Sounddesign
Sounddesign
What is an Audio?
sound, especially when recorded, transmitted, or reproduced
AUDIO MEDIA - media communication that uses audio or recordings to deliver and transfer information
through the means of sound.
1. MP3 (MPEG Audio Layer 3) - a common format for consumer audio, as well as a standard of
digital audio compression for the transfer and playback of music on most digital audio players.
2. M4A / AAC (MPEG4 Audio / Advanced Audio Coding) - an audio coding standard for lossy digital
audio compression. Designed to be the successor of the MP3 format, AAC generally achieves
better sound quality than MP3 at similar bit rate
3. WAV - is a Microsoft audio file format standard for storing an audio bitstream on PCs. It has
become a standard file format for game sounds, among others
4. WMA (Windows Media Audio) - is an audio data compression technology developed by
Microsoft and used with Windows Media Player
Units of Sound
Decibel
or simply Db
noise of sound measurement
Hertz
or simply Hz
unit of sound frequency
Phon
unit of subjective loudness
Characteristics of a Sound:
1. Volume – intensity of a sound
2. Tone – the audible characteristic of a sound
3. 3. Pitch - is how high or low a sound is
4. Loudness - refers to the magnitude of the sound heard
Purposes of a Sound:
Give instruction or information.
Provide feedback
To personalize or customize
Types of Transitions
1. Segue – one element stops, the next begins (“cut” in film)
2. Cross-fade – one element fades out, the next fades in, and they overlap on the way
3. V-Fade – first element fades to inaudible before the second elements begins
4. Waterfall – As first element fades out, the second element begins at full volume. Better for voice
transitions, than for effects
ACCORDING TO FORMAT:
1. ANIMATION – Animated GIFs (Graphic Interchange Format), Flash, Shockwave, Dynamic HMTL
2. VIDEO FORMATS / VIDEO CODECS – MP4, DivX, MPG, 3GP, AVI, MKV, etc.
ACCORDING TO PURPOSE:
1. Education
2. Entertainment
3. Advertising
ACCORDING TO SOURCE:
1. Personal
2. Social Media
3. Media Companies
ACCORDING TO AUDIENCE:
1. Private / Public
2. General / Directed
If the picture is reduced or enlarged by a certain percent then all of the objects should be
resized by that percent. Objects that are far away are usually smaller than objects that are nearer.
Do you remember the different design principles and elements you learned in previous lessons on
different media and information (text, visual, audio)? Can you identify them?
Can you apply these design principles and elements to motion media and information? Why or why not?
Timing can be used to clarify or intensify the message or the event. Using a pause can help time
the events.
5. Transition – used to switch between scenes
6. Sound and Color – adds meaning to the motion
7. Blurring – In animation, blurring can provide the illusion of fast movement. In videos, it is often
used to censor information for security or decency
Text, Information and Media
Text Information - a non fiction writing written with intention of informing the reader about a specific
topic.
Advantages
Availability
-printed materials are already available on a variety of topics and in many different Formats.
Flexibility
- they are adjustable to many purposes and maybe used in any lighted environment
Portability
- they’re easily transported to another place with out the aid of machine or electricity
User-friendly
- easy to use, no extra effort to search
Economical
-inexpensive to produce or purchase
Purposes
1. To bring in a better communication and understanding between the general public and
government
2. To help the people know what’s happening in the country about the economy, social and
political situation
Limitation
1. The most obvious drawback of text as a knowledge building and communication tool is that it
lacks the inherent expressiveness of speech.
2. A transcript may accurately record the spoken words, but the strategic and emotive qualities
and impact of speech are diminished on the page.
Value
1. New information - informational text contributes to readers understandings of a wide range of
topics.
2. Varying Formats - reading informational text provides students exposure to content presented.
This exposure presents text variety and offers Ex: graphs, charts, primary sources, brochures,
manuals, and other documents.
3. Analytical Thinking - reading information in presentations other than narrative requires that
readers practice different skills of interpretation and analysis.
4. Motivation - kids wants to know the how and why behind things. That’s why informational text
is necessary as it feed kids one by one information to what is happening around them
Visual Text
-is a text that we view
-the images work together to create a meaningful patterns, symbols, ideas and messages for the reader
-the words and images work together to create meaning
Ex:
movie poster, film, video games, photographs, music videos, advertisements, paintings, picture, books