Guide To Minecraft
Guide To Minecraft
Minecraft
Dig into Minecraft with this
(parent-approved) guide
full of tips, hints, and projects!
James H. Clark
Cori Dusmann
John Moltz
Peachpit Press
Find us on the web at: www.peachpit.com
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Peachpit Press is a division of Pearson Education
Copyright © 2015 Peachpit Press
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has been taken in the preparation of the book, neither the authors nor Peachpit shall have any liability
to any person or entity with respect to any loss or damage caused or alleged to be caused directly or
indirectly by the instructions contained in this book or by the computer software and hardware prod-
ucts described in it.
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Minecraft is a trademark of Notch Development AB. Many of the designations used by manufacturers
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ation with this book.
987654321
To all the kids and teens who share their wonder with
me—I truly couldn’t do this without you. —Cori Dusmann
To my son, Hank, who got me into this amazing game. —John Moltz
Thanks to Xander (Lex/wrednax), who has been a silent partner but deserves
full billing, not just for redstone expertise and contributions, but for putting
up with the insanity that descends when a book is being born. A mom truly
couldn’t be luckier than I am.
John and James, with their unique voices and experiences, make this book all
the better. Thanks to Cliff, Robyn, and all the team for pulling all the strings
together.
James, with the insight and wisdom that comes from close friendship, knows
when to listen, cheer, joke, or simply set me back on my path—there were many
times I would have faltered without his support.
Rawcritics is my amazing Minecraft community, filled with fantastic friends
who have contributed in innumerable ways, from edits and project help to
being on the receiving end of my crazy more than once. You guys are amazing
and always there for me, and I can’t thank you enough.
Finally, to my mom, my family, my friends—there’s no way I could do this
without each and every one of you; thank you.
—Cori Dusmann
Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv
Welcome to the World of Minecraft . . . . . . . . . . . . . . . . . . . . . . . . . . . x
Part 1: Introduction
Chapter 1: Getting to Know Minecraft. . . . . . . . . . . . . . 3
Getting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installing Minecraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Using the Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Part 2: Encyclopedia
Chapter 4: Minecraft Basics. . . . . . . . . . . . . . . . . . . . . . 61
It’s a Crafty Business. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
The Lay of the Land. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
World-Generated Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Critters and Creatures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Unlimited Possibilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Contents vii
PART 4: Redstone
Chapter 9: Redstone Power. . . . . . . . . . . . . . . . . . . . . . 199
So What Is Redstone? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Redstone Circuitry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Currents and Circuits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
viii Contents
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Contents ix
Introduction xi
xii Introduction
Introduction xiii
xiv Introduction
Crafting Basics
Crafting is the act of taking materials (also known as mats) and, using the
crafting grid in your personal inventory (accessed by pressing E) or a crafting
bench, creating something new from those mats. For instance, a player could
take eggs, sugar, wheat, and milk, and by placing them in specific places on
the grid in their crafting bench, make a cake (Figure 4.1). The items needed to
craft something and their specific placement are called a recipe. A recipe could
be for making a food item, such as cake, or a piece of armor, such as an iron
chest plate.
Figure 4.1 The recipe for a cake, in place on a crafting bench grid.
Crafting a bench is simple. It is likely the first thing you’ll make, because you’ll
need a crafting bench to create almost everything else. You need four planks,
which you get by punching a tree; the tree will drop logs. When you open
Figure 4.2 The crafting grid in your inventory, showing how to make a crafting
bench or table using four planks.
To use a crafting bench, you need to place it by holding it in your hand and
right-clicking. Right-click it again, and your 3x3 crafting grid will open. Place
the recipe items in the correct squares on the grid, and then pick up the item
that appears in the single box by clicking.
You can distribute items along the crafting grid by right-clicking and holding
the button down as you move over the grid—this will divide the items evenly
between the squares you move over. You can also use your right mouse button
to divide a pile of the same item in half. If you want to make more than one of
an item, simply place that many of each of the items in the recipe grid and pick
up all of them at once.
Most recipes require that you put the items needed into specific spots on the
grid, such as making a torch by placing a piece of coal or charcoal directly
above a wooden stick. These are known as shaped recipes. Some others, like
making dye from flowers, are shapeless—it doesn’t matter where on the grid
you put your items.
Figure 4.3 Stairs recipe: six blocks will give four sets of stairs.
Stairs can be made from any of the six types of wood, cobblestone,
stone brick, sandstone, red sandstone, nether brick, or quartz.
Wood
One of the main blocks in the game, and one that is vitally important in order
to progress, is wood. When you start, you’re able to punch trees with your bare
hands to collect wood logs. You’ll use wood to craft your first tools, a chest and
crafting bench, handles for torches, and doors for your house.
You can punch a tree to break it into logs, but once you make a crafting bench,
you can craft an axe, which will make the job of chopping trees for wood much
easier.
Wood logs can be crafted into planks, which can then be used to make stairs,
slabs, fences, and doors. Each wood has its own color and appearance (Fig-
ure4.4), which is reflected in the planks and the items you craft.
Oak
Spruce
Birch
Jungle wood
Acacia
Dark oak
Figure 4.4 Types of wood, and how each appears in different forms.
When you cut down a tree, you need only cut the trunk; the leaves will slowly
despawn, likely dropping a sapling or two as they do, which you can plant for
new trees. Sprinkling bonemeal on planted saplings will help them grow faster.
Dark oak trees will grow only if you plant four saplings in a 2x2 square. Spruce
and jungle saplings can also be planted in this way for super tall trees.
Grass blocks are dirt with grass on the top. When placed, the grass will spread
to other dirt blocks (although it won’t spread to coarse dirt). Podzol looks more
like composted dirt; it is a specialized dirt that can grow mushrooms. You can
find mycelium only in the Mooshroom Island biome; it is also used to grow
mushrooms. Like grass, and unlike podzol, it will expand to connected dirt
blocks.
Gravel and sand (regular and red sand) share the unique property of being
affected by gravity, meaning that when they are placed, they will fall until
they reach a solid block; other blocks remain suspended where placed. You can
smelt sand and red sand in a furnace to create glass (more on glass later) and
use it to craft sandstone, smooth sandstone, and chiseled sandstone.
You can craft stone into many forms, which gives it great flexibility as a build-
ing material. When you mine stone, it will turn to cobblestone, unless you use
a pick that has a Silk Touch enchantment on it that will leave it in its original
form. You can return cobblestone to its smooth stone form by smelting it in a
furnace, and it can be crafted into slabs, fences, and stairs that have a cobble-
stone texture.
Glass
Glass is made by smelting sand in a furnace. Once you have glass blocks, you
can craft panes of glass from them on your crafting bench (Figure 4.6). Glass
can be dyed one of 16 colors, making stained glass. If you want to have colored
panes of glass, you need to dye the blocks first and then make the glass panes.
Figure 4.6 Glass pane recipe: six glass blocks (of any color).
Clay
Clay (Figure 4.7) is found in riverbeds and on the ocean floor. Unless your
shovel has a Silk Touch enchant, you will get balls of clay that you can craft
back into blocks.
You can smelt clay balls into clay bricks, which you can then craft into brick
blocks. Brick blocks can be crafted into stairs and slabs and are often used as
a main building material for houses, foundations, roofs, and fireplaces. Clay
bricks are also used to make flower pots.
If you use unsmelted clay balls to form clay blocks, the blocks can be hardened
in a furnace and then dyed. Because hardened clay has a reddish tone, when
it is dyed the result will also be more reddish. For instance, any blue dyes will
become more purple when put on hardened clay. We’ll look at dyeing clay in
the “Dye” section.
Ores
Ores are the minerals in the game, like coal, iron, redstone, and diamond (Fig-
ure 4.8). There are two types of ore: those that need to be smelted, like iron
and gold, and those that shatter into pieces when mined, like coal, redstone,
lapis lazuli, emerald, diamond, and nether quartz. When you smelt gold or
iron, the bars are called ingots, and they can be crafted into blocks by placing
nine ingots on a crafting bench.
Lapis Nether
Coal Redstone lazuli Emerald Diamond quartz Gold Iron
Raw ores
Ingots
Blocks
Nugget
You will find nether quartz mixed in with the netherrack. It can be collected like
the other ores and crafted into quartz blocks, which can be used to make chis-
eled and pillar quartz blocks as well as slabs and stairs.
Soul sand is found in patches throughout the Nether and has the unique prop-
erty of slowing you or mobs down when it is walked on. When placed in water
or on ice, the effects are magnified, making it useful for traps. It is also the only
block that you can grow nether wart on.
Dye
Dyes are crafted from various items found in the game: flowers, squid ink sacs,
mined lapis lazuli gems, and harvested cocoa beans and cactus.
Dyes come in 16 colors. You use them to color wool, glass, clay, and leather
armor. You also use dye to color firework stars, craft banners, and change the
color of a dog’s collar.
Yellow: dandelion,
sunflower
White: bonemeal
(crafted from bones)
Figure 4.11 These dyes need to be crafted by combining two dyes on a crafting bench.
Even though the dye is the same, the effects are different for wool, clay, and
glass due to the nature of the materials being dyed. The transparency of the
glass changes the vibrancy of the colors, and the red tone of hardened clay is
blended with the dyes, changing the resulting color (Figure 4.13).
Banners
Crafted from wool and sticks, banners are an exciting new decoration that can
be hung on walls or placed on the floor. You can use dyes and items like vines,
mob heads, and golden apples to create virtually endless and unique designs.
You can create patterns on a banner by placing the banner and the dye or
other items in specific places on a crafting bench. You can layer up to six
Figure 4.15 A basic banner recipe: 6 wool blocks, stick (top left), 4 pieces of dye around the
banner for a diamond (top right), a single dye above the banner for a circle (bottom left), and vines
beside the banner for a wavy border (bottom right).
Wooden tools are the least durable, diamond tools the most. Stone tools are
great for starting out or for quick jobs, but they’re not strong enough to mine
all blocks. Gold, while pretty, is soft and will wear out quickly. Iron is a strong
material that is less costly than diamonds, making it a good choice for basic
tools until you’ve mined enough diamond (which you can only do with iron or
diamond tools). If you use a tool on a block that it isn’t suited for, such as cut-
ting trees with a pick, it will take you longer and the tool will wear out faster.
Tools can be enchanted on an enchanting table by using experience points or
by using an enchanted book with an anvil. They add specific bonus properties
to your gear. If you put an Unbreaking enchantment on a tool, for example, it
will last longer. You can repair and name tools on an anvil, but this takes both
experience points and more of the material you use to craft your tool. When
you name items, the name shows in your inventory. Named weapons show in
death messages if you use them to kill an opponent. Because of the cost in
experience points, you might want to use your enchantments for iron or dia-
mond tools, which have the best endurance.
Tools have varying levels of efficacy, such as how many hits it takes to break a
block. Diamond and iron are more efficient than wood, stone, or gold, meaning
it takes fewer hits to break the block. You can get an Efficiency enchantment
that means it will take fewer hits to break blocks, letting you work faster.
▚▚ Shears are needed to shear sheep, giving you more wool than if you kill the
sheep (Figure 4.18). You can also use shears on trees, which will give you
leaf blocks, as opposed to cutting down the trees, which will result in the leaf
blocks disintegrating. Shears are also helpful with cobwebs, turning them to
string, and if you put a Silk Touch enchantment on shears with an enchanted
book, you can use shears to collect cobwebs without breaking them.
Figure 4.19 Lead recipe: 1 green slime ball and 4 pieces of string.
▚▚ Flint and steel are used to start fires (Figure 4.20), but be careful, because
trees and wooden houses are flammable, and it would be sad to see every-
thing go up in flames. This is a handy tool for lighting Nether portals. Flint
and steel can also occasionally be found in dungeon and fortress chests.
▚▚ Fishing rods are useful tools (Figure 4.21). Not only can you use them to
catch fish (a good food source and needed to tame ocelots into cats), but
you can also “catch” other items when you are fishing. The list of items
you can catch is lengthy and divided into treasure and junk by Mojang.
Some of the treasures include rare, uncraftable saddles and nametags,
enchanted books, and fishing rods. Some of the junk includes useful items
like leather, bottles, and ink sacs, though you might just catch boots (old,
Figure 4.21 Fishing rod recipe: three wood sticks and two
pieces of string.
Weapons
Swords (Figure 4.22), needed for defense from hostile mobs and to hunt animals
for food, are crafted with a wooden stick for a handle, and wood, stone, gold,
iron, or diamond for the blade (Figure 4.22). The properties are the same as for
tools—iron and diamond last longer and are better than wood, stone, or gold.
Figure 4.22 Sword recipe: one wood stick and two diamonds
(also craftable from wood, stone, gold, and iron).
Figure 4.23 Bow recipe: three sticks and three pieces of string (left); arrow recipe: flint, stick,
feather (right).
Armor
There are four different pieces of armor: helmet, chest or chest plate, leggings,
and boots (Figure 4.24). You can make armor from leather, gold, iron, and
diamond, and they will have the same relative durability as tools made from
each material. You can also enchant armor with various enchantments. Like
tools, armor wears out and will need to be repaired or replaced. New with the
1.8 update, you also can craft an armor stand to hold your armor, mob heads,
and pumpkins.
Figure 4.24 Helmet recipe: five diamonds; chest plate recipe: eight diamonds; leggings recipe:
seven diamonds; boots recipe: four diamonds. Armor can also be crafted with the same recipes using
leather, gold, or iron ingots.
Figure 4.25 An enchanting table allows you to place a variety of enchantments on your items.
Enchanting is done on an enchanting table, which you can craft with diamonds,
obsidian, and a book (Figure 4.26). You can increase the level of enchants
that are available by surrounding your enchanting table with bookcases. For
instance, at a table without shelves, you may enchant items costing only a
couple of experience points, but as you add bookcases (up to 15 within a 5x5
square and not directly touching the enchanting table), your table will become
The new enchanting system also will cost you lapis lazuli, though it requires
fewer XP. You have a choice of three enchants, depending on how many pieces
of lapis you use, and you’ll get a sneak peek at one of the enchants you’ll
receive, something that wasn’t possible in earlier versions of the game
(Figure 4.27).
Figure 4.27 The enchanting table menu. Here, I’m using two lapis lazuli, so only the top two
enchants are available. Hovering over the second shows me I’ll get an Unbreaking II enchant at a cost
of 12 XP (when I did enchant the sword, the second enchant was a Smite II).
Enchants are specific to the item. For instance, you may get an Infinity enchant
on a bow, which allows you to carry only one arrow but never run out, but
you wouldn’t get it on a pair of boots, on which you might get a Protection or
Feather Falling enchant.
Enchanted books often have a combination of enchants that are unique to
certain tools or items. You use an anvil to put the enchants on the item of your
choice, but only the enchants that fit that item will be applied to it.
Anvil
An anvil is used to repair and name gear, to combine enchants from various
tools, and to apply enchants from books to gear. Like the enchanting table,
all these actions cost experience points. You craft an anvil with iron bars and
blocks (Figure 4.28).
To use an anvil, right-click it, and then place the item to be repaired in the first
box. In the second box, place a second one of the same item, an enchanted
book (Figure 4.29), or raw materials. You will be told how many experience
points the repair will cost, and you see from the bar on the item whether it will
be fully or partially repaired. The repair is finished when you pick up the item.
When you combine two enchanted items, the enchantments are combined on
the repaired item. Anvils take damage when used and will eventually break.
Transportation
When you start a new map, chances are you’ll do a lot of walking, but soon
enough you might find that you’ve run out of land, or just that you’d like to
hit the water in your own little boat. Once you’ve gathered enough materials or
stumbled upon an abandoned mineshaft, you may want to set up rail lines too.
And let’s not forget that you can now travel by horse. There are many more
ways to traverse the map than simply on foot. You can find information on
horses in the “Mobs” section, but let’s take a quick look at boats and rail.
Boats
Traveling by boat is how I prefer to start exploring a map, particularly if I am
on a server with others and might want to get away from my spawn point
before I settle but don’t have many resources yet. I often find friendly mobs
along the shore, and sometimes bump into a village. When you’re traveling by
boat, your hunger bar disappears and you won’t need to eat. This is helpful
when you’re starting out—you can head to the sea at night, avoid mobs, not
need food, and explore the coast line.
All you need to make a boat is five planks, which is easy even when you’re just
starting out (Figure 4.30). Boats break exceptionally easily, dropping planks
You place a boat by right-clicking it, then right-clicking again to get in. To
move, use W to move forward while steering with your mouse. Move backward
with the S key. Be careful to avoid land and obstacles when you’re in your boat
or it might break. To get out (presuming it didn’t break when you arrived
ashore), Shift-click.
Minecarts
Minecarts, like boats, can be ridden, and you use the same mechanics for get-
ting in and out of the cart. Although you are restricted to traveling only where
rails have been laid, carts are much faster than walking, and they can be used
to transport mobs and items (Figure 4.31). To get moving in a cart, you need
to start your minecart on a slope or get a push, unless you use powered rails
and a button to launch you. Once in motion, you will slow down pretty quickly
unless you use a powered minecart or powered rails to propel you.
You can make a powered minecart that carries a furnace filled with coal, and
this can be placed alongside other minecarts to make a train. Powered min-
ecarts can only push the other cars, not pull them, so you need to place it at
the back of the train, or place one at either end. To start your minecart, right-
click it with your fuel (coal or charcoal) while facing the direction you’d like it
to move.
Adding a chest to a minecart allows you to use it for storage or to transport
items. If you put a hopper on a minecart, it will collect items on or just above
the track. The amount of material that a chest or hopper is holding will change
how far the cart will go using powered tracks; a full cart will need more pow-
ered tracks to keep it running.
A TNT minecart will activate and explode just as TNT does. It will explode if
it drops more than three blocks at the end of a track, if it crosses an activa-
tor rail (there is a delay before it explodes), if it hits lava or water, or if it is
hit by something while it is moving. Be careful when you’re playing with TNT,
because the explosion will cause damage to you and the surrounding area.
Rails
Tracks, or rails, are easily crafted with iron and a stick (Figure 4.33). You can
also find them in abandoned mineshafts, where they are easy to collect with a
pick. Tracks are needed for minecarts, but basic unpowered tracks won’t help
Powered rails (Figure 4.34) use redstone power to either propel trains (when
they are on) or to stop them (acting as brakes when they are off). They need to
be powered, usually with a lever or a redstone torch or block placed beside or
under the powered rails, although they can be powered by detector rails
as well.
You can lay rails on your route in many ways, and there have been all sorts of
experiments to see how hills, weight of the cars, number of cars, and other fac-
tors affect the speed and length of time the minecart will travel before it loses
speed. A fairly agreed upon spacing is to have one powered rail for every 38
regular rails, although often people will place one after 25 or 30 rails. Feel free
to experiment and look online to see what others have done. The Minecraft wiki
is a great source for more information on rails, including activator rails, which
Potions
Once you’ve been playing for a while and collected many items (and let’s face
it, Minecraft is a game for hoarders and collectors), you’ll be ready to start
looking at crafting potions.
Potions come in two forms: a drinkable version, and a splash potion that you
can throw at others. Some provide personal benefits, like being able to move
faster or become invisible, while others can be used defensively, such as a
splash potion that will weaken or slow your enemies.
There are several steps to brewing potions, but before you begin any of them,
you need to craft a brewing stand (Figure 4.35). A brewing stand is easy to
craft, but its recipe needs a blaze rod, which you can only get from hunting
a blaze in a Nether fortress—it might take you a while before you can get the
blaze rod to craft the brewing station. You can place the brewing station on
most block surfaces. Many players have brewing rooms where they gather all
the materials they need to brew potions, as well as a cauldron or an endless
water supply for filling bottles of water.
Figure 4.35 Brewing stand recipe: one blaze rod and three cobbleston.
The brewing stand can brew three bottles of potion at a time, using a single
ingredient that is divided between the three bottles, so it makes sense to
always make three potions.
To make your Awkward Potion, fill your glass bottles with water by clicking
them into an endless water source or a cauldron. Click the brewing stand to
open it, and place your bottles of water in it. Add a piece of nether wart to the
space at the top, and wait for your potion to brew (Figure 4.37).
Figure 4.38 Lime green small firework star with a trail recipe:
lime green dye, gunpowder, and a diamond.
To make a firework star, you need one piece of gunpowder and up to 8 colors
of dye.
To design the shape of your firework, you can add one (and only one) of the
following: a fire charge to make a large ball, a gold nugget for a star shape, a
feather for a burst, or a creeper head for a creeper-head-shaped explosion. In
addition, if you add a diamond, your firework will leave a trail, and if you add
glowstone dust, it will sparkle.
Once you have made your firework star or stars, it is time to add them to your
rockets. To make your firework rocket, you will need a piece of paper, up to
three pieces of gunpowder (these determine height, remember), and one or
more firework stars (Figure 4.39).
Go Crafting
This should give you a good taste of some of the ways that you craft items in
Minecraft. There are many more, from foods to all sorts of blocks for building,
and from books you can write in, to furniture for your house. Experiment with
the various items, see what recipes you can discover, and devise new designs.
Most of all, be creative and have fun!
We’ll look at the main features of each biome (Figures 4.41 and 4.42), but if
you’d like more information, see the biomes page on the Minecraft wiki.
Figure 4.41 Three neighboring biomes. From left to right: plains, taiga, extreme hills.
Savannah
The savannah is rather like a dry, rain-free version of plains, although there is
also the very mountainous Savannah M biome. The same animals, including
horses and donkeys, spawn here, but the grass is more brown and dry. You can
also find acacia trees in these biomes.
Forest
Many types of forest biomes exist. Although they share similar traits, the most
obvious being that they are filled with trees, they have a lot of variety. In some,
Swamp
Swamps are wetlands that are found along the shore. They are often made
of many small islands in shallow water and are a good place to collect sand,
clay, and reeds. Slime spawns here, and you’ll find witches’ huts as well, so be
careful!
Jungle
Jungle biomes are divided into two types: flat and more mountainous. Jungle
edges are considered to be their own biome as well, with fewer trees. All jungle
biomes feature thick forests with tall jungle wood trees (which produce cocoa
beans) and vines. You can find jungle temples here. Jungles are the only place
you’ll be able to find ocelots, which you can tame to become pet cats by using
fish.
Desert
Deserts are relatively large sand and sandstone biomes, filled with cactus, vil-
lages, and the occasional desert temple. You won’t find friendly mobs like cows
or pigs here, and most hostile mobs don’t last once the sun rises, because there
is no shade.
Mesa
Mesa and the Bryce mesa are less common biomes. They are hot and dry, made
of layers of clay, and have red sand instead of regular sand. You’ll find tall for-
mations and columns in the Bryce mesa (Figure 4.43).
Taiga
Much like a forest but filled with spruce trees, ponds, and rivers, taiga biomes
can be warm or frozen, and flat or mountainous. Common features are spruce
trees and ferns. These are the only biomes that contain wolves, which can be
tamed to become pet dogs.
Extreme Hills
Much like the name suggests, extreme hills biomes feature high and steep hills,
mountains, and cliffs. Extreme hills biomes have snow at high elevations and
are the only place to find emeralds.
Mushroom Island
Extremely rare, mushroom island biomes are covered in giant mushrooms.
You’ll find mycelium blocks in this biome. Mooshrooms (mushroom-covered
red cows) spawn here, but no other mobs spawn naturally.
Biome Variations
Many biomes have several similar variations. Some are in hill or plateau form,
which are exactly as they sound. You can find hilly savannah or mesa plateau,
for instance.
Nether
The Nether is more than simply another biome—it’s more of a world-sized
dimension. You can access it only through a Nether portal. The Nether has its
own map and is completely underground, with no sky, no night and day, and
no weather. Water evaporates here, but there are many seas formed of lava
(Figure 4.45).
Many blocks and mobs are unique to the Nether. The blocks include netherrack,
quartz, glowstone, and soul sand. Mobs that are unique to the Nether include
magma cubes, ghasts, blazes, wither skeletons, and zombie pigmen. Nether
fortresses, which are large dungeons, are located here.
To access the Nether, you will need to build a Nether portal by making a frame
out of obsidian (though the corners can be any material). Your frame needs to
be at least four blocks wide and five blocks high, but it can be as large as 23
Nether portals, also known as gates, can be complicated, as moving one block
in the Nether is the same as moving eight blocks in the Overworld. This means
that portals can sometimes overlap—while you take one portal to get to the
Nether, you may end up somewhere different on the trip home, but it also
means that you can make and use Nether portals to help you travel great dis-
tances in less time.
Sky/End
The Sky, or End, is a dark, bare dimension that you can access only through an
end portal, which occurs only in a rare, difficult-to-find stronghold. The End is
the only place to find and fight the Ender Dragon, the main (and pretty much
only) boss fight in Minecraft. You’ll also find End stone here, as well as many,
many endermen (Figure 4.47).
World-Generated Structures
Landscapes on Minecraft maps are formed with world-generated structures,
from lakes and ravines to villages and dungeons (Figure 4.48). These struc-
tures shape and add detail to the world.
Many don’t require any discussion, but it is interesting to think that even
something as simple as trees, glowstone, a spring of water, a lava pool, or the
ores you mine are programmed to generate at certain locations and with spe-
cific frequency. Ravines and caverns are great for caving, a mining technique
that takes advantage of the open walls that expose ores. Features such as ice
spikes, mossy stone boulders, and giant mushrooms offer a decorative touch.
Other world-generated structures, however, are much larger and add to the
gameplay. Villages, fortresses, and abandoned mineshafts fall into this cat-
egory and deserve a closer look.
Villages
Villages are collections of houses and gardens populated by villagers. They
occur in plains, savannah, and desert biomes. They can make a great home
base or provide materials in the form of food from the gardens, treasure from a
chest (usually found in the blacksmith’s house), and items in the houses them-
selves, such as bookshelves and furnaces. Villagers are non-player characters
(NPCs) that will trade with players, using emeralds and other items for currency.
Ocean Monument
One of the newest additions to Minecraft is the ocean monument. While it’s not
a source of treasure chests, you can find special new blocks like prismarine and
sea lanterns in these deep ocean structures, as well as new mobs like guardians
and elder guardians.
Abandoned Mineshafts
Deep underground you’ll occasionally discover abandoned mineshafts, usually
cutting through ravines and caverns. These multi-story maze-like constructions
are made from wood, with rail tracks running through them. Here, you’ll find
chests and minecart chests with treasures, and also venomous, deadly cave
spider spawners.
Abandoned mineshafts are great for gathering wood, fence posts, treasure,
ore from the walls, and rails, but they are also easy to get lost in and can be
deadly. It is important to mark your path or use a map marker, and to explore
them only when you are well prepared.
Nether Fortresses
Deep in the Nether are fortresses made of netherbrick. You can find chests with
semi-rare treasure tucked throughout the fortress. Only in Nether fortresses
will you find blaze spawners and the nether wart plants. Nether fortresses are
populated by wither skeletons and zombie pigmen.
Types of Mobs
Mob is short for ”mobile entity,” meaning creatures that can move around the
game. Each mob in Minecraft has specific characteristics. Some spawn in spe-
cific biomes or areas, or only at night or in a dark place, for instance.
Friendly mobs like cows, sheep, and horses are sometimes called critters. We
use them for our farms and even keep some as pets. Other mobs, like endermen
and creepers, we call monsters or hostile mobs. A few mobs are considered
neutral. They won’t hurt you unless you attack them, or even hit them acci-
dentally. Then they become hostile mobs and will attack. Wolves are a great
example of a mob that can go from neutral to friendly (if you tame them) or to
hostile (if you hit them).
Mob Spawning
Spawning is the word used to describe what happens when mobs pop into exis-
tence in the game. Friendly mobs can spawn at any time of day or night, but
most hostile mobs spawn only at night or in places with low light. Some mobs
have special spawning rules; when you kill a zombie, more will spawn immedi-
ately in the area, for example.
Light an area to stop mobs from spawning. Torches or lamps prevent the mon-
sters from showing up. When daylight comes, most hostile mobs will catch fire
and burn up, though they are still hostile and will attack even while they’re on
fire. Spiders stick around even during the day, but they attack only at night or
in the dark.
Not only do mobs spawn randomly, but there are mob spawners in the game,
often in dungeons and abandoned mineshafts; they cause a specific type of
mob to spawn. These can be deactivated by placing torches on or beside the
spawner, or they can be broken. Spawners can be used to make grinders, a
place where mob spawns are controlled so that players can kill many in a safe
manner in order to get experience points in a relatively short time (known as
grinding).
Mob Drops
When mobs are killed, they leave behind items: meat, leather, or wool in the
case of friendly mobs, and spider webs, rotten flesh, or weapons in the case
of hostile monsters. These are known as mob drops, and each mob has specific
drops. Many drop two or three different items, though not at the same time.
All mobs can be killed, but some are harder to kill than others. Use a sword or a
bow and arrow for hunting or self-defense. Iron and diamond make the stron-
gest swords, and enchanted weapons are even more effective, such as using
a sword with a Looting enchantment, which will cause the mob to drop more
Taming Mobs
Friendly mobs are very helpful in the game. Raising them in farms means you
can have an easy supply of chicken, beef, pork, or wool. Most mobs are pas-
sive—you can lead them with food or on a lead and you can breed them, but
that is the extent of interactions with them.
When you feed fish to ocelots or bones to wolves, you can tame them, turning
them into pet cats and dogs. Sometimes this takes patience and a few tries, but
once tamed the animals will follow you.
Horses can also be trained and ridden. You tame a horse by riding it. It might
kick you off a few times, but keep trying—eventually it will show hearts and
will be tamed. Unlike cats and dogs, horses aren’t connected to one player
after being tamed—others can ride them too.
Most of the friendly mobs can be bred to make babies by feeding two of them
a certain item, such as wheat or carrots. The two animals will touch each other,
and when they part there will be a baby between them; the player gets experi-
ence points. This is a good way to raise animals to farm.
Friendly Mobs
You will find friendly mobs in various biomes—most farm animals are found in
plains, forests, taiga, and mountainous areas. If you want to put them in a pen
or barn to farm them, they can be led with a lead or will follow food.
Cows
Drops: Leather; raw beef; milk (when touched with an empty
bucket; doesn’t kill the cow)
Breeding: Wheat
Cows spawn in plains and other grassy areas. They are very versatile and great
to have in a farm. You can cook the beef they drop (or eat it raw, but you won’t
get as many hunger bars filled), and you can use the leather for making armor,
books, and item frames.
Neutral Mobs
There are a few mobs that are friendly until they’ve been attacked, but which
then turn fiercely hostile. Use care around these neutral mobs.
Wolves/dogs
Drops: None
Breeding: Meat (puppies from tamed dogs will be born tame)
Wolves spawn primarily in the taiga (snowy forest) and occasionally in forests,
usually in packs. They attack sheep and rabbits, but will remain neutral unless
they are hit, in which case they become hostile mobs and will fiercely attack,
eyes glowing red.
Hostile Mobs
Hostile mobs, or monsters, are the ones that you need to watch for (unless you
play with your game set to peaceful, when they are harmless). Hostile mobs
spawn only at night or in low light, and most catch fire when the sun comes up.
Their drops can be useful—skeleton bones can be turned into bonemeal, used
to help plants grow, and zombies and skeletons both drop armor and weapons.
Zombies, baby zombies, and zombie villagers
Drops: Raw flesh, and occasionally carrots, potatoes, iron bars, a
piece of armor, shovels, or swords
Zombies spawn at night or in dark places. During the day, they
will catch fire if they are in the sun, but they might be lurking in
shady areas, such as under trees. If they attack you while on fire,
you’ll end up burning too, so be careful.
They are generally slow-moving (except for their babies) and are fairly easy to
defeat if you are prepared. But if you don’t have a good weapon or armor, they
can still kill you. And even if you manage to kill one, it will summon other zom-
bies to spawn in the area.
Zombies often wear armor, sometimes armor with minor enchantments, and
some may carry a shovel or sword, making them a little harder to fight. On the
bright side, they may also drop some of their weapons or gear when they die.
Baby zombies are a smaller, scarier version. They can fit into one-block open-
ings, are super speedy, and can appear in daylight.
Zombie villagers are villagers that a zombie has attacked, so they still look like
villagers—green, zombified ones. They can be turned back into villagers once
you are able to make potions, but it is quite a process.
Nether Mobs
Some mobs spawn only in the Nether. These mobs drop items that you can’t
get in the Overworld, such as wither skulls (needed to summon a wither) and
blaze rods (used as fuel and needed in some recipes).
Wither skeletons
Drops: Bones, coal, stone swords, and wither skulls
Wither skeletons are found in nether fortresses and are more
challenging to fight than their Overworld cousins, as they can
cause the wither effect, which weakens you considerably for
10 seconds after being hit.
Every so often, a wither skeleton will drop its skull, which you will need in order
to call the wither (see the “Bosses” section).
Wither skeletons often spawn near blaze spawners, leaving you open to a dou-
ble attack. If you have a bow, you can fight from a distance, possibly from the
shelter of the fortress, but you may knock them into the lava below the fortress,
Player-Created Mobs
There are a couple of mobs that you can create as well; they can be used for
defense and company.
Bosses
Three larger, more powerful mobs, known as bosses, exist: Elder Guardians are
considered mini-bosses, harder to fight than regular mobs; Withers can be
summoned after collecting three wither skeleton heads and are a tougher foe
than Elder Guardians; and the final, ultimate boss is the Ender Dragon, which
spawns in the End.
Elder Guardian
Drops: Fish, prismarine crystal, prismarine shard, wet sponge
New to the game and considered a mini-boss, Elder Guard-
ians are a larger, more dangerous version of guardians and are
found inside ocean monuments.
Unlimited Possibilities
This has just been the barest peek at some of what Minecraft has to offer. Hope-
fully you have a good taste of some of the possibilities that await you. What
we can’t discuss here is what you yourself bring to the game—creativity, fresh
ideas, innovative designs, and ground-breaking strategies. Whether you play
on your own or with others, whether you like to explore and discover or would
rather look things up and learn from others, the game you play will be unique
to you, something of your own creation.
Minecraft is the perfect opportunity to take risks, experiment, try new things,
and see what you can do. You can share your creations and work with others,
or keep it just for yourself. The opportunities are unlimited—have fun
exploring them!
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