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Getting Started With Vuforia On The M300

The document provides instructions for developing augmented reality applications for the Vuzix M300 headset using the Unity game engine and Vuforia. It outlines steps to install Vuforia and enable it for the M300 in Unity, add Vuforia functionality to a Unity scene, evaluate apps in Play mode, configure app builds, and find developer support and sample projects.

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0% found this document useful (0 votes)
164 views10 pages

Getting Started With Vuforia On The M300

The document provides instructions for developing augmented reality applications for the Vuzix M300 headset using the Unity game engine and Vuforia. It outlines steps to install Vuforia and enable it for the M300 in Unity, add Vuforia functionality to a Unity scene, evaluate apps in Play mode, configure app builds, and find developer support and sample projects.

Uploaded by

CualQuiera
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GETTING STARTED

DEVELOPING FOR THE


VUZIX M300

November, 10th 2016


Pg.
3 Installing Vuforia
4 Enabling Vuforia for the Vuzix M300 in Unity
5 Adding Vuforia to a Unity Scene
6 Evaluating in Play Mode
INDEX 7 Configuring App Builds
8 Developer Support Section
9 Documentation and Community links
10 Vuforia Samples links

2
INSTALLING VUFORIA
Getting Started
Vuzix M300 support is available in Unity 2017.3 beta 8 and later versions
b.
1. Enable Vuforia Augmented Reality Support in the Unity Download Assistance (a.)
2. Also enable Android Build Support in the Unity Download Assistant (b.)
a.
3. Press Continue to select an installation location and complete the installation (c.)
4. Once installed, launch the Unity Editor
5. Click New to create a new Unity project (d.)

c.
d.

Click here to create new


project

PTC Confidential and Proprietary Information 3


ENABLING VUFORIA FOR THE
M300 IN UNITY
1. Open Build Settings ( File > Build Settings ) (a.)

2. Select the Android Platform (b.)

3. Open Player Settings (c.)


a.

4. Enable Vuforia Augmented Reality Supported in XR Settings (d.)

5. Enable Virtual Reality Supported in XR Settings (e.)

6. Add Vuforia as the Virtual Reality SDK (f.)

e.
f.
b.

d.

c.
PTC Confidential and Proprietary Information 4
ADDING VUFORIA TO A UNITY SCENE
1. Add an ARCamera to your scene from the GameObject > Vuforia menu (a.)
b.
2. Select Import to allow Unity to import Vuforia assets to your project
– You won’t see this dialog if Vuforia is already imported a.
c.

3. Delete the Main Camera from your scene Hierarchy (b.)

4. You can now add Vuforia features from the GameObject menu (c.)

_______________
d.

Example – using Image Targets


1. Add an Image to your scene from the GameObject > Vuforia menu (c.)
2. Add your content as a child of the Image Target in the scene Hierarchy (d.)
3. You can change the target image, and enable your own target databases in
Window > Vuforia Configuration

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EVALUATING IN PLAY MODE
1. Set a Camera Device in Window > Vuforia Configuration > Webcam (a.)
a.
– This can be a built in webcam or a peripheral

2. Press the Play button at the top of your Editor Window (b.)
b.

3. Your scene will be executed in the Unity Game window using the
webcam you have selected

* Vuforia Play Mode is a simulator intended to enable developers to quickly evaluate and iterate on scenes they are
developing. It shouldn’t be used for performance benchmarking.

PTC Confidential and Proprietary Information 6


CONFIGURING APP BUILDS a.

1. In Build Settings > Other Settings, enter a Package


Name for your APK (a.)

2. Set the Device Filter for ARMv7 (b.)

3. Also uncheck Android TV Compatibility (c.)

4. Press Add Open Scenes to add your current scene to


the build package (d.) b.
– Save the scene if prompted

5. Press Build to generate an APK or Build and Run to


generate an APK and push it to a connected Android
device (e.)
c.

d.

e.

PTC Confidential and Proprietary Information 7


DEVELOPER SUPPORT
DOCUMENTATION & COMMUNITY

• The Vuforia Library contains articles and API


references for all supported Vuforia devices,
operating systems, and programming
languages
– Getting Started Platform Intro
– Introduction to Vuforia in Unity

• Use the Vuforia Developer Forums to ask


questions and get advice

PTC Confidential and Proprietary Information 9


VUFORIA SAMPLES FOR THE VUZIX M300

You can find a variety of project samples, demonstrating all of the features of the Vuforia platform, in the Unity Asset
Store.

Core Samples – each scene shows how to use a specific Vuforia target type

AR+VR – demonstrates how to transition between augmented and fully virtual scenes

Stereo Rendering – shows how to configure Vuforia’s Digital Eyewear APIs for both mono and stereo rendering

Occlusion Management – demonstrates an advanced technique for rendering content inside of objects

Background Texture Access – shows how to access and modify the video background in an AR app

Note: Be sure to follow the steps in Enabling Vuforia for the M300 in Unity before running these samples

PTC Confidential and Proprietary Information 10

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