Newbie Guide To Controlling Heroes
Newbie Guide To Controlling Heroes
Newbie Guide To Controlling Heroes
Heroes are the units controlled by each player to which there are 10 total in any given game.
Each is unique and how they are utilized is up to the individual.
Hotkeys
Interface
This is a picture of how each heroes’ information will be displayed at any point in the game
1. On the left is the portrait displaying the level which in this case is level 7/25. Each level-
up allows you to increase the strength of your skills, 4 times for regular skills and at level
6 you can skill your “ultimate” ability at a maximum of 3 times. Skills cost mana or MP
points to cast and have a waiting period between cast times called a “cooldown”.
Working around these cooldowns is a big part of the game and figuring out when to use
them at the correct times. A bit to the right are your attack damage, armor, movement
speed and 3 attribute values (we will cover these in a bit). Most players use QWER for
their 4 skill slot button hotkeys
2. To the left of the skills you can see the “talent tree”. This allows you an option at level 10
and every 5 levels after to choose to between 2 talents that can provide more in-depth
specialization that can bolster any number of things.
3. On the bottom you’ll see 2 bars (green and blue) which show your Health Point and
Mana Points, with regeneration values /per second slightly to the right
4. At the top we have the “status bar” where you can see the icon for Crystal Maiden’s 3rd
skill which provides global ally mana regeneration; positive buffs have the green circle,
negative have the red circle around the icon.
5. To the right are the ever-important inventory slots, of which you have 6, with the
additional 3 backpack slots. Item usage has always been a huge part of the game whether
it be activating them at the right times or even just making sure you adapt item builds to
certain games. Setting up efficient hotkeys and creating the muscle memory is very
conducive with playing at a higher level. Minimizing hesitation through confusion by
pressing the wrong buttons; ironing these kinds of mistakes out takes discipline and
practice more information below
6. These are your hero values that include attack damage, armor, movement speed and
attribute calculations. This was kept last as learning these exact values comes secondary
to the previous numbers and will become more useful once you learn a bit more about the
game
Making less unforced mistakes can give you an edge over other players through streamlined
mechanics usage and improve at a much faster rate
Melee Creeps
Melee Creeps
550 HP
2 armor
19-23 damage
35-41 gold rewarded
57 exp rewarded
Ranged Creeps
Ranged Creeps
300 HP
500 Mana
0 armor
21-26 damage
50-56 gold rewarded
69 experience rewarded
Siege Creeps
Siege Creeps
875 HP
35-46 damage
80% magic resistance
66-80 gold rewarded
88 exp rewarded
250% extra damage to structures
Neutral Creeps
Neutral Creeps
Ancient Creeps
Ancient Creeps