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S4 Functions

This document contains a list of animation codes and associated metadata. Each row contains a bit value, animation code, section number and character associated with that animation. There are over 100 rows of animation data listed.
Copyright
© © All Rights Reserved
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0% found this document useful (0 votes)
39 views

S4 Functions

This document contains a list of animation codes and associated metadata. Each row contains a bit value, animation code, section number and character associated with that animation. There are over 100 rows of animation data listed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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bit pl_id section char

00 PL_ANM_SPSKILL_1_DEMO_ATK 8 1fir
01 PL_ANM_SPSKILL_2_DEMO_ATK07 2 1hkg
02 PL_ANM_SPSKILL_1_START 1 2gar
03 PL_ANM_SPSKILL_1_LOOP 1 1fir
04 PL_ANM_IMPACT_ATTACK_E_WOMAN 1 1cmn
05 PL_ANM_SKL01_ACT_1 15 1fir
06 PL_ANM_SPSKILL_1_START 6 1krs
07 PL_ANM_SPSKILL_1_END 2 1krs
08 PL_ANM_SKL01_ACT_1 2 2ssz
09 PL_ANM_SKL01_ACT_1 4 1fir
0A PL_ANM_SKL01_ACT_1 16 1fir
0B PL_ANM_SKL01_ACT_1 10 2hnt
0C PL_ANM_ATK03 12 2jug
0D PL_ANM_AWA_CUTIN 2 1hnt
0E PL_ANM_SPSKILL_1_DEMO_ATK 15 1fir
0F PL_ANM_SPTYPE_ACTION01 3 1hak
10 PL_ANM_SPTYPE_ACTION01 10 1hak
11 PL_ANM_ATK00 1 1akm
12 PL_ANM_SPTYPE_ACTION04 2 2roc
13 PL_ANM_ATK02 2 4ssi

14
15 PL_ANM_ATK06 3 2roc
16 PL_ANM_ATK06 6 2roc
17 PL_ANM_ATK11 9 3hsm
18 PL_ANM_ATK11 10 3hsm
19 PL_ANM_SPTYPE_ACTION02 8 2akm

1A
1B PL_ANM_SKL02_ACT_1 3 1hkg
1C PL_ANM_SKL01_ACT_2 19 2hdn
1D PL_ANM_CHADASH_LOOP 2 1akm
1E PL_ANM_DMG_SMASH_UP 2 1cmn
1F PL_ANM_PRJ_DL 2 1fir
20 PL_ANM_CHADASH_BACK_LOOP 5 1akm
21 PL_ANM_CHADASH_BACK_LOOP 2 1akm
22 PL_ANM_ATK_FAR00 2 1fir
23 PL_ANM_ATK00 12 1akm
24 PL_ANM_ATK05 12 1akm
25 PL_ANM_CHADASH_BACK_LOOP 3 1akm
26 PL_ANM_ATK_FAR00 13 1fir
27 PL_ANM_CHADASH_BACK_LOOP 4 1akm
28 PL_ANM_ATK08 11 1hnt
29 PL_ANM_ATK04 8 1akm
2A PL_ANM_ATK04 12 1akm
2B PL_ANM_ATK01 8 1akm
2C PL_ANM_ATK00 2 1akm
2D PL_ANM_ATK00 3 1akm
2E PL_ANM_ATK10 2 1hak
2F PL_ANM_ATK_AIR01 1 1fir
30 PL_ANM_ATK_AIR00 1 1fir
31 PL_ANM_ATK_FAR00 2 1akm
32 PL_ANM_ATK_AIR00 2 1krs

33
34 PL_ANM_ATK_AIR03 2 3kks
35 PL_ANM_SKL01_ACT_1 1 4ssi
36 PL_ANM_IMPACT_ATTACK_B_WOMAN 3 1cmn
37 PL_ANM_ATK_FAR00 2 2kbt
38 PL_ANM_ATK00 4 1akm
39 PL_ANM_THROW_SUCCESS_ATTACKER 5 2jug
3A PL_ANM_ATK05 3 1fir

3B
3C
3D
3E PL_ANM_ATK_GUARD_IMP 1 1fir
3F PL_ANM_SPSKILL_1_END 5 2akm
40 PL_ANM_SPSKILL_1_END 1 2akm
41 PL_ANM_SKL01_ACT_1 1 2rkg
42 PL_ANM_SKL01_ACT_1 2 2rkg
43 PL_ANM_SPTYPE_ACTION04 10 2rkg
44 PL_ANM_SPTYPE_ACTION04 2 2rkg
45 PL_ANM_THROW_SUCCESS_ATTACKER 5 3obt
46 PL_ANM_THROW_SUCCESS_ATTACKER 2 3obt
47 PL_ANM_ATK05 1 1fir
48 PL_ANM_ATK05 6 1fir
49 PL_ANM_THROW_SUCCESS_ATTACKER 3 1fir
4A PL_ANM_THROW_SUCCESS_ATTACKER 1 1fir
4B PL_ANM_ATK07 3 1fir
4C PL_ANM_ATK_GUARD_IMP 14 2tob
4D
4E PL_ANM_ATK04 8 2itc
4F PL_ANM_ATK_AIR05 2 1roc
50 PL_ANM_SPSKILL_1_DEMO_ATK 10 1fir
51 PL_ANM_SPSKILL_1_CUTIN_NC 2 2cyb
52 PL_ANM_SPSKILL_1_END 5 2cyb
53 PL_ANM_ATK06 2 2gar
54 PL_ANM_ATK06 33 2gar

55
56
57 PL_ANM_ATK00 4 1fir

58
59 PL_ANM_SKL01_ACT_2 6 2guy
5A PL_ANM_SKL01_ACT_2 11 2guy
5B PL_ANM_ATK_FAR00 7 2nrx
5C
5D PL_ANM_ATK_FAR00 8 2nrx
5E PL_ANM_S_ATK_AIR00 7 2gar
5F PL_ANM_S_ATK_AIR00 8 2gar

60
61
62
63
64
65
66
67
68
69
6A PL_ANM_SPTYPE_ACTION04 27 2dnz
6B PL_ANM_SPTYPE_ACTION04 26 2dnz
6C PL_ANM_SPTYPE_ACTION01 4 2hdn
6D PL_ANM_SPTYPE_ACTION01 5 2hdn
6E PL_ANM_SPTYPE_ACTION01 6 2hnt
6F PL_ANM_SKL01_ACT_1 5 2kzu
70 PL_ANM_SKL01_ACT_1 6 2kzu
71 PL_ANM_SPTYPE_ACTION01 4 2pea
72 PL_ANM_AWA_CUTIN2 2 2sgt
73 PL_ANM_SKL01_ACT_1 2 2kkx
74
75 PL_ANM_SPTYPE_ACTION01 2 2gav
76 PL_ANM_SKL01_DEMO_DMG_1 1 2kks
77 PL_ANM_ATK05 13 1akm
78 PL_ANM_SPSKILL_1_DEMO_ATK 11 1fir
79 PL_ANM_SPSKILL_1_DEMO_ATK 11 3hnz
7A PL_ANM_BOSS_ACT_36 2 bmnk

7B
7C PL_ANM_ATK06 10 2itc
7D
7E PL_ANM_ATK20 2 1nrt
7F PL_ANM_THROW_SUCCESS_ATTACKER 3 2kbt
80 PL_ANM_ATK05 2 1fir
81 PL_ANM_ATK_GUARD_IMP 5 1fir

82
83 PL_ANM_SPSKILL_1_DEMO_ATK 1 1fir
84 PL_ANM_ATK05 7 1fir
85 PL_ANM_ATK02 1 2jug
86 PL_ANM_ATK05 8 1fir
87 PL_ANM_ATK_AIR00 2 1kib
88 PL_ANM_ATK_FAR00 1 1nrt
89 PL_ANM_S_ATK_AIR04 3 1krs
8A PL_ANM_THROW_SUCCESS_ATTACKER 5 1fir

8B
8C PL_ANM_SKL01_DEMO_ATK_1 17 1kib
8D PL_ANM_IMPACT_ATTACK_B_WOMAN 2 1cmn
8E PL_ANM_PAIRSPSKL_CUTIN1_NC 1 1skr

8F
90 PL_ANM_SPSKILL_1_DEMO_DMG 1 1fir

91
92
93
94 PL_ANM_ATK07 18 2nrt
95 PL_ANM_ATK10 1 5obt
96 PL_ANM_SPSKILL_1_CUTIN_NC 1 1fir
97 PL_ANM_ATK01 10 1fir
98 PL_ANM_ATK01 11 1fir
99 PL_ANM_SPSKILL_1_DEMO_DMG 2 1fir

9A
9B PL_ANM_SKL01_ACT_2 5 4mnr
9C PL_ANM_ATK08 8 1fir
9D PL_ANM_ATK08 5 1fir

9E
9F PL_ANM_S_ATK_AIR02 19 5obt
A0 PL_ANM_PRJ_LAND 1 1fir
A1 PL_ANM_PRJ_CHA_LAND 1 1fir
A2 PL_ANM_ITEM_LAND 1 1fir
A3 PL_ANM_ATK_FAR00 6 1fir
A4 PL_ANM_ATK18 5 1hak
A5 PL_ANM_SKL01_ACT_2 4 1akm
A6 PL_ANM_SKL01_ACT_2 5 1akm
A7 PL_ANM_ATK18 2 1hak
A8 PL_ANM_ATK18 12 1hak
A9 PL_ANM_SKL01_ACT_2 2 2fou
AA PL_ANM_ATK08 5 1kib
AB PL_ANM_ATK02 2 2par
AC PL_ANM_ATK02 9 2par
AD PL_ANM_ATK17 9 1kib
AE PL_ANM_ATK17 10 1kib
AF PL_ANM_ATK17 11 1kib
B0 PL_ANM_AWA_CUTIN 1 1fir
B1 PL_ANM_SPSKILL_1_DEMO_ATK 12 1fir
B2 PL_ANM_AWA_CUTIN 2 2hnt
B3 PL_ANM_ATK06 10 3mdr_2
B4 PL_ANM_THROW_SUCCESS_ATTACKER 6 3ksn
B5 PL_ANM_THROW_SUCCESS_ATTACKER 4 3ksn
B6 PL_ANM_AWA_CUTIN2 2 1fir
B7 PL_ANM_ATK22 2 1hkg
B8 PL_ANM_ATK22 5 1hkg
B9 PL_ANM_ATK_FAR00 18 2itc
BA PL_ANM_ATK_FAR00 5 2itc
BB PL_ANM_ATK_FAR00 1 2gar
BC PL_ANM_ATK_FAR00 2 2gar
BD PL_ANM_THROW_SUCCESS_ATTACKER 10 1sin
BE PL_ANM_THROW_SUCCESS_VICTIM 2 1sin
BF PL_ANM_ATK01 1 2gar
C0 PL_ANM_ATK01 2 2gar
C1 PL_ANM_SKL01_ACT_1 12 1fir
C2 PL_ANM_SKL01_ACT_1 14 1fir
C3 PL_ANM_SPSKILL_2_START 5 2gav
C4 PL_ANM_SPSKILL_2_START 7 2gav
C5 PL_ANM_SKL01_ACT_1 13 1fir
C6 PL_ANM_SPTYPE_ACTION01 7 2jry
C7 PL_ANM_SPTYPE_ACTION01 9 2jry
C8 PL_ANM_SPSKILL_1_START 17 2kzu
C9 PL_ANM_SPSKILL_1_START 28 2kzu

CA
CB
CC PL_ANM_ATK_FAR00 3 1gar
CD PL_ANM_ATK_FAR00 11 1ten
CE PL_ANM_SPSKILL_1_START 7 2orc
CF PL_ANM_SPSKILL_3_START 8 2itc

D0
D1 PL_ANM_CHADASH_LOOP 1 1akm
D2 PL_ANM_ATK00 8 1akm
D3 PL_ANM_ATK00 6 1fir
D4 PL_ANM_S_ATK_INT01 5 1gar
D5 PL_ANM_S_ATK_INT00 2 1gar
D6 PL_ANM_S_ATK_INT00 3 1gar
D7 PL_ANM_SKL01_ACT_2 10 1kmm
D8 PL_ANM_SKL01_ACT_2 11 1kmm
D9 PL_ANM_ATK_GUARD_IMP 5 2ddr
DA PL_ANM_ATK_GUARD_IMP 7 2ddr
DB PL_ANM_ATK_FAR00 16 1fir
DC PL_ANM_ATK03 5 2kzu
DD PL_ANM_ATK04 12 2kzu
DE PL_ANM_SKL03_ACT_3 6 1tyo
DF PL_ANM_THROW_SUCCESS_ATTACKER 3 1hnt
E0 PL_ANM_THROW_SUCCESS_ATTACKER 2 1fir
E1 PL_ANM_SKL02_DEMO_ATK_1 1 1gar
E2 PL_ANM_ATK05 8 2itc
E3 PL_ANM_ATK05 9 2itc
E4 PL_ANM_ATK05 10 2itc
E5 PL_ANM_SPSKILL_1_START 1 2guy
E6 PL_ANM_SPTYPE_ACTION03 3 2fou
E7 PL_ANM_AWA_CUTIN 2 2itc
E8 PL_ANM_FACE_NUT 1 2roc

E9
EA
EB PL_ANM_ATK08 7 1fir
EC PL_ANM_ATK08 6 1fir
ED PL_ANM_SPSKILL_1_DEMO_ATK 4 1ssk
EE PL_ANM_SPSKILL_1_START 1 2kib
EF PL_ANM_ATK10 3 1hak
F0 PL_ANM_ATK04 10 2krs
F1 PL_ANM_THROW_SUCCESS_ATTACKER 4 1fir
F2 PL_ANM_ATK00 13 1akm
F3 PL_ANM_SKL01_ACT_2 1 1akm
F4 PL_ANM_SPSKILL_1_DEMO_ATK 9 1fir
F5 PL_ANM_ATK_AIR03 2 1sec
F6 PL_ANM_PRJ_CHA_LAND 2 5nrt
F7 PL_ANM_NUT 2 5nrt
F8 PL_ANM_PAIRSPSKL_ACTION1_9 5 5nrt
F9 PL_ANM_PAIRSPSKL_CUTIN 1 5nrt

FA
FB PL_ANM_ATK_FAR00 2 5mdr
FC PL_ANM_ATK01 11 5mdr
FD PL_ANM_ATK_FAR00 3 5mdr

FE
FF PL_ANM_ATK00 11 1fir
00 01 PL_ANM_ATK00 7 1fir
01 01 PL_ANM_ATK00 8 1fir
02 01 PL_ANM_ATK07 11 1hkg
03 01 PL_ANM_ATK06 17 2gar
04 01 PL_ANM_ATK06 28 2gar
05 01 PL_ANM_ATK00 3 5obt
06 01 PL_ANM_ATK00 4 5obt

07 01
08 01
09 01
0A 01
0B 01
0C 01
0D 01
0E 01
0F 01
10 01
11 01
12 01
13 01 PL_ANM_SKL01_ACT_11 8 2kkx
14 01 PL_ANM_ATK10 4 2skr
15 01 PL_ANM_ATK10 3 2skr
16 01 PL_ANM_SPSKILL_2_DEMO_ATK05 1 3kks
17 01 PL_ANM_SKL02_ACT_3 3 1ssk
18 01 PL_ANM_SKL01_ACT_1 4 1hak
19 01 PL_ANM_SKL02_ACT_1 1 1nrt

1A 01
1B 01
1C 01
1D 01
1E 01

1F 01
20 01 PL_ANM_ATK00 17 tyyp
EXE Name
ME_SPSKILL_END_MOVE
ME_SPSKILL_END_MOVE2
ME_SPSKILL_START_MOVE_BASE_DEF
ME_SET_SKILL_LOOP_TIME
ME_ENABLE_ATTACK_PRIORITY
ME_DISABLE_ATTACK_PRIORITY
ME_ENABLE_ATTACK_PRIORITY_COMMON
ME_DISABLE_ATTACK_PRIORITY_COMMON
ME_SKILL_DAMAGE_RATE
ME_THROUGH_NORMAL_ATTACK_ON
ME_THROUGH_NORMAL_ATTACK_OFF
ME_KAWARIMI_DISTANCE_SET
ME_KAWARIMI_DISTANCE_RESET
ME_SET_AWAKE_CONDITION
ME_SPSKILL_CUTIN_FRAME
ME_NOT_USE_HIT_STOP
ME_USE_HIT_STOP
ME_SET_DODGE_OFFSET
ME_ADD_CONNECTED_MOTION1
ME_ADD_CONNECTED_MOTION2
ME_ADD_CONNECTED_MOTION3
ME_ENEMY_MOTION_SLOW_START
ME_ENEMY_MOTION_SLOW_END
ME_ENEMY_MOTION_AFTERHIT_SLOW_START
ME_ENEMY_MOTION_AFTERHIT_SLOW_END
ME_SPTYPE_ACT_CANCEL_ON
ME_SPTYPE_ACT_CANCEL_OFF
ME_SKILL_CANCEL_START
ME_SKILL_CANCEL_END
ME_FLOATING_ON
ME_FLOATING_OFF
ME_CIR_ACCEL_SET
ME_JUMPVEL_SET
ME_FWDVELOCITY_SET
ME_FWDVELOCITY_SET_INTERP
ME_CIR_VELOCITY_SET
ME_WARP_AROUND_ENEMY
ME_GRAVITY_SET
ME_VELOCITY_RESET
ME_GRAVITY_RESET
ME_VERTICAL_VELOCITY_RESET
ME_FLIGHT_BEGIN
ME_FLIGHT_END
ME_HOMING_SET
ME_WARP_AROUND_ENEMY_RESERVE
ME_WARP_AROUND_ENEMY_EXEC
ME_ATK_SIDE_MOVE
ME_ATK_AIR_HOMING_ON
ME_ATK_AIR_HOMING_OFF
ME_HOMING_MOVE_BEGIN
ME_HOMING_AIR
ME_COMBO_MOVEFORWARD_INIT_ON
ME_COMBO_MOVEFORWARD_INIT_OFF
ME_CIR_VELOCITY_SET2
ME_ENTRY_EFF_IMPACTLAND
ME_ENTRY_EFF_INOUT_LAND
ME_ENTRY_EFF_CTG
ME_ENTRY_EFF_CTG_SYNC
ME_ENTRY_EFF_CTG_GROUND
ME_ENABLE_DRAW_BODYEFF
ME_DISABLE_DRAW_BODYEFF
ME_DESTROY_EFF
ME_THROW_EFFECT
ME_FOOT_CHAKRA_EFF_ON
ME_FOOT_CHAKRA_EFF_OFF
ME_ENABLE_DRAW_AWAAURA
ME_DISABLE_DRAW_AWAAURA
ME_ENABLE_DRAW_BODYSKILLEFF
ME_DISABLE_DRAW_BODYSKILLEFF
ME_ENABLE_ENEMY_DRAW_AWAAURA
ME_DISABLE_ENEMY_DRAW_AWAAURA
ME_ANMCAMERA_ON
ME_ANMCAMERA_OFF
ME_ANMCAMERA_REVERSE_ON
ME_ANMCAMERA_REVERSE_OFF
ME_SHAKE_CAMERA
ME_SHAKE_CAMERA_VERTICAL
ME_SHAKE_CAMERA_HORIZONTAL
ME_COMBOCAMERA_ON
ME_COMBOCAMERA_OFF
ME_RESET_CAMERA
ME_CAMERA_LOOKAT_SET
ME_CAMERA_LOOKAT_RESET
ME_CORRECT_CAMERA_DIST
ME_CORRECT_CAMERA_DIST_RESET
ME_CHANGE_HUGEAWAKE2_FARCAMERA
ME_CAMERA_LOOKAT_SET_HUGEAWAKE2
ME_SHAKE_CAMERA_NUM
ME_CAMERARESET_CANCEL_BY_SKILL
ME_ATK_HIT_CAM_QUAKE_ON
ME_ATK_HIT_CAM_QUAKE_OFF
ME_BUNSHIN_ENTRY
ME_BUNSHIN_ENTRY_AT_ENEMY
ME_BUNSHIN_POSITION
ME_BUNSHIN_ATKHIT_ON
ME_BUNSHIN_ATKHIT_OFF
ME_AWAKE2_ATKMARKER_ON
ME_AWAKE2_ATKMARKER_OFF
ME_AWAKE2_AIM_ON
ME_AWAKE2_AIM_OFF
ME_AWAKE3_AIMRESET
ME_AWAKE2_AIM_PARAM
ME_AWAKE3_AIM_ADDOBJECT
ME_CHANGE_HUGEAWAKE2_MIDDLECAMERA
ME_CHANGE_HUGEAWAKE2_MIDDLECAMERA_OFF
ME_CHANGE_HUGEAWAKE2_FARCAMERA_OFF
ME_2DNZ_AWAKE2_SUICIDE
ME_2DNZ_AWAKE2_DODGE
ME_2HDN_AWAKE2_R1_ATK_COUNT_SET
ME_2HDN_AWAKE2_R1_SET_CURSE_MARKER
ME_2HNT_AWAKE2_SET_SKILL_COST
ME_AWAKE2_ROT_CTRL_START
ME_AWAKE2_ROT_CTRL_END
ME_AWAKE2_SET_CHAKRA_DRAIN
ME_SET_AWAKE2_CONDITION
ME_1P2P_DIST_CHECK
ME_3HSM_AWAKE2_ENTRY_WOODDRAGON
ME_3GAR_AWAKE2_L1_AGRD_COUNT_SET
ME_DOWN_LOOP_ENEMY
ME_ACT_FALL
ME_ENEMY_SET_ACTION
ME_ADD_CONDITION_PARAM
ME_DAMAGE_TO_YOURSELF
ME_DOWN_ENEMY_AT_FOOTPOS
ME_ENEMY_MOVE_SELF
ME_ENEMY_MOVE_ENEMY_FOOTPOS
ME_MOVE_CORRECT_T0_POS
ME_SET_ENEMY_POS_DIRC_BY_ANM
ME_ENEMY_MOVE_SELF_COORD
ME_ATK_HIT_HEIGHT
ME_DAMAGE_VALUE_SET
ME_DAMAGE_VALUE_SET_SPSKILL
ME_COMBO_DIRECTION_BEGIN
ME_COMBO_DIRECTION_BEGIN_NOLOCK
ME_COMBO_DIRECTION_END
ME_ATK_HOMING_ON
ME_ATK_HOMING_OFF
ME_ATK_HOMING_ALLRANGE
ME_DAMAGE_SET_DIRECT
ME_DAMAGE_SET_DIRECT_BOTH
ME_ADD_COMBO_COUNTER
ME_SE_ON_CTG
ME_SE_ON_ID
ME_THROW_VOICE1
ME_VOICE
ME_VOICE_ON_ID
ME_VOICE_ON_ID_NO_AWAKE_ONLY
ME_VOICE_ON_ID_AWAKE_ONLY
ME_DISABLE_ATTACK_VOICE
ME_DISABLE_COMBO_LAST_SE
ME_SET_CAPTION
ME_JOIN_SUPPORT_START
ME_JOIN_SUPPORT_END
ME_PAD_VIBRATION
ME_ENTRY_DUMMY_SKILL_N
ME_ENTRY_DUMMY_SKILL_N_SYNC
ME_ENEMY_CTRL_ON
ME_ENEMY_CTRL_OFF
ME_STIFF_SET
ME_ANM_SPEED_SET
ME_ENTRY_PROJECTILE
ME_ENTRY_CHAKRA_PROJECTILE
ME_ENTRY_ITEM
ME_ENTRY_COMBO_SKILL_N
ME_ENTRY_COMBO_SKILL_N_COORD
ME_ENTRY_SKILL_ANY
ME_ENTRY_SKILL_ANY_COORD
ME_SKILL_CMB_ON
ME_SKILL_CMB_OFF
ME_INPUT_CHARGE
ME_PARTNER_ORDER
ME_WIRE_ON
ME_WIRE_OFF
ME_PARTNER_DRAW_OFF
ME_PARTNER_DRAW_ON
ME_PARTNER_REPLACE
ME_BG_DRAW_ON
ME_BG_DRAW_OFF
ME_BG_BRIGHT_SET
ME_BG_BRIGHT_RESET
ME_COLOR_FILTER_ON
ME_COLOR_FILTER_OFF
ME_CHANGE_AWAKE2STAGE
ME_BODHIT_ON
ME_BODHIT_OFF
ME_DMGHIT_ON
ME_DMGHIT_OFF
ME_ATEMI_ON
ME_ATEMI_OFF
ME_LANDHIT_BEGIN
ME_LANDHIT_END
ME_HIT_PRM_CORRECT_START
ME_HIT_PRM_CORRECT_END
ME_CAPCEL_ATKHIT1_ON
ME_CAPCEL_ATKHIT1_OFF
ME_CAPCEL_ATKHIT2_ON
ME_CAPCEL_ATKHIT2_OFF
ME_CAPCEL_ATKHIT_OBJECT
ME_CAPCEL_ATKHIT3_ON
ME_CAPCEL_ATKHIT3_OFF
ME_CAPCEL_ATKHIT4_ON
ME_CAPCEL_ATKHIT4_OFF
ME_CAPCEL_ATKHIT5_ON
ME_CAPCEL_ATKHIT5_OFF
ME_ATKHIT_OFFSET
ME_ATKHIT2_OFFSET
ME_ATKHIT3_OFFSET
ME_ATKHIT4_OFFSET
ME_ATKHIT5_OFFSET
ME_ATKHIT_ON
ME_ATKHIT_OFF
ME_ATKHIT2_ON
ME_ATKHIT2_OFF
ME_ATKHIT3_ON
ME_ATKHIT3_OFF
ME_ATKHIT4_ON
ME_ATKHIT4_OFF
ME_ATKHIT5_ON
ME_ATKHIT5_OFF
ME_ATK_HIT_SIZE
ME_DRAWOBJ_DISABLE
ME_DRAWOBJ_ENABLE
ME_SCALE_CHANGE
ME_GLARE_NORMAL
ME_GLARE_NEAR
ME_GLARE_ANIM
ME_FOG_CHANGE_BEGIN
ME_FOG_CHANGE_COLOR
ME_FOG_CHANGE_RESET
ME_SET_SUBSITUTION_KEY
ME_ADD_HEIGHT_PLAYER
ME_USE_CHANGE_TEXTURE
ME_FACE_SUBSTITUTION_PARAM
ME_ENABLE_AFTER_ATTACH_OBJ
ME_DISABLE_AFTER_ATTACH_OBJ
ME_ENEMY_DISP_ON
ME_ENEMY_DISP_OFF
ME_USE_ANM_LIGHT_DIRC_BEGIN
ME_USE_ANM_LIGHT_DIRC_END
ME_DAMAGEDIRC_SET
ME_DAMAGEDIRC_SET_COORD
ME_DAMAGEDIRC_SET_COORD_REV
ME_DISPDIRC_REVERSE
ME_LOOK_ENEMY
ME_ENEMY_DISPDIRC_REVERSE
ME_LOOK_TARGET_ENEMY
ME_GUDOUBALL_DRAW
ME_GUDOUBALL_DRAW_OFF
ME_GUDOUBALL_DRAW_ALL
ME_GUDOUBALL_DRAW_OFF_ALL
ME_GUDOUBALL_SET_DMY
ME_GUDOUBALL_SET_INTERPOLATION
ME_GUDOUBALL_SET_INTERPOLATION_ALL
ME_MOT_UPGRADE
ME_MOT_UPGRADE_CANCEL
ME_ATKHIT_OFF_INSTANT
ME_ATKHIT_OFFSET_END_ANM_RESET
ME_ATKHIT2_OFFSET_END_ANM_RESET
ME_ATKHIT3_OFFSET_END_ANM_RESET
ME_ATKHIT4_OFFSET_END_ANM_RESET
ME_ATKHIT5_OFFSET_END_ANM_RESET
ME_GUDOUBALL_RATE_RANDOM
ME_GUDOUBALL_MAX_RATE
ME_FINISH_FRONT_DIRECTION
ME_SMASH_HIT_ON
ME_SMASH_HIT_OFF
ME_SMASH_HIT_OFF_INSTANT
ME_SMASH_HIT_OFFSET
ME_CREATE_DECAL
ME_CREATE_DECAL_LOOP
ME_MINI_KTY_SET_DMY
ME_MINI_KTY_SET_INTERPOLATION
ME_MINI_KTY_SET_INTERPOLATION_ALL
ME_MINI_KTY_RATE_RANDOM
ME_MINI_KTY_MAX_RATE
ME_DELETE_SKILL
ME_MOTION_BLUR_ON
ME_MOTION_BLUR_OFF
ME_CROSS_FADE_START
ME_ENTRY_ADD_THNDER_EFF
ME_ENTRY_ADD_WATER_EFF
ME_ENTRY_EFFECT
ME_SINK_ENTRY
ME_SINK_SETPARAM
ME_SINK_TO_FLOAT
ME_SINK_FLOAT_SETSPEED
ME_SET_CAPTION_AND_VOICE
ME_GUDOUBALL_OPACITY_CTRL
ME_FINISH_5TYY_WHISTLE

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