Running Head: UI DESIGN 1
Running Head: UI DESIGN 1
Running Head: UI DESIGN 1
UI Design
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UI DESIGN 2
Users’ considerations
The users of the app are mostly young members of society between the ages of 15 and
45. This is the demographic of the population that is more in tune with technology and can
better access services and information through the growing medium that is the Internet. It is
important to remember that the attention span of the user and how long they use the app at
any given moment is dependent on the quality of the user interface design of the mobile app.
The requirements that I need to meet to develop for this demographic include:
1. The need to develop the app and present it as a means for a user to achieve a specific
task. Each step in the process of a user utilizing the app should flow sequentially and
be intriguing. This means moving the user from one page to another within the app
Considering how many clickable elements there are in an app, including buttons and
sliders, these elements should be designed to give the user an idea on how to interact
with them. E.g., using contrast colors and shadow effects beneath the animations and
buttons.
3. Alignment considerations
The proper alignment of app elements on a page is critical for enhancing the user
To obey the rule “functions come before form,” font determines how the users will
perceive the app and ultimately influences their decision to either keep the app or
uninstall it.
5. Color coordination
UI DESIGN 3
In the app design, it is important to pick the right balance of hues that apply to the
System considerations
For the mobile app, one has to take into account the end user’s device configuration.
The app is developed for both Android and iOS devices. This means that one has to use a
programming language that targets the specific platform, e.g., Swift and Objective-C for Ios
The choice of database backend also plays a significant role in maintaining user
attention. Users like apps that respond fast and efficiently to their queries, meaning that the
screens. This means that the app interface has to be designed to fit on each device’s screen
and not merely stretch to fill the screen. Identifying the types of devices that will be used can
enhance the core user experience, e.g., mobile phones, smartwatches, tablets, and laptops.
Different screens require various input techniques, e.g., tapping, hovering, etc. Blind users
should also be able to interact with the app through simple voice commands.
Efficiency consideration
As a health and fitness application, the app needs to be extremely fast and responsive
to user interaction. Users require immediate feedback when they query the system for stats
such as calorie limits, blood pressure information, BMI indices information, etc. The app
should, therefore, be highly efficient and respond quickly, within acceptable limits.
UI DESIGN 4
User-friendliness consideration
To maintain user friendliness in the app design, icons are used to guide users. Icons
and logos add liveliness to bland backgrounds. Icons can draw the users in and guide their
actions without boring them. In addition to this, the app maintains user-friendliness by
enhanced device compatibility – it runs on all the popular mobile devices. The app also
automatically fetches updates to continue functioning even after a user updates their OS. The
mobile app also offers users the non-obtrusive option to purchase items from the in-app store,
including smart health-watches and calorie counters. Lastly, the app works by using color