0% found this document useful (0 votes)
147 views98 pages

Hypercrash Training

Hypercrash training for Radioss
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
147 views98 pages

Hypercrash Training

Hypercrash training for Radioss
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 98

HW13.

0 HyperCrash Training

Innovation Intelligence®
Chapter 1 - Getting Started

• Graphic User Interface


• Import and export
• Model handling
• Browsers
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Launching HyperCrash
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Launching HyperCrash
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Graphic User Interface

•Pull down menu


•Tool bar
•Assemblies tree
•Message window
Copyright © 2012 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Getting started - Main Display Controls


File Import
Allows users to load a new model.
It is possible to replace or add (merge) to the
previous model

If your input deck is written in a different units system, HyperCrash allows you to convert
it or to keep the original system
Copyright © 2012 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Getting started - Main Display Controls

CTRL+

Rotation
Display all

Refresh View Zoom


Fit View simplifications
Standard view
Pan

CTRL+SHIFT 1 PART
SHIFT MORE PARTS

Show Mask
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Getting started - Main Display Controls

Options Display: manage the parts and


background colors

Press P on keyboard: switch on/off the


perspective view
Copyright © 2012 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Interaction between graphic area and Tree

Select one or more parts by


picking or window selection

Add to previous selection by picking or


window selection

See parts on the tree


Show-Mask selected parts

Isolate by
transparency
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Toolbar – Display Options

Click to fit the displayed parts to the screen in the graphic window.
Click to refresh the screen.

Click and choose an option from the drop-down menu to display the
model in a predefined view:

to display XY view (same as F9 key)


to display YZ view (same as F10 key)
to display XZ view (same as F11 key)
to display XYZ (perspective) view (same as F12 key)

Click to reverse the displayed and masked parts in the graphic window.

Click to toggle between displaying and masking the free nodes from the graphic
window.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Toolbar – Display Options

Click to display all the parts of the model

Click and select:


to add the parts selected in the tree in the graphic window
to add the parts selected in the tree and fit in the graphic window
to mask the parts selected in the tree from the graphic window
to isolate the parts selected in the tree in the graphic window

to add to the display


Click and select the element type to to mask from the display
shells to isolate
springs

beams

trusses

solids
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Toolbar – Display Options

Click and pick parts to unmask them completely.

Click and pick a part. The parts in node proximity to the selected one are
displayed. Click Yes to continue to display the connected parts or click Cancel to cancel
the function.

Click and pick two nodes in the graphic window. HyperCrash will display all the
parts connected to the two picked nodes.

Click and pick parts to mask them from the graphic window.

Click and define a box to mask parts from the graphic window.

Click and pick parts to isolate and display in the graphic window.

Click and define a box to isolate and display parts in the graphic window
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Toolbar – Display Options

Click and select one of the following icons from the drop-down menu. The
elements connected to the selected one(s) are displayed

and pick one element in the graphic display

and pick several elements in the graphic display. Click Yes to finish and validate the
selection or click Cancel to cancel the selection.
and select an element with a box in the graphic display

Click and select one of the following the icons from the drop-down menu.

and pick elements to mask them in the graphic window


and define a box to mask elements in the graphic window

and define a box to isolate and display only the elements in the box
and pick two nodes to display the elements that are in the the proximity of the
selected nodes
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Toolbar – Display Options

the display mode


Click and select
the view mode for the view simplification

node cloud display

feature line display

wireframe display
shaded display
shaded with feature lines display
shaded with wireframe display

displaying and masking element details

displaying and masking all the segments of the solid elements


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Toolbar – Information Options

By picking By Id

Nodes

Information about Elements

Graphic Object

Distance between two nodes

Angle between three nodes


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Toolbar – Display Options

The boundary conditions, connections, masses and kinematic conditions are called in
HyperCrash graphic objects.

This icon allows the user to see immediately what kind of objects are in the model;
the objects not found in the model are grayed.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Shortcuts
F1, F2, F3 and F4: in picking mode, when more than one element is selected, F1 and F2 allow you to
switch from one element to another. Then, F3 allows you to validate or F4 allows you to cancel the choice.

F5: Display the rigid walls.


F6: Display the rigid bodies.
F7: Display the initial velocities.
F8: Display the free nodes (not belonging to any element).
SHIFT F5: Display the added masses.
SHIFT F6: Display the boundary conditions.
SHIFT F7: Display the contact interfaces.
SHIFT F8: Clear all displayed options.

F9 F12: Standard views (clicking the same key a second time reverts the view).

W: Set the background color to white.


B: Set the background color to black.

P: Switch between perspective view and orthogonal view.


Z: Zoom in (press Z and drag a box with the left mouse button in the Graphic Window).
SHIFT Z: Zoom out box.

ENTER or Y key: Yes (validate or accept).


ESC key: Cancel or dismiss.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model Browser
From Pull down menu, choose: Model Browser

Allows the user to display all the entities


inside the model, the includes and the
hierarchy of the model.

Display, undisplay or isolate parts,


assemblies, properties etc..

To see if an object in a model is linked to other


objects, right-click its name in the Browser and
select the option Cross Reference. A window
will appear with the name of all objects that are
linked to your object, their IDs, and their type.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model Browser

It is possible to change the


color and the display mode
of each part

Mesh support allows the user to display the parts


involved by the selected entity.
For instance, it is possble to find the part linked by a
specific rigid body
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model Browser

The model browser interacts with the GUI:


• choose the entity type that you want to search
• In the GUI click on the entity that you want find inside
the browser
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Help in HyperCrash
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise

1) Launch HyperCrash choosing Radioss Block V12 and kN-mm-ms-kg


2) Import the file: Master_0000.rad inside 00-Full_Car_Crash Folder
3) Try to handle the model, use the visualization features and experience with tree and model
browser
Chapter 2 - Model Organization

• Hierarchy Structure
• Assemblies Management
• Contour check
• Split and Position Option
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Assemblies management from Tree structure

The Tree structure organizes your model


hierarchically by assemblies of parts and
ohter assemblies.

Using the context menu, it’s possible


to change the name or id to a part.
You can delete or export one or more
parts.

You can also create new assemblies.

It is very easy to move some parts (or


assemblies) inside an assembly:
clicking the middle button and
dragging the selected parts
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh Editing: Split Part


This panel allows you to move the selected
elements from the original part to another part
(existing or new).
This panel is similar to organize HyperMesh panel

After splitting a part remeber to change physical


part to assembly. That allows to move the part
inside the assebly tree
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Move nodes

After merging a new model, it could be


useful to move some part in the correct
position with respect to the other parts

Plane definition

Axis direction

Axis direction Base node


Plane
definition
Base node
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Contour Check

Quality Countour Check

The contour check can be a good


tool to help users organize their
models.

For instance It is possible to isolate


all the materials that have the
same strenght in terms of Young’s
modulus.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise

1) Experience with the browsers, try to create some assemblies and so onD
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

1) Launch HyperCrash choosing Radioss Block V12 and kN-mm-ms-kg


2) Import the file: 00-Bumper_Start_0000.rad

3) Import using merge option the file: 01-Rail-To_Import_0000.rad


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

4) Move to the correct position the imported parts


5) Organize the model in assembly hierarchy as shown below

6) Export the model as: 02-Bumper_Organized_0000.rad


Chapter 3 – Material and Properties

• Properties creation and assignement


• Properties allocation in DataBase
• Material creation and assignement
• Material allocation in DataBase
• Mass Details
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model: Material & Property

Material / Property Broswer

Select by picking

Select by tree

Isolate in the graphics area the parts that have the selected
Material or Property.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model: Material & Property

Creation:

• From the upper panel choose the


type of Material/Property you want to
create
• In the lower part the card edit panel
will appear
Assignement:

• Select the parts by Pick or by Tree


• Save the operation
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Material & Property data base

Switch model to database

Change database directory

Come back to the home database

Save on the data base

Most of the users have already defined a library of materials and a library of
properties that they use frequently.

Hypercrash allows to store and retrieve in a very easy way this information in
a database.

It is possible to switch from the materials (properties) created in the model to


the database by clicking in the button (see image)
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Material & Property data base

When the user retrieves a property or


material from the data base, he or she can
change the name and other parameters
before assigning it to a part.

After the assignment, a new property or


material will be carried by the model using a
new id and the specified parameters.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model - Part Manager

The part manager allows the user


to manage properties, materials
and other features.

It is possible to select a part and


change material (or property) using
three different ways:

• select a material already defined


in the model by a list

•select a material already defined


in the model by clicking another
part

• select a material from the


database
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Material property– Tree structure

The summary of material and property assigned


to the part is available by list selection

It is possible to
change some items
directly from the tree
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mass information

This panel gives to the


user a complete report
about inertia properties.

It is possible to save this


information in an ASCII
file.

The function can be


called from the model
tree by context menu
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:
0) Import
2_5-Bumper_Organized_0000.rad

1) Create a material called STEEL


and assign it to the parts in the
pictures

2) change the database directory to ../Exe/02-Bumper-Advanced/material_DB and


assign the materials in the following way:
aluminium high strength steel
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

3) Review the materials and save the material STEEL create at step 1 in data
base directory

4) Select the QEPH formulation in the Crashbox properties


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

5) From List Selection, set the number of integration points through the thickness to 5

6) Set the other shell parameters by the control card DEF_SHELL

7) Export the model as: 03-Bumper_MatProp_0000.rad


Chapter 4 – Mesh Editing

• Node Creation and editing


• Element creation and editing
• Parts management
• Rbody creation
• Move option
• Renumber
• Clean
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh Editing
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Create Nodes

Different methods:
• Nodes between nodes

• Nodes by coordinates

• Copy nodes
• Traslate
• Vector
• Length
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Modify Nodes

• Merge single
Equivalent to HyperMesh
replace

• Merge Multiple
Equivalent to HyperMesh
equivalence

Nodes of Set1 will be


merged to nodes of Set2

• Disconnection
Equivalent to HyperMesh
detach

• Delete
Equivalent to HyperMesh
Clear temp nodes
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: 2D Elements


• Create
• Choose the part in which
you want to put new elements:
• Existing part
• Create a new part
• Two options 3
• Element by element
6
• Meshing
• Pitch flag Yes = size element
• Pitch flag No = number of nodes

• Modify
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Rigid body creation

Slave nodes selection ways

The master node in HyperCrash is


automatically computed and positioned
in C.O.G. of slave nodes
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Part

• Duplicate
Equivalent to HyperMesh
Organize Copy Component
split

• Split Equivalent to HyperMesh


Organize Move Elements

• Sheet Stiffener
• Stiffener
Equivalent to HyperMesh:
Duplicate and offset selected elements

• Normals Orientation
• Offset
Equivalent to HyperMesh: Offset component
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Others

• Move Equivalent to HyperMesh:

• Mouse Tool Positioning


Plane definition
• Defined
Diplacement
Axis direction

Axis direction Base node


Plane
definition
Base node

• Renumbering
• All
• Specific

• Clean
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Move with mouse

Plane defined
by surrounding
elements

You can move Plane defined


one or more nodes. by three point

The plane or direction of allowed


motion are explained on the rigth
image Direction normal the
plane defined by
three point
When moving nodes, you could
worsen the mesh quality.
Check this flag in order to
Plane defined
interactively see the elements
by the screen
quality.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

1) Create Rbody To simulate the Car

2) Export the model as: 04-Bumper_RbodyCar_0000.rad


Chapter 5 – Contact Interfaces

• Interfaces Definition
• Interfaces Check
• Intersection and Penetration
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Contact interfaces

1) Choose the contact type

2) Select the parts (or elements) involved

3) Define the card properties


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Interfaces check: Intersection and Penetration

Initial penetration
There is a physical compentration between parts, but
the mid planes don’t cross each other.
This configuration provides an initial interface force
that tries to push off the parts.

The repulsion force gives an


error in the energy balace due
to the interference

Initial Intersection
The mid planes of the shell cross each other.
This configuration needs to be solved using a
de-intersecting tool
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Interfaces check panel


•General information about intersections:

• Couples of parts involved:


master part + number slave parts

• Name and id of involved interfaces

• De-intersecting tools

•Highlight the involded


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Interfaces check: automatic de-intersection

You can fix the position of Hypercrash suggest


the part with a better mesh you which nodes you
should move and the
displacement vector.

You can ask/remove


suggestion about other
De-intersect automatically and nodes by picking them.
re-check last selection
You can delete all
vectors.

Apply the suggested


displacements.

You can undo the


de-intersection.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Interfaces check: manually de-intersection

Choosing the manually de-intersection you can move the nodes in the
following ways

Plane defined by surrounding


elements Plane defined by the screen

Direction normal the plane Plane defined by three points


defined by three points
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Interfaces check: depenetration

Automatic depenetration

Select node/nodes to
depenetrate by pick or box

Depenetrate only the selected


nodes

Undo depenetration
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

1) Define a self contact interface


2) Check and fix intersections and penetrations

3) Export the model as: 05-Bumper_Interface_0000.rad


Chapter 6 – Connections

• Spotweld and master weld file


• Spotweld check and adjust
• Bolt
• Tied interface
• Connection check
• Connectivity check
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Spotweld creation: Criteria

The mandatory parameters to set during the creation of a weld are reported
below, the rest are needed only when the user is checking the quality of the
welds
•Gap Search distance between the parts to be welded

•Element Lenght Min Must be minor than Gap Search

•Element Lenght Max Must be major than Gap Search

•Angle Max Maximum angle between elements

Gap Search Part

Angle Between Parts


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Spotweld creation by User interface

• select the parts to be welded


• select the location
• element or node
• save

Welding lines start

end

Global welding
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Spotweld creation by User interface

If you want to weld two elements belonging to


the same part you have to:

• Select the part

• Press ALT and click the part


again
ALT +

• Go on as before
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Spotweld creation by file

Master weld file format:

Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2


Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2

HyperCrash offers two ways in which you can realize


the spotwelds:

• By layer id (HyperCrash will read the property id)

• By proximity
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Spotweld creation by file

HyperCrash will automatically


create the spotwelds,
showing a little report in the
message window

If some spotweld failed or didn’t respect the quality


criteria, the Modify Spotweld panel will be
immediately available
red highlited spotwelds failed
orange highlited spotwelds are out of tolerance

•Gap Search Double detects spotwelds closer to


each other less than this value
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Spotweld repair

Click “see” in order to isolate the spot


and the linked parts

Click “Parts display” in order to see


the nearest parts and rebuild the
spotweld.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Check Spotweld
The spotweld check is available from the pull down menu:
Connections Spotwelds
The check will be performed
according to the criteria previously
defined.

columns criteria.

Selecting a spotweld and clicking on the glasses HyperCrash will display on the
message window the reason why the weld is out of the range.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Extract Connection from Model

When you define a weld, HyperCrash


stores the following information:
• Id properties of linked parts
• Solver Entities
• Two interface type2
• One springbeam

When you export the input deck HyperCrash writes an auxiliary file (.M00 file)
with information about the linked parts.

HyperCrash reads this file automatically during import and recognizes the
solver entities as spotwelds.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Extract Connection from Model

If HyperCrash doesn’t find an .M00 file, the


solver entities will not be recognized as
spotwelds.

HyperCrash is able to recognize the solver


entities configuration used to model the weld
and see them as a weld.

After that, it’s possible to manage these


entities as spotwelds:
Check them from the panel quality or export
them to a master weld file

Note: this function in called in


HyperMesh FE-absorb
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Bolt creation

In order to create a bolt you must follow


these steps:

• select the parts of the first set


• select the parts of the second set
• define:
• the bolt center
• the diameter
• the distance between center
and top (center and bottom)
of the bolt
• the axis of the bolt
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Tied interface creation

Slave node

Master segment
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Check Connectivity from Quality panel

The Show Window Check Connectivity panel


shows the parts connected to each other, as well
as the free parts.

The user can choose different ways in which parts


can be connected to others

Free parts highlighted


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Check Connectivity from Quality panel


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Check Connectivity from Quality panel


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Connection – Connectivity from Tree

Connectivity option shows


the attached parts.

Connection option shows the attached parts


only by connections.
A box appears above the message box with a
Tree showing the connections and the involved
parts
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

1) Create all the connections between the parts, and check them
• Weld
• Bolt
• Tied Interface
2) Export the model as: 06-Bumper_Connections_0000.rad
Chapter 7
Kinematic Conditions and Time History

• Kinematic conditions
• Loads
• Rigid wall
• Time history
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Single Point Constraints & Initial velocity

This panel allows you to block the


degrees of fredoom of a node or a
group of nodes.
Select the nodes and check the
flags T_x,y,z or R_x,y,z

In a similar fashion, you can assign


an initial velocity to a group of
nodes.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Forces and imposed kinematic condition

The Forces and Imposed Kinematic Conditions need a function that


defines their behavior in time

When creating one (after hitting Ok), a pop up


window appears.
- You can define your curve by point.
- You can import the curve from a file or use
another function present in the model
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Group by box
The option to include all nodes (elements) inside a space region is very useful
when you have to set some boundary conditions such as gravity or initial velocity.
You are not constrained to node id or part id.

HyperCrash creates a box


around the displayed part.
The user can refine the box
size manually

Click in order to see and


modify/save the box
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Rigid walls

Every rigid wall type


needs parameters to
be defined.

For an infinite plane, you need a base


point and the normal direction
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Rigid walls

M2

M1

Normal=(M1-M)^(M2-M)
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Time history

Using Data History, you can define the data that


you want to see in your results.

You can choose assemblies, parts, elements and nodes.

You can also create a section


in which forces will be
measured.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Time history

The variables to be written


can be chosen from the model
browser by context menu.

A pop-up window will appear


and display the available
keywords.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

1) Import (using merging option) the file 00-Bumper_Barrier_Position_0000.rad


and use skins to create two Rigid Walls as shown below

2) Define an initial velocity for the whole


model: 16 km/h = 4.4mm/ms
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise:

3) Create an accelerometer on COG car node


4) Create one cross section for each Rail
5) Create output requests to write in time history

6) Export the model as: 08-Bumper_BoundaryTH_0000.rad


Chapter 8 – Model Checker

• Model checker
• Rbody check/edit
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model checker

The model checker provides the user a


complete check of his/her model, listing all
the error and warnings.
Can be customized

Allows to automatically
repair or open the edit
panel in order to correct
the model manually.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Model checker: Spring and rigid bodies

The model checker gives the list of springs with errors, and sends
you to the modify spring panel.

A loose node is a spring node not connected


to any other element.

A spring with coincident nodes is visualized in


HyperCrash like a spiral.

The model checker allows you to split two


rigid bodies with the same master node
creating two different masters on the
same position.

For the other corrections, it sends you to


the Check Rigids Panel.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Rbody Check

Two rigids have the same master node

Master node on element

Two rigid bodies have the same slave nodes

The master node of a rigid body is slave of another

Master node is also slave


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Rbody Edit

Common Master node between two or more rigid bodies

We’re not able yet to correct this error from Rigid Body Edit panel.

It is possible to split the rigid bodies directly using model checker.


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Rbody Edit

Master node on element

See rigid

The master node will be


automatically translated to
slave and the new master
is recomputed.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Rbody Edit

Two rigid bodes have the same slave nodes

Right click and see slave node in other rigid body

See the rigid that you want to update


Click Save
The slave nodes will
be automatically
removed from the
second Rbody
involved.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Rbody Edit

Cascade of rigid bodies

Click See Cascade of RBodies to


find the RBodies involved. Select
the rigid.

See rigid and save

The slave node


will be
automatically
removed from
the involved
Rbody.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Mesh editing: Rbody Edit

Master is also slave

See rigid Right click and See and save


Rbody Master is also
Slave
Chapter 9 – Engine File
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Engine File Cards


Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Exercise

1) Fill the Engine file using the required control cards for RADIOSS solver.

2) Export the model as: 10-Bumper_Run_0000.rad

3) Submit to the Solver

You might also like