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Introduction To Computer Graphics1

This document provides a course outline for Comp 414 - Computer Graphics. The course is worth 3 credit hours and introduces concepts of 2D and 3D computer graphics including modeling, transformations, projections, and surface detection methods. It will be taught by instructor Betselot Y. over 15 topics and evaluated through lab projects, tests, quizzes, and a final exam worth various percentages of the total grade. The required textbook is listed.

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0% found this document useful (0 votes)
78 views

Introduction To Computer Graphics1

This document provides a course outline for Comp 414 - Computer Graphics. The course is worth 3 credit hours and introduces concepts of 2D and 3D computer graphics including modeling, transformations, projections, and surface detection methods. It will be taught by instructor Betselot Y. over 15 topics and evaluated through lab projects, tests, quizzes, and a final exam worth various percentages of the total grade. The required textbook is listed.

Uploaded by

Gnanaprakasam
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Mizan-Tepi University

College of Engineering and Technology

Department of computer Science and IT

Comp 414 - Computer Graphics course outline

Course Number: Comp 414

Course Title: Computer Graphics

Credit Hours: 3(3hrs lecture + 2hrs Lab)

Prerequisite:

Instructor: Betselot Y.

Course Description

Introduction to computer Graphics and a brief survey of the main developments; Image concepts;
modeling, scaling, rotation, representation, coloring, brightness, shadow, texture and other
rendering methods; Two-dimensional graphics: point plotting techniques, line drawing
algorithms, clipping, windowing and shading. Two-dimensional transformations, homogeneous
coordinates, and the use of matrices in representing chain of transformations; animation and
visualization: instant drawing, color table, page swapping, screen copying. Three-dimensional
graphics: modeling, transformations, perspective projections, clipping, and removal of hidden
surfaces; Factors for giving depth in 3D graphics.

Course content

1. Introduction to Computer Graphics


1.1. Overview of Graphics Systems
1.2. Graphics Applications
1.3. Cathode-Ray Tube (CRT)
2. Output Primitives
2.1. Points and Lines
2.2. Line Drawing Algorithms
2.3. Circle-Generating Algorithms
2.4. Ellipse-Generating Algorithms
2.5. Other curves
2.6. Character Generation
3. Two-Dimensional Transformations
3.1. Basic Transformations
3.1.1. Translation
3.1.2. Rotation
3.1.3. Scaling
3.2. Composite Transformations
3.2.1. Reflection
3.2.2. Shear
3.3. Transformations between coordinate systems
4. Two-Dimensional Viewing
4.1. Viewing Coordinate Reference Frame
4.2. Window-to-Viewport Coordinate Transformation
4.3. Clipping Operations
4.3.1. Point clipping
4.3.2. Line clipping
4.3.3. Polygon clipping
5. Three-Dimensional concepts
5.1. Translation
5.2. Rotation
5.3. Scaling
5.4. Reflection
5.5. Shears
6. Three dimensions Viewing
6.1. Viewing coordinates
6.2. Projections
7. Visible-Surface Detection Methods
7.1. Classification of Visible-Surface
7.2. Detection Algorithms

Evaluation

Lab project: 20 %
Tests: 30 %
Quizzes: 10 %
Final Examination: 40 %

Text Book:

 Computer Graphics, C Version, Donald Hearn, M.Pauline Baker, 2nd Edition

References:

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