0% found this document useful (0 votes)
185 views54 pages

Colonels Bequest Design Document

game design document example.

Uploaded by

r2d23
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
185 views54 pages

Colonels Bequest Design Document

game design document example.

Uploaded by

r2d23
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 54
File Edit aolers epeecial 4 B > Lbezut Mean 666 oe FEELS Geree oS EF Bows Ce Delon! BIE tusk far Cece Se fase ‘geege 8 Ss eeee86. "Lnenc Seiten Foes Cscpure Draw Tesiés Gotit Sososers, ee) fn Hl y ROOMLIST k ade MURDER MYSTERY ROOMS: ries : # ee ws CY 001 Boatdock-front of island ‘ Galo ( e a# HR wR CY 002 Cemetary West-Crypts aor #8 #4 ## [1/003 Bell Tower-Back Garden West. ft wt #8 [Y/004 Rose Arbor-Back Garden Middle #4 #8 #8 [)/005 Rose Garden it #8 tt [/ 008 Celie’s House-Back Garden East #% #8 Ht [9/007 Entrance to Swamp a ag [) 008 Generic Swamp a8 #8 aH [009 Chapel tt ## Ht [Y 010 West Wing of House #8 #8 ## [Y 012 East Wing of House a RH He [J 013 Stable ‘wt a8 wH (Y 014 Playhouse and Swing #K fH Ht [Y 015 Front of House West #H #8 Be [Y 016 Front of House Center #8 #8 MH [017 Front of House East 9 // a8 #8 #8 [7 018 Haze Entrance #8 #8 HH [7020 Carriage House elcethere at at Ht [021 Mid-Driveway West chee there RH a HH 9/022 Mid-way House View = #8 #8 HH #023 Mid-Driveway East 6S Bu ame #8 HR HH #8/024 Gazebo #8 aa Hat 4/025 River Road and End of Fence #8 aH Hi #4/026 River Road, Fence and Carriage House a qt gt #HV027 River Road, Fence and West Driveway au Ht WH #%/028 River Road, Fence Center af #9 4% ¥/029 River Road, Fence and East Driveway ## ## HH [}/030 River Road-edge of island 4 ## dite /031 Colonel’s Gun Room t Fireh j #4 Ha H8 22/032 Library . Pf e #48 a #87033 Downstairs Hallway Back Flee f+ #4 #8 -#OHR/D34 Dining Room # #8 #4 #4035 Kitchen 4 ## #4 48 #4038 Music Room/Parlor 4 = Cb) #8 #8 44 R037 Front Hall-Grand Stairway : #8 88 #8 88/038 Drawing Room/Parlor Plery #4 d# at ##/039 Secret Passageway West #8 #8 #8 H8V040 Secret Passageway Bast The Hat aH aE Tiyoad Guest Room-The Doctor j 2 ## ## #8 []/042 Colonel’s Bedroom Yb #8 8% ## []v043 Upstairs Hallway back a #8 #H [1/044 Lilian and Laura’s Bedroom ## ## #4 []V045 Ethel’s Bedroom at ae Ht []/048 Gerdie and Gloria’s Bedroom #8 #8 a8 []Y047 Upstairs Hall forward ax # #8 [lvode + passeger gs," ae Clarence and Rudie’s Bedroom ¢._-1 (1 0 0 és Se oleae passageway \2 [1] €] [1 [3/051 Secret Stairs from Hedge to passageway =/ [1 E] (1 0 Ob2Secret Cellar —bersz wet on j & 6 ## [] [] 'L]1¥053 Wine Cellar/Butlers Room a, “ %, {] £) [2 £057 Inside Crypt ~ 20 red (1 £301 [3/058 Inside Chapel Co ee O- aa (7° [3° () (€] 059 Inside Ceile’s House WE alte ijn: #8 #8 ## []/081 Inside Boat House (formerly Carriage House) Ke. ake ## #8 ## [] O83) Inside Playhouse House hire OG ti/osg Center of Hedge Garden Liv,203 ; : (3 (] C] £] @88 Inside Elevator nee 2 - i os Tian leks Under Rose Garden ( 4 #8 H® FIVNB9 Inside Stable = C] C] OC) Inside well ## [073 Upstairs Bathroon 4 x # []V076 Attic West-storage ) #8 (] Attic Center ae tiVeuavattis East-Maid’s Quarters X j {] [1 (J 07? Laura Bow-Close Up £] [1 £] 078 Lillian Prune-Close Up {] £) [1 £] 079 Colonel Henri Dejon-Close Up £] C] £] [] 080 Ethel Prune-Close Up {1 [) £1 £) 081 Gertrude Dijon-Close Up {] C1 £2 (] 082 Gloria Swansong-Close Up (J) [1 £1 £) 083 Rudolf Dijon-Close Up i £) £1 £1 (1 084 Clarence Sparrow-Close Up [1 £3 €] () 085 Dr. Wilbur C. Feels-Close Up [1 [1 £1. [1 086 Jeeves-Close Up {1 (1 (3 £] 087 Fifi-Close Up () (1 (1 £1 088 Celie-Close Up [] Rough Draft Completed and sent for approval J [] Near completion-awaiting first round of changes a! [] Near completion-awaiting final changes and approval [] Has received final approval ## completed as of 3/3/89 i, Qc! “| f a a Vole My Clare ’ sf erk4 ah € afl Ea bu heh Feuvd I /- |i iain aes ae Ge eat pil # He or” +” a ibteve * ote Gels ley chet pee Nk tk fn WATE a ae 7 Metab tice Pot (ile f or Be i te f oiehar ] yam ae | oot sairysumed 39 weoy yS9M22D abvss¥) eo on eae saneys paeain ) 927 (rep 27)172)) vay}st apsyne pure, i Gi wea) Hae rpovE eqezes JypounD eae 2erraD. bossed he Sage « Ket ghout cigar smoke in the room {for Siminutes only). See that 8 cnair om sma}| table has Seer Knocked over. The Window is wide opens 2. Find the white handkerchief outside Gertie-s door on the Figur in the upstairs heliwey (the implication is thet it could be edther Ethel’s or Fits), 5 SEF Wilbur and Clarence "having worde™ in room 10. {They then wi into the library th continue thein discussion - withoutiyou, e 4) BFE Clarence and Gloria playing bY!liands in the bil iiard room. wa SV) SEE Liliianvane Celie in the Kitchen, talking, Celis iz follang | © Ut dough on the table with a ROLLING PIN. Gan overhear shut Celic ‘ is comferving Lillian because Lillian as upset shout something. | Celie-is being “motherly” towards hers ae) Ss . k 6+ SEE(Wilbur ih the library ALONE after Clarance leaves, (Clarence a \eaves to go into the billiard room to play billiards with Gloria.) couLD p0°S- (Resides genera) explora tiend 1) Could see the Colonel in his peom =! right before Wilbur dier, | oN 3. Qeuld entem the secret passaqoway o Wilbur andeClarence arguing arousal onthe Cetone! (as with ail “agteet 5 minutes to get inte the secret passa; otherydise you miss it). Wilbur will oe threatent Calg sh ito f R Cloris and Blarence talking as if they coul Goria could also be trying to break up with him a ~ res it, © 6, Could See Rudy and in Rudy's room, Sudy $8 accosting F Fiti is n@sisting his ateentions - She might say something | “You cad!* She leaves, Rudy iv drinking and offers yt ani Youscould drink and Possibly u-t drumky Rud Could see Ethel in the parlor drink? She's pretty crunk, + She’l! also of to Ethel. : {TP you entan the secret passageway of OVERHEAR What She Says to the parrots 3 Mbout Oloria Sineparti culenw ee” 8. Can see Fifi in her room efter she udyo- can talk $0 her. Shes pretty noncommg ta 9 see Jeevesidoing his me OAS usual he poeeeyymuch :5 deeves‘s dona)! be LOOK! fine - then Seumill seay unlocked Ack#* = iM aRMRI onc LitforeeBjors os: ww nO " ibrany ana in’ there anymore, either Pp lying on the #iger iv a fireplace poke x thair k ever; sn open book or magavite about racehorses Dying ables) SE the few feathers or decom hoa). There are also agiew feathers.on tne flnor Back hailway, toc Liflianin Rudy in Fifi ands thet fg SEES Rudy and Crar mething;° Fan smokes a cigar SEF Gloria alone in the gilliard room listen victrola. he could comment thet this is ¢ find he mono: Could use the monocie to nandcerchiefs (White and Ethel). Id. use the monocte to of b)opd. on-it (The coynac as Clarence wnen ne wa Could fing Beginn inghicar toon ae fm = a The year is aa. iace is comewhehe in she Biyous/6f southern = ' “Uguisiana, You sre 2 iSlor 20 yearyold cir! by the mame of Laura Bow. ‘You hati from New Or ieam are you father is 3 prominent and respecte: detective, You are a collegestddent (find out the name ofethe Gniyersity in New Organs? majoring im gourmalism, You are an ee energetic, cour=geoulgy and intel!igent young woman. You also Raye ah inquisitive natureidigherited from your dad whith occasionally f into stic#y =: tui iS = You have = éA¥end, Lillian Brune, whom you have met az coliece. You are = nige, down-to-earth, studious girl, Lillian seamz quite ¢ opposite. Gh dresses in the flamboyant style of the flapper, ene smokes, aninks; dates several young men, and is generality of a loud and Weerebelliour nature. However; underneath Lillian’s outgoing personna, yolk Sense 3 sad and insecure jittle girl. = gM” -Litvian has been invited to nem mien tincie Henri’s estate for the oe wpsipcoming week-end; ostensibly 2 “family re-unton” of some sort, She sks if Jou Would like fo come slong as her uncle lives on a private island in the middie of the bayou and you might Find ig dnteresting, Since this souncs more tn than staying nome and studying for next Week's biology test, you readily accept. Frigay evening fimas you and Lillian skimming thnough a darkening bayou seg e507) SC TE i oted by = tel) black mans His solemn face HYent nature adits.tc the rerinéss aheund your Oreasions| Ly, Beethiy silence of+the swamp iz broken by the shrilj ery of Uncamfortablys you wonder how mich funshep ro (Uncle Hennd?s island estate, : 4 There iv is! Your nears |ifts as you seeithe vision of a splendid house appearing through the dense trees. Silently and quick!y, the skit: = glides to the island aock wnere you and |.iilian then disembark. our a word, the bisck man turns the smal host gretind and is quickly icst the dark mists ©? tha bayou, “What do you think?” Lillian geke. You! Yon’ t know what to say, This isn't exdetly what you expected, You Pxpected a lovely estate set in the privacy of a heautiful bayou island; you didn’t expect an old run-down house and unkemne grounds on 2 lonely tgjand in the middle ot a dark and spooky swamp. ("Tt looks interesting: all rights" you answer. so As you waik toward the house, Lij!ien gats about Her nich,y "id. » eccentrie, bachelor uncle. "He wes a colnnel in thélSpanish-Amgmbern war, you Know, in -faet, he STILL cretears to fe called Col one ws don’t call him that, though--to me, he’s my dear Uncle Henrie” & wistful @xpression crosses her face 23 she remembers coming here aS a child, “Uncle Henri is s strange ctd coot, He covets his privacy and hate being bothered by peopie. That's why he bought this plare way out here in the middie of nowhere. Sometimes; in the sutimers, he would invite me fo coma and visit nim heres F think I wes the only-one inthe faihi ly % y wea es cae aioe Nie og Naa ala saicaaal that he resity cared about. But, that’s why I’m confused about th whole “family re-union® thing. [ thought he could care less about seeing the rest of the family.” Kinda creepy, isn't 1?" Lillian giggles; as she reaches for theshuge door-knocker on the front door ot the house. BANG! BAN Slowly the door creaks open to revoat a tail, imposing butler: “Yeeesss?” he inquires, “Jeeves; don’t you remember me?.+.I°m Lilliany your friend states. 4 flicker of recognition crosses his face, “Ohhh yesss. Well, everyone eise has arrived and they're jumt now sitting: down for dinner. Please come in and join them,” During dinner you ane introduced to Ethel Frune, Lillian’s peozy mother and the colone!’s sister; Gertrude Dijon, snabbish, spiteful widow of the colonels brother; Gloria Swansong (formerly Digon), Gertrude’s beautiful, glamorous, jet-setting, actress daughters Rudy Dion Gertrude’s worthless Son who loves to gamble, womanize, end frequent bans; Clarence Sparrow, the colonel’s sleazy and sneaky attorney; and Drs Wilbur C. Feels; the colonei’s long-time quacky doctor OF course, you nayen’t pickee up qltite yet their individual Personalities and/or problems, but as they talk and guarre! with gach other it becomes increasingly ciear to you that this punch was NOT made in neaven! 41] through dinner, they picked and bickered with each other while you just tried to mind your own business and eat your wonderful creole dinner. Whoever conked this dinner is a mighty fine cook! you think to yourself, All through dinner you have wondered where Colone Dijon is--after a!!, this is HIS house! Your question is answered during coffee and dessert--wonderful warm pecan pie and vanilla ice cream--as the old colonel) enters the dining room in = wheelchair being pushed by a saxy blonde maid, Golone! Dijon is wheeled to the table where he then nods his head amicably to his guests, “I’m gind to see you're ali here,” ne gays in a creaky, old voice. “I'm sure you're all wondering why I sent for you As you Know, Iam a very wealthy man, 1 have invested my money wisely and have put away almost cvery dime of at. Unfortunately, my end is near and I have decided to bequeath my many millfons to each of you sitting at the table...excopt for...who are you, dear?” The colonel peers at you, curiously. Slightly embarrassed, you ci ear your throat before answering, “Oh, I’m just = friend of Lillian’s, She invited me fo come with her, Would you like me to laave-the room while you tai about this?’ Noy Ro. You're olay, ust “ere you ares" ghevcolonel answins: Anyways, -where was 1? Oh) AHEM? 1 gaid, you're 3) inherd ting my moneys ‘and yoWa}l viii inherit ROUALLY when I pass aWayy If any of you should die hetore 1 do, then yelp share will be re-distributed equally to the surviving paptins." The colonel stops and takes = tong jook atyeveryoney jetting this information sink in. You notice them giving #&cn other suspicious sidelong glances Qgsin, Colonel Dijon speaks, this time to the sexy maid. “I’m tired F Help me to myorgoms” Toseveryone at the tabie he gays “I'm going to retire for the evening, 1 will see yeu atl in the morning. Have B pleasant night.” Ye signals to Fifi, who turns him around and wheels Sim gut of the room Up te now, €veryone has been in Stunned si}ence, put upon his feavinde the flesdgates open. “Can you believe thatz™; “The old goat."; “1m uy surprised he didn’t try to take it with Himias,ne’s Such an old = skinflint!"; "I don’t think YOU deserve any money)"; "Speak for : yoursel#1"; “How much do you think he's aot?"; SWeliy I know shat 1am @onna do with MY share!" “YOUR SHARE?! I het the ald codger outlives YOU; “I wonder how sik he is?"; "Do you think he%s gonng’go sph? Disgustediy, you listen to all this greedy bickering. Youd think they would a¥ be sorry that the colonel is about to die, you think to yourseifi™ Finally, to your relief, everyone finishes their dessert and excuses themselves, Lillian leads you to youm share room. She puts her suitcase on her bed and rummages through 1%; “Will you excuse me Laura," she says to you. “I"m going to freshen up in the bathroom Please make yourse}? at home and fee! free to explore. Seo yal” Lillion flounces out of the Room jeaving you alone. Well, now what? You might as wel] take her advice and do a little exploring... The goal of the game A series of murders w)1i enfold as you play the game, It is your job to unrave! the mystery of who is doing the murdering, and why. it 1s also up to you to help bring the murderer to justice and save an innocent life. It is aiso good to be careful in your sleuthing a= YOU could get Killed! As a sub-piot, there is also an old Civil War treasure you can Find and keep for yourself, Gharscters in the game- i, You. Laura Bow, Twenties engenue type. Girl next door. 2. Colonel Henri Dijon, Old) frail, southern-type colonel. Usually confined to a wheelchair..sbut not eiways! 8. Lillian Prunes Laura’s college buday. Flapper-tyne. Extroverted Pebelifous, The cnlonal’s niece 4, Ethel Prune, Lillian’s mother and the cplonel’s younger sister Thin, boozy, whiny, and whimpery: Won't do much for herself 5. Gertrude Dijon. The widow 2? the colonel’s younger brother. She‘s money-grubbirigy snobbish, bossy. Wears lots of jewelry, especially pearis. tepia Swansong. Aspiring actress. Beautiful platinum blonde glamorous, loves the Ho) jywood life-style. Loves money, jewelry, rich boyfriends, Gertrude s daughter and the colonel ‘s niece Rudy Diyon. Gertrude’s son; Gloria’s brother, and the colonel’s Hephew. Worthless, gambler, womanizer, lush; never worked an honest day in his life 12, 13. iy 8, ies Neg 2 Gii@mence Sparrow. The colonel’s sneaky attorney, Manages al! o the Colonels business affsirs and accounts. He covets the gol sna)" moneys DegiWiiouk C. Feels) The colonel’s long-time doctar, Queseiphable gm@bical practices. Could be in cahoots with the attomney Jeevess The butier. A “Lurch-type” butler. Imposing, salemn, and not tao friendiy or-heipfuls Jeeves is having an affair with Fifi. Fifi< The sexy french maja. She “eould be" Having an af fain with the €olonel (we’l)| never Know for sure}, She IS having an sffsir with Jeeves. Calie. The Slack cock, She looks !ike a typical black lady of the day with her apron snd head scer?. She‘s older and overweight. She is into voodae (good yendoo), She's not a bad person. Laura can befriend her. Reaver, The colonei’s old bloodhound. The dog doosn’t have too mich to do with the story, He seems to mostly hang out around his dog house. 3 Binze, Tha eelonel’s ald broken-dowh horse, He’s Eway-backed end pretty much hangs around in the stable, : Various alligators in the swamp, ‘These can kil) ‘Galina i? she goes too far into the swamp. : Parrot. The colonel has a parres that jives in a cage im the perior, If Laura feeds crackers to it, she might get somaiva information. Perhabs some svanp birds of some Kind (1iKp wii telsw maybe some lirtie frogs - to give more character t0, cranes), 6r A black, silhouetted Figure that slink (Usually im the background, outside wit through doorways, The figure looks like 7¢ @ cape or heavy coat, and 2 hat pulled low over it’ actually Liliian in disguise - wearing the colone! clothes). tling quickly wearing boots, heads tits old anmy ttable” abjects~ Notebook and pens Take “notes” with| dite nd —_— suitcase. (Car you take the suitcsse?). - Voodoo artifact. Give to Celie to “befriend” hemy Found in the doghouse AFTER the doctor dies, Rrackeres Faedytginatrot e: gar BAbobmet ioaaeepound “ room, a of 1 Show the will lying face up on A hand comes on the screen with a a table top. quill pen, The hand signs his name on the bottom right corner of the will. (If we can read the name, or if we zero in on it, it will read "Gol. Henri A, Dijon.") Then, the hand will go off the screen. Suddenly! - A knife is stuck in Then the name of the game appears or thrown into the center of the over the picture of the will with will, the knife in it. We'll discuss exactly how we want "The Colonel's Bequest" to come on the screen. Of course, eerie music will accompany all of this. This part could be optional, but I’11 throw it in anyway and see what you guys think ~ bode After the so-called “Title Screen," we could introduce the characters by either flashing their pictures on the screen one by one, or by having ALL their pictures and names on the screen at one time, or by having all their pictures on the screen at one time, but the screen will be black and we'll dust highlight them one at a time. Anyway, somehow we can introduce the characters. And, then we'll put up a new screen that will say "And starring, Laura Bow!" and put up her picture. The music could get a little lighter at this point - not be quite so eerie. As far as all our names, I thought it would be nice to intersperse them throughout the beginning cartoon. Beginning Cartoon Scene A college campus~ We will have some sort of popular 20’s song playing that college kids of 1925 would have liked ("Varsity Drag” is a good one). A college campus. Put up the words - 1925 Tulane University New Orleans, La. Then, eliminate the words. Action: Either Lillian and Laura walk on the screen from opposite directions and meet in the middle, or else they walk into the picture together, OR we could have shown Laura sitting alone on a bench reading a book while putting up the above words. Then, have Lillian walk into the scene. Lillian will say - "Hey, Laura! Wanna come with me this week-end to my Uncle Henri’s estate? He's having a "family re-union" of some sort. You can keep me company-"} Laura answers - "I don’t know, I have studying to do...."} Lillian - "Oh, come on! It?1l be a scream! It’s such a creepy old place; you might find it interesting."} Laura - Scene 2: Swamp Put up the words "Two nights later. Then eliminate them. Action: I’m not sure how we can do this, but I'd like to show Lillian and Laura come in the scene in a small boat being poled by a tall black man - but I’d like to show them pretty big. Or else, they were already in the picture going through the swamp when we put up the words "Two nights later..." Anyway, I’d like them to be fairly big characters at this point. Let’s play with this scence and sce what we can do. It is night in the swamp, and it looks very scary and misty. There will be no music during this scene, only swamp sounds. Now for some credits. Put up the words - Executive Producer Ken Willians Written by Roberta Williams Then eliminate them and go on to the next scene. Scene 3: Put up picture 1. Action: The boat arrives at the boat dock from either side. There is still no music, only swamp sounds. Lillian says - "We're here!" It's probably unnecessary to show Laura and Lillian getting out of the boat onto the dock. Scene 4: Put up picture 28. Action: Lillian and Laura will be standing at the bottom of the picture looking TOWARD the house (they will be game size). Their suitcases will be on the ground next to them. The scene will start with strong, scary music - maybe a strong organ song. Lightning will then strike and we'll hear the sound of thunder. Put up the words - Programmed by Chris Iden (or however you want your names) Chris Hoyt Then eliminate the words. At this point, the music will either soften, or will go away entirely. Lillian says - "Well, what do you Action: Another lightning flash with an ominous organ chord - then thunder sound. Laura answers - "It looks interesting, all right.” Lillian: Scene 5: Now, instead of showing room 16, let's switch to another view of it. Show a close-up of the door and the door knocker, and the backs of Laura and Lillian’s heads. Deer There is no music at this point. Actio} Lillian reaches up her hand, grabs the door knocker, and knocks at the door. We hear - a loud, echoing boom as she knocks. Lillian says: "Uncle Henri was a Colonel in the Spanish-American War, you know. In fact, he STILL prefers to be called ‘Colonel Dijon.’ He's such a funny old coot. He hates being around people; that’s why he bought this place way out in the middle of nowhere." Action: Lillian knocks at the door again - again, we hear a loud, echoing boom. Lillian says: "Sometimes, as a child, T would come and visit him here. TI think I was the only one in the family that he really cared about. That’s why I’m kind of confused about this so-called ‘family re-union.’" Scene 6: Same picture as in Scene 5. Action: The door opens to reveal - Jeeves at the door. It’s very dark behind him. We hear - the door creaks loudly and slowly as Jeeves opens the door (a nice effect would be as soon as the door is all the way open lightning strikes and lights up Jeeves face in an eerie way as we hear an ominous organ chord and then we hear the thunder. Put up the words - Art and animation by Doug Herring (or however they wish to Jerry Moore have their names) ‘Then eliminate it. Jeeves will say - "Yeeesss?" Lillian answers - "Jeeves! Don’t you remember me? I'm Lillian!" Jeeves - "Oh, yes. Everyone else has already arrived. They’re just sitting down for dinner. Please come in and join them." Scene 7: Picture 34. over the picture. Put up the words - “During dinner.. Then eliminate the words. A good song for the music during dinner is "Sugar Blues." The music will either die when the Colonel enters the room, or else we will soften it. Put up the words ~ Music by (whoever does it) Sound effects by (whoever does it) Eliminate the words. Action: Everybody is sitting around the dining table. They are eating. We'll try to put in as much animation as possibly without slowing everything down. Then, the Colonel is wheeled into the room by Fifi - everybody turns their head to look at them. The Colonel says ~ "I’m glad to see you're all here. I'm sure you're all wondering why I sent for you." "As you all know, I’m a very wealthy man. TI have invested my money wisely and have put away almost every dime. However, my end is near and I have decided to bequeath my millions to each of you sitting at the table, except for...that red-headed girl." (Ego’s face will get red at that remark.) " AHEM!” "anyway, as I said, you’re all inheriting my money, and you all will inherit equally when I go. If any of you should die before I do, then your share will be re-distributed equally to the surviving parties.” The Colonel will then look at Fifi and say - "I’m tired, Fifi. Help me to my room.” The Colsnel will. look: back at the others: and say.> Good-night, all. Fifi will wheel him out of the room. Scene 8: Same picture as Scene 7. Resume the music of "Sugar Blues.” Action: Everybody turns their heads to talk to each other. Put up various messages that say - "Can you believe that?!" "The old goat!” "I’m surprised he didn’t try to take it with him!" "He's such an old skinflint!” "I don’t think YOU deserve any money!" “Speak for yourself!" "How much do you think he’s got?” "Well, I know what I'm gonna do with MY share!" "YOUR SHARE?! I bet the old codger outlives YOU!" "I wonder how sick he is?” jo you think he’s gonna go soon Action Lillian will then stand up and say - "I've had enough of this! Laura and I will retire to our room now.” End of Scene Scene 9: Picture 44. I don’t think there will be any music here. Lillian and Laura will be standing in their room. Their suitcases will be on their beds. Lillian says - Vi11 you excuse me, Laura? I’m going to freshen up in the bathroom.” "Please make yourself at home and feel free to explore. See ya!" Lillian will then leave the room. Beginning of game. BGK TEM PSAs Ay BX. ale esi A y ft > ES Asif si] u/ gee aU Fil Rese Ganpen Hare MOS TARR EXTERLR, | 33 eswownr daw 3G ~M9Sic WARK la - Commeds Mins FIRST 2ayeL - Ler Blige [ct fee BY Posy, Boom ce, | 35 - Kraken’ 33 Youwstear Gaony Pack { ete .o3s rend, dT BTYoomsatwas awa Foewaeg Li Comers Manson) ie 7 FIRST 2k0e 40 Ending number 4. Ego has 10 minutes to wander around after having discovered Lillian’s body. If she DOESN’T go into room 75 within the 10 minute time period Rudy will go ahead and kill the Colonel, If Ego was OUTSIDE then the next time she goes INSIDE Rudy will be waiting for her - OR if she was in an INSIDE room he will cone and find her. The ending cartoon will officially start when Rudy enters the room - or when Ego enters the room that Rudy is waiting in. Rudy will walk up to Ego and they will face each other. Should have the "Rudy" music going now. At this point, switch to a close-up picture of Rudy. This close-up picture will basically be the same as the close-up picture of him in room 75. BUT, there are some differences. They are ~ 1, He’s not in silhouette because he won't be standing in front of those big moonlit windows. The background will be indeterminate because we won't know exactly which room he’s confronted Ego in. Other than those differences, he will look and act the same as in Room 75. Anyway, he will be talking. He’ll say - “Hey, kid! Am I glad to see you! You won’t believe what's been happenin’ here tonight! Just now, my uncle lured me up to the attic and when I wasn’t lookin’ he tried to stick me with a hypodermic needle from Dr. Feels’s doctor bag. We struggled and I finally managed to stick HIM with it, instead. I hate to think what was in it, but it must’ve been awful bad...it killed Uncle Henri in a matter of seconds! He tried to do to me what he did to the others.” (Pause) "Did you know about the others? Well...let me tell you about it?” Now, switch back to the normal view of whatever room Ego and Rudy are in and have Rudy continue his conversation, almost the same as in Ending number one. From here on out, this ending cartoon will essentially be the same as in Ending number one. Ending nunber three - This starts the same as with Ending number one. However, in this case, Ego does nothing in the 10 second time period (either because she just does nothing, or doesn’t have the loaded gun). At the end of the 10 second time period, the ending cartoon "officially" starts with Rudy stabbing the Colonel with the hypodermic needle and the Colonel falling to the ground, dead (possibly in the same position as when Ego shoots him). The music will end in a final climatic ending when Rudy kills the Colonel. Now there will be silence as Rudy kneels down to examine the Colonel (the same as in Ending number one). Rudy will then stand up and face Ego and then we'll switch to a close-up of Rudy (the sane as in Ending number one). As he begins to talk, we'll switch to the "Rudy" music again - but this time his dialog will be just a little different. He'll say - "Hi ya, kid! I want ya to know I had NOTHIN’ to do with what you just saw! That old coot lured me up here and when I wasn’t lookin’ he tried to stick me with a hypodermic needle from Dr. Feels’s doctor bag. I hate to think what was in it, but it must’ve been awful bad...look what it did to Uncle Henri! He tried to do to me what he did to the others.” (Pause) "Did you know about the others? Well...let me tell you about it?’ From here on out, this ending cartoon is exactly the same as in Ending number one. Ending number 2. Ego walks into Room 75 and sees the Colonel and Rudy struggling. Within the 10 second time period, she will shoot Rudy with the loaded gun and wound him. Rudy will fall to the floor, but since he is not dead, he shouldn’t lie in a "dead" way. He should look like he’s wounded but not dead. Maybe he’s partially sitting up, and maybe he will move every now and then. As in Ending number one, the confrontational music will end with a “gunshot” and a “thump.” Then, sudden silence. Now, the ending cartoon "officially" starts - The Colonel will hobble painfully over to Ego. Switch to next scene of a close-up of the Colonel's face as he begins to talk to Ego. As with the close-up of Rudy in Room 75, the Colonel will partly be in a silhouette because of the moonlit window. He will look mussed up (because of his fight with Rudy). We should have sone sort of "Colonel" music playing at this time - could maybe be a strain of "Dixie" or something. However, unlike Rudy’s music, it will sound kind of sad, whereas Rudy’s music sounds slightly more villainous. He will say - "Uh, thank you, young lady, ‘er, Laura. That was some mighty fine shootin’...for a gal. I guess I owe you my life, don't I? Why, my nephew was tryin’ to kill me with poison in one of Wilbur’s hypodermic needles!" (Pause) "Ohhh, it’s terrible what’s been happenin’ here tonight! 1 invite everyone here to tell ’em about my will and they end up killin’ each other i Now, switch back to the normal view of Room 75 with Rudy lying on the ground, and the Colonel talking to Ego. Keep the same music. ‘The Colonel will continue - "truthfully, I WAS keepin’ my eye on everyone in the house tonight, or so I THOUGHT! I didn’t see any of the murders. It wasn’t until I met Rudy in my bedroom that he told me what had happened. I couldn't believe iti" (Pause) "He told me that my niece, Lillian, had finally gone totally berserk and out of a crazy jealousy was killing everyone that she thought had gotten between HER and ME!" Now, switch back to the close-up view of the Colonel again. He will continue talking ~ "She had managed to just about murder everyone "til she attacked Rudy with my derringer. Rudy managed to wrestle the gun from her and in self-defense, killed her, instead! My nephew, seeing as how everyone else was already dead, decided to finish the job by killing me with a hypodermic needle and say I died of a heart attack induced by the terrible deeds that my niece had done!” (Pause) "With everybody dead, including me, Rudy would naturally inherit all my money! AND, he could rightfully blane it on his crazy cousin! And I, I would have looked like a heart attack victim!” Now, switch back to the normal view of Room 75 again. The Colonel continues ~ "t can’t stand much more of this! Laura, please...go tell Celie what's happened. Tell her to somehow summon the police. Now, have Ego leave the room via the elevator. End of this scene. Next scene - Switch to the Boat Dock Picture ~ A police boat is tied up at the dock. Rudy is handcuffed and is walking down the dock with a policeman. Another policeman is standing in the boat. The Colonel (in his wheelchair), Beauregard, Fgo, and Celie are standing in the background, watching. There should be some sort of southern- sounding "police" or “he got his justice" music playing. Maybe a little on the triumphant side. Like everything’s going to turn out all right now. On the picture are the words "The next morning..." (It's daytime, now). Now, keeping basically the same scene - Switch to the Colonel, Ego, the dog, and Celie in the same positions, but with their heads turned a little to watch the boat, Rudy and the two policemen are in the boat and are backing away from the dock to leave. (It was like a quick change. One second Rudy’s on the dock, the next second he’s already in the boat, leaving. After the boat has gone, the Colonel will turn his head to look at Celie. Then, switch to a semi close-up of Ego, Celie, and the Colonel (the Colonel will have sort of a friendly look on his face...for him) - The Colonel says to Celie ~ "You've been a loyal friend to me for many years, Celie. And both Beauregard and Blaze trust you. I've decided to leave all ay money to you...PROVIDED you take good care of Blaze and Beauregard for the rest of their lives." Celie will now smile at this news. She will answer - “Course, suh. I like those two an’mals. I cain’t think of nothin’ else I'd rather do, Thank ya, suh, (NOTE: Now, IF Ego has found the treasure) - The Colonel will turn his head and look at Ego, who has been looking at both him and Celie during their discussion. He will say to her ~ "I know you found an old Civil War treasure on ny estate. Since you so bravely saved my life, 1711 let you keep every dime of it for yourself...as a reward. Ego will smile and answer ~ "Thank you, Colonel Dijon. That’s very kind of you.” (NOTE: If Ego did NOT find the treasure then skip the above part and just go on with the rest) - Now, Beauregard will jump up and put his head in the Colonel's lap and wag his tail. The Colonel will look at the dog and begin to pet him. As a final statement, the Colonel will say - "You know, Beauregard, people are funny creatures. They're greedy, they're rude, they’re selfish. That’s why we live way out here, to get away from them. But we couldn’t get away from them completely, could we, boy? Noy not completely. But, everything will okay, now.” The end. "Ending cartoons Basically, there are four slightly different endings. 1. If you go to the attic with loaded gun and shoot the Colonel within the 10 second time period. If you go to the attic with loaded gun and shoot Rudy within the 10 second time period. 3. If you go to the attic (with or without the loaded gun) but do NOT shoot anybody within the 10 second time period. If you do NOT go to the attic at all within the 10 minute time period after discovering Lillian’s body. Ending number one ~ This part is still part of the gam Ego walks into Room 75 (middle attic). She sees the Colonel and Rudy struggling with a hypodermic needle between them in front of the moonlit windows. They are sort of in silouette because of the moonlight. Automatically put up the message of ~ {Oh, no!! Colonel Dijon and Rudy are in the midst of a fierce struggle! You see a hypodermic needle between them and it’s impossible to tell which of the two men is the aggressor. This is indeed a dangerous situation! } Ego now has a 10 second time period in which to either shoot Rudy or the Colonel (if she has a loaded gun). If she shoots the Colonel we'll see him fall to the ground, dead. (There should be a "gunshot" sound and a "thump" when he falls.) Of course, Ego should turn and face the Colonel or Rudy when she shoots either of them (but maybe she’s already turned their direction). There should be some sort of ominous “confrontational” music playing during Rudy’s and the Colonel's struggle - ending with the "gunshot." After the gunshot there should be a sudden silence. Now is when the ending cartoon officially starts: Rudy will kneel down and examine the Colonel. Then, he’ll stand up and face Ego (who is automatically facing both of them). Before he speaks. we will switch to a close-up of Rudy’s face. He will standing in front of the moonlit windows, and his face will still be slightly in silhouette. There may be some blood splatters on his shirt, and he would look very disheveled. Once we switch to the close-up of Rudy’s face and he begins to "talk," we should probably have some sort of "Rudy" music here. Maybe a kind of sleazy song you'd hear in a southern speakeasy or gambling hall - in a slow tone since Rudy is talking. The music might lend doubt as to what Rudy is telling you. Rudy says - (and his face will animate and his mouth and eyes move) "Thanks, kid! You saved my life! That old coot lured me up here and when I wasn't lookin’ he tried to stick me with a hypodermic needle from Dr. Feels’s doctor bag. I hate to think what was in it, but without you comin’ along I might be dead now...just like the others! (Pause) "Did you know about the others? Well...let me tell you about it!” Now, switch back to the normal view of Room 75 (with the Colonel lying dead by the window and Rudy continuing to talk to Ego (he should gesture as if he’s talking). Keep the "Rudy" music going. Rudy will say - "1 found out that ay uncle lured us all here so’s he could kill us! He NEVER had any intention of leavin’ his money to any of us at all! He only wanted to get rid of us. He’s been sneakin’ around here all night..-and ‘one by one he’s been murderin’ everyone!" eee "He had us all fooled, let me tell you. He was in a lot better shape than we all thought! Well, it’s a shame about everyone else, but at least you and I are still alive.” Switch back to the close-up picture of Rudy again. He will continue: "I’m sure this night’s been real traumatic for you. You go on home in the mornin’ and I’11 stay on here a couple more days to tend to things. If you will, I’d like you to contact the authorities in New Orleans and let ‘them know what transpired here tonight.” (Pause) "Thanks again, kid.” Next scene - Our “swamp scene" from the beginning cartoon, only in the daytime. It will say "The next morning..." It will show Ego going back home in the small boat with the black man...alone. Use the same sort of "swamp" music as in the beginning cartoon. Switch to next scene - Show a small Ego at the bow of a big Mississippi paddlewheeler looking out Sevan Che: padeivis -a&4he eteussda Wieka-ueend ined. — he edb Mines- ctl’ be going around, and the clouds and trees and steam from the smokestack should be going by slowly to look like the boat is moving down the river. (OR, have a smaller boat actually “moving” across the picture like in the swamp scene.) The boat could be called "The Mississippi Queen." There should be some sort of paddlewheel sounds, or some kind of southern boat or river music. Final scene - Using the same music, or maybe changing it a little to give it a more “contemplative” quality, switch to a close-up of Ego standing at the railing looking out over the water. She will have final thoughts. Print - As you near the wharf at New Orleans, you consider last night’s events. Was Rudy telling you the truth...or could there be more to the story? (Pause) Oh, well. You’ll probably never know. Best to forget it, and go on with your life; maybe the police will find the answers. Poor Lillian...poor everybody. The End. (The player is really left wondering about all this.)

You might also like