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Hello Codi! - Explore MIT App Inventor PDF

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0% found this document useful (0 votes)
210 views4 pages

Hello Codi! - Explore MIT App Inventor PDF

Uploaded by

mario
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Hello Codi! | Explore MIT App Inventor http://appinventor.mit.edu/explore/ai2/hello-codi.

html

About ▾ News & Events ▾


Create
apps!
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Anyone Can Build Apps That Impact the World

(http://www.weibo.com/mitappinventor) (http://mp.weixin.qq.com
/s?__biz=MzAxODE1NTc1MQ==&mid=201968203&idx=1&
sn=01f8946b01a98b63e97e201a812dc844#rd)

Hello Codi!

Building your first app: HelloCodi


Now that you've set up your computer and device, and you've learned how the Designer and the Blocks Editor work, you are ready to build the
HelloCodi app. At this point, you should have the Designer or Blocks Editor open in your browser, and either an Android device or an Android
emulator connected to the Blocks Editor. (See Setup Instructions for App Inventor 2 if you do not have these things running.) Choose “Start a New
Project” from the Projects menu and name it HelloCodi.

HelloCodi: tap the bee, hear the bee buzz!


HelloCodi is a simple app that you can build in a very short time. You create a button that has a picture of Codi the bee on it, and then program the
button so that when it is clicked the phone will make a buzzing sound.

To build HelloCodi, you'll need an image file of Codi the bee. Download these files to your computer by clicking the following links. To download: after
clicking a link, right click on the image and select "Save As." Save the file onto your desktop or downloads folder, or anywhere that you can easily find
it later.

Code picture: codi.jpg (Right-click and Save)


Bee sound: Bee-Sound.mp3 (Right-click and Save)

Select components to design your app


The App Inventor Components are located on the
left hand side of the Designer Window under the
title Palette. Components are the basic elements
you use to make apps on the Android phone.
They're like the ingredients in a recipe. Some
components are very simple, like a Label
component, which just shows text on the screen,
or a Button component (#1 left) that you tap to
initiate an action.

Other components are more elaborate: a drawing


Canvas that can hold still images or animations,
an Accelerometer sensor that works like a Wii
controller and detects when you move or shake
the phone, components that send text messages,
components that play music and video,
components that get information from Web sites,
and so on.

To use a component in your app, you need to click and drag it onto the viewer in the middle of the Designer. When you add a component to the
Viewer (#1 below), it will also appear in the components list on the right hand side of the Viewer.

Components (#2 below) have adjustable properties. These properties change the way the component appears or behaves within the app. To view and
change the Properties of a component (#3 below), you must first select the desired component in your list of components.

Steps for selecting components and setting properties


HelloCodi will have a Button component that displays the image of the
bee you downloaded earlier. To accomplish this:

Step 1a. From the User Interface palette, drag and drop the Button
component to Screen1 (#1).

Step 1b.To give the button the image of the bee, in the Properties pane,
under Image, click on the text "None..." and click "Upload File..." (#2). A
window will pop up to let you choose the image file. Click "Browse" and
then navigate to the location of the codi.jpg file you downloaded earlier
(#3). Click the codi.jpg file, click "Open", and then click "OK".

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Step 2. Change the Button's Text property:


Delete "Text for Button1", leaving the Button's text property blank so that
there is no writing over the bee image.

Step 3. From the User Interface palette, drag and drop the Label component to the Viewer (#1), placing it below the picture of the bee. It will appear
under your list of components as Label1.

Under the Properties pane, change the

(2) Text property of Label1 to read "Touch the Bee". You'll see the text change in the Designer and on your device.
(3) FontSize to 30.
(4) BackgroundColor of Label1 by clicking on the box. You can change it to any color you like.
(5) TextColor to any color you like. (Note: if BackgroundColor and TextColor are the same, you will not be able to read your text!)

Here, the background color is set to aqua and the text color is set blue.

Step 4. Under Palette, click on the Media drawer and drag out a Sound component and place it in the Viewer (#1). Wherever you drop it, it will
appear in the area at the bottom of the Viewer marked Non-visible components. Under the Media pane, Click Upload File... (#2) Browse to the
location of the Bee-Sound.mp3 file that you downloaded earlier and upload it to this project (#3). Under the Properties pane, see that the Source
property currently says None.... Click the word None... to change the Sound1 component's Source to Bee-Sound.mp3 (#4).

Programming with the Blocks Editor


So far you have been arranging your app's screen and components in the Designer, which is in a web browser window. To start programming the
behavior of the app, you need to go to the Blocks Editor. Click the Blocks button in the upper right of your screen to go to the Blocks Editor.

Once you have the Blocks Editor in front of you, continue to the next step to start programming your app with blocks.

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Playing the Sound


Step 1. On the left side of the Blocks Editor,
click the Button1 drawer to open it. Drag and
drop the Button1.Click block in the work area
(the open area on the right).

Those mustard yellow blocks are called event


handler blocks. The event handler blocks
specifiy how the phone should respond to
certain events: a button has been pressed, the
phone is being shaken, the user is dragging
her finger over a canvas, etc.
when Button1.Click is an event handler.

Step 2a. Click the Sound1 drawer and drag


the Sound1.Play block and connect it to the
"do" section of the when Button1.Click block.
The blocks connect together like puzzle pieces
and you can hear a clicking sound when they
connect.

The purple
blocks are
called command blocks, which are placed in the body of event handlers.
When an event handler is executed, it runs the sequence of commands in
its body. A command is a block that specifies an action to be performed
(e.g., playing sound) when the event (e.g., pressing Button1) is triggered.

Your blocks should look like this at this point:

Now you can see that the command block is in the event handler. This
set of blocks means; "when Button1 is clicked, Sound1 will play." The
event handler is like a category of action (e.g., a button is being clicked),
and the command specifies the type of action and the details of the action
(e.g., playing a sound).

You can read more about the blocks and how they work here:
Understanding Blocks in App Inventor 2.

Try It! When you click the button


you should hear Codi buzz.
Congratulations, your first app is
running!

Note: there is a known


issue with the Sound component on some devices. If you
see an "OS Error" and the sound does not play - or is
very delayed in playing, go back into the Designer and
try using a Player component (found under Media) instead
of the Sound component.

Packaging your app


While your device (emulator or phone/tablet) has been connected to App Inventor, your app has been running in real time on your device. If you
disconnect the emulator/phone/tablet from the Blocks Editor, the app will vanish. You can always make it return by reconnecting the device. To have
an app running without being connected to App Inventor, you must "package" the app to produce an application package (apk file).

To "package" the app to your phone or to send to someone else, click the Build tab at the top of the screen. Under Build, here are two options
available for you to choose from:

1. App (provide QR code): You can generate a Barcode (a QR Code),


which you can use to install the app on a phone or tablet that has a
camera, with the aid of a barcode scanner, like the ZXing barcode scanner
(freely available in Google Play).

Note: this barcode works only for your own device because it is associated
with your Google account. If you want to share your app with others via
barcode, you'll need to download the .apk file to your computer and use a third-party software to convert the file into a barcode. More information can
be found here.

2. App (save to my computer): You can download the app to your computer as an apk file, which you can distribute and share as you like by
manually installing it on other devices. (sometimes called "side loading" (http://www.techrepublic.com/blog/smartphones/how-to-side-load-
apps-on-your-android-device/3114) .

Review
Here are the key ideas covered so far:

You build apps by selecting components (ingredients) and then telling them what to do and when to do it.

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You use the Designer to select components and set each component's properties. Some components are visible and some aren't.
You can add media (sounds and images) to apps by uploading them from your computer.
You use the Blocks Editor to assemble blocks that define the components' behavior
when ... do ... blocks define event handlers, that tell components what to do when something happens.
call ... blocks tell components to do things.

Scan the Sample App to your Phone

Scan the following barcode onto your phone to install and run the sample app.

Or download the apk

Download Source Code

If you'd like to work with this sample in App Inventor, download the source
code to your computer, then open App Inventor, click Projects, choose
Import project (.aia) from my computer..., and select the source code
you just downloaded.

Next steps

Now that you know the basics of how App Inventor works we recommend
you:

Complete additional Tutorials.


Review the User Guide for App Inventor 2.
Join the User Discussion Forum.
Read the guide to Understanding Blocks.
Or, if you've been using the emulator and want to start using your phone,
you can set up your Android device to build apps.

Something not working right? Visit the troubleshooting page, or check


the App Inventor User Forum for help.

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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License (http://creativecommons.org
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