6SE B SEGP48 Manual VER1
6SE B SEGP48 Manual VER1
6SE B SEGP48 Manual VER1
LDCE-IT-SE-MANUAL VER:2020
L D College of Engineering, Ahmedabad
Department of Information Technology
GTU B.E. 6th Semester 2160701- Software Engineering
Practical List
Sr. Aim Hrs
No.
1 SDLC Models 2
Study and Prepare Summarize various Software Models.
Application, Advantages, Disadvantages
2 Software Engineering Project 2
Select a MIS System and Prepare Problem Description, Solution, User Roles and Responsibility,
Inputs and Deliverable Output Products for system
• Prepare List of Requirements with Classification of Requirement (Feasibility, Functional
/Non Functional, Type: User/System, Priority, Delivery Mode: In Phase/Immediate )
• Prepare SRS Document for Selected Project
3 Structured Software Engineering 4
Prepare following software engineering documents
• Data flow Diagrams (0 level to • ER Diagram
Higher levels) Database Queries
• Data Dictionary
4 Object Oriented Software Engineering: Structural UML Diagrams 4
Prepare following diagrams for selected project:
• Class diagram, • Component diagram
• Object diagram • Composite structure diagram
• Package diagram • Deployment diagram
5 Object Oriented Software Engineering: Behavioral UML Diagrams 4
Prepare following diagrams for selected project:
• Use case diagram • Communication diagram
• Activity diagram • Interaction overview diagram
• Sequence diagram • Timing diagram
• State diagram
6 User Interface Design 2
Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.
Prepare Software Design Document for the Project.
7 Software Project Management :Activity Scheduling 2
Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool
Prepare Software Project Plan Document/Gantt Chart for the Project
8 Software Project Cost Estimation 2
Calculate the Various Costs using CoCoMo, Function Point, Algorithmic Cost Modeling
Methods
9 Software Testing 2
Design Test Cases and Scenarios for Testing Software as a parts and as a whole
Prepare Software Project Test Plan Document for the Project
10 Case study on CASE Tools for Software Processes 2
11 Review of Website/ Desktop Application from Software Engineering Perspectives. 2
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INDEX
Faculty Sign:__________________
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Practical 1: SDLC Models
AIM: Study and Prepare Summarize various Software Models. Application, Advantages, Disadvantages
Models: Waterfall Model, Iterative Waterfall model, Spiral Model, Prototyping model,V-Shape SDLC,
Agile SDLC
Parameters:
A. Description
B. Diagram
C. Stages/Phases
D. Type of Software where it is applicable
E. Characteristics of Software Project
F. Characteristics of Software Project Team with Size
G. Risk Associated with Project
H. Characteristics of User/Customer
I. Scope and Cost of Change Request Management
1. Waterfall Model :-
A. Description:
• The Waterfall Model was the first Process Model to be introduced. It is also referred to as
a linear-sequential life cycle model.
• In a waterfall model, each phase must be completed before the next phase can begin and there is
no overlapping in the phases.3
• The waterfall Model illustrates the software development process in a linear sequential flow. This
means that any phase in the development process begins only if the previous phase is complete.
• In this waterfall model, the phases do not overlap, the outcome of one phase acts as the input for
the next phase sequentially.
• All these phases are cascaded to each other in which progress is seen as flowing steadily
downwards (like a waterfall) through the phases.
• The next phase is started only after the defined set of goals are achieved for previous phase and
it is signed off, so the name "Waterfall Model".
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B. Diagram:
C. Stages/Phases:
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D. Type of Software where it is applicable
• This model is used only when the requirements are very well known, clear and fixed. Product
definition is stable. Technology is understood. The project is short.
• In development of database-related software like commercial projects, in development of E-
commerce website or portal, in Development of network protocol software this waterfall
model can be used
• Generally, a Waterfall team can be defined as a team of developers that uses Waterfall
methodology to manage its projects. Such teams act according to the above-
mentioned Waterfall principles.
• Such teams usually include more than 15 people because their members are not
interchangeable.
• The structure of Waterfall teams is what we are used to call “a traditional structure of a
software development team”. It includes four roles: a developer, a tester, a business analyst,
and a project manager. Waterfall teams do not include the customers or their representatives.
Now let’s look at the responsibilities of Waterfall team members.
• The developers are people who write the code. They are also called programmers. They act at
all stages of Waterfall projects including the stage of testing.
• The tester is the person who tests the software product. In Waterfall projects, the stage of
testing is the last stage before product delivery. Waterfall testers usually detect bugs and issues
in the final products by using issue tracking applications.
• Business analysts are responsible for making the final product competitive in the software
market. They conduct various researches to achieve this goal.
• The project manager is the leader of Waterfall team. He is the main person responsible for
the quality of the final product.
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G. Risk Associated with Project:
Generally, anything that can negatively affect the project or its result is considered a risk.
• Clients may not know exactly what their requirements are before they see working software
and so change their requirements, leading to redesign, redevelopment, and retesting, and
increased costs.
• Excludes the client and/or end user. Its main purpose has always been to help internal teams
move more efficiently through the phases of a project, However, if you work in an industry
other than software, clients often want to be involved during a project, adding opinions and
clarifying what they want as the project moves forward.
• Since the product that you are trying to create will not be produced until the very end,
you are not really sure if you are still on planning or you are already on developing stage.
• Makes changes difficult as Waterfall is based entirely on following a set of steps that keep
teams always moving forward, it leaves almost no room for unexpected changes or revisions.
• Delays testing until after completion as Waterfall insists that teams wait until step four out
of six to test their products. Outside of the software industry, the testing phase could mean
showing a new website design to a client, A/B testing content, or taking any number of steps
to gain empirical data on the viability of the project. At this point, the project has likely taken
considerable time to complete, so large revisions could cause significant delays.
H. Characteristics of User/Customer:
• User should have understood system properly so that changes are not expected during
operation and maintenance.
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2. Iterative Waterfall Model
A. Description:
• Iterative waterfall model can be thought of as incorporating the necessary changes to the classical
waterfall model to make it usable in practical software development projects.
• Iterative Waterfall Model is the extension of the Waterfall model.
• The iterative waterfall model provides feedback paths from every phase to its preceding phases,
which is the main difference from the classical waterfall model.
• There is no feedback path provided for feasibility study phase, so if any change is required in that
phase then iterative model doesn’t have scope for modification or making corrections.
• Iterative waterfall allows to go back on the previous phase and change the requirements and some
modification can done if necessary.
• This model reduces the developer’s effort and time required to detect and correct the errors.
• In iterative waterfall model, next phase can only begins when the previous phase is completed as
waterfall model.
B. Diagram:
C. Stages/Phases:
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• Feasibility Study : A feasibility study is an analysis that takes all of a project's relevant
factors into account—including economic, technical, legal, and scheduling considerations—to
ascertain the likelihood of completing the project successfully.
• System Design − The requirement specifications from first phase are studied in this phase and
the system design is prepared. This system design helps in specifying hardware and system
requirements and helps in defining the overall system architecture.
• Implementation − With inputs from the system design, the system is first developed in small
programs called units, which are integrated in the next phase. Each unit is developed and
tested for its functionality, which is referred to as Unit Testing.
• Integration and Testing − All the units developed in the implementation phase are integrated
into a system after testing of each unit. Post integration the entire system is tested for any
faults and failures.
• Deployment of system − Once the functional and non-functional testing is done; the product
is deployed in the customer environment or released into the market.
• Maintenance − There are some issues which come up in the client environment. To fix those
issues, patches are released. Also, to enhance the product some better versions are released.
Maintenance is done to deliver these changes in the customer environment.
• Generally, an Iterative team can be defined as a team of developers that uses Waterfall
methodology to manage its projects. Such teams act according to the above-
mentioned principles.
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• Such teams usually include more than 10-15 people because their members are not
interchangeable.
• The team includes four roles: a developer, a tester, a business analyst, and a project manager.
Waterfall teams do not include the customers or their representatives.
• Highly skilled resources are required for risk analysis.
Now let’s look at the responsibilities of Waterfall team members.
• The developers are people who write the code. They are also called programmers. They act at
all stages of Waterfall projects including the stage of testing.
• The tester is the person who tests the software product. In Waterfall projects, the stage of
testing is the last stage before product delivery. Waterfall testers usually detect bugs and issues
in the final products by using issue tracking applications.
• Business analysts are responsible for making the final product competitive in the software
market. They conduct various researches to achieve this goal.
• The project manager is the leader of Waterfall team. He is the main person responsible for
the quality of the final product.
H. Characteristics of User/Customer:
• User must have detailed idea about software he wants to develop.
• However they may raise change in later stage.
• Change should be such that does not affects overall system structure.
• Although cost of change is lesser, but it is not very suitable for changing requirements.
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3. Spiral Model
A. Description:
• This Spiral model is a combination of iterative development process model and sequential linear
development model i.e. the waterfall model with a very high emphasis on risk analysis as well as
prototype model.
• Here software development is performed systematically over the loops and at the same time, in
the same iteration prototype of the software is developed and shows it to the user after completion
of various phases.
• There are four phases in this model. These four phases are iteratively followed one after another
in order to eliminate all the problems, which were faced in the waterfall model.
B. Diagram:
C. Stages/Phases:
• There are four phases in this model which are: Identification, Evaluation and Risk Analysis ,
Engineering and Build. A software project repeatedly passes through these phases in iterations
called Spirals.
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Identification
• This phase starts with gathering the business requirements in the baseline spiral. In the
subsequent spirals as the product matures, identification of system requirements, subsystem
requirements and unit requirements are all done in this phase.
• This phase also includes understanding the system requirements by continuous communication
between the customer and the system analyst. At the end of the spiral, the product is deployed in
the identified market.
Design
• The Design phase starts with the conceptual design in the baseline spiral and involves
architectural design, logical design of modules, physical product design and the final design in
the subsequent spirals.
Construct or Build
• The Construct phase refers to production of the actual software product at every spiral. In the
baseline spiral, when the product is just thought of and the design is being developed a POC
(Proof of Concept) is developed in this phase to get customer feedback.
• Then in the subsequent spirals with higher clarity on requirements and design details a working
model of the software called build is produced with a version number. These builds are sent to
the customer for feedback.
• The following illustration is a representation of the Spiral Model, listing the activities in each
phase.
• When requirements are not clear and when the solution has multi-user, multifunction, multi-
features where faultless integration, data migration are need in such scenario spiral model is use.
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• Requirements are complex and need evaluation to get clarity.
• New product line which should be released in phases to get enough customer feedback.
• Significant changes are expected in the product during the development cycle.
H. Characteristics of User/Customer:
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4. Prototyping Model
A. Description:
• The prototype model was developed on the assumption that it is very difficult to know all the
requirements at the initial stage of a project.
• With using the Prototype Model, the developer develops a simplified version of the proposed
system and displays it to the customer for consideration of that system, as a part of the
development process. The customer gives the feedback by using the system, which are in the
form of requirements.
• Again developers consider these new requirements and new system is developed based on new
requirements.
• The basic idea here is that instead of finalizing the requirements before a design or coding can
proceed, a prototype is built to make clear the requirements, based on his feedback; the SRS
document is prepared.
B. Diagram:
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C. Stages/Phases:
Requirement Gathering:
• This is the phase where requirements are gathered during this phase.
• The behavior of the software, what type of need is there, how the software interacts with other
applications are defined in this phase.
• Tools required to build the software are also defined in this phase. Based on these requirements
the prototype model is created.
Quick Design:
• Design is created based on the requirements gathered during requirement gathering phase.
• The technology which is going to be used in the system is decided in this phase.
• The hardware and software to build the software are decided in this phase.
• The database which is going to use is also decided in this phase.
Build Prototype:
• Actual model is prepared in this phase. Coding is done in this phase
• First all the small units called units are prepared in this phase. These units are tested under
―Unit test‖. Then all the units are integrated and ―Integrated test‖ is being performed.
• This model works as prototype model.
Customer evaluation:
• After using the prototype model, customer gives their feedback. if prepared prototype is lacking
in some requirements then customer also gives suggestion for more requirements and changes.
Refine Requirements:
• Newly arrived requirements are processed in this phase, which is the base for new system to
develop. Phases no 2, 3, 4, and 5 are repeated until required design model is prepared. It displays
to the client and if it is approved then related document is prepared.
SRS Documents:
• System Requirement Specification (SRS) documents are prepared, which describe the whole
system requirements.
Design:
• Depending upon SRS document the required model is built.. If any error is there, then again it
needs correction. After making it error free now, it is ready to use.
Implement:
• In this phase the software is ready to implement at client‘s site.
Test:
• At client‘s site, the software is tested for its functionality, correctness and interoperability.
Maintain:
• This is the lifelong phase. Software is maintained for any error in future. By using this system
another system also can be developed.
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D. Type of Software where it is applicable
• In such scenario where there is an absence of detailed information regarding the input to the
system, the processing needs and the output requirements, the prototyping model may be
employed.
• Software Prototyping is most useful in development of systems having high level of user
interactions such as online systems.
• Systems which need users to fill out forms or go through various screens before data is processed
can use prototyping very effectively to give the exact look and feel even before the actual
software is developed.
H. Characteristics of User/Customer:
• Client have general view of project.
• Client is available for review process.
• Client is not concerned about cost.
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5. Agile SDLC Model
A. Description:
• Agile SDLC model is a combination of iterative and incremental process models with focus on
process adaptability and customer satisfaction by rapid delivery of working software product.
• Agile Methods break the product into small incremental builds.
• Agile model believes that every project needs to be handled differently and the existing methods
need to be tailored to best suit the project requirements
• Iterative approach is taken and working software build is delivered after each iteration. Each
build is incremental in terms of features; the final build holds all the features required by the
customer.
• There are some Agile Development Methodologies like: 1) Rapid Application Development 2)
Joint Application Development 3) Scrum 4) Extreme Programming (XP)
Following are the Agile Manifesto principles −
• Individuals and interactions − In Agile development, self-organization and motivation are
important, as are interactions like co-location and pair programming.
• Working software − Demo working software is considered the best means of communication
with the customers to understand their requirements, instead of just depending on documentation.
• Customer collaboration − As the requirements cannot be gathered completely in the beginning
of the project due to various factors, continuous customer interaction is very important to get
proper product requirements.
• Responding to change − Agile Development is focused on quick responses to change and
continuous development.
B. Diagram:
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C. Stages/Phases:
• Planning
• Requirements Analysis
• Design
• Coding
• Unit Testing and
• Acceptance Testing.
• Rapid Application Development methodology works best for projects where the scope is small or
work can be broken down into manageable units.
• RAD is also recommended when system components have already been developed by the
organization in the context of other software systems, and these components can be used in the
new system with minor or no modification .
• RAD approach is good when a module of a larger system can be clearly defined in scope,
functions, data, its processes, applications and outputs.
• The RAD approach is efficient when system modules are of same type in design, architecture and
technology and there would not have any problems in smooth integration.
• Scrum works better in environments with rapid changes. It is highly adaptable to the changing
requirements. It is useful when fast feedback is given by stakeholders or users.
• Extreme Programming works when Requirements are constant changing, high risk in there and
rapid development of software is required then this model is used.
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• Team members of agile project are usually organized by themselves. They take responsibility for
tasks that deliver the working software with desired functionality iteration requires. They decide
individually how to meet iteration‘s requirements
H. Characteristics of User/Customer:
• Customer must be ready to interact throughout the process.
• Used when cost is concern
• Customer emphasize more on timely delivery rather than documentation.
• The role of end users is in designing the system and agreeing the systems.
• End users quickly take involvement and ownership in systems where JAD is used.
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6. V-shaped SDLC Model
A. Description:
• The V-model is an SDLC model where execution of processes happens in a sequential manner in
a V-shape. It is also known as Verification and Validation model.
• The V-Model is an extension of the waterfall model and is based on the association of a testing
phase for each corresponding development stage. This means that for every single phase in the
development cycle, there is a directly associated testing phase. This is a highly-disciplined model
and the next phase starts only after completion of the previous phase.
• Under the V-Model, the corresponding testing phase of the development phase is planned in
parallel. So, there are Verification phases on one side of the ‘V’ and Validation phases on the
other side. The Coding Phase joins the two sides of the V-Model.
B. Diagram:
C. Stages/Phases:
Verification Phases
There are several Verification phases in the V-Model, each of these are explained in detail below.
• Business Requirement Analysis: This is the first phase in the development cycle where the
product requirements are understood from the customer’s perspectiveThe acceptance test design
planning is done at this stage as business requirements can be used as an input for acceptance
testing.
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• System Design: Once you have the clear and detailed product requirements, it is time to design
the complete system. The system design will have the understanding and detailing the complete
hardware and communication setup for the product under development. The system test plan is
developed based on the system design. Doing this at an earlier stage leaves more time for the
actual test execution later.
• Architectural Design: Architectural specifications are understood and designed in this phase.
The system design is broken down further into modules taking up different functionality. This is
also referred to as High Level Design (HLD).The data transfer and communication between the
internal modules and with the outside world (other systems) is clearly understood and defined in
this stage.
• Module Design: In this phase, the detailed internal design for all the system modules is specified,
referred to as Low Level Design (LLD). The unit tests are an essential part of any development
process and helps eliminate the maximum faults and errors at a very early stage. These unit tests
can be designed at this stage based on the internal module designs.
• Coding Phase: The actual coding of the system modules designed in the design phase is taken up
in the Coding phase. and is optimized for best performance before the final build is checked into
the repository.
Validation Phases
• Unit Testing:Unit tests designed in the module design phase are executed on the code during this
validation phase. Unit testing is the testing at code level and helps eliminate bugs at an early
stage, though all defects cannot be uncovered by unit testing.
• System Testing:System testing is directly associated with the system design phase. System tests
check the entire system functionality and the communication of the system under development
with external systems. Most of the software and hardware compatibility issues can be uncovered
during this system test execution.
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D. Type of Software where it is applicable
• The V-shaped model is the best choice for systems that require high reliability, such as
hospital patient control application and embedded software for air-bag controller in
automobiles due to their provision of test plan which produce test cases in all the phase of the
development.
• The V-shaped model should be used for small to medium sized projects where requirements
are clearly defined and fixed. The V-Shaped model should be chosen when ample technical
resources are available with needed technical expertise
H. Characteristics of User/Customer:
• Customer is not clear about their requirements at early stage.
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Practical 2: Software Engineering Project :SRS Document
AIM: Select a MIS System and Prepare Problem Description, Solution, User Roles and Responsibility,
Inputs and Deliverable Output Products for system
Stakeholders:
Major Requirements :
User Roles:
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Responsibility of Roles:
Project leader Manage the team dynamics throughout the projects. They ensure the focus of
the team on project deliverable.
Android developer Designing and developing advanced applications for the Android platform.
and tester Unit-testing code for robustness, including edge cases, usability, and general
reliability. Bug fixing and improving application performance.
IOT developer Develop technical solution designs that cover available platform services for
edge device connectivity, device management, data ingestion and management,
streaming and big-data analytics, visualizations, mobility apps, API interfaces
to enterprise applications.
Major Modules:
2. Android application
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• Requirements
1.
User (Industry, worker)
2.
Priority(High, Immediate)
3.
Input: gas levels
4.
Output: Enable emergency call option and send
signals to Arduino to ring alarm
M1.R3 R 1.3: Send Temperature updates to application User Functional
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M2.R1 R 2.1: Display gas readings User Functional
Priority : low
M2.R8 R 2.8 Android mobile with internet connection System Non-
functional
Priority : high
M2.R9 R 2.9 Bluetooth service System Non-
Functional
Priority : high
M2.R10 R 2.10 Otp verification for security System Non-
functional
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Practical 3: Structured Software Engineering
[DFD – 0 level ]
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b. 1st LEVEL DFD DIAGRAM (TOGA)
[DFD – 1 level ]
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c. 2nd LEVEL DFD DIAGRAM (TOGA)
[DFD – 2 level ]
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2. Data Data Dictionary : (For at least 5 Tables )
Table 1: User
Purpose: store user details and credentials
Fieldname Data Type Constraints Description
IsPK,Is FK,Unique, NOTNULL
user_id Int IsPK Register no.
name Varchar(255) NOTNULL Name
email_id Varchar(255) Unique Email address
password Varchar(255) NOTNULL Password
Mobile_no Number Unique Mobile number of
user
Table 2: SaveReading
Purpose: save gas level reading with timestamp
Fieldname Data Type Constraints Description
IsPK,Is FK,Unique,
NOTNULL
sr_no Int IsPK Serial number
user_id Varchar(255) IsFK Register no.
timestamp Varchar(255) NOTNULL Timestamp
category_id Varchar(255) isFK Category id of sensor
current_reading Varchar(255) NOTNULL Sensor reading
latitude Varchar(255) NOTNULL Location of
reading(latitude)
longitude Varchar(255) NOTNULL Location of
reading(longitude)
Table 3: Category
Purpose: Category of sensor
Fieldname Data Type Constraints Description
IsPK,Is FK,Unique, NOTNULL
category_id Int IsPK Category id od
sensor
current_reading Varchar(255) NOTNULL Category name of
sensor
Table 4: Temperature
Purpose: save temperature reading with timestamp
Fieldname Data Type Constraints Description
IsPK,Is FK,Unique, NOTNULL
Sr_no Int IsPK Serial number
heat Varchar(255) NOTNULL Heat value
humidity Varchar(255) NOTNULL Humidity levels
temperature Varchar(255) NOTNULL Temperature
levels
timestamp Date NOTNULL Timestamp
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Table 5: GasLevel
Purpose: Display minimum and maximum gas levels
Fieldname Data Type Constraints Description
IsPK,Is FK,Unique, NOTNULL
sr_no Int IsPK Serial number
category_id Varchar(255) IsFK Category_id
min_level Varchar(255) NOTNULL Minimum gas
level
max_level Varchar(255) NOTNULL Maximum gas
level
3. ER DIAGRAM (TOGA)
[ER- DIAGRAM]
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4. Database Queries (For atleast 10 Pseudo Database Queries )
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Practical 4: Object Oriented Software Engineering: Structural UML Diagrams
A class represent a concept which encapsulates state (attributes) and behavior (operations). Each
attribute has a type. Each operation has a signature. The class name is the only mandatory
information.
Class Name:
• The name of the class appears in the first partition.
Class Attributes:
• Attributes are shown in the second partition.
• The attribute type is shown after the colon.
• Attributes map onto member variables (data members) in code.
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• Class Visibility: The +, - and # symbols before an attribute and operation name in a class
denote the visibility of the attribute and operation.
• + denotes public attributes or operations
• - denotes private attributes or operations,
• # denotes protected attributes or operations
Relationship
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Example: Order Processing
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• CLASS DIAGRAM
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2. Object diagram (All Objects)
The use of object diagrams is fairly limited, mainly to show examples of data structures.
A. During the analysis phase of a project, you might create a class diagram to describe the
structure of a system and then create a set of object diagrams as test cases to verify the
accuracy and completeness of the class diagram.
B. Before you create a class diagram, you might create an object diagram to discover facts about
specific model elements and their links, or to illustrate specific examples of the classifiers
that are required.
C. Object Names: Every object is actually symbolized like a rectangle, that offers the name
from the object and its class underlined as well as divided with a colon.
D. Object Attributes: Similar to classes, you are able to list object attributes inside a separate
compartment. However, unlike classes, object attributes should have values assigned for
them.
E. Links: Links tend to be instances associated with associations. You can draw a link while
using the lines utilized in class diagrams.
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• OBJECT DIAGRAM
3. Package diagram
Package diagrams are used to structure high level system elements. Packages are used for organizing
large system which contains diagrams, documents and other key deliverables.
A. Package Diagram can be used to simplify complex class diagrams, it can group classes into
packages.
B. A package is a collection of logically related UML elements.
C. Packages are depicted as file folders and can be used on any of the UML diagrams.
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• PACKAGE DIAGRAM
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4. Component diagram
Component diagram is a collection of vertices and arcs and commonly contain components, interfaces
and dependency, aggregation, constraint, generalization, association, and realization relationships. It
may also contain notes and constraints.
A. Association
B. Composition
C. Aggregation
D. Constraint
E. Dependency
F. Links
Library
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• COMPONENT DIAGRAM
[COMPONENT DIAGRAM]
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5. Composite structure diagram:
A. Composite Structure Diagrams allow the users to "Peek Inside" an object to see exactly what it
is composed of.
B. The internal actions of a class, including the relationships of nested classes, can be detailed.
C. Objects are shown to be defined as a composition of other classified objects.
D. Composite Structure Diagrams show the internal parts of a class.
E. Parts are named: partName:partType[multiplicity]
F. Aggregated classes are parts of a class but parts are not necessarily classes, a part is any
element that is used to make up the containing class.
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• COMPOSITE STRUCTURE DIAGRAM
(LDCE-IT-SE-MANUAL VER:2020) 42
6. Deployment diagram
A. They show the structure of the run-time system
B. They capture the hardware that will be used to implement the system and the links between
different items of hardware.
C. They model physical hardware elements and the communication paths between them
D. They can be used to plan the architecture of a system.
E. They are also useful for Document the deployment of software components or nodes
(LDCE-IT-SE-MANUAL VER:2020) 43
• DEPLOYMENT DIAGRAM
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Practical 5: Object Oriented Software Engineering: Behavioral UML Diagrams
(LDCE-IT-SE-MANUAL VER:2020) 45
• USE-CASE DIAGRAM (TOGA)
[USE-CASE DIAGRAM]
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2. Activity diagram
(LDCE-IT-SE-MANUAL VER:2020) 47
• ACTIVITY DIAGRAM (TOGA)
[ACTIVITY DIAGRAM ]
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3. Sequence diagram
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• SEQUENCE DIAGRAM (TOGA)
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4. State diagram
State machine diagram typically are used to describe state-dependent behavior for an object. An
object responds differently to the same event depending on what state it is in. State machine
diagrams are usually applied to objects but can be applied to any element that has behavior to other
entities such as: actors, use cases, methods, subsystems systems and etc. and they are typically used
in conjunction with interaction diagrams (usually sequence diagrams)
States:
1. Initial State-Entry State
2. Final State -Exit State
Events :
1. Signal event - corresponding to the arrival of an asynchronous message or signal
2. Call event - corresponding to the arrival of a procedural call to an operation
3. Time event - a time event occurs after a specified time has elapsed
4. Change event - a change event occurs whenever a specified condition is met
Transition
1. An element is in a source state
2. An event occurs
3. An action is performed
4. The element enters a target state
Substates:
A simple state is one which has no substructure. A state which has substates (nested states) is called a
composite state. Substates may be nested to any level. A nested state machine may have at most one
initial state and one final state
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Example:Heater
[STATE DIAGRAM]
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5. Communication diagram
• Model message passing between objects or roles that deliver the functionalities of use cases and
operations
• Model mechanisms within the architectural design of the system
• Capture interactions that show the passed messages between objects and roles within the
collaboration scenario
• Model alternative scenarios within use cases or operations that involve the collaboration of
different objects and interactions
• Support the identification of objects (hence classes), and their attributes (parameters of
message) and operations (messages) that participate in use cases
• Each message in a communication diagram has a sequence number.
• The top-level message is numbered 1.
• Messages sent during the same call have the same decimal prefix, but suffixes of 1, 2, etc.
according to when they occur.
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• COMMUNICATION DIAGRAM (TOGA)
[COMMUNICATION DIAGRAM]
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6. Interaction overview diagram
a student who has been accepted into a university. First the student must be accept or decline
admission. After accepting, the student must both register for classes and apply for housing. After
both of those are complete, the student must pay the registrar. If payment is not received in time the
student is excluded by the registrar.
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• INTERACTION DIAGRAM (TOGA)
no
yes
es
yes
NO
save request Call request
Connect call
save
acknowledge
NO
[INTERACTION DIAGRAM]
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7. Timing diagram
Changes from one state to another are represented by a change in the level of the lifeline. For the
period of time when the object is a given state, the timeline runs parallel to that state. A change in state
appears as a vertical change from one level to another. The cause of the change, as is the case in a state
or sequence diagram, is the receipt of a message, an event that causes a change, a condition within the
system, or even just the passage of time.
Value Lifeline
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• TIMING DIAGRAM
• VALUE LIFELINE
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Practical 6: User Interface Design Software Design Document
AIM: Draw User Interface using CUI/GUI Methods-Menu Driven, Card Driven for selected project.
1. Contrast
2. Hierarchy
3. Proximity
4. Alignment
Components
1. Buttons
1. 2 Text Input
2. Dropdown Menu (Combo Box)
3. Radio Buttons and Checkboxes
4. Links
5. Tabs
6. Breadcrumbs
7. Vertical Navigation
8. Menu Bars
9. Accordions
10. Validation
11. Tooltips
12. Alerts
13. Data Tables
14. Icons
Shopping System
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• TOGA- Toxic Gas Analyzer:
Design Of Hardware
Enter Credentials
Navigate to
Forgot Password Navigate to
Screen Registration Screen
Login Screen
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Enter Details to
get Registered
and click
button
Registration Screen
Check Safe
Levels for
various gas
Click to
Navigate to
whether screen
to check
humidity and
temperature
Check Gas
Levels by
selecting Gas
Name
Home Screen
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Shows Realtime
temperature and
humidity in
atmosphere
Temperature-Humidity Screen
Save Gas
Reading with
timestamp
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Click on a gas
name to navigate
to range screen
Minimum and
maximum range
at which user will
be notified
(LDCE-IT-SE-MANUAL VER:2020) 65
Enter email and
reset link will be
sent to mail
through which user
can change
password
Forgot Password
Enter details
and change
password
Change Password
(LDCE-IT-SE-MANUAL VER:2020) 66
Practical 7: Software Project Management :Activity Scheduling
AIM: Prepare the Time Line and Activity Scheduling using Turbo Project, Microsoft Project Tool
Software Engineer: will plan, analyze and design the software project during preparing the
documentations of project.
Programmer: will write the code of the system.
Test Team Member: will test the system to augment the quality.
Training Coordinator: will prepare the stuff-training plan to ensure that necessary skill levels in
sufficient numbers will be available to successfully conduct the software project.
Meeting Tracer: will organize and coordinate the meetings of team members and also meetings with
customers.
DB Administrator: will be responsible from database configuration and management.
Software System Engineer: will help the project team to identify, control, and track requirements and
changes to requirements at any time as the project proceeds and make the architectural design of the
project accordingly.
Project Manager: will plan (schedule, cost and budget), motivate, organize and control the software
team.
User interface designer: will design the web-based user interfaces.
Configuration Manager: will manage different versions of the work products, control the changes that
are imposed and audit and report on the changes that are made. And also will update the project’s web
page regularly.
Name E-mail Roles and Responsibilities
Project Manager, Software Engineer,
Configuration Manager, Programmer, DB
Administrator, Meeting Tracer, Test Team
Member, Training Coordinator.
Software Engineer, Programmer, DB
Administrator, Test Team Member, User
Interface Designer.
Software Engineer, Programmer, Test
Team Member, Configuration Manager,
Training Coordinator.
Software System Engineer, Software
Engineer, Programmer,
DB Administrator, Test
Team Member, Programmer, Configuration
Manager
(LDCE-IT-SE-MANUAL VER:2020) 67
Work Plan
Work Activities
Work activities of project are given in table 10. The milestone tasks are identified at the third column by
*Milestone mark.
(LDCE-IT-SE-MANUAL VER:2020) 68
1.6.6 Meeting with Customer about the Product
1.6.7 Update and Delivery of Product *Milestone
1.7 User Manual
1.7.1 Determining Cases for UM
1.7.2 Documenting UM
1.7.3 Discussion about issues of UM
1.7.4 Delivery of the first version of UM *Milestone
Resource Allocation
Group members have the general information about design techniques of .Net language. PCs will
be used for documentations of the reports that are IP, SRS, SPMP and SDD and coding. Table below
shows software tools to be used by project phase.
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Risk Management
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Risk Mitigation
Group deficiency: One of Resolution: Other group Dead line is very close.
1 the members is sick. members are over work.
Communication skill is Alternatives: Group will make a Middle of the coding
4 not enough: In the code meeting with customers. phase.
phase, the new
requirements will be
come.
The development tool is Alternatives: If project member During the
hard to use. is not enough knowledge about implementation phase.
development tool, they will take a
related info from project training
2 coordinator.
Resolution: Before
implementation team will make
mini projects with development
tool.
W1 Initial Plan
W2 W1 Software
Requirement
Specification
Software Project
Management Plan
Software Design
Description
Coding
User Manual
Final Product
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Project Schedule
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• For TOGA
Work Plan
(LDCE-IT-SE-MANUAL VER:2020) 73
1.4.1 Studying about IEEE std 1058 7-3-2020
1.4.2 Determining Cases for SPMP 7-3-2020
1.4.3 Documenting SPMP 9-3-2020
1.4.4 Discussion about issues of SPMP 11-3-2020
1.4.5 Delivery of the first version of SPMP 13-3-2020
1.4.6 Feedback of SPMP 14-3-2020
1.4.7 Delivery of updated SPMP 14-3-2020
1.5 Software Design Description 21-3-2020
1.5.1 Studying about IEEE std 1016 15-3-2020
1.5.2 Determining Design Entities 16-3-2020
1.5.3 Determining Design Entity Attributes 17-3-2020
1.5.4 Drawing Design Views 17-3-2020
1.5.5 Documenting SDD 18-3-2020
1.5.6 Discussion about issues of SDD 19-3-2020
1.5.7 Delivery of the first version of SDD 20-3-2020
1.5.8 Feedback of SDD 20-3-2020
1.5.9 Delivery of updated SDD 21-3-2020
1.6 Coding 19-4-2020
1.6.1 Determining the Coding Standard 22-3-2020
1.6.2 Coding of General Interfaces 22-3-2020
1.6.3 Coding of Infrastructure of Project 1-4-2020
1.6.4 Code Review of General Interfaces 12-4-2020
1.6.5 Testing of Code side of Product 14-4-2020
1.6.6 Meeting with Customer about the Product 17-4-2020
1.6.7 Update and Delivery of Product 19-4-2020
1.7 User Manual 25-4-2020
1.7.1 Determining Cases for UM 20-4-2020
1.7.2 Documenting UM 21-4-2020
1.7.3 Discussion about issues of UM 22-4-2020
1.7.4 Delivery of the first version of UM 25-4-2020
(LDCE-IT-SE-MANUAL VER:2020) 74
Work packages for each activity are given below:
(LDCE-IT-SE-MANUAL VER:2020) 75
Activity Number 1.5
Activity Code SO_design_AC
Activity Name Software design
Estimated Duration/Effort 0.12 day/ 1.70 man-hour
Resources Needed Personnel: Yash Vaghela ,Hrishita mavani
Skill: designing, programming
Tool: Android studio, Adobe illustrator
Travel: N/A
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Activity Number 1.7
Activity Code Manual_AC
Activity Name Creating user manual
Estimated Duration/Effort 0.12 day/ 1.30 man-hour
Resources Needed Personnel: Vishwa Rao
Skill: Communication
Tool: Ms Word
Travel: N/A
Resource Allocation
Group members have the general information about design techniques of .Net language. PCs will
be used for documentations of the reports that are IP, SRS, SPMP and SDD and coding. Table below
shows software tools to be used by project phase.
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Risk Management
(LDCE-IT-SE-MANUAL VER:2020) 78
Risk Mitigation
Group deficiency: One of Resolution: Other group members Dead line is very close.
1 the members is sick. are over work.
Communication skill is not Alternatives: Group will make a Middle of the coding
4 enough: In the code phase, meeting with customers. phase.
the new requirements will
be come.
WP Who Will Prepare Start Date Due Days Dependency on Milestone Document
(LDCE-IT-SE-MANUAL VER:2020) 79
Project Schedule
Research
Research Chart
Documentation
I Task Name Start Finish Duration February-March
23- 25-2 3-3 5-3 7-3
2
1 Requirement 24-2-20 25-2-20 2d
gathering
2 Software 26-2-20 29-2-20 4d
requirements
Documentation Chart
Analysis
Analysis Chart
(LDCE-IT-SE-MANUAL VER:2020) 80
Designing
Designing chart
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Practical 8: Software Project Cost Estimation
AIM: Calculate the Various Costs using CoCoMo, Function Point ,Algorithmic Cost Modeling Methods
Estimation Plan
The cost and schedule for conducting the project (PS) as well as the methods, tools, techniques,
used to estimate project cost, schedule, resource requirements, external input and output data associated
confidence levels are presented below.
Function Point method is used for size estimation of the project. The functions of the project are
identified according to the user requirements defined during the initial meetings. These functions are:
External inputs:
• New Patient Information Add
• New Patient Information Delete
• New Patient Information Update
• Patient Disease Identification and Therapy Information Add
• Patient Disease Identification and Therapy Information Delete
• Patient Disease Identification and Therapy Information Update
• Drug Information Add
• Drug Information Delete
• Drug Information Update
• Drug Stock Input-Output Information Add
• Drug Stock Input-Output Information Delete
• Drug Stock Input-Output Information Update
• Disease Information IC P-10 Add
• Disease Information ICP-10 Delete
• Disease Information ICP-10 Update
External Output:
• Patient Registration
• Drug Registration
• Stock Registration
• Warning Message
External Enquiry:
• Access to Patient Records
• Access drugs which are given to patient before
• Access to Drugs Records
• Access to stock records
• Access number of decreasing drugs records
• Access to drug names and codes records
(LDCE-IT-SE-MANUAL VER:2020) 82
• Doctor Table
• Patient Table
• Drug Table
• Disease Names Table
• Disease Groups Table
Function Levels
Components Count Low Average High Total
External Inputs 16 9x3 6x4 1x6 54
External Outputs 4 2x4 2x5 0x7 18
External Inquiries 6 4x3 2x4 1x6 26
Internal Logical Files 5 5x 7 0 x 10 0 x 15 35
External Interface Files 1 0x5 0x7 1 x 10 10
Total Unadjusted FP (UFP): 143
Table 1 Unadjusted Function Point Table
(LDCE-IT-SE-MANUAL VER:2020) 83
▪ Function Points (FP) = VAF * unadjusted FP
Value Adjustment Factor (VAF) = (TDI x 0.01) + 0.65 = (41 x 0.01) + 0.65 = 1.06
Adjusted Function Point Count (FP) = UFP x VAF = 1.06 x 143 = 151.58
Effort Estimation
An LOC-oriented estimation model is used for effort estimation. The number of lines of code is then
defined by:
LOC = FPx Language Factor (Language Factor vary by Language of Programming)
KLOC = 4.547 (4547.4 LOC)
Then the effort is:
Effort (Coding) = a x Size b
Development Time (T) =c*(Effort)^d
a and b are constants that depend on the project, and size is measured in thousands of lines of
code (KLOC).
Software Project a b c D
Organic 3.2 1.05 2.5 0.38
Semi-detached 3 1.12 2.5 0.35
Embedded 2.8 1.20 2.5 0.32
Because of the decision, that the software project has an “organic” structure.
COCOMODevelopment Time (T) =c*(Effort Applied)^d = 2.5 * ( 15.68) ^ 0.38 ≈ 7.11 Months
“c ” and 'd' depends on the modes of the difficulty so that d is decided as 0.38 as it is for the other organic
software projects. COCOMO model calculates effort in staff months (19 days per month or 152 working
hours per month).
The salary of each group member is 40000Rs./p.m @152 Hr p.m, therefore the estimated cost of
the Project is:
(LDCE-IT-SE-MANUAL VER:2020) 84
15.68 man month = 15.68 x 152 (hours in a month) = 2383.36 man hours
Cost = Effort x $ (the hourly salary)
C = 2383.36 man-hours x (40000/152)man-hours=6,27,200Rs.
(LDCE-IT-SE-MANUAL VER:2020) 85
• For TOGA
External inputs:
• New User Information Add
• User Information Delete
• User Information Update
• Update gas Readings
• Update Temperature
• Update user profile
• Update user location
External Output:
• User Registration
• Temperature Readings
• Gas Readings
External Enquiry:
• Access to User Records
• Access to gas Readings
• Access to user location
• Access to gas level range
• Access to temperature Readings
Function Levels
Components Count Low Average High Total
External Inputs 7 4x 3 3x4 0x6 24
External Outputs 3 1x4 2x5 0x7 14
External Inquiries 5 3x 3 2x4 0x6 9
Internal Logical Files 5 5x 7 0 x 10 0 x 15 35
External Interface Files 2 0x5 1x7 1 x 10 17
Total Unadjusted FP (UFP): 99
Table 1 Unadjusted Function Point Table
(LDCE-IT-SE-MANUAL VER:2020) 86
In Table 1, the Degree of Influences (DI) is shown:
Characteristic Degree of Description
Influence (DI)
1. Data Communication 3 Output Data Entry is required
2. Distributed data processing 2 Online and in both directions
3. Performance 3 Response time is critical
4. Heavily used configuration 1 Security and timing issues
5. Transaction rate 3 Service level agreements are high level
6. Online data entry 4 More than %90 is online data entry
7. End user efficiency 4 Six of more of the elements
8. Online update 5 Data lost is essential
9. Complex processing 3 Three of the elements
10. Reusability 4 Modulated coding
11. Installation ease 3 Only server-side installation
12. Operational ease 4 Minimizes the need of paper handling
13. Multiple sites 3 Identical hardware and software
14. Facilitate change 4 Three of the elements
Total Degree of Influence (TDI): 46
Table 2 Degree of Influences
Value Adjustment Factor (VAF) = (TDI x 0.01) + 0.65 = (46 x 0.01) + 0.65 = 1.11
Adjusted Function Point Count (FP) = UFP x VAF = 1.11 x 99 = 109.89
Effort Estimation
An LOC-oriented estimation model is used for effort estimation. The number of lines of code is then
defined by:
LOC = FPx Language Factor (Language Factor vary by Language of Programming)
KLOC = 3.846(3846.15LOC)
Then the effort is:
(LDCE-IT-SE-MANUAL VER:2020) 87
Effort (Coding) = a x Size b
Development Time (T) =c*(Effort)^d
a and b are constants that depend on the project, and size is measured in thousands of lines of
code (KLOC).
Software Project a b c D
Organic 3.2 1.05 2.5 0.38
Semi-detached 3 1.12 2.5 0.35
Embedded 2.8 1.20 2.5 0.32
Because of the decision, that the software project has an “organic” structure.
COCOMODevelopment Time (T) =c*(Effort Applied)^d = 2.5 * ( 12.14) ^ 0.38 ≈ 6.4 Months
“c ” and 'd' depends on the modes of the difficulty so that d is decided as 0.38 as it is for the other organic
software projects. COCOMO model calculates effort in staff months (19 days per month or 152 working
hours per month).
The salary of each group member is 40000Rs./p.m @99 Hr p.m, therefore the estimated cost of
the Project is:
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Practical 9: Software Testing: Project Test Plan Document
AIM: Design Test Cases and Scenarios for Testing Software as a parts and as a whole
(LDCE-IT-SE-MANUAL VER:2020) 89
TestCaseID Test Scenario: Check User Register with valid Data Pass/Fail
T1 Test Steps:
Pass
1. Go to registration screen
2. Enter Details
3. Click Submit
Test Data: Name = Hrishita Mavani , Email= [email protected],
Mobile_no = 8306790082, password= hrishi123
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T7 Test Scenario: Testing MQ2 SENSOR for Hydrogen Sulphide Pass
Test Steps:
Entry of Direct test data
Hydrogen Sulphide Exposure was not carried out because of the risks
involved .
Test Data: 100 ppm
Expected Result: Send user alert and ring alarm
Actual Result: Send user alert and ring alarm
T8 Test Scenario: Testing MQ136 SENSOR for Sulphur dioxide Pass
Test Steps:
Entry of Direct test data
Sulphur dioxide Exposure was not carried out because of the risks involved
Test Data: 0.03 ppm
Expected Results: User should choose level of subject for exam
Expected Result: Send user alert and ring alarm
T9 Test Scenario: Test Data updating in less internet Fail
Test Steps:
Connect with weak network
Open gas reading screen
Test Data:
Expected Result: Gas Reading should update
Actual Result: Gas reading fails to update
T10 Test Scenario: Save gas readings with location Pass
Test Steps:
3. Turn off GPS
4. Go to application
5. Save current readings
Test Data: readings
Expected Result: send message to turn on location service
Actual Result: send message to turn on location service and data will not be
saved
T11 Test Scenario: Save Temperature readings with location Pass
Test Steps:
6. Turn off GPS
7. Go to application
Save current readings
Test Data: readings
Expected Result: send message to turn on location service
Actual Result: send message to turn on location service and data will not be
saved
T12 Test Scenario: Call Emergency number when power button is triple clicked Pass
only if gas level is high
Test Steps:
Entry of high levels of gases to database
Sulphur dioxide Exposure was not carried out because of the risks involved
Triple click power button
Test Data: high gas level i.e. 100ppm of benzene
Expected Result: call emergency number
Actual Result: call emergency number
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T13 Test Scenario: Call to Emergency number should not connect and send Pass
warning message when power button is triple clicked but gas levels are low
Test Steps:
Entry of low levels of gases to database
Sulphur dioxide Exposure was not carried out because of the risks involved
Triple click power button
Test Data: low gas level i.e. 0ppm of benzene
Expected Result: send warning message
Actual Result: send warning message
T14 Test Scenario: Testing Against Known False Alarm Triggers. Pass
Test Steps:
The main triggers of false alarms in smoke and thermal based fire
detectors.
Test Data: Humidity (Tested at 70% Humidity, Cigarette, Steam
Expected Result: No false alarm
Actual Result: No false alarm
T15 Test Scenario: Send location information on calling emergency number Pass
without internet or low internet
Test Steps:
8. Turn off internet
Increase gas levels
9. Call emergency number
Test Data: cache location
Expected Result: cached location must be sent
Actual Result: cached location is be sent
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Practical 10: Case study on CASE Tools for Software Processes
Project group hase to prepare case study of one of the CASE Tool
Central Repository - CASE tools require a central repository, which can serve as a source of common,
integrated and consistent information. Central repository is a central place of storage where product
specifications, requirement documents, related reports and diagrams, other useful information regarding
management is stored. Central repository also serves as data
dictionary.
Upper Case Tools - Upper CASE tools are used in Planning,
Analysis and Design stages of SDLC.
Lower Case Tools - Lower CASE tools are used in
Implementation, Testing and Maintenance.
Integrated Case Tools - Integrated CASE tools are helpful in
all the stages of SDLC, from Requirement Gathering to
Testing and Documentation.
CASE tools can be grouped together if they have similar
functionality, process activities and capability of getting
integrated with other tools.
Scope of Case Tools: The scope of CASE tools goes
throughout the SDLC.
Case Tools Types
A. Diagram tools
These tools are used to represent system components, data and control flow among various software
components and system structure in a graphical form. For example, Flow Chart Maker tool for creating
state-of-the-art flowcharts.
D. Documentation Tools
Documentation in a software project starts prior to the software process, goes throughout all phases of
SDLC and after the completion of the project. Documentation tools generate documents for technical
users and end users. Technical users are mostly in-house professionals of the development team who
refer to system manual, reference manual, training manual, installation manuals etc. The end user
documents describe the functioning and how-to of the system such as user manual. For example,
Doxygen, DrExplain, Adobe RoboHelp for documentation.
(LDCE-IT-SE-MANUAL VER:2020) 93
E. Analysis Tools
These tools help to gather requirements, automatically check for any inconsistency, inaccuracy in the
diagrams, data redundancies or erroneous omissions. For example, Accept 360, Accompa,
CaseComplete for requirement analysis, Visible Analyst for total analysis.
F. Design Tools
These tools help software designers to design the block structure of the software, which may further be
broken down in smaller modules using refinement techniques. These tools provides detailing of each
module and interconnections among modules. For example, Animated Software Design
J. Prototyping Tools
Software prototype is simulated version of the intended software product. Prototype provides initial look
and feel of the product and simulates few aspect of actual product.Prototyping CASE tools essentially
come with graphical libraries. They can create hardware independent user interfaces and design. These
tools help us to build rapid prototypes based on existing information. In addition, they provide
simulation of software prototype. For example, Serena prototype composer, Mockup Builder.
M. Maintenance Tools
Software maintenance includes modifications in the software product after it is delivered. Automatic
logging and error reporting techniques, automatic error ticket generation and root cause Analysis are few
CASE tools, which help software organization in maintenance phase of SDLC. For example, Bugzilla
for defect tracking, HP Quality Center.
(LDCE-IT-SE-MANUAL VER:2020) 94
• Case study on Programming Tool –
• Arduino IDE
The Arduino Software (IDE) allows you to write programs and upload them to your board. In
the Arduino Software page you will find two options:
1. The online version of ide works with reliable internet connection. No need to update the IDE.
Always latest IDE version will be used by default. No installation is required in this case. Go to
And follow the below given steps.
2. If you would rather work offline, you should use the latest version of the desktop IDE. Arduino
IDE Can be Accessed using this link https://www.arduino.cc/en/main/software.
Click on download
Once the download is completed run the setup file to install IDE on computer.
• The Default Empty Sketch Will open when IDE is launched. In this empty sketch write
the code.
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• Once the code is Written Upload code using following steps.
(LDCE-IT-SE-MANUAL VER:2020) 96
• Android Studio IDE
Why to use:
On top of IntelliJ's powerful code editor and developer tools, Android Studio offers even more
features that enhance your productivity when building Android apps, such as:
(LDCE-IT-SE-MANUAL VER:2020) 97
Working with Android Studio
Run the Android Studio, startup page will be loaded as shown
Click on start
new project
(LDCE-IT-SE-MANUAL VER:2020) 98
Configure project
Menu Bar
Tool Bar
Manifest File
Java Files
Resource Files
Project
Structure
Code Editor
(LDCE-IT-SE-MANUAL VER:2020) 99
Log messages
When you build and run your app with Android Studio, you can view adb output and device log
messages in the Logcat window.
Segment : Industry
Major Functionalities:
Ease of User Interface: UI is easy to use and novice user can easily navigate in app
No of Users(Approx.) :150-200
Targeted Users with Types :Novice workers of factory with very less experience can use application
Input: Data
No of Screens/Pages/Cards(Approx.) :7 screens
Media Upload/Download: NA
FAQs Sections:
User Manual (If Any): Hardware (Arduino module) comes with user manual
User Guidance (if any): There is GUI based user guide in app
Critical Point of Failures: (When application is consider as failure ): App will need constant internet
connection.