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Ece FDS Notes - Unit I

The document introduces some key concepts about data structures: 1) It defines data structures as a way to organize and store data so that operations can be performed efficiently. 2) Common data types like arrays and linked lists are described as well as operations like traversing, searching, insertion and deletion. 3) Stacks are introduced as a linear data structure that follows LIFO order, with push and pop operations only allowed at one end.

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0% found this document useful (0 votes)
454 views20 pages

Ece FDS Notes - Unit I

The document introduces some key concepts about data structures: 1) It defines data structures as a way to organize and store data so that operations can be performed efficiently. 2) Common data types like arrays and linked lists are described as well as operations like traversing, searching, insertion and deletion. 3) Stacks are introduced as a linear data structure that follows LIFO order, with push and pop operations only allowed at one end.

Uploaded by

SENTHIL R
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT I

INTRODUCTION

Data Structure is a way of collecting and organising data in such a way that we can
perform operations on these data in an effective way.

Data Structures is about rendering data elements in terms of some relationship, for better
organization and storage. For example, we have data player's name "Virat" and age 26.
Here "Virat" is of String data type and 26 is of integer data type.

We can organize this data as a record like Player record. Now we can collect and store
player's records in a file or database as a data structure. For example: "Dhoni" 30,
"Gambhir" 31, "Sehwag" 33.

In simple language, Data Structures are structures programmed to store ordered data, so
that various operations can be performed on it easily.

Basic Terminology of Data Organization:

Data : The term ‘DATA’ simply referes to a a value or a set of values. These values may
present anything about something, like it may be roll no of a student, marks, name of an
employee, address of person etc.

Data item : A data item refers to a single unit of value. For eg. roll no of a student, marks,
name of an employee, address of person etc. are data items. Data items that can be
divided into sub items are called group items (Eg. Address, date, name), where as those
who can not be divided in to sub items are called elementary items (Eg. Roll no, marks,
city, pin code etc.).

Entity - with similar attributes ( e.g all employees of an organization) form an entity set

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Information: processed data, Data with given attribute

Field is a single elementary unit of information representing an attribute of an entity

Record is the collection of field values of a given entity

File is the collection of records of the entities in a given entity set

Name Age Sex Roll Number Branch

A 17 M 109cs0132 CSE

B 18 M 109ee1234 EE

Basic types of Data Structures

Anything that can store data can be called as a data structure, hence Integer, Float,
Boolean, Char etc, all are data structures. They are known as Primitive Data Structures.

Then we also have some complex Data Structures, which are used to store large and
connected data. Some example of Abstract Data Structure are :

 Array
 Linked List
 Stack
 Queue
 Tree
 Graph
All these data structures allow us to perform different operations on data. We select these
data structures based on which type of operation is required.

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Basic Operations

The data in the data structures are processed by certain operations. The particular data
structure chosen largely depends on the frequency of the operation that needs to be
performed on the data structure.

• Traversing
• Searching
• Insertion
• Deletion
• Sorting
• Merging
(1) Traversing: Accessing each record exactly once so that certain items in the
record may be processed.
(2) Searching: Finding the location of a particular record with a given key value, or
finding the location of all records which satisfy one or more conditions.
(3) Inserting: Adding a new record to the structure.

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(4) Deleting: Removing the record from the structure.


(5) Sorting: Managing the data or record in some logical order (Ascending or
descending order).
(6) Merging: Combining the record in two different sorted files into a single sorted
file.

Abstract Data Types (ADT)

An abstract data type (ADT) refers to a set of data values and associated operations that
are specified accurately, independent of any particular implementation. With an ADT, we
know what a specific data type can do, but how it actually does it is hidden. Simply hiding
the implementation

Data Structure - Arrays

Array is a container which can hold fix number of items and these items should be of
same type. Most of the data structures make use of array to implement their algorithms.
Following are important terms to understand the concepts of Array.

 Element − each item stored in an array is called an element.

 Index − each location of an element in an array has a numerical index which is


used to identify the element.

Array Representation
Arrays can be declared in various ways in different languages. For illustration, let's take
C array declaration.

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As per above shown illustration, following are the important points to be considered.

 Index starts with 0.


 Array length is 10 which means it can store 10 elements.
 Each element can be accessed via its index. For example, we can fetch element at
index 6 as 27.

Basic Operations
Following are the basic operations supported by an array.

 Traverse − print all the array elements one by one.


 Insertion − add an element at given index.
 Deletion − delete an element at given index.
 Search − search an element using given index or by value.
 Update − update an element at given index.

Data Structure – Linked Lists

Linked List is a linear data structure and it is very common data structure which consists
of group of nodes in a sequence which is divided in two parts. Each node consists of its
own data and the address of the next node and forms a chain. Linked Lists are used to
create trees and graphs.

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Advantages of Linked Lists

• They are a dynamic in nature which allocates the memory when required.
• Insertion and deletion operations can be easily implemented.
• Stacks and queues can be easily executed.
• Linked List reduces the access time.

Disadvantages of Linked Lists

• The memory is wasted as pointers require extra memory for storage.


• No element can be accessed randomly; it has to access each node sequentially.
• Reverse Traversing is difficult in linked list.

Applications of Linked Lists

Linked lists are used to implement stacks, queues, graphs, etc.

Linked lists let you insert elements at the beginning and end of the list.

In Linked Lists we don’t need to know the size in advance.

Types of Linked Lists

Singly Linked List : Singly linked lists contain nodes which have a data part as well as an
address part i.e. next, which points to the next node in sequence of nodes. The operations
we can perform on singly linked lists are insertion, deletion and traversal.

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Doubly Linked List : In a doubly linked list, each node contains two links the first link

points to the previous node and the next link points to the next node in the sequence.

Circular Linked List : In the circular linked list the last node of the list contains the
address of the first node and forms a circular chain.

Data Structure – Stack

Stacks

Stack is an abstract data type with a bounded (predefined) capacity. It is a simple data
structure that allows adding and removing elements in a particular order. Every time an

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element is added, it goes on the top of the stack, the only element that can be removed is
the element that was at the top of the stack, just like a pile of objects.

Stack Data Structure

Basic features of Stack

1. Stack is an ordered list of similar data type.


2. Stack is a LIFO structure. (Last in First out).
3. push() function is used to insert new elements into the Stack and pop() is used
to delete an element from the stack. Both insertion and deletion are allowed at
only one end of Stack called Top.
4. Stack is said to be in Overflow state when it is completely full and is said to be
in Underflow state if it is completely empty.

Applications of Stack

• The simplest application of a stack is to reverse a word. You push a given word
to stack - letter by letter - and then pop letters from the stack.
• There are other uses also like : Parsing, Expression Conversion(Infix to Postfix,
Postfix to Prefix etc) and many more.

Implementation of Stack

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Stack can be easily implemented using an Array or a Linked List. Arrays are quick, but are
limited in size and Linked List requires overhead to allocate, link, unlink, and deallocate,
but is not limited in size. Here we will implement Stack using array.

Position of Top Status of Stack

-1 Stack is Empty

0 Only one element in Stack

N-1 Stack is Full

N Overflow state of Stack

Analysis of Stacks

Below mentioned are the time complexities for various operations that can be performed
on the Stack data structure.

• Push Operation : O(1)


• Pop Operation : O(1)
• Top Operation : O(1)
• Search Operation : O(n)

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Queue Data Structures

Queue is also an abstract data type or a linear data structure, in which the first element is
inserted from one end called REAR(also called tail), and the deletion of exisiting element
takes place from the other end called as FRONT(also called head). This makes queue as
FIFO data structure, which means that element inserted first will also be removed first.

The process to add an element into queue is called Enqueue and the process of removal of
an element from queue is called Dequeue.

Basic features of Queue

1. Like Stack, Queue is also an ordered list of elements of similar data types.
2. Queue is a FIFO( First in First Out ) structure.
3. Once a new element is inserted into the Queue, all the elements inserted before
the new element in the queue must be removed, to remove the new element.
4. peek( ) function is oftenly used to return the value of first element without
dequeuing it.

Applications of Queue

Queue, as the name suggests is used whenever we need to have any group of objects in an
order in which the first one coming in, also gets out first while the others wait for there
turn, like in the following scenarios :

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1. Serving requests on a single shared resource, like a printer, CPU task scheduling
etc.
2. In real life, Call Center phone systems will use Queues, to hold people calling
them in an order, until a service representative is free.
3. Handling of interrupts in real-time systems. The interrupts are handled in the
same order as they arrive, First come first served.

Analysis of Queue

• Enqueue : O(1)
• Dequeue : O(1)
• Size : O(1)

Data Structure - Tree

Tree represents nodes connected by edges. We'll going to discuss binary tree or binary
search tree specifically.

Binary Tree is a special datastructure used for data storage purposes. A binary tree has a
special condition that each node can have two children at maximum. A binary tree have
benefits of both an ordered array and a linked list as search is as quick as in sorted array
and insertion or deletion operation are as fast as in linked list.

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Terms
Following are important terms with respect to tree.

 Path − Path refers to sequence of nodes along the edges of a tree.


 Root − Node at the top of the tree is called root. There is only one root per tree and
one path from root node to any node.
 Parent − Any node except root node has one edge upward to a node called parent.
 Child − Node below a given node connected by its edge downward is called its
child node.
 Leaf − Node which does not have any child node is called leaf node.
 Subtree − Subtree represents descendents of a node.
 Visiting − Visiting refers to checking value of a node when control is on the node.
 Traversing − Traversing means passing through nodes in a specific order.
 Levels − Level of a node represents the generation of a node. If root node is at
level 0, then its next child node is at level 1, its grandchild is at level 2 and so on.
 keys − Key represents a value of a node based on which a search operation is to be
carried out for a node.

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Data Structure - Graph

A graph is a pictorial representation of a set of objects where some pairs of objects are
connected by links. The interconnected objects are represented by points termed as
vertices, and the links that connect the vertices are called edges.

Formally, a graph is a pair of sets (V, E), where V is the set of vertices and E is the set of
edges, connecting the pairs of vertices. Take a look at the following graph −

In the above graph,

V = {a, b, c, d, e}

E = {ab, ac, bd, cd, de}

Graph Data Structure


Mathematical graphs can be represented in data-structure. We can represent a graph
using an array of vertices and a two dimensional array of edges. Before we proceed
further, let's familiarize ourselves with some important terms −

 Vertex − Each node of the graph is represented as a vertex. In example given


below, labeled circle represents vertices. So A to G are vertices. We can represent
them using an array as shown in image below. Here A can be identified by index 0.
B can be identified using index 1 and so on.

 Edge − Edge represents a path between two vertices or a line between two
vertices. In example given below, lines from A to B, B to C and so on represents
edges. We can use a two dimensional array to represent array as shown in image
below. Here AB can be represented as 1 at row 0, column 1, BC as 1 at row 1,
column 2 and so on, keeping other combinations as 0.

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 Adjacency − Two node or vertices are adjacent if they are connected to each other
through an edge. In example given below, B is adjacent to A, C is adjacent to B and
so on.

 Path − Path represents a sequence of edges between two vertices. In example


given below, ABCD represents a path from A to D.

Basic Operations
Following are basic primary operations of a Graph which are following.

 Add Vertex − add a vertex to a graph.

 Add Edge − add an edge between two vertices of a graph.

 Display Vertex − display a vertex of a graph.

Algorithms Basics

Algorithm is a step by step procedure, which defines a set of instructions to be executed


in certain order to get the desired output. Algorithms are generally created independent

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of underlying languages, i.e. an algorithm can be implemented in more than one


programming language.

An algorithm is a finite set of instructions or logic, written in order, to accomplish a


certain predefined task. Algorithm is not the complete code or program, it is just the core
logic (solution) of a problem, which can be expressed either as an informal high level
description as pseudo code or using a flowchart.

From data structure point of view, following are some important categories of algorithms

• Search − Algorithm to search an item in a data structure.


• Sort − Algorithm to sort items in certain order
• Insert − Algorithm to insert item in a data structure
• Update − Algorithm to update an existing item in a data structure
• Delete − Algorithm to delete an existing item from a data structure

Characteristics of an Algorithm

Not all procedures can be called an algorithm. An algorithm should have the below
mentioned characteristics −

• Unambiguous − Algorithm should be clear and unambiguous. Each of its steps


(or phases), and their input/outputs should be clear and must lead to only one
meaning.
• Input − An algorithm should have 0 or more well defined inputs.
• Output − An algorithm should have 1 or more well defined outputs, and should
match the desired output.
• Finiteness − Algorithms must terminate after a finite number of steps.
• Feasibility − Should be feasible with the available resources.
• Independent − An algorithm should have step-by-step directions which should
be independent of any programming code.

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Algorithm Analysis

An algorithm is said to be efficient and fast, if it takes less time to execute and consumes
less memory space. The performance of an algorithm is measured on the basis of
following properties:

1. Time Complexity
2. Space Complexity

Suppose X is an algorithm and n is the size of input data, the time and space used by the
Algorithm X are the two main factors which decide the efficiency of X.

• Time Factor − The time is measured by counting the number of key operations
such as comparisons in sorting algorithm
• Space Factor − The space is measured by counting the maximum memory
space required by the algorithm.

The complexity of an algorithm f(n) gives the running time and / or storage space
required by the algorithm in terms of n as the size of input data.

Space Complexity

Space complexity of an algorithm represents the amount of memory space required by


the algorithm in its life cycle. Its the amount of memory space required by the algorithm,
during the course of its execution. Space complexity must be taken seriously for multi-
user systems and in situations where limited memory is available.

Space required by an algorithm is equal to the sum of the following two components −

• A fixed part that is a space required to store certain data and variables that are
independent of the size of the problem. For example simple variables &
constant used and program size etc.
• A variable part is a space required by variables, whose size depends on the
size of the problem. For example dynamic memory allocation, recursion stacks
space etc.

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An algorithm generally requires space for following components:

• Instruction Space: It is the space required to store the executable version of


the program. This space is fixed, but varies depending upon the number of lines
of code in the program.
• Data Space: It is the space required to store all the constants and variables
value.
• Environment Space: It is the space required to store the environment
information needed to resume the suspended function.

Space complexity S(P) of any algorithm P is S(P) = C + SP(I) Where C is the fixed part and
S(I) is the variable part of the algorithm which depends on instance characteristic I.
Following is a simple example that tries to explain the concept −

Asymptotic Notations

The main idea of asymptotic analysis is to have a measure of efficiency of algorithms that
doesn’t depend on machine specific constants, and doesn’t require algorithms to be
implemented and time taken by programs to be compared. Asymptotic notations are
mathematical tools to represent time complexity of algorithms for asymptotic analysis.
The following 3 asymptotic notations are mostly used to represent time complexity of
algorithms.

1) Θ Notation:

The theta notation bounds a function from above and below, so it defines exact asymptotic behavior.
A simple way to get Theta notation of an expression is to drop low order terms and ignore leading
3 2 3
constants. For example, consider the following expression. 3 + 6 + 6000 = ( )

Dropping lower order terms is always fine because there will always be a n0 after which ( 3) beats ( 2) irrespective of the constants involved. For a given function g(n), we denote
Θ(g(n)) is following set of functions.

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((())={():1,2 0
0 <= 1∗ ()<= ()<= 2∗ ()>= 0}

The above definition means, if f(n) is theta of g(n), then the value f(n) is always between
c1*g(n) and c2*g(n) for large values of n (n >= n0). The definition of theta also requires
that f(n) must be non-negative for values of n greater than n0.

2. Big O Notation:

The Big O notation defines an upper bound of an algorithm, it bounds a function only
from above. For example, consider the case of Insertion Sort. It takes linear time in best
case and quadratic time in worst case. We can safely say that the time complexity of
Insertion sort is O( 2). Note that O( 2) also covers linear time. If we use Θ notation to
represent time complexity of Insertion sort, we have to use two statements for best and
worst cases:
1. The worst case time complexity of Insertion Sort is Θ( 2).

2. The best case time complexity of Insertion Sort is Θ(n).

The Big O notation is useful when we only have upper bound on time complexity of an
algorithm. Many times we easily find an upper bound by simply looking at the algorithm.
(())={(): 0
0 <= ()<= ()>= 0}

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3) Ω Notation:
Just as Big O notation provides an asymptotic upper bound on a function, Ω notation
provides an asymptotic lower bound. Ω Notation< can be useful when we have lower
bound on time complexity of an algorithm. As discussed in the previous post, the best
case performance of an algorithm is generally not useful; the Omega notation is the least
used notation among all three.
For a given function g(n), we denote by Ω(g(n)) the set of functions.
(())={(): 0
0 <= ()<= ()>= 0}.

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