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Manually Installing One Vision

This document provides instructions for manually installing a mod for Command & Conquer 3: Kane's Wrath without using the Mod Launcher. It describes editing the game's SkuDef file to add the mod's SkuDef file, then explains potential troubleshooting steps if the mod does not launch properly, such as using a different install directory or ensuring the correct language SkuDef file is edited. It also covers manually removing a mod by restoring the original SkuDef file.

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Lucy Zane
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© © All Rights Reserved
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Download as RTF, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
204 views

Manually Installing One Vision

This document provides instructions for manually installing a mod for Command & Conquer 3: Kane's Wrath without using the Mod Launcher. It describes editing the game's SkuDef file to add the mod's SkuDef file, then explains potential troubleshooting steps if the mod does not launch properly, such as using a different install directory or ensuring the correct language SkuDef file is edited. It also covers manually removing a mod by restoring the original SkuDef file.

Uploaded by

Lucy Zane
Copyright
© © All Rights Reserved
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Manually installing One Vision

This tutorial covers how to manually install a mod for Kane’s Wrath without using the Mod Launcher.
Note that if you are having problems with the Mod Launcher, you should check out the
Troubleshooting section in this tutorial.

Topics
Basics......................................................................................................................................................2
Manually launching a mod.....................................................................................................................2
Troubleshooting.....................................................................................................................................3
Use another directory........................................................................................................................3
Alternative languages.........................................................................................................................3
Manually removing a mod......................................................................................................................3
Basics
When starting up the game, the config file CNC3EP1_english_1.2.SkuDef will determine which files
are loaded. This SkuDef file is a textfile and can be edited with a usual text editor (like Notepad or
Editor).

By default, your SkuDef file will look like this:


set-exe RetailExe\1.2\cnc3ep1.dat

add-config Lang-english\1.2\config.txt
add-config EnglishAudio\1.2\config.txt
add-config Core\1.2\config.txt
add-config Meta\1.2\config.txt
add-config RetailExe\1.2\config.txt
add-config Movies\1.0\config.txt
add-search-path big:

Manually launching a mod


The Mod Launcher will start a mod by adding the mod files to the SkuDef file, so when the game
starts, the additional files from the mod will also start. To start a mod, all you need to do is add
another line which adds the contents of the mod to the game:

add-config C:\Users\You\Documents\Command & Conquer 3 Kane’s Wrath\Mods\One Vision\One


Vision_0.92.skudef

Note that you must not add the big files, but instead you must add the SkuDef file of the mod.
The result should look something like this:

add-config C:\Users\You\Documents\Command & Conquer 3 Kane’s Wrath\Mods\One Vision\One


Vision_0.92.skudef

set-exe RetailExe\1.2\cnc3ep1.dat
add-config Lang-english\1.2\config.txt
add-config EnglishAudio\1.2\config.txt
add-config Core\1.2\config.txt
add-config Meta\1.2\config.txt
add-config RetailExe\1.2\config.txt
add-config Movies\1.0\config.txt
add-search-path big:

Finally, start up the game like you would normally do. Now, the mod should start. Note that you
should make a backup of your unmodified SkuDef file. This backup is necessary to remove the mod
and revert to the vanilla game if you want.
Troubleshooting
For several reasons, the specified mod might not run when you did the steps mentioned above. If you
saved your SkuDef file and launched the game, but the mod did not start try the following steps
below.

Use another directory


Some users could solve their problems by choosing a different path to store their mod. The most
promising solution usually is to make a mod folder within your game’s main directory and save the
mod files in there.

In other words, make a directory named “One Vision” in your game’s main directory and put the mod
files in there. Then, edit your SkuDef file and add the following line:

add-config One Vision\One Vision_0.92.skudef

Now, your game should start One Vision when you start the game normally.

Alternatively, use a different path that is not on the C drive (since that drive may cause problems with
accessing rights). A suggestion would be to make a mod folder in your D drive (if available).

add-config D:\mods\One Vision_0.92.skudef

Alternative languages
Note that if you don’t use the English version of the game, you should not change the
“CNC3EP1_english_1.2.SkuDef” file. Instead, use the other “…1.2.SkuDef” file that is placed in your
game’s main directory.

Manually removing a mod


As long as you have a modified SkuDef file, you will always start One Vision when launching the game.
To revert back to the vanilla game you need to restore your original SkuDef file.

If you have a backup, simply use the backup SkuDef file. Alternatively, remove the part which calls the
One Vision as described in the sections before.

In the end, your SkuDef file needs to look like this:


set-exe RetailExe\1.2\cnc3ep1.dat

add-config Lang-english\1.2\config.txt
add-config EnglishAudio\1.2\config.txt
add-config Core\1.2\config.txt
add-config Meta\1.2\config.txt
add-config RetailExe\1.2\config.txt
add-config Movies\1.0\config.txt
add-search-path big:

Alternatively, you can simply delete the mod.

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