(DMG-DM001) Starter Set Companion (DM Notebook) v1.2 PDF
(DMG-DM001) Starter Set Companion (DM Notebook) v1.2 PDF
(DMG-DM001) Starter Set Companion (DM Notebook) v1.2 PDF
Introduction: The Starter Set Companion, is a gaming aid designed to assist the
DM when running the adventure in the fifth edition Starter Set. This companion
gives advice for new and old DM’s alike, giving them the tools they need to help
make their campaign easier to run.
by Andrew Sneath
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and
their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or
unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
To be able to use this resource you will need a copy of The Finally, look at for the free Elemental Evil Player’s Compan-
Lost Mine of Phandelver adventure; available both in the ion. The free to download book is available at http://www.
Starter Set, and as a digital purchase on DnD Beyond. dmsguild.com, and includes a number of official character
options not included in the core rules.
This resource is for the eyes of the Dungeon Master only.
If you are not planning to run the adventure as a Dungeon The Core Books
Master, please stop reading now. The first port of call if you want to reach into your wallet
is to pick up a copy of the Player’s Handbook. This hard-
Why the Starter Set? back book includes all the elements required for players to
The Starter Set is the ideal introduction to the game for any- create their own characters, greatly expanding the range
one who is new to Fifth Edition, or Dungeons & Dragons of material beyond what is available in the Starter Set. Not
in general. The boxed set itself includes all the core material only will the players be able to create their own characters
you will need to start playing, and costs less than any one of from scratch, but they will have access to a whole range of
the three core rule books. With the material included in the character options; races, classes, backgrounds, etc., that are
box you can run the game with up to five other players; us- not included in the starter set.
ing pre-generated characters, from levels 1 to 5. You will not The second two books to pick up are the other two core
have access to all the options available in the core Dungeons books. First if the Dungeon Master’s Guide which includes
& Dragons game, but enough is provided in the Starter Set all the advice and material you will need as the Dungeon
to run the adventure. Master to create your own adventures. This is highly recom-
But what if you want more? mended when you are ready to expand the game beyond
the contents of the Starter Set. In addition to this is the
Playing for Free Monster Manual; a weighty tome filled with hundreds of
If you are new to Dungeons & Dragons and you have a lim- creature entries, essential reading for any Dungeon Master
ited budget you may not wish to splash out a lot of money wishing to create or run further adventures.
on the core books. But equally so you still wish to have
extra options beyond those in the Start Set, and perhaps
Beyond the Core Books
Beyond this are a number of books, the choice of which will
even continue playing after completing The Lost Mine of
depend on which direct you wish to go in as a Dungeon
Phandelver. This is not difficult.
Master. If you like the Forgotten Realms (the backdrop and
A free to download pdf containing the basic elements of the setting for the Lost Mines of Phandelver), you would not go
Player’s handbook is available online at: far wrong by picking up a copy of the Sword Coast Adven-
turer’s Guide. This books details the Sword Coast, a huge
http://dnd.wizards.com/articles/features/basicrules. region of the Forgotten Realms setting, empowering you
These basic rules incorporate all the core races, classes and as a Dungeon Master with lore around the setting, whilst
spells, along with the key rules required to allow people to also giving extra player options to expand on the material
play from 1st to 20th level. As a free to download product already available in the Player’s Handbook. If you are look-
this is amazing value for money. ing for more player content, consider Xanther’s Guide to
Everything. Or alternatively, expand on the section of crea-
Additionally, the full contents of the basic rules, along with tures available to you with either Volo’s Guide to Monsters,
bonus material taken from the Player’s Handbook is avail- or Mordenkainen’s Tome of Foes.
able to use for free at:
Quest Log
Quest Name Who/What Page Completion
Meet Me in Phandalin Gundren Rockseeker 4 Deliver the wagon to Barthen in Phandalin
Investigate Cragmaw Hideout Goblin Ambush 6 Find out what happened to Gundren and Sildar
Drendar is Missing Trilena 15 Rescue Mirna Drendar from Redbrand Hideout
Old Owl Trouble Daran Edermath 16 Investigate the Old Owl Well
Missing Caravan Linene Graywind 17 Recover missing goods found at Cragmaw Hideout
Halia's Job Offer Halia Tornton 17 Remove the Redbrant Threat
Reidoth the Druid Qelline Alderleaf 18 Meet Reidoth
The Banshee’s Bargain Sister Garaele 18 Ask Agatha about Bowgentle's spellbook
Orc Trouble Harbin Wester 18 Deal with the orcs at Wyvern Tor
Finding Cragmaw Castle Sildar Hallwinter 18 Locate Cragmaw Castle & defeat King Grol
Finding Larno Sildar Hallwinter 19 Find out what happened to Larno Albrek
Mirna's Heirloom Mirna Drendar 22 Locate the heirloom in Thundertree
The Mystery of Wyvern's Tor Hamun Kost 29 Ask Agatha about Wyvern's Tor
Venomfang Reidoth the Druid 32 Defeat or drive off Venomfang
Wave Echo Cave Gundren Rockseeker 41 Liberate the Wave Echo Cave
CHA. Charisma. One of six ability scores that define the HP. Hit Points. A numerical representation of how close to
natural aptitude of all characters and creatures in the game. death a character or other creature is. When this value hits
Charisma represents likability and strength of personality. 0, the character or creature is either dead or dying.
CON. Constitution. One of six ability scores that define the INT. Intelligence. One of six ability scores that define the
natural aptitude of all characters and creatures in the game. natural aptitude of all characters and creatures in the game.
Constitution represents stamina and general health. Intelligence represents the ability to reason and remember
details.
CoS. Curse of Strahd. One of the official adventures for the
fifth edition of Dungeons & Dragons. Takes place in the MM. Monster Manual. One of the three core books that
Ravenloft campaign setting. form the Dungeons & Dragons roleplaying game. The MM
contains a huge number of creatures ready for the Dungeon
Crit. Critical Hit. When a player or DM rolls a natural 20 Master to include in their adventures.
on a d20 in combat. Rseults in double the number of dice
being rolled to determine how much damage is inflicted. MToF. Mordenkainen’s Tome of Foes. A supplementary book
for the Dungeons & Dragons game. Contains a detailed
d4. 4-Sided Dice. One of the types of dice used to play the look at key conflicts that define the worlds of Dungeons &
game. Also d6, d8, d10, d12, and d20; each used to refer to Dragons, adds additional race options for players charac-
dice with the stated number of sides. ters, and expands the content available in the MM.
NPC. Nonplayer Character. One of the many characters in SCAG. Sword Coast Adventurer’s Guide. A supplementary
the game control by the Dungeon Master. NPCs can range book for the Dungeons & Dragons game. The first true
from the commonly peasants to villainous antagonists. setting book for the fifth edition. Details the Sword Coast
region of the Forgotten Realms setting.
OGL. Open Game Licence. The legal licence used to share
a common framework of rules which the game is based SKT. Storm King’s Thunder. One of the official adventures
on. Books written for Dungeons & Dragons by third party for the fifth edition of Dungeons & Dragons. Set in the
publishers must follow a strict set of rules and guidelines Sword Coast region of the Forgotten Realms.
to be allowed to use the OGL. Failure can and most likely
result in legal action taken by the owners of the Dungeons SRD. System Reference Documents. A set of core rules
& Dragons roleplaying game. drawn from the core books available for game developers to
use for free as a part of the OGL.
OotA. Outof the Abyss. One of the official adventures for the
fifth edition of Dungeons & Dragons. Set in the Underdark STR. Strength. One of six ability scores that define the
region of the Forgotten Realms. natural aptitude of all characters and creatures in the game.
Strength represents raw muscle power and the ability to lift,
OSR. Old School Renaissance. A sub-genre of rpgs released drag or carry heavy loads.
through the OGL. These have their roots in the early das
of Dungeons & Dragons, and often mirror the 1E, 2E or TAC. Touch Armor Class. An old rule or term; not currently
BECMI editions of the game in both game design and pres- used in fifth edition.
entation. TftYP. Tales from the Yawning portal. One of the official
PC. Player Character. One of the characters controlled by adventure books for the fifth edition of Dungeons & Drag-
the players other than the Dungeon Master. If Dungeons ons. An anthology of classic adventures written for previous
& Dragons was a TV series, the PCs would be the protago- editions, all brought up to date for the fifth edition.
nists. THAC0. To Hit Armor Class 0. A largely obsolete term; was
PHB. Player’s Handbook. One of the three core books that used back in the first and second edition versions of the
form the Dungeons & Dragons roleplaying game. The PHB game. Not commonly used in fifth edition as the rules for
includes all the rules required to create Player Characters AC have changed since then.
and play the game. ToA. Tomb of Annihilation. One of the official adventures
PotA. Princes of the Apocalypse. One of the official adven- for the fifth edition of Dungeons & Dragons. Set in the
tures for the fifth edition of Dungeons & Dragons. Set in jungles of Chult
the Sword Coast region of the Forgotten Realms. TPK. Total Party Kill. When every player character in the
RAW. Rules as Written. The literal wording of the rules as current game is killed at the same time.
they are written in the game. VGtM. Volo’s Guide to Monsters. A supplementary book for
RAI. Rules as Intended. The intentional meaning of the the Dungeons & Dragons game. Contains a detailed look a
rules as intended by the game designers. This may not be key monsters types, adds additional race options for players
the same as RAW. characters, and expands the content available in the MM.
RoT. Rise of Tiamat. One of the official adventures for the WIS. Wisdom. One of six ability scores that define the
fifth edition of Dungeons & Dragons. Second half of the natural aptitude of all characters and creatures in the game.
Tyranny of Dragons story line. Set in the Sword Coast re- Wisdom represents general perception,; noticing hidden
gion of the Forgotten Realms. details whilst understanding and emphasising with others.
RPG. Roleplaying Game. A game of adventure based on XGtE. Xanathar’s Guide to Everything. A supplementary
imagination, improvisation, roleplaying and dice rolling. book for the Dungeons & Dragons game. Adds a large
number of supplementary rules for both players and the
Dungeon Master.
Evil Mage Twig Blight Twig Blight Twig Blight Twig Blight
Human Female Human Male Dwarf Male Elf Female Halfling Female
Human Female Human Male Dwarf Female Elf Male Halfling Male
A B C D E
F G H I J
K L M N O
P Q R S T
U V
A B
W X
Y Z
C D
Generic Tokens