Six Aristotelian Elements of A Play

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SIX ARISTOTELIAN ELEMENTS OF A PLAY

 
1.         PLOT                         The arrangement of events or incidents on the stage.     
The plot  is composed of “clearly defined problems for characters to
solve.”   (Kernodle, et al 6)  Plot is to be
differentiated from Story which is a chronological detailing of events that
happened on and off stage.  Events happening off stage are introduced
through exposition (narrative dialogue).  The playwright must create a plot
that is both credible and astonishing.
 
2.         CHARACTER          The agents of the plot. Characters provide the
                                                motivations  (reasons) for the events of the plot.
“Vivid characters”  (6) face and overcome “obstacles
that we can recognize.” (6)  They provide the vehicle for conflict.
 
3.         THEME                      The reason the playwright wrote the play.  The
                                                examination of “patterns of life” (6) can be didactic
                                                or just a slice of life.
 
4.         LANGUAGE             “Vivid characters” (6) facing and overcoming
                                                recognizable obstacles need to express themselves
                                                in “heightened language.”  (6)  Dramatic dialogue
                                                consists of two parts: narrative and dramatic.
 
5.         RHYTHM                   The heart of the play.  Plot, character, language, and
                                                spectacle all have their individual rhythms in time.
The combination of all these rhythms create the impelling force of the
play leading to a final climax and
Denouement.  Rhythm creates mood.
 
6.         SPECTACLE           Everything that is seen or heard on stage.  Actors,
sets, costumes, lights and sound.  NOTE:  All plays have spectacle—
some emphasize spectacle more
than others.
3D Modeling
By this point, you’ve probably almost used up your hour—time certainly flies with AutoCAD! To finish
off, we’re going to briefly delve into the exciting world of 3D modeling. We won’t be going beyond
the absolute basics here, as 3D modeling is pretty complex. 

Firstly, you should be aware that AutoCAD is predominantly used for generating 2D sketches.
While it is possible to create 3D objects, AutoCAD is built around a flat, sketch-based workflow. If
you’re looking for software that specializes in 3D modeling, you might want to check out software
like SolidWorks instead. If you’re already a SolidWorks user, you might be interested in our top tips
and tricks for SolidWorks newbies. Alternatively, you could try out free 3D CAD modelers in our list
of top CAD freeware.
As with the 2D drawing tools we covered earlier, AutoCAD also comes with a range of predefined
3D objects that you can make use of. These 3D objects range
from cylinders to spheres to wedges (to name but a few)! Of course, as with the 2D objects, you
might find that you’ll want to modify them in some way—this is where commands come in handy
once more. If you don’t like a particular predefined shape, you can use a command to modify it. To
get a better idea of AutoCAD’s capabilities, check out the top commands for 3D modeling:

Top Commands for 3D Modeling


Extrude 
Command/Shortcut: EXTRUDE / EXT
Location: Draw > Modeling > Extrude
This command lets you obtain a 3D object by extruding a 2D face along a line or path. You could
create a cylinder, for example, by selecting a 2D circle and extruding it along a path. 

Revolve 
Command/Shortcut: REVOLVE / REV
Location: Draw > Modeling > Revolve
The revolve command creates a 3D solid by revolving a 2D object around an axis. 

Sweep 
Command/Shortcut: SWEEP
Location: Draw > Modeling > Sweep
Unlike the extrude command, the sweep command allows you to extrude 2D objects without the 2D
face being orthogonal to the beginning of your path. 
Union 
Command/Shortcut: UNION / UNI
Location: Draw > Modeling > Sweep
This simple command lets you combine two objects to make one complete object. This is great for
combining predefined 3D objects.

Viewports
If you’re modeling in 3D, you should be taking advantage of the viewport feature. As we all
know, 3D CAD models can be extremely complex—you have to be aware of every angle and view.
With that in mind, the viewport command allows you to split your drawing area into different
windows to project multiple views of your model. You just need to type ‘Viewports‘ into the
command window, and a dialog box will pop up. You will be given options on how to display your
model, e.g. into three sections showing top, front and right-side. This is great if you need to observe
your model from different aspects. If you make any modifications to one window, it will affect the
other windows simultaneously. 

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