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The Use of Computer Simulation To Illustrate Dynamic Routing Algorithms in An Educational Setting

This document discusses the use of computer simulation to teach dynamic routing algorithms in an educational setting. It describes: 1. How a computer simulation laboratory was designed and implemented at the University of Wollongong using ARENA simulation software to illustrate dynamic routing algorithms for undergraduate students. 2. The structure of the Internet Technology 2 course, which uses simulations to reinforce concepts about dynamic routing algorithms. ARENA simulations model basic dynamic routing techniques like distance vector and link state algorithms. 3. An overview of distance vector and link state routing algorithms, the most common dynamic routing approaches used in the Internet. Simulations help students understand these algorithms and their potential issues.

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0% found this document useful (0 votes)
76 views9 pages

The Use of Computer Simulation To Illustrate Dynamic Routing Algorithms in An Educational Setting

This document discusses the use of computer simulation to teach dynamic routing algorithms in an educational setting. It describes: 1. How a computer simulation laboratory was designed and implemented at the University of Wollongong using ARENA simulation software to illustrate dynamic routing algorithms for undergraduate students. 2. The structure of the Internet Technology 2 course, which uses simulations to reinforce concepts about dynamic routing algorithms. ARENA simulations model basic dynamic routing techniques like distance vector and link state algorithms. 3. An overview of distance vector and link state routing algorithms, the most common dynamic routing approaches used in the Internet. Simulations help students understand these algorithms and their potential issues.

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siti nurani
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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THE USE OF COMPUTER SIMULATION TO ILLUSTRATE

DYNAMIC ROUTING ALGORITHMS IN AN EDUCATIONAL


SETTING
Peter Vial & Parviz Doulai
School of Electrical, Computer and Telecommunications Engineering
University of Wollongong
Wollongong, Australia
Abstract

Computer simulation plays an important role in the educational experience of


technologies involved with telecommunication engineering. At the University of
Wollongong a computer simulation oriented laboratory class was designed and
implemented to illustrate dynamic routing algorithms at undergraduate level. This paper
outlines the design and purpose of the laboratories in which ARENA was used and
highlights how Visual Basic modules can be incorporated in the design of
telecommunications based simulations.

1. Iintroduction

In engineering education, computer simulations are students’ usage of the system. Preliminary
used to represent the essential features of a real evaluation of the project indicate that the
system so that learners can test their analytical and simulation-based learning environment for complex
design skills in a convenient and safe environment. engineering concepts such as dynamic routing
For instance, in basic electrical engineering algorithms directly contributes towards the student
education, computer simulation provides a unique improved learning.
way of creating stimulation and challenge along
with an opportunity to work on realistic case studies
that could not be achieved otherwise. In 2. Course Structure
engineering education, a successful implementation
of a simulation-based teaching and learning The Faculty of Informatics and the School of
approach requires extensive course material and Electrical, Computer and Telecommunications
laboratory support documents development Engineering have cooperated together to offer a
accompanied by supplementary lecture material degree called the Bachelor of Internet Science and
including specially tailored assignments, tutorial Technology (BIST). Students who study under the
questions and assessment tasks. Technology strand are able in second year to
undertake a new subject called Internet Technology
During the academic year of 2001 a new subject 2. These students are required to participate in an
was offered for the first time in conjunction with advanced laboratory program that has lent heavily
the University of Wollongong new undergraduate upon simulation using a program called ARENA. It
program in Internet Technology program. This is a telecommunications based subject, studying
subject was called Internet Technology 2, and is a aspects of Internet Technology which include
core second year subject for students doing Dynamic Routing Algorithms. Associated with this
Bachelor of Internet Science and Technology subject was an advanced laboratory in which the
(BIST) and optional for students doing Computer second year undergraduate students were to
Science. participate. As this laboratory was primarily
concerned with reinforcing concepts encountered
This paper reports on design and implementation of within the subjects curriculum, part of the
a computer simulation-based learning environment laboratory program used simulation.
aiming to help students to understand Internet’s
dynamic routing algorithms in a visually rich The simulation package chosen was ARENA. This
environment. This paper also looks at the actual package has been used within the School of

64
Electrical Computer and Telecommunications may take many minutes before convergence is
Engineering to teach classical telecommunications achieved.
queueing theory at undergraduate and postgraduate • These algorithms are prone to routing loops
level [10]. The simulations in the previous subjects once convergence has been achieved. This
were trivial in scope compared to the simulations occurs because each router has absolutely no
undertaken for this subject. This paper outlines and knowledge about the surrounding network
gives examples of how ARENA was used to topology. When a link failure occurs it is
provide simulations of basic dynamic routing possible that loops can occur as outlined in
techniques. The ARENA simulations used will be [5][6].
explained and full (unabridged) copies of the
simulations have been provided to the conference The other dynamic routing algorithm is the link
organizers for inclusion with the proceedings and state algorithm. This is based on Dijkstra Shortest
are available at the first authors web page [4]. Path First (SPF) algorithm [7]. It requires that the
entire network topology be known, which in
practice is usually defined in terms of Areas or
3. Dynamic Routing Algorithms Autonomous Systems (Systems controlled by a
single organisation). The Internets main protocol
The Internet uses dynamic routing algorithms that for Interior Routing is OSPF. As indicated it
come under two classical types: separates the local network into Areas, with the
1. Distance Vector backbone network being designated Area 0. The
2. Link State link state algorithm works by sending out link state
Typical examples of Internet protocols which use messages (called LSA’s in OSPF) which contain all
Distance Vector are RIPv1 (Routing Information of the network subnets and interfaces known by the
Protocol), RIPv2 and BGPv4 (Border Gateway individual routers within a Area or domain. The
Protocol) [1]. Two examples of Internet protocols, individual routers then store the information from
which use the Link State algorithm, are OSPF various Link state messages into a topological
(Open Shortest Path First) and IS-IS (Intermediate database. From this database the Shortest path first
System to Intermediate System) protocols [1][2]. tree can be derived. The root of the tree is then
taken as the router that is forming the database and
Distance Vector algorithms work on the principle all branches are attached from this point to the form
that all paths have equal value. Here, each the shortest path tree as shown in Figure 3.
individual link from one router to another is called
a ‘hop’. The number of hops between a source Starting at the root of the tree, which in Figure 2 is
network or host and a destination network or host is Router A, each branch is revealed and the minimum
used as the statistic to determine the minimum hop cost path is chosen. For example in Figure 2, the
count. There are many deficiencies with the use of
the Distance Vector algorithm, such as:
• The minimum hop count may not be the most Advertiser Network Cost Neighbour
appropriate path through the Internet. For ID ID Of Route ID
example, choosing links which may have a A 1 2 E
lower bandwidth than another set of links with A 2 3 F
a larger hop count but much higher bandwidth A 10 1 B
for the intervening transmission links is not an B 10 4 A
optimal choice [1] B 12 2 C
• Each router has no knowledge of the interfaces C 12 5 B
that other routers are connected to. The only C 15 2 D
information that each router knows is the hop D 15 5 C
count of its neighbourhood routers from other D 61 3 E
reported networks. As a result, the Distance E 1 3 A
Vector algorithm is also known as routing by E 61 2 D
rumor. [3] F 2 2 A
• These algorithms are slow to converge, for F 22 3 -
example if using the legacy distance vector Figure 1: Example of a generic link state
protocol RIP, it uses 30 seconds between topological database
routing table updates and thus for a medium
sized network (one with about 100 routers), it

65
Figure 3: The Shortest Path Tree after applying the
Dijkstra algorithm and the resultant routing or
forwarding table.

underlying protocol mechanisms. This is not


apparent when using a real network as the
mechanisms are transparent to network managers.
This is , in fact, one of the advantages of using
simulation over building an expensive physical
network.

4. ARENA in Modeling
Figure 2: The topological database in tree format Telecommunications systems
showing all possible linkages with Router A as the ARENA is a modeling package that will run on any
root. Windows based Personal Computer. It is a
graphical package which is based on the SIMAN’s
first minimum path is actually to Net 10, so it is modeling language [13][16][17]. ARENA comes
made permanent in the Shortest Path Tree and then with many predefined modules such as Arrive,
Router B is revealed. This process is continued, Depart and Server. The Arrive module allows an
always choosing the link that costs the less until the arrival process to be modeled. It is possible to use
Shortest Path Tree is formed and all networks in the many different built in random processes such as
Area have had a path found to them. Note that the exponential ( expo() ), uniform ( unif() ) or gaussian
cost to Router B is zero, as the cost going into any ( norm() ) distribution. The Server module allows a
Router using Dijkstra’s algorithm is always zero. entity (usually modeled in the routing algorithm as
Applying the algorithm in this case leads to the representing a message or datagram or packet) to be
routing or forwarding table and Shortest Path Tree queued and serviced given some random or fixed
shown in Figure 3, where the link between Net 15 distribution.
and Router D shown in Figure 2 has been removed.
[7] The ARENA simulation, like many other network
simulators (for example, OPNET [9] or ns-2 [8]),
These dynamic algorithms were modeled using can be run, stepped and paused. This allows
ARENA which allowed students to monitor the network wide variables such as routing tables to be
examined at different time epochs. This is not
normally possible with a physical network. One
difference between ARENA and these other
simulators is that it is more generic, and not
specifically aimed at simulating telecommunication
subsystems. It has to be modified to simulate
aspects of such systems.

ARENA allows the network modeler to use sub-


models to represent embedded systems within the
model. It also allows the use of global variables
which can be used, in the case of dynamic routing,
to mimic and show individual routing tables
Net Link Cost Next Router throughout the network (regardless of whether
ID From A (root) using Distance Vector or Link state algorithms).
1 2 - These features were utilised in the design of all
2 3 - three simulators. Where possible standard modules
10 1 - were used, such as ARRIVE, or TALLY to collect
12 3 B statistics such as how many packets or entities have
15 5 B been successfully routed through the network. Also,
22 6 F in the case of Distance Vector a entity can have an
61 4 E attribute associated with it. This attribute may be a

66
simple hop count (which is implemented in the first
two ARENA simulations) which allows the student
to measure the hop count before and after the
routing algorithm has converged. Such illustrations
are difficult to achieve with a laboratory full of
routers and switches and even if these were
available, the cost would be much more than that
incurred by using the simulator.

ARENA provides the ability for the student to setup


and watch the values of variables within the
simulation using the watch window. This is utilised Figure 4: Chosen Network Topology for Distance
in these simulations so that the student can observe Vector simulation (shows the look of simulation
the slow change in routing tables using the Distance while it is being run).
Vector examples and the calculated routing tables
using the link state database and shortest path Figure 4 above) was assigned to the array variable
calculations of Dijkstra. BrouteTable. This variable has 3 rows and 3
columns. Table 1 shows what each element
The following provides basic information on represents and which variable in the watch window
selected experiments that were designed and represents its value.
implemented in this course.

5. Distance Vector Algorithms


The ARENA simulator was used to illustrate simple
aspects of Distance Vector routing algorithms. The
first experiment showed how the routing algorithm
converges. The second ARENA simulation started
by setting up a converged network and then by Figure 5: Variables module in ARENA simulation
generating an entity that indicated that the link to a RIPv1DVc.doe
destination network had fallen over, which resulted
in a simulated routing loop.

One of the first Distance Vector routing protocols


was RIP (Routing Information Protocol). It was
developed as a result of research at Xerox PARC
(Palo Alto Research Center) [12]. This protocol
defaults to Routing table updates every 30 seconds
and this was the default value set up in the
simulation for routing updates. The basic operation
of the RIP protocol was implemented within the
ARENA simulation called “RIPv1DV.doe”.

In order to demonstrate the concepts involved in


Distance Vector routing convergence, a network Figure 6: Initial values for Router B’s, routing
with fifteen interior routers, seven ingress nodes table from RIPv1DVc.doe
(routers) and three egress nodes (routers) was
chosen. The configuration is shown in Figure 4. A The routing table for RB is shown in Table 1. This
set of global variables were setup to represent was used in the laboratory instructions to show how
individual routing tables of each router in the the watch variables needed to be interpreted and
network and initialised in a Variables module as thus understand how the individual routing tables
shown in Figure 5. This was achieved by using an were changing. The initial values for the Routing
array for each routing table, for example the routing table for Router B were as shown in Figure 6. The
table for Router B (referred to as RB in first three values {1,2,3} showed the destination
identifiers for the three destinations used in the
simulation. The next three values {16,16,16}

67
showed the current number of hops to the routers (3). However, the sub-modules were
destination. In RIP a hop count greater than 15 dramatically re-designed so that all routers
indicates that the destination is unreachable. The connected to the sub-module could provide routing
simulator also uses this as an indication that the update messages to it. This would normally be the
destination is currently unreachable. The last set of case, but in RIPv1DV.doe only those routers in the
values indicates which interface should be used to forward (towards the destination) direction were
send out packets for particular destinations. In this able to feedback their routing tables.
case the values are set to zero and the built in
default paths are used. When the simulation runs Column 1 Column 2 Column
and actual routing paths are discovered, these will 3
Destination Hops Interface
change from zero to one , two or three to indicate Out
which outgoing interface is to be used. The concept Row {BRouteTable(1,1)} {BRouteTable(1,2)} {BRouteTab
le(1,3)}
of an interface could include an ethernet card or a 1 1 16
0
serial communications port depending on the Row {BRouteTable(2,1)} {BRouteTable(2,2)} {BRouteTab
le(2,3)}
underlying Data Link and Network layer protocols 2 2 16
0
being used in a real network. Row {BRouteTable(3,1)} {BRouteTable(3,2)} {BRouteTab
le(3,3)}
3 3 16
0
Figure 7 shows a section of the simulation. In it,
Table 1: Shows how routing table information was
there are connections going from the individual
assigned to arrays within the Arena simulation of
interior routers (Routers A and B are shown here).
the Distance Vector routing algorithm
Associated with each router is a sub-module which
(RIPv1DVc.doe)
has connection points connected to green paths.
These sub-modules generate and receive the
In the RIPv1DVLoop.doe simulation, the egress
individual routing messages generated every time
Router 5 (destination 2) sends a message to the
an update occurs. This is the only way that the
interior Router P that the link has ceased to work.
individual routing tables can be changed. Once
Router P adjusts its routing table accordingly,
these tables stop changing the dynamic routing
setting the entry for destination 2 from one hop to a
algorithm is said to have converged and the
hop count of sixteen, indicating it is unreachable.
destinations can be reached via a minimum number
The surrounding routers are notified of this at the
of hops.
next update, but one of them tells P that it can get to
destination 2 via another route. This route may be
Figure 8 shows a section of the sub-module
through Router Q, which has now been told its
associated with Router B. This code processes the
route is unreachable. The routing loop starts from
received routing message, comparing the contents
this point and the hop count continues to increase
of the neighbours routing table (which is encoded in
till the hop count gets to 16 in all routers by which
attributes inside the entity as would occur in a real
time the network knows there is a problem and
packet based network) with the routers current
packets destined for Destination 2 are disposed of at
routing table. If a quicker route to a particular
the ingress router. This is simulated by using the
destination is discovered this processing will update
hop count at Router P (which is a global variable)
Router B’s routing table before the routing message
and allowing packets destined for destination 2 to
is disposed of in the Dispose module at the end.
only proceed if this count is less than 16. The
laboratory instructions included tables which the
The students record the routing tables before the
students were expected to fill in by observing the
dynamic routing algorithm starts, and then every
routing tables at each update epoch.
routing update after this until they have identified
where the routing tables stop changing at which
This simulation also was modified slightly to allow
point the Distance Vector algorithm has converged.
similar operation to the Border Gateway Protocol
The simulator allows the time at which the
version 4 (BGPv4) such that when the link to
algorithm starts to be modified and also the time
Destination 2 was broken, Router P (acting as a
between routing messages may be varied.
BGP router) told all the other routers at exactly the
same time of this event and, of course, no routing
ARENA simulation RIPv1DVLoops.doe is based
loop occurred.
on RIPv1DVc.doe, using the same number of
interior routers (15), ingress routers (7) and egress

68
Figure 7: A snap shot of the simulator showing Routers A and B and the paths upon which packets and
routing messages will travel. The green lines are the paths followed by routing messages and the blue lines
are the paths followed by actual packets destined for one of the three destinations.

Figure 8: A section of the sub-module associated with Router B in the simulator RIPv1DVc.doe which
updates the routing table by carrying out a series of comparisons and assignments before the received
routing message is disposed of at the end of the routing messages processing.

Column 1 Column 2 Column 3 Column 4


Destination Metric Cost Interface Out Next Hop
Row 1 {r1_table(1,1)} {r1_table(1,2)} {r1_table(1,3)} {r1_table(1,4)}
11 3 1 0
Row 5 {r1_table(5,1)} {r1_table(5,2)} {r1_table(5,3)} {r1_table(5,4)}
15 4 3 3
Row 7 {r1_table(7,1)} {r1_table(7,2)} {r1_table(7,3)} {r1_table(7,4)}
17 2 1 7
Table 8: Routing Table for link state simulator linkStateModel.doe, this example is for Router 1, Networks
11, 15 and 17 (in actuality the routing table has 9 rows for the 9 possible network destinations but only
Network 9 has been set up as a destination in the simulator).

69
to get a reference to the array cell r2_table(1,2)
6. Link State Algorithms required the code:

The ARENA simulator was also used to illustrate g_r2table12 = g.SIMAN.SymbolNumber(“r2_table”,1,2)


simple aspects of typical Link State routing
protocols, like OSPF. Unlike the Distance Vector To write this value back out to the simulation so
simulation, each node is expected to form a that routing of packets for router 2 could be
topological database of the surrounding network. changed, the following code was required:
To do this calculation using cascaded modules, as
implemented with the Distance Vector simulations, .VariableArrayValue(g_r2table12) = 3
would have involved very many such modules and
would have been very hard to test and debug. One An array called topo was set up in the ARENA
of the available features built into ARENA 3.5 is simulation which contained information about the
the ability to use Visual Basic modules. ARENA topological database for the simulated network.
has its own Visual Basic module designer and these This array had 18 rows and 5 columns. The third
modules can be activated on simulation events such column of the topo array represented the metric
as RunBeginSimulation or upon the entry of a cost for the corresponding link. The link
entity into a VBA module. identification was provided in a topological tree
representation of Figure 9 as shown in Figure 10.
Every VBA module has a unique ID associated The laboratory instructions indicated what set of
with it, and the name of the module in the Visual values the students should set these link costs to
Basic editor window is automatically allocated. For during the demonstration. This was done in the
example, the Visual Basic module associated with Variables module so that different metric costs
VBA Block identifier 1 is “VBA_Block_1_Fire()” could be assigned to individual paths through the
and that associated with VBA Block indentifier 2 is network. The network configuration chosen for the
“VBA_Block_2_Fire()” [13]. simulation is shown in Figure 9. It allows for five
possible paths that the packets can be routed on. By
Visual Basic modules are used in many Windows changing these metric costs the routing algorithm
based software packages. For example, Visual would calculate the least total cost metric path
Basic modules can be used with Office 97 suite of through the network and this would be used.
products such as ACCESS ’97 An example of this
in which the primary author was involved in 2001
was a Power Quality database where Visual Basic
modules were used to analyse the acquired data
[14]. As ARENA is a Windows based product, it
can also use Visual Basic modules to provide extra
functionality that is not built into the normal
ARENA modules. The built-in Visual Basic editor
(accessible pressing the ALT and F11 keys
simultaneously) provides a fully functional
debugging environment with the ability to place
break points and then monitor local variables and Figure 9: The Network used for the link state
step through the Visual Basic code. routing algorithms demonstration.
There are examples of using Visual Basic in A additional feature also implemented in the
ARENA provided in [13]. These were used to form simulator was a flag, called “LoadBalanceEnabled”
the basic structure of the link state modules. Within which when set to ‘1’ would allow the simulator to
the Visual basic editor it is necessary to import the choose paths (at strategically pre-selected routers)
global variables within the simulation into the VBA to load balance the packets through the network in a
modules local variables and after calculating the similar manner to that which could be used in an
resultant routing tables using the Shortest Path actual OSPF implementation.
Algorithm of Dijkstra, export these back into the
simulation so that packets can be routed through the Within the lectures for the associated subject, the
simulator. To do this many local variables were students had been instructed in how to use the
declared in the Visual basic module. For example, Dijkstra algorithm to calculate the routing tables of
individual routers. The laboratory instructions

70
asked the students to record in tables the resultant per loop. The first section should always deal with
routing tables that were produced by the simulation routers (like R4) and the second section always
for a given metric cost configuration. The structure deals with networks (like Net4). Initially it was
of the resultant routing tables was similar to that found that sometimes, when link costs for a router
shown in Table 1, except it had four columns and network were the same the first section would
instead of three. The first column was the Network choose a Network link as the permanent path. This
destination identifier. For example, Net 1’s caused the code to never converge and it also
identifier was 11 (all the Network identifiers resulted in erroneous routing tables. To solve this
ranged from 11 through to 19, for Net 9 and the problem, the first section had extra code added
Routers ranged from 1 through to 7, Router 1’s which basically checks to see if there is a router
identifier was ‘1’ and Router 7’s identifier was ‘7’). with the same minimum cost as a network node,
The second column shows the metric cost from the and if so, the router path is made permanent instead
router it is in (example Router 1’s routing table). of the network nodes path.
The third column shows the interface number that
the packet should be forwarded to and the fourth 7. Observations
column shows the identification number of the next
router. These are shown in Table 2. The use of computer simulation was effective in
teaching and demonstrating the dynamic routing
The students were asked to verify that the algorithms for both Distance Vector and Link state
computer simulations results were the same as that routing. In the second laboratory (RIPv1DV.doe)
which the Dijastra algorithm would produce (as the students were asked to create the tables in their
they were). laboratory notebooks. While this was effective, in
the third and fourth laboratories an excel
spreadsheet was used as a template. This allowed
the students to concentrate on the material that was
being illustrated. The feedback directly received
from some of the students indicated that this was a
more effective laboratory session than the second
one had been because the structure was available.
In teaching theory this is called scaffolding [15]. In
the next incarnation of these demonstrations a excel
spreadsheet template will also be used for this
second laboratory demonstration.

8. Final Remarks
Computer Simulation is an effective way to educate
undergraduates in dynamic routing algorithms. Its
use allows concepts that may be difficult to explain
and show through measurement to be illustrated.
The computer Simulation ARENA which has been
developed primarily for process simulation can also
be used to model and illustrate telecommunications
sub-systems such as those associated with dynamic
Figure 10: The topological tree showing the routing. This was used in undergraduate teaching
meaning of the third column of the topological laboratories in spring session of 2001 within the
database, topo. Bachelor of Internet Science and Technology
teaching programme. It was found to be an
The use of Visual Basic was very appropriate for effective way to convey understanding of
implementing the Dijkstra algorithm. The underlying dynamic routing protocols and their
temporary database was placed in an array called operation.
Tentative and then each branch starting at the router
that the VBA module was located in with minimum REFERENCES
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71
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Multiplexing) Optical Routers. Both students
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(Hons 2 div 1) ME (Hons) DipEd Png )
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Mr Frank Nordhal on Optical Routing.
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