White executes a typical
manoeuvre of moving closer to black rook.
The king is too close and Black has no
more checks. and
White's win is a now matter of checkmating with
rook and king against the king.
This is one of the most important theoretical and
practical rook endgames. White has an extra
pawn. His winning plan is simple - push the pawn
forward and promote it to a queen. But in this
position, black king is in the way of the pawn. So
White needs to kick away the king from e8 with
his rook and king. Having all this in mind, Black
plays a move that disrupts White's plan.
This move cuts white king off the 6-th Stopping White from giving the deadly check on
rank (this is why this is called a sixth-rank .
defense), securing the position of his own king in
front of white pawn. The problem for White is that he can't
hide from checks on e6 anymore because his
would be an inaccurate defense because
pawn is already there. This is another
White has (would allow the sixth
rank-defense just like in the game.) characteristic of the 6th-rank defense – luring
(or ) and white king white pawn on !
hides onWith the following check,
White has succeeded in his plan. White has nothing better than
moving towards black rook.
The only attempt. White threatens . The
point is that White can not chase the king away
only with his rook: and
there is no progress for White.
The right move. The rook has done its job
on the 6th rank and now goes behind white pawn
in order to give checks from behind.
would be a mistake that would lose the
game. White would get his king to the sixth rank
with: 3. d6 threatening checkmate in one move
The only defense is but after
White has finally succeeded in
his plan – he kicked away black king from
Now the pawn can freely promote to a queen.