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XCOM 2 Console Commands

The document provides console commands for XCOM 2 that allow the player to modify various game elements, such as giving resources, research, weapons, and more. It includes commands for the base game as well as all DLC. The commands can be used to get items, research, facilities, and change other values like soldier stats. However, using commands may cause bugs and unexpected behavior.

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abogdanc1
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0% found this document useful (1 vote)
1K views41 pages

XCOM 2 Console Commands

The document provides console commands for XCOM 2 that allow the player to modify various game elements, such as giving resources, research, weapons, and more. It includes commands for the base game as well as all DLC. The commands can be used to get items, research, facilities, and change other values like soldier stats. However, using commands may cause bugs and unexpected behavior.

Uploaded by

abogdanc1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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XCOM 2 Console Commands

Version 1.3

Includes the commands from the DLC’s:


- Shen’s Gift
- Alien Hunters
- War of the Chosen
- War of the Chosen - Tactical Legacy Pack
Table of Contents
Version history 5
Version 1.3 5
Version 1.2 5
Version 1.1 5
Version 1.0 5

Introduction 6

Warning 6

Note 6

Getting started 7
Steam 7
Windows (Non-Steam) 7
Opening the console 8
Enable command execution 8

Commands 9
Avenger 9
AddItem (ItemName, Amount) 9
Example(s) 9
Resources (vanilla) 9
Weapons (vanilla) 10
Heavy weapons (vanilla) 11
Grenades (vanilla) 11
Rounds (vanilla) 11
Vests (vanilla) 12
Armor (vanilla) 12
Utility (vanilla) 13
Corpse (vanilla) 14
Weapon upgrade (vanilla) 15
Personal Combat Sim (PCS) (vanilla) 15
Grenades (Alien Hunters) 18
Armor (Alien Hunters) 18
Corpse (Alien Hunters) 18
Resources (War of the Chosen) 20
Weapons (War of the Chosen) 20
Armor (War of the Chosen) 21
Utility (War of the Chosen) 21
Corpse (War of the Chosen) 21
Weapons (War of the Chosen - Tactical Legacy Pack) 22
Weapons (War of the Chosen - Tactical Legacy Pack) 23
GiveTech (Research) 24
Example(s) 24
Mission (vanilla) 24
Armor (vanilla) 24
Autopsy (vanilla) 25
Proving grounds (vanilla) 26
Weaponry (vanilla) 27
Mission (Shen’s Last Gift) 27
Proving grounds (Shen’s Last Gift) 27
Autopsy (Alien Hunters) 27
Weaponry (Alien Hunters) 28
Autopsy (War of the Chosen) 28
MakeSoldierAClass (Class, SoldierName) 29
Example(s) 29
Classes (vanilla) 29
Classes (Shen’s Last Gift) 29
Classes (War of the Chosen) 29
GiveFacility (Facility, Position) 30
Example(s) 30
Positions 30
Facilities (vanilla) 30
GiveResources (Resource, Amount) 31
Example(s) 31
Resources (vanilla) 31
Resources (War of the Chosen) 31
Example(s) 32
Resources (vanilla) 32
GiveScientist (Amount) 33
Example(s) 33
GiveEngineer (Amount) 33
Example(s) 33
SetSoldierStat (Stat, Amount, SoldierName) (BaseStat) 34
Example(s) 34
Stats (vanilla) 34
BondSoldiers (SoldierName, SoldierName, Bonded) 35
Example(s) 35
RemoveFortressDoom (Amount) 35
Example(s) 35
LevelUpBarracks (Amount) 35
Example(s) 35
Others 35
Mission 36
GiveHackReward (Hack) 36
Hack rewards (vanilla) 36
Hack rewards (War of the Chosen - Tactical Legacy Pack) 39
GiveActionPoints (Amount) 40
Example(s) 40
Other 40

Credits 41
Version history

Version 1.3
- Added continent bonus
- Added hacking bonus (stub, untested)
- Added missing Shen’s Last Gift items

Version 1.2
- Changed document layout
- Changed document styling
- Reworked the Getting Started chapter
- Added missing vanilla items
- Added missing War of the Chosen items
- Added missing Alien Hunters research
- Added more notes to the GiveResearch
- Added War of the Chosen - Tactical Legacy Pack items (stub, untested)
- Added mission commands

Version 1.1
- Added GiveFacility
- Added SetSoldierStat

Version 1.0
- Initial version
Introduction
This document contains information about the console commands in XCOM 2. It’s more or less
a collection of commands and values found online on many websites, and all are tested by me
to confirm that they work. It might not include all values and commands available online, so I
encourage you to search online for more information about the command and/or values.

Warning
Using commands does NOT disable achievements (for those who use a legal version of the
game), and may also cause hangs, crashes, and unexpected behaviour ingame. It is cannot
guaranteed that the behaviour is the same when mods (such as Long War) are enabled. Use at
your own risk. And yes, this document contains spoilers (obviously).

Note
This list is incomplete and will be updated over time. Feel free to let me know what’s missing or
if a command isn’t working for you!

The place for discussion:


https://www.reddit.com/r/Xcom/comments/6zbpwv/updated_xcom_2_console_commands_list/
https://www.reddit.com/r/Xcom/comments/anz200/updated_console_commands_list_v13/
Getting started

Steam

There isn’t much more to it than adding the ‘-allowconsole’ command to the launch options.

Windows (Non-Steam)

In the target field, add the ‘allowconsole’ command.

The result should look similar to this:


"c:\path\to\xcom2\Binaries\Win64\Launcher\ModLauncherWPF.exe" -allowconsole
Opening the console
After you made sure you added the command to the launch options correctly, launch the game
and start a new game / load an existing one. If you’re new to this, I highly recommend you to
start a new game so you got a sandbox to mess in. Otherwise, you’ll run at the risk of ruining
your existing save.

Once your game is loaded, you can now open the console. To do this, press the ‘~’ key
(QWERTY). You’ll now see a screen similar to this:

To get the console to the bottom of the screen, press ‘\’ (QWERTY) while the console isn’t open.
To close the console, press the key you opened it with (either ‘~’ or ‘\’).

You can copy-paste commands by using the default key shortcuts (ctrl-c, ctrl-v). To execute a
command, press ‘RETURN’ (aka your enter key).

Enable command execution


Since we want to do some funky stuff with the console, we need to enable our save to allow
this. The EnableCheats command will do this for us. Enter the command and execute it to get
started.
Commands
This is a list of commands that have been tested and are confirmed to work.

Avenger
These command only work when used within the avenger.

AddItem (ItemName, Amount)


This has by far the biggest list of values. This gives or removes the specified item a
specified amount of times. You can remove items by using a negative value (-) for Amount.
The console doesn’t give an error when using an incorrect value. You might need to switch
between screens (from armory to Geoscape and back for example) to see the changes.

Example(s)
AddItem Supplies 100 Receive 100 supplies

AddItem Supplies -100 Remove 100 supplies

Resources (vanilla)

ItemName InGame Name

AlienAlloy Alien Alloys

EleriumCore Elerium Core

EleriumDust Elerium Crystals

Intel Intel

Supplies Supplies
Weapons (vanilla)

ItemName InGame Name

AssaultRifle_MG Magnetic Rifle

AssaultRifle_BM Plasma Rifle

Cannon_MG Mag Cannon

Cannon_BM Beam Cannon

Gremlin_MG GREMLIN Mark II

Gremlin_BM GREMLIN Mark III

Pistol_MG Mag Pistol

Pistol_BM Beam Pistol

PsiAmp_MG Advanced Psi Amp

PsiAmp_BM Alien Psi Amp

Shotgun_MG Shard Shotgun

Shotgun_BM Storm Shotgun

SniperRifle_MG Gauss Rifle

SniperRifle_BM Plasma Lance

Sword_MG Arc Blade

Sword_BM Fusion Blade

GrenadeLauncher_MG Advanced Grenade Launcher


Heavy weapons (vanilla)

ItemName InGame Name

BlasterLauncher Blaster Launcher

Flamethrower Flamethrower

FlamethrowerMk2 Hellfire Porjector

PlasmaBlaster Plasma Blaster

ShredderGun Shredder Gun

ShredstormCannon Shredstorm Cannon

Grenades (vanilla)

ItemName InGame Name

AlienGrenade Plasma Grenade

AcidGrenade Acid Grenade

AcidGrenadeMk2 Acid Bomb

EMPGrenade EMP Grenade

EMPGrenadeMk2 EMP Bomb

Firebomb Incendiary Grenade

FirebombMk2 Incendiary Bomb

FlashbangGrenade Flashbang Grenade

GasGrenade Gas Grenade

GasGrenadeMk2 Gas Bomb

ProximityMine Proximity Mine

SmokeGrenade Smoke Grenade

SmokeGrenadeMk2 Smoke Bomb

Rounds (vanilla)

ItemName InGame Name


ApRounds AP Rounds

BluescreenRounds Bluescreen Rounds

IncendiaryRounds Dragon Rounds

TalonRounds Talon Rounds

TracerRounds Tracer Rounds

VenomRounds Venom Rounds

Vests (vanilla)

ItemName InGame Name

HazmatVest Hazmat Vest

Hellweave Hellweave

NanoFibreVest Nanoscale Vest

PlatedVest Plated Vest

StasisVest Stasis Vest

Armor (vanilla)

ItemName InGame Name

HeavyPlatedArmor EXO Suit

LightPlatedArmor Spider Suit

MediumPlatedArmor Predator Armor

HeavyPoweredArmor W.A.R. Suit

LightPoweredArmor Wraith Suit

MediumPoweredArmor Warden Armor


Utility (vanilla)

ItemName InGame Name

BattleScanner Battle Scanner

CombatStims Overdrive Serum

Medikit Medikit

MindShield Mind Shield

MimicBeacon Mimic Beacon

NanoMedikit Nanomedikit

Skulljack Skulljack
Corpse (vanilla)

ItemName InGame Name

CorpseAdventMEC Advent MEC Wreck

CorpseAdventOfficer Advent Officer Corpse

CorpseAdventPsiWitch Avatar Corpse

CorpseAdventShieldbearer Advent Shieldbearer Corpse

CorpseAdventStunLancer Advent Stun Lancer Corpse

CorpseAdventTrooper Advent Trooper Corpse

CorpseAdventTurret Advent Turret Wreck

CorpseAndromedon Andromedon Corpse

CorpseArchon Archon Corpse

CorpseBerserker Berserker Corpse

CorpseChryssalid Chryssalid Corpse

CorpseCyberus Codex Brain

CorpseFaceless Faceless Corpse

CorpseGatekeeper Gatekeeper Corpse

CorpseMuton Muton Corpse

CorpseSectoid Sectoid Corpse

CorpseSectopod Sectopod Corpse

CorpseViper Viper Corpse


Weapon upgrade (vanilla)

ItemName InGame Name

AimUpgrade_adv Advanced Scope

AimUpgrade_bsc Scope

AimUpgrade_sup Superior Scope

ClipsizeUpgrade_adv Advanced Expanded Magazine

ClipsizeUpgrade_bsc Expanded Magazine

ClipsizeUpgrade_sup Superior Expanded Magazine

CritUpgrade_adv Advanced Laser Sight

CritUpgrade_bsc Laser Sight

CritUpgrade_sup Superior Laser Sight

FreeFireUpgrade_adv Advanced Hair Trigger

FreeFireUpgrade_bsc Hair Trigger

FreeFireUpgrade_sup Superior Hair Trigger

FreeKillUpgrade_adv Advanced Repeater

FreeKillUpgrade_bsc Repeater

FreeKillUpgrade_sup Superior Repeater

MissDamageUpgrade_adv Advanced Stock

MissDamageUpgrade_bsc Stock

MissDamageUpgrade_sup Superior Stock

ReloadUpgrade_adv Advanced Auto-Loader

ReloadUpgrade_bsc Auto-Loader

ReloadUpgrade_sup Superior Auto-Loader

Personal Combat Sim (PCS) (vanilla)

ItemName InGame Name

CommonPCSAgility Agility
CommonPCSConditioning Conditioning

CommonPCSFocus Focus

CommonPCSPerception Perception

CommonPCSSpeed Speed

EpicPCSAgility Epic Agility

EpicPCSConditioning Epic Conditioning

EpicPCSFocus Epic Focus

EpicPCSPerception Epic Perception

EpicPCSSpeed Epic Speed

RarePCSAgility Advanced Agility

RarePCSConditioning Advanced Conditioning

RarePCSFocus Advanced Focus

RarePCSPerception Advanced Perception

RarePCSSpeed Advanced Speed


Weapons (Shen’s Last Gift)
ItemName InGame Name

SparkBit_CV SPARK BIT

SparkBit_MG SPARK BIT Mark II

SparkBit_BM SPARK BIT Mark III


Weapons (Alien Hunters)
ItemName InGame Name

AlienHunterAxe_CV Hunter’s Axe

AlienHunterAxe_MG Ionic Axe

AlienHunterAxe_BM Fusion Axe

AlienHunterPistol_CV Shadowkeeper

AlienHunterPistol_MG Enhanced Shadowkeeper

AlienHunterPistol_BM Powered Shadowkeeper

AlienHunterRifle_CV Bolt Caster

AlienHunterRifle_MG Magnetic Bolt Caster

AlienHunterRifle_BM Powered Bolt Caster

Grenades (Alien Hunters)

ItemName InGame Name

Frostbomb Frost Bomb

Armor (Alien Hunters)

ItemName InGame Name

HeavyAlienArmor R.A.G.E. Suit

HeavyAlienArmorMk2 R.A.G.E. Armor

LightAlienArmor Serpent Suit

LightAlienArmorMk2 Serpent Armor

MediumAlienArmor Icarus Armor

MediumAlienArmorMk2 Icarus Armor (proving grounds upgrade)

Corpse (Alien Hunters)

ItemName InGame Name


CorpseArchonKing Archon King Corpse

CorpseBerserkerQueen Berserker Queen Corpse

CorpseViperKing Viper King Corpse


Resources (War of the Chosen)

ItemName InGame Name

Abilitypoint Ability point (XCOM AP)

Weapons (War of the Chosen)

ItemName InGame Name

ChosenRifle_XCOM Disruptor Rifle

ChosenShotgun_XCOM Arashi

ChosenSniperPistol_XCOM Darkclaw

ChosenSniperRifle_XCOM Darklance

ChosenSword_XCOM Katana

Reaper_Claymore Claymore

VektorRifle_MG Temnotic Rifle

VektorRifle_BM Shadow Lance

Bullpup_MG Kal-15 Bullpup

Bullpup_BM Kal-90 Bullpup

WristBlade_MG Ionic Ripjack

WristBlade_BM Fusion Ripjack

ShardGauntlet_MG Tempest Gauntlets

ShardGauntlet_BM Celestial Gauntlets


Armor (War of the Chosen)

ItemName InGame Name

PlatedReaperArmor Plated Reaper Armor

PoweredReaperArmor Powered Reaper Armor

PlatedSkirmisherArmor Plated Skirmisher Armor

PoweredSkirmisherArmor Powered Skirmisher Armor

PlatedTemplarArmor Plated Templar Armor

PoweredTemplarArmor Powered Templar Armor

Utility (War of the Chosen)

ItemName InGame Name

RefractionField Refraction Field

SustainingSphere Sustaining Sphere

UltrasonicLure Ultrasonic Lure

Corpse (War of the Chosen)

ItemName InGame Name

CorpseAdventPriest Advent Priest Corpse

CorpseAdventPurifier Advent Purifier Corpse

CorpseSpectre Spectre Corpse

CorpseTheLost The Lost Corpse


Weapons (War of the Chosen - Tactical Legacy Pack)
ItemName InGame Name

TLE_AssaultRifle_CV Old-world Assault Rifle

TLE_AssaultRifle_MG Improvised Magnetic Rifle

TLE_AssaultRifle_BM Prototype Plasma Rifle

TLE_Cannon_CV Light machine Gun

TLE_Cannon_MG Magnetic Support Cannon

TLE_Cannon_BM Energy Cannon

TLE_Pistol_CV Traditional Handgun

TLE_Pistol_MG Rail Pistol

TLE_Pistol_BM Energy Pistol

TLE_SniperRifle_CV Marksman Rifle

TLE_SniperRifle_MG Anti-Materiel Rifle

TLE_SniperRifle_BM Energy AMR

TLE_Shotgun_CV Scattergun

TLE_Shotgun_MG Augmented Shotgun

TLE_Shotgun_BM Energy Sweeper

TLE_Sword_CV Traditional Sword

TLE_Sword_MG Experimental Blade

TLE_Sword_BM Advanced Blade


Weapons (War of the Chosen - Tactical Legacy Pack)
ItemName InGame Name

RangerKevlarArmor Improvised Ranger Field Armor

RangerPlatedArmor Enhanced Ranger Field Armor

RangerPoweredArmor ...

SpecialistKevlarArmor Improvised Specialist Field Armor

SpecialistPlatedArmor Enhanced Specialist Field Armor

SpecialistPoweredArmor ...

GrenadierKevlarArmor Improvised Grenadier Field Armor

GrenadierPlatedArmor Enhanced Grenadier Field Armor

GrenadierPoweredArmor ...

SharpshooterKevlarArmor Improvised Sharpshooter Field Armor

SharpshooterPlatedArmor Enhanced Sharpshooter Field Armor

SharpshooterPoweredArmor ...

PsiOperativeKevlarArmor Improvised Psi Operative Field Armor

PsiOperativePlatedArmor Enhanced Psi Operative Field Armor

PsiOperativePoweredArmor ...
GiveTech (Research)
Completes specified research. For example, you could research plasma weapons early on,
provided that you researched the required research. The console doesn’t give an error when
using an incorrect value. You might need to switch between screens (from armory to Geoscape
and back for example) to see the changes. The chance is very high that cinematics are NOT
triggered. Using the command a second time will result in a duplicate entry in the research
archives. Some research might not be visible until you completed the preceding research.

Example(s)
GiveTech AutopsyViper Makes Viper Autopsy available for research*
* (you first need to do the Alien Biotech research before you can research it)

Mission (vanilla)

Research InGame Name

AutopsyAdventOfficer Advent Officer Autopsy

AlienBiotech Alien Biotech

BlacksiteData Blacksite Vial

CodexBrainPt1 Codex Brain

CodexBrainPt2 Encrypted Codex Data

Skulljack Skulljack

Armor (vanilla)

Research InGame Name

HybridMaterials Hybrid Materials

PlatedArmor Plated Armor

PoweredArmor Powered Armor


Autopsy (vanilla)

Research InGame Name

AutopsyAdventMEC Advent MEC Breakdown

AutopsyAdventPsiWitch Avatar Autopsy

AutopsyAdventShieldbearer Advent Shieldbearer Autopsy

AutopsyAdventStunLancer Advent Stun Lancer Autopsy

AutopsyAdventTrooper Advent Trooper Autopsy

AutopsyAdventTurret Advent Turret Breakdown

AutopsyAndromedon Andromedon Autopsy

AutopsyArchon Archon Autopsy

AutopsyBerserker Berserker Autopsy

AutopsyChryssalid Chryssalid Autopsy

AutopsyFaceless Faceless Autopsy

AutopsyGatekeeper Gatekeeper Autopsy

AutopsyMuton Muton Autopsy

AutopsySectoid Sectoid Autopsy

AutopsySectopod Sectopod Breakdown

AutopsyViper Viper Autopsy


Proving grounds (vanilla)

Research InGame Name

AdvancedHeavyWeapons Experimental Powered Weapon

AdvancedGrenades Advanced Grenades

BattlefieldMedicine Battlefield Medicine

Bluescreen Bluescreen Protocol

ExperimentalAmmo Experimental Ammo

ExperimentalArmor Experimental Armor

ExperimentalGrenade Experimental Grenades

EXOSuit E.X.O. Suit

HeavyWeapons Experimental Heavy Weapon

PlasmaGrenade Plasma Grenades

Skullmining Skull Mining

SpiderSuit Spider Suit

WARSuit W.A.R. Suit

WraithSuit Wraith Suit


Weaponry (vanilla)

Research InGame Name

ModularWeapons Modular Weapons

MagnetizedWeapons Magnetized Weapons

GaussWeapons Gauss Weapons

Psionics Psionics

Tech_Elerium Elerium

PlasmaRifle Plasma Rifle

PlasmaSniper Plasma Lance

HeavyPlasma Beam Cannon

AlloyCannon Storm Gun

Mission (Shen’s Last Gift)

Research InGame Name Note

BuildSpark ... Only when mission is enabled

Proving grounds (Shen’s Last Gift)

Research InGame Name

MechanizedWarfare Mechanized Warfare

Autopsy (Alien Hunters)

Research InGame Name

AutopsyArchonKing Archon King Autopsy

AutopsyBerserkerQueen Berserker Queen Autopsy

AutopsyViperKing Viper King Autopsy


Weaponry (Alien Hunters)

Research InGame Name

RAGESuit R.A.G.E. Suit

SerpentSuit Serpent Suit

IcarusArmor Icarus Armor

ExperimentalWeapons Experimental Weapons

BoltCaster Bolt Caster

HuntersAxe Hunter’s Axe

Shadowkeeper Shadowkeeper

Frostbomb Frostbomb

Autopsy (War of the Chosen)

Research InGame Name

AutopsyAdventPriest Advent Priest Autopsy

AutopsyAdventPurifier Advent Purifier Autopsy

AutopsySpectre Spectre Autopsy

AutopsyTheLost The Lost Autopsy


MakeSoldierAClass (Class, SoldierName)
Makes the specified soldier the specified soldier class. BE AWARE THAT THIS DEMOTES
YOUR SOLDIER TO SQUADDIE RANK!!. It doesn’t behave correctly with certain classes. If you
are not sure if you want to risk the game to break, stick with the vanilla ones.

Example(s)

MakeSoldierAClass “Jhon Doe” Makes Jhon Doe a specialist


Specialist

Classes (vanilla)

Class InGame Name

Grenadier Grenadier

PsiOperative Psi Operative

Ranger Ranger

Rookie Rookie

Sharpshooter Sharpshooter

Specialist Specialist

Classes (Shen’s Last Gift)

Class InGame Name

Spark Spark

Classes (War of the Chosen)

Class InGame Name

Reaper Reaper

Templar Templar

Skirmisher Skirmisher
GiveFacility (Facility, Position)
Create the specified facility at the specified position. It cannot create a facility at a place
that contains debris, is under construction or already has a facility. Please don’t attempt to do so
either. You might need to switch between screens (from armory to Geoscape and back for
example) to see the changes.

Example(s)

GiveFacility ProvingGround 3 Creates the Proving Ground in the upper left


corner of the avenger

Positions

3 4 5

6 7 8

9 10 11

12 13 14

Facilities (vanilla)

Facility InGame Name

AdvancedWarfareCenter Advanced Warfare Center

Laboratory Laboratory

OfficerTrainingSchool Guerilla Tactics School

PowerRelay Power Relay

ProvingGround Proving Grounds

PsiChamber Psi Chamber

ResistanceComms Resistance Comms

ShadowChamber Shadow Chamber

UFODefense UFO Defence

Workshop Workshop
GiveResources (Resource, Amount)
Gives the specified resource the specified amount. You must have at least one unit of this
resource in order to receive it.

Example(s)

GiveResource Intel 100 Receive 100 intel

Resources (vanilla)

Resource InGame Name

AlienAlloy Alien Alloys

EleriumCore Elerium Core

EleriumDust Elerium Crystals

Intel Intel

Supplies Supplies

Resources (War of the Chosen)

Resource InGame Name

Abilitypoint Ability point (XCOM AP)


GiveContinentBonus (ContinentBonus)
Gives the specified resource the specified amount. You must have at least one unit of this
resource in order to receive it.

Example(s)

GiveContinentBonus SuitUp Receive Suit Up continent bonus

Resources (vanilla)

ContinentBonus InGame Name

ContinentBonus_AllIn All In

ContinentBonus_ArmedToTheTeeth Armed To The Teeth

ContinentBonus_FireWhenReady Fire When Ready

ContinentBonus_FutureCombat Future Combat

ContinentBonus_HelpingHand Helping Hand

ContinentBonus_HiddenReserves Hidden Reserves

ContinentBonus_LockAndLoad Lock And Load

ContinentBonus_PursuitOfKnowledge Pursuit Of Knowledge

ContinentBonus_QuidProQuo Quid Pro Quo

ContinentBonus_SpareParts Spare Parts

ContinentBonus_SpyRing Spy Ring

ContinentBonus_SuitUp Suit Up

ContinentBonus_ToServeMankind To Serve Mankind

ContinentBonus_UnderTheTable Under The Table


GiveScientist (Amount)
Gives one scientist with specified level. The level cannot be negative.

Example(s)

GiveScientist 100 Receive 1 max level scientist

GiveEngineer (Amount)
Gives one engineer with specified level. The level cannot be negative.

Example(s)
GiveEngineer 100 Receive 1 max level engineer
SetSoldierStat (Stat, Amount, SoldierName) (BaseStat)
Set the specified stat to the specified amount for the specified soldier. In case you playing War
of the Chosen, you also need to specify whenever it’s for the base stat or not.

Example(s)

setSoldierStat eStat_HP 30 "Jhon Sets Jhon Doe’s base HP to 30 in vanilla


Doe"

setSoldierStat eStat_HP 30 "Jhon Sets Jhon Doe’s base HP to 30 in War of the


Doe" Yes Chosen

Stats (vanilla)

Stat InGame Name / (Function)

eStat_ArmorChance The chance that Armor Migration triggers

eStat_ArmorMitigation Armor

eStat_CombatSims If unit can use the PCM slot (either 0 or 1)

eStat_CritChance Base critical hit chance

eStat_DetectionRadius Lowers enemies detection range (0 to 1)

eStat_Dodge Base dodge

eStat_FlankingAimBonus Flanking aim bonus

eStat_FlankingCritChance Flanking critical hit chance

eStat_Hacking Hacking

eStat_HP Health

eStat_Mobility Mobility

eStat_Offense Aim

eStat_PsiOffense Psi Offence

eStat_SightRadius Sight radius

eStat_Strength The chance melee attacks trigger effects

eStat_UtilityItems Utilities a soldier can carry without bonus

eStat_Will Max Will


BondSoldiers (SoldierName, SoldierName, Bonded)
(Un)bonds soldier 1 with soldier 2. Requires the War of the Chosen DLC for obvious reasons.

Example(s)

BondSoldiers “Jhon Doe” “Jane Bonds Jhon Doe with Jane Doe
Doe” true

RemoveFortressDoom (Amount)
Removes specified amount of doom from the avatar project. You cannot remove progress
caused by the extra avatar facilities.

Example(s)

RemoveFortressDoom 6 Removes 6 avatar project doom

LevelUpBarracks (Amount)
Removes specified amount. Depending on the soldier’s learning speed, they might (not)
promote.

Example(s)

LevelUpBarracks 10 Levels up all soldiers in barrack 10 times

Others
These are single-line commands with no parameters.

HealAllSoldiers Heals all soldiers in the barracks

GiveFactionSoldiers Gives you a soldier of each faction (Reaper,


Skirmisher, Templar).

Works only in War of the Chosen. If you


haven’t received Dragunova, Mox, and that
templar guy yet, you will not be able to obtain
them.
Mission
These commands only work when used in a mission

GiveHackReward (Hack)
Text here.

Hack rewards (vanilla)

Hack InGame Name

Blitz_T1 ...

Blitz_T2 ...

DisguisedSignals_T1 ...

DisguisedSignals_T2 ...

IntegratedComms_T1 ...

IntegratedComms_T2 ...

Targeting_AimAndCrit_T1 ...

Targeting_AimAndCrit_T2 ...

Targeting_Dodge_T1 ...

Targeting_Dodge_T2 ...

Targeting_Crit_T2 ...

Targeting_Crit_T2 ...

VideoFeed_T1 ...

VideoFeed_T2 ...

Hypnography_T1 ...

Hypnography_T2 ...

Override_T1 ...

Override_T2 ...
Distortion_T1 ...

Distortion_T2 ...

Deception_T1 ...

Deception_T2 ...

Intrusion_T1 ...

Intrusion_T2 ...

Disorient_T1 ...

Disorient_T2 ...

CentralCommand_T1 ...

CentralCommand_T2 ...

PriorityData_T1 ...

PriorityData_T2 ...

WatchList_T1 ...

WatchList_T2 ...

Insight_T1 ...

Insight_T2 ...

SatelliteData_T1 ...

SatelliteData_T2 ...

ResistanceBroadcast_T1 ...

ResistanceBroadcast_T2 ...

EnemyProtocol_T1 ...

EnemyProtocol_T2 ...

MapAlert_T0 ...

SquadConceal_Intel ...

IndividualProtocol_Intel ...
DarkEvent_ViperRounds ...
Hack rewards (War of the Chosen - Tactical Legacy Pack)

Hack InGame Name

WaterfrontRadio ...

PilotSeat ...

RotorMechanism ...

UFOPowerGrid ...

AvalanceMissles ...

OperatorsManual ...
GiveActionPoints (Amount)
Gives the specified amount of action points to the currently selected unit.

Example(s)

GiveActionPoints 10 The currently selected unit gets 10 action


points

Other
These are single-line commands with no parameters.

Command Effect

SkipAI Skips the AI’s turn

PowerUp God mode, no damage, no weapon reloads


required

TakeNoDamage No damage

ToggleUnlimitedActions Toggles if you and the enemy AI need to


spend action points to perform actions

ToggleUnlimitedAmmo Toggles if weapon reloads are required

ToggleFOW Reveals / hides the map but not the hidden


enemies

ToggleSquatConcealment Conceals / reveals your squat. Alerted


enemies will remain alerted

ForceCritHits You and the enemy AI always hit crits

TTC Teleports currently selected unit to the cursor

TATC Teleports all units to the cursor

RestartLevel Restarts the current mission

endbattle xcomwins true Win the mission if all objectives are


completed, otherwise lose the mission
Credits
Deaconivory for mirroring this document in his drive so my google drive wouldn’t crash,
explaining how the GiveFacility commands work, and for the link to the incredible detailed page
about LW’s console commands:
http://www.ufopaedia.org/index.php/Console_Commands_(LW2)

The old reddit console commands thread for all the basic console commands, some of the Alien
Hunter’s command values, and the shortcut command parameters required to get the console
working.

Ginrikuzuma for correcting me about the wrong maximum value for GiveScientist and
GiveEngineer (was first 10 in this document, but it had to be 100) and also for explaining how
setSoldierStat works.

Supadrumma4411 for the AddItem’s chosen weapon codes:


https://www.reddit.com/r/Xcom/comments/6xcu68/chosen_weapon_codes/

This topic on NexusMods with a list of useful eStats, and explains what they actually do.

...and all the other fantastic people who helped out and/or are reading this document!.

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