Bora Bora: D. Return Any Un-Needed Action Tiles To The Box
Bora Bora: D. Return Any Un-Needed Action Tiles To The Box
Bora Bora: D. Return Any Un-Needed Action Tiles To The Box
Introduction: Players take the role of tribe leaders on the island of Bora Bora. They explore the atoll, build huts for their
tribesmen, fish, collect shells, and curry favour with the Gods to become the greatest tribe on the atoll!
Game End and Goal: The game ends after 6 rounds. Perform final scoring. The player with the most VP is the winner.
Setup:
Gameplay: The game lasts 6 rounds, after which End Game Scoring is performed. Each round consists of 3 phases (A, B, C):
The Actions:
Expanding means settling a Region adjacent to one in which you already have a Hut. You can expand via an adjacent land
path (brown arrow), or water path (blue arrow). The number showing on your die indicates the highest-value land or
water path along which you can expand. You can always expand along a land/water path numbered lower than your die
value if you choose. You may never expand diagonally. Important: Each player can have no more than one hut per region!
To expand, take a new Hut from your Player Board (this can be any hut), and place it on the Building Space of the new
region. This reveals a space on your player board that you can fill with a man or woman tile later (representing that you put
up an empty hut for them). Additionally, you may take either the Building Material for that Region (adding it to your
Ceremony Space), or the Offering Tile.
If you wish to score the face VP on the Fish Token on the Region you just expanded into, you must immediately play a Red
God Card. If you do not play the Red God Card, you don’t get the immediate scoring. In either case, you have the possibility
of scoring the Fish Token (again) during Final Scoring, if your hut is still on the Building Space of that Region (i.e. hasn’t been
pushed off by another Hut). Either way, leave the Fish Tile in place. If there was a hut on the new Region’s building space
from another player, slide it off that space (keeping it within the same Region), and replace it with your own.
The Woman Tiles on the Game Board are laid out on one of 6 numbered positions (look at the die above the tile for the number).
Take one woman tile from any position equal to or lower than the die value you used to take the action.
Place the woman tile on any free space on your player board (spaces revealed by putting out huts), so that the woman
tile covers the green check mark, but leaves the status/shell visible. If you don’t have space, you cannot choose this action!
You don’t activate the Tile yet! This comes during Phase B. Don’t refill the Woman/Man Tile display with tiles until Phase C!
As above, but you may choose whether you draft a Man or a Woman Tile.
5) Helper Action
The player is able to trade die points for benefits, according to the table in the top left of their board, and as follows:
Tattooing (1 pip per man tattooed) – For each pip used, shift one un-tattooed Man Tile on your player board down
(revealing the green tick on that space). Each Man Tile can only be tattooed once per game. Advance your Status
Marker one space on the Status Track. If you land on an occupied Status Space, put your marker on top. You may
tattoo more than one man in this way if you have the pips, and want to.
Collecting Shells (1 pip per woman that collects shells) – For each pip used, shift one Woman Tile on your player
board down, and take the number of shells shown on the left of her tile, putting them next to your board. Each
Woman can only collect shells once per game.
Victory Points (1 pip per VP) Advance one space on the VP track for each pip you trade in for VPs
Offerings: For every 2 die points you trade, take one Offering Tile. Place the Offering Tile next to your player
board.
God Cards: For every 2 die points you trade, take one God Card (either from the display, or the top deck).
Building Materials: For every 2 die points you trade, take 1 Building Material of your choice, and place it on a
matching Ceremony Space. If you don’t have an available Ceremony Space, instead place the material next to your
player board.
Move Hut: For every 2 die points you trade, move one of the Huts on your Player Board to the 12th space. The
12th space can contain any number of Huts. This allows you to ‘make space’ for additional Man or Woman Tiles if you
haven’t been able to Expand first.
6) Temple Action
Take a Priest from your supply, and add him to the Temple on the Game Board (statuette track). The die result indicates
the highest value space you can place your Priest onto (you may use a lower value if you wish). If there is already a Priest
on this space, shift that Priest one space to the right. This in turn might push another Priest right, and so on, until either an
empty space is filled, or a Priest drops off the far right, and is returned to its owner. The newly-placed Priest immediately
awards the player a one-time Fire Bonus (see below). Also, Priests in the temple are worth VP at the end of the round.
7) Build Action
Build a Building Tile you haven’t already built. The die result indicates the highest valued Building Tile you can build (you
may choose a lower numbered one if you wish). Remove Building Materials from two horizontally or vertically adjacent
ceremony spaces on your player board, returning them to supply. Then place the Building you selected (die side down)
onto the two spaces. Depending on the round number, you score 10/7/4 VP in rounds (1 or 2)/(3 or 4)/(5 or 6),
respectively for doing so (as displayed above the Jewellery display). You also receive a Fire Bonus.
If you do not have two adjacent Building Materials in your Ceremony Space, you cannot choose this action. Once Building
Materials have been placed on a Ceremony Space, they cannot be moved later.
Whenever a player gets a Fire Bonus (from adding a Priest to a Temple, or Placing a Building Tile on a ceremony space), they
can immediately choose either:
8) Fishing Action
Allocate any die, regardless of its number, and score 2 VP. Any number of dice or any value can be used on the fishing action.
Action Effect
Expand on Land Path: Expand using one LAND path of max value 2 (4/6)
Expand on Water Path: Expand using one WATER path of max value 2 (4/6)
Woman Action: Draft one WOMAN tile of value 1-3 (1-6) The third matching Woman Tile has no effect!
Man Action: Draft one MAN tile of value 1-3 (1-6). The third matching Man Tile has no effect!
Build Action: Build one 1-3 (1-6) value Building Tile as if you had placed the requisite die on the Build
Action Tile.
Building Materials: Gain 1 (2/3) Building Material(s) of your choice and add it to the matching
Ceremony Space on your Board.
Move Hut: Move 1 (2/3) Huts from your player board onto the 12th Space
Phase C: Assess Status Track, Temple, Jewellery Tiles and Task Tiles
1) Status Track: Each player scores the number of VP above the Status Space their Token is on (0-15 VP). Then return
all players’ status tokens to the 0 space (retaining the player order by putting the player furthest behind at the
bottom, and the player furthest ahead at the top). Reassign the turn order tiles to reflect this new player order.
2) Temple Track: Players score VP for the Priests they have in the temple:
a. In Rounds 1 and 2: Each Priest is worth 1 VP
b. In Rounds 3 and 4: Each Priest is worth 2 VP
c. In Rounds 5 and 6: Each Priest is worth 3 VP
Then, the player with the most Priest in the Temple receives the top God Tile. If there is a tie, the player whose
Priest is furthest left get the God Tile.
3) Jewellery Tiles: In the new turn order (according to the Turn Order Tokens). Each player may choose to buy one
Jewellery Tile from the current round’s column, paying for it with Shells as indicated on the tile. Place Jewellery
Tiles face down on the appropriate spot on your player board, and they will be scored at Final Scoring. If a player
cannot, or doesn’t want to buy a Jewellery Tile, they are skipped. Any leftover Jewellery for the current round is
discarded.
4) Task Tiles: In the new Turn Order, players one at a time complete one of their three Task Tiles.
a. If they complete the task without help, they score 6 VP.
b. If they take the help of the Yellow God, they score 4 VP.
After they complete the task, they place the completed Task Tile face down on the checkmark space, where it
remains until the end of the game.
c. If cannot complete any of their available tasks, they simply return 1 Task Tile to the box, without scoring
any points.
Finally, in Turn order, each player chooses a new Task Tile from the Game Board, and adds it to the empty space on
his Player Board (including in Round 6).
Clean-up: Return to the Game Box the two Task Tiles that weren’t chosen, and any Man or Woman Tiles not chosen. Refill
the Man and Woman Tiles. Each player retrieves their three dice, and proceed to the next Round, or Final Scoring.
The player with the most VP is the winner. If there is a tie, the tied player earliest in Turn Order wins!
Appendix 1: God Card Effects – To play any God Card, you must also discard an Offering Tile. You do not need to
discard an Offering for a God Tile.
Have both 1 Woman (or Man) on Have built any 4 Building Tiles
your Player Board, and 1 Priest in
the Temple.
Have 3 Priests in the Temple Have two of the specified type of
Jewellery.
Have 1 Man Tile on your Board and Have 3 Building materials of the
Have Turn Order Tile #1 specified type in your Ceremony area
or next to your player board.
Have 1 Hut in each of 4 Regions. Have any 5 Building Materials on your
Ceremony Area or next to your player
board.
Have 1 Hut in each of 9 Regions Have three Huts Regions of the
specified Terrain Type (doesn’t have to
be on building space).
Have at least 1 Hut on each of the 5 Have 3 Huts in Regions with the
Islands specified kind of Fish
Show you have 3 identical God Have 4 Huts on the 12th space of your
Cards in your hand. Player Board
Have three different Jewellery Tiles Have any 5 Person Tiles shifted
on your player board. down on your Player Board.
Have any 4 Man Tiles (or Woman Have two of the depicted person
Tiles) on Player Board. tiles on your player board.