TEAMFLY
Team-Fly®
Page i
C Programming for Embedded Systems
Kirk Zurell
Page ii
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BYTE CRAFT LIMITED
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Telephone: (519) 888-6911
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Page v
Acknowledgments
I would like to thank Walter Banks at Byte Craft Limited for
dropping me head-first into the world of embedded
programming. Walter and Andre have provided copious
expertise in the very finest points of C programming and
code generation.
I would also like to thank my parents, who went out on a
limb and purchased that Commodore 64 all those years ago.
I hereby disclose publicly that I did not wash the dishes
forever, as promised.
Page vii
Table of Contents
Acknowledgments
v
Chapter 1
1
Introduction
Role of This Book
Benefits of C in Embedded Systems
Outline of the Book
Typographical Conventions
Updates and Supplementary Information
4
Chapter 2
5
Problem Specification
Product Requirements
Hardware Engineering
Software Planning
Software Architecture
Pseudocode
10
Flowchart
11
State Diagram
12
Resource Management
13
Testing Regime
14
Page viii
Chapter 3
17
Microcontrollers In-depth
The Central Processing Unit (CPU)
19
Instruction Sets
20
The Stack
20
Memory Addressing and Types
21
RAM and ROM
22
ROM and Programming
22
von Neumann Versus Harvard Architectures
23
Timers
24
Watchdog Timer
25
Examples 26
26
Interrupt Circuitry
26
Vectored and Nonvectored Arbitration
27
Saving State during Interrupts
29
Executing Interrupt Handlers
30
Multiple Interrupts
31
RESET
31
I/O Ports
32
Analog-to-Digital Conversion
33
Serial Peripheral Buses
34
Development Tools for a Microcontroller
36
Chapter 4
37
Design Process
Product Functionality
37
Hardware Design
38
Software Design
39
Software Architecture
39
Flowchart
40
Resource Management
42
Scratch Pad
42
Interrupt Planning
42
Testing Choices
44
Design for Debugging
44
Code Inspection
44
Execution within a Simulator Environment
45
Execution within an Emulator Environment
45
Target System in a Test Harness
45
Page ix
Chapter 5
47
C for Embedded Systems
In-line Assembly Language
47
Device Knowledge
49
#pragma has
49
#pragma port
51
Endianness
52
Mechanical Knowledge
52
Libraries
54
First Look at an Embedded C Program
54
Chapter 6
57
Data Types and Variables
Identifier Declaration
59
Special Data Types and Data Access
59
Function Data Types
60
The Character Data Type
60
Integer Data Types
61
Byte Craft's Sized Integers
61
Bit Data Types
61
Real Numbers
63
Complex Data Types
63
Pointers
63
Arrays
64
Enumerated Types
65
Structures
66
Unions
68
typedef
69
Data Type Modifiers
70
Value Constancy Modifiers: const and volatile
70
Allowable Values Modifiers: signed and unsigned
71
Size Modifiers: short and long
72
Pointer Size Modifiers: near and far
72
Storage Class Modifiers
73
External Linkage
73
Internal Linkage
73
No Linkage
74
The extern Modifier
74
The static Modifier
75
The register Modifier
76
The auto Modifier
77
Page x
Chapter 7
79
C Statements, Structures, and Operations
Combining Statements in a Block
79
Functions
80
Function Parameters
81
Control Structures
81
The main() Function
81
Initialization Functions
82
Control Statements
82
Decision Structures
82
Looping Structures
84
Control Expression
84
break and continue
84
Operators and Expressions
86
TEAMFLY
Standard Math Operators
86
Bit Logical Operators
87
Bit Shift Operators
89
Chapter 8
91
Libraries
Creating Libraries
92
Writing the Library
95
Libraries and Linking
97
Chapter 9
99
Optimizing and Testing Embedded C Programs
Team-Fly®
Optimization
100
Instruction Set-Dependent Optimizations
101
Hand Optimization
102
Manual Variable Tweaking
103
Debugging Embedded C
104
Register Type Modifier
104
Local Memory
104
Pointers
105
Mixed C and Assembly
105
Calling Conventions
105
Access to C Variables from Assembly
105
Exercising Hardware
106
Debugging by Inspection
106
Page xi
Dummy Loads
108
Working with Emulators and Simulators
108
Simulators
108
Emulators
109
The Packaging of Embedded Software
110
Chapter 10
111
Sample Project
Hardware Exercise Programs
111
"Hello World!"
112
Keypad Test
113
LCD Test
114
Talking to Ports
115
A/D Converter Theory
116
Appendix A
119
Table of Contents
Appendix A
123
Embedded C Libraries
Appendix B
163
ASCII Chart
Appendix C
165
Glossary
Index
171
What's on the CD-ROM?
180
Page 1
Chapter 1—
Introduction
1.1—
Role of This Book
This book provides a complete intermediate-level discussion
of microcontroller programming using the C programming
language. It covers both the adaptations to C necessary for
targeting an embedded environment, and the common
components of a successful development project.
C is the language of choice for programming larger
microcontrollers (MCU), those based on 32-bit cores. These
parts are often derived from their general-purpose
counterparts, and are both as complex and feature-rich. As
a result, C (and C++) compilers are necessary and readily
available for these MCUs.
In contrast, designers who have chosen to use 8-bit
controllers have usually resorted to hand-coding in
assembly language. While manual assembly programming
for precise control will never go out of style, neither will the
push to reduce costs. There are advantages in compiling
high-level C language to even the limited resources of an 8-
bit MCU.
Automatic generation of code for repetitive coding tasks,
such as arithmetic for 16-bit or longer data types.
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Intuitive treatment of hardware peculiarities. Reading from
or writing to a serial flash memory device can be
represented in C as a simple assignment statement,
although the store operation requires some coding.
Platform-independence. The same cross-platformcapabilities
that C brings to desktop computing are available for the
range of 8-bit microcontrollers on the market today.
This text shows you how to use C to program an 8-bit
embedded MCU. We hope you are familiar with C, but
require in-depth information about microcontroller
programming.
The main example project in this text is a computer-
controlled thermostat. From an initial specification, we
progressively refine and augment the device in the same
manner as any other consumer or control product. With
software development as our focus, we make choices and
tradeoffs that any designer will need to make.
1.2—
Benefits of C in Embedded Systems
The direct benefits of using C in Embedded Systems design
are as follows.
You will not be overwhelmed by details.
8-bit microcontrollers aren't just small: microcontrollers
include only the logic needed to perform their restricted
tasks, at the expense of programmer ''comfort". Working
with these limited resources through a C compiler helps to
abstract the architecture and keep from miring you down in
opcode sequences and silicon bugs.
You will learn the basics of portability.
Embedded applications are cost -sensitive. There may be
great incentive to change parts (or even architectures) to
reduce the per-unit cost. However, the cost of modifying
assembly language code to allow a program written for one
microcontroller to run on a different microcontroller may
remove any incentive to make the change.
You can reduce costs through traditional
programming techniques.
This book emphasizes C
code that generalizes microcontroller features. Details
relating to specific hardware implementations can be placed
in separate library functions and header files. Using C library
functions and header files ensures that application source
code can be recompiled for different microcontroller targets.
Page 3
You can spend more time on algorithm design and
less time on implementation.
C is a high
level language. You will be able to program your
applications quickly and easily using C. C's breadth of
expression is concise and powerful; therefore, each line of
code written in C can replace many lines of assembly
language. Debugging and maintaining code written in C is
much easier than in code written in assembly language.
1.3—
Outline of the Book
Determining the goals of software development is the first
step, and is covered in Chapter 2. It includes embedded-
specific commentary about the regimen of predesign
documentation crucial to effective software development.
Chapter 3 provides an introduction to 8-bit microprocessors
for those who have not dealt with them on a low level
before.
With a good plan and in-depth information about the central
controller, the design process (covered in Chapter 4)
finalizes what was previously estimated. The processor-
specific details about implementing the thermostat are
introduced.
Chapter 5 details hardware representation in C. It catalogs
all the required set up for your program source.
Chapter 6 provides insight into embedded data. The near
and far variable storage modifiers mean different things on
an Intel PC running Microsoft Windows and on an embedded
processor running your code.
Chapter 7 completes the C portion, with embedded-specific
information on functions, statements, and operators.
Chapter 8 introduces libraries. Even in environments with a
pittance of ROM and a very specific task to do, libraries of
prewritten functionality are a great help.
Chapter 9 provides insight into optimization, and helps you
test your creation thoroughly.
Chapter 10 sums up with more information about the
sample project. Though some information is presented
throughout the book, this chapter includes content not
previously discussed.
1.4—
Typographical Conventions
Typography is used to convey contextual or implied
information. The following examples provide a guide to the
conventions and their meanings.
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Table 1.1 Typographical usage
Bold
identifies key terms.
Italic
provides emphasis.
Letter
denotes elements of programming language: identifiers,
variable types, keywords, file Gothic
names, sample code and code excerpts.
Letter
indicates replaceable elements in user input or in computer
output.
Gothic
Italic
0x
is used to denote a hexadecimal number. For example:
0xFFF
0b
is used to denote a binary number. For example: 0b010101
1.5—
Updates and Supplementary Information
If you are looking for more information on the thermostat
project, please consult our supplementary information via
web:
http://www.bytecraft.com/embedded_C/
Page 5
Chapter 2—
Problem Specification
The problem specification is the initial documentation of the
problem that your device and software will solve. It should
not include any specific design questions or product
solutions. The main aim is to explain in detail what the
program will do.
Of course, there are as many ways to conduct project
planning as there are workplaces on the planet.
Even the most standardized phases are observed in
different fashions or in a different order. The following
sections are included because they add information about
the embedded software realm, or they pertain to the sample
project specifically.
2.1—
Product Requirements
Often, this document is written from the users' point of
view, as a series of user requirements. In the case of an
embedded system designed for a single task, you can be
quite explicit and certain of the extent of the product's
intended functionality.
General decisions about hardware form part of the problem
specification, especially in embedded projects in which the
hardware will be well controlled.
Page 6
Results
Program will measure and display current temperature.
Program will count real time on a 12- or 24-hour clock, and
display hours and minutes on a digital display.
•
Program will accept time settings and set clock.
Program will accept and store time settings for three daily
usage periods.
Program will switch between heating control and cooling
control. Note that some HVAC experts will see the need for
occasionally operating both heating and cooling at the same
time, but this requirement more closely resembles
traditional thermostat operation.
Program will compare current temperature with settings for
current time period, and turn on or turn off external heating
or cooling units as needed.
Program will refrain from changing state of external units
twice within a short period of time, to permit the HVAC
equipment to operate well.
•
Program will accept manual override at any time, and
immediately turn off heating or cooling unit.
2.2—
Hardware Engineering
This book does not deal directly with hardware, except for
the example project. Nevertheless, the target platform
influences everything about the product. It determines the
ease with which code is generated by the compiler, and it
determines some overall software design decisions.
If software developers are so lucky as to be involved in the
hardware development process, the opportunity to influence
the design is too important to pass over. Wish-list items to
ask for include the following.
A Built-in Debug Interface
Another method of field-programmability would also suffice.
When a device must be installed, customized, or repaired on
site, a Flash-RAM part makes more sense than an EEPROM
or ROM device.
ROM Code Protection
Embedded processors often provide protection against
casual examination of your ROM code. A configuration bit
inhibits reading of ROM through the programming interface.
While there are sev-Page 7
eral exploits against this protection, only a determined
opponent will succeed in reading your programming.
Rational Peripheral Interfaces
The temptation to route circuits according to convenience
can overwhelm software performance quite quickly when it
affects I/O organization. Does the desired processor have
bit-manipulation instructions to change port bits
independently? Will multiplexed interfaces require too much
data direction switching?
Some peripherals can be replicated using generic I/O port
lines and driver software. This saves money but adds
complexity to the programming challenge. Typically
described as "bit-banging", software must quickly and
repeatedly write sequences of bits to port output lines, to
imitate the logic signals of a dedicated peripheral circuit.
Standard libraries, which might not contemplate a
particularly-optimized hardware solution, can pay for the
added hardware cost in reduced software cost.
The central decision in hardware design is processor
selection. The choice of a processor is a negotiated decision,
weighing factors such as the resources needed by the
intended application, the cost and availability of the part
supply, and the development tools available. For an in-depth
treatment of microcontrollers, see the next chapter. Memory
estimation does form part of our problem specification, so
estimation of RAM and ROM sizes is discussed in Section
2.3.5, Resource Management.
Results
While we don't deal with hardware engineering in this book,
we include some sample product specification information
for hardware to complete the information set.
Table 2.1 Initial hardware specifications
Engineering Factors
Estimate
Operating Environment
domestic environment
medium-power, medium-noise electrical connections
occasional power loss
(table continued on next page)
Page 8
(table continued from previous page)
Engineering Factors
Estimate
Interfaces
one multi-bit port for switching HVAC: probably only 3
pins necessary
one multi-bit I/O interface for display
one multi-bit I/O interface for keypad
one A/D device for temperature sensing
real time clock source: one second granularity
Memory Size
(See the following text.)
Special Features
clock/counter or real time clock
use of NVRAM depends upon whether and how the
processor might sleep
watchdog timer might be helpful
Development Tools
C compiler
simulator or emulator
development board
2.3—
Software Planning
The software plan should say something about the choice of
programming language. With embedded systems, there are
three general choices of development language: machine
language, C, or a higher-level language like BASIC. Of the
three, C balances two competing needs.
C approaches the performance of hand-coded machine
language, compared to an interpreted TEAMFLY
system like many BASICs. If a BASIC system ceases to be
basic by exposing pointers or by precompiling the source,
the difficulty in testing begins to match that of C.
•
C provides device-independence not offered by machine
language. If you hand-code a program in assembly, you run
the risk of wasting it all with a change in microcontroller.
Changing processors in a design programmed in C can incur
as little extra effort as changing a header file in your
software modules.
The first step in the software plan is to select an algorithm
that solves the problem specified in your problem
specification. Various algorithms should be considered and
compared in terms of code size, speed, difficulty, and ease
of maintenance.
Team-Fly®
Page 9
Once a basic algorithm is chosen, the overall problem
should be broken down into smaller problems.
The home thermostat project quite naturally breaks down
into modules for each device:
HVAC interface,
keypad,
LCD, and
•
temperature sensor;
and then each function of that device.
Working from the block modules, you can write traditional
pseudocode. This helps form the identifiers and logical
sections you will implement in your code.
The flowchart begins to make the transition from natural
language pseudocode to actual code. In the flowchart, we
can begin to speculate about the data that functions will
accept and provide. Most importantly, we can begin to plan
library usage. Even if there are no prewritten peripheral or
data conversion libraries available, we can write original
code in library form and much more easily reuse it later.
It is likely that different states have been introduced into the
plan. A state diagram maps the transitions, as a
complement to the flowchart.
From the pseudocode, we can build a list of variables and
make estimates about RAM and ROM
needs. The restriction of memory resources will come as a
shock to some. Programmers working with modern desktop
environments are comfortable with huge memory spaces.
Great fields of RAM
are available to create large data structures or arrays that
may never actually be initialized or used.
In contrast, microcontrollers sport only as much RAM and
ROM as is projected to be needed for a specific class of
target applications. Vendors strive to provide a range of
similar parts, each variant contributing only a small increase
in on-chip resources.
Results
2.3.1—
Software Architecture
The language for programming the thermostat device will
be C.
The main architectural dilemma involves the use of
interrupts versus polling. Part of this dilemma will be
resolved in part selection: some processor variants do not
include interrupts at all. Other choices include explicit
Page 10
support for interrupt-driven keypads, or timers that
generate interrupts upon timeout.
A serious facet of an interrupt-based solution is the protocol
for communication between the interrupts and main-line
code. Since interrupts and main line are as independent as
possible (an interrupt may occur during any main-line
instruction), race conditions are one consequence.
We have chosen the simplest of several alternative
algorithms: a clock/counter interrupt will calculate time,
request a display update and set target temperatures. The
main line will loop to poll the keyboard, to sample
environment temperature, to update the display, and to
switch the HVAC
machinery. This requires only a precise timing interrupt,
which is essential for 24-hour timekeeping.
2.3.2—
Pseudocode
Pseudocode presents in natural language the imperative
steps of the program. It is especially useful in embedded
programming because every aspect of execution can be
planned together: there is no need to account for operating
system oddities.
In the following example, we assume that time is kept with a
counter and software.
1. Initialization
(a) Set clock counter to 0.
(b) Set time and temperature target variables to defaults.
(c) Enable time interrupt.
2. Clock/counter triggers an interrupt each second (a)
Increment clock counter.
(b) Request display update.
(c) Loop through the preset cycles. If clock is at or past the
indexed cycle time, set target temperature to that cycle.
3. Main loop
(a) Sample environment temperature.
(1) If environment temperature is outside target
temperature, turn on heat or cool.
(2) If environment temperature is inside target temperature,
turn off heat or cool.
(b) Write time, environment temperature, and status to LCD.
Page 11
(c) Wait for keystroke
(1) If key is pressed, wait for debounce period and check
again.
(d) Parse keystroke
(1) If shutdown command is sent, shut down operating units
immediately.
(2) If cycle selection command is sent, change to next cycle
record.
(3) If time setting is sent, adjust time in current cycle record.
(4) If temperature setting is sent, adjust temperature in
current cycle.
2.3.3—
Flowchart
This diagram is basically a representation of the
relationships between major and minor tasks in the
embedded software. The flowchart helps determine
•
what functionality goes in which logical module and
what functionality you expect (or hope) to be supplied by
libraries.
You can also begin to give identifiers to important
constructs.
Page 12
Figure
2.1
Data
flow
for
the
algorithm
2.3.4—
State Diagram
The software will likely express different states, moving
between them after processing external interaction or
internal events. This diagram illustrates these states and
the stimuli that make it progress through them.
Page 13
Figure
2.2
State
diagram
for
the
algorithm
2.3.5—
Resource Management
In the restricted environment of a microcontroller, one too
many variables or constants can change the memory
requirements, and therefore the price, of the selected part.
Features like multiple language support can quickly boost
the resource requirements to a new level.
It makes sense to explicitly plan out the resources needed.
This is not terribly premature
we are
still talking about generic variables here, not specifics like
page 0 access, serial ROM, or other technical choices.
If you have written assembly language programs before,
estimating memory demands is easier.
Without that experience, writing sample code and compiling
it is the only way to forecast precisely.
Fortunately, using C helps conserve all that development
effort.
A rough outline follows.
Page 14
Table 2.2 Estimating memory requirements
Variable/Module
Resources
Real time clock
~10 bytes RAM, both a counter and a text representation.
Daily cycle records
~20 bytes RAM.
User settings
~10 bytes RAM.
Stack
~10 bytes RAM: two or three function calls, and an
interrupt.
Local variables
~10 bytes RAM.
Total RAM estimate
~60 bytes RAM.
Constants
~100 bytes ROM.
Interrupt service routine
~100 bytes ROM.
Initialization
~50 bytes ROM.
Main line
~300 bytes ROM.
A/D conversion (temperature sensor)
~50 bytes ROM.
LCD
~300 bytes ROM, with wide variation depending upon type
of interface.
Keypad decode
~100 bytes ROM.
Total ROM estimate
~1,000 bytes ROM.
2.4—
Testing Regime
Suggested steps for debugging embedded software include
the following.
•
Design for debugging.
Code inspection.
Execution within a simulator environment.
Execution within an emulator environment.
Candidate target system in a test harness.
Both hardware and software can benefit from early
consideration of debugging needs. Especially in systems
with alphanumeric displays, software can communicate
faults or other out-of-spec information. This infor-Page 15
mation is useful both to the tester and the end user, but it
may prove a liability if the market will not tolerate
equipment that appears to fail.
In the absence of the panel, LEDs can signal meaningful
states or events. Provision for run-time diagnostic feedback
should appear in the pseudocode and resource projections.
The first step in debugging requires you to inspect the
assembly code generated by the compiler.
Embedded control applications on 8-bit CPUs are small
enough, and the architecture simple enough, that a
developer can review the entire generated assembly
language easily. A listing file, which lines up C source
fragments with the assembly they generate, provides the
easiest navigation.
Beyond this first step, however, testing becomes a
challenge: when the code in question implements the most
basic behaviour of the machine, in-system debugging
becomes more difficult. A bug may prevent any meaningful
response from the embedded system at all, whereas
desktop operating systems can provide core dumps or other
diagnostic aids.
To make in-system debugging possible, simulators and
emulators peer into the embedded system.
Each tries to approximate different areas of the target
environment while allowing you to inspect your software's
performance thoroughly and easily. Software-only simulators
are best used to examine algorithm performance and
accuracy, in a situation in which you don't need or care
about the hardware. Emulators focus more on I/O and
internal peripherals operating in the real world. You will
need access to at least an emulator. We bring it up now
because tool selection is tied to the hardware design
process and processor selection.
Finally, placing a prototype device within a testing harness
provides the most accurate proof of working software.
Results
Our design will have an LCD panel. With this capability, the
system can write debug messages to the display. These can
include a ''splash screen" on power-up, echoed keystrokes,
or displayed status messages.
The compiler must help in debugging. The generated
assembly code needs to be available for inspection.
Product choices should favour emulators that can perform
source-level debugging, matching the currently-executing
machine code with the original C. For a thermostat, speed of
emulation is not a critical factor; the only time-dependent
function is the real-time clock.
A test harness made up of a lightbulb and fan, switched by
the controller and pointed at the thermistor, is the simplest
effective solution.
Page 17
Chapter 3—
Microcontrollers In-depth
This section reviews microcontroller features and outlines
the options available in the 8-bit microcontroller market.
Some of the features you are used to seeing in central
processors, such as graphics enhancements or floating point
support, are nonexistent here.
The most engrossing and charismatic part of computer
hardware design is the choice of the central processing unit.
In the desktop world, processor choices revolve around
compatibility with the Intel x86 product line: those
compatible with Intel, those nearly compatible, and those
completely divergent from it.
There is little such consistency in the embedded world,
especially when talking about a new design.
The 8-bit controller market is very competitive, largely
because of the focus on volume. There is usually no brand
name recognition; consumer product manufacturers want to
protect users from technical details. If users do care about
the chip that drives their product, they are probably seeking
to surpass its intended use.
The 8-bit microcontrollers are not as programmer-friendly as
32-bit processors. Latter-day enhancements to a highly-
optimized architecture, like extra ROM address space, can
quickly outstrip an 8-bit's architectural limitations. This in
turn forces processor designers to add in kludges such as
bank switching or restrictions on addressing to compensate.
Page 18
Finally, factors such as the life expectancy of the
architecture should be considered. Using a C
compiler for generating device programming reduces the
cost of changing controllers when the preferred choice
reaches the end of its product life cycle.
An 8-bit microcontroller has all of the traditional functional
parts of a computer.
Central Processing Unit (CPU)
The arithmetic and logic units of microcontrollers are
restricted and optimized for the limited resources present in
such small architectures. Multiply and divide operations are
rare, and floating-point is nonexistent. Addressing modes
are restricted in sometimes infuriating ways.
ROM and RAM
The 8-bit microcontrollers rarely address more than 16 lines
(64Kb) of ROM and RAM. If a chip's package exposes
address or data buses at all, they provide only several
kilobytes of addressing space. Most often, MCUs
(Microcontroller Units) contain small internal RAM and ROM
arrays. Because of the requirement to program the
individual chips, ROM is often available as electrically-
programmable (or electrically-erasable) memory.
Timer
Two kinds are common: counters and watchdog timers.
Simple counters can respond to a clock cycle or an input
signal. Upon reaching a zero-point or a preset threshold,
they can trigger an interrupt.
Interrupt Circuitry
Where a general-purpose microprocessor would have
multiple generalized interrupt inputs or levels, a
microcontroller has interrupt signals dedicated to specific
tasks: a counter time-out, or a signal change on an input
pin.
That is, if the controller has interrupts at all. There is no
guarantee that designers will include them if the intended
applications are simple enough not to need them.
Input and Output
Most chips supply some I/O lines that can switch external
equipment; occasionally these pins can sink heavy current
to reduce external components. Some varieties provide A/D
and D/A converters or specialized logic for driving certain
devices (like infrared LEDs).
Peripheral Buses
Parallel peripheral buses reduce the "single-chip"
advantage, so they are discouraged. Because speed is not
at the top of the Page 19
list in embedded systems design, several competing
standards for serial peripheral buses have evolved. Using
only one to three wires, these buses permit external
peripheral chips, such as ROMs, to interface with the
microcontroller without monopolizing its existing interface
lines.
The main consequence of the microcontroller's small size is
that its resources are proportionally limited compared to
those of a desktop personal computer. Though all the
qualities of a computer are there — RAM, ROM, I/O and a
microprocessor
the developer cannot count on having 8 bits
in an I/O port, for example.
Before settling on the perfect processor, you must consider
the external development tools available for your target. An
embedded system is not self-hosting, like a personal
computer. To develop embedded software, your
development tools must run on a desktop computer, and
use at least some very specialized hardware.
3.1—
The Central Processing Unit (CPU)
The number and names of registers vary among
microcontrollers. Sometimes they appear within a memory
address space, and sometimes they are completely
separate. Certain registers are common to most
microcontrollers, although the names may vary.
The accumulator
The index register
The stack pointer
The program counter
The processor status register
TEAMFLY
Direct access to the accumulator and index register in C is
only occasionally desirable. The C
register
data type modifier amounts to a "request" for direct access
to a register: the compiler may not actually use a register if
it cannot do so optimally.
When it is desirable or necessary, however, another type of
declaration can link a variable name with a register itself.
The Byte Craft compiler provides the registera type (and
equivalents for other registers). Assignment to a registera
variable generates a load into the accumulator register, but
does not generate a store into memory. Evaluation of the
identifier returns the value in the register, not a value from
memory.
registera important_variable = 0x55;
Team-Fly®
Page 20
Direct access to the stack pointer or program counter is
even less desirable. The whole point of using C is to abstract
the program logic from direct machine language references.
Function calls and looping, which will even out device-
dependent stack manipulation and branching, are the best
ways to structure your code. If necessary, use the C goto
keyword with a labelled target: the compiler will insert the
appropriate jump instruction and, most importantly, take
care of any paging or setup automatically.
3.1.1—
Instruction Sets
Where machine instructions for multiply, divide, table
lookup, or multiply-and-accumulate are expected on general
purpose MPUs (Microprocessor Units), their 8-bit equivalents
do not always appear on each variant of a controller family.
A #pragma statement can inform the compiler that the
target chip does have a certain optional instruction feature,
and that it can therefore optimize code that will benefit from
the instruction.
These examples are present in the header file of the
MC68HC05C8.
Listing 3.1
Instruction set configuration
#pragma has MUL;
#pragma has WAIT;
#pragma has STOP;
3.1.2—
The Stack
If your processor supports a stack in general memory, the
space required to record the stack is allocated from RAM
that would otherwise be used for global variables. Not all
stacks are recorded in main (or data) memory: the Microchip
PIC and Scenix SX architectures use a stack space outside of
user RAM.
It is important to check the depth of return information
stored by function calls and interrupts. The compiler may
report stack overflow (meaning that your stack is too small),
but your stack declaration may be larger than necessary as
well.
Beyond declaring an area as reserved for the stack, there is
little else to worry about. Consider the following stack from
the Motorola MC68HC705C8. The stack is 64 bytes from
address 00C0 to 00FF.
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Figure
3.1
MC68HC705C8
stack
This is the required declaration in C.
#pragma memory stack [0x40] @ 0xFF;
Because stack sizes and configuration will change between
processor families (or even between variants within the
same family), the declaration makes the compiler aware of
exactly how much space is available. Should you not need
64 bytes, you can reduce the size from 0x40 to a smaller
number.
The compiler can provide information on the depth of
function calling. See the CALLMAP option in Section 9.6,
Debugging by Inspection.
3.2—
Memory Addressing and Types
Most small microcontrollers provide very little RAM. The
feeling of claustrophobia caused by absolutely running out
of RAM or ROM is novel for desktop application
programmers. Beyond the cursory check for failed memory
allocations, programmers can rely on megabytes of RAM
and swap files to almost always avoid out-of-memory errors.
The C compiler assists by reusing memory, wherever
possible. The compiler has the patience to determine which
locations are free at any one time, for reuse within multiple
local scopes. "Free", of course, means not intended to be
read by a subroutine until reinitialized by the next function
call.
You will find that some typical programming techniques
overwhelm the capacity of 8-bit microcontrollers because of
memory concerns. Reentrant or recursive functions, gems of
programming in desktop systems, assume abundant stack
space and are practically impossible.
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3.2.1—
RAM and ROM
RAM and ROM are very permanently divided on a
microcontroller. They may be part of different address
spaces.
Controllers with anything less than the full complement of
RAM or ROM (most of them) leave parts of the address
space unimplemented. Instruction fetches or reads or writes
to those areas can have unintended or erroneous results.
Declaring available RAM and ROM instructs the compiler
where it is safe to place programming or data. The Byte
Craft compiler requires all memory resources to be declared.
The declarations can simply declare the type, size, and
location of available memory, or they may optionally assign
the area a symbolic name.
Named address spaces give you some control over the
optimization process. If your processor has faster access to
a portion of memory (page 0 on the 680x, for instance), and
you have a particular scheme in mind, you can declare your
variables as being in that memory area.
Listing 3.2
Declaring in named address space
#pragma memory ROM [0x4000] @ 0xA000;
#pragma memory RAM page0 [0xFF] @ 0x00;
#pragma memory RAM page1 [0xFF] @ 0x100;
/* ... */
/* my_ariable will appear in page0. If the processor has
special instructions to access page0, the compiler should
generate them for the assignment and later references */
int page0 my_variable = 0x55;
3.2.2—
ROM and Programming
Programmable ROM, or PROM, started as an expensive
means to prototype and test application code before making
a masked ROM. In recent years, PROM has gained popularity
to the point at which many developers consider it a superior
alternative to a masked ROM in a mass production part.
Page 23
As microcontroller applications become more specialised
and complex, needs for maintenance and support rise. Many
developers use PROM devices to provide software updates
to customers without the cost of sending out new hardware.
The categories of programmable ROM are described in the
following text.
Fused ROM is the traditional PROM, with ROM cells that are
programmed by selectively blowing fuses in a memory
matrix, according to bit patterns. Programmable only by
external equipment.
EPROM (Erasable Programmable ROM) is nonvolatile
and is read only. It must be erased by exposure to ultraviolet
radiation.
EEPROM (Electrically Erasable Programmable ROM)
devices have a significant advantage over EPROM devices,
as they allow selective erasing of memory sections. The
most common use for EEPROM is recording and maintaining
configuration data vital to the application. For example,
modems use EEPROM storage to record the current
configuration settings.
Flash Memory is an economical compromise between
EEPROM and EPROM technology. Your product can have a
ROM-based configuration kernel, and application code
written into flash memory. When you want to provide the
customer with added functionality or a maintenance update,
the hardware can be reprogrammed on site without
installing new physical parts. The hardware is placed into
configuration mode, which hands control to the kernel
written in ROM. This kernel then handles the software steps
needed to erase and rewrite the contents of the flash
memory.
Depending upon the target part, EEPROM and Flash are
programmable under program control. The programming
process takes some time, as the electronics must wait for
charge transfer and work slowly to avoid overheating the
device.
3.2.3—
von Neumann Versus Harvard Architectures
von Neumann architecture has a single, common memory
space in which both program instructions and data are
stored. There is a single internal data bus that fetches both
instructions and data.
Page 24
Harvard architecture computers have separate memory
areas for program instructions and data.
There are two or more internal data buses, which allow
simultaneous access to both instructions and data. The CPU
fetches program instructions on the program memory bus.
Programmers need not dwell upon which architecture they
write for. C compilers should compensate for most of their
respective drawbacks and quirks. Some of the more
common characteristics are explained here as an insight
into the code generated by compilers.
Code generation for von Neumann-archtecture machines
often takes advantage of the fact that the processor can
execute programs out of RAM. Operations on certain data
types may actually prime RAM locations with opcodes, and
then branch to them!
Since Harvard machines have an explicit memory space for
data, using program memory for data storage is trickier. For
example, a data value declared as a C constant must be
stored in ROM as a constant value. Some chips have special
instructions allowing the retrieval of information from
program memory space. These instructions are always more
complex or expensive than the equivalent instructions for
fetching data from data memory. Others simply do not have
them; data must be loaded by the side effect of a return
instruction, for instance.
3.3—
Timers
A timer is a counter that is incremented or decremented at
the fixed rate of a clock pulse. Usually, an interrupt signals
the completion of a fixed interval: the timer has counted to
0, has overflowed to 0, or has reached a target count.
Timers are a very competitive feature in microcontrollers.
Timers or timing units of increasing sophistication and
intelligence are readily available. The different types of
timers available give the engineer lots of room to
manoeuvre.
Programming the prescalar and starting the clock are tasks
of the software developer. Knowing the processor clock
frequency, and choosing correct prescalar values, you can
achieve accurate timer clock periods.
The programmer's interface to a timer is several named
control registers, declared with #pragma port statements
and read or written as variables.
If a timer interrupt is available, it can be declared with a
#pragma vector statement, and serviced by an associated
interrupt service routine, written as a function.
Page 25
Listing 3.3
Timer registers and interrupt handler
#pragma portr TIMER_LSB @ 0x24;
#pragma portr TIMER_MSB @ 0x25;
#pragma vector TIMER_IRQ @ 0xFFE0;
void TIMER_IRQ(void) {
/* IRQ handler code */
3.3.1—
Watchdog Timer
A COP (computer operating properly) or watchdog timer
checks for runaway code execution. In general, watchdog
timers must be turned on once within the first few cycles
after reset. Software must then periodically reset the
watchdog during execution.
If processor execution has gone off the track, it is unlikely
that the watchdog will be reset reliably. It is this exact state
that needs to be fixed: an indirect jump to an unexpected
address could be the cause. A loop polling for external
signals that are never received is also a possible cause.
The watchdog timeout can cause the processor to go to a
known state, usually the RESET state, or to execute an
interrupt. The hardware implementation of watchdog timers
varies considerably between different processors. Some
watchdog timers can be programmed for different time-out
delays.
In C, the sequence to reset the watchdog can be as simple
as assigning to a port.
Listing 3.4
Resetting the watchdog
#pragma portw WATCHDOG @ 0x26;
#define RESET_WATCHDOG() WATCHDOG = 0xFF
void main(void) {
while(1) {
/* ... */
RESET_WATCHDOG();
Page 26
3.3.2—
Examples
The following are some sample configurations.
National Semiconductor's COP8SAA7 has a 16 bit timer
called T1, a 16 bit idle timer called T0, and a watchdog
timer. The idle timer T0 helps to maintain real time and low
power during the IDLE
mode. The timer T1 is used for real time controls tasks with
three user-selectable modes.
The Motorola MC68HC705C8 has a 16-bit counter and a COP
watchdog timer. The COP
watchdog timer is user-enabled, has selectable time-out
periods, and is reset with two write instructions to the
COPCR register. Interestingly, the COP watchdog is
dependent upon the system clock; a clock monitor circuit
resets the MCU if the clock stops, and thereby renders the
COP
watchdog useless.
The Microchip PIC17C42a has four timer modules called
TMR0, TMR1, TMR2, and TMR3, and a watchdog timer. TMR0
is a 16-bit timer with programmable prescalar, TMR1 and
TMR2 are 8-bit timers, and TMR3 is a 16-bit timer.
3.4—
Interrupt Circuitry
Microcontrollers usually provide hardware (signal) interrupt
sources, and sometimes offer software (instruction) sources.
In packages with restricted pin counts, IRQ signals may not
be exposed or may be multiplexed with other I/O signals.
Interrupts that can be disabled are maskable; those which
you cannot disable are nonmaskable interrupts. For
example, RESET is nonmaskable; regardless of the code
currently executing, the CPU must service a RESET interrupt.
Interrupt signals are asynchronous: they are events that can
occur during, after, or before an instruction cycle. The
processor can acknowledge interrupts using one of two
methods: synchronous or asynchronous
acknowledgement.
Most processors acknowledge interrupts synchronously:
they complete the current instruction before dealing with
the interrupt. In contrast, with asynchronous
acknowledgement, the processor halts execution of the
current instruction to service the interrupt. While
asynchronous acknowledgement is more prompt than
synchronous, it leaves open the possibility that the interrupt
code will interfere with the instruction already in progress.
For instance, an interrupt routine updates a multi-byte
value, which the main-line code reads regularly. Should the
main-line code read that value in Page 27
a multi-byte fetch, and be interrupted part-way through, the
loaded value becomes meaningless without any notice.
The code obeys our suggestion (Section 4.4.2, Interrupt
Planning) about reading and writing variables one way,
between interrupt and main-line code. To provide complete
protection, the compiler needs to use indivisible
instructions, or to disable interrupts temporarily, to
protect the main-line code.
Synchronous acknowledgement is not a magic solution. This
same problem affects processors with synchronous
acknowledgement, when a multi-byte operation requires
several instructions!
3.4.1—
Vectored and Nonvectored Arbitration
There are two competing ways in which microcontrollers
service interrupts. Vectored arbitration requires a table of
pointers to the interrupt service routines. Nonvectored
arbitration expects the first instructions of the ISR at a
predetermined entry point. Most 8-bit microcontrollers use
vectored arbitration interrupts.
When the compiler generates code for the interrupt service
routine (ISR), it places the starting address in the
appropriate interrupt vector within the ROM map, or
relocates the code at the entry-point location in ROM. The
compiler may also automatically generate arbitration code:
remember to check for this when estimating ROM usage.
When an interrupt occurs, the processor will disable
interrupts to prevent the service routine from being itself
interrupted. A vectored machine then reads the address
contained at the appropriate interrupt vector. It jumps to the
address and begins executing the ISR code.
In contrast, a nonvectored system simply jumps to the
known start location and executes what's there. The ISR
may have to test each interrupt source in turn to implement
priority, or to simply jump to a different location where the
main body of the ISR resides.
Because of the extra handling in nonvectored systems,
vectored interrupts are faster. In general, nonvectored ISRs
are feasible for microcontrollers with less than five
interrupts.
Table 3.1 shows the arbitration schemes of the major
families of 8-bit microcontrollers.
Page 28
Table 3.1 Interrupt arbitration schemes
Architecture
Arbitration
Notes
Motorola 6805/08
Vectored
Vectors at top of implemented memory.
National COP8
Mixed
See the text following this table.
Microchip PIC
Nonvectored
Some models do not have interrupts, and some provide
vector dispatch for groups of interrupts.
Zilog Z8
Vectored
Priority setting required.
Scenix SX
Nonvectored
No priority levels.
Intel 8051
Nonvectored
Each interrupt jumps to a different, fixed, ISR entry point.
Cypress M8
Nonvectored
The processor jumps to a different, fixed, ISR entry point
for each interrupt. These are called ''vectors" and are two
bytes long. A JMP instruction is required in these locations to
jump to the ISR proper.
The National Semiconductor COP8 uses a mixed scheme. All
interrupts branch to a common location in a nonvectored
manner. At that location, the code must either execute the
VIS instruction, which arbitrates among active interrupt
sources and jumps to an address from a vector table, or poll
the system for the interrupt condition explicitly and handle
it in a user-defined manner. The latter method may be
useful, but has many disadvantages.
Table 3.2 shows the COP8 vector table, as required for the
COP8SAA7 device. The rank is as enforced by the VIS
instruction.
Table 3.2 COP8 vectored interrupts
Rank
Source
Description
Vector Address *
Software
INTR Instruction
0bFE - 0bFF
Reserved
Future
0bFC - 0bFD
3
External
G0
0bFA - 0bFB
(table continued on next page)
Page 29
(table continued from previous page)
Rank
Source
Description
Vector Address *
4
Timer T0
Underflow
0bF8 - 0bF9
Timer T1
T1A/Underflow
0bF6 - 0bF7
Timer T1
T1B
0bF4 - 0bF5
MICROWIRE/PLUS
BUSY Low
0bF2 - 0bF3
8
Reserved
Future
0bF0 - 0bF1
Reserved
Future
0bEE - 0bEF
10
Reserved
Future
0bEC - 0bED
11
Reserved
Future
0bEA - 0bEB
12
Reserved
Future
0bE8 - 0bE9
13
Reserved
Future
0bE6 - 0bE7
14
Reserved
Future
0bE4 - 0bE5
15
Port L/Wakeup
Port L Edge
0bE2 - 0bE3
16
Default
VIS Instruction
0bE0 - 0bE1
Execution without any
interrupts
* b represents the Vector to Interrupt Service routine (VIS)
block. VIS and the vector table must be within the same
256-byte block. If VIS is the last address of a block, the table
must be in the next block.
3.4.2—
Saving State during Interrupts
On all chips, the interrupt process saves a minimal
processor state of the machine, usually the current
program counter. This is done to ensure that after an
interrupt is serviced, execution will TEAMFLY
resume at the appropriate point in the main program.
Beyond this, machine state preservation varies widely. In
any case, it is up to the programmer to provide code that
saves as much extra state as is necessary. Usually, each
interrupt handler will do this before attempting anything
else. The location and accessibility of the saved state
information varies from machine to machine.
Team-Fly®
Page 30
Table 3.3 Processor state preservation during
interrupts Architecture
Interrupt Stacking Behaviour
Motorola 6808
All registers, except high byte of stack pointer, are
automatically saved and restored.
Motorola 6805
All registers are automatically saved and restored.
National' COP8
Program counter is pushed.
Microchip PIC
Program counter is pushed.
Zilog Z8
PC and flags are pushed.
Scenix SX
PC is pushed, other registers are shadowed.
Cypress M8
PC and flags are pushed on the program stack.
Many C compilers reserve some locations in data memory
for internal uses, such as pseudo-registers. Your compiler
documentation should outline what code you must write to
preserve the information located in these memory blocks. If
your compiler creates a pseudo-register for 16-bit math
operations, and your interrupt handler does not perform 16-
bit operations that alter this pseudo-register, then you
probably won't need to preserve its state.
3.4.3—
Executing Interrupt Handlers
To minimize the possibility of an interrupt routine being itself
interrupted, the microcontroller will disable interrupts while
executing an interrupt handler.
Masking interrupts manually is useful during timing-critical
sections of main-line code. The possibility of doing this is
determined by your design; implementing it in C is easy. It
doesn't take much more effort to generalize the procedure,
either.
For the Byte Craft compilers, some simple macros in a
header file can create the appropriate instructions. This
code uses symbols defined by the compiler itself to choose
the appropriate instructions.
Listing 3.5
Cross-platform interrupt control instructions
#ifdef CYC
#define IRQ_OFF() #asm < DI>
#define IRQ_ON() #asm < EI>
#endif
Page 31
#ifdef COP8C
#define IRQ_OFF() PSW.GIE = 0
#define IRQ_ON() PSW.GIE = 1
#endif
#ifdef C6805
#define IRQ_OFF() CC.I = 0
#define IRQ_ON() CC.I = 1
#endif
3.4.4—
Multiple Interrupts
One some machines, the CPU first fetches and executes a
program instruction, and then checks for pending interrupts.
This guarantees that no matter how many interrupts queue
up, the machine will always step through program code: no
more than one interrupt handler will execute between each
main program instruction.
On most machines, the CPU will check for interrupts before
performing the next instruction fetch.
As long as the controller detects a pending interrupt, it will
service the interrupt before fetching the next instruction.
This means it is possible to halt the main-line program by
continuously sending interrupts. On the other hand, it
guarantees that an interrupt is serviced before any more
main program code is executed. This information is
important for debugging: it can help explain why main-line
software will not respond.
How does the CPU decide which interrupt to service first? A
hardware priority level should determine this if two
interrupts are signalled at the same time.
3.4.5—
RESET
Some simple chips support no interrupts except a RESET
sequence. If its intended applications require only a simple
polling loop, or accept no input at all, there is no need for
the extra hardware.
The only universal interrupting signal is RESET. A RESET can
occur because of:
initial power-on;
a manual reset (signal on an external RESET pin);
Page 32
•
a watchdog time-out;
low voltage, if your part supports power supply monitoring;
or
an instruction fetch from an illegal or unimplemented
address, if your part implements protection against this.
The RESET interrupt prompts the chip to behave as if the
power has been cycled. Since it does not actually cycle the
power to the chip, the contents of volatile memory, I/O
ports, or processor registers remain intact.
Taking advantage of this is tricky, but possible. If the
compiler supports a user-written initialization function,
you can check for particular values in memory, and decide
to load default values or not.
This can be used to check if the RESET was cold (power was
cycled —
use defaults) or warm
(power was not cycled: preserve unaffected data).
There are conditions that upset this strategy. In the case of
watchdog time-out, the data is electrically valid (the same
as before watchdog RESET) but logically questionable.
3.5—
I/O Ports
Input/output signals allow the microcontroller to control and
read relays, lamps, switches, or any other discrete device.
More complex components, such as keypads, LCD displays,
or sensors, can also be accessed through ports. In this
section, we talk about programming standard I/O lines. More
specialized peripheral devices like A/D converters and
communication buses are dealt with in subsequent sections.
Ports usually consist of eight switchable circuits, arranged in
byte-sized I/O data registers. If a port is capable of both
input and output, it will also have an associated register that
specifies which way the port (or each individual bit of the
port) is to operate. On many devices, this register is called
the DDR (Data Direction Register).
Ports often support tristate logic. Tristate adds a third
useful configuration besides input and output: high
impedance. High impedance mode is the state of being
undefined or floating. It's as if the port isn't actually part of
the circuit at that time.
Since microcontrollers are intended to replace as many
devices as possible, ports often include extras, such as
internal pull-ups or pull-downs. These electrical features
provide some noise immunity.
Data direction, tristate control, and optional pull-ups or pull-
downs are all at the control of the programmer. As with
desktop computer systems,
Page 33
ports and their control registers appear as memory locations
or as special I/O registers.
The following are some sample port configurations.
The COP8SAA7 has four bidirectional 8-bit I/O ports called C,
G, L, and F, in which each bit can be either input, output, or
tristate. The programming interface for each has an
associated configuration register (determines how the port
behaves) and data register (accepts data for or presents
data from the port).
The Motorola MC68HC705C8 has three 8-bit ports called A,
B, and C that can be either inputs or outputs depending on
the value of the DDR. There is also a 7-bit fixed input port
called port D, which is used for serial port programming.
The Microchip PIC16C74 has five ports: PORTA through
PORTE. Each port has an associated TRIS register that
controls the data direction. PORTA uses the register ADCON1
to select analog or digital configuration. PORTD and PORTE
can be configured as an 8-bit parallel slave port.
Ports and their associated configuration registers are not
RAM locations, and as such are not electrically the same.
Either reading or writing to a port may be illegal or
dangerous if not explicitly permitted by the manufacturer.
The compiler can watch for improper reads or writes by
specifying acceptable modes in the port declaration.
With the Byte Craft compilers, ports are declared to the
compiler using #pragma statements.
#pragma portrw PORTA @ 0x00;
#pragma portw PORTA_DDR @ 0x04;
The acceptable modes of use are specified with portr for
reading, portw for writing, or portrw for both.
3.5.1—
Analog-to-Digital Conversion
It is often necessary to convert an external analog signal to
a digital representation, or to convert a digital value to an
analog level. A/D or D/A converters perform this function.
The science behind conversion, and the competitive
environment of some analog disciplines like automotive
instrumentation or audio processing, ensures that there is a
variety of approaches to conversion, with tradeoffs in
accuracy, precision, and time.
Page 34
Typically, the support routines for an A/D or D/A converter
are prime candidates for packaging as a library of C
functions. It is important to note that the conversion process
may take some time.
The Byte Craft compiler will support this type of peripheral
in two ways.
You can declare the control ports with #pragma port in the
device header file.
You can declare an interrupt raised by the conversion
peripheral with #pragma vector and service it with an ISR
function. This is an intuitive way to handle conversions that
take a long time.
Most microcontrollers use a successive approximation
converter for A/D conversion. The converter works with
one bit at a time from the MSB (Most-Significant Bit) and
determines if the next step is higher or lower. This technique
is slow and consumes a great deal of power. It is also cheap
and has consistent conversion times.
The Microchip PIC16C74 has an A/D converter module that
features eight analog inputs. These eight inputs are
multiplexed into one sample-and-hold, which is the input
into the converter.
A single slope converter appears in National
Semiconductor's COP888EK. It includes an analog
MUX/comparator/timer with input capture and constant
current source. The conversion time varies greatly and is
quite slow. It also has 14- to 16-bit accuracy.
A flash converter examines each level and decides the
voltage level. It is very fast, but draws a great deal of
current and is not feasible beyond 10 bits.
3.6—
Serial Peripheral Buses
Single-chip microcontrollers of sufficient pin count can
expose address, data, and control signals externally, but
this negates the benefit of single-chip design.
There are several standards for serial peripheral
communication, using one to three external wires to
communicate with one or more peripheral devices.
Of course, serializing frequent ROM or RAM accesses
impacts on execution speed. Serial peripherals are not
accommodated within the addressing range of a processor,
so serial program ROM is not possible.
The compiler can assist by making data access to serial
peripherals more intuitive. The Byte Craft compilers provide
the SPECIAL memory declaration. Using it, you can declare
the registers or memory of the remote device
Page 35
within the memory map as the compiler understands it.
You then write device driver routines to read and write each
SPECIAL memory area.
Accesses to variables or ports declared within the SPECIAL
memory area receive special treatment.
Reading the value of a SPECIAL variable executes the
associated read routine, and the value returned is the result
of the read. Assigning a new value to a SPECIAL variable
passes the value to the associated write routine. The read
and write routines can conduct peripheral bus transactions
to get or set the variable value.
Bus standards and driver routines are prime targets for
library implementation.
Table 3.4 Serial peripheral bus options
Standard
Manufacturer
Notes
I2C
Philips
Synchronous serial peripheral interface that
operates across two wires. The two lines consist of the serial
data line and the serial clock line, which are both
bidirectional. No programming interface is specified.
SCI
various
Enhanced UART for board-level serial
communication. Asynchronous over two wires.
SPI
various
Synchronous serial peripheral interface that
operates across 4 wires: SPI Clock (SCK), master-
out-slave-in (MOSI), master-in-slave-out (MISO),
and a slave select (SS).
Manufacturers rebrand, or enhance, this standard.
For instance, National Semiconductor offers
MICROWIRE/PLUS devices that are similar (and
possibly compatible).
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3.7—
Development Tools for a Microcontroller
Developing software in C requires the use of a desktop
computer to run the cross-compiler. From there, you can
program and evaluate the target system in one of the
following ways.
Manual Programming
The developer programs an EEPROM microcontroller, and
replaces it in the target for each testing iteration. This is
time- and labour-intensive, but provides the most realistic
testing environment. The results are not tainted by the
presence of test instruments.
Simulators
The developer loads object code into a software program
that simulates the eventual environment. This arrangement
is best suited for examining complex programming on the
fly.
Emulators
The developer substitutes the microcontroller (or an
external chip like a program ROM) in the design with a
special piece of hardware that emulates the device while
providing a link to the development platform. A well-
designed emulator does not appear any differently to the
target system than a normal controller, but allows the user
to spy into the controller's behaviour and to examine the
target platform's hardware at the same time.
Development tools are a factor in processor choice. A
compiler can generate information to link the original source
with the object code that the simulator or emulator uses.
Watch for products that are compatible with your compiler.
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Chapter 4—
Design Process
The design process mirrors the problem specification,
making concrete decisions about each general point raised
previously.
4.1—
Product Functionality
We can mirror the product requirements, the user-oriented
checklist of tasks that the product should perform, with
some details about the device to be designed.
Results
•
Program will measure current temperature. We will have to
service and read an A/D converter connected to a
thermistor. To minimize part count, the A/D converter will be
quite rudimentary.
Program will count real time on a 24-hour clock. With a one-
second timer interrupt, we should be able to count minutes
and hours. We won't bother with day/date calculations — no
automatic
daylight savings time adjustment, but no year calculation
problems either!
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Program will accept current time settings and reset clock
count. Library routines should help in translating internal
clock representation with a displayable format.
•
Program will accept and store user-selected heating and
cooling temperature settings, and time settings for three
daily usage periods. We will build in reasonable defaults,
and then keep the current settings in RAM. If the power goes
out, the device won't put anyone in danger.
Program will compare current temperature with settings for
current time period, and turn on or turn off external heat or
cooling units as needed. This will require asserting an output
line to actuate a relay, one for both heating and cooling.
Program will refrain from changing state of external units
twice within a short period of time to avoid thrashing. This
means keeping a separate count of a five-second waiting
period between switching operations. Immediate shut-off
should override this count, however.
Program will accept manual override at any time, and
immediately turn off all active external units. Whether the
keypad is polled or interrupt-driven, one or two keys for
shutdown should be responded to immediately.
4.2—
Hardware Design
As mentioned previously, hardware is outside the scope of
this book. We include this hardware information to justify
the choices we make in the design of the thermostat.
The part of choice is the MC68705J1A, for its simplicity and
small pin count. It has just enough pins to control all
devices.
14 I/O pins, plus a disabled IRQ input.
8 pins (port a) for keypad.
2 pins (1 from port b, 1 from disabled IRQ input) for the
thermistor.
7 pins (3 from port b, 4 from port a) for serial LCD panel.
2 pins (port b) for heating and cooling
switching.
The j1a is the only chip needed; the rest are discrete parts.
Once the hardware is settled, the task moves to designing
your program.
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4.3—
Software Design
4.3.1—
Software Architecture
As before, we will be using C.
Prepackaged libraries of functions for microcontrollers are
available with C compilers for embedded targets, but they
are nowhere near as common as those for the general-
purpose computer programmer.
Libraries for microcontrollers should always be accompanied
by their source code! Since safety of the final product
becomes a real factor in applications like machine control,
libraries must be as carefully inspected as the rest of the
program.
To remain productive, your compiler and emulation
environment should agree on a format for extended
debugging information. This allows the emulator to perform
source level debugging with your listing file.
While traditional, a linker is not strictly necessary.
The development environment is not discussed here in
detail. A text on configuration management can best
provide assistance on how to implement revision control and
build automation, if either are necessary.
Results
The compiler will be the C6805 Code Development System
from Byte Craft Limited. It generates Motorola, Intel, and
part-proprietary binaries, and a listing file that places the
generated assembly code beside the original source.
TEAMFLY
With the Byte Craft CDS, device-specific details are captured
in a header file that uses common identifiers to represent
them. Ensure that the device header file 05j1a.h is present.
When using an EEPROM part, use the file 705j1a.h. To
change the target part, simply change the header file.
Libraries to be used in the thermostat include the following.
stdio includes routines to get and put strings from displays
and keyboards. This library relies on others to do the actual
input and output.
lcd includes routines to clear the display, move the
hardware cursor, and write characters and strings.
keypad includes routines to check for keypresses and
decode keys.
Team-Fly®
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port provides transparent access to the two parallel ports of
the j1a part.
delay times communications with the LCD display, and
debounces the keyboard.
We will also write one completely new library.
timestmp converts a seconds count into a human-readable
time, and back.
A clock/counter interrupt calculates time, requests display
update, and sets target temperatures. The main line
implements a loop that updates the LCD, polls the keyboard,
samples environment temperature, and switches the HVAC
machinery.
4.3.2—
Flowchart
Now we can add some concrete information to the flowchart
for the algorithm. This in turn will help us lay out our source
files.
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Results
Figure
4.1
Data
flow
for
the
algorithm
(revised)
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4.4—
Resource Management
Now that we have some concrete information about the
target platform, the development software, and the way
data will flow between parts of the software, we can begin
to nail down resource usage.
4.4.1—
Scratch Pad
Many C compilers use some available RAM for internal
purposes such as pseudo-registers. An efficient C compiler
will support scratch pads in data memory. A scratch pad is a
block of memory that can be used for more than one
purpose. A pseudo-register is a variable used as the
destination for basic operations performed with larger data
types. Your compiler documentation will detail the size and
purpose of scratch pad allocations.
For example, if you attempt a 16-bit math operation on a
chip with no natural 16-bit register, the compiler will
dedicate a portion of RAM for 16-bit pseudo-registers that
store values during math operations.
If the scratch pad allocation strains your memory budgeting,
you can consider reusing the memory yourself. The only
condition is that you must manage variable scope yourself.
For example, the Byte Craft compiler creates the 16-bit
pseudo-index register __longIX. You can reuse this 16-bit
location with the following statement.
long int myTemp @ __longIX;
Should you store a value in myTemp, and then make a
library call, the library software must not perform any long
operations or your data will be overwritten.
4.4.2—
Interrupt Planning
Unless you have delved into drivers or other low-level
software development, you have probably been shielded
from interrupts. Embedded C helps by providing an intuitive
way to structure and code interrupt handlers, but there are
some caveats.
How will the main-line processor state be preserved? The
processor registers might be saved automatically on a
stack, or simply shadowed in hidden registers, by the
processor. You might easily swap the main-line register
values out if multiple banks of registers are available. As a
last resort, you could save the register values manually, and
restore them before returning from the interrupt.
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The temporary registers used by compiler math functions
also need to be preserved if calculations within the interrupt
might obliterate them. Preserving these registers will
require multi-byte transfer routines. The cost of these
repetitive sequences within a frequently-called interrupt can
add up.
Will the tasks envisioned for the interrupt, including the
previous save and restore operations, be completed in time?
The frequency of the interrupt calls, and the amount of work
to be done within them, need to be estimated.
If there is more than enough time to complete all
operations, the speed of the processor could be reduced to
gain electrical benefits.
How will the interrupt routine and main-line code interact?
Beyond protecting critical sections of the main line by
disabling interrupts, there are broader synchronization
conflicts to worry about, especially in global data.
One general rule is to write global variables in one place
only
main line or interrupt code —
and
read them in the other. Make communication between the
interrupt routine and main-line code travel one way if
possible.
Results
The C6805 CDS creates a 4-byte scratch pad called __SPAD.
It also creates two pseudo-registers for 16-bit operations.
They are __longAC (2 bytes) and __longIX (4 bytes).
C6805 has support for local memory, so we can watch for
economies in counter or temporary variable allocation.
The j1a a part has a software interrupt, which may be used
by the compiler as a fast subroutine call. We won't use it
explicitly. We will disable the IRQ input to use as a spare
input pin.
The j1a also has a timer interrupt, which we will use to
execute the time-keeping functions. The interrupt will run
about every 65 milliseconds, so we will need to keep the
following items.
A Millisecond Counter
Actually, the millisecond counter needs an extra digit of
accuracy to agree with the published specification, so we
will keep tenths of a millisecond.
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A Second Counter
We will display time in minutes, so this is just for internal
use.
A Counter for Hours and Minutes
We will explain more on this later.
Since we will need the external IRQ pin as an extra input, we
cannot use the keypad interrupt function associated with
port A pins 0–3.
6805 interrupts cause the entire processor state to be
preserved: accumulator, X register, PC, stack pointer, and
condition codes. Therefore, we don't need to write code for
this. We may need to preserve the pseudo-registers.
4.5—
Testing Choices
4.5.1—
Design for Debugging
With the processor selected, you can start to formulate a
testing strategy. The processor may supply some help, in
the form of a hardware debugging interface.
Designing the software by grouping it in libraries is a good
organizational technique. You can then test each subsystem
by writing small test programs that use one library apiece.
Modular testing solves an interesting quandary: a system
with an LCD display can display human-readable status
codes or other debugging messages. But until the LCD
display itself is operational and reliable, it is of no help.
Focus directly on the configuration of the LCD display with a
test program: it is one of the more complex ''black box"
devices, with a 4- or 8-bit interface, and enable, register-
select, and read/write lines that must be signalled according
to timing tolerances. In our design, it is cost-effective to
multiplex the LCD data bus with the keypad. In your design,
the LCD bus may be attached in even more complex ways.
You may need a test program just to drive the library as you
customize it for your hardware.
4.5.2—
Code Inspection
When writing libraries, ensure they contain the following
lines.
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Listing 4.1
Library skeleton
#pragma library;
#pragma option +l;
/* . . . */
#pragma endlibrary;
This causes the compiler to omit generating code for any
function not referenced from the main module, and to
reproduce the library code within the listing file.
4.5.3—
Execution within a Simulator Environment
Software-based simulators enjoy great flexibility as a test
environment. Although not physical, they can be written or
configured to match the specified programmer's model and
hardware characteristics exactly.
When running on a contemporary PC, speed of simulation is
not an issue: a PC running at hundreds of MHz can easily
simulate events at the common MCU speeds of between 1
and 10 MHz.
4.5.4—
Execution within an Emulator Environment
There is a tradeoff that appears with emulators: they
provide a physical base for testing, but may not reproduce
your specific physical configuration. They only present the
success of the design to the extent that they implement it.
Emulator host software should accept a debugging file
format. Byte Craft's .COD file is such a format. It includes
extra information that would not normally be represented
within the executable data, such as source code line
numbers for each section of generated code.
With this extra information, emulators can coordinate
breakpoints within the source or listing file.
You can determine the context of the register values that
the emulator host software reports.
4.5.5—
Target System in a Test Harness
After prototype hardware has arrived, it makes sense to
move candidate software to it as quickly as possible. The
test harness can consist of simple components: switches,
lights, small motors, or other simple indicators. It should
replicate the connections (and any feedback conditions) of
the working environment for which the unit is destined.
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For the programmer, the challenge lies in understanding the
difference between the test harness and the real world.
Hopefully, you will not have to change important constants
like prescalar values.
Results
For initial code inspection, we will use the C6805 listing file.
The listing file includes numerous reports that are useful
both during code-and-compile cycles, and when doing code
review on others'
work.
For an emulator, we will use the MC68HC705JICS product
from Motorola. The emulator connects to a PC using a serial
cable, and uses a 6805C8 to recreate I/O ports and
communicate with the host system. The host system
actually evaluates the j1a software. The emulator is non-
real-time: commands to change port bits, for instance, must
be transmitted by the PC to the JICS board.
For the thermostat, our test harness consists of the
following.
30V lamps to represent heat and cool units when activated.
Unit power and ground from a wall unit.
Page 47
Chapter 5—
C for Embedded Systems
With a refined design in hand that takes into account the
prospective hardware environment, you can begin coding.
Starting to code an embedded project is not much different
from coding a desktop application project.
Most significantly, the only software environment present is
that which you establish, through device defaults, global
declarations, and setup routines. The main() function is
indeed the main function.
There are other practices that characterize embedded C
development:
in-line assembly language,
device knowledge, and
mechanical knowledge.
5.1—
In-line Assembly Language
While not required by ANSI C, most embedded development
compilers provide a means of incorporating assembly
language in C programs. One common way of accomplishing
this is using preprocessor directives.
The Byte Craft compiler uses #asm and #endasm directives
to signal assembly language code boundaries. Everything
lying between the directives is processed by the macro
assembler, which is built into the compiler.
Page 48
The labels and variables used in C are available within
included assembly, as well. However, the compiler will not
attempt to optimize such code. The compiler assumes that
the user has a good reason to avoid the compiler's code
generation and optimization.
The microcontroller's manufacturer should provide
assistance in hand-crafting assembly language
programming. You may be required to flip opcodes out of
order to accommodate a pipeline, something the compiler
will do transparently.
The following two definitions of the wait() function show the
function written in C and the equivalent function in Motorola
68HC705C8 assembly language.
Listing 5.1
C functions containing in-line assembly language
/* C function */
void wait(int delay)
00EA {
0300 B7 EA STA $EA
0302 3A EA DEC $EA while(--delay); 0304 26 FC BNE $0302
0306 81 RTS }
/* Hand-written assembly version. Note: the code to store
parameters and the return from the function are still
generated. There's little reason to change this: if you want
to avoid using a local variable, consider declaring the
parameter as (BCL) registera or registerx, or another
equivalent name */
void wait2(int delay)
00EA {
0307 B7 EA STA $EA
#asm
LOOP:
0309 3A EA DEC delay;
030B 26 FC BNE LOOP;
#endasm
030D 81 RTS }
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5.2—
Device Knowledge
In the embedded world, one compiler, generating code for
one controller architecture, must still support a potentially
endless array of slightly different processors: parts with
varying amounts of RAM and ROM, fewer or more ports,
special features, and so on. Add to this the possibility of
customized parts (with mask-programmed ROM routines, for
instance).
The standard C environment allows the definition of
compiler-specific extensions with the
#pragma preprocessor directive. The preprocessor may deal
with #pragma directives in your source code, or it may be
the compiler that acts upon these directives.
The #pragma directive is used most commonly in
embedded development to describe specific resources of
your target hardware, such as available memory, ports, and
specialized instruction sets.
Even processor clock speed can be specified, if it matters to
the compiler. The following sections describe #pragma
directives needed by the Byte Craft compiler.
5.2.1—
#pragma has
#pragma has describes specific architectural qualities of the
processor. The qualifiers of the
#pragma has instruction are dependent upon the processor
family and the compiler.
Most #pragma has statements will appear in the device
header file. The following examples show the difference
between code compiled with has MUL enabled and disabled.
Listing 5.2
6805 multiplication without #pragma has MUL
void main(void)
00EB unsigned int result; TEAMFLY
00EA unsigned int one;
00E9 unsigned int two;
030E A6 17 LDA #$17 one = 23;
0310 B7 EA STA $EA
0312 A6 04 LDA #$04 two = 4;
0314 B7 E9 STA $E9
Team-Fly®
Page 50
0316 B6 EA LDA $EA result = one * two; 0318 BE E9 LDX
$E9
031A CD 03 20 JSR $0320
031D B7 EB STA $EB
031F 81 RTS }
0320 B7 ED STA $ED /* multiplication subroutine */
0322 A6 08 LDA #$08
0324 B7 EC STA $EC
0326 4F CLRA
0327 48 LSLA
0328 59 ROLX
0329 24 05 BCC $0330
032B BB ED ADD $ED
032D 24 01 BCC $0330
032F 5C INCX
0330 3A EC DEC $EC
0332 26 F3 BNE $0327
0334 81 RTS
Listing 5.3?6805 multiplication with #pragma has
MUL enabled void main (void)
00EB unsigned int result; 00EA unsigned int one; 00E9
unsigned int two; 030E A6 17 LDA #$17 one = 23; 0310 B7
EA STA $EA
0312 A6 04 LDA #$04 two = 4;
0314 B7 E9 STA $E9
0316 B6 EA LDA $EA result = one * two; 0318 BE E9 LDX
$E9
Page 51
031A 42 MUL
031B B7 EB STA $EB
031D 81 RTS }
5.2.2—
#pragma port
#pragma port directives describe the ports available on the
target computer. This declaration reserves memory-mapped
port locations, so the compiler does not use them for data
memory allocation.
#pragma port directives indicate read or write access, or
both. The electronics of I/O ports may sometimes forbid
writing to them or even reading from them. The compiler
can report undesirable accesses to a port if it finds a
restriction in the declaration. Besides protecting the port
register, the declaration allows you to provide a useful
mnemonic name for the port. You can then use the name
associated with the port to read or write its input or output
state.
The following defines two ports and their associated data
direction registers on the Motorola 68HC705C8.
Listing 5.4
Defining ports with #pragma directives
#pragma portrw PORTA @ 0x0000
#pragna portrw PORTB @ 0x0001;
#pragma portw DDRA @ 0x0004;
#pragma portw DDRB @ 0x0005;
The compiler is informed that two ports are available. The
name PORTA refers to physical port A's data register, which
is available for reading and writing and is located at address
0x0000. The name DDRA refers to physical port A's data
direction register, which is available for writing only and is
located at address 0x0004.
It is then possible to write the value 0xAA (alternate bits
high) to the port using the C assignment syntax.
Listing 5.5
Setting ports using assignment
DDRA=0xFF; /* set the direction to output */
PORTA=0xAA; /* set the output pins to 10101010 */
Page 52
The resources for a specific part are best described through
a header file that is brought in using
#include. ANSI C has one prescribed rule about #pragma
directives: if a #pragma directive is not recognised, the
compiler ignores it. This ensures that unknown #pragma
directives will not affect your code.
5.2.3—
Endianness
One piece of device knowledge that the programmer must
keep in mind is the endianness of the processor. C does
not deal directly with endianness, even in multi-byte shift
operations.
In cases in which you will directly manipulate part of a multi-
byte value, you must determine from manufacturer's
information whether the high byte (big end) or low byte
(little end) is stored first in memory.
With the restricted resources of microcontrollers, some
quirks appear. The COP8 architecture stores addresses in
memory (for indirect operations) as big-endian, and data as
little-endian. Addresses pushed on to the stack do not
appear in the same endianness as they do in registers or in
RAM.
Compilers, when building their symbol tables, normally use
the lowest (first) memory location to record the location of
an identifier, regardless of the endianness of the processor.
5.3—
Mechanical Knowledge
Techniques used in an embedded system program are often
based upon knowledge of specific device or peripheral
operation. Modern operating system APIs are designed to
hide this from the application developer. Embedded C
systems need first-hand control of peripheral devices, but
can still provide a healthy level of generalization.
One useful technique employed by the port library is to
define the letters I and O to the appropriate settings for port
control registers that govern data direction. The letters
cannot be defined individually. They are defined in eight-
letter sequences that are unlikely to appear elsewhere.
Applications may need to use a port both as input and
output (for instance, driving a bidirectional parallel port
through software), and setting a port's data direction using
these macros provides device independence.
Page 53
Listing 5.6
Device-independent data direction settings
#pragma portw DDR @ 0x05;
#include <port.h>
/* port.h contains numerous definitions such as the
following:
#define IIIIIIII 0b00000000
#define IIII0000 0b00001111
#define 00000000 0b11111111
where 'O'utput sets DDR bits to one ('1')
and 'I'nput sets DDR bits to zero ('0').
They can be regenerated for the opposite settings.
*/
/* ... later ... */
DDR = 00000000; /* all bits set for output */
DDR_WAIT();
/* ... perform write to port ... */
DDR = IIIIIIII; /* all bits set for input */
DDR_WAIT();
/* ... perform read of port ... */
Low power operation can be achieved by repeatedly
putting the processor in an inactive mode until an interrupt
signals some event. Processor families provide variations on
the STOP or WAIT
operation, with different provisions for protecting the
contents of processor registers and recovery times. C duly
expresses these as STOP() or WAIT() macros. If a hardware
stop was not available, the macro could be redefined to
cause an infinite loop, jump to the reset vector, or perform
another substitute operation.
When a button is pressed, it "bounces", which means that it
is read as several quick contact closures instead of just one.
It is necessary to include debouncing support to ensure
that one keypress is interpreted out of several bounces.
When a first keypad switch is registered on a port, software
can call the keypad_wait() function to create a delay, and
then check the button again. If the button is no longer in a
pushed state, then the push is interpreted as a bounce (or
an error), and the cycle begins again. When the signal
Page 54
is present both before and after the delay, it is likely that
the mechanism has stopped bouncing and the keypress can
be registered.
5.4—
Libraries
Libraries are the traditional mechanism for modular
compile-time code reuse. C for embedded systems can
make use of libraries as an organizational tool.
As usual, a library is a code module that has no main()
routine.
The associated header file should declare the variables and
functions within the library as extern.
The linking process is simpler than that for desktop software
development. There is no need to archive object files, and
there is no dynamic linking to worry about.
It is unacceptable in embedded software for unreferenced
functions to be left in the object file during linking. In the
Byte Craft compiler, the #pragma library and #pragma
endlibrary bounding statements identify that not all routines
within a library need to be linked in. The ROM space saved
is worth the extra effort on the part of the compiler to
extract only referenced routines.
Peering into the code generated for libraries is as important
as seeing the code for the main module. The statement
#pragma option +l; within a library causes the compiler to
add the source and assembly code from the library into the
listing file of the final program.
5.5—
First Look at an Embedded C Program
Traditionally, the first program a developer writes in C is one
that displays the message ''Hello World!" on the computer
screen.
In the world of 8-bit microcontrollers, there is no
environment that provides standard input and output. Some
C compilers provide a stdio library, but the interpretation of
input and output differs from that of a desktop system with
pipes and shell environments.
The following introductory program is a good "Hello World!"
equivalent. The program tests to see if a button attached to
a controller port has been pushed. If the button has been
pushed, the program turns on an LED attached to the port,
waits, and then turns it back off.
Page 55
Listing 5.7
A "Hello World!" for microcontrollers
#include <hc705c8.h>
/* #pragma portrw PORTA @ 0x0A; is declared in header
#pragma portw DDRA @ 0x8A; is declared in header */
#include <port.h>
#define ON 1
#define OFF 0
#define PUSHED 1
void wait(registera); /* wait function prototype, not
displayed */
void main(void){
DDRA = IIIIIII0; /* pin 0 to output, pin 1 to input, rest don't
matter */
while (1){
if (PORTA.1 == PUSHED){
wait(1); /* is it a valid push? */
if (PORTA.1 == PUSHED){
PORTA.0 = ON; /* turn on light */
wait(10); /* short delay */
PORTA.0 = OFF; /* turn off light */
} /* end main */
Page 57
Chapter 6—
Data Types and Variables
Due to the restricted environment of embedded controllers,
standard C variables and data types take on new
characteristics.
The most drastic change takes the default integer type to
8 or 16 bits. While quite acceptable from a C point of view,
programmers used to inexpensive 32-bit values need to
adjust to the new environment. By default, the Byte Craft
compiler creates 8 bit ints, while a long or long int data type
is two bytes in size.
Embedded compilers expose standard C types, and several
additional data types that are appropriate for embedded
development. The embedded world brings a new aspect to
type conversion, too.
Casting is one task that is made easier by the compiler, but
casting can more readily lose information and interfere with
values destined for use in a context such as peripheral
control.
The other substantial change involves data types and
variables with important side effects.
Constants or initialized variables will consume a more
significant proportion of ROM, as well as RAM. Global
variable declarations that contain an initialization will
automatically generate machine code to place a value at
the allocated address shortly after reset. In the Byte Craft
com-Page 58
piler, one or more global variable initializations will generate
code to zero all variable RAM before assigning the
initialization values to the variables.
Variables of type register are available, but the scarcity of
registers in the typical 8-bit architecture makes them more
volatile than usual.
In the Byte Craft compiler, a simple assignment to or
evaluation of a variable declared to be within a SPECIAL
memory area can generate a subroutine call. The driver
subroutine that reads or writes the value can take
significant time to execute if it is communicating with an
external device.
Beyond the built-in types, programmers can define their
own custom types, as usual.
When the compiler comes across a variable declaration,
it checks that the variable has not previously been declared
and then allocates an appropriately-sized block of RAM. For
example, a char variable will by default require a single
word (8 bits) of RAM or data memory. Data type modifiers
influence the size and treatment of the memory allocated
for variables.
Storage modifiers affect when memory is allocated and
how it is considered free to be re-used.
Some variables are meant to be allocated once only across
several modules. Even previously-compiled modules may
need to access a common variable. The compilation units —
libraries or
object files —
must identify these as external symbols using the extern
storage class modifier.
Non-static variables that are of mutually-exclusive scope
are likely to be overlaid. Embedded C
regards scope in much the same way that standard C does,
but there is an extra effort to use scope to help conserve
memory resources.
The compiler will reinitialize local variables, if appropriate,
on each entry into the subroutine.
These variables are deemed to be declared as auto . Local
variables declared as static are left alone at the start of the
function; if they have an initial value, the Byte Craft
compiler assigns it once, in the manner of a global
initialization.
Embedded-specific interpretations of each of the C data
type and storage modifiers are shown in Table 6.1.
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Table 6.1 Data type modifiers and notes
Modifier
Notes
auto
Unnecessary for local variables. Compare with static.
const
Allocates memory in ROM.
extern
Flags the reference for later resolution from within a library.
far
Depends upon addressing scheme of target.
near
Depends upon addressing scheme of target.
signed
Generates extra code compared with unsigned.
static
Preserves local variable across function calls.
unsigned
Creates significant savings in generated code.
volatile
(No specific notes; consult the ISO standard for more
information) 6.1—
Identifier Declaration
An embedded C compiler uses C declarations to allocate
memory for variables or functions.
As the compiler reads a program, it records all identifier
names in a symbol table. The compiler uses the symbol
table internally as a reference to keep track of the
identifiers: their name, type, and the location in memory
that they represent. Most compilers support identifier
names of at least 31
characters.
It is sometimes necessary or desirable to direct the
placement of variables. The Byte Craft compiler interprets
the @ operator and a number following the identifier as the
location at which the variable value should be stored. The @
operator is also used to associate port registers with
identifiers in #pragma port statements. These identifiers
occupy the same name space as RAM and ROM
memory variable identifiers.
6.1.1—
Special Data Types and Data Access
Every bit of RAM is precious. Even if unused RAM on a
peripheral device is not within the immediate address space
of the processor, subtle techniques can make it appear to
be. Declaring a memory space as SPECIAL requires you to
write routines to read and write data to and from the
peripheral. The tradeoff is with performance.
Page 60
Listing 6.1
SPECIAL: memory, driver method, and variable
declarations
#pragma memory SPECIAL eeprom [128] @ 0x80;
#define eeprom_r(LOC) I2C_read(LOC)
#define eeprom_w(LOC,VAL) I2C_write(LOC,VAL)
int eeprom i;
Accessing the variable declared to be within the special
memory area will take some time, but the compiler will
allow the process to be transparent.
6.2—
Function Data Types
A function data type determines the value that a
subroutine can return. For example, a function of type int
returns a signed integer value.
Without a specific return type, any function returns an int.
An embedded C compiler provides for this even in the case
of main(), though returning is not anticipated. To avoid
confusion, you should always declare main() with return
type void .
Some other specially-named functions will have
predetermined types; those that implement interrupt
coding, for example, will be of type void unless there is
some method for an interrupt to return a value. The Scenix
SX returns a value to support virtual peripherals, and so its
interrupt handler will have a function data type of int.
Parameter data types indicate the values to be passed in
to the function, and the memory to be reserved for storing
them. A function declared without any parameters (i.e., with
empty parentheses) is deemed to have no parameters,
properly noted as (void).
TEAMFLY
The compiler allocates memory differently depending upon
the target part. For instance, the Byte Craft compiler passes
the first two (byte-sized) parameters through an
accumulator and another register in the processor. If local
memory is specifically declared, the compiler will allocate
parameter passing locations out of that space.
6.3—
The Character Data Type
The C character data type, char , stores character values
and is allocated one byte of memory space.
The most common use of alphabetic information is
Team-Fly®
Page 61
output to an LCD panel or input from a keyswitch device,
where each letter used is indicated by a character value.
6.4—
Integer Data Types
Integer values can be stored as int, short, or long data
types. The size of int values is usually 16 bits on 8-bit
architectures. The Byte Craft compiler's default int size is
switchable between 8
and 16 bits.
The short data type helps compensate for varying sizes of
int. On many traditional C platforms, the size of an int is
more than two bytes. On platforms in which an int is greater
than two bytes, a short should be two bytes in size. On
platforms in which an int is one or two bytes in size —
most 8-bit microcontrollers —
the short data type will typically occupy a single byte.
Should your program need to manipulate values larger than
an int, you can use the long data type. On most platforms
the long data type reserves twice as much memory as the
int data type.
On 8-bit microcontrollers, the long data type typically
occupies 16 bits.
It is important to note that long integer values are almost
always stored in a memory block larger than the natural size
for the computer. This means that the compiler must
typically generate more machine instructions when a
program uses long values.
long and short are useful because they are less likely to
change between a target with a natural 8-bit data type and
one that delves into 16-bit values. In cases of a switchable
int, you can maintain code portability by using short for
those values that require 8 bits, and long for values which
require 16 bits.
Like the int, the short and long data types uses a sign bit by
default and can therefore contain negative numbers.
6.4.1—
Byte Craft's Sized Integers
The Byte Craft compiler recognizes int8 , int16, int24, and
int32 data types. They are integers with the appropriate
number of bits. These remove the ambiguity of varying or
switchable integer sizes.
6.5—
Bit Data Types
Embedded systems need to deal efficiently with bit-sized
values.
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ISO/IEC 9899:1999 specifies the _Bool type. Variables of
type _Bool can hold a 0 or 1. This is a new addition to the C
standard.
The Byte Craft compilers supply two types for bit-sized
quantities: bit and bits. A bit value is a single independent
bit, which the compiler places and manages depending
upon the capabilities of the processor.
A bits variable is a structure of 8 bits, managed together
and individually addressable using structure member
notation. You can assign a byte value directly to a bits
variable, and then address individual bits.
Listing 6.2 is an example for the MC68705J1A.
Listing 6.2
Bit-sized variable types
bits switch_fixup(void)
00EB 0000 bit heat_flag; 00EB 0001 bit cool_flag; 00EA bits
switches; 0300 00 01 04 BRSET 0,$01,$0307 heat_flag =
PORTB.0; 0303 11 EB BCLR 0,$EB
0305 20 02 BRA $0309
0307 10 EB BSET 0,$EB
0309 02 01 04 BRSET 1,$01,$0310 cool_flag = PORTB.1;
030C 13 EB BCLR 1,$EB
030E 20 02 BRA $0312
0310 12 EB BSET 1,$EB
0312 B6 01 LDA $01 switches = PORTB; 0314 B7 EA STA
$EA
0316 0B EA 05 BRCLR 5,$EA,$031E if(switches.5 &&
heat_flag) switches.1 = 0;
0319 01 EB 02 BRCLR 0,$EB,$031E
031C 13 EA BCLR 1,$EA
return(switches);
031E 81 RTS
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6.6—
Real Numbers
While many desktop computer applications make extensive
use of real or floating point numbers (numbers with digits on
both sides of the decimal place), 8-bit microcontroller
applications do not.
The resources needed to store and manipulate floating point
numbers can place overwhelming demands on an 8-bit
computer. Usually, the value gained is not worth the
resources expended.
The fundamental data type for representing real numbers in
C is the float type. The maximum value for the target
computer is defined in a C header file called values.h as a
symbolic constant called MAXFLOAT.
C compilers generally allocate four bytes for a float variable,
which provides approximately six digits of precision to the
right of the decimal. You can have greater precision with the
double and long double data types. Compilers typically
allocate eight bytes for a double variable and more for a
long double. There are approximately 15 digits of precision
with double values and perhaps more from long double
values.
Another format, IEEE 754, specifies a 4- or 3-byte format for
floating-point numbers.
You can assign an integer value to a floating point data
type, but you must include a decimal and a 0
to the right of the decimal.
myFloatVariable = 2.0;
6.7—
Complex Data Types
Complex data types include pointers, arrays, enumerated
types, unions, and structures. Even within the restricted
resources of an 8-bit microcontroller, complex data types
are useful in organizing an embedded program.
6.7.1—
Pointers
The implementation of pointer variables is heavily
dependent upon the instruction set of the target processor.
The generated code will be simpler if the processor has an
indirect or indexed addressing mode.
It is important to remember that Harvard architectures have
two different address spaces, and so the interpretation of
pointers can change. A dereference of a RAM location will
use different instructions than a dereference into ROM.
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It is also important to differentiate between near and far
pointers. The differences in code generation can be
significant. For more information, see Section 6.9.4, Pointer
Size Modifiers: near and far.
6.7.2—
Arrays
When you declare an array, you must declare both an array
type and the number of elements it contains. For example,
the following declares an array containing eight int
elements.
int myIntArray[8];
When you declare an array, a single, contiguous block of
memory is reserved to hold it. This is why you must specify
the array size or assign the contents in the declaration.
Listing 6.3
Initialized and uninitialized arrays
00C0 0008 int myarray[8];
/* uninitialized */
00C8 01 08 02 07 03 06 04 05 int my2array[] =
{1,2,4,8,16,32,64,128};
/* initialized below */
0312 01 08 02 07 03 06 04 05 const int myconsts[] =
{1,8,2,7,3,6,4,5};
/* no code generated for const array */
/* ... main() code omitted for clarity ... */
/* Initialization code. The first passage clears all variable
memory. The second initializes my2array. Finally, the jump
to main(). */
07FE 03 32
0332 AE C0 LDX #$C0
0334 7F CLR ,X
0335 5C INCX
0336 A3 EB CPX #$EB
0338 26 FA BNE $0334
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033A 5F CLRX
033B D6 03 48 LDA $0348,X
033E E7 C8 STA $C8,X
0340 5C INCX
0341 A3 08 CPX #$08
0343 26 F6 BNE $033B
0345 CC 03 1A JMP $031A
0348 01 02 04 08 10 20 40 80
There are some restrictions on or disadvantages to using
arrays in embedded C programming. They arise because of
the available methods of indexing into an array.
The Byte Craft compiler forbids arrays of struct and union.
This restriction arises because of the difficulty in addressing
members of the data structures, which are themselves
being addressed as array members. To overcome this
limitation, you can use several global arrays of basic data
types, and organize them together by context.
6.7.3—
Enumerated Types
Enumerated types are finite sets of named values.
For any list of enumerated elements, the compiler supplies a
range of integer values beginning with 0 by default. While in
many cases this is sufficient to identify elements in the set,
in embedded C
you may wish to associate the enumerated set to a device-
dependent progression. Enumerated elements can be set to
any integer values in two ways.
1. Specify values for each enumerated element. The
following example is from the COP8SAA7
WATCHDOG service register WDSVR. Bits 6 and 7 of this
register select an upper limit to the service window that
selects WATCHDOG service time.
Listing 6.4
Specifying integer values for enumerated elements
enum WDWinSel { Bit7 = 7, Bit6 = 6 };
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Since character constants are stored as integer values, they
can be specified as values in an enumerated list.
enum DIGITS {one='1', two= '2', three='3'};
will store the appropriate integer values of machine
character set (usually ASCII) for each digit specified in the
element list.
2. Specify a starting value for one or more of the
enumerated elements. By default, the compiler assigns the
value 0 to the first element in the list. You can set the list to
begin with another value.
Listing 6.5
Specifying a starting value for enumerated elements
enum ORDINALS {first = 1, second, third, fourth, fifth};
When the compiler encounters an element in an
enumerated list without an assigned value, it counts from
the last value that was specified. For example, the following
enumerated list specifies the appropriate values for its
elements.
Listing 6.6
The assignment of integer values to an enumerated
list enum ORDINALS {first =1, second, fifth=5, sixth,
seventh};
6.7.4—
Structures
Structures support the meaningful grouping of program
data. Building understandable data structures is one key to
the effectiveness of a new program.
The following declaration creates a structured type for an
extended time counter and describes each element within
the structure. The display is defined as having the
components hours, minutes, seconds, and an AM/PM flag.
Later, a variable timetext is declared to be of type struct
display.
Listing 6.7
Declaring the template of a
structure
struct display {
unsigned int hours;
unsigned int minutes;
unsigned int seconds;
Page 67
char AorP;
};
struct display timetext;
The Byte Craft compiler permits structures of bit fields, with
individual fields taking less than 8 bits.
Using bit fields allows the declaration of a structure that
takes up the minimum amount of space needed: several
fields could occupy one single byte.
The following example for the Motorola MC68HC705C8
defines the Timer Control Register (TCR) bits as bit fields in
the structure called TCR, and uses the structure to configure
the timer output compare.
Listing 6.8
Bit fields in structures
struct reg_tag {
int ICIE : 1; /* field ICIE, 1 bit long */
int OCIE : 1; /* field OCIE, 1 bit long */
int notUsed : 3 = 0; /* notUsed is 3 bits and set to 0 */
int IEDG : 1; /* field IEDG 1 bit long */
int OLVL : 1; /* field OLVL 1 bit long */
} TCR;
/* To configure the timer: */
TCR.OLVL = 1; /* TCMP pin goes high on output compare
successful */
The Byte Craft compiler can span a bit field across two
bytes. Not all compilers support this optimization, however.
In the worst case, the following structure would place the
second field entirely in a separate word of memory from the
first.
Listing 6.9
Compiler dependant storage of bit fields
struct {
unsigned int shortElement : 1; /* 1 bit in size */
unsigned int longElement : 7; /* 7 bits in size */
} myBitField; /* could be 1 byte, worst case 2 */
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The order in which the compiler stores elements in a
structure bit field also varies from compiler to compiler.
Bit field elements behave exactly as an unsigned int of the
same size. Thus, an element occupying a single bit could
have an integer value of either 0 or 1, while an element
occupying two bits could have any integer value ranging
from 0–3. You can use each field in calculations and
expressions exactly as you would an int.
6.7.5—
Unions
C programmers developing for traditional platforms do not
often use the union data type, but it is a very useful
resource for the embedded system developer. The union
type interprets data stored in a single block of memory
based on one of several associated data types.
One common use of the union type in embedded systems is
to create a scratch pad variable that can hold different
types of data. This saves memory by reusing one 16-bit
block in every function that requires a temporary variable.
The following example shows a declaration to create such a
variable.
Listing 6.10
Using a union to create a scratch pad
struct lohi_tag{
short lowByte;
short hiByte;
};
union tagName {
int asInt;
char asChar;
short asShort:
long asLong;
int near * asNPtr;
int far * asFPtr;
struct hilo_tag asWord;
} scratchPad;
Another common use for union is to facilitate access to data
as different types. For example, the Microchip PIC16C74 has
a 16-bit timer/counter register called TMR1. TMR1 is made
up of two 8-bit registers called TMR1H (high byte) and
TMR1L (low byte).
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It might be desirable to access either of the 8-bit halves,
without resorting to pointer manipulation. A union will
facilitate this type of data access.
Listing 6.11
Using a union to access data as different types struct
asByte {
int TMR1H; /* high byte */
int TMR1L; /* low byte */
union TIMER1_tag {
long TMR1_word; /* access as 16 bit register */
struct asByte halves;
} TMR1;
/* ... */
seed = TMR1.halves.TMR1L;
Since the compiler uses a single block of memory for the
entire union, it allocates a block large enough for the largest
element in the union. The compiler will align the first bits of
each element in the lowest address in the memory block. If
you assign a 16-bit value to scratchPad and then read it as
an 8-bit value, the compiler will return the first 8 bits of the
data stored.
If you arbitrarily extract one byte of a 16-bit variable, the
value returned will differ depending on the endianness of
the processor architecture. As mentioned in Section 5.2.3,
Endianness, C does not contemplate endianness.
6.8—
typedef
The typedef keyword defines a new variable type in terms of
existing types. The compiler cares most about the size of
the new type, to determine the amount of RAM or ROM to
reserve.
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Listing 6.12
Defining new types with typedef
typedef int new_int;
new_int result; /* represents same range of values in a
different context. */
typedef struct {
char * name;
int start;
int min_temp;
int max_temp;
} time_record;
time_record targets[] {
{ "Night", 0, 20, 25},
{ "Day", 5*3600, 20, 25},
{ "Evening", 18*3600, 20, 25},
6.9—
Data Type Modifiers
The C language allows you to modify the default
characteristics of simple data types. Mainly, these data type
modifiers alter the range of allowable values.
Type modifiers apply to data only, not to functions. You can
use them with variables, parameters, and returned data
from functions.
Some type modifiers can be used with any variable, while
others are used with a set of specific types.
6.9.1—
TEAMFLY
Value Constancy Modifiers:
const and volatile
The compiler's ability to optimize a program relies on
several factors. One of these is the relative constancy of the
data objects in your program. By default, variables used in a
program change value when the instruction to do so is given
by the developer.
Team-Fly®
Page 71
Sometimes, you want to create variables with unchangeable
values. For example, if your code makes use of π, the
constant PI, then you should place an approximation of the
value in a constant variable.
const float PI = 3.1415926;
When your program is compiled, the compiler allocates ROM
space for your PI variable and will not allow the value to be
changed in your code. For example, the following
assignment would produce an error at compile time (thank
goodness).
PI = 3.0;
In embedded C, storage for constant data values is
allocated from computer program memory space, usually
ROM or other nonvolatile storage.
For the Byte Craft compiler, a declaration such as const int
maximumTemperature = 30;
declares a byte constant with an initial value of 30 decimal.
The compiler will reserve far more than just one or two
bytes for a constant if any special technique is required to
load the value into a register. Due to architectural
limitations, some platforms require constants to be the
parameter of a multi-byte load statement embedded in a
ROM subroutine: to access the constant value, the processor
executes the dedicated load statement.
Volatile variables are variables whose values may change
outside of the immediately executing software. For example,
a variable that is ''stored" at the location of a port data
register will change as the port value changes.
Using the volatile keyword informs the compiler that it can
not depend upon the value of a variable and should not
perform any optimizations based on assigned values.
6.9.2—
Allowable Values Modifiers:
signed and unsigned
By default, integer data types can contain negative values.
You can restrict integer data types to positive values only.
The sign value of an integer data type is assigned with the
signed and unsigned keywords.
The signed keyword forces the compiler to use the high bit
of an integer variable as a sign bit. If the sign bit is set with
the value 1, then the rest of the variable is interpreted as a
negative value. By default, short, int, and long data types
are signed. The char data type is unsigned by default.
To create a signed char variable, you must use a declaration
such as signed char mySignedChar;
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If you use the signed or unsigned keywords by themselves,
the compiler assumes that you are declaring an integer
value. Since int values are signed by default, programmers
rarely use the syntax signed mySignedInt;.
6.9.3—
Size Modifiers:
short and long
The short and long modifiers instruct the compiler how
much space to allocate for an int variable.
The short keyword modifies an int to be of the same size as
a char variable (usually 8 bits).
short int myShortInt;
If you use the short keyword alone, the compiler assumes
the variable is a short int type.
short myShortInt;
The long keyword modifies an int to be twice as long as a
normal int variable.
long int myLonglnt;
Omitting the int in a long declaration likewise assumes a
long int.
6.9.4—
Pointer Size Modifiers:
near and far
The near and far keywords are influenced a great deal by
the target computer architecture.
The near keyword creates a pointer that points to objects in
the bottom section of addressable memory. These pointers
occupy a single byte of memory, and the memory locations
to which they can point is limited to a bank of 256 locations,
often from $0000–$00FF .
int near * myNIntptr;
The far keyword creates a pointer that can point to any data
in memory: const char * myString = "Constant String"; char
far * myIndex = &myString;
These pointers take two bytes of memory, which allows
them to hold any legal address location from $0000–$FFFF.
far pointers usually point to objects in user ROM, such as
user-defined functions and constants.
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6.10—
Storage Class Modifiers
Storage class modifiers control memory allocation for
declared identifiers. C supports four storage class modifiers
that can be used in variable declarations: extern, static,
register, and auto. Only extern is used in function
declarations.
The ISO standard specifies typedef as a fifth modifier,
though it explains that this is for convenience only. typedef
is described in Section 6.8, typedef.
When the compiler reads a program, it must decide how to
allocate storage for each identifier. The process used to
accomplish this task is called linkage. C supports three
classes of linkage: external, internal, and none. C uses
identifier linkage to sort out multiple references to the same
identifier.
6.10.1—
External Linkage
References to an identifier with external linkage
throughout a program all call the same object in memory.
There must be a single definition for an identifier with
external linkage or the compiler will give an error for
duplicate symbol definition. By default, every function in a
program has external linkage. Also by default, any variable
with global scope has external linkage.
6.10.2—
Internal Linkage
In each compilation unit, all references to an identifier with
internal linkage refer to the same object in memory. This
means that you can only provide a single definition for each
identifier with internal linkage in each compilation unit of
your program. A compilation unit can be more than one file
because of #include directives.
No objects in C have internal linkage by default. Any
identifier with global scope (defined outside any statement
block) and with the static storage class modifier, has
internal linkage. Also, any variable identifier with local scope
(defined within a statement block) and with the static
storage class modifier, has internal linkage.
Although you can create local variables with internal
linkage, scoping rules restrict local variable visibility to their
enclosing statement block. This means that you can create
local variables whose values persist beyond the immediate
life of the statement blocks in which they appear. Normally,
the computer shares local variable space between several
different statement Page 74
blocks. If a local variable is declared as static, space is
allocated for the variable once only: the first time the
variable is encountered.
Note
Unlike other internal linkage objects, static local variables
need not be unique within the compilation unit. They must
be unique within the statement block that contains their
scope.
Objects with internal linkage typically occur less frequently
than objects with external or no linkage.
6.10.3—
No Linkage
References to an identifier with no linkage in a statement
block refer to the same object in memory.
If you define a variable within a statement block, you must
provide only one such definition.
Any variable declared within a statement block has no
linkage by default, unless the static or extern keywords are
included in the declaration.
6.10.4—
The extern Modifier
Suppose the library function
int Calculate_Sum()
is declared in a library source file. An identifier with external
linkage like this can be used at any point within the same
compilation unit, as long as it was previously declared.
If you want to use this function in any other compilation
unit, you must tell the compiler that the definition of the
function is or will be available. The concept is identical to
prototyping a function, except that the actual definition will
not appear in the same compilation unit. The function
definition is external to the compilation unit.
To declare an external function, use the extern keyword.
extern int Calculate_Sum();
When the compiler encounters an external function
declaration, it interprets it as a prototype for the function
name, type, and parameters. The
Page 75
extern keyword claims that the function definition is in
another compilation unit. The compiler defers resolving this
reference to the linker.
If you build a library of functions to use in many programs,
create a header file that includes extern function
declarations. Include this header in your compilation unit to
make library functions available to your code.
Like functions, global variables have external linkage. A
global variable is a good way to present general
configuration settings for a library. This avoids an extra
function call.
To create a global variable that can be read or set outside its
compilation unit, you must declare it normally within its
source file and declare it as extern within a header file.
extern int myGlobalInt;
The compiler interprets an external declaration as a notice
that the actual RAM or ROM allocation happens in another
compilation unit.
6.10.5—
The static Modifier
By default, all functions and variables declared in global
space have external linkage and are visible to the entire
program. Sometimes you require global variables or
functions that have internal linkage: they should be visible
within a single compilation unit, but not outside. Use the
static keyword to restrict the scope of variables.
Listing 6.13
Using the static data modifier to restrict the scope of
variables static int myGlobalInt;
static int staticFunc(void);
These declarations create global identifiers that are not
accessible by any other compilation unit.
The static keyword works almost the opposite for local
variables. It creates a permanent variable local to the block
in which it was declared. For example, consider the unusual
task of tracking the number of times a recursive function
calls itself (the function's depth). You can accomplish this
using a static variable.
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Listing 6.14
Using static variables to track function depth void
myRecurseFunc(void) {
static int depthCount=1;
depthCount += 1;
if ( (depthCount < 10) && (!DONE) ) {
myRecurseFunc();
myRecurseFunc contains an if statement that stops it from
recursing too deeply. The static variable depthCount is used
to keep track of the current depth.
Normally, when a function is called, the computer
reinitializes its automatic local variables (or at least leaves
them in a questionable state). Memory for static variables,
however, is only initialized once. The static variable
depthCount retains its value between function calls.
Because depthCount is defined inside the myRecurseFunc()
statement block, it is not visible to any code outside the
function.
6.10.6—
The register Modifier
When you declare a variable with the register modifier, you
inform the compiler to optimize access to the variable for
speed. Traditionally, C programmers use this modifier when
declaring loop counter variables.
Listing 6.15
Using the register data type modifier
register int myCounter = 1;
while (myCounter<10) {
/* ... */
myCounter += 1;
} /* end while */
} /* enclosing block enforces reallocation of myCounter */
Unlike other storage class modifiers, register is simply a
recommendation to the compiler. The compiler may use
normal memory for the variable if it is out of registers to
allocate.
Page 77
Because of the scarcity of registers on 8-bit machines and
the desire for size optimization rather than speed, the
register keyword is not very useful for embedded system
programmers.
Notice that the technique used in the example does two
things: it places the register declaration and the while loop
close together and inside a statement block. This minimizes
the cost of potentially dedicating a register to a specific
variable. It also forces the compiler to reallocate storage for
myCounter as soon as the loop is finished: if the compiler
uses a register to store myCounter, it will not tie up the
register longer than necessary.
6.10.7—
The auto Modifier
The auto keyword denotes a temporary variable (as
opposed to static). You can only use auto with local
variables, because C does not support functions within a
block scope. Since all variables declared inside a statement
block have no linkage by default, the only reason to use the
auto keyword is for clarity.
Listing 6.16
Using the auto data modifier
int someFunc(NODEPTR myNodePtr) {
extern NODEPTR TheStructureRoot;
/* global pointer to data structure root */
auto NODEPTR tempNodePtr;
/* temporary pointer for structure manipulation */
/* ... */
In this example, we declare tempNodePtr as an auto
variable to make it clear that, unlike the global
TheStructRoot pointer, tempNodePtr is only a temporary
variable.
Page 79
Chapter 7—
C Statements, Structures, and Operations
Part of the benefit of using C for programming is the
availability of mathematical expression.
Beyond simple constant calculations, assembly forces you
into a rigorous, procedural structure. C
provides assignment statements, logical and arithmetic
expressions, and control structures that allow you to express
yourself using common math notation and helpful
metaphors.
7.1—
Combining Statements in a Block
You create statement blocks for your functions, and at
other times for the bodies of control statements. For
instance, the general format for the while statement looks
like the following.
while ( condition) statement;
Page 80
Since you can substitute a statement block anywhere a
single statement can occur, the while statement most
commonly appears as follows.
while ( condition){
statements
7.2—
Functions
When the compiler reaches the function definition, it
generates machine instructions to implement the
functionality, and reserves enough program memory to hold
the statements in the function. The address of the function
is available through the symbol table.
A function definition includes a statement block that
contains all function statements. Even if a function has only
a single executable statement, it must be enclosed in a
statement block.
Embedded C supports function prototypes. Function
prototype declarations ensure that the compiler knows
about a function and its parameter types, even if its
definition has yet to appear in the compiler's input.
Prototypes assist in checking forward calls. The function
name is recorded as an identifier, and is therefore known
when invoked in code prior to its definition.
Header files of function prototypes provide the foundation
for using libraries.
The syntax for a function call in C is the function name and
a list of actual parameters surrounded by parentheses.
Function calling is one area in which embedded C differs
substantially from traditional C. The way that parameters
are passed differs significantly, as well as the permitted
number of parameters.
Functions that produce extensive side effects are harder to
maintain and debug, especially for members of a
development team. To safely use abstract functions, you
need to know only the data that goes in and comes out —
the function interface. When a function produces side
effects, you need to know about the interface and behaviour
to use it safely.
Some C programmers insist that functions that just produce
side effects should return a value to indicate success,
failure, or error. Since ROM space is at a premium, the code
needed to evaluate the return status is a luxury.
Page 81
7.2.1—
Function Parameters
C for embedded processors places some unique restrictions
on function calls. Some compilers restrict the number of
parameters that can be passed to a function. Two byte-sized
parameters (or one 16-bit parameter) can be passed within
the common processor registers (accumulator and index
register).
To pass by reference, pass a pointer as usual. See
information on pointers in Section 6.7.1, Pointers, for extra
information about the relative cost of using pointers.
A function with no parameters can be declared with an
empty parameter list.
int myFunc()
However, it is good practice to specify that the function has
no parameters with the void parameter type.
int myFunc(void)
In embedded programs, main() does not accept any
parameters.
7.3—
Control Structures
While the flow of some embedded C programs will appear
strange at first (the prominence of while(1), for instance),
they are not fundamentally different than those in C for
personal computing.
7.3.1—
TEAMFLY
The main() Function
It may seem incongruous that an embedded program, which
has no operating system to invoke it, has a traditional
main() function and an explicit return value specification.
What invokes main ()? Where will the function return?
Embedded C retains the main() function for compatibility
with standard C. The return type of main() should always
explicitly be declared as void; omitting it, as mentioned in
Section 6.2, Function Data Types, causes it to be understood
as an int return.
From there, the main() function can execute code from other
functions and receive return values.
Remember to make your called functions available to main()
by prototyping them, if necessary.
Team-Fly®
Page 82
7.3.2—
Initialization Functions
Embedded C also permits specialized initialization routines.
__STARTUP() is one such function understood by the Byte
Craft compiler. If it is present, its statements are executed
before control is passed to main().
You can better organize initialization tasks with a separate
initialization function. Device-dependent hardware
initialization, which must be rewritten for each target
device, can live in the __STARTUP
routine or equivalent.
7.3.3—
Control Statements
Embedded developers often use program control
statements that are avoided by other programmers.
For example, the goto statement is used in C in the same
contexts as an explicit jump or unconditional branch
instruction would be used in assembly.
7.4—
Decision Structures
C provides three structures the programmer can use to
support different types of decisions. Decision structures test
an expression to determine which statement or statement
block to execute.
if..else is available, as expected. The C conditional operator
is also available.
if( expression) statement else statement result = expr ?
result_if_true : result_if_false The switch..case structure
chooses between several different possible paths of code to
execute.
The switch..case structure is compiled to a structure
resembling a string of if..elses.
Listing 7.1
switch and case
00EB int choice;
switch(choice) {
case 1: return 5;
0304 A1 01 CMP #$01
0306 26 03 BNE $030B
0308 A6 05 LDA #$05
030A 81 RTS
Page 83
030B A1 02 CMP #$02 case 2: return 11; 030D 26 03 BNE
$0312
030F A6 0B LDA #$0B
0311 81 RTS
0312 A1 03 CMP #$03 case 3: return 37; 0314 26 03 BNE
$0319
0316 A6 25 LDA #$25
0318 81 RTS
default: return 9;
0319 A6 09 LDA #$09
031B 81 RTS
The Byte Craft compiler can extend the case label to deal
with common programming problems.
These two examples would require a great deal more
generated code if the compiler accepted only single integer
values for each case label.
Listing 7.2
Byte Craft case extensions
case '0'..'9': /* accepts a range of values from '0' to '9' */
case 0x02,0x04: /* accepts alternative values */
The benefit of such structures is in avoiding recomparing
the switch argument for each integer value within a range of
cases. The compiler can generate simple comparisons to
deal with ranges or lists of alternate values.
Listing 7.3
A case comprising a range of values
case '0'..'9':
0473 A1 30 CMP #$30
0475 25 24 BCS $049B /* branch if less */
0477 A1 3A CMP #$3A
0479 24 20 BCC $049B /* branch if greater */
047B AE DA LDX #$DA
047D CD 05 4B JSR $054B scanf(&temperature,ch); Page 84
7.5—
Looping Structures
C control structures allow you to make a decision on the
path of code execution. C also provides looping structures
for control over program flow. Loop control structures allow
you to repeat a set of statements.
while plays an interesting role in embedded C. You will often
use while to intentionally create infinite loops. An embedded
controller typically executes a single program "infinitely", so
this structure is appropriate.
The alternative, using a goto , requires you to use a label;
the compiler will implement the while (1) decision with an
unconditional jump or branch instruction anyway.
Listing 7.4
A skeleton infinite loop
void main(void)
while(1)
0300 B6 01 LDA $01 PORTB = PORTB << 1; 0302 48 LSLA
0303 B7 01 STA $01
0305 20 F9 BRA $0300 }
7.5.4—
Control Expression
The key component of any loop structure is the control
expression. At some point in each iteration, the control
expression is tested. If the control expression evaluates to 0,
program execution passes to the first statement following
the loop structure. If the expression evaluates to 1,
execution continues within the loop structure statement
block.
7.5.5—
break and continue
C provides two ways to escape a looping structure: the
break and continue statements. When either of these
statements is encountered inside a loop, any remaining
statements inside the loop are ignored.
Page 85
Use a break statement to completely break out of a
structure. When a break is encountered inside a looping
structure, the loop terminates immediately and execution
passes to the statement following the loop.
You may wish to jump to the next iteration of a loop without
breaking out of the loop entirely. A continue statement will
allow you to do this. When a continue statement is
encountered inside a looping structure, execution passes
immediately to the end of the loop statement block.
If continue is used with a while or for loop, execution jumps
from the end of the statement block to the control
expression at the top of the loop. If used with a do loop,
execution passes from the end of the statement block to the
control expression at the bottom of the loop. In all cases,
the effect is the same — a continue statement does not
circumvent the loop control expression, but it does skip any
statements remaining in the loop iteration.
The most common place for a break statement is inside a
switch..case structure. Since switch..case is not a looping
structure, a continue statement within it refers to the
enclosing loop structure (if any).
Listing 7.5
break and continue in loop and switch statements
00EB char ch;
while(1)
{
030D AD F1 BSR $0300 ch = getch(); 030F B7 EB STA $EB
switch(ch)
case '0'..'9':
0311 A1 30 CMP #$30 putch(ch); 0313 25 08 BCS $031D
0315 A1 3A CMP #$3A
0317 24 04 BCC $031D
0319 AD E8 BSR $0303
031B 20 10 BRA $032D break; /* after switch */
case 'A'.. C':
Page 86
031D A1 41 CMP #$41 continue; /* A-C ignored */
031F 25 04 BCS $0325
0321 A1 44 CMP #$44
0323 25 E8 BCS $030D /* top, before getch() */
case 'D':
0325 A1 44 CMP #$44 LCD_send_control(LCDCLR); 0327 26
04 BNE $032D
0329 A6 05 LDA #$05
032B AD DB BSR $0308
/* falls through! */ break;
/* other statements in the while(1) loop appear here */
03FF 20 DE BRA $030D }
7.6—
Operators and Expressions
Using C for embedded programming relieves the tedium of
coding large arithmetic operations by hand. Where a 32-bit
integer divide operation may be encompassed by one
instruction on a general-purpose microprocessor, an 8-bit
controller will need a series of loads and stores, in addition
to the simplified math operations, to perform the equivalent
work.
With embedded systems, there is an increased emphasis on
bitwise operations. Both for peripheral operation and for
memory efficiency, the compiler will try wherever possible
to use bit-manipulation instructions to implement bitwise
operators.
7.6.1—
Standard Math Operators
Multiply instructions are sometimes available in hardware. If
the instruction is an enhancement to an architecture, the
compiler may need configuration to generate code that uses
it. The Byte Craft compiler can take advantage of an
optional multiply instruction with an appropriate #pragma
has instruction in the device header. See Section 5.2.1
#pragma has for more information.
Page 87
If no instruction is available, the compiler will provide
multiply, as well as divide, and modulus as functions. The
Byte Craft compilers do this automatically if the operations
are used.
7.6.2—
Bit Logical Operators
C supports one unary and three binary bitwise logical
operators. Each of these operators act only upon values
stored in the char, short int , int, and long int data types.
Note
Binary logical operators perform data promotion on
operands to ensure both are of equivalent size. If you
specify one short operand and one long operand, the
compiler will widen the short to occupy the long 16 bits. The
expression will return its value as a 16-bit integer.
The bitwise AND operator, &, produces a bit-level logical
AND for each pair of bits in its operands.
For example, if both operands have bit 0 set, then the result
of the bitwise AND expression has bit 0
set.
Listing 7.6
Bitwise AND operation using &
int x=5, y=7, z; /* 5 is binary 101 and 7 is binary 111 */
z = x & y; /* z gets the value 5 (binary 101) */
The AND operation is easier to imagine if your compiler has
an extension that permits data values in binary.
Listing 7.7
Using the AND bitwise operator with binary values int
x=0b00000101,
y=0b00000111,
z;
z = x & y;/* z gets the value 00000101, or 5 */
Page 88
The bitwise OR operator, |, performs a bit -level logical OR
for each pair of bits in its operands. If either operand has a
bit in a specific position set, then the result of the bitwise
OR expression has that bit set.
Listing 7.8
Using the bitwise OR operator |
int x=0b00000101,
y=0b00000111,
z;
z = x | y;/* z gets the value 00000111, or 7 */
The bitwise XOR operator, ^, produces a bit-level logical
exclusive OR for each pair of bits in the operand. XOR sets a
bit when one of the operands has a bit set in that position,
but not if both operands have the bit set. This produces a
result with bits set that the operands do not share.
Listing 7.9
The bitwise XOR operator
int x=0b00000101,
y=0b00000111,
z;
z = x ^ y;/* z gets the value 00000010, or 2 */
The bitwise NOT operator, ~, produces the complement of a
binary value. Each bit that was set in the operand is cleared
and each cleared bit is set.
Listing 7.10
The bitwise NOT operator
int x=0b00000101,
z;
z = ~x;/* z gets the value 11111010, or 250 */
If you apply bitwise operators to individual bits, the compiler
will use bit manipulation instructions, if they are available.
They avoid unintended side effects from reads or writes to
other bits.
Page 89
Listing 7.11
Bitwise operations on individual bits
void alternate( void )
0300 0D 00 03 BRCLR 6,$00,$0306 PORTB.2 = ~PORTA.6;
0303 15 01 BCLR 2,$01
0305 81 RTS
0306 14 01 BSET 2,$01
0308 81 RTS }
7.6.3—
Bit Shift Operators
Both operands of a bit shift operator must be integer values.
The right shift operator shifts the data right by the specified
number of positions. Bits shifted out the right side
disappear. With unsigned integer values, 0s are shifted in at
the high end, as necessary.
For signed types, the values shifted in is implementation-
dependant. The binary number is shifted right by number
bits.
x >> number;
Right shifting a binary number by n places is the same as an
integer division by 2n.
The left shift operator shifts the data right by the specified
number of positions. Bits shifted out the left side disappear
and new bits coming in are 0s. The binary number is shifted
left by number bits.
x << number;
Left shifting a binary number is equivalent to multiplying it
by 2n.
Listing 7.12
Shifting bits left and right
porta = 0b10000000;
while (porta.7 != 1){
porta >> 1;
Page 90
while (porta.0 != 1){
porta << 1;
Shifting by a variable number of bits can create a
substantial loop structure in code. This presents an extra
cost in ROM space that you must keep in mind.
Listing 7.13
Shifting by a variable number
00EB int setting;
/* set LED bit based on integer level from keypad */
0303 AD FB BSR $0300 setting = getch() - '0'; 0305 A0 30
SUB #$30
0307 B7 EB STA $EB
0309 A6 01 LDA #$01 PORTB = 1 << setting; 030B BE EB
LDX $EB
030D 27 04 BEQ $0313
030F 48 LSLA
0310 5A DECX
0311 26 FC BNE $030F
0313 B7 01 STA $01
Page 91
Chapter 8—
Libraries
Libraries contain functions that serve a common purpose
and a wide range of development projects.
Embedded and desktop systems share some library needs
(e.g., enhanced mathematical functionality or data type
conversion). Libraries are the typical generic structure for
cataloguing and transporting this specialized knowledge.
Embedded systems can rely on libraries even more: a
library can provide device drivers for a common LCD
controller or a timer peripheral. Programmers can be
overwhelmed by taking responsibility for everything within
an embedded system. A programmer can relax and focus on
the core of the project if they have libraries to help them
with direct manipulation of hardware peripheral devices.
Since C is intended to be highly portable, libraries are a way
to organize platform dependency. Main line C code written
for one specific 8-bit microcontroller can therefore be
compiled for and run on a different microcontroller with very
minor changes to the code. Without the portability offered
by libraries, your investment in a particular architecture
grows, and it becomes less attractive to seek out a less-
expensive processor option.
TEAMFLY
Team-Fly®
Page 92
The Byte Craft Code Development System products ship
with a range of useful portable libraries (and traditional API-
style documentation). They provide routines for the most
common features of 8-bit embedded systems.
Standard I/O
With appropriate configuration, you can deal with a keypad
and LCD display as standard input and output.
•
SPI (Serial Peripheral Interface)
MICROWIRE bus
SCI (Serial Communications Interface)
UART (Universal Asynchronous Receiver Transmitter)
A UART is a prime candidate for replacement by ''bit
banging" software, which could be encapsulated within a
library.
Analog to Digital conversion and Digital to Analog
Conversion
I/O ports
While manipulating I/O ports is usually a matter of a few
assignment statements, there is some benefit in abstracting
the port from the particular implementation.
LCD displays
These routines can support the standard I/O model, and
provide convenience routines for clearing the display and
moving the cursor.
PWM (Pulse Width Modulation)
Timers
8.1—
Creating Libraries
This section discusses how to create a library from scratch.
For the thermostat, we need to display the current time and
preset cycle start times, as a string. A time string is seven
bytes long.
"12:00a" /* with a trailing null */
"06:35p" /* leading 0 to simplify things */
"23:00h" /* for regions that use 24 hour time */
In the thermostat, we are really tracking four times: the
current time and three cycle start times.
There are several alternative ways to store these values,
each with tradeoffs. Directly manipulating the string
representations is unworkable: it requires consuming a full
quarter of working RAM, and there would be lots of code to
perform very odd carries and compares.
Page 93
Unsigned long variables as minute counters (0–1439)
proved expensive in terms of ROM, but used only 8 bytes of
RAM (and scratchpad). Structures of time counter
components (i.e., hours, minutes, and am/pm) served
better, but an array of them was not possible.
Two arrays of integers, one for hours and one for minutes,
seemed best. Array element 0 is a good choice for the
current time, and 1–3 for the daily cycle start times.
For text representation of the time, we need to translate
from a time counter value (two integers) into a timestamp
string. Different projects will use this type of functionality,
so we will package it as a library. We concluded that both
24-hour and 12-hour systems need to be supported, and the
switch between 12-hour and 24-hour should be a run-time
configuration.
The library will expose two functions
void MinutesToTime( int hours, int minutes );
void TimeToMinutes( int near *hours, int near *minutes );
and two variables
bit use_metric; /* determines format for conversion */
char buffer[7]; /* buffer to perform conversion */
To create this library, perform the following steps.
1. Create a C source file named timestmp.c.
2. Write in the following lines.
Listing 8.1
Source file skeleton
#ifndef __TIMESTMP_C
#define __TIMESTMP_C
#pragma library;
#include <timestmp.h>
/* Declared above:
bit use_metric = 0:
char buffer[7];
*/
Page 94
void MinutesToTime( int hours, int minutes )
void TimeToMinutes( int near *hours, int near *minutes )
}
#pragma endlibrary;
#endif /* __TIMESTMP_C */
3. Create a C header file named timestmp.h.
4. Write in the necessary declarations and prototypes.
Listing 8.2
Header file skeleton
#ifndef __TIMESTMP_H
#define __TIMESTMP_H
bit use_metric;
char buffer[7];
void MinutesToTime( int hours, int minutes );
void TimeToMinutes( int near *hours, int near *minutes );
#endif /* __TIMESTMP_H */
5. Compile the C file.
c6805.exe timestmp.c +O O=timestmp.lib
This is the skeleton of a library. When the library is
completed, place the .lib file with the other libraries, and the
.h file with the other include files.
Page 95
8.2—
Writing the Library
The library software is much like other embedded
programming. We have, in previous sections, outlined what
techniques are safe, what techniques are expensive, and
what techniques are impossible in the embedded
environment.
MinutesToTime() accepts an hour integer and a minute
integer. It inspects the use_metric flag, and renders the time
in buffer[].
Listing 8.3
Converting hours and minutes to a timestamp
void MinutesToTime( int hours, int minutes )
char i;
/* Set up string */
buffer[5] = 'h'; buffer[6] = 0; buffer[2] = ':';
/* Deal with 12-hour time */
if(!use_metric) {
buffer[5] = 'a';
if(hours > 11)
hours = hours - 12;
buffer[5] = 'p';
if(hours == 0)
hours = 12;
}
/* Fill in hours */
buffer[0] = '0';
for(i = '2'; hours >= 10; hours -= 10, i--);
buffer[0] = i;
buffer[1] = hours + '0';
Page 96
/* Fill in minutes */
buffer[3] = '0';
for(i = '5'; minutes >= 10; minutes -= 10, i--); buffer[3] = i;
buffer[4] = minutes + '0';
Alternatively, you could unroll the bottom for loops to avoid
the loop management code.
TimeToMinutes(), which isn't used in the thermostat project,
is the reverse function. We include it because it is simple
and useful. In the thermostat project, time adjustments are
made with hour and minute increment buttons, much like an
alarm clock. If ROM permitted, the configuration could be
rewritten to allow the user to enter the time using digits: the
extra code for checking the digits entered against valid
times was substantial.
TimeToMinutes() accepts pointers to the hours and minutes
integers that should receive the translated values. Note
they are near pointers, which should prove to be 8-bit
values.
Listing 8.4
Converting a timestamp buffer to hours and minutes
void TimeToMinutes( int near *hours, int near *minutes) {
if(buffer[0] <= '0') buffer[0] = '0';
if(buffer[0] >= '2') buffer[0] = '2';
*hours = (buffer[0] - '0') * 10;
*hours += (buffer[1] - '0');
if(buffer[3] <= '0') buffer[0] = '0';
if(buffer[3] >= '5') buffer[0] = '5';
*minutes = ((buffer[3] - '0') * 10);
*minutes += ((buffer[4] - '0'));
if(buffer[5] = 'p') *hours += 12;
Page 97
8.3—
Libraries and Linking
With the Byte Craft compilers, there are two scenarios for
library use: traditional linking with BClink and Absolute Code
Mode.
As previously presented, the timestmp library source files
are written for Absolute Code Mode.
To use them, write your main module as follows.
Listing 8.5
Sample source using Absolute Code Mode
#include <705j1a.h> /* insert your device here */
#include <timestmp.h>
void main(void) {
/* ... */
#include <timestmp.c>
To make timestmp suitable for linking, you need to add
some conditional defines to the library header. Ideally, the
header file should allow both Absolute Code Mode and
traditional linking. Use the MAKEOBJECT symbol to choose
between the two as shown in Listing 8.6.
Change timestmp.h to the following.
Listing 8.6
Header file for both linking and Absolute Code Mode
#ifndef __TIMESTMP_H
#define __TIMESTMP_H
ifdef MAKEOBJECT
#include <dev_def.h> /* replace dev with your CDS name */
extern bit use metric;
extern char buffer[7];
extern void MinutesToTime( int hours, int minutes ); extern
void TimeToMinutes( int near *hours, int near *minutes );
#else /* MAKEOBJECT */
Page 98
bit use_metric;
char buffer[7];
void MinutesToTime( int hours, int minutes );
void TimeToMinutes( int near *hours, int near *minutes );
#endif /* MAKEOBJECT */
#endif /* __TIMESTMP_H */
No changes are needed for timestmp.c if it includes the
header file itself.
You can define MAKEOBJECT on the command line when you
create the library object file. Invoke cds.exe -dMAKEOBJECT
timestmp.c +O O=timestmp.lib where cds is your compiler
executable name. Copy the .lib file to the libraries directory
and the .h file to the headers directory.
Defining the MAKEOBJECT symbol will cause the functions
and variables to be extern, and will include a definitions file.
The definitions file is a device header file with definitions for
all the important device symbols (e.g., ports, timer
registers, and so on). The most common values are present
in it, but these are not important: the compiler uses the
definitions file to compile the library to object without
depending upon a particular device header file. During
linking, the actual device values will be matched with the
references in the object file.
Some Byte Craft compilers define the symbol MAKEOBJECT
automatically when compiling to an object file (+o is
present on the command line).
One other customization is helpful: buffer[] is a 7-byte string
in RAM that you may wish to declare in other ways (for
instance, as SPECIAL memory). You can conditionalize its
declaration with an #ifndef if you are using Absolute Code
Mode.
Page 99
Chapter 9—
Optimizing and Testing Embedded C Programs
As in any other programming endeavour, getting the code
to compile ensures only linguistic correctness. Without
understanding the capabilities of the compiler, we have no
real certainty about how to read the generated code.
Without understanding the compiler's limitations, we have
no way of adding in human intuition.
Compilers are best at relieving drudgery: they are no match
for inspired programming.
Testing embedded software differs significantly from testing
desktop software. One new central concern arises:
embedded software often plays a much more visceral role.
Where a protection fault on a desktop machine may cost the
user hours of work, a software fault in an embedded system
may threaten:
the user's safety or physical comfort,
a lifeline of communication, or
the physical integrity of the hosting equipment.
Page 100
The issue of life-supporting devices is outside the scope of
this book. Devices meant for human implant, or for
monitoring or regulating health-related factors, are life-
supporting devices. It is debatable whether compiled code
should be used in these devices. The motivation for
compiled code is relief from having to write assembly code
from scratch. The risks of life-supporting activities cannot
permit such luxury.
Decisions about development testing software are first
made when evaluating processor options. For more
information about tools, see Section 3.7, Development Tools
for a Microcontroller.
9.1—
Optimization
Anyone interested in the art and science of compilers soon
learns that optimization is the perpetual goal of the
compiler writer. Any interesting fact about the code that the
compiler can recognize becomes a candidate for
optimization.
While some might feel that laborious hand-coding of
assembly is the only way to really massage the code, a
compiler that is detached and objective can find otherwise
hidden patterns suitable for reduction.
The need for optimization is never greater than in
embedded environments. For the 8-bit microcontroller,
successful optimization primarily reduces the amount of
ROM and RAM used. This is the acid test of code generation.
Increasing execution speed comes a distant second.
There is a host of traditional strategies for optimizing
generated code. You can trust that the compiler watches for
these factors.
Algebraically Equivalent Variables
If a reference to a variable causes it to be loaded into a
register, and a reference to another variable that is known
to have the same value immediately follows, the compiler
can omit the extra load operation.
Register Data Flow
The compiler can recognize if a variable will be loaded into a
register twice, and remove the redundancy.
Code That Is Redundant or Dead
Code governed by expressions that will never prove true can
be ignored at compile time. Code following a break or
continue statement that will never be executed, due to
constants within the control structure, can be discarded.
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Adjacent Instruction Reductions
A pattern of simple instructions can be reduced into a more
complex operation, such as an instruction with an auto-
increment side-effect.
Constant Folding
This evaluates constant values in the source and combines
them if they are the same.
Lofting
Instructions within a loop that do not directly pertain to it
can be lofted to an enclosing syntax level.
Arithmetic Operations Involving Low Value Constants
Operands of zero, one, and two can be
changed into instructions like increment or decrement to
reduce code size and improve execution time. No code is
generated for adding 0, subtracting 0, or multiplying or
dividing by 1.
Edge Effects
Code that causes values to roll over within their variables
can be a candidate for special treatment.
Long Operations
In controllers that have only 8-bit registers, long operations
cost far more than twice the instructions (some controllers
can pair registers into a 16-bit variable and use it for longs).
Any knowledge about the range of possible values can
determine whether to ignore either the top or bottom bytes
of a 16-bit variable.
Array Calculations
Fixed references to an array element are dereferenced at
compile time. This avoids overwriting an index register.
9.1.1—
Instruction Set-Dependent Optimizations
Some optimizations are possible because of features of the
instruction set.
Adding 1 becomes an increment, and subtracting 1
becomes a decrement.
++ increments a memory location, and -- decrements a
memory location. If the variable is long, TEAMFLY
the carry must be preserved with subsequent instructions.
•
Bit operations can be conducted using bit set and bit clear
instructions instead of using a multibyte sequence that does
a load, bitwise AND or OR, and store.
Team-Fly®
Page 102
9.2—
Hand Optimization
If a compiler is charged with taking a high-level program
and generating optimized machine language, why should
hand optimization be a concern? For all its capability, a
compiler cannot see ''the big picture". Sometimes it follows
your high-level directions too well.
These are some strategies for conserving ROM and RAM.
Examining Register Use
In small routines, a register that starts out holding a
function parameter may be otherwise unused, especially if
the routine manipulates memory directly (i.e., bit
manipulation with specialized instructions). Our normal
reflex is to declare function parameters as int, which will
most likely cause local RAM to be reserved for the value.
Declaring the function parameter as a register type
(registera or equivalent on Byte Craft compilers) saves the
byte.
Rolling and Unrolling for Loops
It may seem unintuitive to unroll an easily-understood short
loop, but the savings in ROM space may make it profitable.
The opportunity to look for is expensive code generated for
the condition and action parts of the loop.
Using Ports as Variables
Do not underestimate the desperation with which
embedded programmers pursue savings in RAM usage. If an
output port can be read safely to determine the current
state of the output pins, and the port needs a looping
operation, there is no reason not to use the port itself as an
index variable. Consider the following.
Listing 9.1
Using a port as a variable
#pragma portrw PORTA @ 0x00;
void walk_through_A(void)
for(PORTA = 0x01; PORTA != 0; ASL(PORTA))
delay_100us(10);
}
If, in this example, a separate char had been used to index
the loop and assign to the port, there is no reason to think
that the compiler could omit the otherwise unused variable.
The compiler considers ports volatile, but we
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can determine from the design whether the port in this case
will act in a volatile manner.
9.2.1—
Manual Variable Tweaking
In a traditional C environment, compilers can allocate
variables without too much hand-wringing.
For instance, it is common to allocate a new location for
each counter variable name within a scope.
Listing 9.2
Local counter variables
void up_and_down(void)
{
int up, down; /* probably separate locations */
for(up = 0; up < 128; up++)
porta = up;
/* ... */
for(down = 127; down > 0; down--)
porta = down;
To minimize RAM usage, embedded systems developers will
often create global loop counter variables. Any function can
then use this allocated block of data memory when a
counter or temporary variable is needed. The programmer
oversees conflicts between enclosing loops.
An alternative solution leaves the variables as strictly local:
some C compilers support an extension which fixes the
location of a symbol in memory. You can use this feature to
manage how variables are placed in data memory space.
Here is suitable notation for the Byte Craft compiler.
Listing 9.3
Local counter variables overlay on another
void up_and_down(void)
{
int up;
int down @ up; /* overlay */
for(up = 0; up < 128; up++)
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porta = up;
/*...*/
for(down = 127; down > 0; down--)
porta = down;
Because the declaration is so specific, the compiler will obey
it as is. This is a useful technique for reusing allocated
variable space without resorting to macros or other
techniques. If memory opens up, only the unobtrusive @
location extension needs to be removed.
9.3—
Debugging Embedded C
After learning how to interpret the results of the compiler's
code generation, you can begin debugging.
There are some pitfalls in debugging C on an embedded
system.
9.3.1—
Register Type Modifier
Those compilers that implement the register keyword may
not actually grant exclusive access to a register. 8-bit MCUs
do not have many registers to spare. Instead, the compiler
may allocate from the fastest available memory.
Other keywords, such as Byte Craft's registera and
equivalents will associate an identifier with the appropriate
register, but the resulting variable should be considered
volatile. You have immediate access to all the assembly
code used in your system; with it, you can determine by
inspection whether the compiled code is meddling with
register contents.
9.3.2—
Local Memory
If your compiler supports variables with local scope, you
should determine the manner in which the compiler
allocates memory for variables in function calls.
There are three strategies for local memory allocation:
Within a Stack Frame
This requires explicit stack-relative addressing, which is very
much a luxury. It isn't always a preferred code option, and
the compiler may not use it even if available.
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From the Global Heap
Variables are simply allocated from RAM as needed. Globals
and locals intermingle.
"Dedicated" Local Memory
This is used and reused from within multiple function calls.
9.3.3—
Pointers
Because Harvard architecture MCUs have two address
spaces that are chosen by context, pointers must target
either program (ROM) space or data (RAM) space. The
resulting code sequences can be confusing.
In some architectures, far pointer variables can only be
accomplished by self-modifying code. For more information,
see Section 9.6, Debugging by Inspection.
9.4—
Mixed C and Assembly
Embedded systems code lives in a much more spartan
environment than traditional application software. Resorting
directly to assembly code is undesirable, unless you have to
observe fixed timing, or you want to use pre-existing
assembly code in your current project.
9.4.1—
Calling Conventions
Embedded C cross-compilers generate less-standardized
code for calling functions. When debugging your program,
you should know the answers to the following questions.
Does your compiler set up page bits, or perform bank
switching, prior to calling a subroutine?
Does the compiler or processor handle saving and restoring
state during an interrupt?
How are function arguments passed? How are results
returned? It's almost guaranteed that an 8-bit result will be
left the accumulator.
9.4.2—
Access to C Variables from Assembly
Does your assembly code properly address C identifiers?
While the compiler may allow you to use a C identifier as an
argument in an assembly mnemonic, it may not check the
size of the value against the prescribed size of
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the instruction. As a result, the program may load one byte
of a multiple byte value, without regard for its significance.
9.5—
Exercising Hardware
If you have access to a prototype of the target hardware, a
small program to test the hardware will confirm your beliefs
about its configuration and performance.
If your main project does not behave as predicted in an
emulator or development system, the same technique will
determine whether a problem lies in hardware or software.
9.6—
Debugging by Inspection
The compiler can help you inspect code by generating
different reports. The Byte Craft compiler assembles all
reports in the listing file that centres around the generated
code and the source code from which it came. These reports
can assist in the chores of hand optimization, as described
in Section 9.2, Hand Optimization.
The compiler should generate a map of all symbols that it
recognizes. The symbol table generated by the Byte Craft
compiler follows the format shown in Listing 9.4.
Listing 9.4
Symbol table exerpt
SYMBOL TABLE
LABEL VALUE LABEL VALUE
CC 0000 | COPC 0000
COPR 07F0 | DDRA 0004
DDRB 0005 | IRQE 0007
IRQF 0003 | IRQR 0001
ISCR 000A | LOCAL_START 00EB
The symbols listed are declared variables and functions, and
preprocessor symbols. Identifiers declared by other means,
such as #pragma statements, also appear. This is an
inventory of all identifiers understood by the compiler.
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Desktop programmers don't usually deal with a pointer's
actual value. Typically, they assign the address of an object
to a pointer variable, and manipulate the pointer (increment
or decrement). The actual number is best left unknown,
because it will change.
Since code and variables will not be relocated on an 8-bit
embedded system, and since RAM is precious, it is more
useful to examine RAM allocation in the embedded
environment.
Listing 9.5
RAM usage map excerpt
RAM USAGE MAP
0050 use_metric signed char
0051 buffer unsigned char[6]
0000 CC register cc
0000 PORTA portrw
0001 PORTB portrw
0057 temp unsigned long 0100 0114
0051 buffer unsigned char[6]
005D hours unsigned char 011A 01DE
005E minutes unsigned char 011A 01DE
This report presents all the symbols that have memory
allocated for their values, and the location of each. This is
the location returned by the & (address-of) operator. Local
variables are listed with the program range where the
variable is in scope.
The compiler should give you an overall ROM usage count.
This is the acid test for programmers and compilers: can a
different code passage, a different theoretical approach, or a
different method of optimization save a few extra bytes of
ROM?
The program listing itself can be customized. As a
convenience, the compiler can list execution times for
each opcode. You can count them to gauge how long an
interrupt service routine runs, for example. This information
can in turn help you calibrate timing-dependent functions.
In the Byte Craft compilers, one helpful listing file option
outlines the nesting level of each block of C statements, as
the compiler understands
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them. A similar option reveals the hierarchy of function calls
in a separate report.
#pragma option NESTINGLEVEL;
#pragma option CALLMAP;
The most useful aspect of CALLMAP is to determine how
much of the stack is used. The compiler takes a static
setting for the depth of the stack. Using CALLMAP and your
knowledge of the system, you can tailor stack size to save
unused space.
The compiler can also present the values that it knows are
held in the processor registers. If you are working without
the benefit of an emulator, this provides some of the
information an emulator would track.
9.7—
Dummy Loads
One way to test the software of a microcontroller is to cause
the controller to operate within a dummy load
environment. This is a hardware technique more than a
software chore, but the gist of it is to replicate with simple
buttons, relays, and lights each external component of the
target system.
Using your knowledge of how the target system should
behave, you can recreate the signals expected by the
controller and watch for the controller to react.
9.8—
Working with Emulators and Simulators
After a program is compiled, it must be tested using a
simulator or an emulator.
9.8.1—
Simulators
A simulator is a host-based or desktop software application
that evaluates a program designed for an embedded target
machine. The simulator recreates the running conditions of
the target machine and interprets the executable.
Using a simulator, you can step through your code while the
program is running. The simulator will report on register and
status values, peripheral register contents, and RAM usage.
Since simulators are not hardware-based, they lack the
particular character of a physical electrical device. A
simulator can be written according to the microprocessor
documentation, and therefore will omit any hardware quirks
introduced in fabrication.
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9.8.2—
Emulators
An emulator is a hardware device that behaves electrically
and logically like a target processor. It may include a similar
processor, but with extra programming to support
development host control and communication. The emulator
has a link to the development system, to provide a window
into the device under test. Since microcontrollers usually
contain the ROM and RAM the system needs, this too is
under external control.
Emulators work best when the program being inspected is
unaltered from its intended production version, though this
is not always possible for reasons explained in the following
text.
Common emulator features include the
following.
Capability to set breakpoints
Good emulators set breakpoints based on an "external"
table of addresses. When emulated execution arrives at the
location, the breakpoint stops execution and waits for user
intervention.
The alternative is to rewrite the program: an emulator might
save the value at the breakpoint location and write in a
software interrupt instruction. The software interrupt will in
turn invoke management code that returns control to the
emulator host.
Support to examine and change registers and memory
locations Once in a breakpoint, the emulator will report on
the internal state of the target processor, nondestructively.
Trace buffers to analyse bus traffic
While not directly software-related, an expensive emulator
will give detailed information on the electrical and timing
signals presented to the target processor.
One particular challenge in debugging and testing via
emulator is a frequently-invoked interrupt. An interrupt that
happens too often or is too short-lived will lap the emulator
easily. Only high-end emulators with extensive trace buffers
can properly record the execution of these events.
Another challenge grows from the advances in
semiconductor packaging. In-circuit emulators need to
attach to a target system in place of a microcontroller. MCU
packaging has shrunk from DIP-sized (often socketed) to tiny
surface-mount parts. The required stable physical
connection is increasingly difficult to engineer.
The issue with external emulators is cost; the specialized
hardware is low-volume, high-complexity, and therefore
expensive. Emulators deal with the external signals of the
MCU: they may sacrifice speed to adopt a simple
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manipulation technique, or may provide real-time signal
emulation and monitoring at a tremendous increase in
complexity and cost.
There are two ways to resolve the cost issue.
1. Less complex than an emulator that replaces the
microcontroller, a ROM emulator replaces an external
program memory device in your target system. It responds
to instruction fetches by returning the opcodes of your
program, and can insert software interrupts at any point.
Furthermore, it can also provide the monitor code needed
by the target microprocessor to service the breakpoints.
2. Many new MCU designs are incorporating on-chip
emulation facilities into each production device. The aim
here is to build a complete prototype with a normal sample
or production processor permanently in place. Rather than
use a specialized emulation device, developers can use
built-in emulation facilities to interrogate the processor.
The link to the controlling host is provided by a 2- to 4-pin
serial interface. On the prototype, the emulation signals are
routed to a header strip, and a small cable and jack can
provide the link to the host, perhaps through a serial port.
The final design will probably not feature the header, unless
it is needed to provide access to field engineers; the traces
can be left in with little worry.
9.9—
The Packaging of Embedded Software
An embedded program is usually compiled into a proprietary
hexadecimal or binary representation.
This output is suitable for the following.
Download to a programming device
For testing and short runs, individual parts with
programmable ROM may have the binary image created by
the compiler burnt into them.
Submitting for masked part production
For long runs, a fabrication facility can write the binary
information into the masks used for silicon production. Each
part is created with ROM cells set according to the binary
image.
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Chapter 10—
Sample Project
This chapter covers technical topics about the thermostat
project not previously discussed.
Source code for the thermostat is available on the
CD. If you wish to build the thermostat, detailed information
is available on the CD. This chapter comments on several
technical topics in detail, but the discussion will be helpful in
other projects as well.
Updates and revised information is available via the website
at http://www.bytecraft.com/embedded_C/
10.1—
Hardware Exercise Programs
These are the programs that were used to test the
thermostat hardware. We wrote them to get to know the
challenges the board would impose. They are good
examples to enter and modify, to experiment with C and the
JICS emulator.
TEAMFLY
Team-Fly®
Page 112
10.1.1—
''Hello World!"
Since we don't have any indicator LEDs on the thermostat
board, we toggle one of the heating/cooling unit relays. The
LCD library was not yet configured.
Listing 10.1
"Hello World!" through a relay
#pragma option s5; /* map file for jics */
#pragma option f 0; /* no page breaks in listing file */
#include <705j1a.h>
#include <port.h>
unsigned long counter;
void pause(void)
for(counter = 0; counter < 255; counter++)
NOP();
void main(void)
PORTB.0 = 0;
DDR_MASKED(PORTB,_______C,00000000);
DDR_WAIT();
while(1)
pause();
PORTB.0 = 1;
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pause();
PORTB.0 = 0;
10.1.2—
Keypad Test
Next we configure the keypad. Depending upon your
hardware setup, the keypad library may require
customization. In our example, it required some
modification.
Listing 10.2
Keypad test program
#pragma option s5; /* map file for jics */
#pragma option f 0; /* no page breaks in listing file */
#include <705j1a.h>
#include <delay.h>
#include <port.h>
#define KEYPAD_PORT PORTA
#define KEYPAD_DDR_REGISTER DDRA
#include <keypad.h>
void main(void)
int8 store;
/* must keep LCD_E low */
PORTB = 0;
DDR(PORTB,00000000);
DDR_WAIT();
keypad_init();
while(1)
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switch(keypad_getch()) {
case '0' : PORTB.0 = 1; break;
case '6' : PORTB.0 = 0; break;
case '#' : PORTB.0 = ~PORTB.0;
#include <keypad.c>
#include <port.c>
#include <delay.c>
10.1.3—
LCD Test
This is a simple program for testing the LCD display.
Note the configuration needed by the LCD library. The
symbols and possible values are documented in the library
reference materials and in the file lcd.h.
Listing 10.3
LCD test program
#pragma option s5; /* map file for jics */
#pragma option f 0; /* no page breaks in listing file */
#include <705j1a.h>
#include <delay.h>
#include <port.h>
#define LCD_DL 0
#define LCD_UPPER4 1
#define LCD_DATA PORTA
#define LCD_RS PORTB.2
#define LCD_RW PORTB.3
#define LCD_E PORTB.4
#define LCD_CD DDRB
#define LCD_CDM ___CCC__
#include <lcd.h>
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void main(void)
lcd_init();
while(1)
puts("Hello World");
delay_100us(10);
lcd_send_control(LCDCLR);
delay_100us(10);
#include <lcd.c>
#include <delay.c>
10.2—
Talking to Ports
One of the most challenging aspects of working with
libraries is ensuring that they work with each other when
sharing ports. Should a library not assume complete control
of the ports it needs, and, more importantly, leave them in
a stable state, you run the risk of misdriving the external
devices.
The typical character-based LCD interface uses
eight or four wires for data transfer,
one wire for command select or data select,
one wire for read or write, and
one wire for enable.
In the thermostat design, the data wires of the LCD display
are multiplexed with four wires of the keypad matrix.
These are the guidelines we devised for keeping accesses of
both the keypad and LCD
organized.
Ensure the LCD enable line is disabled after writing or
reading data. This was accomplished by quick code
inspection.
Determine the routines that require port direction setup.
The lcd_read() and lcd_write() functions required data
direction setup, as they actually drive the LCD interface;
other library routines such as
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lcd_set_address() use these functions, and therefore don't
need their own port direction setup.
Even though keypad_getch() uses keypad_kbhit() , they both
need data direction setup.
keypad_kbhit() is intended for the user's own polling loops;
however, keypad_getch() does not return until a key is
pressed.
10.3—
A/D Converter Theory
This design features a simple A/D converter circuit, in place
of a dedicated converter peripheral as described in Chapter
3. Removing the requirement for an integrated A/D
peripheral opens up the number of part choices.
The main feature of this device is that it is inexpensive, an
important consideration for a mass-produced device. The
tradeoff is that it is software-intensive.
This is the circuit. Please note that Ri is a thermistor.
Figure
10.1
A/D
converter
circuit
The A/D converter assumes that the input impedance of an
embedded microprocessor port is relatively high, and that
the switch point remains constant with little hysteresis.
It also assumes that the junction between Ri and Rf is a
current-summing junction, with capacitor C1 integrating the
error current. The microprocessor has the ability to
modulate the current through Rf by sending a pulse stream
out of the Pf port bit. The ratio of the total number of ones
to total bits emitted is a function of the average voltage on
Pf. Consider the microprocessor as a high gain op-amp that
attempts to keep voltage at the summing junction on the
threshold of Pi low to high sense voltage.
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Physically, Pf is PORTB bit 5 and Pi is the IRQ input, disabled
as an interrupt source. Pi must be reset when it latches, but
is in other ways like an input bit. To get an idea of the A/D)
converter input range, run the following code on the
thermostat.
Listing 10.4
Simple A/D driver code
#include <705j1a.h>
#pragma mor @0x7F1 = LEVEL;
#include <port.h>
#define Pf PORTB.5
#define Pi ISCR.IRQF
void main (void)
DDRB = 00000000;
Pf = 0;
ISCR.IRQE = 0; /* No interrupts please */
ISCR.IRQR = 1; /* Reset IRQF/Pi to start */
while(1)
Pf = Pi; /* If using a normal bit for input, invert */
if(Pi) ISCR.IRQR = 1; /* reset the Pi latch */
}
Scope pin Pf, and warm or cool the thermistor.
This mode is actually using the microcomputer as a high-
gain operational amplifier. The scope will show a pulse
stream whose duty cycle will vary with input voltage from
Ri. The ratio of zeros on the scope trace to the total time is a
direct function of input voltage. It is this ratio we ultimately
want to measure using software.
The range of the input voltage that can be measured is
dependent on the sense voltage (Vs) of the input port, the
output voltage of Pf in high and low states (Vh and Vl), and
the value of the resistors Ri and Rf. The following
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equations determine the minimum and maximum input
voltage that can be read by the A/D
converter.
Vmin = (Vh - Vs) * (Ri / Rf)
Vmax = (Vs - Vl) * (Ri / Rf)
The value of Vmin occurs when Pi is consistently just at the
sense threshold, and the processor is always feeding back a
1 to the Pf pin. At an input of Vmax, a 0 is always being fed
back from Pf.
The A/D value is linear and scaled between Vmin and Vmax.
It is determined from the ratio of 1s read on Pi (N1) to the
total tests in a sample. The accuracy of the system is a
linear function of test sample size (N). Vi can be calculated
using the following relationship.
Vi = (N1 / N) * (Vmax - Vmin)
The value of C1 is not critical, it is used to control the slew
rate and noise immunity of the system.
For a typical system measuring an input from 0–5 volts,
start with 47K resistors and a .01–.1 micro-farad capacitor.
Finally, ratiometric measuring systems like this one provide
conversion accuracy that is a function of conversion time,
and results can be easily scaled to the application. This
eliminates conversion multiplies and divides created by
changing the sample size.
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Appendix A —
Table of Contents
Introduction
123
Using the Libraries
125
Device Header Files and Definition Files
126
Math Library
126
Library Definitions
127
DEF.H
127
STDIO
129
STDIO.H and STDIO.C
129
gets and puts
129
STDLIB
130
STDLIB
130
rand and randmize
130
abs and labs
131
Page 120
ui16toa, ui8toa, i16toa, and i8toa
132
ahtoi16, ahtoi8, atoi16, and atoi8
133
qsort
134
pow
135
STRING
136
STRING.H and STRING.C
136
size_t
136
memcpy, memchr, and memcmp
136
strcat, strchr, and strcmp
137
strlen
138
strset, strupr, and strlwr
138
CTYPE
139
CTYPE.H
139
is xyz, toascii, tolower, and toupper
139
DELAY
141
DELAY.H and DELAY.C
141
delay_ms
141
KEYPAD
142
KEYPAD.H and KEYPAD.L
142
keypad_getch and keypad_kbhit
142
LCD
143
LCD.H and LCD.C
143
LCD_DATA
144
lcd_init, lcd_send_control, and lcd_busy_check
145
lcd_putch, lcd_getch , and lcd_gotoXY
146
I2C_EE
147
I2C_EE.H and I2C_EE.C
147
I2C_write and I2C_read
148
MWIRE_EE
149
MWIRE_EE.H and MWIRE_EE.C
149
mwire_bus_delay
150
mwire_enable, mwire_disable, mwire_write,
151
mwire_read, and mwire_write_all
TEAMFLY
Team-Fly®
Page 121
MATH
152
MATH.H and MATH.C
152
acos, asin , atan, and atan2
152
ceil and floor
153
cos and cosh
153
fabs
154
fmod
154
exp, log, and log10
155
modf
155
pow and sqrt
156
FLOAT
156
FLOAT.H
156
UART
158
UART
158
uart_getch, uart_putch, and uart_kbhit
159
PORT
160
PORT.H, PORT.C, and PORTDEFS.H
160
DDR(), DDR_MASKED(), and DDR_WAIT()
161
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Appendix A —
Embedded C Libraries
Introduction
Pressure to cut development costs leads naturally to the
urge to standardize hardware and software products.
Standardized computers led to standardized development
languages and (quasi-) standardized operating systems. As
well, developers created standard libraries of useful
functions with widespread appeal.
In contrast, the popular notion of 8-bit embedded systems is
that each new design is a one-of-a-kind programming task.
The variety of applications doesn't lend itself to standard
hardware. Only in latter years have compilers equalled and
surpassed hand-coded assembly efficiency. Finally, the
intimate level of programming forbids making any
assumptions about third-party software.
Our experience is that programming 8-bit systems can take
advantage of the development practices that evolved for
mainstream computer systems. Even though the
architectures vary, embedded hardware is standardized,
functionally speaking. For instance: I/O facilities have port-
pin features, such as selectable tristate, but in a limited
number of permutations. As well, Page 124
controllers often use highly standardized buses like SPI or
CAN: even though the interfaces differ, the expected results
remain similar.
This relative similarity in hardware leads to standardized
development languages. We have found that the vast
majority of embedded applications can be implemented in
C, and compiled for more than one of the leading
microcontroller architectures on the market. Just as in
desktop computing development, choosing a standard
development language loosens your dependence on a
specific architecture and supplier. This in turn can provide
downward pressure on costs.
What remains largely unexplored is the feasibility of
standardized C libraries for the 8-bit environment. Can they
play the same role in embedded systems as they do in
desktop computer software development? The ideals they
represent are attractive.
Reduced Time to Market
This is a simple savings in keystrokes per product. Libraries
represent necessary steps already taken.
Reusable Code
Libraries represent predigested knowledge, an investment
in a well known, well structured, and well documented body
of code. The return arrives with the reduced time and effort
needed to customize or configure them. In C, configuration
is a matter of answering a few questions using #defines.
Product Reliability
Each development project that reuses a library can
reinspect it for quality assurance. Since each user of the
libraries should have access to the source code, local
customizations and fixes can be integrated into the libraries
for posterity. Reinventing the wheel each time disrupts a
potentially valuable revision history or paper trail.
The downside, of course, is the challenge of reconciling a
wide range of unforseen applications into an authoritative
standard.
Working with libraries themselves is not a problem. Software
that performs multiplication, division, or modulus is best
supplied as an external set of library functions, which the
compiler reads in as necessary. However, there is little
debate about the design of the intended functionality: being
operators, they have the most common calling interface of
all.
The interface presents the largest stumbling block.
Extended mathematics and peripheral functionality are the
targets that need a standard functional interface and library
implementation.
Floating-point practices, 8-bit
Page 125
implementation tradeoffs, and logical division of
functionality are all likely points of contention.
The challenge is to find a robust general interface that
accomodates some embedded-specific needs.
Efficient Function Calls
Eight-bit architectures with little stack space are not
candidates for frivolous function calling. The formal
parameters of a library call will always include one too many
values for some users.
If you make the reasonable assumption that there will not
be more than one compiler at work on a project, the
physical part of function invocation has no unknowns. The
compiler can do anything to overcome the limits on
resources of the target device.
Physical Differences Underlying Logically Similar
Functions Input and output bits are likely to represent the
actual voltage levels on I/O pins, but there is no consensus
for data direction settings.
C can easily accommodate symbolic changes: see the port
library for an excellent abstraction.
External Design Decisions
This one is not so easily dismissed. If two peripherals are
multiplexed on one port, as is the case with the thermostat,
they can cause mutual interactions that a standard library
might not contemplate. C can easily accommodate
multiple levels of symbolic changes, but the design
challenge moves from tricky to inscrutable.
The latter point is one of the reasons why it's important to
ship the library source code with the compiler. Product
reliability, discussed previously, is another. Fortunately,
contemporary software industry practice, from a business
point of view, permits, and even encourages, the
distribution of source code. Byte Craft realized early on the
importance of shipping library source with each compiler.
The subsequent sections outline a robust standard library
interface. At this point, the libraries are useful and portable.
We have obeyed the C (desktop) library interface as closely
as possible, where needed.
Using the Libraries
You can easily use the libraries in your programs with the
following steps.
Add the include subdirectory to your environment's INCLUDE
environment variable (the full path names will vary
depending upon your instal-Page 126
lation). Alternatively, specify the include subdirectory on the
command line with the n=
command-line option.
Add the lib subdirectory to your environment's LIBRARY
environment variable (the full path name will vary
depending upon your installation). Alternatively, specify the
lib subdirectory on the command line with the t= command-
line option.
Use #include <> to add their header files at the top of your
source code. For example:
#include <stdio.h>
/* your main function and other code */
This is referred to in the compiler manual as Absolute Code
Mode. The compiler will search for a matching library file for
every header file included at the top of your source.
Device Header Files and Definition Files
The Code Development System relies upon header files for
definitions and constants. These often vary between part
numbers. They are usually named for the part to which they
apply, with a .h extension.
For more information, see ''Library Definitions" on page 127.
Math Library
The math library for the Code Development System is
contained in a file whose name matches the name of the
product. It is usually supplied in source form, but with a .lib
file extension. Thus, the compiler can read it in and compile
it when necessary.
The math library supplies functions to implement the *, /,
and % operators on 8- and 16-bit values.
The relevant function names are as follows.
Operator
Functions
* __MUL8x8(void)
__MUL16x16(void)
/ __DIV8BY8(void)
__LDIV(void)
% __RMOD(void)
Page 127
To adjust the math routines to your liking, back up the
library file and make your changes to it directly. For
instance: for a Code Development System product named
ABC, the math library file itself would be ABC.LIB.
It is not necessary to #include this library, because the
compiler will automatically include it if necessary. It
searches for the library
•
in the current directory and
along the LIBRARY path.
Accordingly, it is important to have the Byte Craft library
subdirectory in your LIBRARY path.
Library Definitions
DEF.H
Note
The name of the definitions header will change between
CDS products. Look for a file named abc _def.h, where abc is
the name of the CDS product.
Description
The definitions header is useful for compiling libraries.
When writing libraries of common code, you may not know
for which target part to compile.
Without including a device header file, you cannot write
code using the standard identifiers that make your routines
easier to read and maintain.
The solution to this dilemma is to include the library
definitions header in place of any specific device header.
The library definitions file defines all the standard identifiers
present in each device header.
When compiling your library to an object file, Byte Craft
compilers will ignore the values defined in the definitions
file, preserving only the identifiers. During the linking
process, the compiler will link the identifiers to the actual
values specified in the particular device header file.
Page 128
Example
This example assumes you will use Absolute Code Mode
(i.e., not using BCLink). If you do link libraries with BCLink,
remember to properly declare library functions as extern.
The presence of the MAKEOBJECT definition can help you
decide to do so conditionally.
When writing the library my_library. lib, include the def.h
header file.
#pragma library
#pragma option +l /* keep library code in the listing */
#include <abc_def.h>
void my_func1(void)
{
PORTO.1 = 0; /* uses general definition in abc_def.h */
#pragma endlibrary
Compile the file to an object file, rename the object file with
a . lib extension, and place it in a directory in the LIBRARY
path.
Create a library header file.
void my_func1(void);
Save the file as my_library. h, in a directory in your INCLUDE
path.
Create your program source file and include both the device
header and the library header file.
#include <specific_device.h>
#include <my_library.h>
void main(void)
/* . . . */
my_func1();
/* . . . */
Compile the program source file as usual.
Page 129
STDIO
STDIO.H and STDIO.C
Name
stdio is standard input and output functions.
Description
stdio is a good example of the way C can make embedded
programming more palatable. Though an operating system
with streams is not generally possible on an 8-bit
microprocessor, programmers can call some of the familiar
functions to perform input and output operations to the
predictable devices.
stdio can also provide embedded interpretations of more
complex functionality. One possibility that has been briefly
investigated is a scanf() function that reads characters from
the user-supplied getch(), and evaluates keycodes against
template characters in a buffer ('0' for digits, 'a'
for letters, and so on). A trial implementation consumed
about 200 bytes of ROM.
gets and puts
Name
gets() and puts() input and output strings.
Synopsis
#define BACKSPACE . . .
#include <stdio.h>
void puts(char far * str);
void gets(char near * str, int8 size);
Description
puts() outputs a null-terminated string to a device
understood to be the standard output.
Page 130
gets() retrieves a line from a device understood to be the
standard input, and places it in the buffer str, which has size
size . It retrieves characters up to a newline or carriage
return, or to size - 1. It zeros the last position of the buffer.
Defining the symbol BACKSPACE to a character allows gets()
to backtrack when it receives BACKSPACE from getch().
gets() actually uses BACKSPACE to perform the backtrack,
so the getch() device must provide BACKSPACE, and the
putch() device must understand BACKSPACE to be a
character that moves the input point or cursor back one
space.
These routines rely upon the library functions getch() and
putch(), which must be declared elsewhere. Possible
definitions for getch() and putch() are
keypad_getch() in the keypad library,
lcd_getch() and lcd_putch() in the lcd library, or
uart_getch() and uart_putch() in the uart library.
STDLIB
STDLIB
Name
stdlib is a library of standard functions.
Description
stdlib holds a variety of useful utility functions.
rand and randmize
Name
rand() and randmize() generate pseudorandom numbers.
Page 131
Synopsis
#include <stdlib.h>
#define SEED 0x3045 /* Seed must not be 0. */
#define srand(SEED) Rand_16=SEED
#define randmize() Rand_16=RTCC
int16 rand(void);
Description
rand() provides and manages a pseudorandom number
sequence.
randmize() initializes the pseudorandom number sequence.
To initialize the pseudorandom number sequence, call
randmize() in your initialization procedures. Then, call rand()
for each new random number.
The current random number is stored in a static-duration
data object, and is updated on each call to rand().
Requirements
Requires a part header file or definitions file and the string
library.
abs and labs
Name
abs() and labs() determine the absolute value.
TEAMFLY
Synopsis
#include <stdlib.h>
int8 abs(int8 i)
int16 labs(int16 l)
Description
abs() accepts a signed word value and returns the absolute
value as a positive signed word value.
labs() accepts a signed int16 value and returns the absolute
value as a positive signed int16
value.
Team-Fly®
Page 132
ui16toa, ui8toa, i16toa, and i8toa
Name
ui16toa(), ui8toa(), i16toa(), and i8toa() convert unsigned or
signed integers to ASCII representations.
Synopsis
#include <stdlib.h>
void ui16toa(unsigned int16 value,char near * str, unsigned
int8 radix);
void ui8toa(unsigned int8 value,char near * str,unsigned
int8 radix); void i16toa(int16 value,char near * str,unsigned
int8 radix); void i8toa(int8 value,char near * str,unsigned
int8 radix); Description ui16toa() converts an unsigned
int16 integer to a null-terminated ASCII string. It accepts a
pointer to a string buffer, a value to be converted to a string
representation, and the radix in which to represent the
number.
radix may be one of the following values. The string buffer
must be long enough to contain all characters created by
the conversion. Therefore, the buffer must be sized
accordingly.
Radix
Representation
Required Buffer Size
2
Binary
16 characters
Octal
6 characters
10
Decimal
5 characters
16
Hexadecimal
4 characters
ui8toa() is similar to the ui16toa(), except that it translates
unsigned word values (8 bits).
Therefore, the space requirements for the output buffer are
as follows.
Representation
Required Buffer Size
Binary
8 characters
Octal
3 characters
(table continue on next page)
Page 133
(table continued from previous page)
Representation
Required Buffer Size
Decimal
3 characters
Hexadecimal
2 characters
i16toa() converts a signed int16 integer to a null-terminated
ASCII string. It accepts a pointer to a string buffer, a value to
be converted to a string representation, and the radix in
which to represent the number.
radix may be one of the following values. The string buffer
must be long enough to contain all characters created by
the conversion. Furthermore, a negative value has a minus
sign (–) prepended to it. Therefore, the buffer must be sized
accordingly.
Radix
Representation
Required Buffer Size
Binary
16 characters
Octal
7 characters
10
Decimal
6 characters
16
Hexadecimal
5 characters
i8toa() is similar to the i16toa(), except that it translates
signed word values (8 bits).
Therefore, the space requirements for the output buffer are
as follows.
Representation
Required Buffer Size
Binary
8 characters
Octal
4 characters
Decimal
4 characters
Hexadecimal
3 characters
ahtoi16, ahtoi8, atoi16, and atoi8
Name
ahtoi16(), ahtoi8(), atoi16(), and atoi8() convert an ASCII
string value representing a decimal or hexadecimal number
into an integer.
Page 134
Synopsis
#include <stdlib.h>
unsigned int16 ahtoi16(char near * str);
unsigned int8 ahtoi8(char near * str);
int16 atoi16(char near *str);
int8 atoi8(char near * str);
Description
ahtoi16() converts a null -terminated ASCII string
representing an unsigned hexadecimal number into a int16
integer value.
ahtoi8() converts a null-terminated ASCII string representing
an unsigned hexadecimal number into a word integer value.
atoi16() converts a null-terminated ASCII string representing
a signed number into a signed int16 value.
The string should be in one of the following forms.
-0b1000000000000000 to
0b1111111111111111
Binary
-0o100000 to
0o17777
Octal
-0100000 to 0177777
Octal
-32768 to 65535
Decimal
-0x8000 to 0xffff
Hexadecimal
atoi8() converts a null-terminated ASCII string representing
a signed number into a signed word value.
The string should be in one of the following forms.
-0b10000000 to 0b11111111
Binary
-0o200 to 0o377
Octal
-0200 to 0377
Octal
-128 to 255
Decimal
-0x80 to 0xFF
Hexadecimal
qsort
Name
qsort() quicksorts an array in
place.
Page 135
Synopsis
#include <stdlib.h>
void qsort(void near * base,size_t nelem, size_t size);
Description
qsort() sorts the elements of an array. The elements are left
in place.
The function accepts a pointer to the array, a number of
elements in the array (nelem) and a size of each element
(size ). nelem and size are of type size_t, which is defined in
string.c.
qsort() compares the array elements using an external
function that must have been defined as
#define QSORT_COMPARE(arg1, arg2)
If not defined, QSORT_COMPARE defaults to strcmp() in
string.c. QSORT_COMPARE must accept two pointers and
return an int8 value. The return value must be:
< 0 if the first argument is less than the second,
= 0 if the first argument is equal to the second, or
> 0 if the first argument is greater than the second.
pow
Name
pow() raises a number to an exponent.
Synopsis
#include <stdlib.h>
unsigned int16 pow(unsigned int8 base, unsigned int8
exponent); Description This function raises base to the
power exponent.
Page 136
STRING
STRING.H and STRING.C
Name
string performs operations on null-terminated and known-
length strings.
Description
Routines in this library perform operations on both null-
terminated and known-length string buffers.
size_t
Name
size_t is the type for "size of" variables.
Synopsis
#include <string.h>
typedef unsigned int8 size_t;
Description
Byte Craft libraries accept ''size of" parameters as type
size_t. A size_t parameter usually represents the size of
another parameter or object.
memcpy, memchr, and memcmp
Name
memcpy(), memchr(), and memcmp() copy, search, and
compare buffers.
Page 137
Synopsis
#include <string.h>
void memcpy(char near * dest,const char far * src,size_t n);
void * memchr(const void * s,int8 c,size_t n); int8
memcmp(unsigned char far * str1,unsigned char far * str2,
size_t n);
Description
memcpy() copies n bytes of memory from location src to
location memchr() searches an array for a character. It
begins at address s, and searches for the first element of
the array of size n that equals (unsigned char)c. It returns
the address of the matching element, or a null pointer if no
match was found.
memcmp() compares two arrays of unsigned char, str1 , and
str2, to find differences between them. If all elements are
equal, memcmp() returns 0.
Where a difference occurs, if the element of str1 is greater
than that of str2, memcmp() returns a positive value. If the
element of str1 is less than that of str2, memcmp() returns a
negative value.
Both arrays must be of size n.
strcat, strchr, and strcmp
Name
strcat(), strchr(), and strcmp() copy, search, and compare
null-terminated strings.
Synopsis
#include <string.h>
void strcat(char near * dest,char far * src);
void * strchr(const void * str,int8 c);
int8 strcmp(unsigned char far * str1,unsigned char far*
str2); void strcpy(char near * dest,char far * src);
Page 138
Description
strcat() copies elements of the null-terminated string src,
including its null termination character, to the array dest .
strchr() searches the null-terminated string str for the first
occurrence of (char)c. strchr () examines the terminating
null of str as part of the string. strchr() returns a pointer to
the matching character of str, or a null pointer if no match
was found.
strcmp() compares two null-terminated strings, str1 and
str2, to find differences between them. If all elements are
equal, strcmp() returns 0.
Where a difference occurs, if the element of str1 is greater
than that of str2, strcmp() returns a positive value. If the
element of str1 is less than that of str2, strcmp() returns a
negative value.
If one string is shorter than the other, strcmp() does not
finish the longer string.
strcpy() copies the null-terminated string src, including
terminating null, to the array of char pointed to by dest .
strlen
Name
strlen() determines the length of a null-terminated string.
Synopsis
#include <string.h>
unsigned int8 strlen(char far * str);
Description
strlen() returns the number of characters in the null-
terminated string str. The count does not include the
terminating null character.
strset, strupr, and strlwr
Name
strset(), strupr(), and strlwr() reinitialize or convert a null-
terminated string.
Page 139
Synopsis
#include <string.h>
void strset(char near * str,char ch);
void strupr(char near * str);
void strlwr(char near * str);
Description
strset() stores (unsigned char)ch in each of the elements of
the array pointed to by str.
strupr() converts all lowercase characters in the null-
terminated string str to uppercase. It converts the string in
place.
strlwr() converts all uppercase characters in the null-
terminated string str to lowercase. It converts the string in
place.
CTYPE
CTYPE.H
Name
ctype routines operate on characters.
Description
Routines in this library perform type recognitions and
conversions on characters.
isxyz, toascii, tolower, and toupper
Name
isalnum(), isalpha() , isascii(), iscntrl (), isdigit() , islower(),
isupper (), isxdigit(), toascii() , tolower(), and toupper()
evaluate and convert characters.
Page 140
Synopsis
#include <ctype.h>
int8 isalnum(int8 ch);
int8 isalpha(int8 ch);
int8 isascii(int8 ch);
int8 iscntrl(int8 ch);
int8 isdigit(int8 ch);
int8 islower(int8 ch);
int8 isupper(int8 ch);
int8 isxdigit(int8 ch);
#define toascii(CH) CH&0x7f
int8 tolower(int8 ch);
int8 toupper(int8 ch);
Description
isalnum() evaluates the character ch and returns a nonzero
value if it is a lowercase character (a–z), uppercase
character (A–Z), or decimal digit (0–9). If not, it returns zero.
isalpha() evaluates the character ch and returns a nonzero
value if it is a lowercase character (a–z) or uppercase
character (A –Z). If not, it returns zero.
isascii() evaluates the character ch and returns a nonzero
value if it is an ASCII character (high bit is 0).
iscntrl() evaluates the character ch and returns a nonzero
value if it is an ASCII control character. (ASCII control
characters include characters 0–31 and 127.) If not, it
returns zero.
isdigit() evaluates the character ch and returns a nonzero
value if it is a numeric digit (0–9). If not, it returns a zero.
TEAMFLY
islower() evaluates the character ch and returns a nonzero
value if it is a lowercase character (a–z). If not, it returns a
zero.
isupper() evaluates the character ch and returns a nonzero
value if it is an uppercase character (A–Z). If not, it returns a
zero.
isxdigit() evaluates the character ch and returns a nonzero
value if it is a hexadecimal digit (0–
9, a–f, or A–F). If not, it returns a zero.
toascii() zeros the upper bit of CH .
tolower() evaluates ch and, if ch is an uppercase character,
returns the corresponding lowercase character. Otherwise, it
returns ch unchanged.
Team-Fly®
Page 141
toupper() evaluates ch and, if ch is a lowercase character,
returns the corresponding uppercase character. Otherwise,
it returns ch unchanged.
DELAY
DELAY.H and DELAY.C
Name
delay routines cause embedded programs to
wait.
Description
These routines provide a consistent interface for invoking
delays.
Requirements
Requires a part header file or a definitions file.
delay_ms
Name
delay_ms() delays a number of milliseconds.
Synopsis
#include <delay.h>
void delay_ms(unsigned int8 ms);
Description
delay_ms() waits the specified number of milliseconds and
then returns.
Page 142
KEYPAD
KEYPAD.H and KEYPAD.L
Name
keypad drives a matrix keypad.
Description
The routines in this library operate a matrix keypad
connected to a single, 8-bit I/O port.
Requirements
Requires the port and delay libraries.
keypad_getch and keypad_kbhit
Name
keypad_getch() and keypad_kbhit() scan for and get a
character from a matrix keypad.
Synopsis
#define KEYPAD_PORT
#define keypad_debounce_delay() delay_ms(0x20)
#include <keypad.h>
unsigned char keypad_getch(void);
unsigned int8 keypad_kbhit(void);
Description
The user must define KEYPAD_PORT to the register used to
read from and write to the port.
A default definition may be available. Consult the source for
the keypad library.
Page 143
The user must define a function KEYPAD_READ to set up
KEYPAD_PORT for reading. The implementation will vary
depending upon the circuitry of the keypad.
A default definition may be available, depending upon your
Code Development System product.
Consult the source for the keypad library.
keypad_debounce_delay() is called by keypad_getch(). If not
redefined, keypad_debounce_delay() waits 20 milliseconds
to debounce the keyboard.
keypad_getch() waits for a keypad contact, and returns the
appropriate character from the array keypad_table[].
If not defined elsewhere, keypad_table defaults to the
standard telephone keypad.
const char keypad_table[]="123A"
"456B"
"789C"
"*0#D";
keypad_kbhit() looks for a keypad contact and returns 1
when a contact is made.
LCD
LCD.H and LCD.C
Name
lcd provides support for lcd controllers.
Requirements
Requires the port library.
Description
The LCD library provides routines to drive a Hitachi
HD44780 LCD controller.
Page 144
A typical LCD module configuration uses 3 wires for
read/write, register select (command or data), and enable,
and either four or eight wires for data transmission.
The module needs to be initialized by a sequence of writes
that sets parameters, including the width of the data bus.
This is accomplished by lcd_init(). After initialization, the
LCD panel may occasionally be busy. lcd_busy_check()
determines whether the module can accept new data.
lcd_putch() and lcd_getch() are intended to be used as
putch() and, less likely, getch () for the stdio library.
Configuration
lcd.h defines a number of important constants for LCD
Software Commands.
The following symbols need to be defined. Defaults are
provided in lcd.c.
#define LCD_E_PORT PORT1 /* LCD Enable */
#define LCD_E_PIN 2 /* LCD Enable */
#define LCD_DATA PORT1
#define LCD_RS_PORT PORT0 /* LCD Register Select */
#define LCD_RS_PIN 0 /* LCD Register Select */
#define LCD_RW_PORT PORT0 /* LCD Read/~Write */
#define LCD_RW_PIN 1 /* LCD Read/~Write */
LCD_DATA
Name
LCD_DATA_IN_CONTROL_OUT() and
LCD_DATA_OUT_CONTROL_IN() are macros to control the
LCD data and control ports.
Page 145
Synopsis
#define LCD_DATA_IN_CONTROL_OUT() ...
#define LCD_DATA_OUT_CONTROL_OUT() ...
#include <lcd.h>
Description
LCD_DATA_IN_CONTROL_OUT() sets the LCD data port for
input.
LCD_DATA_OUT_CONTROL_OUT() sets the LCD data port for
output.
cd_init, lcd_send_control, and lcd_busy_check
Name
lcd_init(), lcd_send_control(), and lcd_busy_check() initialize
and control the LCD module.
Synopsis
#include <lcd.h>
void lcd_init(void);
void lcd_send_control (char control);
void lcd_busy_check(void);
Description
lcd_init() performs several LCD initialization tasks, including
turning on the LCD display and cursor, clearing the display,
and setting the display to increment mode.
lcd_send_control() ( sends a control character to the LCD
controller.
lcd_busy_check() waits until the busy bit of the LCD
controller is clear. You can then safely write to the controller.
Page 146
lcd_putch, lcd_getch , and 1cd_gotoXY
Name
lcd_init(), lcd_putch(), and lcd_getch() write to and read from
the LCD module, and move the cursor.
Synopsis
#include <lcd.h>
void lcd_putch(char ch);
char lcd_getch(void);
void lcd_gotoXY(int8 x, int8 y);
Description
lcd_putch() writes a character to the LCD panel.
lcd_getch() reads a character from the LCD panel.
lcd_gotoXY() moves the LCD insert point to a specific
character cell.
The cells are numbered as follows.
X0123456789...
Y +--------------------------------
0|
1|
...
Thus, to move the insert point to the final cell of the bottom
row of a 2-line, 40-space panel, use lcd_gotoXY(1,39);
Page 147
I2C_EE
I2C_EE.H and I2C_EE.C
Name
I2C_EE provides useful routines for the I2C 24LC01B/02B
serial EEPROM.
Description
Ι2CTM is a standard of Phillips Electronics N.V. It is a serial
peripheral interface that operates across two wires. The two
lines consist of the serial data line and the serial clock line,
which are both bidirectional. It is synchronous.
It is a multimaster, multislave network interface with
collision detection. Up to 128 devices can exist on the
network. Each device has an address made up of several
fixed bits (assigned by the I2C
committee) and several programmable bits usually
determined by pin connections. In this way, several identical
devices can coexist within one system. Either 7- or 10-bit
addressing is available.
There are also several reserved addresses for broadcasting
to all devices and other expansion needs.
I2C has two speeds: In standard mode, 100 kbit/second, and
in fast mode, 400 kbit/second. Effective data rates are
dependent upon configuration and addressing mode used.
The standard does not specify a programming interface for
controllers that implement it. This section deals exclusively
with a serial EEPROM connected by I2C.
Requirements
Requires the port and delay libraries.
Page 148
Configuration
To configure the I2C port, the following settings must be
adjusted. If not changed, the I2C control (clock) line is bit 0
of port 1 and the data line is bit 5 of port 2.
#define I2C_PORT_DDR_READ() GPIO_CONFIG =
PORTO_RESISTIVE | \
PORT1_CMOS | PORT2_RESISTIVE | PORT3_RESISTIVE;
PORT2=0xff
#define I2C_PORT_DDR_WRITE() GPIO_CONFIG =
PORTO_RESISTIVE | \
PORT1_CMOS | PORT2_CMOS | PORT3_RESISTIVE
#define I2C_PORT_DDR() GPIO_CONFIG = PORTO_RESISTIVE
|\
PORT1_CMOS | PORT2_RESISTIVE | PORT3_RESISTIVE;
PORT2=0xff
#define I2C_CONTROL PORT1
#define I2C_DATA PORT2
#define I2C_SCL 0
#define I2C_SDA 5
#define i2c_bus_delay() delay_ms(1)
I2C_write and I2C_read
Name
I2C_write() and I2C_read( ) communicate over the I2C bus.
Synopsis
#include <i2c_ee.h>
void I2C_write(unsigned int8 address, unsigned int8 data);
unsigned int8 I2C_read(unsigned int8 address);
Description
I2C_write() writes the word data at the memory location
address on the serial EEPROM.
I2C_read() reads the value at memory location address .
Page 149
MWIRE_EE
MWIRE_EE.H and MWIRE_EE.C
Name
mwire_ee creates a MICROWIRE connection to a serial
EEPROM.
Description
MICROWIRE and MICROWIRE/PLUS are a proprietary
standard of National Semiconductor. In some
implementations, they are SPI-compatible.
MICROWIRE/PLUS is a serial peripheral interface that
operates across three wires. It is synchronous, relying on
either an internal (to the bus master) or external clock. It is
bidirectional. A chip-select signal must also be
implemented.
The programming interface includes the following.
A control register CNTRL that configures the interface
(including the internally-generated shift rate)
•
A read/write serial input/output register
These registers are memory-mapped.
The MICROWIRE Shift Clock (SK) is a factor of internal clock
speed, dividing the system clock by 2, 4, or 8. Each byte
transmitted or received by MICROWIRE requires 8 SK cycles.
Software can cause a transmit by setting the BUSY flag of
the PSW (processor status word). The BUSY flag will clear
when the transmit is complete. Some parts provide a
vectored maskable interrupt when BUSY is reset.
The following routines deal directly with an EEPROM
connected via MICROWIRE.
Requirements
Requires a device header file or a definitions file. Requires
an external function as shown in the following text.
Page 150
Configuration
You must define the following symbols before using the
mwire_ee library. If not defined, default values are used.
MWIRE_CONTROL
port used to access the MICROWIRE control lines
MWIRE_CLK
pin used for clock
MWIRE_CS
pin used for chip select
MWIRE_DATA
port used to access the MICROWIRE data lines
MWIRE_DO
pin used for data output
MWIRE_DI
pin used for data input
MWIRE_PORT_DDR_READ()
macro setting port data direction for read
MWIRE_PORT_DDR_WRITE()
macro setting port data direction for write
MWIRE_PORT_DDR()
macro setting default data direction for
MICROWIRE port
mwire_bus_delay
Name
TEAMFLY
mwire_bus_delay() is a user-defined delay function.
Synopsis
#include <mwire_ee.h>
void mwire_bus_delay() {
/* Your preferred delay code */
Description
To properly time the MICROWIRE bus, you must write a
delay function to wait between half clock cycles. You can
accomplish this by
defining it as a function containing NOPs or
define it as a call to a delay function.
Team-Fly®
Page 151
mwire_enable, mwire_disable, mwire_write,
mwire_read, and
mwire_write_all
Name
mwire_enable(), mwire_disable(), mwire_write(),
mwire_read(), and mwire_write_all () communicate over
MICROWIRE.
Synopsis
#include <mwire_ee. h>
#define mwire_enable()
#define mwire_disable()
#define mwire_erase(ADDRESS)
void mwire_write(unsigned int8 address,unsigned int16
data); unsigned int16 mwire_read(unsigned int8 address);
void mwire_write_all(unsigned int16 data);
Description
mwire_enable() and mwire_disable() enable and disable,
respectively, the MICROWIRE
connection to the serial EEPROM.
mwire_erase() erases the value at memory location
ADDRESS on the serial EEPROM.
mwire_write() writes the value of data to the location
address on the EEPROM.
mwire_read() reads and returns the value at location
address from the serial EEPROM.
mwire_write_all() writes the same value to all locations of
the serial EEPROM.
Page 152
MATH
MATH.H and MATH.C
Name
math implements math functions.
Description
This library implements math functions.
Requirements
Requires float.h
acos, asin , atan, and atan2
Name
acos(), asin(), atan(), and atan2() are trigonometric
functions.
Synopsis
#include <math.h>
float acos(float x);
float asin(float x);
float atan(float x);
float atan2(float y, float x);
Description
acos() returns the angle in radians (from 0 to pi) whose
cosine is x.
asin() returns the angle in radians (from –pi/2 to pi/2) whose
sine is x.
atan() returns the angle in radians (from –pi/2 to pi/2) whose
tangent is x.
atan2() returns the angle in radians (from –pi to pi) whose
tangent is y/x.
Page 153
ceil and floor
Name
ceil() and floor() return the next higher or lower integer
value.
Synopsis
#include <math.h>
float ceil(float x);
float floor(float x);
Description
ceil() returns x (if an integer), or the next higher integer
value.
floor() returns x (if an integer), or the next lower integer
value.
cos and cosh
Name
cos(), cosh(), sin(), sinh(), tan(), and tanh() are trigonometric
functions.
Synopsis
#include <math.h>
float cos(float x);
float cosh(float x);
float sin(float x);
float sinh(float x);
float tan(float x);
float tanh(float x);
Description
cos() returns the cosine of x, where x is an angle in radians.
cosh() returns the hyperbolic cosine of x.
sin() returns the sine of x, where x is an angle in radians.
Page 154
sinh() returns the hyperbolic sine of x.
tan() returns the tangent of x, where x is an angle in
radians.
tanh() returns the hyperbolic tangent of x.
fabs
Name
fabs() calculates the absolute value of a floating point
number.
Synopsis
#include <math.h>
float fabs(float x);
Description
fabs() returns the absolute value of x.
fmod
Name
fmod() calculates the remainder of x/y.
Synopsis
#include <math.h>
float fmod(float x, float y);
float frexp(float x, int * pexp);
float ldexp(float x, int exp);
Description
fmod() returns the remainder of x/y.
frexp() calculates a mantissa and exponent for the float
value x. frexp() returns the mantissa and places the
exponent in *pexp. The exponent is a power of 2.
Page 155
ldexp() calculates a floating point value for the mantissa x
and the exponent (of base-2) exp.
exp, log, and log10
Name
exp(), log(), and log10() calculate exponents and logarithms.
Synopsis
#include <math.h>
float exp(float x);
float log(float x);
float log10(float x);
Description
exp() returns the exponential of x (e raised to the power x).
log() returns the natural logarithm of x.
log10() returns the base-10 logarithm of x.
modf
Name
modf() calculates integer and fraction portions of a floating
point number.
Synopsis
#include <math.h>
float modf(float x, float * pint);
Description
modf() calculates the integer and fraction portions of the
value x, returns the fraction portion, and stores the integer
portion in *pint. Both the integer and fraction portions have
the same sign as x.
Page 156
pow and sqrt
Name
pow() and sqrt() calculate a power or a root of a floating
point number.
Synopsis
#include <math.h>
float pow(float x, float y);
float sqrt(float x);
Description
pow() returns x raised to the y power.
sqrt() returns the square root of x.
FLOAT
FLOAT.H
Name
float is a library of floating point definitions.
Synopsis
#include <float.h>
#define FLT_DIG
#define FLT_EPSILON
#define FLT_MANT_DIG
#define FLT_MAX
#define FLT_MAX_10_EXP
#define FLT_MAX_EXP
#define FLT_MIN
Page 157
#define FLT_MIN_10_EXP
#define FLT_MIN_EXP
#define FLT_RADIX
#define FLT_ROUNDS
Description
If you employ floating point variables or operations, the file
float.h provides some required definitions.
Definitions
FLT_DIG determines the number of digits of precision for
float variables.
FLT_EPSILON determines the smallest possible nonzero
value for a float variable.
FLT_MANT_DIG is the number of mantissa digits for float
variables. The value is of base FLT_RADIX.
FLT_MAX is the largest possible value for a float variable.
FLT_MAX_10_EXP is an integer exponent. When 10 is raised
to the power of FLT_MAX_10_EXP, the result is the largest
power-of-10 value for a float variable.
FLT_MAX_EXP is an integer exponent. When FLT_RADIX is
raised to the power of FLT_MAX_EXP-1, the result is the
largest power-of-FLT_RADIX value for a float variable.
FLT_MIN provides the smallest possible value for a float
variable.
FLT_MIN_10_EXP is an integer exponent. When 10 is raised
to the power of FLT_MIN_10_EXP, the result is the smallest
power-of-10 value for a float variable.
FLT_MIN_EXP is an integer exponent. When FLT_RADIX is
raised to the power of FLT_MIN_EXP-1, the result is the
smallest power-of-FLT_RADIX value for a float variable.
The exponent of float type values is an exponent of
FLT_RADIX .
FLT_ROUNDS represents the rounding method used by
floating point calculations. The following value for
FLT_ROUNDS sets the accompanying rounding method: 1
The
compiler
will
round
toward
the
nearest
representable
value.
Page 158
UART
UART
Name
UART provides UART functions in software.
Requirements
Requires a part header file or definitions file, and the port
and delay libraries.
Definitions
The following settings are required for UART operation.
UART_TD_PORT
Users must define this as the port intended for UART
transmission. By default, this is defined as PORT1.
UART_TD_PIN
Users must define this as the pin in UART_TD_PORT intended
to drive the TD line. By default, this is defined as 1.
UART_RD_PORT
Users must define this as the port intended for UART
reception. By default, this is defined as PORT2.
UART_RD_PIN
Users must define this as the pin in UART_RD_PORT
intended to read the RD line. By default, this is defined as 4.
Variables
uart_mode
Configures the uart library at run time as described in the
following text.
Page 159
Configuration
Users must set the uart_mode variable with an ORed
combination of constants.
Baud
Rate
Stop
Bits
Parity
Data
Bits
BAUD_300 STOP_1 PARITY_NONE DATA_7
BAUD_1200 STOP_2 PARITY_EVEN DATA_8
BAUD_2400 PARITY_ODD
BAUD_4800
BAUD_9600
BAUD_19200
BAUD_38400
BAUD_57600
BAUD_115200
Example:
uart_mode = BAUD_115200 | STOP_2 | PARITY_NONE |
DATA_8;
uart_getch, uart_putch, and uart_kbhit
Name
uart_getch(), uart_putch(), and uart_kbhit() perform UART
I/O.
Synopsis
char uart_getch(void);
void uart_putch(char);
char uart_kbhit(void);
Description
uart_getch() gets a character from the UART.
uart_putch() outputs a character to the
UART.
uart_kbhit() returns 1 if a byte is being received, or 0 if there
is no data to be received.
Page 160
PORT
PORT.H, PORT.C, and PORTDEFS.H
Name
port provides platform -independent port access.
Requirements
Requires a part header file or definitions file.
Description
This header file includes some useful functions for
manipulating ports. Many Byte Craft libraries depend upon
these definitions.
All single-chip MCUs have I/O ports of some nature. This
library tries to smooth out the differences between their
peculiarities.
port.h causes portdefs.h to be read in. portdefs includes
definitions for each possible setting of a data direction
register. In these definitions, 'I' stands for "input" and '0'
stands for
"output." This is to resolve the question of which state (zero
or one) stands for input or output. For example:
/* DDR uses 1 for output and 0 for input */
#define 00000000 0b11111111
#define 0000000I 0b11111110
/* ... and so on ... */
#define 0000IIII 0b11110000
/* ... and so on ... */
#define IIIIIII0 0b00000001
#define IIIIIIII 0b00000000
TEAMFLY
portdefs also includes definitions for bit masks to be used in
DDR_MASKED() . In these definitions, '_' (underscore) means
"no change", and 'C' means change.
Team-Fly®
Page 161
DDR(), DDR_MASKED(), and DDR_WAIT()
Name
DDR(), DDR_MASKED(), and DDR_WAIT() manipulate the
data direction of a port.
Synopsis
#include <port.h>
DDR(port, direction)
DDR_MASKED(port, mask, direction)
DDR_WAIT()
Description
These functions manipulate a port's data direction. They use
direction and mask definitions read in from portdefs.h.
DDR() accepts a port and direction definition, and configures
the port's data direction register to operate accordingly.
DDR_MASKED() performs the same action, but only on the
pins selected in the mask definition.
DDR_MASKED() helps solve the conflict between several
library routines addressing different bits on the same port.
To change one or two bits, the compiler may use bit-change
instructions if available, leaving the rest untouched.
Otherwise, the compiler will preserve the state of masked-
out DDR bits when it reads and modifies the DDR value.
DDR_WAIT() inserts a short delay to allow the data direction
change to propagate.
Example
To set the bits of port PORTX to all output, invoke:
DDR(PORTX, 00000000); /* note letter '0', not zero */
DDR_WAIT();
To set the low and high nibbles to output and input,
respectively, use: DDR(PORTX, IIII0000); /* letters 'I' and '0'
*/
DDR_WAIT();
Page 162
To set only bit 1 of PORTX to output, use:
DDR_MASKED(PORTX, _______C__, 00000000); /* other '0'
bits don't matter */
DDR_WAIT();
Page 163
Appendix B—
ASCII Chart
It's always difficult to find an ASCII chart when you want
one. Here is a chart of hex values and their ASCII meanings.
Table B.1 ASCII characters
HEX
ASCII
HEX
ASCII
HEX
ASCII
HEX
ASCII
00
NUL
20
SP
40
60
01
SOH
21
41
61
02
STX
22
''
42
B
62
03
ETX
23
43
63
04
EOT
24
44
64
05
ENQ
25
45
65
06
ACK
26
&
46
66
07
BEL
27
'
47
G
67
08
BS
28
48
68
09
HT
29
49
69
(table continue on next page)
Page 164
(table continued from previous page)
HEX
ASCII
HEX
ASCII
HEX
ASCII
HEX
ASCII
0A
LF
2A
4A
J
6A
0B
VT
2B
4B
6B
0C
FF
2C
4C
6C
0D
CR
2D
4D
6D
0E
SO
2E
4E
6E
0F
SI
2F
4F
O
6F
10
DLE
30
50
70
11
DC1
31
51
71
12
DC2
32
52
72
13
DC3
33
53
73
14
DC4
34
54
T
74
15
NAK
35
55
75
16
SYN
36
56
76
17
ETB
37
57
77
18
CAN
38
58
78
19
EM
39
59
Y
79
1A
SUB
3A
5A
7A
1B
ESC
3B
5B
7B
1C
FS
3C
5C
7C
1D
GS
3D
5D
7D
1E
RS
3E
>
5E
7E
1F
US
3F
5F
7F
DEL
Page 165
Appendix C —
Glossary
A
accumulator
Also "A", "AC", or other names. The register that holds the
results of ALU operations.
A/D
Analog to digital.
addressing mode
The math used to determine a memory location in the CPU,
and the notation used to express it.
ALU
Arithmetic Logic Unit. Performs basic mathematical
manipulations, such as add, subtract, complement, negate,
AND, and OR.
AND
Logical operation in which the result is 1 if ANDed terms
both have the value 1.
ANSI C
American National Standards Institute standards for C.
assembly language
A mnemonic form of a specific machine language.
Page 166
bank
A logical unit of memory as determined by addressing
modes and their restrictions.
bit field
A group of bits considered as a unit. A bit field may cross
byte boundaries if supported by the compiler.
block
Any section of C code enclosed by braces, {}. A block is
syntactically equivalent to a single instruction, but adds in a
new variable scope.
breakpoint
A set location to stop executing program code. Breakpoints
are used in debugging programs.
CAN
Controller Area Network, developed by Bosch and Intel. It is
an intermodule bus that links controlled devices.
cast
Also coerce. Convert a variable from one type to another.
checksum
A value that is the result of adding specific binary values. A
checksum is often used to verify the integrity of a sequence
of binary numbers.
computer operating properly
Also COP. A peripheral or function that resets microcontroller
function under questionable execution conditions. COP, as a
word, is the name of the COP8 microcontroller product line
from National Semiconductor.
cross assembler
An assembler that runs on one type of computer and
assembles the source code for a different target computer.
For example, an assembler that runs on an Intel x86 and
generates object code for Motorola's 68HC05.
cross compiler
A compiler that runs on one type of computer and compiles
source code for a different target computer. For example, a
compiler that runs on an Intel x86 and generates object
code for Motorola's 68HC05.
debugger
A program that helps with system debugging where
program errors are found and repaired.
Debuggers support such features as breakpoints, dumping,
and memory modify.
Page 167
declaration
A specification of the type, name, and possibly the value of
a variable.
dereference
Also * or indirection. Access the value pointed to by a
pointer.
EEPROM
Electrically erasable programmable read only memory.
embedded
Fixed within a surrounding system or unit. Also, engineered
or intended to perform one specific function in a specific
environment.
endianness
The distinction of multibyte data storage convention. Little-
endian stores the least-significant byte first in memory. Big-
endian stores the most-significant byte first in memory.
global variable
A variable that can be read or modified by any part of a
program.
H
hysteresis
The delay between the switching action of a control and the
effect. Can be enforced to prevent rapid short-term
reversals in the control's state.
index register
Also known as "X" or other names. The register used to hold
a value that becomes a factor in an indexed addressing
mode. Frequently used for arithmetic operations, though
without as many capabilities as an accumulator.
interrupt
A signal sent to the CPU to request service. Essentially a
subroutine outside the normal flow of execution, but with
many extra considerations.
J1850
An intermodule bus endorsed by the SAE (Society of
Automotive Engineers).
local variable
A variable that can only be used by a specific module or
modules in a program.
logical operator
Operators that perform logical operations on their operands.
For example, !, &&, and ||.
Page 168
machine language
Binary code instructions that can be understood by a
specific CPU.
mask
A group of bits designed to set or clear specific positions in
another group of bits when used with a logical operator.
maskable interrupt
Interrupts that software can activate and deactivate.
memory-mapped
A virtual address or device associated with an actual
address in memory.
NOP
No operation. An instruction used to create a delay.
NOT
Logical negation. A 0 becomes a 1, and a 1 becomes a 0.
object code
Machine language instructions represented by binary
numbers not in executable form. Object files are linked
together to produce executable files.
operator
A symbol that represents an operation to be performed on
operands. For example, +, *, and /.
OR
A Boolean operation that yields 1 if any of its operands is a
1.
paging
A page is a logical block of memory. A paged memory
system uses a page address and a displacement address to
refer to a specific memory location.
port
A physical I/O connection.
program counter
Also PC. A register that holds the address of the next
instruction to be executed. The program counter is
incremented after each byte of each instruction is fetched.
programmer's model
The description of registers that make up the
microprocessor's visible interface. Includes the registers
such as the accumulator and index register, program
counter, and stack pointer.
PROM
Programmable read-only memory. ROM that can be
programmed.
TEAMFLY
Team-Fly®
Page 169
real time
A system that reacts at a speed commensurate with the
time an actual event occurs.
register
A byte or word of memory that exists within the
microprocessor proper. Registers directly interface to the
ALU and other microprocessor functionality, as opposed to
external RAM.
reset
To return the microcontroller to a known state. This
operation may or may not alter processor registers, and
memory and peripheral states.
ROM
Read only memory.
ROMable
Code that will execute when placed in ROM.
RS-232
A standard serial communication port.
SCI
Also UART (Universal Asynchronous Receiver Transmitter).
SCI is an asynchronous serial interface.
The timing of this signal is compatible with the RS -232
serial standard, but the electrical specification is board-level
only.
SPI
Serial Peripheral Interface bus. A board-level serial
peripheral bus.
scope
A variable's scope is the areas of a program in which it can
be accessed.
shift
Also rotate, with subtle differences between them. Move
the contents of a register bitwise to the left or right.
side-effect
An unintentional change to a variable, or the work of
instructions within a function not directly related to the
calculation of its return value.
simulator
A program that recreates the same input and output
behaviour as a hardware device.
stack
A section of RAM used to store temporary data. A stack is a
last-in-first-out (LIFO) structure.
stack pointer
A register that contains the address of the top of the stack.
Page 170
static
A variable that is stored in a reserved area of RAM instead of
in the stack. The area reserved cannot be used by other
variables.
timer
A peripheral that counts independent of program execution.
UART
Universal asynchronous receiver transmitter. A serial-to-
parallel and parallel-to-serial converter.
volatile
The quality of a value that changes unexpectedly. The
compiler cannot trust that the value of a volatile variable
remains constant over time, and therefore cannot perform
certain optimizations.
Declared explicitly by the programmer, or determined by
the compiler.
watchdog (timer)
Another name for computer operating properly circuitry.
Page 171
Index
A
abs() 131
acknowledgement
asynchronous 26
synchronous 26
acos() 152
address spaces named 22
ahtoi16() 134
ahtoi8() 134
arbitration 27
architecture
Harvard 24
von Neumann 23
asin() 152
asynchronous acknowledgement 26
atan() 152
atan2() 152
atoi16() 134
atoi8() 134
block 79
bus 18
ceil() 153
central processing unit See CPU
character data type 60
constant 71
cos() 153
cosh() 153
CPU (Central Processing Unit) 18
data type
character 60
double 63
float 63
Page 172
integer 61
long 61
long double 63
parameter 60
short 61
emulator 108
exp() 155
fabs() 154
floating point numbers 63
floor() 153
flowchart 9
FLT_DIG 157
FLT_EPSILON 157
FLT_MANT_DIG 157
FLT_MAX 157
FLT_MAX_10_EXP 157
FLT_MAX_EXP 157
FLT_MIN 157
FLT_MIN_10_EXP 157
FLT_MIN_EXP 157
FLT_RADIX 157
fmod() 154
frexp() 154
Harvard architecture 24
header file 63
i16toa() 133
I2C 147
i8toa() 133
identifier
constant 71
integer data type 61
assigning to a float 63
interrupts 18, 26
keypad_debounce_delay() 143
L
labs() 131
LCD_DATA 144
LCD_E 144
LCD_RS 144
LCD_RW 144
ldexp() 155
LED 54
LIBRARY environment variable 127
log() 155
log10() 155
long data type 61
long double data type 63
maskable interrupts 26
math library 126
microcontroller 19
MICROWIRE 149
modf() 155
MWIRE configuration symbols 150
mwire_bus_delay() 150
mwire_disable() 151
mwire_enable() 151
mwire_erase() 151
mwire_read() 151
mwire_read_all() 151
mwire_write() 151
Page 173
nonmaskable interrupts 26
nonvectored arbitration 27
parameters 60
pow() 135, 156
processor state 29
pseudocode 9
Q
qsort() 135
QSORT_COMPARE 135
radix 132, 133
RAM 58
rand() 131
randmize() 131
real numbers 63
scopes 21
short data type 61
simulator 108
sin() 153
sinh() 154
size_t 136
sqrt() 156
srand() 131
stack 20
state diagram 9
strcat() 138
strchr() 138
strcmp() 135, 138
symbol table 59
synchronous acknowledgement 26
tan() 154
tanh() 154
timer 24
typographical conventions 4
bold 4
italic Letter Gothic font 4
Letter Gothic font 4
ui16toa() 132
ui8toa() 132
variables 9
vectored arbitration 27
von Neumann architecture 23
W
watchdog timer 25
while 79
Page 180
What's on the CD-ROM
The CD-ROM the accompanies C Programming for
Embedded Systems includes a working C6805 Code
Development System tailored for the Motorola MC68705J1A
microcontroller. The CD
also includes:
•
A schematic for the thermostat project
Test programs in source code form
Complete source for the thermostat control software
Libraries to support the test and control software
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Pictures of a finished thermostat system
Supplementary documentation
System Rquirements
The software runs on Microsoft Windows 95, 98, and NT.
To Install the Contents of the CD-ROM
1. Place of CD-ROM in your drive, and choose Start|Run
2. Enter D:\setup.exe, replacing "D:" for the drive letter of
your CD-ROM drive.
3. Follow the instructions given by the installer.
TEAMFLY
Team-Fly®
Document Outline
sample.pdf
sterling.com
Welcome to Sterling Software