Group3Seventeen TeamLabCaseStudy PDF
Group3Seventeen TeamLabCaseStudy PDF
Group3Seventeen TeamLabCaseStudy PDF
BY MATT ILAG, MIKA LLAVE, JOSE BUENAVENTURA, BEA JAVATE, DAENA BIGCAS
With a purpose driven by passion, establishment, customer base, projects, teamLaAB believed that there was more
Toshiyuki Inoko founded and robust of teamLAB. freedom with regard to space where their
teamLAB. work is installed and that the experience
During the internet boom in the mid- they bring to the masses is immersive in
teamLAB was created for people to 1990s, Inoko took advantage of the the sense that they are able to achieve
share their creativity with the world opportunity and officially established multiple-sensory interaction.
and offer new experiences. teamLAB
The business flourished over the past
At the same time, it enabled various One day, Inoko and his four-man team decade and continues to grow, however,
people to learn and create new things worked with Shiseido in Ginza, Tokyo and there are a few obstacles they may
through experimentation. this project helped flourish their business. encounter.
The idea of art in digital form was not Later on, they were recognized for their
easily accepted and understood by art installations by international
most and this greatly affected the businesses.
DAISUKE SAKAI
LAB BULLETIN PAGE 1
WE WANTED TO CREATE DIGITAL
ARTWORKS THAT WERE INNOVATIVE,
AND CHANGED PEOPLE’S MINDS AND
VALUES.
TOSHIYUKI INOKO
The company of teamLAB grew from a matter of five members to approximately four
hundred collaborators within a decade. Since the company practices a flat
organizational structure, everyone’s opinion is heard and members are free to work on
any project they pleased. However, this structure may affect the collaboration among
the growing members in the long run. The team would need to put more effort and
efficiency to work on a project altogether, or even create a new organizational
structure to implement to have more diverse personalities in the company. Also, they
may experience increased digital or technical difficulties given that they are foregoing
the traditional art methods for a modern, 21st century approach.
In order to better manage the growing number of collaborators, systems and processes
must be effectively implemented. This may create a creative disorder within the team
because of the new procedure they need to follow. This may be avoided by hiring
catalysts to efficiently bridge the organizational management and the creative spark.
Possible technical difficulties might be avoided by having multiple test-runs and not
fully relying on technology. Traditional methods would still be one of the most reliable
methods so, they should not completely let go of it.
And of course, to the following sources whom without which this issue might
not have been conceived:
Farhoomand, A. Creativity in design: experimenting and innovating at TeamLab Japan.
(2015). The Asia Case Research Centre, The University of Hong Kong.
Saito, Seiichi. Toshiyuki Inoko [image]. (2018, August 29). Retrieved from https://pen-
online.com/arts/the-vision-of-toshiyuki-inoko-a-founder-of-teamlab/.