Engineering Design Process
Engineering Design Process
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DESIGN AND MANUFACTURING
ENGINEERING DESIGN PROCESS A Focused Approach
DESIGN BY EVOLUTION
In the past, designs used to evolve over long spans of time. The leisurely pace of technological change reduced
the risk of making major errors. The circumstances rarely demanded analytical capabilities of the designer. This
was design by evolution. Development of the bicycle from its crank operated version to its present day chain
and sprocket version over a period of about a century is a typical example of design by evolution.
The disadvantages of evolutionary design are:
Unsuitability for mass production. An evolved design is rather crude and is more oriented towards
design by masses for Production by masses (Gandhian philosophy) rather than mass production. It is
acceptable at village level but unacceptable at urban level.
Difficulty in modification. A design by evolution is shaped by demands of time. On the, other hand,
design by invention and creative process uses sophisticated tools and techniques such as CAD
(Computer Aided Design) workstation. The CAD workstation helps generate a large number of design
alternatives within minutes.
Inability to tap new technologies. A new technology can result in a totally new design based on a
different working principle as compared with evolutionary design which relies heavily on small
modifications in an existing design. It is well known that the new technology has made artisans and
craftsmen of certain categories redundant.
DESIGN BY INNOVATION
Following a scientific discovery, a new body of technical knowledge develops rapidly; the proper use of this
discovery may result in an almost complete deviation from past practice. Every skill, which the designer or the
design team can muster in analysis and synthesis, is instrumental in a totally novel design. Examples of design
by innovation are:
Invention of laser beam which has brought about a revolution in medical and engineering fields. Laser
based tools have made surgical knife in medicine and gas cutting in engineering obsolete.
Invention of solid state electronic devices resulting in miniaturization of electronic products, which has
made vacuum tubes obsolete.
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Physical reliability
A design should be convertible into material goods or services, i.e. it must be physically realizable.
Economic worthwhileness.
The goods or services, described by a design, must have a utility to the consumer which equals or exceeds the
sum of the total costs of making it available to him. For example, a bulb with luminous intensity 3 and life 4 on
a ten-point scale has a lower utility than a bulb with luminous intensity 2.5 and life 5.
Financial feasibility
The operations of designing, producing and distributing the goods must be financially supportable, i.e., a design
project should be capable for being funded by suitable agencies or people. The method for assessment of
financial feasibility could be 'Net present value' which states that the present worth of cash flows in the project
when added up during the useful life of the product should be greater than the initial investment for the project.
Optimality
The choice of a design concept must be optimal amongst the available alternatives; the selection of the chosen
design concept must be optimal among ail possible design proposals. Optimal design, in theory, strives to
achieve the best or singular point derived by calculus methods. In the context of optimization under constraints
for mechanical strength, minimum weight and minimum cost are usually taken up as criteria for optimization.
Design criterion
Optimality must be established relative to a design criterion which represents the designer's compromise among
possibly conflicting value judgments which include those of the consumer, the producer, the distributor, and his
own.
Morphology
Design is progression from the abstract to the concrete. This gives a chronologically horizontal structure to a
design project. The seven phases of design proposed by Asimow are: Feasibility study phase, preliminary
design phase, and detailed design phase, as indicated in figure.
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Subproblems
During the process of solution of a design problem, a sublayer of subproblems appears; the solution of the
original problem is dependent on the solution of the subproblems.
Reduction of uncertainty
Design is derived after processing of information that results in a transition from uncertainty, about the success
or failure of a design towards certainty. Each step in design morphology from step (i) to step (x) enhances the
level of confidence of the designer.
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Communication
It must always be kept in mind that the purpose of the design is to satisfy the needs of a customer or client.
Therefore, the finalized design must be properly communicated, or it may lose much of its impact or
significance. The communication is usually by oral presentation to the sponsor as well as by a written design
report. Surveys typically show that design engineers spend 60 percent of their time in discussing designs and
preparing written documentation of designs, while only 40 percent of the time is spent in analyzing and testing
designs and doing the designing. Detailed engineering drawings, computer programs, 3-D computer models,
and working models are frequently among the “deliverables” to the customer.
It hardly needs to be emphasized that communication is not a one-time occurrence to be carried out at the end
of the project. In a well-run design project there is continual oral and written dialog between the project
manager and the customer.
Note that the problem-solving methodology does not necessarily proceed in the order just listed. While it is
important to define the problem early on, the understanding of the problem improves as the team moves into
solution generation and evaluation.
In fact, design is characterized by its iterative nature, moving back and forth between partial solutions and
problem definition. This is in marked contrast with engineering analysis, which usually moves in a steady
progression from problem setup to solution.
Factors for Effective Communication are as follows
Presentation. When a message has too much information, or when it is conveyed in a way that the
receiver cannot understand, then that message is ineffective. Communication needs to be condensed
down to essential facts and then put into a form that the receiver can understand in order for it to be
effective. Once the message is received and understood, then a detailed discussion regarding the topic
can begin.
Channels. A communication system is only as effective as its ability to deliver the message, according
to the educational resource Management Study Guide. The structure of an organization has a profound
effect on the effectiveness of organizational communication. By creating clear communication channels
that are understood and upheld by the entire organization, you can significantly increase the
effectiveness of your company's communication.
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Anatomy of Design
It includes
Detailed examination of the engineers
actions as he/she identifies and solves the
problem
Problem statement and formulation
Information collection
Modelling
Value statement
Synthesis of alternatives
Analysis and testing
Evaluation
Decision
Optimisation
Iteration
Communication
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Step 4: Physical realizability. The problem is whether it is possible to accomplish such a practical physical
embodiment, as is suggested by the concept. The designer can visualize the elements and results of a new
concept.
Step 5: Economic worthwhileness. No object is a proper subject of product design, if it is unable to pass the
test of economic worthwhileness. The only objective measure is in the market place. When this instrument of
measure can be applied, the results can be quantitatively expressed in terms of money. Utility is a good measure
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TECHNICAL REPORTS
A formal technical report usually is written at the end of a project. Generally, it is a complete, stand-alone
document aimed at persons having widely diverse backgrounds. Therefore, much more detail is required than
for the memorandum report.
The outline of a typical professional report 5 might be:
Cover letter (letter of transmittal): The cover letter is provided so that persons who might receive the report
without prior notification will have some introduction to it.
Title page: The title page includes names, affiliations, and addresses of the authors.
Executive summary (containing conclusions): The summary is generally less than a page in length and
contains three paragraphs. The first briefly describes the objective of the study and the problems studied.
Paragraph two describes your solution to the problem. The last paragraph addresses its importance to the
business in terms of cost savings, improved quality, or new business opportunities.
Table of contents, including list of figures and tables.
Introduction: The introduction contains the pertinent technical facts that might be unknown to the reader but
will be used in the report.
Technical issue sections (analysis or experimental procedures, pertinent results, discussion of results):
The experimental procedure section is usually included to indicate how the data were obtained and to
describe any nonstandard methods or techniques that were employed.
The results section describes the results of the study and includes relevant data analysis. Any
experimental error allowances are included here.
The discussion section presents data analysis analyzing the data to make a specific point, develop the
data into some more meaningful form, or relate the data to theory described in the introduction.
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Tolerance (T)
The product designer is aware that a process set up at a size D will occasionally produce pieces which are either
oversized or undersized. For this reason, a designer always specifies a part dimension (D + T/2), where T is the
tolerance prescribed by the designer.
CREATIVITY - IDEA GENERATION
Creativity is the development of ideas, new to an individual, not necessarily new to someone else. It is
creativity that leads to the discovery of alternative designs, methods, systems or processes that will accomplish
the basic function at minimum cost.
Generating ideas will exercise the designer’s creatively. Ideas don’t cost money, and the more ideas that can
be generated at the beginning of a project, the better will be the chance of finding an acceptable solution.
A good idea generated too late may be costly in time and money spend developing a poorer idea. An
engineer can improve the success rate for generating good ideas if some basic guidelines are followed such as
reviewing the original problem statement (including all the questions), breaking problems into parts (sub
problems), value analysis (the method to determine other methods of performing the same function at less
cost), searching for the available sources of information for ideas (such as books, technical journals,
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Brainstorming
Brainstorming is the most widely known creative method for idea generation. This is a method for generating a
large number of ideas, most of which will subsequently be discarded, but with perhaps a few novel ideas
being identified as worth following up. It is normally conducted as a small group session of about 5-12
people.
The group of people selected for a brainstorming session should be diverse including a wide range of expertise
and even laypeople if they have some familiarity with the problem area. The group must be non
hierarchical, although one person does need to take an organizational lead. The role of the group leader in a
brainstorming session is to ensure that the format of the method is followed, and that it does not degenerate
into a round table discussion. In response to the initial problem statement, the group members are asked to
spend a few minutes-in silence-writing down the first ideas that come into their brains. After the ideas have
been written down by all the members, then these ideas are analysed one by one so that best of the ideas may
be identified and selected out from a huge pile of ideas, generated during the session.
The essential rules of the brainstorming are :
No criticism is allowed during the session.
A large quantity of ideas is wanted.
Seemingly crazy ideas are quick welcome.
Keep all ideas short and snappy
Try to combine and improve on the ideas of others.
Brainstorming originated in advertising as a way of discovering new methods of promotion. It is a useful
technique now extensively practiced as part of value engineering, but it has two drawbacks. An obvious
difficulty is the gathering together of a group at a specific time. The bulk of design results as a consequence of
other design work. It is not uncommon for a designer to have to speculate several times in one day and to
arrange brainstorming groups at such frequent intervals is not a very practical proposition. As a consequence,
brainstorming is normally reserved for the major problems and for those where a solution eludes the
designer. A second difficulty is keeping the specification accurately in mind and still maintaining an
informal atmosphere. Situations can occur where the line of thought is allowed to drift away from the
specification to such an extent that whilst most of the solutions may satisfy the requirement, they include
those features which not appropriate to the specification.
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PRODUCT CHARACTERISTICS
The various relationships in design have already been illustrated in given figure. Now it can be seen how
market research starts driving the 'design-production-consumption' cycle. Needs analysis generates functional
requirement which in turn generates specification for product development. Apart from the functional aspects,
other aspects, termed standards of performance, e.g. cost durability, dependability, and ergonomics, are
essential inputs to product development. Production design which considers incorporation of production into
the design is another important aspect of design, and development. Aesthetics or considerations of product
appearance usually enter product design at a later stage rather than at the development stage. After the product
design is complete, the subsequent steps are prototype production and later on, batch or mass production. The
next step involves the actual selling of the product to the appropriate market. From the market, the feedback
loop too needs analysis is complete.
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Functional aspect
When the marketing possibilities have been explored, the functional scope of the product has to be carefully
analyzed and properly defined.. Sometimes, functional aspects are multiple, and usage of the product can be left
to the customer's choice. A steam iron is a case in point. The additional function of dampening the cloth when
required, prior to or during ironing, is incorporated in the steam iron, the main functions of which is to iron the
cloth. The customer can decide whether and when to exploit this characteristic of the apparatus.
There is a trend to offer functional versatility of the product, thereby increasing the range of applications and
sometimes combining several tools in one. A mixer, for example, allows for a large number of attachments to
be added for a variety of duties. It is labelled as a "kitchen machine" to enhance its positioning. Basically, the
mixer housing contains a power unit and a speed regulator, but it has to be so designed as to serve all the
attachments, and the customer has to decide and define for himself the functional scope to be compatible with
his needs, his taste and his pocket.
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Aesthetic aspect
In what way does the appearance of a product affect its design? In most cases where the functional scope,
durability and dependability have already been defined, the aesthetics aspect is mainly concerned with
moulding the final shape around the basic skeleton. Functional shape is a concept in its own right among
designers. Those who believe in functional shape argue that compatibility of function with shape is logical and
should therefore be accentuate. A standard lamp is first and foremost a lamp and not a butterfly, and there is
nothing wrong with its looking like a lamp. This approach is illustrated in previous figure. In this approach, the
aesthetic aspects are examined at the design stage, after all the other aspects of the proposed product have been
analyzed.
In some cases, aesthetics is the governing factor in design and completely dominates it. This is especially true.
for many consumer goods or fashion goods.
Whereas styling is a dominant factor in product design, it is often used as a means to create demand. In such
products, appearance is the sole reason for purchase of the product. Changes in fashion and taste, evolution of
form, and the introduction of new ideas quickly replace previous designs. If the market is turbulent and eager to
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Product Development
New product development is a crucial process for the survival of firms, especially small businesses. The small
business environment today is very dynamic and competitive. For small enterprises to withstand competition
from multinationals, they have to continuously update their products to conform to current trends.
Five phases guide the new product development process for small businesses.
Idea Generation. This is the initial stage where a business sources for ideas regarding a new product.
Some of the sources for new product ideas include the business customers, competitors, newspapers,
journals, employees and suppliers. This stage is crucial as it lays the foundation for all the other phases,
the ideas generated shall guide the overall process of product development.
Screening. The generated ideas have to go through a screening process to filter out the viable ones. The
business seeks opinions from workers, customers and other businesses to avoid the pursuit of costly
unfeasible ideas. At the end of the screening process, the firm remains with only a few feasible ideas
from the large pool generated.
Concept Development. The enterprise undertakes research to find out the potential costs, revenues and
profits arising from the product. The business conducts a SWOT analysis to identify the strengths,
weakness opportunities and threats existing in the market. The market strategy is set out to identify the
product's target group.
Product Development and Commercialization. Product development entails the actual design and
manufacture of the product. Development commences with the manufacture of a prototype that
facilitates market testing. Based upon the results of the tests, the business owner decides on whether to
undertake large-scale production or not. Favorable results precede large-scale production and
commercialization. The business launches its promotion campaign for the new product. Ergonomics &
human factors of design
Consideration of human factors is very important since every design is to be used or controlled by human
beings. A good designer should always seriously think of the man-machine system. Efficiency of any system to
a great extent depends on the comfort of human operator and as such it becomes essential to keep in view the
limitations of the human operator. The ease with which he does the various operations - moving of levers,
seeing dials and receiving other signals, the fatigue that human body gathers while doing these operations, the
environmental conditions, heat, noise, humidity, safety considerations etc., need serious consideration. The
subject dealing with human aspects of design and his working environment is known as ergonomic design.
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Introduction Stage
In the introduction stage, the firm seeks to build product awareness and develop a market for the product. The
impact on the marketing mix is as follows:
Product branding and quality level is established, and intellectual property protection such as patents
and trademarks are obtained.
Pricing may be low penetration pricing to build market share rapidly, or high skim pricing to recover
development costs.
Distribution is selective until consumers show acceptance of the product.
Promotion is aimed at innovators and early adopters. Marketing communications seeks to build product
awareness and to educate potential consumers about the product.
Growth Stage
In the growth stage, the firm seeks to build brand preference and increase market share.
Product quality is maintained and additional features and support services may be added.
Pricing is maintained as the firm enjoys increasing demand with little competition.
Distribution channels are added as demand increases and customers accept the product.
Promotion is aimed at a broader audience.
Maturity Stage
At maturity, the strong growth in sales diminishes. Competition may appear with similar products. The primary
objective at this point is to defend market share while maximizing profit.
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Decline Stage
As sales decline, the firm has several options:
Maintain the product, possibly rejuvenating it by adding new features and finding new uses.
Harvest the product - reduce costs and continue to offer it, possibly to a loyal niche segment.
Discontinue the product, liquidating remaining inventory or selling it to another firm that is willing to
continue the product.
The marketing mix decisions in the decline phase will depend on the selected strategy. For example, the
product may be changed if it is being rejuvenated, or left unchanged if it is being harvested or liquidated. The
price may be maintained if the product is harvested, or reduced drastically if liquidated.
STANDARDIZATION
Standardization is the process of defining and applying the conditions necessary to ensure that a given range of
requirements can normally be met with a minimum of variety and in a reproducible and economic manner on
the basis of the current techniques.
Standardization covers a wide field of activity. These activities include:
Physical dimension and tolerances of components within a defined range.
Rating of machines or equipment (in units of energy, temperature, current, speed etc). 0
SPECIFICATION
For a particular application, the user must decide on the performance required depending on his application and
then check with the manufacturer's specification whether his requirements can be met by the product
manufactured by the company.
A specification must be clearly written so that all the necessary information on important characteristics is
shown without other confusing details.
Performance specification is a detailed statement of the characteristics and parameters of a
device/machine/process when operating under stated environmental conditions. It enables selection of well
defined product.
Test specification is a document used within a manufacturing plant which details the tests, with limits of
measured values, that must be made on all production models.
Standard specifications are issued by national authorities for the guidance of manufacturers and users of
equipment. These cover the glossaries of terms and symbols, dimensional standards, performance
specifications, standard methods of test, and codes of practice.
Specifications are used when designing a new product. The necessary information on the product to be
designed is transmitted to the designer through the specification. Writing the specification thus deserves special
attention and care. Good specifications can be developed by considering/ following points:
Use plain and simple English. Avoid ambiguous phrases.
Ascertain accuracy of specification.
It should be flexible to incorporate improvements without difficulty.
It should be ensured that specification is reasonable for stated tolerances.
Reference to standard documents should be minimised.
It should be ensured that the specification is complete and concise.
It should include limitations during erection, manufacturing constraints etc.
RELIABILITY
Every product that is designed, fabricated and used has a finite life. After some time, there comes a time when
the product ceases to perform the design function effectively. This is all quite predictable, since we can
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In a series system, the probability of survival depends on the survival of both the components. From the
theorem of multiplication of probabilities, Rs = R1 x R2.
In this case, it can be shown that MTBF (mean time before failure) for experimental is 1/(1 2 ) where 1 and
2 are failures rates of elements 1 and 2 respectively.
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The probability of failure of component 1 = (1 - R1). The probability of failure of component 2 = (1 - R2).
Hence probability of failure of both components = (1 - R1)(1 - R2)
Hence the probability survival of both the components = system reliability. Since (1 - R1)(1 - R2) is the
probability of failure of both units in parallel, the probability of survival of both the units is
R p 1 (1 R 1 )(1 R 2 ) .
If R1 = R2 then
R p 1 (1 R1 ) 2 .
Thus
1 1
MTBF
2
Example
An equipment consists of 100 parts, of which 20 parts are connected functionally in series, which in turn are
connected in series to the parallel branches of 60 and 20 parts, the individual parts in 60 and 20 being
connected in series. The reliability of each part in the three groups is 0.95, 0.96 and 0.93 respectively. Find
overall reliability of the equipment.
Solution
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Problem
(i) In a system there are 10 components in series each with a reliability factor of 0.95. What is the overall
reliability of system?
Answer: 0.5987
(ii) If each of the 10 components is in parallel, and has individual reliability factor of 0.30 only, what is the
system reliability?
Answer: 0.97175
(i) It the failure rate of and equipment has been established as 20 failures during every 1000 hours of
operation, calculate MTBF.
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Solution
no of hours of operation
(i) MTBF =
no. of failures
1000
= = 50 hours
20
(ii) For series configuration, Reliability of system
= product of reliability of each component
= RA x RB x RC = 0.9 x 0.8 x 0.7
= .504
= 50.4%
Calculate the probability of survival of a piece of equipment that is to operate for 500 hours and which
consists of four sub-assembly system having following MTBF’s:
Sub-system A - MTBF = 5000 hours
Sub-system B - MTBF = 3000 hours
Sub-system C - MTBF = 15000 hours
Sub-system D - MTBF = 15000 hours
Solution
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(i) During the inspection of wooden tables, the average number of defects is found to be 9, establish the control
limits. (ii) if the standard deviation in the inspection data comes out to be 4, compute the control limits.
Solution
MAINTAINABILITY
Maintainability is the probability that, when maintenance action is initialed under staled conditions, a failed
system will be restored to operable condition within a specified time. System maintainability can be improved
by providing accessible test points, built-in test equipment, built-in diagnostic aids, training the operating
personnel, and providing spare pans and equipment for incorporating repairs.
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