Arithmetic Logic Unit: From Wikipedia, The Free Encyclopedia
Arithmetic Logic Unit: From Wikipedia, The Free Encyclopedia
In computing, an arithmetic logic unit (ALU) is a digital circuit that performs arithmetic and
logical operations. The ALU is a fundamental building block of the central processing unit
(CPU) of a computer, and even the simplest microprocessors contain one for purposes such as
maintaining timers. The processors found inside modern CPUs and graphics processing units
(GPUs) accommodate very powerful and very complex ALUs; a single component may contain
a number of ALUs.
Mathematician John von Neumann proposed the ALU concept in 1945, when he wrote a report
on the foundations for a new computer called the EDVAC. Research into ALUs remains an
important part of computer science, falling under Arithmetic and logic structures in the ACM
Computing Classification System.
Contents
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1 Early development
2 Numerical systems
3 Practical overview
o 3.1 Simple operations
o 3.2 Complex operations
o 3.3 Inputs and outputs
o 3.4 ALUs vs. FPUs
4 See also
5 Notes
6 References
7 External links
von Neumann stated that an ALU is a necessity for a computer because it is guaranteed that a
computer will have to compute basic mathematical operations, including addition, subtraction,
multiplication, and division. He therefore believed it was "reasonable that [the computer] should
contain specialized organs for these operations".
ALUs for each one of these numeric systems had different designs, and that influenced the
current preference for two's complement, as this is the representation that makes it easier for the
ALUs to calculate additions and subtractions.[citation needed]
The two's-complement number system allows for subtraction to be accomplished by adding the
negative of a number in a very simple way which negates the need for specialised circuits to do
subtraction.
A simple example arithmetic logic unit (2-bit ALU) that does AND, OR, XOR, and addition
An engineer can design an ALU to calculate any operation, however complicated it is; the
problem is that the more complex the operation, the more expensive the ALU is, the more space
it uses in the processor, and the more power it dissipates, etc.
Therefore, engineers always calculate a compromise, to provide for the processor (or other
circuits) an ALU powerful enough to make the processor fast, but yet not so complex as to
become prohibitive. Imagine that you need to calculate the square root of a number; the digital
engineer will examine the following options to implement this operation:
1. Design an extraordinarily complex ALU that calculates the square root of any number in
a single step. This is called calculation in a single clock.
2. Design a very complex ALU that calculates the square root of any number in several
steps. But the intermediate results go through a series of circuits that are arranged in a
line, like a factory production line. That makes the ALU capable of accepting new
numbers to calculate even before finished calculating the previous ones. That makes the
ALU able to produce numbers as fast as a single-clock ALU, although the results start to
flow out of the ALU only after an initial delay. This is called calculation pipeline.
3. Design a complex ALU that calculates the square root through several steps. This is
called interactive calculation, and usually relies on control from a complex control unit
with built-in microcode.
4. Design a simple ALU in the processor, and sell a separate specialized and costly
processor that the customer can install just beside this one, and implements one of the
options above. This is called the co-processor.
5. Tell the programmers that there is no co-processor and there is no emulation, so they will
have to write their own algorithms to calculate square roots by software. This is
performed by software libraries.
6. Emulate the existence of the co-processor, that is, whenever a program attempts to
perform the square root calculation, make the processor check if there is a co-processor
present and use it if there is one; if there isn't one, interrupt the processing of the program
and invoke the operating system to perform the square root calculation through some
software algorithm. This is called software emulation.
The options above go from the fastest and most expensive one to the slowest and least expensive
one. Therefore, while even the simplest computer can calculate the most complicated formula,
the simplest computers will usually take a long time doing that because of the several steps for
calculating the formula.
Powerful processors like the Intel Core and AMD64 implement option #1 for several simple
operations, #2 for the most common complex operations and #3 for the extremely complex
operations. That is possible by the ability of building very complex ALUs in these processors.
The inputs to the ALU are the data to be operated on (called operands) and a code from the
control unit indicating which operation to perform. Its output is the result of the computation.
In many designs the ALU also takes or generates as inputs or outputs a set of condition codes
from or to a status register. These codes are used to indicate cases such as carry-in or carry-out,
overflow, divide-by-zero, etc.
A Floating Point Unit also performs arithmetic operations between two values, but they do so for
numbers in floating point representation, which is much more complicated than the two's
complement representation used in a typical ALU. In order to do these calculations, a FPU has
several complex circuits built-in, including some internal ALUs.
Usually engineers call an ALU the circuit that performs arithmetic operations in integer formats
(like two's complement and BCD), while the circuits that calculate on more complex formats like
floating point, complex numbers, etc. usually receive a more illustrious name.