The report reviews the state of virtual reality in education. It discusses the challenges and drawbacks of VR in education, such as how the focus on technology could take away from educational experiences. The report also analyzes the strengths, weaknesses, opportunities, and threats of adopting VR in schools. However, the paper is flawed as it does not include validation methods and its literature review and methodology are insufficient. While the conclusions have potential, the study does not fully explain how its findings could contribute socially, technologically, or economically. Overall, the report represents a starting point for exploring VR in education but requires more rigorous research methods.
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Review Report
The report reviews the state of virtual reality in education. It discusses the challenges and drawbacks of VR in education, such as how the focus on technology could take away from educational experiences. The report also analyzes the strengths, weaknesses, opportunities, and threats of adopting VR in schools. However, the paper is flawed as it does not include validation methods and its literature review and methodology are insufficient. While the conclusions have potential, the study does not fully explain how its findings could contribute socially, technologically, or economically. Overall, the report represents a starting point for exploring VR in education but requires more rigorous research methods.
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Review Report:
The State of Virtual Reality in Education –Shape of Things to Come
S 1. The title “The State of Virtual Reality in Education –Shape of Things to come” is good and researchable
2. Originality:- Through the investigation of related explored research, the commitment of
the analyst is found to be palatable with satisfactory creativity within the modern knowledge’s. 3. Technical Merit- The researcher tried to justify the challenges and drawbacks of virtual reality in education. This leads to how virtual reality focusing on the educational experience, students may get excited about the gadgets. 4. Applicability- Researcher has explained the applicability of his research by analyzing the strength, weakness, opportunity and threat (SWOT) to deploy virtual reality in education. The researcher tries to cheek that Virtual Reality implementations make use of high speed and high h quality 3-D graphics and audio with a combination of Hardwar e such as Head Mounted Displays and wired clothing to achieve realism and believability. Virtual Reality system is capable of simulating events which are normal, abnormal, dangerous or unforeseen. 5. Validation- The paper has does not incorporated any validation techniques/ methods 6. Correlation between title and conclusion- Researcher briefly written the relationship with title and research conclusion 7. Problem statement and objective- Researcher tried to focus and illustrate many issues and challenges in the selected domain researches i.e. SWOT analysis, technical challenge, cultural challenge, loss of social interaction and other limitations. 8. Research Methods and Arguments- researcher clearly states the method of this research as compared to traditional methods is that it enables observation of system features that would be either too small or too large to be seen on a normal scale system. 9. Plagiarism. The research have 61% plagiarism and Incorrect grammar, punctuation, and so many spelling errors are occurred the following is the result of the paper cheeked by grammar plagiarism checker tool. 10. Presentation English- English of the paper is good. Several spellings mistakes are there in the paper draft. 11. Research Pedagogy & Formatting – Formatting of the paper is good. Research pedagogy has been followed starting from abstract 12. Citation- Research reference citation in the draft of the paper and attached many reference studies in reference part. 13. General and pedagogical comments Abstract- Problem /research gape is stated clearly and general objective specified well. Scope and specific goal of the research with methods are not well written in abstract part Introduction- Good but the researcher didn’t refers any journals. Review of literature- Totally missing i.e. serious reason for rejecting paper Methodology- not briefly explained in a single paragraph Conclusion- Conclusion is good but does not say anything specifically about socio, techno and economic contribution References- Very good. Summary- • The new knowledge/outcome of the researcher can be a great contribution if concluded with desired performance and efficiency in contemporary socio, techno and economic arena 1. Purpose of the study? This study Use of Virtual Reality for Training and Medical purposes and Time and effort is required to adjust it to purpose of education. 2. What questions were asked? Research questions are not clearly written 3. How did the study address these questions? Study is an attempt to address such issues with different readings and analysis. 4. What were the major findings? Its main goal is to make user believe, as much as possible, that he/she is actually in the computer operated environment.. 5. What questions are still unanswered? How to use this research in real life
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