HCI Question Bank
HCI Question Bank
PART A
2. How the HCI ensure the following when designing, selecting, commissioning or modifying
software?
that it is suitable for the task
that it is easy to use and, where appropriate, adaptable to the user’s knowledge and
experience
that it provides feedback on performance
that it displays information in a format and at a pace that is adapted to the user
that it conforms to the ‘principles of software ergonomics’
17. What are the Devices for virtual reality and 3D interaction?
Seeing in 3D
VR motion sickness
Simulators and VR caves
Touch, feel and smell
Physical controls
22. What are the several factors that can limit the speed of an interactive system?
(NOV/DEC2018)
Computation bound
Storage channel bound
Graphics bound
Network capacity
29. What are the mental models and why they important in interface design? (APR/MAY 2018)
l models are one of the most important concepts in human–computer interaction (HCI) It's a
prime goal for designers to make the user interface communicate the system's basic nature
well enough that users form reasonably accurate (and thus useful) mental models. Individual
users each have their own mental model.
1. What are the steps for Interaction design process? NOV/DEC 2018
Requirements
Analysis
Design
Iteration and prototyping
Implementation and deployment
30. What are the categories principles to support usability? (APR/MAY 2018)
Learnability – the ease with which new users can begin effective interaction and achieve
maximal performance.
Flexibility – the multiplicity of ways in which the user and system exchange information.
Robustness – the level of support provided to the user in determining successful
achievement and assessment of goals.
PART-B
1. Explain design process in detail.
2. Discuss the principles of good UI design. Evaluate the suitability of the manual tour booking
form using UI design principles. NOV/DEC2107
3. Explain Global structure – hierarchical organization.
4. Explain different Tools for layout
5. Explain in detail about iterative design and prototyping
6. Explain in detail about interaction design process. APR/MAY 2017, APR/MAY 2018
7. Explain the Principles to support usability. Consider the following usability objective. Theatre
booking clerks with low motivation, no computing experience and no previous training,
working in a small and hectic box office, are able to learn to reserve or book seats within a
one hour period. What measure could be taken and which techniques would you consider
appropriate to test whether this objective was met? NOV/DEC2107.
8. Explain Shneiderman’s eight Golden rules of interface design APR/MAY 2017
9. Explain about the factors that influence for choosing evaluation techniques.
10. Outline the approaches used for evaluating through expert analysis? APR/MAY 2017,
NOV/DEC2018
11. Discuss in detail about the activities in waterfall and spiral model of software life cycle?
APR/MAY 2018, NOV/DEC2018
12. What rules must be followed for interface design? Explain
13. Explain about usability in detail?
14. Discuss in detail about the visual tools used in screen design and layout. NOV/DEC2018
15. Explain in detail of the design process in interaction
16. Explain Norman’s seven principle for transferring difficult task to simple one in design
NOV/DEC 2018
4. Define BNF.
Representative of the linguistic approach is Reisner’s use of Backus–Naur Form (BNF) rules to
describe the dialog grammar. This views the dialog at a purely syntactic level, ignoring the
semantics of the language. BNF has been used widely to specify the syntax of computer
programming languages, and many system dialogs can be described easily using BNF rules.
15. What are the different activities that occur within a problem space
goal formulation
operation selection
operation application and goal completion.
23. What are the characteristics of computer support cooperative work system? NOV/DEC2017
● Awareness: individuals working together need to be able to gain some level of shared
knowledge about each other's activities
● Articulation work: cooperating individuals must somehow be able to partition work into
units, divide it amongst themselves and, after the work is performed, reintegrate it
● Appropriation (or tailorability): how an individual or group adapts a technology to their
own particular situation; the technology may be appropriated in a manner completely
unintended by the designers
PART-B
1. Explain about Cognitive models & its classifications. APR/MAY 2017
2. Explain about Socio organization issues and stake holder Requirements.
3. Explain about Communication and Collaboration Models
4. Decide how the ‘golden rules’ and heuristic help interface designers take account of
cognitive psychology? Illustrate your answer with the design of Microsoft office word.
NOV/DEC2017
5. Explain the concept of key stake level model. NOV/DEC2018
6. Write note on dynamic web content NOV/DEC2018
7. Define a stakeholder? Analyze the types & appraise the stakeholder for an airline booking
system? APR/MAY 2017
8. Explain the stages involved in CUSTOM methodology analysis? APR/MAY 2017
9. Consider the case of preparing a group presentation for a software project. Elaborate the
stages in specifying and designing UI for the same. NOV/DEC2017
10. Explain some of the organizational issues that affect the acceptance and relevance of
information and communication system in detail? APR/MAY 2018
11. Explain the problem space model and interacting cognitive subsystem in detail APR/MAY
2018
12. Explain the stages of open system task analysis (OSTA) NOV/DEC2018
13. What are the four types of textual communication? NOV/DEC2018
14. Explain about the organizational issues in detail.
15. Write about multimedia in detail
7. What is WebKit?
With Palm’s introduction of webOS, a mobile platform based on WebKit, and given its
predominance as a mobile browser included in mobile platforms like the iPhone, Android, and
S60, and that the vast majority of mobile web apps are written specifically for WebKit, I believe
we can now refer to WebKit as a mobile framework in its own right.
27. List out the examples of mobile design tools? APR/MAY 2017
Photoshop
Net beans
Flash
Interface Builder
HTML
9. What are the two ways to move objects around that supported by drag and drop?
Edit the row number and then p • ress the “Update DVD Queue” button.
Click the “Move to Top” icon to pop a movie to the top.
19. List out some of the best practices to keep in mind during the design of input overlay?
NOV/DEC2017
Clear focus
Display Vs editing
Anti-pattern
22. What are the attributes of toggle selection? • Clear targeting, with no ambiguity about how to
select the item or deselect it.
Straightforward discontinuous selection, and no need to know about Shift or Control key
ways to extend a selection. Just click the checkboxes in any order, either in a continuous
or discontinuous manner.
Clear indication of what has been selected
51. List any four principles of designing rich web interface. NOV/DEC 2018
The structure principle:
The simplicity principle
The tolerance principle
The feedback principle:
PART-B
1. Explain various drag and drop methods in detail with
examples.
2. Categorize the principles for designing rich web interface APR/MAY 2017.
3. Explain various contextual tools in detail with examples. How are they used in design of rich
web UI?
4. Illustrate and compare with example? NOV/DEC2017, APR/MAY 2018, NOV/DEC2018
5. Explain types of overlays in detail with examples. NOV/DEC2018
6. Explain types of inlays in detail with examples.
7. Explain the concept of virtual paging. How are virtual pages used in the design of rich web
UI? Illustrate and compare with example? NOV/DEC2017
8. Explain the concept of dynamic invitation in detail.
9. Design a web interface for a “library management system”. State the functional requirements
you are considering? APR/MAY 2017
10. Write in brief the process of web interface design APR/MAY 2018, NOV/DEC2018
11. Explain the following contextual tools
Always visible tool
Hover reveal tools
Toogle reveal tools
Multi level tools
Secondary menu
12. Explain about Virtual Panning and Zoomable User Interface
13. Discuss about Configurator Process, Overlay Process and Static Single-Page Process
14. Explain about Interactive Single-Page Process
15. Explain in detail about Virtual Panning
16. Explain about various types of selection patterns