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Online Teaching Methodology

This document discusses methodology in online learning and teaching. It begins by introducing online learning and its popularity worldwide. It then defines methodology as the techniques used for teaching curriculum content. The document argues that active learning strategies better promote learning compared to traditional passive lecture-based methods. It provides examples of active learning strategies for online courses, including having instructors take a supportive mentor role, providing opportunities for students to practice and apply their knowledge through projects, enabling collaborative learning, and using feedback to improve the learning process over multiple iterations. The conclusion states that while online courses enable flexible learning, active learning strategies may be more challenging to implement given the "anytime, anywhere" nature of online environments.

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mehul deshpande
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0% found this document useful (0 votes)
117 views7 pages

Online Teaching Methodology

This document discusses methodology in online learning and teaching. It begins by introducing online learning and its popularity worldwide. It then defines methodology as the techniques used for teaching curriculum content. The document argues that active learning strategies better promote learning compared to traditional passive lecture-based methods. It provides examples of active learning strategies for online courses, including having instructors take a supportive mentor role, providing opportunities for students to practice and apply their knowledge through projects, enabling collaborative learning, and using feedback to improve the learning process over multiple iterations. The conclusion states that while online courses enable flexible learning, active learning strategies may be more challenging to implement given the "anytime, anywhere" nature of online environments.

Uploaded by

mehul deshpande
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Methodology of Online Learning and Teaching

Hakan Tuzun

Indiana University, Bloomington

Introduction

Online learning, also known as Web-Based Instruction (WBI), and Internet-based

education, has become very popular world wide. Today, thousands of courses are

available online from different universities and for-profit institutions. These courses

include a wide range of topics ranging from basic subjects such as math and biology to

skill-based subjects such as programming languages and interpersonal skills. Many

educational and non-educational institutions offering traditional learning programs are

also beginning to exploit the Internet and World Wide Web (WWW) for reaching out to a

wider audience. This new medium gives rise to new issues and questions from the

perspectives of educators. One of the most important of these issues is the answer to this

question: what kind of methodology should be used in online learning? As educators,

should we keep on using the same methods that we use in traditional education, or should

we use more innovative methods?

What is Methodology?

In formal education system there is a curriculum (content) that needs to be learnt

by learners. The technique of learning or teaching this content is the method. Some

examples of methods are lectures, inquiry-based learning, project-based learning, and

problem-based learning. These different methods carry some inherent advantages and

disadvantages. For example, most educators use lecturing because it is practical time
wise. However, since lecturing is instructor-centered and it is usually carried one-way

(instructor to students), it becomes boring for learners and create motivational problems.

Over the years the method of teaching became more important than the content in

education, because the diffusion of communication and network technologies made a vast

amount of different content readily available to many people. As an example,

Massachusetts Institute of Technology (MIT), one of the most prestigious universities in

the USA, announced in 2002 that it would make its entire curriculum freely available on

the Internet over the next ten years. In this way, the MIT showed that it was their method

of teaching, and not the content that was important in their education.

Traditional formal education is based upon a paradigm generally called

“knowledge reproduction model.” The methods used in this model are verbal lecture,

printed handouts, drill and practice sessions, structured classroom activities, and office

hours (Lightfoot, 2000). In this model, students are seen as passive learners. The purpose

of teaching is to transfer static body of knowledge from sources, like instructor and

books, to learners. On the other side, the research findings claim that all kinds of learning

are promoted when the methods of teaching favor active learning. For example, after a

literature review on this issue, Merrill (2002) identified that learning is promoted when

learners are engaged in solving real-world problems, when new knowledge is

demonstrated to the learner, and when new knowledge is applied by the learner.

Computer mediated communication and online learning in general support this

kind of active learning. According to Imel (1997) the most important distinguishing

characteristic of WBI is the emphasis on instruction and not just on information delivery.

For this reason, WBI should be designed by basing it upon the cognitive-based theories
of learning, where learners purposefully interact with the environment, solve real-world

problems, practice the knowledge, and thus become an active learner.

Active Learning Strategies in Online Learning

Multiple strategies can be used in an online course to support the active role of the

students. Among these different strategies the role of instructor, practicing the

knowledge, collaborative learning, and feedback are discussed below.

The role of instructor should be that of mentor or supporter

In online courses, instructors should not be talking heads like they used to be in

traditional courses. In this sense, presenting video clips of a lecturing instructor in an

online course as the only source of information is a bad practice. This leaves the learner

in a passive state. Such video clip resources can be utilized in a more active way. For

example, learners and instructors can participate in online chat discussions after watching

these video clip resources. In addition to facilitating online discussions, the instructors

might focus on students' learning. For example, they can send supporting e-mail

messages to encourage learner participation in course activities. The online learning

environments afford the opportunity to shift the role of instructors from “delivering” to

“listening and supporting” (Doubler, Grisham, & Paget, 2003).

Learners should practice what they learn

Bruner (1973) considers two kinds of knowledge in the learning process: knowledge as

detached, which is meaningless, and knowledge as a guide to purposeful action. Detached


knowledge is competence; when that knowledge is used for purposeful action it is

performance. For many people, knowledge is helpful when it is used in action. For

example, in an online course on basic accounting skills learners might learn basic

concepts such as planning, controlling, and decision making in business organizations;

however, their accounting skills does not improve until they use that knowledge in a

meaningful business-related project. In a similar way, Dewey (1938) advocated the

importance of experience in learning, which involves real-world participation. To

accomplish this strategy, learners might work on papers or participate in real-world

projects. These kinds of artifacts provide opportunities for learners for showing what they

have learnt in the course.

Learners should be provided collaborative learning opportunities

Recently, learning theories that emphasize collaborative learning are on the rise. For

example, the situated view gives importance to activity rather than knowing and

emphasizes the reciprocal character of the interaction through which individuals, as well

as cognition, are considered socially and culturally constructed (Barab & Plucker, 2002).

According to this view, the knowledge is distributed among people and their

environments including the objects, artifacts, tools, books, and the communities of which

they are a part. Therefore, learning depends not only on the individual but also on social

relations. Collaborative learning opportunities in online learning environments can

provide linkages among the factors of the context. Asynchronous communication modes

such as e-mail and threaded discussion groups, and synchronous communication modes

such as chat, instant messaging, and audio and video conferencing tools in an online
course can link remote participants. By using these modes, the remote learners can

participate in cooperative projects or papers.

The purpose of feedback should be to improve the learning process

Dewey (1916) points to the importance of trial and error in experiences; learners simply

do something and when they fail they do something else until it works. In traditional

learning environments, like schools, this phenomenon is not recognized and learners are

expected to perform above a standard in their first trial. Then their performances are

graded and that experience is considered to be concluded. On the contrary, an experience

that is improved over time encourages learners to come back to the learning context. The

projects or papers undertaken by students in online courses might be broken down into

several steps to facilitate this “layered” feedback mechanism.

Conclusion

The literature suggests that one of the biggest advantages of Web-based courses is

that they provide anytime and anywhere learning. It was argued in this paper that the

pedagogy of online courses should be driven by active learning strategies. Implementing

these strategies might not fit into the “anytime” and “anywhere” features of the Web-

based courses. For example, real-time collaboration of learners requires their arranging a

time and meeting in the online (or offline) space. Therefore, it is important to consider

other contextual factors of the online course along with the methodology of the course.
References

Barab, S. A., & Plucker, J. A. (2002). Smart people or smart contexts? Cognition, ability,

and talent development in an age of situated approaches to knowing and learning.

Educational Psychologist, 37(3), 165-182.

Bruner, J. S. (1973). The relevance of education. New York, NY: Norton.

Dewey, J. (1916/1966). Democracy and education: An introduction to the philosophy of

education. New York, NY: The Free Press.

Dewey, J. (1938/1963). Experience and education. New York, NY: The Macmillan

Publishing Company.

Doubler, S. J., Grisham, L., & Paget, K. F. (2003). Emerging faculty role: Teaching for

deep understanding online. Paper presented at the annual meeting of the

American Association of Colleges for Teacher Education, New Orleans, LA.

(ERIC Document Reproduction Service No. ED 473 257)

Imel, S. (1997). Web-based training: Trends and issues alerts. (ERIC Document

Reproduction Service No. ED 414 446)

Lightfoot, J. M., (2000). Designing and implementing a “full-service” classpage on the

internet. Journal of Educational Multimedia and Hypermedia, 9(1). 19-33.

Merrill, D. (2002). First principles of instruction. Educational Technology Research and

Development, 50(3), 43-59.


Biography

Hakan Tuzun received his Ph. D. in Instructional Systems Technology from


Indiana University. He also has a BA and M.S. in Computer Science, and an M.S. in
Instructional Technology.

His interests include the use of Information Technology, including computers and
the Internet, to improve human learning and performance. Towards this goal, he has been
involved with design, development, and evaluation of a number of educational products.
Recently, he is a designer, developer, and researcher in Quest Atlantis project
(http://www.QuestAtlantis.org). This is an educational computer game, which uses a 3D
multi-user virtual environment to improve learners’ motivation and learning.

His homepage is at http://mypage.iu.edu/~htuzun/ and he can be reached by e-


mail at [email protected].

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