Arnis Sport A. History and Objective
Arnis Sport A. History and Objective
OBJECTIVE
1. Arnis is an event that aims to bond and develop friendship and brotherhood.
2. It is never a sport to hurt and defeat the opponent but to improve the skills of the players.
3. It aims to develop the mind, the physique and the character of the player.
4. Arnis is played to develop the social aspect that will lead to the close bonding of all practitioners.
5. All the practitioners respect each other. They salute each other when they meet and from a
meeting before they depart. The juniors must salute first and maintain the position until the seniors
answer their salute.
6. The juniors do not have the right to challenge to fight the seniors unless in the program set by
their association to fulfill an objective.
7. All the practitioners continue to move on as there is room for improvement or advancement.
8. Each practitioner must share with other beginners or practitioners the advancement attained.
9. Practitioners must desire to strengthen the Arnis family he belongs to by sharing love, knowledge
and understanding.
10. Practitioners must remember that Arnis is not a means to fight people but to bond with them for
life improvement.
a).Character – a ruffian has no place in Arnis let alone in sports. Refinement in character is important. A
student must be taught the moral (and religious) values of everything. It is an obligation of the teacher of Arnis
to mold the character of the student in such a way that his behavioral structure would be motivated by
righteous desire. It is what a man is that counts not the number of trophies he won. In spite of the abetted
fallacies of values of the present world, it is who you are that will matter in the end.
b) Sincerity - sincerity for victory's sake is not the all--consuming end of an Arnis player. It is the sincerity in
him to his fellowman and to his art that makes him shine in the array of men. The will to win maybe inculcated,
but such tutelage should never end after the tick of the ultimate second in the game but beyond the canvass
and the arena of competition. The martial art of Arnis, it should be remembered, is a good medium of
development man's sense of dedication in all his everyday endeavor and involvement. Sincerity, is the mother
of trust and trust makes an institution of what has been shattered by doubts. A man who is not sincere will
never have a true friend.
c) Discipline - Arnis is a molder of discipline. Proper behavior in the sport and in life itself will be the gauge of
success. Personal discipline is important. The kaleidoscopic invitations and temptations of life should never
undermine man in his obligation to his art, to himself and his fellowman. A student should learn to control
himself in the pursuance of his goal, not only to his art but also to life in general.
d) Self-control - losing one's head means defeat. One should learn to control his temper if he hopes to achieve
success in every endeavor. In Arnis, self-control is important for without it, life and the good health of another
may be lost. The possession of an ability to kill or main a person should be handled with extreme caution and
prudence. Man's clear perception of things is anchored on his ability to control the outbursts of his inner self.
Provocation is dishonorable but hasty reaction to it is just as dishonorable if not despicable
e) Etiquette - etiquette is allied to the main cardinal rules in arnis. One's norm and standard should never be
imposed upon others. One should learn how to respect others. Giving credence to the standard and ability of
another person should or will best prepare anybody in any endeavor. The pacific waters of human
understanding will stay unruffled if exercise of proper etiquette and respect whether it be in sporty
competition or in life itself is observed.
f) Student's loyalty - loyalty should be emphasized to the student, loyalty to the art, to a fellow player, and to
his teacher. Ingratitude to one is ingratitude to the other. A student should be loyal to a fellow player because
any disloyalty to him is disloyalty to the art itself. More important, a student should be loyal to his teacher.
Everything one has learned is owned by him to his teacher. Personal whims should never cause one to be
ungrateful to where he owes everything he knows. Even if the ultimate aim of the art is already achieved by a
student that he can now manage on his own, he should never forget the teacher who labored for him. In the
skirmishes of things, the student should be always loyal to him.
5. Sibat
This is a spear that is held to defend against close range attacks. It can also be used to attack
enemies at a distance if it is thrown at the right speed and angle.
A. Participants qualification
PARTICIPANTS
RULE 3.0 COMPOSITION
3.1 MEN’s team may consist of a maximum of eleven (11) players, one (1) player per weight
division; one coach; one trainer; one medical doctor and two officiating RJs licensed by i-
ARNIS (samecomposition for WOMEN’s team).
3.2 BOY’S team may consist of a maximum of eleven (11) players, one (1) player per weight
division; one coach; one trainer; one medical doctor and two officiating RJs licensed by i-
ARNIS (same composition for GIRLS’ team).
3.3 Only players listed in the entry form shall participate in the game.
RULE 4.0 QUALIFICATIONS
Shall mean the approval by the Tournament Screening Committee for an individual or group
to participate provided that the following requirements are met i-ARNIS / 20
4.1 The players shall meet the requirements of the weight division in which he/she is to
compete.
4.2 The players shall meet the age requirement set by the organizing committee.
4.3 The player shall be physically and mentally fit to compete as certified by a licensed
medical practitioner from the player’s origin. In special cases, the official tournament
physician may certify the player’s fitness. This should be submitted together with the
tournament application form.
4.4 The player shall fill-up a competition application form and it should be properly and
completely accomplished.
4.5 Sex test may also be required in cases where there are doubts in real sex of the
participants.
4.6 Drug test may be required in cases where there are doubts.
RULE 5.0 DUTIES AND RESPONSIBILITIES
5.1 Players
5.1.1 Players must have full knowledge of the rules of the game and are duty bound to
follow.
5.1.2 Players must accept the decision of the officials with sportsmanlike conduct, without
disputing them. In case of doubt, only the coach may request for clarification after the game.
5.1.3 Players must at all time observe proper decorum such as respect and courtesy towards
the referee, other officials, opponent, teammates and even spectators.
5.1.4 Only members of the team who are officially listed to play are allowed to sit on the
bench designated for them during the game.
5.1.5 During the game, the team members are not allowed to stand or cheer or give
instructions to their member player. i-ARNIS / 21
5.1.6 Jeering, provocations, and similar acts which destroys spirit of competition and fair
play are not allowed.
5.1.7 Any violation of the above rules shall be given corresponding penalties. (refer to rule
15.1)
5.2 The Coach
5.2.1 The coach is responsible for the conduct and discipline of the players. He MUST attend
the solidarity meeting.
5.2.2 Coaches must at all times observe proper decorum such as respect and courtesy
towards the officials, opponent, teammates and even spectators.
5.2.3 Only during time-outs and intervals between rounds may the coach give instruction,
without entering the playing area or delaying the game.
5.2.4 Any violation of the above rules shall be given corresponding penalties. (refer to rule
15.1)
5.3 Trainer
5.3.1 If the team coach is present, the trainer may sit on the team’s bench, but has no right
to intervene the match.
5.3.2 In the absence of the coach or in case the coach leaves during the match, the trainer
may take over, only after properly informing the table officials who will give him authority to
assume as such.
5.3.3 The trainer and other Team Officials are responsible for the conduct and discipline of
their team members.
E. Anyo Events:
1. Order of competition, criteria and scoring system
II. GAME CHARACTERISTICS
Arnis Anyo (form) event is a demonstration of artistic, choreographed, pre-arranged
sets of movements, offensive and defensive techniques using stick, wooden replica of a bladed
weapon or metallic unbladed replica of a weapon. The competition shall be one round of Anyo
performance, where in the performers are awarded points by the judges based on criteria. The
performance shall have a minimum time limit of one (1) minute and a maximum time limit of two (2)
minutes.There would be different divisions in the single weapon, double w e a p - on and sword &
dagger weapon categories, both in the individual a n d team events. The players will be ranked
based on the scores awarded by the judges.
COMPETITION AREA
Shall refer to the area by which the conduct of the competition shall be set or held including
the free zone around it.(12 meters by 12meters) in size.
1.1 Dimensions
The playing area is a square measuring 10 meters by 10 meters with a one meter minimum
free zone around it, and a clear space without any obstruction up to a height of not less than
5 meters from the playing surface.
Lines of the Playing Area. All lines of the playing surface are 5.08 cm. (2 inches) and must be
of a different color from that of the floor and other lines previously drawn for other
purposes.
1.3 Outside Lines
Four lines mark the outside line of the playing area. The free zone distance measuring one
meter are drawn outside of the playing area .
1.4 Entry Lines
The entry line is the farthest line parallel to the position of the judges.
1.5 Playing Surface
1.5.1 The surface must be flat and smooth and must not be elevated from the ground.
1.5.2 The playing surface must be clean and free f r o m foreign objects that may endanger or cause
injury to the players. Other surfaces must have the approval of i-ARNIS. i-ARNIS / 33
1.6 Temperature
The minimum temperature for an outdoor competition shall not be below 25 degrees
Celsius (77 Fahrenheit). For the indoor competition, the temperature shall not be higher
than 25 degrees Celsius (77 Fahrenheit) and lower than 16 degrees Celsius (61 Fahrenheit).
1.7 Lighting
Lighting apparatus is located above the free space, It must not cause any reflection to the
surface and must not affect the vision of the performer/s.
1.8 Entrance of Players
Before the game starts, players must enter thru the entry lines.
Scoring
Shall mean the materials and accessories that are used in the conduct of the competition.
2.1 Weapon
Players are required to use any of the following options.
2.1.1 Wooden Stick
The wooden stick shall measure not less than 60 cm and not more than 90 cm in length with
a diameter of not less than 1.3 cm and not more than 3.8 cm. It must not have sharp edges
or pointed ends.
2.1.2 Wooden Replica of a Bladed Weapon
The wooden replica shall measure not less than 60 cm and not more than 90 cm in full
length and should be Ethnic Asian in origin. It must not have sharp edges or pointed ends.
2.1.3 Metallic Blunt Replica of a Bladed Weapon
The metallic replica shall measure not less than 60 cm and not more than 90 cm in full length
and i-ARNIS / 34 should be ethnic Asian in origin. It must not have sharp edges or pointed
ends.
2.1.4 Wooden Replica of a Dagger or Knife
The wooden replica shall measure not more than 60 cm in full length and should be ethnic
Asian in origin. It must not have sharp edges or pointed ends.
2.2 Score Card
Judges will use score card to indicate the score given to a player or a team. The score card
shall measure 12 x 8 inches (30.48 cm x 20.32 cm ). See Diagram 5.
2. Individual and team events: single, double and espada y daga weapons
RULE 3.0 COMPOSITION
A team may consist of a maximum total of twenty four (24) players, (composed of twelve
(12) male players and twelve (12) female players); one coach, one trainer, one medical
doctor, and two officiating judges licensed by i-ARNIS.
3.1 Individual Event
A team may field in one player per category. Only players listed in the entry form may
participate in the competition.
3.1.1 Single Weapon Category
3.1.2 Double Weapon Category
3.1.3 Sword and Dagger Category
3.2 Team Event (Synchronized Anyo)
A team shall composed of three (3) performers per category. Only players listed in the entry
form shall participate in the competition.
3.2.1 Single Weapon Category
3.2.2 Double Weapon Category
3.2.3 Sword and Dagger Category
A. Limbering Exercises
1. Ready Stance
This is the most common used stance when you are standing at ease. You can use this stance
in tournaments and fights before you start engaging with the opponent.
In this stance you need to stand with your toes pointing forward and your feet parallel to
your shoulders. Standing with your feet apart gives you balance so that you can move to the
next position and attack your opponent.
2. Attention Stance
This stance is different from the ready stance, since you stand with your feet forming a
45 degrees angle. Your torso and the legs should be facing forward while keeping the
knees straight. In this stance, you will stand with the heels close to each other and the
shoulders dropped to the sides. Both hands should be kept at the waist level. This
attention stance is usually used for courtesy in preparation for a fight at the beginning
before sparring.
3. Forward Stance
As you start from the ready stance, you will have to move one foot to the front. You will
have to do this until your toes and your knee are in line with each other. Your toes, torso
and waist will be facing forward, hence the name of the stance. Make sure that your foot is
As you start from the ready stance, you will have to move one foot to the front. not too much
extended or the body is too low, otherwise it will be hard to maneuver or attack from this
position. You should be able to distribute the weight of the body equally on both legs. There
are two types of forward stances. The right foot stance or the left foot one, depending on
the foot you are extending to the front. It is usually used in striking or blocking techniques.
4. Oblique Stance
This stance starts again from the ready stance. In this stance, you will start moving one foot
in 45 degrees angle until the toes and the knees are in line with each other. The foot is
moved forward away from the body to reach the right position. Your moving foot is called
the lead foot.
5. Straddle Stance
You should start from the ready stance then move either the left or right foot for a distance
of 2 feet to the left or right direction. This is done until both lower legs are now
perpendicular to the ground. The whole body, the legs and the toes should be facing
forward to make sure that this stance is a success.
Again, it is crucial to make sure that the feet are not too extended as this makes you in a
position where you are unable to move properly in order to attack or defend. The name of
this stance is due to the resemblance to the position a horse rider would maintain. This is
why it is also sometimes called the Horseback Riding Stance. This stance is one of the most
efficient stances used to block the strikes especially to the side of the body.
6. Side Stance
This is very close to the straddle stance as you again start from the steady stance then move
your feet either to the right or the left.
However, in this position the moving foot will be kept perpendicular to the ground while the
other leg would be extended.
This Arnis stances somehow looks as if you are about to engage in a side kick. Again, the
torso, the legs and the toes should be kept pointing forward. Also, it is very important to
make sure that the body is not too low by extending your foot too far to the side. You can
engage in a right side stance or a left side stance depending on the foot you choose to move.
This stance is usually used in evasion techniques or strike deflection.
7. Back Stance
As the name suggests, in this stance the foot is moved to the back rather than the side.
You will start from the ready stance then extend his foot to the back in a 45 degrees angle
away from the body.
While the legs are in a straddle position, the heels should form an imaginary “L” shape.
The weight of the body should be equally distributed on both legs and it is very important
not to extend the foot too far.
Back stances can be done by extending the right or left foot. They are used in back evasion
techniques and in blocking.
C. 12 Striking Points
#1 - Left side of the head attack
From the fighting stance, the warrior will hold the stick with one hand at 1 o’clock.
He will then move the stick in a slashing action while keeping the free hand on the chest.
This is a diagonal downward forehand swing to the left temple.
#2 - Right side of the head attack
Like the left temple strike the warrior assumes fighting stance, this time with the stick held
at 11 o’clock and the free hand kept on the chest.
The strike to the right temple is then done in a diagonal downward backhand swing.
Using a real sharp or powerful weapon can even shatter the skull bones ending the fight to
your favor in a matter of seconds.
D. 12 blocking techniques