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Rubrics For Lab Experiments PDF

The document outlines grading rubrics for laboratory experiments and assignments in courses related to information technology. It provides details on 3 components: 1) Algorithms and flowcharts, 2) Program code, and 3) Program execution and testing. Performance is assessed on a scale of 1 to 3 marks for each component based on criteria such as clarity, completeness, proper formatting, and demonstration of concepts. Students must achieve a minimum of 4 marks overall or they will need to redo the experiment.

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0% found this document useful (0 votes)
222 views5 pages

Rubrics For Lab Experiments PDF

The document outlines grading rubrics for laboratory experiments and assignments in courses related to information technology. It provides details on 3 components: 1) Algorithms and flowcharts, 2) Program code, and 3) Program execution and testing. Performance is assessed on a scale of 1 to 3 marks for each component based on criteria such as clarity, completeness, proper formatting, and demonstration of concepts. Students must achieve a minimum of 4 marks overall or they will need to redo the experiment.

Uploaded by

chandrujangin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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SRM University

Department of Information Technology

Rubrics for Grading Laboratory Experiments/Assignments:

1. The below available rubric is followed for the following laboratory courses

IT 0120: Unix and C Laboratory


IT 0222: Data Structures and Algorithms Laboratory

Experiment Max. Grading Rubrics


Component Marks

Algorithm/Flowchart 2 Algorithms are written clearly as Algorithms are written as


pseudo codes, focusing and pseudo codes, but lacks clarity in
mentioning, every step to solve identifying different
the given problem independent steps, to solve the
(demonstrates good clarity in given problem (demonstrates
understanding the problem less clarity in understanding the
statement). Appropriate use of problem statement). Use of
proper symbols for different inappropriate symbols for few
operations in flowchart. operations in flowchart.
Correctness of logic in Correctness of logic in
algorithm/flowchart is taken algorithm/flowchart is taken
care off. [2 marks] care off. [1 mark]

Program 3 Completeness of Completeness of Completeness of


code, consistent code, inconsistent code, improper
variable naming and variable naming and variable naming and
formatting, well formatting, lacks unformatted, lacks
commented, uses clarity in comments, uses
existing skills in new commenting, uses existing skills to
ways/learns new existing skills to partially solve the
skills to solve the solve the experimental
experimental experimental problem. [1 mark]
problem. [3 marks] problem. [2 marks]

Program Execution 3 Program is free of Program is free of Program contains


errors and output is errors and output is few logical errors
well formatted. not properly and output is not
Demonstrates formatted. formatted.
excellent problem Demonstrates a Demonstrates partial
solving and creativity clear understanding understanding of the
skills. [3 marks] of the concepts concepts relevant to
relevant to the the experiment.
experiment. [1 mark]
[2 marks]

Program Testing 2 Decision control logic, loop logic Decision control logic , loop logic
in program exhibits proper in program lacks proper
functional behavior and Output functional behavior and Output
is obtained for varying sets of is obtained for only few sets of
input data. [2 marks] input data. [1 mark]

Note: A student who does not secure a minimum of 4 marks should redo the experiment.
2. Rubrics for IT 0220: Microprocessor and Interfacing Laboratory

Experiment Max. Grading Rubrics


Component Marks

Algorithm 2 Algorithms are written clearly as pseudo Algorithms are written as


codes, focusing and mentioning, every pseudo codes, but lacks clarity in
step to solve the given problem identifying different
(demonstrates good clarity in independent steps, to solve the
understanding the problem statement). given problem (demonstrates
Correctness of logic in algorithm is taken less clarity in understanding the
care off. [2 marks] problem statement).
Correctness of logic in algorithm
is taken care off. [1 mark]

Assembly 5 Completeness of code, well Completeness of In Complete code,


language code commented and formatted code, inconsistent unformatted, lacks
(inclusion of labels, comments and comments,
mnemonics, op codes), formatting
exhibits proficiency in using (inclusion of labels, Demonstrates no
different types of addressing mnemonics, op proficiency in
modes, flag registers, codes), identifying different
efficient use of instruction demonstrates lesser addressing modes,
set towards code proficiency in flag registers, uses
optimization, utilizes identifying and instruction set
without the
efficient repetitive and utilizing different
decision control structures addressing modes, objective of
using flags. [5 marks] flag registers and completing the code
instruction set and towards code
towards code optimization
optimization [3 [1 mark]
marks]

Output and 3 Program is free of errors and Program is free of Program contains
Validation of output is obtained for errors and output is few logical errors
Code different cases of input. obtained only for and no output is
Demonstrates excellent some subsets of obtained.
understanding of the input. Demonstrates Demonstrates partial
concepts relevant to the good understanding understanding of the
experiment. [3 marks] of the concepts concepts relevant to
relevant to the the experiment. [1
experiment. mark]
[2 marks]

Note: A student who does not secure a minimum of 4 marks should redo the experiment.

3. Rubrics for IT 0326: User Interface Design Laboratory

Application
S
Components Grading Rubrics
No.
(Marks)
Excellent knowledge in Satisfactory Less knowledge in
Identifying the people knowledge in Identifying the people
User who will use the product, Identifying the people who will use the product,
1 Centered what they will use it for. who will use the what they will use it for.
Design (3) [3 Marks] product, what they [1 Marks]
will use it for. [2
Marks]
Colors of background, Colors of background, Colors of background,
fonts, form a pleasing fonts, unvisited and fonts, make the content
palette, do not detract visited links do not hard to read or
from the content, and are detract from the otherwise distract the
consistent across pages. / content. / The fonts reader. / A wide variety
The fonts are consistent, are consistent and of fonts, styles and point
Color easy to read and point point size varies sizes was used. [1
2 Choices / size varies appropriately appropriately for Marks]
Font (4) for headings and text. headings and text.
Use of font styles (italic, [2 Marks]
bold, underline) is used
consistently and
improves readability. [4
Marks]

Graphics are related to Graphics are related to Graphics seem randomly


the theme/purpose of the theme/purpose of chosen, are of low
the site, are thoughtfully the site, and are of quality, OR distract the
Graphics cropped, are of high good quality. [2 reader. [1 Marks]
3
(3 Marks) quality and enhance Marks]
reader interest or
understanding. [3 Marks]
Exceptionally attractive Usable layout, but may The Web pages are
and usable layout. It is appear busy or boring. cluttered looking or
easy to locate all It is easy to locate confusing. It is often
important elements. most of the important difficult to locate
Layout White space, graphic elements. [2 Marks] important elements.
4
(4 Marks) elements and/or [1 Marks]
alignment are used
effectively to organize
material. [4 Marks]

Responses / Proper responses and Responses and Less importance is given


5 Validation Validations are done Validation are to these tasks. [1
(3 Marks) effectively. [3 Marks] satisfactory. [2 Marks] Marks]
Error Effective Error handling is Error handling is Less importance is given
6 Handling used. [3 Marks] satisfactory. [2 Marks] to these tasks. [1 Marks]
(3 Marks)

Note: A student who does not secure a minimum of 4 marks should redo the experiment.

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