Main 170713055801
Main 170713055801
BY
D R . R AM C HAND R AGUEL
P H D(P HYSICS )
Principal & Head of the Physics Department
Government Girls Degree College, Jhudo
District Mirpurkhas
0233878056, [email protected]
http://www.facebook.com/ggdcjhudo
2017
RAM’S OUTLINE SERIES
Copyright
c 2017, Department of Physics, Government Girls Degree College, Jhudo
This manuscript is written in LATEX. The diagrams and images are created in open-source
applications IPE, LatexDraw, VUE and Blender 3D.
The author is a visiting scientist to Aspen Center for Physicist, USA, the University of
Malaya, Kuala Lumpur, Malaysia, the International Center for Theoretical Physics (ICTP),
Italy and the Chinese Academy of Sciences, Beijing, China. The author is also a member
of American Association of Physics Teachers (AAPS), USA. The author’s research profile
can be found at his Google Scholar page.
[email protected], [email protected]
http://www.facebook.com/ramcraguel
@RamCRaguel
This manuscript is dedicated to my dear students who emphasized me to write this work.
Typos, errors and omissions will be removed in next revised edition. More comprehen-
sive and conceptual ideas, sketches and diagrams will be added. I would highly appreciate
students’ comments for further revision of the manuscript.
Contents
1 SCOPE OF PHYSICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3 MOTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
5 STATICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
6 GRAVITATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
1.1 Science
The desire to know about things, events and natural phenomenon around us is called
Science. The word Science actually comes from the Latin word Scientia meaning "to
know". Science is the sum of human knowledge which man has gained through ages.
In past, this knowledge was limited but as the knowledge expands, its complete study
becomes impossible. Therefore science is divided into two main branches:
Physical Science: It deals with the non-living objects and those functions of living objects
which are similar to non-living objects.
Biological Science: It deals with living objects only.
Definition
Physics is the branch of physical science which deals with the study of
matter, energy, and the interaction between them.
• It is quantitative science.
Two principles thrust in the study of Physics are:-
— Unification. which means explaining different physical phenomena by using few
laws and concepts.
Thermodynamics: The study of relationship between heat and other forms of energy.
Thermodynamics is only concerned with large scale observations.
Electromagnetism: The study of properties of electric current and magnetism and their
relationship: -
Fluid Dynamics: The mechanics of motion in fluids in both liquid and gaseous states are
investigated in studies of fluid dynamics.
Aerodynamics: The branch of dynamics that deals with the motion of air and other
gaseous fluids and with the forces acting on bodies in motion relative to such fluids.
Atomic Physics: Atomic physics is the branch of physics which deals with the composi-
tion of atom apart from nucleus. It is mainly concerned with the arrangement and
behaviour of electrons in the shells around the nucleus.
Nuclear Physics: The physics of atomic nuclei and their interactions, especially in the
generation of nuclear energy.
Quantum Mechanics: The study of discrete (quantized) nature of phenomena at the
atomic and subatomic level.
Plasma Physics: The study of fourth state of matter - Plasma. Sun is made of plasma.
Condensed Matter Physics: The study of properties of condensed materials (solid, liquid
and those intermediate between them and dense gas) with the ultimate goal and
developing new materials with better properties; it is extension of Solid State Physics.
Statistical Mechanics: The branch of physics that attempts to relate the properties of
macroscopic systems to their atomic and molecular constituents.
Optics: Optics is the branch of physics, which deals with the propagation, behaviour and
properties of light.
Acoustics: The study of production and propagation of sound waves.
Geophysics: Geophysics is the branch of physics which deals with the study of earth. It is
mainly concerned with the shape, structure and composition of earth. It also studies
the gravitational force, magnetic fields, earthquakes, magmas, eruption of volcanoes
etc.
Biophysics: The interdisciplinary study of biological phenomena and problems, using the
principles and techniques of physics.
Astronomy: The branch of science which deals with celestial objects, space, and the
physical universe as a whole.
Astrophysics: Astrophysics is concerned with the study of universe i.e., stars, galaxies
and planets using the laws of physics.
Cosmology: The study of the origin of the universe as a whole, of the contents, structure,
and evolution of the universe from the beginning of time to the future.
Particle Physics: The branch of physics that deals with the properties and behavior of
elementary particles. Also known as High Energy Physics.
Cryogenics: Also known as Cryophysics, is the study of matter at extremely low temper-
atures.
Basic Quantities: Those physical quantities which can not be derived and are basic in
nature. Seven basic quantities are chosen for their convenience.
Derived Quantities: All other quantities are derived from one or more of the basic quanti-
ties. These can be expressed in terms of fundamental physical quantities, e.g., speed
= distance/time.
1.6 Unit
All physical quantities are measured with respective to standard magnitude of the same
physical quantity and these standards are called UNITS; e.g., second, meter, kilogram, etc.
1.6.2 SI Standards
Length
Length is defined as the distance between two points. The SI unit of length is metre.
"One standard metre is equal to 1650763.73 wavelengths of the orange-red light emitted
by the individual atoms of Krypton − 86 in a krypton discharge lamp."
Length meter m
Mass kilogram kg
Time second s
Thermodynamic Temperature Kelvin K
Electric Current Ampere A
Amount of substance mole mol
Luminous Intensity candela cd
Mass
Mass is the quantity of matter contained in a body. It is independent of temperature and
pressure. It does not vary from place to place. The SI unit of mass is kilogram.
"The kilogram is equal to the mass of the international prototype of the kilogram (a
plantinum-iridium alloy cylinder) kept at the International Bureau of Weights and Measures
at Sevres, near Paris, France."
Time
In 1967, an atomic standard was adopted for second, the SI unit of time.
"One standard second is defined as the time taken for 9192631770 periods of the radiation
corresponding to unperturbed transition between hyperfine levels of the ground state of
Cesium − 133 atom. Atomic clocks are based on this." In atomic clocks, an error of one
second occurs only in 5000 years.
Ampere
"The ampere is the constant current which, flowing through two straight parallel infinitely
long conductors of negligible cross-section, and placed in vacuum 1m apart, would produce
between the conductors a force of 2 × 10−7 newton per unit length of the conductors."
Kelvin
1
"The Kelvin is the fraction of 273.16 of the thermodynamic temperature of the triple point
of water"
Candela
"The candela is the luminous intensity in a given direction due to a source, which emits
monochromatic radiation of frequency 540 × 1012 Hz and of which the radiant intensity in
1
that direction is 683 watt per steradian."
Mole
"The mole is the amount of substance which contains as many elementary entities as there
are atoms in 0.012kg of carbon-12."
1.7 Dimension
The word dimension means the physical nature of a quantity. It is used to find the nature
of equation or expression in terms of fundamental quantities.
Dimension is an expression of the character of a derived quantity in relation to funda-
mental quantities, without regard for its numerical value.
For example, the distance between two points in space can be measured in feet, meters,
or miles, which are different ways of expressing the dimension of length. In any system of
measurement, such as the metric system, certain quantities are considered fundamental,
and all others are considered to be derived from them. The symbols that we use to specify
the dimensions of length, mass, and time are L, M, and T , respectively. The expression
of any particular quantity in terms of fundamental quantities is known as dimensional
analysis and often provides physical insight into the results of a mathematical calculation.
During dimensional analysis on given equation, the following rules may apply:
1. Dimensions on left hand side (LHS) of the equation must be equal to the dimensions
on the right hand side (RHS):
LHS = RHS
2. Dimensions can be treated as algebraic quantities.
3. During dimension analysis, coefficients of any kind in equations should be ignored.
For example:
v f = vi + at
∵ v f = m/s = L/T ; vi = m/s = L/T ; a = m/t 2 = L/T 2
L L L L L L
=⇒ = + 2 T = + =2
T T T T T T
But 2 in above equation is coefficient which must be dropped:
L L
= 2
T T
Therefore,
L L
=
T T
=⇒ M 0 L1 T −1 = M 0 L1 T −1
In above dimension analysis, there is no mass involved so we write M 0 , power to
mass shows zero, while L has one power and T has negative one power.
4. Such quantities can be added or subtracted only if they have the same dimensions.
5. Convert all subtractions into additions. Dimensions can never be subtracted but al-
ways be added and finally coefficient should be dropped:
v f = vi − gt
In above equation, we can not subtract dimensions, but we have to add them.
6. Dimensionally correct equation does not mean that the equation is correct.
7. The correct equation always be dimensionally correct.
a × 10b
Area (A) m2 M 0 L2 T 0
Volume (V ) m3 M 0 L3 T 0
Density (ρ) kg/m3 M 1 L−3 T 0
Velocity (v) m/s M 0 L1 T −1
Acceleration (a) m/s2 M 0 LT −2
Momentum (p) kg.m/s M 1 L1 T −1
Force (F) N (kg.m/s2 ) M 1 L1 T −2
Pressure (p) Pa (kg/m.s2 ) M 1 L−1 T −2
Energy (E) J (kg.m2 /s2 ) M 1 L2 T −2
Power (P) W (kg.m2 /s3 ) M 1 L2 T −3
Frequency (ν) Hz (1/s) M 0 L0 T −1
Strain (ε) No unit M 0 L0 T 0
Stress (σ ) Pas (N/m2 ) M 1 L−1 T −2
Surface Tension (γ) N/m M 1 L0 T −2
Entropy (S) J/K M 1 L2 T −2 K −1
Power of Lens (P) Diaptors M 0 L−1 T 0
Electric Resistance (R) Ω(V /A) M 1 L2 T −3 I −2
Electric Capacity (C) Farad M −1 L−2 T 4 I 2
Electric Charge (Q) Coulomb M 0 L0 T 1 I 1
Electric Potential (E) V M 1 L2 T −3 I −1
Refractive Index (n) unit-less M 0 L0 T 0
Magnetic Flux (φ ) weber M 1 L2 T −2 I −1
Coefficient of linear expansion 1/K M 0 L0 T 0 K −1
(α)
Magnetic field (B) Tesla M 1 L0 T −2 I −1
Resistivity (ρ) Ω−m M 1 L3 T −3 I −1
Plank’s constant (h) J −s M 1 L2 T −1
Yotta Y 1024
Zetta Z 1021
Exa E 1018
Peta P 1015
Tera T 1012
Giga G 109
Mega M 106
Hektokilo hk 105
Myria ma 104
Kilo k 103
Hekto h 102
Deka D 101
UNIT 1 100
Yocto y 10−24
Zepto z 10−21
Atto a 10−18
Femto f 10−15
Pico p 10−12
Nano n 10−9
Micro µ 10−6
milli m 10−3
Centi c 10−2
Deci d 10−1
Error of power
• The relative error in a physical quantity raised to the power k is the k times the
relative error in the individual quantity :
Suppose C = Ak , then error in C = ∆C/C = k(∆A/A).
2. Radian: The 2D angle between two radii of a circle corresponding to the arc
length of one radius on its circumference is called radian.
3. Steradian: It is the 3D angle subtended at the center of the sphere correspond-
ing to its surface area equal to the square of radius of sphere.
Q:2 What are practical units?
Ans larger number of units are used in general life for measurement of different quantities
in comfortable manner. But they are neither fundamental units nor derived units.
Generally, the length of a road is measured in mile. This is the practical unit of
length. Some practical units are given below :
1. 1 f ermi = 1 f m = 10−15 m
2. 1 X-ray unit = lxu = 10−13 m
3. 1angstrom = 1Ȧ = 10−10 m
RAM’S EXCLUSIVE
Converting physical quantity from one system to another system
Dimensional formula is useful to convert the value of a physical quantity from one
system to the other. Physical quantity is expressed as a product of numerical value
and unit.
In any system of measurement, this product remains constant. By using this fact,
we can convert the value of physical quantity from one system to another. Let n1 is
the numerical value of the system u1 and let n2 is the numerical value of another
system u2 , then:
n1 [u1 ] = n2 [u2 ]
Solution Joule and erg are units of work. The dimensions formula for work are:
[ML2 T −2 ].
2.1 INTRODUCTION
There are many physical quantities in nature. For proper measurement and calculation
each of these quantities requires one or more dimensions to describe it mathematically.
Here we can divide them up into two types according to how many dimensions it uses to
describe. These are called vectors and scalars.
2.1.1 Scalars
Scalars are used to describe one dimensional quantities, that is, quantities which require
only one number to completely describe them. A scalar tells you how much of something
there is.
Definition
A scalar is a physical quantity that has only a magnitude (size) along with a unit.
2.1.2 Vectors
Vectors are used to describe multi-dimensional quantities. Multi-dimensional quantities are
those which require more than one number to completely describe them. Vectors, unlike
scalars, have two characteristics, magnitude and direction. (If there are more than two
dimensions then we use tensor). A vector tells you how much of something there is and
which direction it is in.
Definition
• Distance is a scalar quantity that refers to "how much ground an object has covered"
during its motion.
• Displacement is a vector quantity that refers to "how far out of place an object is"; it
is the object’s overall change in position.
• The magnitude of ~v is written |~v|.
• Properties of Vectors:
1. Vectors are equal if they have the same magnitude and direction.
2. Vectors must have the same units in order for them to be added or subtracted.
3. The negative of a vector has the same magnitude but opposite direction.
4. Subtraction of a vector is defined by adding a negative vector:
~A − ~B = ~A + (−~B)
• Vector quantities change when:
1. their magnitude change
2. their direction change
3. their magnitude and direction both change
• Electric current, velocity of light have both magnitude and direction but they do not
obey the laws of vector addition. Hence they are scalars.
Parallelogram Law
In order to find the sum of two vectors, which are inclined to each other, parallelogram law
of vectors, can be used.
According to the parallelogram law of vector addition:
“If two vector quantities are represented by two adjacent sides or a parallelogram then
the diagonal of parallelogram will be equal to the resultant of these two vectors.”
Consider two vectors ~A and ~B. To add ~A and ~B using the parallelogram method, place
the tail of ~B so that it meets the tail of ~A. Take these two vectors to be the first two
adjacent sides of a parallelogram, and draw in the remaining two sides. The vector sum,
~A + ~B, extends from the tails of ~A and ~B across the diagonal to the opposite corner of the
parallelogram.
If the vectors are perpendicular and unequal in magnitude, the parallelogram will be a
rectangle. If the vectors are perpendicular and equal in magnitude, the parallelogram will
be a square.
Adding Perpendicular Vectors
Consider two vectors ~A and ~B which are perpendicular to each other. Addition of these
vectors can be performed by head to tail rule and the magnitude of resultant vector ~A and
~B can be calculated by using Pythagorean Theorem.
~ can be obtained by
1. Law of Cosine: Magnitude of resultant of two vectors ~P and Q
Law of Cosine:
q
2 2 ~ − 2~PQ
~R = ~P + Q 2 ~ cos(180 − θ )
o
|~R| = ~P2 + Q ~ 2 + 2~PQ
~ cos θ
2. Law of Sines: This law is used to find the direction of the resultant of these vectors:
~P ~
Q ~R
= =
sin β sin α sin(180o − θ )
Properties of addition of vectors
1. Commutative law (The order of addition is unimportant.): ~A + ~B = ~B + ~A
2. Associative law : ~A + (~B + C)
~ = (~A + ~B) + C
~
3. ~ ~ ~ ~
Distributive law : m(A + B) = mA + mB. Where m is a scalar
4. Binary operation: Vector addition is a binary operation. (Only two vectors can be
added at a time.)
pointing in the opposite direction, and add that vector to ~A, using either the head-to-tail
method or the parallelogram method.
Explanation
Consider a vector ~R = OA making an angle θ with x − axis. The vector ~R can be resolved
into two components along X − axis and y − axis respectively. Draw two perpendiculars
from A to X and Y axes respectively. The intercepts on these axes are called the scalar
components |R ~ x | and |R
~ y |.
Then, OP is |R ~ x |, which is the magnitude of x component of ~R and OQ is |R
~ y |, which is the
magnitude of y component of ~R.
From 4OPA,
~x |
|R
cos θ = OP OA = |~R| OR
~ x | = |~R| cos θ
|R
~ |
|R
sin θ = OQ y
OA = |~R| OR
~ y | = |~R| sin θ
|R
And |~R2 | = |R ~ x 2 | + |R
~y2|
Also, ~R can be expressed as:
~R = |R
~ x |î + |R
~ y | jˆ
~ x and R
where î and jˆ are unit vectors. In terms of R ~ y , θ can be expressed as:
~y |
|R
θ = tan−1 ~x | .
|R
where |~A| and |~B| are the magnitudes of ~A and ~B respectively and θ is the angle between ~A
and ~B. The magnitude of ~A or ~B can be calculated by using Pythagoras Theorem.
NOTE: Dot Product of unit vectors always yield zero(0) OR one (1).
~ = ~A × ~B = |~A||~B| sin θ n̂
C
where |~A| and |~B| are the magnitudes of ~A and ~B respectively and n̂ is a unit vector
perpendicular to both ~A and ~B. The resultant product can be expressed as C. ~ The direction
of C~ is perpendicular to the plane containing the vectors ~A and ~B.
The magnitude of the cross product vector is equal to the area made by a parallelogram
of ~A and ~B. In other words, the greater the area of the parallelogram, the longer the cross
product vector.
The resultant product C ~ can be expressed in î, jˆ, k̂ form if ~A and ~B are given in unit vector
form:
î
ˆ
j k̂
~ = ~A × ~B = A
C ~ A~ A~
~x ~y ~ z
Bx By Bz
î × î = jˆ × jˆ = k̂ × k̂ = 0
î × jˆ = k̂ jˆ × k̂ = î k̂ × î = jˆ jˆ × î = −k̂ î × k̂ = − jˆ k̂ × jˆ = −î
NOTE: Cross Product of unit vectors always yield zero(0) OR another unit vector.
Points to Note:
• Vector does not obey the laws of simple algebra.
• Vector obeys the laws of vector algebra.
~
• Vector does not obey division law. e.g. ~A is meaningless.
B
• Division of a vector by a positive scalar quantity gives a new vector
whose direction is same as initial vector but magnitude changes.
• A scalar quantity never be divided by a vector quantity.
• The angle between two vectors is always lesser or equal to 180o . (i.e.,
0 < θ < 180o )
• A vector never be equal to scalar quantity.
• The magnitude or modulus of a vector quantity is always a scalar
quantity.
• Two vectors are compared with respect to magnitude.
• The minimum value of a vector quantity is always greater than or equal
to zero.
• The angle between like parallel vectors is zero and that of unlike parallel
vectors is 180o .
• The magnitude of parallel vectors may or may not be same. If the
magnitude of like parallel vectors are same, then the vectors are known
as equal vectors.
3.1 KINEMATICS
In Kinematics we study the description of motion of bodies. We can describe the motion
of any body with its, distance, time, velocity, acceleration and time it takes.
Particle
Rest
When a body does not change its position with respect to time and surroundings, then it is
said to be at rest.
Motion
Motion is the change of position of an object with respect to time and surroundings.
The total length of the path is the distance traveled by the particle and the shortest distance
between the initial and final position of the particle is the displacement.
The distance traveled is a scalar quantity and the displacement is a vector quantity.
SI unit of distance OR displacement is meter (m). The dimensions are : M o L1 T o
Speed
Distance covered by a body in unit time is known as speed.
Let a body covers a distance S in time t, then, mathematically:
distance
v=
time
S
v=
t
It is a scalar quantity. Its SI unit is meter ms−1 . The dimensions are: M o LT −1
Average Speed
The average speed is defined as total distance traveled by a body in a particular time
interval divided by the time interval. Thus, the average speed OR total distance covered
divided by total time taken :
Velocity
The velocity of a particle is defined as the rate of change of displacement of the particle.
It is also defined as the speed of the particle in a given direction. The velocity is a vector
quantity. It has both magnitude and direction.
Its SI unit is ms−1 and its dimensional formula is M 0 LT −1 .
Uniform Velocity
A particle is said to move with uniform velocity if it moves along a fixed direction and
covers equal displacements in equal intervals of time, however small these intervals of
time may be.
Instantaneous velocity
It is the velocity at any given instant of time or at any given point of its path. The
instantaneous velocity v is given by
∆S
v = lim
∆t→0 ∆t
Average Velocity
Let S1 be the displacement of a body in time t1 and S2 be its displacement in time t2 . The
average velocity during the time interval (t2 − t1 ) is defined as:
S2 − S1 ∆S
vavg = =
t2 − t1 ∆t
— NOTE. If the velocity of an object varies over time, then we must distinguish
between the average velocity during a time interval and the instantaneous velocity at a
particular time.
Acceleration
Time rate of change of velocity is called acceleration. Mathematically:
~v
~a =
t
Acceleration is a vector quantity. Whenever magnitude or direction of velocity or both
change then there is acceleration. SI unit of acceleration is ms−2 . Dimensions of accelera-
tion are: M o LT −2 .
Uniform acceleration
If the velocity changes by an equal amount in equal intervals of time, the acceleration is
said to be uniform.
Retardation or deceleration
If the velocity decreases with time, the acceleration is negative. The negative acceleration
is called retardation or deceleration.
∆v
a = lim
∆t→0 ∆t
Figure 3.1:
• v = constant =⇒ ∆ v = 0 =⇒ a = 0
• v increasing (becoming more positive) =⇒ a > 0
• v decreasing (becoming more negative) =⇒ a < 0
• In 1D, acceleration a is the slope of the graph of v vs. t
The direction of the acceleration
For 1D motion, the acceleration, like the velocity, has a sign ( + or – ). Just as with velocity,
we say that positive acceleration is acceleration to the right, and negative acceleration is
acceleration to the left.
• direction of a 6=direction of v.
• direction of a = the direction toward which the velocity is tending 6= direction of v.
Slope of a line
If we divide vertical value with horizontal value, we get slope. In other words, slope is the
rate of vertical line over horizontal line. For example, speed is slope of distance versus
time.
The negative slope means the magnitude of quantity is decreasing and positive means
it is increasing. Zero slope means the quantity is constant. The slope also shows how fast
or how slow is the rate.
Velocity-time Graph
The graph which shows variation of velocity of the body with respect to time is called
velocity-time graph.
CASE I: Graph of constant velocity: Consider a body which moves with constant ve-
locity, the acceleration of the body is zero. The velocity-time graph is horizontal
S = v×t
CASE II: Graph of uniform acceleration: When a velocity of a body increases with a
constant rate then the body is said to be moving with uniform or constant acceleration.
The velocity-time graph is straight line inclined to the time-axis (x-axis).
CASE III: Graph of variable acceleration: If the velocity of the body doesn’t increase
by equal amounts in equal intervals of time, it is said to have variable acceleration.
The shape of velocity-time graph is curve.
CASE IV: Graph of average acceleration: Whenever the acceleration is uniform or vari-
able, the average acceleration can be calculated by the relation:
∆~v
~aavg =
∆t
The slope of graph between two points A and B gives the average acceleration:
Area under the curve gives the total distance covered by the body.
1
S = v×t
2
(1) v f = vi + at
(2) S = vi + 1/2 × at 2
v f + vi
(4) S = ×t
2
Distance traveled in nth second
Let Sn is the distance traveled in one second between t = n and t = n − 1 seconds, then
equation for calculating the distance traveled in nth second would be:
a
Sn = vi + (2n − 1)
2
Motion under gravity or free fall motion
The most familiar example of motion with constant acceleration on a straight line is
motion in a vertical direction near the surface of earth. If air resistance is neglected, the
acceleration of such type of particle is gravitational acceleration which is nearly constant
for a height negligible with respect to the radius of earth. The magnitude of gravitational
acceleration near surface of earth is g = 9.81m/s2 = 32 f t/s2 .
Case I: If particle is moving upwards : In this case applicable kinematics equations of
motion are:
(1) v f = vi − gt
(2) h = vi − 1/2 × gt 2
(1) v f = vi + gt
(2) h = vi + 1/2 × gt 2
3.1.5 Force
Force is that agency which causes a body to change its state of motion or rest.
Force is vector quantity and it is denoted by ~F. The SI unit of force is newton (N).
The dimensions of ~F are MLT −2 .
I Newton
Contact Force
In which the two interacting objects are physically in contact with each other.
For example: friction force, normal force, spring force etc are contact forces.
Normal force: If two blocks come in contact, they exert force on each other. The compo-
nent of contact force perpendicular to the surface of contact is generally known as normal
reaction.
String and Tension: If a block is pulled by a string, the string is in the condition of
tension (T ). Tension is also force which flows through string. SI unit of Tension is same as
a = 0, if and only if ∑F = 0
In this case velocity of the body is zero or uniform. This law is also know as Law of Inertia.
There are many examples of first law of motion in everyday life.
(i) A book lying on the table remains at rest unless it is lifted or pushed by exerting a force.
(ii) A satellite revolving around the Earth continues it motion forever with uniform velocity.
It states that for every action, there is an equal and opposite reaction.
whenever one body exerts a certain force on a second body, the second body exerts an
equal and opposite force on the first. Newton’s third law is sometimes called as the law of
action and reaction.
Let there be two bodies 1 and 2 exerting forces on each other. Let the force exerted on
the body 1 by the body 2 be ~F12 and the force exerted on the body 2 by the body 1 be ~F21 .
Then according to third law,
~F12 = −~F21
One of these forces, say ~F12 may be called as the action whereas the other force ~F21 may
be called as the reaction or vice versa. The action and reaction never cancel each other and
the forces always exist in pair.
The effect of third law of motion can be observed in many activities in our everyday
life. The examples are
(i) When a bullet is fired from a gun with a certain force (action), there is an equal and
opposite force exerted on the gun in the backward direction (reaction).
(ii) When a man jumps from a boat to the shore, the boat moves away from him. The force
he exerts on the boat (action) is responsible for its motion and his motion to the shore is
due to the force of reaction exerted by the boat on him.
(iii) We will not be able to walk if there were no reaction force. In order to walk, we push
our foot against the ground. The Earth in turn exerts an equal and opposite force. This
force is inclined to the surface of the Earth. The vertical component of this force balances
our weight and the horizontal component enables us to walk forward.
Weight
It is defined as the force by which earth attracts a body towards its centre. If body is situated
either on the surface of earth or near the surface of earth, then gravitational acceleration is
nearly constant and is equal to g = 9.8m/s2 . The force of gravity (weight) on a block of
mass m is W = mg acting towards centre of earth.
Weight is denoted by W . The SI unit of force is same as that of force, i.e.; newton (N).
(A) When the bodies move vertically: Consider two bodies of unequal masses m1 and m2
connected by the ends of a string, which passes over a frictionless pulley as shown in the
diagram.
If mass of body A is greater than the mass of body B, i.e., m1 > m2 , the body ‘A’ will
move downward with acceleration a and the body ‘B’ will move up with same acceleration.
Here we have to find the value of a and tension T .
There are two forces acting on A:
(i) Weight of body: W1 = m1 g
(ii) Tension in the string = T
The net force acting on the body is
F = m1 g − T
Net force acting on body ’A’ is given by Newton’s 2nd law as m1 a. Thus we have the
equation for the motion of body "A" as:
m1 a = m1 g − T − −− > (i)
There are also two forces acting on B (i) Weight of body: W2 = m2 g
(ii) Tension in the string = T
Since body "B" is moving up, the net force acting on body is
F = T − m2 g
T − m2 g = m2 a − −− > (ii)
Adding (i) and (ii), we get:
m1 g − m2 g = m1 a + m2 a =⇒ (m1 − m2 )g = (m1 + m2 )a
(m1 − m2 )
a= g
m1 + m2
Putting the value of a in equation (ii) to find the magnitude of T :
(m1 − m2 ) m2 g(m1 − m2 )
T − m2 g = m2 a = m2 g= + m2 g
m1 + m2 m1 + m2
m2 g{(m1 − m2 ) + (m1 + m2 )} m2 g{m1 − m 2 + m1 + 2}
m
T= =
m1 + m2 m1 + m2
2m1 m2 g
T=
(m1 + m2 )
(B) One body placed on a horizontal surface and connected by another vertically falling
body:
Two bodies of different masses are attached at two ends of a light string passing over a
light pulley. The mass m2 is placed on a horizontal surface and m1 is hanging freely in air.
For vertical equilibrium m2 : =⇒ N = m2 g
For horizontal acceleration of m2 : =⇒ T = m2 a
For vertically downward acceleration of m1 : =⇒ m1 g − T = m1 a
m1
a= g
m1 + m2
m1 m2 g
T=
(m1 + m2 )
(c) Motion on a smooth inclined plane:
m1 g − T = m1 a —> (1)
T − m2 g sin θ = m2 a —> (ii)
m1 − m2 sin θ
a= g
m1 + m2
m1 m2 (1 + sin θ )g
T=
(m1 + m2 )
+y
T
T +x
N
θ m2 g sin θ θ
m2 g m1 g
∑ Fx = 0
f −W sin θ = 0 − −− > (1)
and along y-axis:
∑ Fy = 0
R −W cos θ = 0 − −− > (2)
Since there is no motion in the direction perpendicular to the inclined plane, therefore
W cos θ is balanced by R i.e. R = W cos θ . If block slides down with an acceleration equal
to a, then the resultant force is equal to ma and the force on block will be:
W sin θ − f
W sin θ − f = ma
W sin θ = ma
m g sin θ
=
m a(∵ W = mg)
a = g sin θ
This expression shows that if friction is negligible the acceleration of a body on an inclined
plane is independent of mass but is directly proportional to sin θ .
Particular cases
When θ = 0o : In this case body is lying on the surface.
a = g sin 0. Since sin 0 = 0, so a = g × 0
a=0
When θ = 90o : In this case slope is perpendicular to the surface.
a = g sin 90. Since sin 90 = 1, so a = g × 1
a=g
It means that body will move as free fall motion.
3.2.6 Momentum
The momentum of a body is defined as the product of its mass and velocity. If m is the
mass of the body and ~v, its velocity, the linear momentum of the body is given by
~P = m~v
Momentum has both magnitude and direction and it is, therefore, a vector quantity. The
direction of momentum is same as that of velocity. The SI unit of momentum is kgms−1
and its dimensional formula is MLT −1 .
When a force acts on a body, its velocity changes, consequently, its momentum also
changes. The slowly moving bodies have smaller momentum than fast moving bodies of
same mass.
Impulse of a force
The impulse I of a constant force F acting for a short time t is defined as the product of the
force and time.
Impulse = Force × time
Impulse = Ft
Impulse of a force is a vector quantity and its SI unit is Ns. Examples of impulse: The
blow of a hammer, the collision of two billiard balls etc.
Impulse = 4P
Ft = 4P
4P
F=
t
This equation is another form of Newton’s Second Law of Motion. It states that the force
is the rate of change of linear momentum.
m1 u1 + m2 u2 = m1 v1 + m2 v2
This is known as the Law of Conservation of Momentum. This expression shows that the
total momentum of an isolated system before and after collision remains constant i.e. the
total momentum of the system is conserved.
3.2.8 COLLISION
When a body strikes against body or one body influences the other from a distance, collision
is said to be occur. Collisions are of two types :
Elastic collision
An elastic collision is that in which the momentum of the system as well as kinetic energy
of the system before and after collision is conserved.
Inelastic collision
An inelastic collision is that in which the momentum of the system before and af-
ter collision is conserved but the kinetic energy before and after collision is not con-
served.
— NOTE:. If the initial and final velocities of colliding bodies lie along the same line
then it is known as head on collision.
m1 (v1 + u1 ) 1−
(v 1)
u m2 (v2 + u2 ) 2−
(v 2)
u
=
m1 1−
(v 1)
u 2−
(v
m2 u2 )
v1 + u1 = u2 + v2
From the above equation
v1 = u2 + v2 − u1 − − − − > (a)
v2 = v1 + u1 − u2 − − − − > (b)
In order to obtain v2 putting the value of v1 from equation (a) in equation (1)
m1 (v1 − u1 ) = m2 (u2 − v2 )
m1 (u2 + v2 − u1 − u1 ) = m2 (u2 − v2 )
m1 (u2 + v2 − 2u1 ) = m2 (u2 − v2 )
m1 u2 + m1 v2 − 2m1 u1 = m2 u2 − m2 v2
m1 v2 + m2 v2 = 2m1 u1 + m2 u2 − m1 u2
v2 (m1 + m2 ) = 2m1 u1 + (m2 − m1 )u2
1 Particles do not stick together after col- Particles stick together after collision.
lision
2 Relative velocities of separation after Rel. vel. of separation after collision in
collision = relative velocities of ap- zero.
proach before collision
3 Coeff. of restitution, e = 1 Coeff. of restitution, e = 0
4 Linear momentum is conserved. Linear momentum is conserved.
5 K.E. is conserved. K.E. is NOT conserved.
3.2.9 FRICTION
The property by virtue of which the relative motion between two surfaces in contact is
opposed is known as friction.
Frictional Forces
Tangential forces developed between the two surfaces in contact, so as to oppose their
relative motion are known as frictional forces or commonly friction. It is denoted by f . SI
unit of frictional force is newton (N). Mathematically:
f = µN
Where µ is the coefficient of friction and N is normal reaction force which is equal to the
weight of the body. Coefficient of friction is dimensionless quantity.
Points to Note:
• If a particle moves a distance at speed v1 and comes back with speed
v2 , then.
2v1 v2
vavg =
v1 + v2 n
But average velocity would be zero : v~avg = 0.
• If a particle moves in two equal intervals of time at different speeds v1
and v2 respectively, then vavg = v1 +v2
2 .
• The average velocity between two points in a time interval can be
obtained from a position versus time graph by calculating the slope of
the straight line joining the co-ordinates of the two points.
• The area of speed-time graph gives distance.
• The area of velocity-time graph gives displacement.
• Speed can never be negative.
• Average velocity may or may not be equal to instantaneous velocity.
• If body moves with constant velocity, the instantaneous velocity is
equal to average velocity.
• The instantaneous speed is equal to modulus of instantaneous velocity.
• The area of velocity-time graph gives displacement.
• The area of speed-time graph gives distance.
• The slope of tangent at position-time graph at a particular instant gives
instantaneous velocity at that instant.
• The slope of velocity-time graph gives acceleration.
• The area of acceleration-time graph in a particular time interval gives
change in velocity in that time interval.
• Momentum depends on frame of reference.
• A body cannot have momentum without having energy but the body
may have energy (i.e., potential energy) without having momentum.
• The momentum of a body may be negative.
• The slope of p versus t curve gives the force.
• The area under F versus t curve gives the change in momentum.
• A meteorite burns in the atmosphere. Its momentum is transferred to
air molecules and the earth.
• The relation between momentum and kinetic energy KE :
p2
KE =
2m
KE1 m2
=
KE2 m1
• When two bodies of same mass are approaching each other with differ-
ent velocities and collide, then they simply exchange the velocities and
move in the opposite direction.
• When a heavy body moving with velocity u collides with a lighter body
at rest, then the heavier body remains moving in the same direction with
almost same velocity. The lighter body moves in the same direction
with a nearly velocity of 2u.
• When a body of mass M suspended by a string is hit by a bullet of
mass m moving with velocity v and embeds in the body, then common
velocity of the system:
mv
v0 =
m+M
m+M p
v= × 2gh
m
0
The height to which system rises is: h = v2g2
• Two bodies A and B having masses m1 and m2 have equal kinetic
energies. If they have velocities v1 and v2 , then
r r
v1 m2 p1 m1
= , =
v2 m1 p2 m2
1
0 = vi sin θt − gt 2
2
1 2
gt = vi sin θt
2
2vi sin θ
t=
g
−2gh = 0 − v2iy
v2i sin2 θ
h=
2g
This is the expression of the height attained by the projectile during its motion.
R = vix × t
where vix is the horizontal component of velocity and t is the time of flight of projectile.
Putting the value of vix = vi cos θ and t = 2vi sin
g
θ
into above equation we get:
2vi sin θ
R = vi cos θ ×
g
v2i
R= × 2 sin θ cos θ
g
According to trigonometric identities: 2 sin θ cos θ = sin 2θ
v2i
R= × sin2θ
g
Thus the range of projectile depends upon the velocity of projection and angle of projection.
v2i
Rmax =
g
Radian
One radian is the angle traced by an arc of length equal to radius of circle.
Length of circular track of radius r is 2πr. Therefore numbers of radians in a circle of
radius r will be
= 2πr/r = 2π
Angle at the centre of circle in one complete rotation = 360o = 2πrad.
180o = π or
π
1o = rad
180o
The length of arc S is directly proportional to angle θ subtended (measured in radians)
traced at the centre of circle by ends of the arc:
S∝θ
S = rθ
θ
ω=
t
Its SI unit is rads−1 and dimensional formula is T −1 . For one complete revolution, the
angle swept by the radius vector is 360o or 2π radians. If T is the time taken for one
complete revolution, known as period, then the angular velocity of the particle is:
θ 2π
ω= =
t T
If the particle makes f revolutions per second, then
1
ω = 2π = 2π f
T
∆θ
ωavg =
∆t
∆θ
ωins = lim
∆t→0 ∆t
In the limit when ∆t approaches zero, the angular displacement will be infinitesimally
small. So it would be a vector quantity. Its direction will be along axis of rotation and is
given by right hand rule.
ω
α=
t
It is a vector quantity and its direction is along the axis of rotation. The SI unit of angular
acceleration is rad s−2 . The dimensions are: M o Lo T −2
ω f − ωi ∆ω
αavg = =
t f − ti ∆t
∆ω
αins = lim
∆t→0 ∆t
∆S
∆θ =
r
Dividing both sides by ∆t, we get
∆θ ∆S ∆θ ∆S
= =⇒ r =
∆t r∆t ∆t ∆t
If time interval ∆t is very small ∆t → 0, then the angle through which the particle moves is
also very small and therefore the ratio ∆θ /∆t gives the instantaneous angular speed ωins .
∆S ∆θ
lim = r lim
∆t→0 ∆t ∆t→0 ∆t
Now by definition:
∆S ∆θ
v = lim and ω = r lim
∆t→0 ∆t ∆t→0 ∆t
Therefore
v = ωr
Tangential Velocity
If a particle "P" is moving in a circle of radius "r", then its linear velocity at any instant is
equal to tangential velocity which is :
vt = rω
Tangential Acceleration
Suppose an object rotating about a fixed axis changes its angular velocity by ∆ω in time
∆t sec, then the change in tangential velocity ∆vt at the end of this interval will be:
∆vt = r∆ω
Change in velocity in unit time is given by:
∆vt r∆ω
=
dt dt
If ∆t approaches to zero then ∆vt /∆t will be instantaneous tangential acceleration and
∆ω/∆t will be instantaneous angular acceleration α:
at = rα
BC P1 P2 ∆v ∆S
= =⇒ =
AB OP1 v r
v∆S
∆v =
r
Dividing both sides by ∆t, we get
∆v v∆S
=
∆t ∆tr
∆v ∆S
But ∆t = a and ∆t = v, therefore:
v2
ac =
r
Putting v = rω,
ac = rω 2
Since the change of velocity is directed towards the center of the circular path, the acceler-
ation responsible for the change in velocity is also directed towards center of circular path
and hence it is known as centripetal acceleration.
mv2
Fc = = mrω 2
r
Points to Note:
• If for the two angles of projection θ1 and θ2 , the speeds are same then
ranges will be same. The condition is θ1 + θ2 = 90o .
• The weight of a body in projectile motion is zero as it is freely falling
body.
• Tangential acceleration (in circular motion) changes the magnitude of
the velocity of the particle.
• Regarding circular motion following possibilities will p exist: [ar =
radial acceleration, at = tangential acceleration and a = a2r + at2 ].
1. If ar = 0 and at = 0, then a = 0 and motion is uniform translatory.
2. If ar = 0 and at 6= 0, then a = at and motion is accelerated trans-
latory.
3. If ar 6= 0 but at = 0, then a = ar and
p motion is uniform circular.
4. If ar 6= 0 and at 6= 0, then a = a2r + at2 and motion is non-
uniform circular. √
• The maximum velocity of vehicle on a banked road is rg tan θ .
• The weight that we feel is the normal force and not the actual weight.
• In the case of circular motion, centripetal force changes only the direc-
tion of velocity of the particle.
• Centrifugal force is equal and opposite to centripetal force.
Definition
STATICS deals with the studies of bodies at rest or in motion under number of forces, the
equilibrium and the conditions of equilibrium.
Explanation
Let us consider a collection of N particles. Let the mass of the ith particle be mi and its
coordinates with reference to the chosen axes be xi , yi , zi . Write the product mi × xi for
each of the particles and add them to get ∑ mi xi . Similarly get ∑ mi yi , and ∑ mi zi . Then
i i i
where M = ∑ imi , is the total mass of the system. Locate the point with coordinates
(X,Y, Z). This point is called the centre of mass of the given collection of the particles. If
the position vector of the i th particle is~ri , the centre of mass is defined to have the position
vector:
~RCM = 1 ∑ imi~ri
M
5.1.1 EQUILIBRIUM
A body will be in equilibrium if the forces acting on it must be cancel the effect of each
other. In the other word we can also write that:
A body is said to be in equilibrium condition if there is no unbalance or net force acting on
it.
Static Equilibrium
When a body is at rest and all forces applied on the body cancel each other then it is said
to be in static equilibrium.
Dynamic Equilibrium
When a body is moving with uniform velocity and forces applied on the body cancel each
other then it is said to be in the dynamic equilibrium.
5.2 TORQUE
The turning effect of a force with respect to some axis, is called moment of force or torque
due to the force. Torque is measured as the product of the magnitude of the force and the
perpendicular distance of the line of action of the force from the axis of rotation. It is
denoted by Greek letter τ. Mathematically,
~τ =~r × ~F
L = mvr sin θ
Angular momentum is vector quantity and its S.I unit is Joule.second (J.s). The dimensions
of L are :[L2 MT −1 ].
"When the net external torque acting on a system about a given axis is zero , the total
angular momentum of the system about that axis remains constant."
Mathematically,
According to the second law of motion net force acting on a body is equal to its rate of
change of linear momentum, i.e.,
~
~F = d P
dt
d ~P
~r × ~F =~r ×
dt
d ~P
~τ =~r × − − − − > (1)
dt
~L =~r × ~P
d~L
= 0 =⇒ ~L = 0
dt
Integrating both sides:
Z Z
d~L = 0
L = constant
Thus the angular momentum of a particle is conserved if and only if the net external torque
acting on a particle is zero.
Points to Note:
1. The centre of mass need not to lie in the body.
2. Internal forces do not change the centre of mass.
3. When a cracker explodes in air, the centre of mass of fragments travel
along parabolic path.
4. The sum of moment of masses about its centre of mass is always zero.
5. The position of centre of mass does not depend upon the co-ordinate
system chosen.
6. Positive torque: If a body rotates about its axis in anti clockwise
direction, then the torque is taken positive .
7. Negative torque: If the body rotates in the clockwise direction, then the
torque is taken as negative .
8. The angular velocity of all points of a rigid body are same. But in the
case of non-rigid body, greater the distance of the point from the axis
of rotation, greater will be its angular displacement.
9. The angular velocity depends on the point about which rotation is
considered.
10. The sum of moment of masses about its centre of mass is always zero.
11. Moment of inertia depends upon the position of the axis of rotation.
12. If a number of torques acted on a system and the system is in rotational
equilibrium, then clockwise torque = anticlockwise torque.
13. If a body or system is in Complete equilibrium, then net force and net
torque on the body or system are zero.
14. In the case of couple, the sum of moment of all forces about any point
is the same.
T 2 ∝ R3
4π 2 3
T2 = R
GM
Definition
It states that gravitational force of attraction acting between two point mass bodies of the
universe is directly proportional to the product of their masses and is inversely proportional
to the square of the distance between them.
Consider two bodies of masses m1 and m2 with their centres separated by a distance r. The
gravitational force between them is
F ∝ m1 m2
2 m1 m2
F ∝ 1/r =⇒ F ∝ 2
r
m1 m2
F =G 2
r
Where G = 6.67 × 10−11 Nm2 /kg2 is universal gravitational constant. In vector form,
it can be stated as:
~F = −G m1 m2 r̂12
2
~r12
Minus shows that force is attractive. Unit vector r̂12 shows that force acts along the line
joining the m1 and m2 .
Gravitational constant (G)
It is equal to the force of attraction acting between two bodies each of unit mass, whose
centres are placed unit distance apart. Value of G is constant throughout the universe. It is
a scalar quantity. The dimensional formula is G = [M −1 L3 T −2 ].
Gravitational force is central force and conservative in nature. The value of G is determined
by Cavendish method in 1798. Gravitational force is always attractive in nature.
6.2.1 Gravity
It is the force of attraction exerted by earth towards its centre on a body lying on or near
the surface of earth. Gravity is the measure of weight of the body. The weight of a body of
mass m is equal to mass × acceleration due to gravity. The unit of weight of a body will
be the same as those of force.
Acceleration due to gravity (g)
It is defined as the acceleration set up in a body while falling freely under the effect of
gravity alone. It is vector quantity. The value of g changes with height, depth and rotation
of earth. The value of g is zero at the centre of the earth. The value of g on the surface of
earth is 9.81m/s2 . The acceleration due to gravity (g) is related with gravitational constant
(G) by the relation:
GM
g=
R2
where M = mass of earth, R = radius of earth.
gh R2 R 2 h
= 2
=⇒ gh = g( ) = g(1 + )−2
g (R + h) R+h R
By simplifying and expanding using binomial theorem (supposing h << R):
2h
gh = g(1 − )
R
The value of acceleration due to gravity decreases with increase in height above the surface
of the Earth.
Figure 6.1: Variation of g (left fig for height and right fig for depth)
The acceleration due to gravity at Q at a depth d from the surface of the Earth is:
GMd
gd =
(R − d)2
where Md is the mass of the inner sphere of the Earth of radius (R − d).
4
Md = π(R − d)3 ρ
3
4
g = πG(R − d)ρ − − − − > (2)
3
gd R−d
=
g R
d
gd = g(1 − )
R
gφ = g − Rω 2 cos2 φ
Definition
The gravitational field is defined as the space around a mass in which it can exert gravita-
tional force on other mass.
GM
E=
r2
Gravitational field intensity is the measure of gravitational field.
∆U = −E∆r
Here negative sign indicates that work is done against the gravitational field.
Definition
Gravitational potential at a point is defined as the amount of work done in moving unit
mass from the point to infinity against the gravitational field.
Mathematically,
GM GMm
U = mV = m(− )=−
r r
It is a scalar quantity. Its unit is Nmkg−1 .
6.3.3 Satellite
A satellite is a body which is revolving continuously in an orbit around a comparatively
much larger body. Orbital speed of satellite is the speed required to put the satellite into
given orbit around earth.
Orbital velocity
Artificial satellites are made to revolve in an orbit at a height of few hundred kilometres.
At this altitude, the friction due to air is negligible. The satellite is carried by a rocket to
the desired height and released horizontally with a high velocity, so that it remains moving
in a nearly circular orbit.
The horizontal velocity that has to be imparted to a satellite at the determined height so
that it makes a circular orbit around the planet is called orbital velocity.
Let us assume that a satellite of mass m moves around the Earth in a circular orbit of radius
r with uniform speed vo . Let the satellite be at a height h from the surface of the Earth.
Hence, r = R + h, where R is the radius of the Earth. The centripetal force required to keep
the satellite in circular orbit is:
mv2 mv2o
F= o=
r R+h
The gravitational force between the Earth and the satellite is:
Mm mM
F =G 2 =G
r (R + h)2
For the stable orbital motion,
mv2o mM
=G
R+h (R + h)2
GM
Since the acceleration due to gravity on Earth’s surface is g = R2
, therefore:
s
gR2
vo =
R+h
If the satellite is at a height of few hundred kilometres (say 200km), (R + h) could be
replaced by R:
p
Orbital velocity is vo = gR
2πr 2π(R + h)
T= =
vo vo
r
GM
∵ vo = so
R+h
r r
R+h (R + h)3
T = 2π(R + h) = 2π
GM GM
As GM = gR2 , therefore:
s
(R + h)3
T = 2π
gR2
Escape Velocity
It is defined as minimum speed of projection with which if a body is projected upwards,
then it does not return back
r to earth.
2GM p
Mathematically, vesc = = 2gR
R
Where M is the mass and R is the radius of the planet.
Geostationary satellite
A satellite which revolves around the earth with the same angular speed in the same
direction as is done by the earth around its axis is called geostationary or geosynchronous
satellite. The height of geostationary satellite is 36000km and its orbital velocity is
3.1kms−1 .
W = mg + ma = mg + mg
W = 2mg
W = mg − ma = mg − mg
W =0
6.3.6 Weightlessness
It is a situation in which the effective weight of the body becomes zero.
ac = Rω 2
2π
But ω = T where T is the period of the revolution of spaceship:
2π 2 π2
ac = R( ) = 4R 2
T T
r
1 g
f=
2π R
This is the expression of frequency for producing the artificial gravity in satellite equal to
that of earth.
Points to Note:
• If the earth stops spinning, then the value of g will increase slightly
(u g).
• The earth has a bulge at the equator because of the spinning motion.
• Escape velocity is independent of the mass of projectile, but it depends
on the mass of planet.
• Escape velocity does not depend on angle of projection.
• If a particle of mass m is dropped from the end of tunnel along diameter
of earth, then the motion of the particle is S.H.M. having angular
frequency
q of
g
ω= R
• For earth, the value of escape speed is 11.2kms−1 .
• For a point close to the earth’s
√ surface , the escape speed and orbital
speed are related as vesc = 2vo .
• If a planet moves around sun, work done by gravitational force is zero.
So, total mechanical energy of planet remains constant.
• The total energy of a satellite in the orbit is always negative i.e., the
body is bound to the earth.
• Weightless" does not mean "no weight". "Weightless" means "free fall",
means the only force acting is gravity.
• Gravitational potential energy increases as height increases.
• Mechanical energy (PE + KE) does not change for a free falling mass
or a swinging pendulum (when ignoring air friction).
7.1 WORK
The terms work and energy are quite familiar to us and we use them in various contexts.
In everyday life, the term work is used to refer to any form of activity that requires the
exertion of mental or muscular efforts.
Definition
In physics, work is said to be done by a force or against the direction of the force, when
the point of application of the force moves towards or against the direction of the force.
If no displacement takes place, no work is said to be done. Therefore for work to be done,
two essential conditions should be satisfied:
• a force must be exerted
• the force must cause a motion or displacement
If a particle is subjected to a force F and if the particle is displaced by an infinitesimal
displacement s , the work done W by the force is the scalar product given as:
W = ~F.~s
W = |F||s| cos θ
NOTE:- A positive work can be defined as the work done by a force and a negative
work as the work done against a force.
Total work is obtained by integrating the elementary work from initial to final limits.
Z t2
W= ~F.~vdt
t1
7.3 ENERGY
Definition
Energy can manifest itself in many forms like mechanical energy, thermal energy, electric
energy, chemical energy, light energy, nuclear energy, etc.
Mechanical Energy
Definition
The energy possessed by a body due to its position or due to its motion is called mechanical
energy.
The mechanical energy of a body consists of potential energy and kinetic energy.
W = Force × Displacement
W = mg × h
This work done is stored as potential energy in the body
P.E = mgh
2aS = V f2 −Vi2
Putting the above mentioned values
v2
2ad = v2 − 0 =⇒ a =
2d
Now force is given by
F = ma
Putting the value of acceleration
F = m(v2 /2d)
As we know that
Work done = Fd
Putting the value of F
v2
Work done = ( )(d)
2d
mv 2
Work done = =⇒ W = 1/2 × mv2
2
1
KE = mv2
2
Definition
The work done by a force acting on the body during its displacement is equal to the change
in the kinetic energy of the body during that displacement.
Consider a body of mass m is moving with velocity vi . A force F acting through a distance
d increases the velocity to v f , then from the 3rd equation of motion:
F = ma − − − − > (2)
work-done = ∆KE
Non-Conservative forces
Non-conservative force is the force, which can perform some resultant work along an
arbitrary closed path of its point of application. The work done by the non-conservative
force depends upon the path of the displacement of the body. For example: frictional force,
viscous force, etc.
Definition
Energy can neither be created nor it is destroyed, however energy can be converted from
one form energy to any other form of energy
Explanation
From the principle of work and energy:
If a body moves under the action of a conservative force, work done is stored as potential
energy:
Work done is equal to negative change of potential energy. Combining the equation (1)
and (2):
which means that the sum of the potential energy and kinetic energy of a system of particles
remains constant during the motion under the action of the conservative forces.
7.3.6 Power
It is defined as the rate at which work is done:
Work done W
Power = =⇒ P =
time t
Power is scalar quantity and its SI unit is watt (W) and dimensional formula is ML2 T ˘3 .
Power is said to be one watt, when one joule of work is said to be done in one second.
If ∆W is the work done during an interval of time 4t then:
∆W
P=
∆t
But 4W = (F cos θ )∆s, where θ is the angle between the direction of the force and
displacement. F cos θ is component of the force in the direction of the small displacement
∆s. Therefore:
(F cos θ )∆s ∆s ∆s
P= = (F cos θ ) = (F cos θ )v(∵ v = )
∆t ∆t ∆t
Power = P = (F cos θ )v
If F and v are in the same direction, then power = Fv cos θ = Fv = Force × velocity. It is
also represented by the dot product of ~F and ~v:
P = ~F.~v
Points to Note:
• Work depends upon the frame of reference.
• Work is used to convert energy from one form to another form.
• Work done by conservative force doesn’t depend upon path followed
by the object.
• Work done by constant force doesn’t depend upon path.
• Two bodies of mass m1 (heavy) and mass m2 (light) are moving with
same kinetic energy. If they are stopped by the same retarding force,
then
1. The bodies cover the same distance before coming to rest.
2. The time taken to come to rest is lesser for m2 and it has less
momentum i.e., t = P/F
3. The time taken to come to rest is more for m1 as it has greater
momentum.
• When a light and a heavy body have same kinetic √ energy, the heavy
body has greater momentum according to p = 2mKE.
• A body cannot have momentum without kinetic energy.
• Mechanical energy of a particle, object or system is defined as the sum
KE and PE.
• Kinetic energy changes only if velocity changes.
• A body can have mechanical energy without having either kinetic or
potential energy.
• Mechanical energy of a body or a system can be negative and negative
mechanical energy implies that potential energy is negative and in
magnitude it is more than KE. Such a state is called bound state.
• The concept of potential energy exists only in the case of conservative
forces.
• If a body moves along a rough horizontal surface, with a velocity v,
then the power required is P = µmgv.
• If a block is pulled along the smooth inclined plane with constant
velocity v, the power spent is P = (mg sin θ )v.
2. Oscillatory motion
To and Fro type of motion is called an Oscillatory Motion. It need not be periodic and
need not have fixed extreme positions. The force acting in oscillatory motion (directed
towards equilibrium point) is called restoring force.
Explanation
Consider a particle P executing SHM along a straight line between A and B about the mean
position O. The acceleration of the particle is always directed towards a fixed point on
the line and its magnitude is proportional to the displacement of the particle from this point.
a∝x By definition a = −ω 2 x
where ω is a constant known as angular frequency of the simple harmonic motion. The
negative sign indicates that the acceleration is opposite to the direction of displacement.
If m is the mass of the particle, restoring force that tends to bring back the particle to the
mean position is given by Hooke’s Law
F = −mω 2 x =⇒ F = −kx
The constant k = mω 2 , is called force constant or spring constant. Its unit is Nm−1 . The
restoring force is directed towards the mean position. From Newton’s 2nd Law of motion
F = ma, so
ma = −kx =⇒ a = −(k/m)x
where (k/m) is constant, so a ∝ −x. Thus, Simple harmonic motion is defined as oscillatory
motion about a fixed point in which the restoring force is always proportional to the
displacement and directed always towards that fixed point.
F = −kx
Examples
Following are the examples of S.H.M:
• Body attached to a spring horizontally on an ideal smooth surface.
• Motion of a simple and compound pendulum.
• Motion of a swing.
• Motion of the projection of a body in a circle with uniform circular motion.
Limit of proportionality
Point at which load and extension are no longer proportional.
Elastic limit
Point at which the spring will not return to its original shape after being stretched.
Displacement (x)
It is the distance of a vibrating body at any instant from the equilibrium position. It is a
vector quantity. SI unit of displacement (x) is meter (m).
Amplitude (A)
The maximum distance of the body on either side of its equilibrium position is known as
amplitude. It is scalar quantity. SI unit of amplitude is meter (m).
Frequency
It is the number of vibrations executed by an oscillating body in one second. It is denoted
by f :
f = 1/T
SI unit of f is s−1 .
Energy
E = KE + PE E = 1/2KA2 = 1/2kx2 + 1/2mv2
Wave Length
The distance between two consecutive crests and troughs is called wavelength. It is denoted
by Greek letter λ . SI unit of wave length is meter (m).
Velocity of wave
It is the distance λ travelled by the wave during the time (T), a particle completes one
vibration.
v = fλ
Phase
The phase of a particle vibrating in SHM is the state of the particle as regards to its direction
of motion and position at any instant of time. In the equation y = Ao sin(ωt + φ ) the term
(ωt + φ ) is known as the phase of the vibrating particle.
Phase difference
If two vibrating particles executing SHM with same time period, cross their respective
mean positions at the same time in the same direction, they are said to be in phase.
If the two vibrating particles cross their respective mean position at the same time but
in the opposite direction, they are said to be out of phase (i.e they have a phase difference
of π).
where k is spring constant. If we further extend the given spring by a small distance by
applying a small force by our finger, the spring oscillates up and down about its mean
position.
The resultant force is proportional to the displacement of the body from its equilibrium
position and the motion is simple harmonic. As the force acts in the opposite direction to
that of displacement, the restoring force is −ky and the motion is SHM.
k
F = −ky, and also, ma = −ky =⇒ a = − y a = −ω 2 y (expression for SHM)
m
q
Comparing the above equations, ω = mk
r
2π m
But: T = = 2π
ω k
From equation (1): mg = kl
m l
=
k g
s r
l 1 g
Therefore time period: T = Frequency: f =
g 2π l
Displacement
It is the distance of projection of point N from the mean position O at any instant. According
to geometry:
∠O1 OP = ∠NPO = θ
If x0 is the amplitude and x is the displacement of point N at any instant, then from triangle
OPN, we have
ON x
sin θ = =
OP x0
This is the expression of instantaneous displacement for the object executing SHM.
Velocity
If the point P is moving in a circle of radius x0 with uniform angular velocity ω then the
tangential velocity of point P will be:
v p = x0 ω
We want to find out the expression of velocity for point N, which is executing SHM.
The velocity of N is actually the component of velocity v p in the direction parallel to the
diameter DE. Thus we can write the velocity v of point N as:
v = v p sin(900 − θ ) = v p cos θ
Acceleration
When the point P moves in a circle of radius x0 , then it will have an acceleration a p = x0 ω 2
that will be directed towards the center of the circle. We want to find out the expression of
acceleration of point N that is executing SHM at the diameter of the circle. The acceleration
a of point N is the vertical component of acceleration a p along the diameter DE is:
As from equation (1), we have: sin θ = x/x0 , therefore the equation (3) will become:
x
a = x0 ω 2 ( )
x0
a = ω 2x
Comparing the case of displacement and acceleration, it can be seen that the direction of
displacement and acceleration are opposite to each other. Considering the direction of x as
reference, the acceleration will be represented by:
a = −ω 2 x
If x be the linear displacement of the bob from its mean position, then from figure, the
length of arc AB is nearly equal to x. From elementary geometry we know that:
x
S = rθ =⇒ x = lθ OR θ =
l
Where S = x and r = l. Putting the value of θ in equation (1), we get:
x
a = −g
l
For a given pendulum g and l are constants, so
a = −(constant)x =⇒ a ∝ −x
θ 2π
T= =
ω ω
This expression indicates that the time period of simple pendulum is independent of its
mass but it depends on the length of pendulum.
Second Pendulum
A seconds pendulum is a pendulum whose period is precisely two seconds; one second for
a swing in one direction and one second for the return swing, a frequency of 1/2Hz.
(a) T = 2 seconds
(b) length = 0.9925m
Experiment
We see that if we dip a pencil into a tap of water and take it out a pronounced circular
ripple is set up on the water surface and travels towards the edges of the tub. However if
we dip the pencil and take it out many times, a number of ripples will be formed one after
the other.
Waves can also be produced on very long ropes. If one end of the rope is fixed and the
other end is given sudden up and down jerk, a pulse-shaped wave is formed which travels
along the rope.
Mechanical wave
he wave which need material medium for their propagation are mechanical wave. For eg:
the sound waves are mechanical wave and hence need a material medium for propagation.
Electromagnetic wave
The waves which do not need material medium for their propagation are called electro-
magnetic waves. For eg: Light waves are electromagnetic waves and hence do not need
material medium for propagation or propagates even in vacuum. The electromagnetic are
caused to propagate by two electromagnetic forces.
Matter wave
Also called de Broglie waves. These are associated with high speed moving mass.
According to the modes of vibration of the particles, in the medium, there are two
types of the wave.
Examples
• Radio Waves
• Light Waves
• Micro Waves
• Waves in Water
• Waves in String
• Water wave
Example
• Sound Waves
• Seismic Waves
Y = Ao sin ωt
Y = Ao sin(ωt − φ )
where φ is phase difference of the particle at O and p. Here φ = kx, then general form of
Progressive wave can be written as:
Y = Ao sin(ωt ± kx)
If the sign of f and x are opposite, wave is propagating along positive x-axis. If the sign
of f and x are same, then wave is propagating in negative x-direction. If phase of wave
ωt − kx is constant, then the shape of wave remains constant.
Y1 = Ao sin(ωt − kx)
Y2 = Ao sin(ωt + kx)
According to the super position principle, the displacement of resultant wave is given by,
If air is blown strongly at the open end, frequencies higher than fundamental frequency
can be produced.
3λ3 4L
L= or λ3 =
4 3
v 3v v
f3 = = = 3 f1 (∵ f1 = )
λ3 4L 4L
This is the first overtone or third harmonic. Similarly:
5v
f5 = = 5 f1
4L
This is called as second overtone or fifth harmonic. Therefore the frequency of nth overtone
is (2n + 1) f1 where f1 is the fundamental frequency. In a closed pipe only odd harmonics
are produced. The frequencies of harmonics are in the ratio of 1 : 3 : 5......
λ1
L= or λ1 = 2L
2
The fundamental frequency f1 is
v
f1 =
2L
In the next mode of vibration additional nodes and antinodes are formed
v
f2 = 2 = 2 f1
2L
v
f3 = 3 = 3 f1
2L
v
f4 = 4 = 4 f1
2L
.
.
.
fn = n f1
where fn is the nth harmonic and n = 1, 2, 3, ..... Hence, it is proved that all harmonics are
present in an open organ pipe.
Working
When an observer dips a rod or his finger into the water of ripple tank, waves are generated.
There is also a mechanical way to generate pulses in water i.e. electric motor. The lamp
enlightens the waves which are focused on the bottom screen. The wave crests act as
converging lenses and tend to focus the light from the lamp. The wave troughs act as
diverging lenses and tend to spread it. This results that crests appear as bright bends and
troughs as dark bends on the screen.
• PRODUCTION OF STRAIGHT RIPPLES: Straight pulses are produced by dipping
a finger or a straight rod periodically in water.
• PRODUCTION OF CIRCULAR RIPPLES: Circular pulses are produced by dipping
the pointed end of a rod periodically in water.
If straight pulses are generated and a piece of paper is thrown on the surface of water, it is
found that the paper simply moves up and down as each of the waves passes across it. By
means of a stop watch time period of the rod and paper is measured. The two time periods
are found to be equal. This shows that the particles of medium execute simple harmonic
motion with the same time period as that of the body generating pulses.
8.3.8 Sonometer
A Sonometer is a device for demonstrating the relationship between the frequency of the
sound produced by a plucked string, and the tension, length and mass per unit length of
the string. These relationships are usually called Mersenne’s laws after Marin Mersenne
(1588-1648), who investigated and codified them.
The sonometer consists of a hollow sounding box about a metre long. One end of a
thin metallic wire of uniform cross-section is fixed to a hook and the other end is passed
over a pulley and attached to a weight hanger. The wire is stretched over two knife edges
P and Q by adding sufficient weights on the hanger. The distance between the two knife
edges can be adjusted to change the vibrating length of the wire.
A transverse stationary wave is set up in the wire. Since the ends are fixed, nodes are
formed at P and Q and antinode is formed in the middle.
The length of the vibrating segment is l = λ /2.
∴ λ = 2l. If f is the frequency of vibrating segment, then
v v
f= =
λ 2l
q
T
We know that v = µ, where T is the tension and µ is the mass per unit length of the
wire.
s
1 T
f=
2l µ
This relationship shows that for small amplitude vibration, the frequency is proportional
to:
1. the square root of the tension of the string,
2. the reciprocal of the square root of the linear density (mass per unit length) of the
string,
3. the reciprocal of the length of the string.
8.3.9 Sound
"A vibration transmitted by air or other medium in the form of alternate compressions and
rarefactions of the medium is known as Sound."
Sound wave is longitudinal mechanical wave producing sensation of hearing on the ear.
On the basis of what range of frequency of longitudinal mechanical wave can be detected
by our ear. The longitudinal mechanical waves are divided into 3 types
1. Audible wave:
Range of frequency from 20Hz to 20kHz which can produce sensation of hearing in our
ears is called audible wave, which is in fact a sound wave. The sound wave can be produced
by vibration of tuning forks, air column human vocal cord etc.
2. Infrasonic wave:
The longitudinal wave whose frequency lies below lowest audible range are called infra-
sonic wave. The frequency of earthquakes lies in this range.
3. Ultrasonic wave:
Range lies above the 20kHz is ultra-sonic wave. The frequency given by vibration quartz
crystal is ultrasonic wave.
Production of Sound
Sound is produced by a vibrating body like a drum, bell, etc, when a body vibrates. due
to the to and fro motion of the drum, compressions and rarefactions are produced and
transmitted or propagated in air.
Properties of Sound
• Longitudinal in nature.
• It requires a material medium for its propagation.
• Sound waves can be reflected.
• Sound waves suffer refraction.
• Sound waves show the phenomenon of interference
• Sound waves shows diffraction
• Sound propagates with a velocity much smaller than that of light.
• Sound gets absorbed in the medium through which it passes.
Pitch
The pitch is the characteristics of a musical sound which depends upon the frequency. The
sound with low frequency is low pitch able sound and the sound with high frequency is
high pitch able sound.
Loudness
The loudness of musical sound is related to the intensity of the sound the higher is the
intensity, the higher will be the loudness.
Quality OR Timber
It measure the complexity of sound. Quality of sound depends upon the number and
intensity of harmonics present in the sound. A pure sound produces comparatively less
pleasing effect on ears then sound consisting of a number of harmonics. Usually a sounding
body produce a complex sound of frequency. The fo , 2 fo , 3 fo , etc, where fo is called
fundamental frequency. The fo , 2 fo , 3 fo etc are called first, 2nd, 3rd harmonics. In the
voice of different peoples different harmonics are present. Due to the different harmonics
present in the voices, we characteristics of sound is called Quality or Timber.
Threshold of hearing:
The threshold of hearing is the lowest intensity of the sound that can be detected by our
ear within the range of audibility. The sensitivity of ears caries with the frequency i.e.
the sensitivity of ears is different range of frequencies. Also the threshold of hearing at a
frequency may very form ear to ear. Hence, the threshold of hearing has been defined for
a normal ear at a frequency of 1000Hz. The threshold of hearing is taken as 10−12 Watt
m−2 at the frequency of 1000Hz.
8.3.12 BEATS
When two sound waves of same amplitude and nearly equal frequency move in the same
direction then these two waves superimpose to each other giving rise to alternating hearing
of the sound. This phenomenon is called Beat.
The no of hearing produce in one second is beat frequency.
Consider two waves having frequency f1 and f2 then the displacement equation of these
two waves are given by:
y1 = Ao cos 2π f1t and y2 = Ao cos 2π f2t. If the two waves are sounded together, they will
interfere and the resulting displacement y according to the principle of super position is
given by,
y = y1 + y2 = Ao cos 2π f1t + Ao cos 2π f2t
Using a trigonometric identity, it can be shown that
y = 2Ao cos(2π fBt) cos(2π favgt)
where: fB = | f1 − f2 |
is the beat frequency, and favg is the average of f1 and f2 . These results mean that the
resultant wave has twice the amplitude and the average frequency of the two superimposed
waves, but it also fluctuates in overall amplitude at the beat frequency fB . The first cosine
term in the expression effectively causes the amplitude to go up and down. The second
cosine term is the wave with frequency favg . This result is valid for all types of waves.
However, if it is a sound wave, providing the two frequencies are similar, then what we
hear is an average frequency that gets louder and softer (or warbles) at the beat frequency.
Some important points regarding beats:
• The beats frequency = number of beats per second=| f1 − f2 |.
• In the case of beats, the intensity at a point varies periodically.
• If beats frequency is fraction then round off is not allowed, e.g., if beats frequency is
5.2 Hz, then in five second 26 beats (not 25) are heard.
• Due to waxing or wanning to a tuning fork, frequency decreases.
• Due to filing a tuning fork, frequency increases.
• Human ear can hear fB = 7Hz.
• In a gas,
r s
γRT γP
v= =
M ρ
C
Here, γ = cvp = adiabatic constant
P = Normal pressure and ρ = density of gas.
Sound waves travels in gases in the form of compressions and rarefactions. Newton
assumed that when a sound wave travels through air, the temperature of the air during
compression and rarefaction remains constant. Such a process is called an isothermal
process.
Let V be the volume of a gas at pressure P, then Boyle’s Law for the isothermal process
is:
If pressure increases from P to (P + ∆P) at constant temperature, then its volume decreases
from V to (V − ∆V ). Now, according to Boyle’s Law:
The product ∆P∆V is very small and can be neglected. So above equation becomes:
0 = −P∆V +V ∆P
P∆V = V ∆P
V ∆P ∆P Stress
P= =⇒ P = =
∆V ∆V /V Volumetric Strain
P=E
Put this value in equation (1):
s s
E P
v= =
ρ ρ
Where atmospheric pressure P = 1.013 × 105 N/m2 and density of air is 1.293kg/m3 . The
speed of sound could be found as:
r
1.013 × 105
v= = 280m/s
1.293
As, the experimental value of speed of sound in air is 332m/s and theoretical value comes
out to be 280m/s. This shows that Newton’s formula was not correct.
Cp
γ=
Cv
If pressure of a given mass of a gas is changed from P to (P + ∆P) and volume changes
from V to (V − ∆V ), then
(P + ∆P)(V − ∆V )γ = constant − − − − > (2)
Comparing equations (1) and (2), we get:
PV γ = (P + ∆P)(V − ∆V )γ
∆V γ
PV γ = (P + ∆P)[V (1 − )]
V
vV
PV γ = (P + ∆P)V γ (1 − )γ
V
∆V γ
P = (P + ∆P)(1 − )
V
Applying Binomial Theorem:
∆V γ ∆V
(1 + ) = 1 + γ(− ) + neglecting higher power terms
V V
∆V γ ∆V
(1 + ) = 1−γ
V V
Putting the value of atmospheric pressure P = 1.013 × 105 N/m2 , density ρ = 1.293kg/m3
and γ = 1.4 for air:
r
1.4 × 1.013 × 105
v= = 333m/s
1.293
This value of speed of sound is very close to the experimental value. Hence Laplace’s
formula for speed of sound is correct.
If M is the mass and V is the volume of the air then: ρ = M/V , then Laplace’s equation
can be written as:
s r
γP γPV
v= =
ρ M
Thus, the velocity of sound in air is directly proportional to the square root of its absolute
temperature.
Definition
The actual change in frequency due to relative motion of source and observer is called a
Doppler Shift. The phenomena is known as Doppler’s Effect.
The Doppler effect and Doppler shift are named for the Austrian physicist and mathe-
matician Christian Johann Doppler (1803–1853), who did experiments with both moving
sources and moving observers.
The apparent frequency due to Doppler effect for different cases can be deduced as
follows:
(ii) When the source moves away from the stationary observer
If the source moves away from the stationary observer with velocity vs , the apparent
frequency will be given by:
v v
f0 = ( )f = ( )f
v − (−vs ) v + vs
(ii) When the observer moves away from the stationary source
In this case velocity of observer is taken as negative:
v + (−vo ) v − vo
f0 = ( )f = ( )f
v v
As f 0 < f , the pitch of sound appears to decrease.
Note: If the source and the observer move along the same direction, the equation for
apparent frequency is:
v − vo
f0 = ( )f
v − vs
General Equation
The apparent frequency f 0 is given as:
v ± vo
f0 = ( )f
v ∓ vs
Doppler shifts and sonic booms are interesting sound phenomena that occur in all types
of waves. They can be of considerable use. For example, the Doppler shift in ultrasound
can be used to measure blood velocity, while police use the Doppler shift in radar (a
microwave) to measure car velocities. In meteorology, the Doppler shift is used to track
the motion of storm clouds; such “Doppler Radar” can give velocity and direction and
rain or snow potential of imposing weather fronts. In astronomy, we can examine the light
emitted from distant galaxies and determine their speed relative to ours.
As galaxies move away from us, their light is shifted to a lower frequency, and so to a
longer wavelength—the so-called red shift. Such information from galaxies far, far away
has allowed us to estimate the age of the universe (from the Big Bang) as about 14 billion
years.
Points to Note:
• In the case of S.H.M., total energy of the system remains constant at
every instant.
• In the case of S.H.M., particle is in stable equilibrium at the mean
position.
• At mean position, velocity is maximum and at extreme position, veloc-
ity is zero
• Acceleration is zero at mean position while maximum at extreme posi-
tion.
• If the spring is massless, then time period (T ) is given by:
r
m
T = 2π
k
• If the spring is massive of mass ms , then
r
m + m3s
T = 2π
k
• In series combination of springs, the equivalent spring constant k can
be calculated as:
1 1 1 1
= + + + ....
k k1 k2 k3
• For parallel combination of springs: k = k1 + k2 + k3 + ....
• If a person sitting on an oscillating swing stands up, the time period of
the swing decreases.
• The time period of a simple pendulum having long length is:
s
lR
T = 2π
(l + R)g
q
where R is radius of the earth. If length is infinite, then: T = 2π Rg
• If time period of one spring is T1 and that of second
q spring is T2 and
if they are connected in series, then Tseries = T12 + T22 . If they are
connected in parallel then:
T1 T2
Tseries = q
T12 + T22
• Rarefaction occurs when the air particles are further apart and the air
pressure is lower than the surrounding pressure.
• A stationary wave is formed when two progressive waves of the same
frequency, amplitude and speed, travelling in opposite directions are
superposed.
• Node: region of destructive superposition where waves always meet
out of phase by π, =⇒ displacement = zero.
• Antinode: region of constructive superposition where waves meet in
phase; in this case particles vibrate with max amplitude.
• Neighboring nodes & antinodes separated by 1/2λ .
• When a string vibrates in one segment, the sound produced is called
fundamental note. The string is said to vibrate in fundamental mode.
• Harmonics are the integral multiples of the fundamental frequency.
If fo be the fundamental frequency, then n fo is the frequency of nth
harmonic.
• Overtones are the notes of frequency higher than the fundamental
frequency actually produced by the instrument.
• In the strings all harmonics are produced.
• In the open organ pipe all the harmonics are produced while in the
closed organ pipe only the odd harmonics are produced.
9.2 Wavefronts
The surface over which particles are vibrating in the same phase. The surface is normal to
rays in isotropic media.
Explanation
Consider a point source of light as S. Waves emitted from this source will propagate
outwards in all directions with speed c (c is the speed of light). After time t, they will reach
the surface of a sphere with center as S and radius ct. Every point on the surface of this
sphere will be set into vibration by the waves reaching there. As the distance of all these
points from the source is the same, so their state of vibration will be identical. In other
words we can say that all the points on the surface of the sphere will have the same phase.
Definition
Such a surface on which all the points have the same phase of vibration is known as
wavefronts.
Thus in case of a point source, the wavefront is spherical in shape. A line normal to the
wavefront including the direction of motion is called a ray of light.
With time, the wave moves farther giving rise to new wave fronts. All these wavefronts
will be concentric spheres of increasing radii. Thus the wave propagates in space by the
motion of the wavefronts is one wavelength. It can be seen that as we move away at greater
distance from the source, the wavefronts are parts of spheres of very large radii. A limited
region taken on such a wavefront can be regarded as a plane wavefront. For example, light
from the sun reaches the Earth in plane wavefronts.
Definition
Every point on a wavefront is a source of wavelets that spread out in the forward direction
at the same speed as the wave itself. The new wavefront is a line tangent to all of the
wavelets.
Knowing the shape and location of a wavefront at any instant t, Huygen’s principle enables
us to determine the shape and location of the new wavefront at a later time t + 4t. This
principle consists of two parts:
1. Every point of a wavefront may be considered as a source of secondary wavelets
which spread out in forward direction with a speed equal to the speed of propagation
of the wave.
2. The new position of the wavefront after a certain interval of time can be found by
constructing a surface that touches all the secondary wavelets.
9.4.3 Interference
The modification in the distribution of light energy obtained by the superposition of two or
more waves is called interference.
λL
4x =
d
9.4.5 Maxima
A point having maximum intensity is called maxima.
x = 2n(λ /2)
A point will be a maxima if the two waves reaching there have a path difference of even
multiple of λ /2.
9.4.6 Minima
A point having minimum intensity is called a minima.
A point will be a minima if the two waves reaching there have a path difference of odd
multiple of λ /2.
Explanation
When a Plano convex lens of long focal length is placed in contact on a plane glass plate, a
thin air film is enclosed between the upper surface of the glass plate and the lower surface
of the lens. The thickness of the air film is almost zero at the point of contact O and
gradually increases as one proceeds towards the periphery of the lens. Thus points where
the thickness of air film is constant, will lie on a circle with O as center.
Let us consider a system of plano-convex lens of radius of curvature R placed on flat glass
DB × BE = AB × BC
But BD = BE = r, AB = t and BC = 2R − t:
r × r = t(2R − t) =⇒ r2 = 2Rt − t 2
Since "t" is very small as compared to "r", therefore, neglecting "t 2 "
In thin films, path difference for constructive interference (bright ring) is:
For first bright ring m = 0, for second bright ring m = 1, for third bright ring m = 2.
Similarly, for N t h bright ring m = N − 1. Putting the value of m in equation(2), we get:
2t cos θ = mλ
r2 mλ
=
R cos θ
r
mλ R
rn = − − − − > Dark Ring
cos θ
wave coming from B covers a distance BP = r2 such that PB is greater than PA.
Path difference = BP − AP = BD
S = r2 − r1 = BD
In right angled 4BAD
sin θ = BD/AB =⇒ sin θ = S/d
S = d sin θ − − − − − − − (1)
Since the value of d is very very small as compared to L, therefore, θ will also be very
small. In this condition we can assume that: sin θ = tan θ . Therefore, equation (1) will
become:
S = d tan θ − − − − − (2)
S = dy/L
Or
SL
y= − − − − − (3)
d
mλ L
y=
d
1 λL
y = (m + )
2 d
FRINGE SPACING
The distance between any two consecutive bright fringes or two consecutive dark fringes
is called fringe spacing. Fringe spacing or thickness of a dark fringe or a bright fringe is
equal. It is denoted by 4x.
mλ L
Consider bright fringe: y =
d
1×λL
For bright fringe m=1: y1 =
d
2×λL
For next order bright fringe m=2: y2 =
d
fringe spacing = y2 − y1
2×λL 1×λL
4x = −
d d
λL
4x = (2 − 1)
d
λL
4x =
d
Explanation
A thin film is a transparent medium whose thickness is comparable with the wavelength of
light. Brilliant and beautiful colors in soap bubbles and oil film on the surface of water are
due to interference of light reflected from the two surfaces of the film.
Consider a thin film of a reflecting medium. A beam AB of monochromatic light of
wavelength λ is incident on its upper surface. It is partly reflected along BC and partly
refracted into the medium along BD. At D it is again partly reflected inside the medium
along DE and then at E refracted along EF.
Reflected light has phase reversal of 180o (path difference of λ /2) as it is reflected
from a surface beyond which there is medium of higher refractive index (noil > nair ). But
refracted ray has no phase change as it is reflected from a surface beyond which there
is a medium of lower index. Therefore the condition for constructive and destructive
interference are reversed then the Young’s double slit experiment. For nearly normal
incidence the path difference between the two interfering rays is twice the thickness of
the film i.e equal to 2t where t is the thickness of the film. If n is the refractive index of
medium of the film then:
1
2nt = (m + )λ , (where m = 0, 1, 2, 3....)
2
In case of varying thickness of film, there will be a pattern of alternate dark and bright
fringes.
Fraunhoffer diffraction
In Fraunhoffer diffraction: -
• Source and the screen are far away from each other.
• Incident wave fronts on the diffracting obstacle are plane.
• Diffracting obstacle give rise to wave fronts which are also plane.
• Plane diffracting wave fronts are converged by means of a convex lens to produce
diffraction pattern
Fresnel diffraction
In Fresnel diffraction: -
• Source and screen are not far away from each other.
• Incident wave fronts are spherical.
• Wave fronts leaving the obstacles are also spherical.
• Convex lens is not needed to converge the spherical wave fronts.
Principle
Its working principle is based on the phenomenon of diffraction. The space between lines
act as slits and these slits diffract the light waves there by producing a large number of
beams which interfere in such away to produce spectra.
In diffraction grating, each ray travels a distance d sin θ different from that of its
neighbor, where d is the distance between slits. If this distance equals an integral number
of wavelengths, the rays all arrive in phase, and constructive interference (a maximum) is
obtained. Thus, the condition necessary to obtain constructive interference for a diffraction
grating is:
d sin θ = mλ , for m = 0, ± 1, ± 2, ± 3, ...(constructive)
where d is the distance between slits in the grating, λ is the wavelength of light, and m is
the order of the maximum. Note that this is exactly the same equation as for double slits
separated by d. However, the slits are usually closer in diffraction gratings than in double
slits, producing fewer maxima at larger angles.
Grating Element
Distance between two consecutive slits(lines) of a grating is called grating element. If "a"
is the separation between two slits and "b" is the width of a slit, then grating element "d" is
given by: -
length of grating L
d = a + b OR d = =⇒ d =
number of lines N
Here, N is the total number of lines on the grating and L is the length of the grating.
Suppose an X-rays beam is incident at an angle θ on one of the planes. The beam can
be reflected from both the upper and the lower planes of atoms. The beam reflected from
lower plane travels some extra distance as compared to the beam reflected from the upper
plane. The effective path difference between the two reflected beams is 2d sin θ , where d
is atom spacing. Therefore, for constructive interference, the path difference should be an
integral multiple of the wavelength. Thus:
2d sin θ = mλ
The value of m is referred to as the order of reflection. The above equation is known as the
Bragg equation. It can be used to determine inter planar spacing between similar parallel
planes of a crystal if X-rays of known wavelength are allowed to diffract from the crystal.
X-ray diffraction has been very useful in determining the structure of biologically
important molecules such as hemoglobin, which is an important constituent of blood, and
double helix structure of DNA.
9.5.6 Polarization
Light is an electromagnetic wave in which electric and magnetic field are varying in time
and space at right angle to the direction of the propagation of the wave. The process of
confining the vibration of these electric vectors of light waves to the one direction it is
called polarization of light. Since the polarization is the characteristics of the transverse
wave we can say light wave is transverse wave.
Unpolarized light
A beam of ordinary light consisting of large number of planes of vibrations, vibrates
in all directions in all possible directions perpendicular to the direction of propagation.
Such a beam is called unpolarized light. For example, the light emitted by an ordinary
incandescent bulb (and also by the sun) is unpolarized because its (electrical) vibrations
are randomly oriented in space.
Types of polarization
1. Plane polarized light
If the electric vector vibrates in the straight line perpendicular to the plane of direction of
polarization then the light is said to be plane polarized light.
Polariod
Polaroids are the devices used to produce plane polarized light. It is made from the crystal
of iodosulpahate of quinine in thin sleet mounted between two thin sheets of glass of
cellulose. When the unpolarized light falls on the polariod, only the electric field vector
oscillating in the direction perpendicular to the alignment of molecules passes through
polariod so, the transmitted light has the electric field vector oscillating perpendicular
to the the direction of the alignment of the molecules. These transmitted light are plane
polarized.
The applications of the Polaroid are:
1. Polaroids are used in glass windows in train and aero planes to have desire intensity
of light.
Points to Note:
• Wavefront is the peak of a transverse wave or the compression of a
longitudinal wave.
• The high points of each wave are the crests; the low points are the
troughs.
• The wave that strikes the boundary between the 2 media is the incident
wave
• The wave that continues in the new medium is the transmitted wave.
• A part of the wave moves back away from the boundary as a wave in
the old medium, this is the reflected wave.
• A soap bubble or oil film on water appears coloured in white light due
to interference of light reflected from upper and lower surfaces of soap
bubble or oil film.
• In interference fringe pattern central bright fringe is brightest and
widest, and remaining secondary maximas are of gradually decreasing
intensities.
• The difference between interference and diffraction is that the inter-
ference is the superposition between the wavelets coming from two
coherent sources while the diffraction is the superposition between the
wavelets coming from the single wavefront.
10.1 LENS
A lens is one of the most familiar optical devices. A lens is made of a transparent material
bounded by two spherical surfaces. If the distance between the surfaces of a lens is very
small, then it is a thin lens. The word lens derives from the Latin word for a lentil bean,
the shape of which is similar to the convex lens.
As there are two spherical surfaces, there are two centres of curvature C1 and C2 and
correspondingly two radii of curvature R1 and R2 . The line joining C1 and C2 is called the
principal axis of the lens. The centre O of the thin lens which lies on the principal axis is
called the optical centre.
Definition
A portion of refracting material bound between two spherical surfaces is called a lens.
Radius of curvature
Radius of curvature of a surface of a lens is defined as the radius of that sphere of which
the surface forms a part.
Focal point
The point at which the light rays cross is called the focal point F of the lens.
Principal focus
The point where rays parallel to the principal axis converge with a converging lens.
Focal length
Distance from the principle focus and the optical centre. It is denoted by f .
Principal axis
The line the goes through the optical centre, and the 2 foci.
Real Image
The image in which light rays from one point on the object actually cross at the location
of the image and can be projected onto a screen, a piece of film, or the retina of an eye is
called a real image.
Virtual Image
An image that is on the same side of the lens as the object and cannot be projected on a
screen is called a virtual image.
OA = object distance = p
OA0 = image distance = q
OF2 = focal length = f
A0 B0 OA0
= − − − − > (1)
AB OA
Similarly ∆OCF2 and ∆F2 A0 B0 are similar:
A0 B0 F2 A0
=
OC OF2
But we know that OC = AB, therefore, above equation can be written as:
A0 B0 A0 B0 F2 A0 A0 B0 F2 A0
= = = − − − − > (2)
OC AB OF2 AB OF2
This is know as thin lens equation. It can be also used for concave lens by applying
appropriate sign convention.
Here we consider two rays starting from the top of the object placed at F1 and optical
center. The ray parallel to the principal axis after refraction passes through the focus
(F2 ). The ray passing through the optical center goes through the lens undeviated. These
refracted rays appear to meet only when produced backwards. Thus, when an object is
placed between F1 and O of a convex lens, a virtual, erect and magnified image of the
object is formed on the same side of the lens as the object.That is:-
Consider two rays coming from the top of the object. One of the rays which is parallel
to the principal axis after refraction passes through F2 and the other ray which passes
through the optical center comes out without any deviation. These two refracted rays
are parallel to each other and parallel rays meet only at infinity. Thus, when an object is
placed at F1 of a convex lens, the image is formed at infinity and it is inverted, real and
magnified.That is:-
• Formed at infinity
• Real
• Inverted
• Magnified
Let us consider two rays coming from the object. The ray which is parallel to the
principal axis after refraction passes through the lens and passes through F2 on the other
side of the lens. The ray passing through the optic center comes out of the lens without
any deviation. The two refracted rays intersect each other at a point beyond 2F2 . So, when
an object is placed between F1 and 2F1 of a convex lens the image is formed beyond 2F2 .
That is:
• Formed beyond 2F2
• Real
• Inverted
• Magnified
Here one of the rays starting from the top of the object placed at 2F1 passes through
the optic center without any deviation and the other ray which is parallel to the principal
axis after refraction passes through the focus. These two refracted rays meet at 2F2 . Thus,
when an object is placed at 2F1 of a convex lens, inverted and real image of the same size
as the object is formed at 2F2 on the other side of the lens.
• Formed at 2F2
• Real
• Inverted
• Same size as the object
The table 10.5 gives at a glance the position, size and nature of the image formed by a
convex lens corresponding to the different positions of the object and also its application.
• Formed at F1 .
• Erected
• Virtual
• Diminished
10.1.6 Magnification
Let us consider an object OO0 placed on the principal axis with its height perpendicular to
the principal axis. The ray OP passing through the optic centre will go undeviated. The
ray O0 A parallel to the principal axis must pass through the focus F2 . The image is formed
where O0 PI 0 and AF2 I 0 intersect. Draw a perpendicular from I 0 to the principal axis. This
perpendicular II 0 is the image of OO0 .
The linear or transverse magnification is defined as the ratio of the size of the image to
that of the object.
RAM’S MIND MAP
Using lens formula the equation for magnification can also be obtained as
h2 q f −q f
m= = = =
h1 p f f +p
This equation is valid for both convex and concave lenses and for real and virtual images.
1
P=
f
The unit of power is dioptre (D) : 1D = 1m−1 . The power of the lens is said to be 1 dioptre
if the focal length of the lens is 1 metre. P is positive for converging lens and negative for
diverging lens. Thus, when an optician prescribes a corrective lens of power +0.5D, the
required lens is a convex lens of focal length +2m. A power of −2.0D means a concave
lens of focal length −0.5m.
Object location p + −
Image location q − +
Lens radii R1 , R2 − +
1 1 1
+ = − − − − > (1)
q1 p f1
1 1 1
− = − − − − > (2)
q q1 f2
1 1 1 1
+ = + − − − − > (3)
q p f1 f2
If the combination is replaced by a single lens of focal length F such that it forms the
image of O at the same position I, then
1 1 1
+ = − − − −− > (4)
q p F
1 1 1
= + − − − − > (5)
F f1 f2
Here F is the focal length of the equivalent lens for the combination.
The derivation can be extended for several thin lenses of focal lengths f1 , f2 , f3 ... in
contact. The effective focal length of the combination is given by
n
1 1 1 1 1 1
= + + + ... =⇒ = ∑ − − − − > (6)
F f1 f2 f3 F i=1 fi
P = P1 + P2 + P3 + ....
The power of a combination of lenses in contact is the algebraic sum of the powers of
individual lenses.
The combination of lenses is generally used in the design of objectives of microscopes,
cameras, telescopes and other optical instruments.
10.2 Aberrations
Lenses usually do not give a perfect image. Some causes are:
1. Chromatic aberration is caused by the fact that n = n(λ ). This can be partially
corrected with a lens which is composed of more lenses with different functions
ni (λ ). Using N lenses makes it possible to obtain the same f for N wavelengths.
2. Spherical aberration is caused by second-order effects which are usually ignored;
a spherical surface does not make a perfect lens. In coming rays far from the optical
axis will more bent.
3. Coma is caused by the fact that the principal planes of a lens are only flat near the
principal axis. Further away of the optical axis they are curved. This curvature can
be both positive or negative.
4. Astigmatism: from each point of an object not on the optical axis the image is an
ellipse because the thickness of the lens is not the same everywhere.
5. Field curvature can be corrected by the human eye.
6. Distortion gives aberrations near the edges of the image. This can be corrected with
a combination of positive and negative lenses.
RAM’S MIND MAP
β
M= − − − − > (1)
α
When angles are small, then they are nearly equal to their tangents:
Size of object O
α = tan α = = − − − − > (2)
distance of object d
Similarly:
Size of image I
β = tan β = = − − − −− > (3)
distance of image q
Since the image is at the least distance of distinct vision, so q = d. Therefore, the equation
(3) becomes:
I I
β= =
q d
Putting vales of β and α in equation (1), we have:
I/d I
M= =
O/d O
As we already know that:
I Size of image distance of image q
= = =
O size of object distance of object p
Therefore:
q d
M= =
p p
For virtual image, the lens formula if written as:
1 1 1 1 1 1
= − =⇒ = −
f p q f p d
Multiplying both sides of equation by d, we have:
d d d d
= − 1 =⇒ = 1 +
f p p f
Since d/p = M, therefore:
d
M = 1+
f
It is seen that for a lens of high angular magnification, the focal length should be small.
Magnifying power
In order to determine the magnifying power of a compound microscope, we consider an
object OO0 placed in front of objective at a distance p1 . Objective forms an inverted image
II 0 at a distance of q1 from the objective. Magnification produced by the objective is given
by:
size of image q1
Mo = =⇒ Mo = − − − − − (1)
size of object p1
Eye piece works as a magnifying glass. It further magnifies the first image formed by
objective. Magnification produced by the eye piece is given by:
size of image
Me =
size of object
We know that the eye piece behaves as a magnifying glass therefore the final image will be
formed at least distance of distinct vision i.e at 25cm from the eye. Hence q2 = d
d
Me = − − − − − − − (2)
p2
d d
= −1 +
fe p2
d d
= 1 + − − − − > (3)
p2 fe
d
Me = 1 + − − − − − − − −(4)
fe
Total magnification is equal to the product of the magnification produced by the objective
and the eye piece:
M = Mo × Me
q1 d
M = ( )(1 + )
p1 fe
L d
M=( )(1 + )
fo fe
Working
The rays coming from a distant object falls on objective as parallel beam at some angle say
α and these rays after refraction and passing through the objective converge at its focus
and make an inverted and real image AB. This image acts as an object for the eye piece.
The distance of the eye piece is so adjusted that the image lies within the focal length of
the eye piece. The eye piece forms the final image .The final image is magnified, virtual
and inverted with respect to object. The final image is formed at infinity.
Magnifying Power
The magnifying power (M) of astronomical telescope is given by:
Angle suspended by final image @ eye Angle suspended by final image @ eye
M= =
Angle suspended by object @ eye Angle suspended by object @ object:
It is because the object is at infinite distance and hence the angle subtended by the object
at eye may be taken as the angle subtended by the object at objective: M = αβ . Since α and
β are small angles, therefore we can take: α = tan α and β = tan β . Hence
tan β
M=
tan α
In right angled triangles ∆ABO1 ∆ABO2 :
AB/AO2 AO1 f0
M= = =⇒ M =
AB/AO1 AO2 fe
Length of Telescope
The distance b/w objective lens and the eye piece is equal to the length of the telescope.
From figure: O1 O2 =length of telescope = L. But O1 O2 = O1 A + AO2 . Where
O1 A = f e and AO2 = fo . Therefore:
L = fo + fe
10.4 Spectrometer
The spectrometer is an optical instrument used to study the spectra of different sources of
light and to measure the refractive indices of materials. It consists of basically three parts.
They are collimator, prism table and Telescope.
Collimator
The collimator is an arrangement to produce a parallel beam of light. It consists of a long
cylindrical tube with a convex lens at the inner end and a vertical slit at the outer end of
the tube. The distance between the slit and the lens can be adjusted such that the slit is at
the focus of the lens. The slit is kept facing the source of light. The width of the slit can be
adjusted. The collimator is rigidly fixed to the base of the instrument.
Turn table
The turn table is used for mounting the prism, grating etc. It consists of two circular metal
discs provided with three levelling screws. It can be rotated about a vertical axis passing
through its centre and its position can be read with verniers V1 and V2 . The prism table can
be raised or lowered and can be fixed at any desired height.
Telescope
The telescope is an astronomical type. It consists of an eyepiece provided with cross
wires at one end of the tube and an objective lens at its other end co-axially. The distance
between the objective lens and the eyepiece can be adjusted so that the telescope forms a
clear image at the cross wires, when a parallel beam from the collimator is incident on it.
The telescope is attached to an arm which is capable of rotation about the same vertical
axis as the prism table. A circular scale graduated in half degree is attached to it.
Defects
For a normal eye, far point is infinity and near point is 25cm from the eye. When an eye
cannot focus the light at the retina, the object cannot be seen clearly. Such defects of eyes
vision observed in human eye are as Myopia or Hypermetroypia.
• Myopia: Also called nearsightedness, is common name for impaired vision in which
a person sees near objects clearly while distant objects appear blurred. In such
a defective eye, the image of a distant object is formed in front of the retina and
not at the retina itself. Consequently, a nearsighted person cannot focus clearly on
an object farther away than the far point for the defective eye. This defect can be
corrected by using a concave (diverging) lens. A concave lens of appropriate power
or focal length is able to bring the image of the object back on the retina itself.
• Hypermetroypia: Also called farsightedness, common name for a defect in vision
in which a person sees near objects with blurred vision, while distant objects appear
in sharp focus. In this case, the image is formed behind the retina. This defect can
be corrected by using a convex (converging) lens of appropriate focal length.
Object location Object is in the front of lens. Object is in the back of lens. (vir-
(p) (Real object) tual object)
Image location Image is in the back of lens. Image is in the front of lens. (Vir-
(q) (Real image) tual image)
Image height Image is upright Image is inverted
(h0 )
R1 and R2 Center of curvature is in the back Center of curvature is in the front
of lens of lens
Focal length ( f ) Converging lens Diverging lens
Points to Note:
• Light waves slow down when they pass from a less to a more dense
material and vice versa.
• When a wave is slowed down, it is refracted towards the normal and
when a wave is sped up, it is refracted away from the normal.
• A converging lens is one which has a positive focal length. It is also
called a positive lens.
• A diverging lens is defined to be a lens which has a negative focal
length. It is also called a negative lens.
• Lens formula is only applicable for thin lens.
• Magnification formula is only applicable when object is perpendicular
to optical axis.
• Lens formula and the magnification formula is only applicable when
medium on both sides of lenses are same.
• Thin lens formula is applicable for converging as well diverging lens.
• If a lens is cut along the diameter, focal length does not change.
• If lens is cut by a vertical, it converts into two lenses of different focal
lengths.
• The minimum distance between real object and real image in the case
of thin lens is 4 f .
• If a number of lenses are in contact, then:
1 1 1 1
= + + + ...
f f1 f2 f3
• Real images are always inverted and Virtual images are always upright.
• Diverging lens (concave) produce only small virtual images.
• The focal length of a converging lens (convex) is shorter with a higher
index (n) value lens or if blue light replaces red.
√
−b ± b2 − 4ac
Quadratic Formula: x = (10.4)
2a
4
Voulme of sphere: V = πr3 (10.7)
3
!
n
n n−k k
Binomial Theorem: (a + b)n = ∑ a b (10.9)
k=0
k
where
!
n n!
=
k k!(n − k)!
Physical Constants
Trigonometric Identities
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