Games For All Ages

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GAMES FOR ALL AGES

Alphabet Shout Out


Randomly choose an alphabet flashcard and award a point to the first student
who shouts out a word beginning with that letter. 

Alphabet Writing Relay


Divide and line up the students into two teams. Divide the board into two
halves and have one student from each team run to the board, write 'A', then
run to the back of the line. The next student writes 'B', etc. The first team to
finish wins. 

Alphabet Erase relay


As 'Alphabet Writing Relay', but this time, write the alphabet on each half of
the board and have each team race to erase the letters in order. 

Alphabet Sculptures
Divide the students into teams and call out a letter of the alphabet. Award a
point to the first team that can form the letter with their bodies. 

Alphabet Soup
Give each student an alphabet flashcard and have them skip around the room
to the 'ABC Song'. Stop the tape at random and have the students rush to line
up in order, e.g. A-K. 

Alphabet Touch
Call out letters and have the students find and touch them in the classroom, on
posters, etc. 

Alphabet Wave
Give each student a few ordered alphabet flashcards and play the 'ABC Song'.
Have the students hold up the cards that correspond to the letters they hear in
the song. 

Animal Crackers
Take a big dice and assign an animal to each number. Have the students roll
the dice and act like the animal! 

The Ball
Throw the ball to a student and ask that student a question. The student
answers and throws the ball to another student asking the same question. E.g.
"Can you...?", "Yes, I can. / No, I can't." "Do you like...?", "Yes, I do. / No, I
don't." 

Balloon Toss
Have the students stand in a circle. Toss a balloon to one student and elicit
vocabulary or a structure from that student. They must be able to tap the
balloon in the air without missing the vocabulary or structure E.g. S1: "My
name's Miki. What's your name?" (tap) "My name's Hiro. What's your name?"
(tap). 

Basic Flashcard Fun


The teacher simply holds up a flash card and elicits the answer from the
students. This can be done in teams with points awarded for correct answers. 

Beat The Clock


Time the students as they race to put alphabet, days of the week, or month
flashcards in order. Have them try again to see if they can beat their fastest
time. 

Bingo
Bingo can be used with any topic. Blank Bingo sheets can be used, and
students can write of draw randomly in the boxes. The winner is the first
student to cross out all the numbers/letters etc. on the sheet. 

Blindfold Conversation
Arrange the class in a circle and choose one student to stand in the circle with
a blindfold on. Spin the student and tell him/her to point. Tell the student to
guess the name of the student he/she is pointing at by talking to him/her. E.g.
"Hello. How are you? Do you like...?" 

Bluff
The object of the game is to be the first student to get rid of all his/her cards.
Divide the students into small group and deal flashcards to each student.
Player 1 chooses a card from his/her hand and throws it face down on the table
saying, for example, "I have (a cat)". Player 1 may be telling the truth or
bluffing. If player 2 has a 'cat' in his/her hand then there's a good chance
player 1 is bluffing. Player 2 should say "No, you don't". If player 1 was bluffing,
player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling
the truth then he/she gives player 2 a penalty card from his/her hand. Continue
until one student is out of cards. 

The Bomb
Pass a ball, object or a flash card around a circle of students. When the timer
rings, the student holding the ball must answer a question, make a sentence or
say a word. 

Car Race
Arrange the flash cards in a long line with starting and finishing points. Give
each student a counter. The first student throws the dice and moves. The
student must say the word on the flashcard he/she lands on. If the student
makes a mistake, he/she goes back to his/her original place. Add colored paper
between cards to represent 'Take Another Turn', and assign a crash number
e.g. #4 on the dice which means the student must return to the beginning. 

Catch The Fruit


Toss a piece of plastic fruit to a student and ask, "What is it?" Elicit and prompt
the correct vocabulary. Gesture the student to throw it back to you and repeat
with different fruit and students. For a variation see 'The Ball'. 

Charades
Divide and line up the class into two teams. The first student from each team
comes to the front. The teacher whispers a word or shows a flashcard to the
two students and they act it out. The first team to call out the correct word gets
a point. E.g. sleeping, eating, playing soccer... 

Clusters
Play any music and have the students walk, skip, jump, hop, etc around the
room randomly. Stop the music and call out a number between 1-8. The
students must quickly get together in a group or groups of that number, and
the odd students must sit out until the next round. 

Commando
The teacher is the commando and gives commands to the class and/or
individual students. This is a great energy burner as well as review of actions
colors, numbers or anything else you can throw in. E.g. "Jump 10 times",
"Touch your (body part)", "Touch (classroom object", "Turn around", "Stand
up / Sit down". 

Concentration / Memory
Have the students sit in a circle. Spread out the flashcards (2 sets) face down.
Students take turns flipping over two cards and saying the vocabulary. If the
flashcards are a match, the student keeps the cards. If they are different, they
remain face down. The student with the most pairs is the winner. 

Conversation Relay
Line up the students in two teams and have the last student in each team tap
the shoulder of the student in front and have a conversation E.g. "What's you
name?", "How are you?". The student answering then starts the same
conversation with the student in front, and so on. When the conversation
reaches the front, the student at the front must run to the back and continue
the procedure. The first team to get all the students back in their original
positions wins. 
Crazy Train
Students line up behind the teacher in a choo choo train line. Give commands
such as "faster", "slower", "turn left", and "stop". 

Dance Of The Ostriches


Pair up students and attach a flashcard to their backs. The object of the game
is to look at the other student's flash card and yell out the word before they see
yours. 

Draw It Relay
Divide the students into two teams. Whisper a flashcard to the first member of
both teams and have them run to the board and draw the word as fast as
possible. Award points to the fastest team. 

Duck Duck Goose


Students sit in a circle and the teacher starts by walking round the outside of
the circle tapping the students on the head saying "duck". When the teacher
says "goose" the student whose head was touched must jump up and chase
the teacher round the circle. The teacher must sit down in the student's spot
before being tagged. If tagged, the teacher must continue tapping heads. If
not, the student walks around the circle touching heads. It might be easier to
use vocabulary like "cat, cat, dog" or similar, or even "duck, duck, dog" to
practice awareness of 'u' vs 'o' and 'g' vs 'ck' sounds. 

Fashion Show
Have each student stand up one at a time and elicit from the class what he or
she is wearing. 

Find It
The teacher holds up a letter flashcard. The students must search around the
room to find either a corresponding object/picture that begins with that letter
or find that same letter written somewhere in the room. The purpose of this
game is letter recognition. It can be played as a relay race with two teams
racing to find the letters first. 

First letter
Give the students various picture flashcards. Go through the ABC's and instruct
students to hold up the flashcards that begin with that letter. 

Flash Card Act Out


Choose one or more students to come to the front. Show a flash card or
whisper a word, and have the students act it out. Reward the first student to
guess the correct answer. This can be used with many subjects (e.g. sports,
actions, verbs, animals, etc.) 

Flash Card Walk


Arrange the flashcards in a big circle. Play some music while the students walk
around the circle. When the music stops, call out a flashcard, and the student
standing next to the flashcard wins. 

Follow The Leader


Students line up behind the teacher and follow the teacher's actions. Use as a
review for identifying and chorusing classroom objects or acting out actions.
Give the students a chance to lead. 

Gestures
Use western gestures in your class.

Expressio
Gestures
ns
Hello wave
Goodbye wave
put arms around
It's cold
shoulders
fan your face with
It's hot
hands
No! shake your head "no"
Come
move your index finger
here
Me! Touch your chest
OK make the OK sign
I don't pull shoulders and
know hands up
index finger in front of
Shhhh
mouth
Stop hand up, palm out
raise hand slightly,
Stand up
palm up
lower hand slightly,
Sit down
palm down

Go Fish
Have students choose two flashcards each. Have the students hold the
flashcards face up but not to show anyone. Choose a student and ask "Do you
have a cat?" If the answer is yes, they have to give you the flash card. Have
each student ask other students questions. A student with no cards is out. 

Grab
Use Lego. Spread out the Lego and call out "(Five!)". The students should take
five blocks, join them together to make a pattern and hold them up. Next say
"two blue, one yellow" and other combinations to 5. 

Grab It Relay / Race to Touch


Lay the flashcards on the floor at one end of the room, and have the students
line up in teams at the other end of the room. Call out a flashcard and have the
first person in each team race to grab the card. Those students then go to the
back and the next students race to grab the next flashcard the teacher calls. 

Hangman
Use review words from past lessons. The teacher chooses a word and writes
the appropriate number of spaces on the board. Students guess a letter one by
one. If the student guesses correctly, write that letter in the space and give the
student another turn. If they guess wrongly, start drawing a hanging man and
have the next student guess a letter. Let the first student to guess the word
take the teacher's place. You may prefer to draw a hanging spider
(Spiderman?) instead. 

Hot Potato
Play like 'Pass It' using a time limit for added motivation. Set the timer for 10
seconds. When the timer goes off, the student holding the flashcard must say
the vocabulary / structure. 

I Spy
The teacher says "I spy with my little eye something beginning with G".
Students try to guess the object (E.g. garbage can). Use classroom objects and
with younger students use colors rather than letters e.g. "I spy with my little
eye something (red)."

I've Got It
Have students sit in a circle. Give each student a flashcard or item. Ask "What
is it?" and elicit the vocabulary. Call out the vocabulary and have the students
stand up and say the flash card. Repeat until all the students are standing,
then continue until all the students are sitting. Go at a fast pace so the
students are sitting and standing rapidly. 

Jeopardy
Make a jeopardy grid on the white board as follows: Jeopardy
Sport Anim
Fruit Body
s als
______ ______ ______ ______
10
_ _ _ _
______ ______ ______ ______
20
_ _ _ _
______ ______ ______ ______
30
_ _ _ _
______ ______ ______ ______
40
_ _ _ _
______ ______ ______ ______
50
_ _ _ _

In teams, or individually, let the students randomly pick a category and the
points to be attempted. The teacher will then ask a question and (a 40 point
question should be more difficult than a 10 point question) if the students get
the correct answer their team name is written in that box. When all the boxes
are filled the team with the most points wins. 

Jumping The Line


Put a piece of tape across the middle of the floor or draw an imaginary line
dividing the room. Designate ones side as 'true' and the other side as 'false'.
Line up the students on the line, hold up a flashcard and say a word. If the
students think you said the word that matches the flashcard, they should jump
to the 'true' side, otherwise they should jump to the 'false' side. Students who
make a mistake should sit out until the next round. 

Lego
Spread Lego on the floor and call a color for the students to pick up. Continue
until all the colors have been called. Allow the students to play with the blocks
for a few minutes before packing up. While the students are playing, talk to
them about what they're making and the colors they're using. 

Letter To Word Match


Give each student an alphabet flashcard, and spread alphabet picture cards
randomly around the room. Play and sing the 'ABC Song'. When finished, have
the students match their alphabet card to an alphabet picture card and say the
letter and vocabulary. Change cards and repeat. 

Listen and Order


Put the students into pairs and give them number cards (1-10). Call out
numbers (out of order) and have the students put their cards in that order.
When finished, have the students chant the numbers in the order you gave
them. 

Magic Finger
Print a letter of the alphabet on the board. Instruct the students to stand and
face the board. Raise your 'magic finger' and trace the letter in the air. Be silly
and use other parts of your body to trace the letter, e.g. elbow, foot, nose,
tongue. 

Make A Sentence
Put the students into teams and lay out a selection of flashcards or items. One
student from each team chooses a vocabulary item and uses it correctly in a
sentence. Give each student ten seconds on the timer. Reduce the time in the
second and third round. As the item is named, the teacher puts it away and
gives the team a point. Write the points on the whiteboard. 

Map Game
Use a world map and elicit "Where are you from?", "Where do you live?",
"Where do people speak Spanish?", "Where's China?", and any other questions
you can think of. Also show and tell the students about where you are from. 

Memory Buzz
Have the students sit in a circle and start building a sentence. Student 1 says
"In the classroom, I see a clock", student 2 says "In the classroom, I see a clock
and a map", student 3 says "In the classroom I see a clock, a map and a chair"
etc. For a variation, see 'Question Chain'. 

Memory Master
Have the students sit in a circle. Designate one student to be the Memory
Master. Arrange the flashcards face up in the center. Each student chooses a
flashcard and says the word. They cannot touch the flashcards. After everyone
has chosen, the Memory Master must hand the correct flash cards to each
student. 

Memory Tray
Bring in a tray of various review or new objects. Elicit the names of the objects
and give the students a minute to memorize what's on the tray. Take the tray
away and see how many objects can be remembered. Older students should
write a list of objects. The student who remembers the most objects gets a
point. Can be done with flashcards. 

Musical Chairs
Line up the chairs and place a flashcard on each one. Play some music and
have the students walk, skip, jump around the chairs. When the music stops,
the students should sit down on a chair and shout out their flash cards. For
more excitement remove a chair while the music is playing and make the chair-
less student sit out until the next round. 

Object Toss
Select three soft objects. Assign object#1 the question "Do you want some
milk?", assign object#2 the response "Yes, I do." And object#3, "No, I don't".
Toss each object to a student and have them use the appropriate phrase. Then
they toss the objects to different students. 

On My Back
Line up the students in two teams and have them face the front. Show an
alphabet flashcard to the student at the back of each line and have them use
their finger to draw the letter on the back of the student in front. The next
student draws on the next student and so on. The student at the front of each
line then writes the letter on the board. 

Paper Airplane Contest


Give students a couple of minutes to make an airplane and one minute to test
them. Divide the students into two teams and have the teams stand at the
back of the room. Ask a student a question and if the answer is correct that
student gets a throw. Assign points to different objects in the room (white
board = 10pts., far wall = 15pts., etc.). Each student should be asked a
question and teammates can help if needed. 

Pass It
Have the students sit in a circle. The teacher holds up a flashcard or object
(e.g. ball, pen, eraser, etc.), says the word and passes it to the next student.
That student holds up the card/object and says the vocabulary and passes it
on. After a couple of rounds start the flash cards/objects going in the opposite
direction. Also try a speed round. 

Pass The Secret


Have the students sit in a circle. Show them that they have to whisper to the
person next to them. Start the secret by whispering it to the student next to
you, e.g. "It's Windy." Have the students pass the secret around the circle. The
last student says the secret out loud. Compare how close it is to the original
secret. If necessary, write the original secret on the board. 

Pictionary
Have a student come up to the front and show him/her a flashcard. That
student should draw it on the board. The first student to guess the picture gets
a point. This can also be played in teams. 

Question Chain
Have the students sit in a circle. The teachers starts by asking the student on
the right a question. That student must answer the question and ask the next
student the same question. Go round the class then change the question. For a
variation, see 'The Bomb'. 
Quick Peek
Cover a flashcard and quickly show it so the students get just a quick peek.
Reward the student who can guess it correctly. 

Run And Get It


Divide the class into two teams and have them stand in two lines facing each
other. Assign each team member a number from one to four. Place a few
flashcards in the middle of the two teams. Call a number and a flashcard, e.g.
"Student three - rabbit". The students assigned that number must run into the
center and touch the flashcard and shout "rabbit". The member who touched
and called first can take the flashcard to their side. 

Scrabble
Write a selection of letters on the board. Explain to the students that they have
to make up as many words as possible from the given letters. Model one or two
examples on the board for them. Give them a time limit. 

Ship In The Fog


Make an obstacle course, put a blindfold on a student and have the other
students verbally help him or her through the course. For example: Take 2
steps, turn left, one small step, etc. 

Shiri Tori
This is a popular Japanese game. Have everyone sit in a circle. The teacher
says a word and each student must add a word that begins with the last letter
of the word just spoken e.g. apple-egg-girl-lion-neck-etc. 

Shoot The Basket


This can be done in teams or individually. Ask a student a question and if the
student answers correctly then he/she gets a shot at the basket. Variations
include rolling a ball between 'posts', throwing a ball to knock a stuffed animal
off a box, bouncing a ball into a bucket, etc. Award points. 

Shopping
Use plastic fruits, vegetables or corresponding flashcards. Gather the students
around you and let them ask for what they want using a dialog such as: "What
do you you want?", "An apple, please.", "Here you are.", "Thank you.", "You're
welcome." Then the teacher calls back the objects from the students, "Apple,
please". Then the students put the fruit back into the basket. 

Simon Says
Play Simon Says as a review using "touch" body parts, classroom objects, etc.,
or with actions. E.g. "Simon says touch your toes" = Students touch their toes.
"Touch your eyes" = Students don't move. When a student makes a mistake,
he/she must sit out until the next round. 

Slam
Have the students sit in a circle with their hands on their heads. Spread the
flashcards face up in the middle. The teacher calls out a flash card and the
students race to touch it. The first student to touch it gets to keep the
flashcard. In the case of a tie, have the students 'Rock, Scissors, Paper'. 

Slow Motion
Put a flashcard in a bag or behind something. Pull it out very slowly showing
only the top part of the picture at a time. Reward the first student who can
guess it correctly. 

Spelling Bee
This can be done with the whole class or in two teams. The first player on team
one is given a word to spell orally. The teacher writes the letters on the board
as they are spelled out loud. If correct, the team gets a point. If you do a class
competition, line the students up and give them words one by one. When they
make a mistake they must sit down. The last student standing is the winner. 

Spelling Game
Put a name or word on the board and have teams or individuals make as many
words as possible from those letters, e.g. Brad Pitt = bat, rat, bad, at, etc. 

Spin The Bottle


Use the bottle to ask each student questions. The teacher spins the bottle and
asks the student it points to a question. First ask basic warm-up questions and
then move on to target structures or review structures. 

Ten
Students stand in a circle and chorus counting from 1-10. Instruct the students
to each call out one, two or three of the numbers in numerical order. The
student who calls out 'ten' must sit down. Continue until only one student is
standing. That student wins the game. E.g. "one, two", "three, four, five", "six",
"seven, eight, nine", "ten (sits down)", "one"..... Try playing it backwards as an
extra challenge. 

Tongue Twisters
Use these tongue twisters with older students. They work well as an extension
activity.
1) She sells seashells by the seashore.
2) Rubber baby buggy bumpers.
3) Peter Piper picked a peck of pickled peppers.
4) How much wood would a woodchuck chuck if a woodchuck could chuck
wood?

Topic Tag
Give a topic, e.g. fruit. The students must run around the room trying to avoid
the teacher's tag. If the student is tagged, he/she has five seconds to name a
fruit. If no fruit can be named or the fruit has already been said, that student
should sit out until the next round. 

Touch
Order the students to touch various objects around the classroom e.g. "Touch
your book", "Touch something red". 

Vocab with Rock, Scissors, Paper


Lay the flashcards in a straight line on the floor. Assign two teams and have
them line up at each end of the flashcard line. When you say 'Go' the first
member from each team starts to walk from their end of the line, straddling the
flashcards, reading the vocabulary out loud as they walk. When the two
students meet they have to Rock, Scissors, Paper, the losing student goes to
the back of his/her line and the winning student continues along the flashcard
line. The second student from the losing team starts walking and reading the
vocabulary until the two students meet and Rock, Scissors, Paper, and so on.
Give points for reaching the opposite end of the line. 

What's Missing?
Scatter 8-10 flashcards face up on the table. Give the students a minute to look
at them, then have them close their eyes and take away one flashcard. Tell the
students to open their eyes and ask, "What's missing?". Reward the student
that guesses correctly. 

What Time Is It, Mr. Wolf?


Have the students line up against the back wall. The teacher should stand with
his/her back turned to the class. The students must ask the teacher "What time
is it, Mr. Wolf (or teacher's name if easier)?". The teacher answers with a
random time, e.g. "It's four o'clock" - the students take four steps toward the
teacher. The students should move the corresponding number of steps. If the
teacher says "It's lunch time!", the students must run to safety at the back
wall. The teacher chases the students and if tagged, the student must sit out
until the next round. 

Who's Got What?


Have the students sit in a circle and secretly pass a few objects or flashcards
from hand to hand under the table or behind their backs. Say, "Stop", and ask
"Who has the (apple)?" The students should point to who they think has the
(apple) and say "He/She does." The first student to guess correctly should be
rewarded. 

The Wind is Blowing (submitted by Wyatt Crane)


A great game for all kids ages 6+, as long as they're producing full sentences,
in a group of maybe 8-15 people. It is best played outside or in an area with a
lot of space. Have the students make a spacious circle with you in the middle
(there should be maybe a meter between each student). Each student needs to
leave one item at there feet to mark a fixed spot in the circle (a shoe, a pencil
case, a backpack, a rock... something they don't mind possibly getting stepped
on). You start the game by making a statement that will correspond to some or
all of the students. If it corresponds to them, they have to leave their spot and
find a different one. So, for a food unit, you can use a beginner command
structure: "Move if... you like bananas," or "Move if... you don't like onions," an
intermediate structure: "You have to move if... you like bacon on your pizza," or
an advanced structure: "The wind is blowing for everybody that..." (The
command structures can be used with lots of different verbs and themes e.g.
"have" for family members, "are wearing" for clothes, "want" for Christmas
presents) Once you make the command, you have to run to take an abandoned
spot, and one student will be left in the middle. For younger kids, its fun to
chant "_______'s in the middle, ________'s in the middle!" in a sing-songy voice.
That person is then in charge, and has to make a sentence using the same
structure that you used. The game goes on for as long as you want, cycling
through lots of students and putting them on the spot to make sentences using
relevant vocab. 

Winner Says M
A variation on the activity 'Ten'. Write a big 'M' on the board and have the
students take turns reciting the alphabet, saying one or two letters each. The
student who says "M" is the winner. E.g. "A", "BC", "DE", "F", "G", "HI", "J", "KL",
"M" (winner)! Variations: Numbers 1-21 (winner says 21), Days of the week
(winner says Sunday), Months of the year (winner says December).

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