JSF Flight Manual
JSF Flight Manual
JSF Flight Manual
DEVELOPED BY
&
Written By:
Michael Seng & Troopie
2020
JOINT STRIKE FIGHTER
TABLE OF CONTENTS
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DISCLAIMER
The F-35A Lightning II JOINT STRIKE FIGHTER (JSF) for X-Plane 11 is provided as
freeware and is intended for personal use under the X-Plane 11 platform only. At no time should
any aspect of the JSF be shared, altered, or redistributed, by any other party, without first
obtaining prior written consent from EOI. The JSF does not qualify as study level material for
any type of military or commercial use, nor is this product permitted to be distributed for any
kind of profit by ourselves or any other party. EOI and JSFDT are not affiliated with any
government, military agency, or defense contractors. EOI and the JSFDT do not claim to own
any of the ideas or creations of the Lockheed Martin F-35A Lightning II. As such, we do not
accept monetary or trade compensation for the JSF project. Additionally, all elements of the JSF
are developed based on public declassified public data and our own artistic liberty. At no point
has anyone, or should anyone, who is affiliated with our project seek to obtain classified material
in relation to F-35A design and operations. Our goal is to simply provide a fun simulation that
represents out interpretations of the visual and flight aspects of the F-35A. Third party freeware
livery creation for this project is permitted and encouraged.
All avionics systems were developed by Laminar Research. While we have modified the
appearance of many of these systems, we cannot guarantee their functionality across all
hardware and software platforms. If you are having an issue and are unsure of whether or not it
is related to our project or X-Plane 11 design, please go to the Joint Strike Fighter forum
hyperlinked below and ask us.
The JSF project produced by Exploration Out Industries (EOI) is not an accurate study level
depiction of real F-35 A aircraft. A leading factor for differences is that this model operates with
basic stock systems provided by XP 11 that were not intended to reproduce fifth generation
combat aircraft. It is with great hope that more accurate avionics will be included in future for
better representation of the real F-35 A.
While the JSF package includes combat features such as weapons, please remember that X-Plane
11 was designed for commercial and general aviation flight. EOI has produced this model mostly
for recreational flight and asks that you the user please not have high expectations for the combat
features. In other words, just go fly around and have fun; do some aerobatics and see what this
bird can accomplish!
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ACKNOWLEDGEMENTS
PROJECT DEVELOPERS
Michael Seng: (EOI) Project Lead. Research & Planning, Flight Model Design & Functions, 3D
Model, Paint, FMOD (Sound development)
Troopie: (JSFDT) Project Lead. Research & Planning, Code Development (Makes things
work).
ADDITIONAL CONTRIBUTERS
This project might not have been possible with the wonderful contributions by the following:
And of course, to Laminar Research, Xplane.org, Blender, Xplane2blender, FMOD, and Gimp
for providing amazing engineering and artistic platforms.
Also, a big thank you to the SASL team for their awesome SASLfree plugin, which we use to
facilitate our scripts. https://www.1-sim.com/
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Helpful Stuff
Blender:
https://www.blender.org
GIMP:
https://www.gimp.org
Xplane2blender:
https://github.com/der-On
XP Developer:
https://developer.x-plane.com
FMOD:
https://www.fmod.com
FlyWithLua by X-Friese – for running certain addons:
https://forums.x-plane.org/index.php?/files/file/38445-flywithlua-ng-next-generation-edition-for-
x-plane-11-win-lin-mac/
Planemaker Manual:
https://developer.x-plane.com/manuals/planemaker/#modifyingtheappearanceofanaircraft
FlyAgi Tweak Utility (For computers that struggle)
https://forums.x-plane.org/index.php?/files/file/47301-flyagi-tweak-utility/
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F-35A Lighting II Joint Strike Fighter (All elements are incorporated into one jet now!)
o Stealth Mode
o External Stores modes (light & heavy)
o Test Flight Configuration objects
User Manual
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SCHOOL HOUSE
Don’t just take our word for it, see for yourself where our design theory originates.
Aircraft Specs at a Quick Glance Please note that some of the information that is found at the
below link appears to be provided solely as quick reference and may not be precise. Upon
further inspection you may find more exact data from specific manufacturers. Example: The F-
35 page lists the F135 Engine as 40,000lbs max thrust, however the company Pratt & Whitney
that makes the engine rates it at 43,000 lbs. See the following link as an example, and then
review additional links that are provided.
https://a855196877272cb14560-
2a4fa819a63ddcc0c289f9457bc3ebab.ssl.cf2.rackcdn.com/13537/fg15-1280_001_f-
35a_pc_final.pdf
***OFFICIAL WEBSITES***
Please do not search for or request any classified documents EVER!!! You will be held liable by the U.S. Government and or other participating
F-35 governments and you may be charged with a crime, fined, and or imprisoned. F-35 Flight Simulation Research for the X-Plane 11 Joint
Strike Fighter Development Team is purely for educational, historical, and recreational purposes only. Research into combat systems and or
tactics beyond publicly released information should be avoided for everyone’s wellbeing. Don’t believe me? Have a look at the incident with
the DCS employee who was arrested and confined to jail for attempting to obtain F-16 flight manuals.
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SCHOOL HOUSE
EOTS: https://defence.pk/pdf/threads/the-electro-optical-targeting-system-eots-electro-
optical-distributed-aparture-system-eodas.472665/
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3 4 5
2 ç ç ç
1 ç
1) Go to SETTINGS
2) Optional: You may need to make adjustments to the FLIGHT MODELS PER FRAME
depending on your computer’s capabilities. (Resolves issues with skidding when parked)
3) Optional: Go to DATA OUTPUT To get any screen readouts that the HMD doesn’t
provide such as “Throttle Commanded.”
4 5
ç ç
6
ç
4) Optional: Under Joystick settings it can be helpful to set response and stability to suit
individual preference on handling. However, the aircraft stability has been developed on
the Gladiator MK II joystick with default control sensitivity and doesn’t require any
additional input outside of user preference. It is also advisable to set up the elevator trim
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functions, weapons fire functions, throttle functions, etc.…, on your keyboard, joystick,
or HOTAS set-up.
5) Again, go to “Keyboard” to set up and keyboard functions you may want to use in a
manner that works for you.
6) Optional: Make sure to review our custom commands so that you may add keyboard
functions to account for things like turning on / off our HMD. Additionally, if you want
to set up key functions for the Panoramic Cockpit Display screens, scroll down to
Operation / Sliders and establish a key for any of the sliders 1-4.
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Click the default button for additional livery options. The model released in January of 2020
does not ship with any additional liveries and will be included later on with future updates. To
install liveries, simply copy and past downloaded livery package into the folder titled (liveries).
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Let’s be honest, we built this aircraft for looks and functions in mind, and that can have a costly
impact on computer systems that struggle to operate X-Plane 11. Therefore, we have created
options that you will be guided through to help decrease the burden on your processors should
you need.
All of the following are found in the “HD / LD PACKAGE” folder that comes as a separate
download
By default, the F-35 ships with 4k textures which uses a lot of processing power. We have
provided a file that include 2K textures for any issues with frames per second (FPS). Simply
replace the 4K textures found in the “objects” folder with the 2K textures (LD Textures). You
can also replace individual textures and not the entire batch if desired. If you decide you want to
return to 4K textures, we provided extras for those as well; so, you don’t need to re-download
anything.
Also know that not every situation requires that every texture be replaced. For example, the
following two textures have a significant impact on performance. Replacing only a couple of
textures may be all that is needed. Additionally, if there are two textures that look different but
have a similar name, they are intertwined and must be updated equally for the image properties
to work properly.
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10
1a 1b 3 9
2 5
4 7 8
6
1a & 1b: Topside Forward and Rear cameras / sensors
2: Internal Cannon Bay
3: Air Refueling Port Bay
4: Leading Edge Flaps (slats)
5: Upper Radar Enhancers
6: Navigation and Strobe Lights
7: Flaperons: Aileron and Flap combination that works in tandem with the elevators.
8: Horizontal Stabilators: work in tandem with flaperons.
9: Trust
10: Air Intake for systems cooling
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SIDE VIEW
8b
11
12
6a 6b
1 9a
3 5
2 7 8a 9b
10
4
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BOTTOM VIEW
7
6a
4a
3a 8a 8b
1 2 9 10
3b 11
4b
6b
5
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7
6
13
3
4
12 9 5
2 1 14
8
10
11
Please note that some switches / knobs are not functional and are simply there for image
accuracy. Turning on “Clickable Regions” in the sim will help you establish active controls.
LOWER LEFT-HAND PANEL switches / buttons are labeled in cold start-up order.
1) 270VDC Battery Power
2) Strobe Light (turn on to signal start-up warning)
3) Integrated Power Package (IPP) It’s like an APU, just flip it to the right and look for a
green light to appear next to it once the motor has spooled up.
4) IPP Generator power (Turn on once the green light appears)
5) Avionic Switch will provide power to the Panoramic Cockpit Display & Helmet
Mounted Display.
6) Fuel Switch and Red Housing Cover (RHC). Flip the RHC forward to prevent accidental
fuel switch shut off.
7) Starter button. Press this once for engine start up.
8) Once the N1 has stabilized above 30% turn on the first Generator
9) Same as above – then turn off the IPP Gen – then turn off the IPP
10) Instrument lighting
11) Taxi lighting
12) Navigation lighting
13) Throttle
14) Hi / Lo idle switch: flip to “high” for quicker N1 achievement on startup
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The FCS / ENG Reset button simply resets the elevator trim. The rudder trim switch
is nonfunctional at this time.
7 8 9 10 11 12
3
4 13
1 14 15 17 22
16
6
18 19 20 21
23
5
2
6
1) Fuel Dump
2) Wheel Brake / Parking Brake
3) Emergency Arresting Hook (Not for Aircraft Carriers- Fighter / Attack aircraft have these
for arresting cables that are built into military landing strips for emergencies should the
brakes fail).
4) Landing Gear Handle
5) Emergency Gear Pump (sometimes is works- sometimes it doesn’t)
6) Landing Lights
7) HMD Brightness (under development)
8) Helmet Mounted Display (HMD) On / Off
9) Night Vision
10) Video Record button (use sparingly as the files are big – found in XP Output folder).
11) Multi-function Display (MFD) or Panoramic Cockpit Display (PCD) brightness
12) Camera Screen
13) Air to Air selection
14) Air to Ground / Air to Air selection
15) Cannon Select
16) Master Arm
17) Secondary Flight Display (SFD)
18) Open / Close Cannon Door, Open / Close Weapons Bay doors, and Exterior Formation
Lighting
19) Rearm Weapons, Refuel, GPS Ground Target Lock
20) Air to Air target lock and cycle, Cancel Air to Air lock
21) Forward Camera, Digital Aperture System (cameras that allow look through plane
capabilities)
22) In Air Refuel Doors
23) Advanced Flight Control (Toggles the flaperons with elevator deflection)
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5
1 4
1) Flight Stick
2) Emergency Canopy Release (To be developed later)
3) Canopy Open / Close toggle switch
4) Arm Rest (To be developed later)
5) Transponder
6) Magic Box
7)
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ENGINES / AUTOPILOT
14 15
12 13 16 17 18 19 20 21
22
24 25 26 27 28 29 30 31
22
23
32 33 34 35
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When it comes to describing how to use the G1000, even if I could… I wouldn’t. There is a lot of information.
Therefor:
THE G1000 THAT COMES WITH THIS F-35 PACKAGE IS THE X-PLANE 11 STOCK INSTRUMENT. IT
WAS CREATED AND PROVIDED BY LAMINAR RESEARCH AND THE ONLY THING THAT EOI HAS
DONE IS CHANGED ITS APPEARANCE.
IF A FUNCTION OF THE G1000 DOES NOT WORK FOR YOU, IT IS YOUR RESPONSIBILITY TO REPORT
THE PROBLEM TO LAMNIAR RESEARCH NOT EOI.
IT IS NOT THE RESPONSIBILITY OF E.O.I. TO PROBLEMSOLVE, REPORT, OR FIX ANY G1000 BUGS
FOUND BY OTHER USERS.
As I cannot dedicate time to explain how to use the G1000, I would at least like to provide some instructional
resources for those who seek to learn. Also note that the G1000 autopilot features may be used in conjunction with
the autopilot buttons found in the top right-hand corner of the PCD.
http://x-plane.com/manuals/G1000_Manual.pdf
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1 2 3 12.a 12.b
15 16 17 18 19
4 5 12.c
12 13
20
12.d
21 22 23
6 22
14 24 25
26
7 8
27
9 10 11
1
1) Map: Airport display toggle
2) Map: Traffic Collision Avoidance System toggle
3) Map: Fixes display toggle
4) Map: Wind info
5) Map: GPS Destination info
6) Map: Map
7) Map: Zoom in / out
8) Map: Mode select
9) Map: NDB display toggle
10) Map: VOR display toggle
11) Map: Weather Display toggle
12) Electronic Centralized Aircraft Monitor (ECAM) PLEASE CHECK ECAM NOTES ON PAGE 21
a. N1
b. N2
c. Mode Select
d. Left to Right: 1) Engine Pressure Ratio 2) Inlet Turbine Temperature 3) Cylinder Head Temperature 4) Exhaust Gas
Temperature
13) Center of Gravity (CG)
14) Rudder / Flaperon / Trim display / controls
15) Secondary Flight Display
16) Emergency Flaperon flap function pump
17) Taxi Light Toggle
18) Landing Light Toggle
19) Emergency Gear Pump
20) Cannon ammunition display
21) Navigation Light Toggle
22) Weapons Loadout Screen
23) Strobe Light Toggle
24) Flares Loadout
25) Chaff Loadout (does not currently function)
26) Emergency Extinguish Engine Fire (Use of this will disable all engine functions)
27) Dump Fuel Toggle
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1
9
2 3
4 5
6 7
8
ECAM NOTES
1
2
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By default, the ejection seat is not armed, and the pull handle will be lying flat so that you cannot
accidentally eject.
To arm the ejection seat, click on the handle to the right that is circled in red. This will make the
handle pop forward into the position seen here in the picture.
To activate, simply click over the pull handle and away you go.
It’s probably best to set up a hot key or hardware function for this as well; for quicker response
times in an emergency.
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The F-35 does not have a Heads Up Display (HUD) like other military Fighter / Attack aircraft,
instead the pilot uses a Helmet Mounted Display (HMD). The HMD is a common feature that
many military fighter and attack aircraft now utilize. Basically, pertinent flight information is
displayed to the visor as well as the ability to see through the plane due to external cameras
positioned about the aircraft.
For real world technical information on the HMD please refer to the RockwellCollins link found
on page 7.
PLEASE be aware that our HMD is still under development and that more features will
hopefully be developed / improved in the future.
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SYMBOLOGY
2 3 5 6
7
1
8
10
11
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HMD SET-UP
In some cases, your screen resolution may cause the HMD to be off center. To set up the HMD,
establish a key command found under the EOI settings menu.
1. First go into 2D view mode as shown above. Basic HUD elements will be displayed that
are zeroed and can be used for alignment.
2. Then activate your HMD while in 2D view and adjust up or down until the HMD horizon
line aligns with the 2D horizon line.
Simple enough!
You are now set up and our programing technology should save your calibration adjustments for
future flights so that you don’t have to worry about this step every time you start up the
simulator.
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DAS or FCAM used with HDR on and with flashlight aimed at center of screen.
For night flight the FCAM and DAS are most useful in HDR mode as we found a way to provide
night vision until X-Plane stops neglecting the useless night vision it ships with. To get the night
lighting feature show in the third picture to work, you must activate the X-Plane flashlight and
aim it at the center of the screen.
Please note that using the FCAM / DAS in HDR mode will eliminate clouds, certain ground
lighting, and explosions / smoke. In order to see all of those thine, lower your graphics settings
to not use HRD lighting.
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The first thing that needs to be accepted is that many features of the F-35 jet are automated and
controlled by massive super-computer systems. In interviews, F-35 pilots have expressed that
they had to re-learn their concepts of how to fly when at the helm of the new technology. With
programs similar to Alexa voice recognition, automated controls, advanced helmet projection
technology, and a possible wealth of unknown classified abilities, the F-35 appears to be truly
cutting edge. With that in mind, similar aspects of our project hold true in that they require to
user to let go of certain flight practices. Simmers who are accustomed to Legacy Fighter Jets,
General Aviation, or Commercial Aviation might have to adjust what they expect in handling;
the F-35 is not supposed to handle or operate anywhere remotely the same as anything else. The
F-35 is a military jet, and therefore is permitted different FAA regulations under certain
circumstances. We cannot provide in this manual what these regulations are, so you must do
your own google research should you wish to follow those guidelines.
Understanding the F135 Engine: Real world specs provided via link on Page 6
If you would like to see your throttle settings go into the X-Plane settings menu, select data
output graph, search “throttle” and then select which of the two types of throttle readouts you
prefer. A blue digital readout will appear in the upper left-hand portion of the screen. There are
also many other neat readouts here, so if you haven’t played around with this part of X-Plane
yet, I highly advise you do.
Using the massive General Electric F135 engine, the F-35 has no problem generating thrust.
With that in mind, low throttle placement is suitable for cruising and distance runs. In addition to
moderate supersonic abilities, the F-35 is touted as having an impressive loiter ability. Knowing
this, we have worked to replicate engine characteristics based on consulted feedback from
aviation engineers, aviation forums, pilot interviews, best guess estimates, documentaries, and
fuel consumption calculations of declassified material found online. What we have come up with
in the end, may or may not be accurate, but it sure is a lot of fun!
Flaperon “flap functions” The flaperons are fully deflected by default and retract
automatically as the speed of the jet increases. The automatic function can be set to
manual if desired for certain advanced flight maneuvers.
Leading Edge Flaps deflect and retract automatically and are not set up be controlled
manually.
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The landing gear has a semi-automatic function. If you select the gear toggle command
while on the ground, they will automatically retract once the jet is airborne. The same
goes for the reverse. If you selected the gear command above 250 kts, they will not
release until the jet decelerates below that speed.
Taxi / Landing Lights automatically turn on/off depending on the up or down status of
the landing gear. You may also manually turn these off.
Speed Brakes can be set to automatically deploy upon touchdown by setting up a key
command or hardware command.
Taxi Operations
For taxi, anywhere from 20-30kts will do fine for straightaways, however you probably
shouldn’t go beyond 10kts when turning. Of course, always follow (FAA-Military rules and
regulations) if you desire to keep things realistic.
Taking Off
For take-off there are afterburner options available in order to save fuel or to customize
acceleration control.
1. No afterburner is needed when there are no munitions on board. Simply going full
throttle is all you need as this beast puts out 28,000 lbs. of dry thrust. Rotate around 140
kts IAS.
2. Half afterburner for medium loads. Rotate around 140-150 kts IAS.
3. Full afterburner for rapid take off or heavy loads (This usually means wings are loaded
with air to ground munitions in addition to full fuel weight). Rotate around 150-160 kts
IAS.
During take-off Nose Wheel Steering automatically turns off around 50 kts.
During take-off and post take off, Elevator Trim automatically adjusts between 50 kts and 180
kts IAS for stability purposes. You may take over manual control of the trim above 200 kts IAS.
I have read that some fighters are allowed to fly at a maximum of 350 kts for normal flight
operations below 10,000 ft due to their need of fasters speeds in order to generate lift.
Additionally, fighters from different U.S. military branches often do low lever flights of around
300-500 ft (depending on branch of service) going at speeds of up to 500 kts IAS. Supersonic
flight is also authorized under certain training or real-world circumstances. Please study up on
military aviation if you would like to learn more.
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A throttle of only 15-30% is needed for sustained subsonic cruising speed. This setting
will conserve the most fuel. Throttle above 60 % will begin to consume massive
quantities of fuel.
Setting up and using manual elevator trim is really helpful above 200 kts to maximum
speed.
Lower altitudes consume more fuel. The F-35A’s ceiling altitude is around 50,000 MSL
and like many other jets, it is most fuel efficient in the 30,000 to 40,000 MSL range.
Autopilot is most useful during normal cruising flight.
Fuel consumption is designed to get you + 2,000 Nautical miles. As mentioned earlier in
the setup section, the fuel tanks are all internal. The F-35A does not utilize external fuel
tanks as they are not needed. Supportive Evidence. If you discover valid evidence that is
either a real picture or information from Lockheed Martin, please provide and we will
make updates.
For bad weather, the artificial stability can overcorrect at a fast rate. For normal autopilot
flight during bad conditions, you might want to turn off portions of the artificial stability
to smooth things out a bit. Artificial Stability is found on page 21 / items 4-7.
ADVANCED FLIGHT
As the speed of sound is approached (Mach 1), transonic drag increases and thus fuel
consumption rises dramatically as more thrust is needed.
The flaperons are automated to function with the horizontal stabilizers and will deflect
upwards. Why do they do this? Please ask a Lockheed Martin F-35A engineer. Anyways,
don’t protest this, the F-35A does it. Example 1, Example 2. If you can’t accept this fact,
as one of our reviewers has, then you probably have the same level of competence as
those who still believe the earth is flat. ;)
High Angle of Attack explained. Anything above 20 degrees. We have a red dotted line
that appears to show when you go above normal AoA. Currently our F-35A will achieve
between 34 and 41 AoA depending on variables. We are working to get it above 50 AoA
for certain conditions.
Auto Recovery (not under development yet)
Auto Ground Collision Avoidance System (AGCAS) (not under development yet)
G-Force Load. The F-35 is rated to 9Gs. At this time, we do not have any G-Force
limitation software installed, so be careful when pulling high G turns if you have damage
turned on.
The F-35A is limited to Mach ~ 1.6 in order maintain the expensive stealth paint. Faster
speeds cause too much friction and heat, which destroys the paint. Achieving maximum
speed depends on altitude and weather. For X-Plane 11.41 we have found that altitudes of
35,000 to 40,000 MSL yield the best benefit.
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The automated flaperons don’t always work best if your trying to fly high altitude and
accelerate; they cause drag. There for you may toggle the automation by setting up a key-
command and using our custom commands.
FLIGHT OPERATIONS: Systems Comprehension
The Advanced Flight Toggle switch is for testing purposes with the experimental flight
model. We advise that you leave it alone.
I call it RIDING THE WAVE. To help conserve fuel when flying supersonic, reach a
higher speed than desired and then turn off the afterburner completely while leaving the
throttle at 100%. This will slow the rate of deceleration and keep the jet in a high
transonic state of Mach ~ 1.1 while the throttle remains at 100%.
Use of higher throttle percentages and the afterburner will burn through the fuel rapidly.
So, watch your fuel calculations in the ECAM when setting things on fire.
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INTRO TO COMBAT
This will perhaps be the most complicated section to work through as combat and systems are difficult to simulate in
X-Plane 11. In this section there will not be any training that would involve tactics as that is not in our knowledge
base. The following pages will merely cover combat systems and how to operate them.
At first glance the most daunting part of the combat systems is the weapons load-out. But with a little bit of
patience, you will see that it is actually quite simple. The attachment points (slots on pylons) are pre-labeled via
alphabetic characters moving from left to right from the pilot’s view.
Weapon Name Breakdown: Each weapon name has three primary sections.
1) Designator: This will be ‘LEFT’, ‘RIGHT’ or ‘F35’. The designator is in capital letters.
Names starting with ‘F35’ are the only compatible weapon choices for our jet. If you make other selections, you will
see bugs, and graphical glitches.
• Names starting with ‘LEFT’ or ‘RIGHT’ are ‘slot names’. ‘LEFT’ means ‘on the left wing’, from the pilot’s
point of view. ‘RIGHT’, means on right wing. They are placeholders and are not weapons. They are there
purely to let you know where that weapon slot is and are pre-loaded. You should not choose one of these
from the drop-down list, unless you want to ‘un-do’ a weapon selection.
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Customized Weapons Inventory (1/1/2020 in beta and under development; more to come)
While the default weapons load out uses the X-Plane 11 stock cannon, we have code
programming that adjust the amount, size, fire rate and velocity. The reason for this is that we
have run into issues creating a customized cannon (rounds won’t show impact on the ground or
destroy air targets). This may have changed in recent updates, however, what we have works so
we are leaving it as is for the time being.
There is also an option that we have provided in the weapons menu that comes with zero rounds
if you would like to have the weight characteristics of the cannon only.
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Air to Air Missiles: Google search the weapon names if you wish to learn more about specifics.
JSF Simulator Inventory (Library guide):
AIM-120 AMRAAM
F35 AIM-120 bay IIII (for the internal bays only – any slot)
F35 AIM-120 for pylons (for single [B slot] mounting or double [A + C slot] mounting to
pylons) Note: you should have either one on the A slot and one on the B slot or one on
the B-slot and none on A + B slots. The pylons cannot support three missiles.
AIM-132 ASRAAM
F35 AIM-132 bay IIII (for internal bays only – any slot)
AIM-9 Sidewinder
F35 AIM-9 SIDWINDER for wingtip (Wingtip mount only)
GBU-31 JDAM
F35 GBU-31 JDAM bay I__ I (Currently for internal use only- loads in the proper bays
on default).
GBU-24
F35 GBU-24 for pylon B-slot (For external use only– one per inner / outer pylon only).
Note: these must be loaded to a B-slot only and should be the only weapon mounted on
that pylon. The pylons cannot support more than this one weapon.
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JOINT STRIKE FIGHTER
The external load-out (Known as ‘Beast mode’), is an added feature we have included for
thoroughness, but requires us doing things X-Plane 11 was never designed to do. The feature is
still in development, so please have patience if you have trouble with this.
If you get confused while fitting a load-out, just hit the ‘Reset to Default Armament’ button in
the lower left of the menu.
Due to an existing XP bug (no scroll bar), if you are using a low-resolution/small screen you
may not be able to see all available slots. You can try increasing your resolution to a larger, non-
native, value in the XP ‘Graphics’ settings menu; This has helped some users. We hope this bug
will be dealt with soon.
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JOINT STRIKE FIGHTER
When you add external weapons, they will be detected, and the appropriate pylons will
automatically appear in pairs (you do not have to use all three pairs). They will not, however
automatically disappear. If you change your mind on load-out on the apron, use the buttons in
the ‘magic box’ to remove them (see below).
The Center Console has several functions in order to utilize combat elements of the F-
35A. For the sake of it, the options to re-arm and refuel have been added for ease of use.
Please note: The old version of this F-35A required that the bay doors be opened manually before firing internal
weapons; this is no longer the case. The buttons in the center console for opening the bay doors are
only for manually opening them for things such as display or simulation of loading munitions.
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JOINT STRIKE FIGHTER
The first step in combat is to establish external lighting. Turn off all exterior lights for both day and night
operations. For night operations select the Formation Lights button (FRMTN LIGHTS). This will activate
dim lighting for other combat pilots to see when flying in close proximity formation as seen below.
The pictures below demonstrate a full internal and external load. When armed the screen will display the
specific weapon that is armed at the top and the weapon selected will flash. Additionally, the screen
displays between Safe and Armed modes.
Weapons SAFE Weapons ARMED
To select weapons, first arm the weapons with the toggle switch. Then select one of the following. Hitting
the Weapons arm switch again, will deactivate all weapons selection.
o A: cycles Air to Air ordinance
o B: cycles Air to Surface ordinance
o C: Toggles the cannon
The Magic Box is a customization that allows for quick set up of exterior elements: Wing Pylons (Inner,
Middle, Outer), Test Pilot Sensors, and Radar Enhancers. Just click on the dark panel and the right-hand
side of ejection seat and it will open / close.
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The number found underneath each target is the objects distance from you. Air to Surface
Targeting
Or
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JOINT STRIKE FIGHTER
The HMD will display a green icon that looks like a large (X) as demonstrated in the
picture below, whenever the user looks below 10 degrees.
STEALTH CONFIGURATION
The picture above illustrates how the F-35A should look when in stealth configuration. The two
red circles reveal where the Radar Enhancers would be if they were attached.
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JOINT STRIKE FIGHTER
What are Radar Enhancers? Exactly what they sound like. For peacetime operations, the F-35A
does not operate in stealth mode for safety and for protecting sensitive radar information.
Therefore, items that enhance and magnify the radar signature are installed. For warfare where
stealth is a necessity, the enhancers are removed along with any external weapons / pylons.
In order to simulate the F-35A stealth configuration, there are several measures that need to be
setup. First remove all exterior weapons and pylons. Next remove the Radar Enhancers. Within
the (Magic Box), selection of the (Radar Enhancers) button will remove or putt back the Radar
Enhancers.
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MYTHBUSTING
FUEL
Fuel consumption is designed to get you + 2,000 Nautical miles. As mentioned earlier in
the setup section, the fuel tanks are all internal. The F-35A does not utilize external fuel
tanks as they are not needed. Supportive Evidence. If you discover valid evidence that is
either a real picture or information from Lockheed Martin, please provide and we will
make updates.
CONTROL DEFLECTIONS
The flaperons default to the down downward deflected position when parked and in taxi.
Evidence.
The flaperons are automated to function with the horizontal stabilizers and will deflect
upwards. Why do they do this? Please ask a Lockheed Martin F-35A engineer. Anyways,
don’t protest this, the F-35A does it. Example 1, Example 2. If you can’t accept this fact,
as one of our reviewers has, then you probably have the same level of competence as
those who still believe the earth is flat. ;)
CAN’T MANUEVER
ADDITIONAL VIDEOS
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