Stop Animation Design Folio
Stop Animation Design Folio
Stop Animation Design Folio
Design Folio
Essential Question:
How can we tell a story without using
words?
Name: Class:
PROJECT BASICS.........................................................................................................3
THE TASK..........................................................................................................................................3
AREAS OF INTERACTION (AOI)...................................................................................................................3
AIMS:.............................................................................................................................................3
DESIGN TECHNOLOGY OBJECTIVES ..............................................................................................................4
AREAS OF INTERACTION ...............................................................................................................4
ASSESSMENT ................................................................................................................................5
FINAL ASSIGNMENT REQUIREMENTS..............................................................................................5
TASK ........................................................................................................................7
REQUIRED BLOGS/ASSIGNMENTS.................................................................................8
PROCESS JOURNAL...................................................................................................15
DESIGN JUSTIFICATION.............................................................................................15
VIDEO PRODUCTION STORYBOARD............................................................................16
WINDOWS MOVIE MAKER 2 ......................................................................................19
INTRODUCTION ...................................................................................................................................19
OVERVIEW .......................................................................................................................................19
INTERFACE .......................................................................................................................................20
Menus .....................................................................................................................................20
Timeline/Storyboard ................................................................................................................20
Movie Tasks, Collections, and Monitor .....................................................................................21
Movie Tasks Collections Monitor .............................................................................................21
SET-UP ...........................................................................................................................................23
IMPORT ...........................................................................................................................................24
To Import Video, Photographs, Audio or Music ........................................................................24
EDIT ..............................................................................................................................................26
Split .........................................................................................................................................26
Trim ........................................................................................................................................27
Undo/Redo and Delete ............................................................................................................28
Audio Adjustment ....................................................................................................................28
Effects .....................................................................................................................................31
Transitions ..............................................................................................................................32
Titles & Credits .......................................................................................................................33
Narration .................................................................................................................................34
SAVE .............................................................................................................................................36
...................................................................................................................................................37
IB LEARNER PROFILE ................................................................................................38
RUBRICS..................................................................................................................40
SCORING OVERVIEW.............................................................................................................................46
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 2
Project Basics
Title: Stop Animation
Grade 10 Design Technology (MYP Year 4) Project 2
Context: Working with a digital camera and photo editing software, you and a partner
will create a stop animation film that tells a story.
The Task
Working with a digital camera and photo editing software, you and a partner will
create a stop animation film that tells a story.
AIMS:
The aim of this unit is to allow students to:
• Demonstrate the design cycle from their own design brief (investigate, plan, create,
evaluate)
• Gain an understanding of the various media suitable to their task
• Work effectively with a group
• Develop skills working with a still images
• Create, incorporate and manipulate digital images
• Manage time & resources
• Critically evaluate own work
• Create a story and communicate it using a story board
The making of the stop motion film will involve all the stages of the Design
Cycle namely: -
Investigate, design, plan, creation and evaluation.
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Design Technology Objectives
At the end of this unit you will be able to
• Undertake various research tasks
• Gain an understanding of the various media suitable for the task
• To modify your designs as per the availability/non-availability of tools
and materials.
• Evaluate your designs according to the design specifications.
• Find out how your work can be improved?
• Assess and appraise your own work and others work
• Observe the safety rules while working with tools.
• Clearly document the sources of information used.
• Be able to convey your ideas effectively to others.
• Be able to work with different materials and tools
• To develop the skill of estimating the material and time required for the
completion of the project.
• To create a stop motion film
• Show self motivation in setting and meeting deadlines
AREAS OF INTERACTION
Approaches to learning
Organization Skills
Safe working practices in the class
Safe handling techniques of tools and materials
Human Ingenuity
How can we create a stop motion animation?
What impact does my animation have on the viewers?
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 4
ASSESSMENT
Criteria Addressed
Assessment Strategies:
PLAN ~ Written and graphic task contained within a design folio assessed against a rubric based
on MYP grade level criteria
Summative Assessment
The final Product – Successful completion of the project and submission of
individual design folder (all assignments will be submitted as Blogs).
Vocabulary
• stop motion (or frame-by-frame) animation is a general term for an
animation technique which makes a physically manipulated object appear to
move. The object is moved by extremely small amounts between individually
photographed frames, creating the illusion of movement when the series of
frames are played as a continuous sequence. Clay figures are often used in
stop motion animations, known as claymation, for their ease of repositioning.
• frame : one of a series of still transparent photographs on a strip of film used
in making movies
• animation: Animation is the rapid display of a sequence of images of 2-D
artwork or model positions in order to create an illusion of movement.
• persistence of vision : A visual phenomenon where an image is retained in
the eye for a short period of time, creating an illusion of continuous motion in
film and video.
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• Use of at least two objects in story
• Inclusion of credits and title slide
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 6
Task
Using the technique of stop animation, a digital camera and photo editing
software you will create an animation of a minimum of 2 minutes that tells a
story.
INVESTIGATE:
Do an analysis of other stop animation films *BEFORE writing your design brief
Brainstorm ideas for your story
Research stop animation
Complete an ongoing process journal of your steps in production
DESIGN:
PLAN:
Write a design brief (a short statement of intent) which indicates: end user,
purpose/function, theme and possibly material
Write a design specification – 6 or so justified points that will guide your design (your
mood board, end user statement, shop report and brief will help with this)
Create a detailed timeline for the completion of the task
Choose a final story idea and design a story board
Complete an ongoing process journal of your steps in production
CREATE:
EVALUATE:
Have Fun!
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Required Blogs/Assignments
Blog Number
Reference
Criterion
and Due
Page
Description
Title/Assignment Date
Type
Eg:
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 8
shelf to be made from pine
must be able to support 4 kilograms
to have a varnished finish
must have a width of 220mm
2.5 – Process Who are you working with for this project? What
Journal #1 initial ideas do you have the execution of this
project?
2.6 – Brainstorm Work with your partner to begin to develop your In Class
storyline. What ideas do you have for the movie?
B
Each partner should develop at least one
possible story idea.
Story Board Design the storyboard for your film. You do not In Class
have to recreate every frame but you do need to
C
communicate the overall story idea through the
use of a storyboard.
Shooting Day You and your partner will have today to shoot all
our pictures! It is imperative that all your
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pictures are shot at the same time! Use today
wisely. . .
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 10
Editing Day Use today to edit your animated film. Ensure the
E 14
film meets the specifications outlined in the task.
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Stop Animation Investigation
Copy and Paste the following questions into your blog. Use the given links to answer the
questions.
http://en.wikipedia.org/wiki/Stop_motion
http://www.wikihow.com/Create-a-Stop-Motion-Animation
http://library.thinkquest.org/22316/home.html
5. Describe the steps you need to follow in order to create a stop animation film.
Watch both of the Stop Motion Animation films posted below and answer the following
questions:
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Writing a design brief and specification:
Design Brief: This is generally a brief statement of intent which might include some or all
of the following points:
the theme you are following or what you intend making (brief can be ‘open’ or ‘closed’)
who it is for – the end user or target audience
what is the function or purpose of what is being made
where it is to be used
manufacturing technique
eg: I am going to make a soft toy on an Australian theme. This could be for tourists to buy
when leaving Australia as a souvenir of their holiday. It will be made from fur/felt or similar and
be suitable for indoor use/ornamentation.
Design Specification: A list of points/statements that are required in/of the product. Design
Specifications guide the design process; manufacturing specifications guide the
manufacturing process.
Eg:
At the completion of the unit you will be assessed on your ability to evaluate your chosen design
against your Design Specification. This will be assessed using Criterion B – Design.
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 13
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 14
Process Journal
You will be asked to maintain a record of your process towards the completion of this
project in a Process Journal. Each process journal entry will be recorded as a Blog; the
specific topic for each entry is listed in the overall timeline.
Design Justification
Which design did you and your team decide to use for the game? Why did you choose
that particular design?
Your response for this blog will be assessed using Criteria B – Design.
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 15
against the design
specification.
Overall Story:
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 16
Video Production Storyboard
Objects: Shot Description:
Overall Story:
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Overall Story:
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Introduction to
To begin, this tutorial will provide a general overview of MM2 functions, settings, and tools.
Next, with the aid of graphics from MM2 interface, a brief explanation of how to capture or
import video, pictures, audio or music into the program will be defined. In addition, you will
also learn how to edit your movie, add effects and transitions, title and credits, or how to
add narration. Last, you will learn how and in what formats to save your movie and will be
provided with some options for selecting DVD burning software.
Overview
The process of creating a movie or a slide-show in MM2 consists of importing media such as
video, pictures, audio, or music into the program and then manipulating these same
elements to create a specific product. The interface is designed to provide visual access
and management of imported elements in the collections pane. Items from this area can be
dragged into either a storyboard or timeline window and then edited. From the monitor
window, changes or additions made to the project can be sampled through playback. Once
the desired effect has been achieved the combined project can be saved to the computer,
to a CD, or sent to e-mail, to the web, or a DV (digital video) camera.
Below is an image of the Windows Movie Maker interface—components of this interface are
detailed in the following sections.
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Interface
Menus
The menus in MM2 give access to important program functions. Below is a graphic of the
six dropdown menus for file, edit, view, tools, clip, and play. In MM2, access to most
program functions can be reached through more than one location.
Timeline/Storyboard
In MM2, the storyboard and timeline windows are utilized for controlling placement of
media. From the timeline window, all of a project’s elements can be viewed in its
respective tracks along a linear (from left to right) layout. By selecting the plus (+) or
minus (-) magnifying glass at the upper left of the timeline window, a project can be
viewed from its extended length in minute increments or narrowly focused down to
tenths of a second. The project can be played by clicking on play/stop buttons. To narrate
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 20
a timeline, click on the microphone icon and to adjust volume, click on the volume
control. To toggle between views, click “Show Storyboard” or “Show Timeline.”
Below is a graphic of MM2’s interface including the Movie Tasks pane, the Collection
pane, and Monitor window. First, the Movie Tasks pane provides an access point to
capture video, edit your movie, and save your movie, as well as providing movie making
tips. The links in the pane are fairly intuitive and follow, from top to bottom, the basic
outline of the movie making process from start to finish. Next, the Collections pane
provides a thumbnail view of videos, pictures, and even music that have been imported
into MM2 for use on your movie project. From the Collections pane you select and drag
clips into the storyboard or timeline to create a movie. As will be discussed later, clips can
be manipulated to create a desired effect. Last, in the Monitor window you can test or
preview your movie. From the function buttons at the bottom of the window (also along
the top of the timeline/storyboard) you can play, stop, forward, or rewind your movie (or
manually use the seek slider), split a clip or capture a still image from video (Figure 1).
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Figure 1
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Set-up
Before beginning any project, it is important to establish and set a number of program
options, as well as save your project.
Step 1: Select the Tools menu from the menu bar at the top of the interface.
Step 3: From the Options window, select the General tab (Figure 2) and modify options
accordingly. In the Default author box you may enter your name. You may also
wish to designate the location where the computer stores a backup of your project.
In the Save AutoRecover box you are given the option of having your project
backed-up anywhere between one and sixty minutes. The program defaults to ten
minutes; you may change this according to preference. Note: As a video editing
program can consume a lot of computer processing power and is susceptible to
“crashing,” it is always important to manually save your project often.
Step 4: From the Options window, select the Advanced tab (Figure 3) and modify options
accordingly. The picture duration and transition duration settings specify how long
(in seconds) a picture or transition will last. This setting will be applied to the entire
project. The editing section of this tutorial will show how to manipulate these
settings on an individual frame-by-frame basis.
Step 5: From the same advanced tab, the video properties settings default to NTSC
format and a 4:3 aspect ratio.
Step 6: Now, before beginning, select file in the upper left-hand corner of the MM2
interface and select save project. In the save in box select a folder, give your
project a file name, and then select save. If you are at home, the default location
for saved movies is to My Videos folder. Simply give your project a file name, and
then select save.
Note: If you are unsure about what settings to select, simply use the MM2 default
settings.
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Figure 2 Figure 3
Import
To begin building your movie or slideshow project you must first import your video,
picture, audio or music files into MM2. To do so, follow the steps below:
Step 2: From the Import File window (Figure 5), choose the desired directory and files,
click Import, and the files will be inserted into your MM2 Collections pane.
Note: MM2 will allow you to import the following file formats:
Audio files: .aif, .aifc, .aiff .asf, .au, .mp2, .mp3, .mpa, .snd, .wav and .wma
Picture files: .bmp, .dib, .emf, .gif, .jfif, .jpe, .jpeg, .jpg, .png, .tif, .tiff, and .wmf
Video files: .asf, .avi, .m1v, .mp2, .mp2v, .mpe, .mpeg, .mpg, .mpv2, .wm, and
.wmv
Step 3: You are now ready to begin the creation of your project.
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Figure 5
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Edit
Once you have imported video, music, or photographs into your collections, these items
can be dragged from the Collections pane into either the storyboard or timeline to begin
the creation of your project. Items can be adjusted or moved anywhere in the timeline or
storyboard accordingly. After you have positioned these elements where you want them
you can use MM2’s edit functions to manipulate your project.
Split
One of the most useful functions in MM2 is the option of splitting a clip, either to adjust
for effects or to remove undesirable elements. To split a clip, follow these steps:
Step 1: First, in the timeline window, move the blue vertical time marker over the
desired location to split (Figure 6).
Step 2: From the Clip menu at the top of the interface, select Split and the clip will
become two separate pieces (Figure 7). You can also split a clip in the Monitor
by selecting the Split icon at the lower right of the window.
Step 3: If you desire to delete one of the new portions, click on that portion
(highlighted in white) and either right click and select delete or press delete on
the keyboard.
Figure 6
Figure 7
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Trim
The Trim function serves as a manual length editing tool. In the timeline window, you can
manipulate the length (duration) of images, videos, audio or music. Trim works to
primarily reduce the length of videos, audio or music, but for images, trim can also be
used to extend or increase duration.
Step 2: Select the image, video, audio or music clip that you desire to manipulate.
Step 3: Place the arrowhead over the right end of the clip and a double red
arrowhead will appear (Figure 8). Click and drag to trim the clip (Figure 9).
Figure 8
Figure 9
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Undo/Redo and Delete
MM2 gives you the option of undoing and deleting actions. By clicking on the Undo or
Redo icons at the top of the interface you may remove or redo an action (Figure 10). By
selecting the arrow at the right of the icon you may undo or redo a desired amount of
actions. By right clicking on a transition or clip you can Cut, Copy, or Delete specific items
(Figure 11). In the timeline window, you can also select a set of clips or other elements to
delete by placing the arrowhead at a specific point and, while holding down the left
mouse key, draw a selection around your clips and then press delete.
Figure 10 Figure 11
Audio Adjustment
After inserting audio, MM2 provides a number of options for adjusting transitions
between music clips, adjusting the volume of a clip, and adjusting the audio
strength between video and music.
Step 1: Between the junction of two music clips, select the right clip, drag clip left
over preceding clip and release (Figure 12). This will create a transition
between the two clips, and as one clip ends the following clip will fade in.
Step 3: Select Clip menu, then Audio, and last, Volume (Figure 13).
Step 4: In the Audio Clip Volume window, move the slider left or right to
decrease or increase volume, then select OK (Figure 14).
Step 5: At the top left of the timeline or storyboard windows, select the volume icon
Step 6: In the Audio Levels window, move the slider left or right to decrease or
increase volume between video and music, then select OK (Figure 15).
Note: By splitting a clip you can adjust audio or music volume within a desired
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range. If you desire, you may also mute the audio from a video clip and allow
only music to play.
Figure 12
Figure 13
Figure 14
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Figure 15
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Effects
In MM2 you can add various effects to a project to enhance the outcome of your movie.
Some of MM2’s effects include; blurring, increasing or decreasing brightness, speeding
up or slowing down frames, rotating images or video clips, fading in or fading out, and
more (Figure 16).
Effects can be added to a project both in the storyboard and timeline windows. In the
timeline, effects can either be dragged into a specific track or by right clicking on a
desired image, selecting video effects (Figure 17), and then adding or removing desired
effects (Figure 18).
Step 1: From the Movie Tasks pane, under Edit Movie, select
View video effects.
Step 2: Choose the desired effect, select and drag into the
storyboard or timeline over the desired clips. On
individual clips in the timeline you can also right click on
a specific clip and add or remove effects. MM2 will allow
you to add up to six different (or the same) effects on
each clip.
Figure 16
Figure 17 Figure 18
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Transitions
MM2 offers sixty different video transitions (Figure 19). When applied, transitions provide
a unique way to smooth the exchange between clips in your project. To insert a
transition follow these steps:
Step 1: From the Movie Tasks pane, under Edit Movie, select View video transitions.
Step 2: Choose the desired transition, select and drag into storyboard between
desired clips (Figure 20).
Step 4: To change a transition you can either Undo the action, right click on the
transition in the Storyboard and select delete, or simply drag a new transition
over the old transition.
Figure 19 Figure 20
When using the Fade transition, you are also overlaying small segments of the beginning
and end of adjoining clips. This transition makes the video and audio overlap (Figure 21).
Stop Motion Animation. IB Design Technology Year 4. Ms. Tomlin & Mr. Wang Page 32
Figure 21
Titles & Credits
To add titles or credits to your movie or slide show MM2 provides a number of font and
animation options. To add text, perform the following steps:
Step 1: From the Movie Tasks pane, under Edit Movie, select Make titles or credits.
Step 2: Determine where you want to add a title and select that option (Figure 22).
Step 3: In the text box which appears, enter your desired text.
Step 4: At the bottom of the text box, MM2 provides options for changing text font style,
size, and color (Figure 23). Text animation can also be manipulated through
clicking on Change the title animation and selecting the desired options (Figure
24).
Step 5: As text additions are made, a sample of the changes can be seen in the Monitor.
When completed, select Done, add title to movie and the text will be added to the
timeline.
Figure 22 Figure 23
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Figure 24
Narration
To add an additional element to your movie or slide show, MM2 provides for recording
and inserting audio into the timeline. This process of narration can be accomplished by:
Step 1: Ensure that the microphone plug has been properly inserted into the
microphone outlet on the CPU or laptop.
Step 2: To narrate, either select the icon at the top Tools menu and then
Narrate Timeline or select the microphone left of the timeline (Figure 25).
Step 3: From the Narrate Timeline window, select Start Narration and the program will
begin recording. To stop the process simply select Stop Narration (Figure 26).
Step 4: Once stopped, you will be directed to save your narration. Give your
narration a name and select save.
Step 5: On the Narrate Timeline window, select Done and the audio will be inserted
into the Audio/Music track on the timeline. As with video, title, and photograph
elements, your created narration can also be moved or edited within the timeline.
Step 6: Click Play on the Monitor (or top left of the timeline/storyboard) and sample
your narration.
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Figure 25
Figure 26
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Save
Once you have completed your project, depending on what type of finished movie you
select (save to my computer, save to CD, etc), there are a number of options to choose
from. From this point some consideration must be given to the file size of your project, as
well as your intended media application. CDs typically hold up to 700 megabytes of data,
while standard DVDs can hold 4.7 gigabytes (double layer DVDs up to 8.5 gigabytes). On
average, one hour worth of imported video can consume 12 gigabytes (uncompressed) of
storage space. Windows Movie Maker has a list of twenty different settings for saving
your movie. Each setting has some combination of different bit rates, display sizes, and
frames per second. If you are planning on sending your project in email or to the web,
consider first the size of the project and the limitations of transmitting and opening large
files.
As a sample, follow the steps below to save your project to the computer:
Step 1: From the Movie Tasks pane, under Finish Movie, select Save to my computer
(Figure 27).
Step 2: In the Save Movie File window, under 1., enter a name for your completed
movie, and under 2., select the destination that the file will be saved.
Step 4: In the Movie Settings window, select Show more options and then Other settings
(Figure 28).
Step 5: From the drop down menu you are given the option of selecting one of the
settings. For this project, choose Video for Broadband (512 kbps).
Note: Some DVD burning software will not support the WMV file format. In such a
case, you must save your project as an AVI file.
Step 6: Once you have made your selection, select Next and the file will be saved
(Figures 34 & 35).
Step 7: Once you have saved your project as a finished movie, you will not be able to
make changes. You can, however, reopen your Windows Movie Maker project file,
makes additions or changes and then save the project again as a finished movie.
Figure 27
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Figure 28 Figure 29
Figure 30 Figure 31
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IB Learner Profile
The aim of all IB programmes is to develop internationally minded people who,
recognizing their common humanity and shared guardianship of the planet, help to create
a better and more peaceful world.
Inquirers They develop their natural curiosity. They acquire the skills necessary
to conduct inquiry and research and show independence in learning.
They actively enjoy learning and this love of learning will be sustained
throughout their lives.
Knowledgeabl They explore concepts, ideas and issues that have local and global
e significance. In so doing, they acquire in-depth knowledge and
develop understanding across a broad and balanced range of
disciplines.
Communicato They understand and express ideas and information confidently and
rs creatively in more than one language and in a variety of modes of
communication. They work effectively and willingly in collaboration
with others.
Principled They act with integrity and honesty, with a strong sense of fairness,
justice and respect for the dignity of the individual, groups and
communities. They take responsibility for their own actions and the
consequences that accompany them.
Open-minded They understand and appreciate their own cultures and personal
histories, and are open to the perspectives, values and traditions of
other individuals and communities. They are accustomed to seeking
and evaluating a range of point of view, and are willing to grow from
the experience.
Caring They show empathy, compassion and respect towards the needs and
feelings of others. They have a personal commitment to service, and
act to make a positive difference to the lives of others and to the
environment.
Risk-takers They approach unfamiliar situations and uncertainty with courage and
forethought, and have the independence of spirit to explore new
roles, ideas and strategies. They are brave and articulate in defending
their beliefs.
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RUBRICS
Criterion A – Investigate
Maximum: 6
Scoring
Criteria A: out
of 6
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RUBRICS
Criterion B – Design
Maximum: 6
Students are expected to generate several feasible designs that meet the design
specification and to evaluate these against the design specification.
Students are then expected to select one design, justify their choice and evaluate
this in detail against the design specification.
Scoring
Criteria B: out
of 6
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RUBRICS
Criterion C – Plan
Maximum: 6
Students are expected to evaluate the plan and justify any modifications to the
design.
Scoring
Criteria C: out
of 6
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RUBRICS
Criterion D – Create
Maximum: 6
Students will sometimes embark upon a very ambitious project, or they may
encounter unforeseen circumstances. In some circumstances a product/solution
that is incomplete or does not function fully can still achieve one of the levels
awarded for this criterion.
1–2 The student considers the plan and creates at least part
of a product/solution.
Scoring
Criteria D: out
of 6
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RUBRICS
Criterion E – Evaluate
Maximum: 6
Students are expected to evaluate their own performance at each stage of the
design cycle and to suggest ways in which their performance could be improved.
Scoring
Criteria E: out
of 6
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RUBRICS
Criterion F – Attitudes in Technology
Maximum: 6
By their very nature these qualities are difficult to quantify and assess, and
assessment should therefore take into account the context in which the unit of work
was undertaken.
Scoring
Criteria F: out
of 6
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Scoring Overview
1 0-5
2 6-9
3 10-15
4 16-21
5 22-26
6 27-31
7 32-36
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