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Digital Literatures

This document discusses several genres of digital literature including hypertext fiction, network fiction, interactive fiction, locative narratives, codework, and flash poems. Hypertext fiction uses linking structures and was an early form of electronic literature. Network fiction combines multiple media like audio and video in networked structures. Interactive fiction has more game elements and explores the role of the user. Locative narratives use location-specific stories keyed to technologies like GPS. Codework hybridizes language and code, while generative art uses algorithms to transform relationships between reader and writer. Flash poems incorporate programming in sequential screens that may or may not be interactive.
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100% found this document useful (1 vote)
88 views2 pages

Digital Literatures

This document discusses several genres of digital literature including hypertext fiction, network fiction, interactive fiction, locative narratives, codework, and flash poems. Hypertext fiction uses linking structures and was an early form of electronic literature. Network fiction combines multiple media like audio and video in networked structures. Interactive fiction has more game elements and explores the role of the user. Locative narratives use location-specific stories keyed to technologies like GPS. Codework hybridizes language and code, while generative art uses algorithms to transform relationships between reader and writer. Flash poems incorporate programming in sequential screens that may or may not be interactive.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Digital Literatures

Hypertext fiction

• characterized by linking structures (afternoon, a story by Michael Joyce; Patchwork Girl by Virginia
Shelley)

• earliest form of electronic literature

Network Fiction

• diversified forms of hypertext fiction, such as narratives that emerge from data repositories (Twelve
Blue by Michael Joyce)

• combines other media forms, like audio and video, in a networked structure (These Waves of Girls by
Caitlin Fisher)

• defined by David Ciccoricco as digital fiction that "makes use of hypertext technology in order to
create emergent and recombinatory narratives."

Interactive Fiction

• Has more game elements; varies in the amount of narrative components

• Inspired Nick Monfort to coin the term “interactor” to describe the combined reading/authoring role
of IF users

• Noted for innovative uses of convential literary devices (Savoir-Faire, by Emily Short, for example,
plays on the concept of literary metaphor, while All Roads, by Jon Ingold, encourages a self-referential
critique of the empowering nature of the hypertext environment.)

Locative Narratives

• The “next step” in the evolution of the hypertext narrative: from digitalized three-dimensional spaces
to actual ones

• A trendy variety of electronic literature, similar to email novels (popular in the 90s) and serial fictions
communicated though cell phone

• location-specific narratives that can be played as audio tapes or keyed to GPS technologies used by the
reader or listener (for example, The Missing Voice by Janet Cardiff is a “part urban guide, part fiction,
part film noir” audio tape that the user plays as he or she goes on a tour of London. Her Long Black Hair
takes listeners on a narrative journey through New York’s Central Park.)

"Codework"

Perl Poetry

• A natural language is hybridized with programming expressions; in its purest form, executable code

• Two addresses: human readers and machines

• “Broken code” pieces are more common; they contain literary devices associated with the print form,
such as puns, parallel structures, neologisms (check out to Perplexia by Talan Memmott)

Generative Art

• Uses an algorithm to create and re-create text and/or visual components

• Draws attention to the transformation of temporal and logical relationships between reader and writer
in digital space (Regime Change by Noah Wardrip-Fruin; On Lionel Kearns by Jim Andrews)

Flash poem

Still from a flash poem

• Another creative approach to literature that incorporates programming languages and functions

• Sequential screens that generally progress without interactivity (although poems that GO offers a fun
selection of interactive pieces. The Dreamlife of Letters by Brian Kim Stefans is a non-interactive Flash
poem.)

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