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King of Devil

The document contains player profile data for a mobile game, including unlock states for various characters, levels and skins, item inventory counts, achievements, and other progress and configuration data like display settings and random seeds. Values are stored as name-value pairs for different character stats, currencies, and other tracked metrics for the player.

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Vijay
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0% found this document useful (0 votes)
110 views4 pages

King of Devil

The document contains player profile data for a mobile game, including unlock states for various characters, levels and skins, item inventory counts, achievements, and other progress and configuration data like display settings and random seeds. Values are stored as name-value pairs for different character stats, currencies, and other tracked metrics for the player.

Uploaded by

Vijay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version='1.0' encoding='utf-8' standalone='yes' ?

>
<map>
<int name="c6_skin1" value="2000" />
<int name="c6_skin2" value="0" />
<int name="c6_skin3" value="2000" />
<int name="c6_skin4" value="2000" />
<int name="c6_skin5" value="5000" />
<int name="c6_skin6" value="0" />
<int name="c6_skin7" value="-5" />
<int name="c6_skin8" value="0" />
<int name="c6_skin0" value="1" />
<int name="has_item_data" value="1" />
<string name="p9_unlock">True</string>
<int name="total_game_time" value="1155" />
<string name="p7_unlock">True</string>
<int name="achievement_weapon" value="14" />
<string name="p5_unlock">True</string>
<int name="c0_skin1" value="2000" />
<int name="c0_skin2" value="-2" />
<int name="c0_skin0" value="1" />
<int name="sample_random_seed" value="-1389011702" />
<int name="c0_skin5" value="12000" />
<int name="c0_skin6" value="0" />
<int name="c0_skin3" value="5000" />
<int name="c13_level" value="0" />
<int name="c0_skin4" value="-3" />
<int name="c0_skin9" value="10000" />
<int name="c0_skin7" value="-1" />
<int name="c0_skin8" value="0" />
<int name="magic_stone_index" value="0" />
<int name="c12_skin3" value="-4" />
<int name="c12_skin2" value="-1" />
<int name="c12_skin1" value="5000" />
<int name="c12_skin0" value="1" />
<int name="c12_skin6" value="-5" />
<int name="c12_skin5" value="-1" />
<int name="c12_skin4" value="0" />
<int name="c2_level" value="0" />
<string name="p10_unlock">True</string>
<string name="p12_unlock">True</string>
<string name="p14_unlock">True</string>
<int name="energy_warn" value="1" />
<int name="Screenmanager%20Resolution%20Height" value="720" />
<int name="c13_skin0" value="1" />
<int name="kill_count" value="122" />
<int name="c13_skin2" value="-4" />
<int name="c13_skin1" value="0" />
<int name="c13_skin4" value="-5" />
<string name="c13_unlock">True</string>
<int name="c13_skin3" value="0" />
<int name="c13_skin6" value="-5" />
<int name="c13_skin5" value="0" />
<int name="c1_level" value="0" />
<string name="has_again">False</string>
<int name="c8_level" value="0" />
<int name="c_Knight_skill" value="0" />
<int name="c14_level" value="0" />
<string name="p3_unlock">True</string>
<int name="c5_skin1" value="2000" />
<int name="c5_skin0" value="1" />
<int name="c5_skin3" value="0" />
<int name="room_level" value="2" />
<int name="c5_skin2" value="5000" />
<int name="c5_skin5" value="5000" />
<int name="c5_skin4" value="2000" />
<int name="c5_skin7" value="0" />
<int name="c5_skin6" value="0" />
<int name="c5_skin8" value="-5" />
<int name="c7_level" value="0" />
<int name="c13_skin7" value="12000" />
<int name="last_play_time" value="7339" />
<string name="c7_unlock">True</string>
<int name="c3_level" value="0" />
<int name="Screenmanager%20Resolution%20Width" value="1440" />
<int name="fail_time" value="0" />
<int name="c12_level" value="0" />
<int name="last_index" value="5" />
<int name="egg_machine_times" value="28" />
<string name="c4_unlock">True</string>
<int name="c6_level" value="0" />
<string name="c5_unlock">True</string>
<string name="c2_unlock">True</string>
<int name="c7_skin6" value="-4" />
<int name="c7_skin7" value="-5" />
<int name="sk_2thaniv" value="1" />
<int name="c7_skin4" value="0" />
<int name="c7_skin5" value="-3" />
<int name="c7_skin2" value="0" />
<int name="c7_skin3" value="5000" />
<int name="c7_skin0" value="1" />
<string name="LastConfigBranch">GP</string>
<int name="c7_skin1" value="2000" />
<int name="__UNITY_PLAYERPREFS_VERSION__" value="1" />
<int name="difficulty" value="5" />
<int name="c7_skin8" value="-4" />
<int name="c7_skin9" value="0" />
<int name="c8_skin7" value="0" />
<int name="c5_level" value="0" />
<string name="c12_unlock">True</string>
<string name="set_up_skin">True</string>
<int name="c11_level" value="0" />
<int name="c8_skin3" value="0" />
<int name="c8_skin4" value="-3" />
<int name="c8_skin5" value="0" />
<int name="last_day_index" value="5" />
<int name="c8_skin6" value="-5" />
<int name="c8_skin0" value="1" />
<int name="c8_skin1" value="2000" />
<int name="c8_skin2" value="0" />
<int name="c4_level" value="0" />
<string name="p1_unlock">True</string>
<string name="has_reborn">False</string>
<int name="show_post_man" value="0" />
<int name="c9_skin8" value="0" />
<int name="c9_skin9" value="-5" />
<int name="c9_skin6" value="2000" />
<int name="c9_skin7" value="0" />
<int name="c9_skin0" value="1" />
<int name="c9_skin1" value="2000" />
<int name="c9_skin4" value="2000" />
<int name="c9_skin5" value="0" />
<int name="c9_skin2" value="0" />
<int name="c9_skin3" value="2000" />
<int name="last_gems" value="700" />
<string name="unity.player_sessionid">5881650768998464463</string>
<int name="first_play" value="1" />
<int name="c3_skin1" value="2000" />
<int name="c3_skin0" value="1" />
<string name="p8_unlock">True</string>
<int name="c3_skin3" value="0" />
<int name="elec_sheep_bgm_idx" value="1" />
<int name="c3_skin2" value="5000" />
<int name="show_ad_time" value="0" />
<int name="c3_skin8" value="0" />
<string name="p4_unlock">True</string>
<string name="p6_unlock">True</string>
<string name="has_reborn_twice">False</string>
<int name="c3_skin5" value="5000" />
<int name="c3_skin4" value="2000" />
<int name="c3_skin7" value="0" />
<int name="c3_skin6" value="0" />
<string name="p2_unlock">True</string>
<string name="p0_unlock">True</string>
<int name="first_in_room" value="3" />
<int name="gems" value="1008" />
<int name="c10_level" value="0" />
<string name="SdkServerAdress">https%3A%2F%2Ffanyv88.com%3A443%2Fhttp%2F120.78.152.152%3A7002</string>
<string name="c14_unlock">True</string>
<int name="has_statistic_data" value="1" />
<int name="last_play_version" value="2051" />
<float name="game_time" value="747.39606" />
<int name="game_times" value="5" />
<int name="coin_value" value="0" />
<string name="need_ad">False</string>
<int name="c14_skin0" value="1" />
<string name="unity.cloud_userid">8f75c908b6cda94898145d6be41dffc1</string>
<string name="c10_unlock">True</string>
<string name="p11_unlock">True</string>
<int name="c0_level" value="0" />
<string name="c0_unlock">True</string>
<int name="c11_skin0" value="1" />
<int name="c11_skin6" value="0" />
<string name="c3_unlock">True</string>
<int name="c11_skin5" value="0" />
<int name="c11_skin7" value="0" />
<string name="c9_unlock">True</string>
<int name="c11_skin2" value="0" />
<string name="c1_unlock">True</string>
<int name="c11_skin1" value="5000" />
<string name="c6_unlock">True</string>
<string name="c8_unlock">True</string>
<int name="c11_skin4" value="0" />
<int name="c11_skin3" value="5000" />
<int name="c9_level" value="0" />
<int name="c4_skin6" value="0" />
<int name="c4_skin5" value="0" />
<string name="c11_unlock">True</string>
<int name="c4_skin4" value="8000" />
<string name="has_save_date">False</string>
<int name="c4_skin3" value="0" />
<int name="c4_skin2" value="5000" />
<int name="c4_skin1" value="2000" />
<int name="c4_skin0" value="1" />
<int name="c1_skin6" value="-5" />
<int name="c1_skin7" value="0" />
<int name="c10_skin6" value="8000" />
<int name="sk_100000" value="1" />
<int name="c10_skin7" value="0" />
<int name="c10_skin4" value="18000" />
<int name="c10_skin5" value="-5" />
<int name="c10_skin2" value="2000" />
<int name="c10_skin3" value="0" />
<int name="c10_skin0" value="1" />
<int name="c10_skin1" value="5000" />
<int name="c1_skin0" value="1" />
<int name="c1_skin1" value="2000" />
<int name="c1_skin2" value="5000" />
<int name="c1_skin3" value="5000" />
<int name="c1_skin4" value="0" />
<int name="c1_skin5" value="0" />
<string name="server_region">South</string>
<int name="has_tutorial" value="1" />
<int name="c9_skin10" value="12000" />
<int name="furniture_chest" value="1" />
<string name="unity.player_session_count">3</string>
<int name="c2_skin9" value="0" />
<int name="c2_skin8" value="8000" />
<int name="c2_skin7" value="-5" />
<int name="c2_skin6" value="0" />
<int name="var_gems" value="308" />
<int name="c2_skin5" value="0" />
<int name="c2_skin4" value="2000" />
<int name="statue_random_seed" value="2090247730" />
<int name="c2_skin3" value="2000" />
<int name="c2_skin2" value="5000" />
<int name="c2_skin1" value="2000" />
<int name="c2_skin0" value="1" />
<int name="Screenmanager%20Fullscreen%20mode" value="-1" />
<string name="p13_unlock">True</string>
</map>

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