AdMob Gaming Insight (ID)
AdMob Gaming Insight (ID)
Gaming Insights:
Best practices and data insights
Frederica | 2020
Gaming categories Content
Proprietary + Confidential
2. Brain and puzzle games Best practices & examples Regional CPM
% Revenue Regional user
Overview by Format engagement
Arcade games
Arcade games overview Proprietary + Confidential
Arcade games are designed to play similarly to real life arcade games with fast-paced, addictive gameplay. These are
often characterized by simple and intuitive control schemes, short levels and rapidly increasing difficulty. Arcade
gameplay is very diverse thus it is hardly classified as a “genre”. Here we mostly focus on action-arcade category,
especially platform, fighting and shooter (shoot ‘em up).
REWARD IDEAS
BEST PRACTICES
Track reward usage Set dynamic gift Add counting down Improve reward prompt design
rate with Firebase to content and frequency number / bar to raise to attract users: eg. emphasize
ensure gift is attractive based on the user sense of urgency visual for gift, shorter or
behavior appealing message
Other ideas for Arcade games Proprietary + Confidential
Use interstitial at start or end of the game Banner cannot overlap with the game content,
even if it is at the bottom/top
Preload interstitials to ensure the content Place always-on banner ads at the bottom of
is cached and ready the game-play screen
Place interstitials at screen shift within app 300x250 banner is worth A/B testing in Arcade
environment; games to see the eCPM
GAME PLAY
Reward users for coming back to the game Release upgrades to loyal users
(example: give coins if they play two days in a
row)
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EXAMPLE 1
EXAMPLE 2
1. At level failed ask the user 2. Show the ad 3. Extra gems gained
to watch rewarded video in
exchange for extra gems
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EXAMPLE 3
EXAMPLE 1
1. User clicks on “Daily Quest” to complete 2. Option to watch an ad to complete the “Daily
Quest”
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EXAMPLE 2
EXAMPLE 3
Regional CPM
Regional CPM for Mature markets for Arcade games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded $ 0.4 - 0.6 $ 0.1 - 3.4 Rewarded $ 1.3 $ 1.0 - 2.2
Interstitial $ 0.4 - 0.6 $ 0.7 - 2.0 Interstitial $ 0.5 - 0.7 $ 0.9 -1.0
Banner $ 0.4 - 0.5 $ 0.1 - 0.3 Banner $ 0.2 - 0.3 $ 0.2 - 0.3
Native $ 0.2 - 3.2 - Native $ 0.9 - 1.4 $ 0.1 - 0.7
% of Revenue by Format*
* Percentage contribution of each ad format to total revenue coming from ads. For example:
Interstitials account for 15% of total revenue coming from ads in Android apps.
% of Revenue by Format for Mature markets for Arcade games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded 11% 11% Rewarded 16% 1%
Interstitial 61% 88% Interstitial 48% 67%
Banner 24% - Banner 36% 32%
Native 4% - Native <1% -
SEA
Android IOS
Avg Daily 2-0 -
sessions per user
Avg Daily session 11 - 14 -
duration (min)
* data is not available for the countries and regions not listed
See notes and benchmarks methodology here
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Brain and puzzle games are a kind of puzzle that requires the players to think in order to solve them. Logic puzzles and
riddles are specific types of brain teasers. This game category has a broad range of gameplay from block puzzle, find
difference, escape, sudoku, jigsaw puzzle to coloring game.
REWARD IDEAS
BEST PRACTICES
Track reward usage Set dynamic gift Add counting down Improve reward prompt design
rate with Firebase to content and frequency number / bar to raise to attract users: eg. emphasize
ensure gift is attractive based on the user sense of urgency visual for gift, shorter or
behavior appealing message
Interstitial ads best practices for Brain & Puzzle games
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PLACEMENT IDEAS
Placements with screen shift within app environment such as:
BEST PRACTICES
DON’T use interstitial at game return (when returning from minimized mode)
EXAMPLE 1 EXAMPLE 2
Read more
Users can watch an ad for freebies Users have the option to watch an ad
in the level retry menu for one more life in the life shop
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EXAMPLE 1
Read more
BlackLight interstitial ad implementation flow
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EXAMPLE 1
Read more
Mind games native ads implementation
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EXAMPLE 1
Read more
Banner ad in Ultimate Jewel
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EXAMPLE 1
2. Interstitial shown
1. Cleared a level 3. Move on to next
(Frequency varies as
level
difficulty goes up)
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EXAMPLE 2
EXAMPLE 3
Regional CPM
Regional CPM for Mature markets for Brain & Puzzle games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded $ 0.7 - 1.2 $ 2.4 - 2.5 Rewarded $ 1.3 - 1.4 $ 0.9 - 2.5
Interstitial $ 0.4 - 0.5 $ 1.3 - 1.3 Interstitial $ 0.5 - 0.6 $ 0.6 - 0.8
Banner $ 0.1 - 0.2 $ 0.1 - 0.2 Banner $ 0.1 $ 0.1
Native $ 0.2 - 0.5 - Native $ 0.1 - 0.2 $ 0.1
% of Revenue by Format*
* Percentage contribution of each ad format to total revenue coming from ads. For example:
Interstitials account for 15% of total revenue coming from ads in Android apps.
Format Rev Share for Mature markets for Brain & Puzzle games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded 4% 3% Rewarded 5% 6%
Interstitial 36% 61% Interstitial 52% 47%
Banner 59% 36% Banner 43% 47%
Native 1% <1% Native <1% <1%
APAC (JPKR)
Android IOS
Avg Daily 2 2
sessions per
user
Avg Daily session 22 15 - 19
duration (min)
* data is not available for the countries and regions not listed
See notes and benchmarks methodology here
Engagement* for Emerging markets for Brain & Puzzle games Proprietary + Confidential
EMEA (TR,IL,MENA,RU)
Android IOS
Avg Daily 2 2
sessions per user
Avg Daily session 17 - 21 14
duration (min)
SEA
Android IOS
Avg Daily 2-3 -
sessions per user
Avg Daily session 18 - 19 -
duration (min)
* data is not available for the countries and regions not listed
See notes and benchmarks methodology here
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Card games
Card games overview
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Card games use cards as the primary device for the gameplay. There are countless card games, from the ones that bring
traditional gameplay online to new ones where cards can be used in the most creative and unexpected ways by the
players.
Use at start or end of the game Banner ads are a common format for this
vertical
Preload interstitials to ensure the content Place always-on banner ads at the bottom of
is cached and ready the game-play screen
GAME PLAY
Reward users for coming back to the game Release new cards to loyal users
(example: give coins if they play two days in a
row)
Rewarded ads for Card games Proprietary + Confidential
REWARD IDEAS
BEST PRACTICES
Set dynamic gift Add counting down Improve reward prompt design
content and frequency number / bar to raise to attract users: eg. emphasize
based on the user sense of urgency for visual for gift, or use shorter
behavior rewards appealing message
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EXAMPLE 1
EXAMPLE 2
1. On the main screen the user can choose to 2. Gems are credited to the account after the ad
watch a video in exchange for gems
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Regional CPM
Regional CPM for Mature markets for Card games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded $ 0.9 - 1.2 $ 0.7 - 2.6 Rewarded $ 0.6 - 1.4 $ 0.5 - 0.7
Interstitial $ 0.3 $ 0.3 - 0.5 Interstitial $ 0.3 $ 0.4
Banner $ 0.1 $ 0.1 - 0.2 Banner $ 0.1 - 0.2 $ 0.1
Native $ 0.2 - 1.7 - Native $ 0.1 - 0.3 $ 0.1
% of Revenue by Format*
* Percentage contribution of each ad format to total revenue coming from ads. For example:
Interstitials account for 15% of total revenue coming from ads in Android apps.
Format Rev Share for Mature markets for Card games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded 7% - Rewarded 12% 5%
Interstitial 28% 52% Interstitial 76% 46%
Banner 43% 48% Banner 12% 48%
Native 22% - Native - 1%
* data is not available for the countries and regions not listed
See notes and benchmarks methodology here
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Music games
Music games overview
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Music video games are focused on the interactions of players with musical scores or individual songs. Music games are
often associated with puzzle games because these commonly use "rhythmically generated puzzles".
REWARD IDEAS
BEST PRACTICES
Use smart Add counting down Improve reward prompt design Track reward usage
segmentation to retain number / bar to raise to attract users: eg. emphasize rate with Firebase to
purchasers sense of urgency for visual for gift, or use shorter ensure the song or gift
rewards appealing message is attractive
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EXAMPLE 1
EXAMPLE 2
EXAMPLE 3
EXAMPLE 1
Regional CPM
Regional CPM for Mature markets for Music games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded $ 0.1 - 0.9 - Rewarded $ 1.6 - 4.2 $ 1.8 - 1.9
Interstitial $ 0.8 - 1.1 - Interstitial $ 0.7 - 1.2 $ 1.1 - 1.3
Banner $ 0.2 - 0.4 - Banner $ 0.2 - 0.8 $ 0.3 - 0.4
Native $ 0.1 - 0.8 - Native - -
% of Revenue by Format*
* Percentage contribution of each ad format to total revenue coming from ads. For example:
Interstitials account for 15% of total revenue coming from ads in Android apps.
Format Rev Share for Mature markets for Music games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded <1% - Rewarded 11% 12%
Interstitial 42% - Interstitial 73% 58%
Banner 58% - Banner 16% 30%
Native <1% - Native - -
Simulation games
Simulation games overview
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This gaming category refers to all the games that aim at simulating real world activities. This diverse category is often
characterized by short sessions (3-5 minutes max) and 2-5 ads displayed for each session. Most of simulation games ad
revenue comes from rewarded ads (~80%).
REWARD IDEAS
Free coins Extra life Level resume Daily rewards Upgrades for
or energy gameplay
BEST PRACTICES
Track reward usage Set dynamic gift Add counting down Use smart
rate with Firebase to content and frequency number / bar to raise segmentation to retain
ensure gift is attractive based on the user sense of urgency purchasers
behavior
Interstitial ads best practices for Simulation games Proprietary + Confidential
PLACEMENT IDEAS
Placement with screen shift within app environment such as:
BEST PRACTICES
DON’T use interstitial at game return (when returning from minimized mode)
Between the levels, as an Watch rewarded ad to get During the quest there is an
additional upgrade (extra tool) for randomized reward (among always-on option to watch
the next level those shown on the wheel) an ad for extra tools
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Regional CPM
Regional CPM for Mature markets for Simulation games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded $ 0.9 - 1.6 $ 2.2 - 2.6 Rewarded $ 0.8 - 1.4 $ 1.4 - 3.1
Interstitial $ 0.4 - 0.5 $ 0.8 . 1.0 Interstitial $ 0.4 - 0.5 $ 1.2 - 1.6
Banner $ 0.1 $ 0.1 - 0.2 Banner $ 0.1 - 0.2 $ 0.2
Native $ 0.1 - 0.7 $ 0.1 - 0.5 Native $ 0.1 - 3.1 -
% of Revenue by Format*
* Percentage contribution of each ad format to total revenue coming from ads. For example:
Interstitials account for 15% of total revenue coming from ads in Android apps.
Format Rev Share for Mature markets for Simulation games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded 17% 17% Rewarded 8% 3%
Interstitial 65% 74% Interstitial 67% 66%
Banner 18% 4% Banner 25% 31%
Native <1% 5% Native <1% -
APAC (JPKR)
Android IOS
Avg Daily 2 2
sessions per
user
Avg Daily session 15 - 17 22
duration (min)
* data is not available for the countries and regions not listed
See notes and benchmarks methodology here
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Word games
Word games overview
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This gaming category is quite diverse and include all games that are centered on words or letters, and have elements of a
puzzle, match 3, brain and teasers gameplay. Top apps in this category have long sessions (10-20 minutes), with 1 to 3 ad
displayed per session, with banner and interstitials being the strongest formats
Usually played by a single player These are app Unusual gameplay: words can Interstitial ads
these may include different equivalents of the popular be used as a weapon, RPG
elements: find a word, guess a board games and often mode is available or there is an Rewarded ads
word or word creation. leverage the multiplayer original storyline that supports
mode. the gameplay.
Rewarded ads for Word games Proprietary + Confidential
REWARD IDEAS
Free coins Unlock new level / topic Hint / Suggestion Level resume
BEST PRACTICES
Set dynamic gift Track reward usage Improve reward prompt design
content and frequency rate with Firebase to to attract users: eg. emphasize
based on the user ensure gift is attractive visual for gift, or use shorter
behavior appealing message
Other ideas for Word games Proprietary + Confidential
Use interstitial start or end of the game Banner ads are a common format for this
vertical
Consider showing interstitial in the middle Place always-on banner ads at the bottom of
of the game in case of long game duration the game-play screen
GAME PLAY
Provide extra time to motivate users to Occasionally offer new puzzle mechanics,
complete the level weekly or monthly challenges as a limited offer
to motivate loyal users
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Regional CPM
Regional CPM for Mature markets for Word games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded $ 0.8 - 0.9 $ 0.6 Rewarded $ 0.5 - 1.1 $ 1.7 - 6.2
Interstitial $ 0.4 $ 0.6 Interstitial $ 0.3 - 0.5 $ 1.0 - 5.2
Banner $ 0.1 - 0.2 - Banner $ 0.1 - 0.2 $ 0.1 - 0.3
Native $ 0.1 - 0.2 - Native $ 0.1 -
% of Revenue by Format*
* Percentage contribution of each ad format to total revenue coming from ads. For example:
Interstitials account for 15% of total revenue coming from ads in Android apps.
Format Rev Share for Mature markets for Word games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded 7% 3% Rewarded 22% -
Interstitial 42% 21% Interstitial 48% 99%
Banner 50% 76% Banner 27% 1%
Native 1% - Native 3% -
* data is not available for the countries and regions not listed
See notes and benchmarks methodology here
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Action games
Action games overview
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Action games are video games that emphasize physical challenges, such as hand-eye coordination and reaction time.
In these games the players typically control a character often in the form of a protagonist or avatar. This player character
must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as
weapons and other tools at their disposal.
REWARD IDEAS
BEST PRACTICES
Regional CPM
Regional CPM for Mature markets for Action games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded $ 0.4 - 0.5 $ 0.1 - 1.8 Rewarded $ 1.2 - 1.3 $ 1.5 - 1.7
Interstitial $ 0.3 - 0.4 $ 1.0 Interstitial $ 0.5 - 0.7 $ 0.8 - 0.9
Banner $ 0.1 - 0.2 $ 0.4 Banner $ 0.1 - 0.2 $ 0.3
Native $ 0.2 - 0.4 - Native $ 0.2 - 0.3 -
% of Revenue by Format*
* Percentage contribution of each ad format to total revenue coming from ads. For example:
Interstitials account for 15% of total revenue coming from ads in Android apps.
Format Rev Share for Mature markets for Action games Proprietary + Confidential
INDIA SEA
Android IOS Android IOS
Rewarded 10% 3% Rewarded 32% 6%
Interstitial 81% 76% Interstitial 61% 83%
Banner 9% 21% Banner 7% 11%
Native <1% - Native <1% -
* data is not available for the countries and regions not listed
See notes and benchmarks methodology here
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Thank you
We hope you have enjoyed Google AdMob Gaming Insights. For more success stories, insights and
best practices visit the resource section of our website admob.google.com/home/resources/.
Notes & Methodology Proprietary + Confidential
General Notes
Where data is not available, figures are marked with ‘-’
Metrics
Regional CPM = Cost Per Thousand Impressions (AdMob Ad revenue) per region
Format Revenue Share = Percentage contribution of one AdMob Ad format revenue to total AdMob Ad revenue