CPP Part 1 PDF
CPP Part 1 PDF
#include <iostream>
using namespace std;
Prerequisites
Before you start practicing with various types of examples given in this C++
tutorial,we are making an assumption that you are already aware of the basics of
computer program and computer programming language.
C++ Overview
C++ is a statically typed, compiled, general-purpose, case-sensitive, free-form
programming language that supports procedural, object-oriented, and generic
programming.
C++ is regarded as a middle-level language, as it comprises a combination of both
high-level and low-level language features.
C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs in Murray
Hill, New Jersey, as an enhancement to the C language and originally named C
with Classes but later it was renamed C++ in 1983.
C++ is a superset of C, and that virtually any legal C program is a legal C++
program.
Note − A programming language is said to use static typing when type checking is
performed during compile-time as opposed to run-time.
Object-Oriented Programming
C++ fully supports object-oriented programming, including the four pillars of object-
oriented development −
Encapsulation
Data hiding
Inheritance
Polymorphism
Standard Libraries
Standard C++ consists of three important parts −
The core language giving all the building blocks including variables, data types and
literals, etc.
The C++ Standard Library giving a rich set of functions manipulating files, strings, etc.
The Standard Template Library (STL) giving a rich set of methods manipulating data
structures, etc.
Learning C++
The most important thing while learning C++ is to focus on concepts.
The purpose of learning a programming language is to become a better
programmer; that is, to become more effective at designing and implementing new
systems and at maintaining old ones.
C++ supports a variety of programming styles. You can write in the style of Fortran,
C, Smalltalk, etc., in any language. Each style can achieve its aims effectively while
maintaining runtime and space efficiency.
Use of C++
C++ is used by hundreds of thousands of programmers in essentially every
application domain.
C++ is being highly used to write device drivers and other software that rely on
direct manipulation of hardware under realtime constraints.
C++ is widely used for teaching and research because it is clean enough for
successful teaching of basic concepts.
Anyone who has used either an Apple Macintosh or a PC running Windows has
indirectly used C++ because the primary user interfaces of these systems are
written in C++.
C++ Compiler
This is an actual C++ compiler, which will be used to compile your source code into
final executable program.
Most C++ compilers don't care what extension you give to your source code, but if
you don't specify otherwise, many will use .cpp by default.
Most frequently used and free available compiler is GNU C/C++ compiler, otherwise
you can have compilers either from HP or Solaris if you have the respective
Operating Systems.
UNIX/Linux Installation
If you are using Linux or UNIX then check whether GCC is installed on your system
by entering the following command from the command line −
$ g++ -v
If you have installed GCC, then it should print a message such as the following −
Using built-in specs.
Target: i386-redhat-linux
Configured with: ../configure --prefix=/usr .......
Thread model: posix
gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)
If GCC is not installed, then you will have to install it yourself using the detailed
instructions available at https://gcc.gnu.org/install/
Mac OS X Installation
If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode
development environment from Apple's website and follow the simple installation
instructions.
Xcode is currently available at developer.apple.com/technologies/tools/.
Windows Installation
To install GCC at Windows you need to install MinGW. To install MinGW, go to the
MinGW homepage, www.mingw.org, and follow the link to the MinGW download
page. Download the latest version of the MinGW installation program which should
be named MinGW-<version>.exe.
While installing MinGW, at a minimum, you must install gcc-core, gcc-g++, binutils,
and the MinGW runtime, but you may wish to install more.
Add the bin subdirectory of your MinGW installation to your PATH environment
variable so that you can specify these tools on the command line by their simple
names.
When the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool,
and several other GNU tools from the Windows command line.
#include <iostream>
using namespace std;
C++ Identifiers
A C++ identifier is a name used to identify a variable, function, class, module, or any
other user-defined item. An identifier starts with a letter A to Z or a to z or an
underscore (_) followed by zero or more letters, underscores, and digits (0 to 9).
C++ does not allow punctuation characters such as @, $, and % within identifiers.
C++ is a case-sensitive programming language.
Thus, Manpower and manpower are two different identifiers in C++.
Here are some examples of acceptable identifiers −
mohd zara abc move_name a_123
myname50 _temp j a23b9 retVal
C++ Keywords
The following list shows the reserved words in C++. These reserved words may not
be used as constant or variable or any other identifier names.
Trigraphs
A few characters have an alternative representation, called a trigraph sequence. A
trigraph is a three-character sequence that represents a single character and the
sequence always starts with two question marks.
Trigraphs are expanded anywhere they appear, including within string literals and
character literals, in comments, and in preprocessor directives.
Following are most frequently used trigraph sequences −
Trigraph Replacement
??= #
??/ \
??' ^
??( [
??) ]
??! |
??< {
??> }
??- ~
All the compilers do not support trigraphs and they are not advised to be used
because of their confusing nature.
Whitespace in C++
A line containing only whitespace, possibly with a comment, is known as a blank
line, and C++ compiler totally ignores it.
Whitespace is the term used in C++ to describe blanks, tabs, newline characters
and comments. Whitespace separates one part of a statement from another and
enables the compiler to identify where one element in a statement, such as int, ends
and the next element begins.
Statement 1
int age;
In the above statement there must be at least one whitespace character (usually a
space) between int and age for the compiler to be able to distinguish them.
Statement 2
fruit = apples + oranges; // Get the total fruit
In the above statement 2, no whitespace characters are necessary between fruit
and =, or between = and apples, although you are free to include some if you wish
for readability purpose.
Comments in C++
Program comments are explanatory statements that you can include in the C++
code. These comments help anyone reading the source code. All programming
languages allow for some form of comments.
C++ supports single-line and multi-line comments. All characters available inside
any comment are ignored by C++ compiler.
C++ comments start with /* and end with */. For example −
/* This is a comment */
main() {
cout << "Hello World"; // prints Hello World
return 0;
}
When the above code is compiled, it will ignore // prints Hello World and final
executable will produce the following result −
Hello World
Within a /* and */ comment, // characters have no special meaning. Within a //
comment, /* and */ have no special meaning. Thus, you can "nest" one kind of
comment within the other kind. For example −
/* Comment out printing of Hello World:
*/
C++ Data Types
While writing program in any language, you need to use various variables to store
various information. Variables are nothing but reserved memory locations to store
values. This means that when you create a variable you reserve some space in
memory.
You may like to store information of various data types like character, wide
character, integer, floating point, double floating point, boolean etc. Based on the
data type of a variable, the operating system allocates memory and decides what
can be stored in the reserved memory.
Type Keyword
Boolean bool
Character char
Integer int
Valueless void
Several of the basic types can be modified using one or more of these type
modifiers −
signed
unsigned
short
long
The following table shows the variable type, how much memory it takes to store the
value in memory, and what is maximum and minimum value which can be stored in
such type of variables.
The size of variables might be different from those shown in the above table,
depending on the compiler and the computer you are using.
Following is the example, which will produce correct size of various data types on
your computer.
#include <iostream>
using namespace std;
int main() {
cout << "Size of char : " << sizeof(char) << endl;
cout << "Size of int : " << sizeof(int) << endl;
cout << "Size of short int : " << sizeof(short int) << endl;
cout << "Size of long int : " << sizeof(long int) << endl;
cout << "Size of float : " << sizeof(float) << endl;
cout << "Size of double : " << sizeof(double) << endl;
cout << "Size of wchar_t : " << sizeof(wchar_t) << endl;
return 0;
}
This example uses endl, which inserts a new-line character after every line and <<
operator is being used to pass multiple values out to the screen. We are also
using sizeof() operator to get size of various data types.
When the above code is compiled and executed, it produces the following result
which can vary from machine to machine −
Size of char : 1
Size of int : 4
Size of short int : 2
Size of long int : 4
Size of float : 4
Size of double : 8
Size of wchar_t : 4
typedef Declarations
You can create a new name for an existing type using typedef. Following is the
simple syntax to define a new type using typedef −
typedef type newname;
For example, the following tells the compiler that feet is another name for int −
typedef int feet;
Now, the following declaration is perfectly legal and creates an integer variable
called distance −
feet distance;
Enumerated Types
An enumerated type declares an optional type name and a set of zero or more
identifiers that can be used as values of the type. Each enumerator is a constant
whose type is the enumeration.
Creating an enumeration requires the use of the keyword enum. The general form
of an enumeration type is −
enum enum-name { list of names } var-list;
Here, the enum-name is the enumeration's type name. The list of names is comma
separated.
For example, the following code defines an enumeration of colors called colors and
the variable c of type color. Finally, c is assigned the value "blue".
enum color { red, green, blue } c;
c = blue;
By default, the value of the first name is 0, the second name has the value 1, and
the third has the value 2, and so on. But you can give a name, a specific value by
adding an initializer. For example, in the following enumeration, green will have the
value 5.
enum color { red, green = 5, blue };
Here, blue will have a value of 6 because each name will be one greater than the
one that precedes it.
2
char
Typically a single octet (one byte). This is an integer type.
3
int
The most natural size of integer for the machine.
4
float
A single-precision floating point value.
5
double
A double-precision floating point value.
6
void
Represents the absence of type.
7
wchar_t
A wide character type.
C++ also allows to define various other types of variables, which we will cover in
subsequent chapters like Enumeration, Pointer, Array, Reference, Data
structures, and Classes.
Following section will cover how to define, declare and use various types of
variables.
Example
Try the following example where a variable has been declared at the top, but it has
been defined inside the main function −
#include <iostream>
using namespace std;
// Variable declaration:
extern int a, b;
extern int c;
extern float f;
int main () {
// Variable definition:
int a, b;
int c;
float f;
// actual initialization
a = 10;
b = 20;
c = a + b;
f = 70.0/3.0;
cout << f << endl ;
return 0;
}
When the above code is compiled and executed, it produces the following result −
30
23.3333
Same concept applies on function declaration where you provide a function name at
the time of its declaration and its actual definition can be given anywhere else. For
example −
// function declaration
int func();
int main() {
// function call
int i = func();
}
// function definition
int func() {
return 0;
}
Local Variables
Variables that are declared inside a function or block are local variables. They can
be used only by statements that are inside that function or block of code. Local
variables are not known to functions outside their own. Following is the example
using local variables −
#include <iostream>
using namespace std;
int main () {
// Local variable declaration:
int a, b;
int c;
// actual initialization
a = 10;
b = 20;
c = a + b;
cout << c;
return 0;
}
Global Variables
Global variables are defined outside of all the functions, usually on top of the
program. The global variables will hold their value throughout the life-time of your
program.
A global variable can be accessed by any function. That is, a global variable is
available for use throughout your entire program after its declaration. Following is
the example using global and local variables −
#include <iostream>
using namespace std;
int main () {
// Local variable declaration:
int a, b;
// actual initialization
a = 10;
b = 20;
g = a + b;
cout << g;
return 0;
}
A program can have same name for local and global variables but value of local
variable inside a function will take preference. For example −
#include <iostream>
using namespace std;
int main () {
// Local variable declaration:
int g = 10;
cout << g;
return 0;
}
When the above code is compiled and executed, it produces the following result −
10
int 0
char '\0'
float 0
double 0
pointer NULL
C++ Constants/Literals
Constants refer to fixed values that the program may not alter and they are
called literals.
Constants can be of any of the basic data types and can be divided into Integer
Numerals, Floating-Point Numerals, Characters, Strings and Boolean Values.
Again, constants are treated just like regular variables except that their values
cannot be modified after their definition.
Integer Literals
An integer literal can be a decimal, octal, or hexadecimal constant. A prefix
specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for
decimal.
An integer literal can also have a suffix that is a combination of U and L, for
unsigned and long, respectively. The suffix can be uppercase or lowercase and can
be in any order.
Here are some examples of integer literals −
212 // Legal
215u // Legal
0xFeeL // Legal
078 // Illegal: 8 is not an octal digit
032UU // Illegal: cannot repeat a suffix
Following are other examples of various types of Integer literals −
85 // decimal
0213 // octal
0x4b // hexadecimal
30 // int
30u // unsigned int
30l // long
30ul // unsigned long
Floating-point Literals
A floating-point literal has an integer part, a decimal point, a fractional part, and an
exponent part. You can represent floating point literals either in decimal form or
exponential form.
While representing using decimal form, you must include the decimal point, the
exponent, or both and while representing using exponential form, you must include
the integer part, the fractional part, or both. The signed exponent is introduced by e
or E.
Here are some examples of floating-point literals −
3.14159 // Legal
314159E-5L // Legal
510E // Illegal: incomplete exponent
210f // Illegal: no decimal or exponent
.e55 // Illegal: missing integer or fraction
Boolean Literals
There are two Boolean literals and they are part of standard C++ keywords −
A value of true representing true.
A value of false representing false.
You should not consider the value of true equal to 1 and value of false equal to 0.
Character Literals
Character literals are enclosed in single quotes. If the literal begins with L
(uppercase only), it is a wide character literal (e.g., L'x') and should be stored
in wchar_t type of variable . Otherwise, it is a narrow character literal (e.g., 'x') and
can be stored in a simple variable of char type.
A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'),
or a universal character (e.g., '\u02C0').
There are certain characters in C++ when they are preceded by a backslash they
will have special meaning and they are used to represent like newline (\n) or tab (\t).
Here, you have a list of some of such escape sequence codes −
Escape sequence Meaning
\\ \ character
\? ? character
\a Alert or bell
\b Backspace
\f Form feed
\n Newline
\r Carriage return
\t Horizontal tab
\v Vertical tab
#include <iostream>
using namespace std;
int main() {
cout << "Hello\tWorld\n\n";
return 0;
}
When the above code is compiled and executed, it produces the following result −
Hello World
String Literals
String literals are enclosed in double quotes. A string contains characters that are
similar to character literals: plain characters, escape sequences, and universal
characters.
You can break a long line into multiple lines using string literals and separate them
using whitespaces.
Here are some examples of string literals. All the three forms are identical strings.
"hello, dear"
"hello, \
dear"
Defining Constants
There are two simple ways in C++ to define constants −
Using #define preprocessor.
Using const keyword.
#include <iostream>
using namespace std;
#define LENGTH 10
#define WIDTH 5
#define NEWLINE '\n'
int main() {
int area;
area = LENGTH * WIDTH;
cout << area;
cout << NEWLINE;
return 0;
}
When the above code is compiled and executed, it produces the following result −
50
#include <iostream>
using namespace std;
int main() {
const int LENGTH = 10;
const int WIDTH = 5;
const char NEWLINE = '\n';
int area;
When the above code is compiled and executed, it produces the following result −
50
Note that it is a good programming practice to define constants in CAPITALS.
signed
unsigned
long
short
The modifiers signed, unsigned, long, and short can be applied to integer base
types. In addition, signed and unsigned can be applied to char, and long can be
applied to double.
The modifiers signed and unsigned can also be used as prefix
to long or short modifiers. For example, unsigned long int.
C++ allows a shorthand notation for declaring unsigned, short, or long integers.
You can simply use the word unsigned, short, or long, without int. It automatically
implies int. For example, the following two statements both declare unsigned
integer variables.
unsigned x;
unsigned int y;
To understand the difference between the way signed and unsigned integer
modifiers are interpreted by C++, you should run the following short program −
#include <iostream>
using namespace std;
j = 50000;
i = j;
cout << i << " " << j;
return 0;
}
1
const
Objects of type const cannot be changed by your program during execution.
2
volatile
The modifier volatile tells the compiler that a variable's value may be changed in ways
not explicitly specified by the program.
3
restrict
A pointer qualified by restrict is initially the only means by which the object it points to
can be accessed. Only C99 adds a new type qualifier called restrict.
auto
register
static
extern
mutable
#include <iostream>
// Function declaration
void func(void);
main() {
while(count--) {
func();
}
return 0;
}
// Function definition
void func( void ) {
static int i = 5; // local static variable
i++;
std::cout << "i is " << i ;
std::cout << " and count is " << count << std::endl;
}
When the above code is compiled and executed, it produces the following result −
i is 6 and count is 9
i is 7 and count is 8
i is 8 and count is 7
i is 9 and count is 6
i is 10 and count is 5
i is 11 and count is 4
i is 12 and count is 3
i is 13 and count is 2
i is 14 and count is 1
i is 15 and count is 0
#include <iostream>
int count ;
extern void write_extern();
main() {
count = 5;
write_extern();
}
void write_extern(void) {
std::cout << "Count is " << count << std::endl;
}
Here, extern keyword is being used to declare count in another file. Now compile
these two files as follows −
$g++ main.cpp support.cpp -o write
This will produce write executable program, try to execute write and check the
result as follows −
$./write
5
Operators in C++
An operator is a symbol that tells the compiler to perform specific mathematical or
logical manipulations. C++ is rich in built-in operators and provide the following
types of operators −
Arithmetic Operators
Relational Operators
Logical Operators
Bitwise Operators
Assignment Operators
Misc Operators
This chapter will examine the arithmetic, relational, logical, bitwise, assignment and
other operators one by one.
Arithmetic Operators
There are following arithmetic operators supported by C++ language −
Assume variable A holds 10 and variable B holds 20, then −
Show Examples
Relational Operators
There are following relational operators supported by C++ language
Assume variable A holds 10 and variable B holds 20, then −
Show Examples
Logical Operators
There are following logical operators supported by C++ language.
Assume variable A holds 1 and variable B holds 0, then −
Show Examples
Bitwise Operators
Bitwise operator works on bits and perform bit-by-bit operation. The truth tables for
&, |, and ^ are as follows −
0 0 0 0 0
0 1 0 1 1
1 1 1 1 0
1 0 0 1 1
Assume if A = 60; and B = 13; now in binary format they will be as follows −
A = 0011 1100
B = 0000 1101
-----------------
A&B = 0000 1100
A|B = 0011 1101
A^B = 0011 0001
~A = 1100 0011
The Bitwise operators supported by C++ language are listed in the following table.
Assume variable A holds 60 and variable B holds 13, then −
Show Examples
| Binary OR Operator copies a bit if it exists (A | B) will give 61 which is 0011 1101
in either operand.
~ Binary Ones Complement Operator is (~A ) will give -61 which is 1100 0011 in
unary and has the effect of 'flipping' bits. 2's complement form due to a signed
binary number.
Assignment Operators
There are following assignment operators supported by C++ language −
Show Examples
Misc Operators
The following table lists some other operators that C++ supports.
1
sizeof
sizeof operator returns the size of a variable. For example, sizeof(a), where ‘a’ is integer,
and will return 4.
2
Condition ? X : Y
Conditional operator (?). If Condition is true then it returns value of X otherwise returns
value of Y.
3
,
Comma operator causes a sequence of operations to be performed. The value of the
entire comma expression is the value of the last expression of the comma-separated list.
4
. (dot) and -> (arrow)
Member operators are used to reference individual members of classes, structures, and
unions.
5
Cast
Casting operators convert one data type to another. For example, int(2.2000) would
return 2.
6
&
Pointer operator & returns the address of a variable. For example &a; will give actual
address of the variable.
7
*
Pointer operator * is pointer to a variable. For example *var; will pointer to a variable var.
1 while loop
Repeats a statement or group of statements while a given condition is true. It tests the
condition before executing the loop body.
2 for loop
Execute a sequence of statements multiple times and abbreviates the code that
manages the loop variable.
3 do...while loop
Like a ‘while’ statement, except that it tests the condition at the end of the loop body.
4 nested loops
You can use one or more loop inside any another ‘while’, ‘for’ or ‘do..while’ loop.
1 break statement
Terminates the loop or switch statement and transfers execution to the statement
immediately following the loop or switch.
2 continue statement
Causes the loop to skip the remainder of its body and immediately retest its condition
prior to reiterating.
3 goto statement
Transfers control to the labeled statement. Though it is not advised to use goto
statement in your program.
#include <iostream>
using namespace std;
int main () {
for( ; ; ) {
printf("This loop will run forever.\n");
}
return 0;
}
When the conditional expression is absent, it is assumed to be true. You may have
an initialization and increment expression, but C++ programmers more commonly
use the ‘for (;;)’ construct to signify an infinite loop.
NOTE − You can terminate an infinite loop by pressing Ctrl + C keys.