JANE S FIGHTING STARSHIPS Babylon 5 Earth Alliance
JANE S FIGHTING STARSHIPS Babylon 5 Earth Alliance
JANE S FIGHTING STARSHIPS Babylon 5 Earth Alliance
Babylon 5:
Earth Alliance
Credits and Thanks
Original FULL THRUST designed and written by: Jon Tuffley
CROSS DIMENSIONS developed by: Hugh Fisher
CONTINUUM: THE CROSS DIMENSIONS SUPPLEMENT by: Jim Klein and the E.C.S.W.
THE GAME SPACE of Pensacola, Florida: without whose generous support and encouragement this work would not be pos-
sible
Thanks to Star Ranger for creating the original SSDs, the Gang at Emerald Coast Skunk Works for their diligence in
editing this, and everyone who contributed ideas or feedback, and to Jon Tuffley and GZG for permission to distribute this
book and for his most gracious support. This version would not exist without the earlier inspiration and hard work of Jon
Tuffley and all the previous contributors to FULL THRUST.
This publication has been produced as a free, non-commercial project with the agreement of Ground Zero
Games. All original text and rules taken from GZG’s Full Thrust rules and supplements are copyright of Jon Tuffley and
GZG, additional new material is by Emerald Coast Skunk Works.
None of the original Full Thrust material used in this publication may be re-used or further modified in any form
without the express permission of Jon Tuffley and GZG. Full Thrust is a trademark of Ground Zero Games, and is used here
with permission.
Owners of this publication are hereby granted permission to print any required System Status Displays or record
sheets for personal use only.
All artwork and images in this book were found on the internet and are assumed to be in the public domain how-
ever they are property of their creators and in no way is claimed by the producers.
http://emeraldcoastskunkworks.wordpress.com/
After making first contact with the Centauri, the Earth Alliance saw massive growth. With technology purchased from the Centauri
(chiefly with artistic and cultural items), the Alliance was able to technologically advance hundreds of years in just a few dec-
ades. Humans began establishing footholds in other star systems. After the expansion brought Earth into conflict with a number of alien races,
a military organization called EarthForce was created by the Alliance to protect Earth and her colonies from alien attack. In 2231, in response
to pleas for help from the League of Non-Aligned Worlds, the Earth Alliance became a galactic superpower when it declared war on
the Dilgar.
After the war with the Dilgar, the Earth Alliance continued to expand until 2245, when first contact was made with the Minbari, in
which a cultural misunderstanding ended in disaster. Misinterpreting a sign of respect for a hostile act, an Earthforce ship opened fire on a
Minbari cruiser, unleashing a war raged on for almost three years until mankind was beaten back to its home solar system. The last battle of
the war was the Battle of the Line, where on the verge of total victory over the Earth Alliance, the Minbari abruptly surrendered under myste-
rious circumstances.
In the years after the Earth-Minbari War, the Earth Alliance began a massive effort to rebuild its military strength. Great emphasis
was placed upon the development of new and improved weapons and warships. By 2257 a planetary defense grid protected the Earth; the
defense grid consisted of orbital platforms armed with anti-ship missiles, particle-beam cannons, and plasma energy cannons. Additionally,
larger and more powerful warships, such as the new Omega-class De-
stroyers, were built, and a new class of fighter was developed that was
faster and better-armed than the older versions, and which could fly into a
planetary atmosphere as well as space. The Earth Alliance also hoped to
prevent another war by starting the Babylon Project.
In 2260 Commander Susan Ivanova, B5's executive officer, uncovered solid proof that Clark had planned and participated in Presi-
dent Santiago's death. When this evidence was presented to the Earth Senate, Clark suddenly declared martial law and suspended the Earth
Alliance Constitution, using an attack on an EarthForce research facility as cause to enact such orders. Now a dictator in all but name, Clark
disbanded the Earth Senate, placed military troops in charge of all the Earth's major cities, crushed any open opposition, and seized control of
the news media, such as the Interstellar Network News. He used the news media to spread propaganda supporting his views and to broadcast
the lie that he declared martial law to prevent aliens from taking control of the Earth. Such traditional rights as freedom of speech, freedom of
the press, and free elections were all abolished by Clark.
General William Hague, the Chairman of the Earthforce Joint Chiefs of Staff, soon
suspected a conspiracy around Santiago's death. This group soon began to expand, as many
within started to become skeptical of the events surrounding the death of the President. Evi-
dence was presented to the Earth Senate and coupled with the alien sighting at Ganymede,
Clark declared martial law throughout Earth Central, citing threats to Earth security. Shortly
afterwards he issued an executive order disbanding the Senate, then when the Senators refused
to cooperate, his elite guard opened fire on the Senate building. Meanwhile, Hague and a num-
ber of ships rebelled and went on the run, though Hague himself was later killed in action.
On Mars, the provisional government refused to carry out the martial law order. In
response, Clark ordered the bombing of civilian targets on the Mars Colony, which in turn
prompted the colonies at Proxima III and Orion VII to break away from the Alliance. In an
effort to prevent this from going public, the administration took control of the Interstellar Net-
work News, though not before a brief stellar cast was made, telling people of the secessions
before they could pull the plug. At the same time, an Earthforce task force was diverted to Babylon 5 with orders to arrest the command staff
and put the station under the control of Nightwatch. Babylon 5 joined with Orion VII and Proxima III and declared itself an independent
state. The EAS Churchill and EAS Alexander joined Babylon 5 in repelling the assault. The Churchill was destroyed during the engagement
and the Loyalist forces were eventually only turned back by the appearance of three Minbari warcruisers, led by Delenn aboard the White
Star.
Early in the following year, Clark ordered that Babylon 5 be added to the forbidden list for trade and travel, setting up a blockade
and embargo to isolate the station from the Earth Alliance. Warships loyal to Clark opened fire on civilians trying to escape, killing thou-
sands. Sheridan took a fleet of White Stars to Proxima and liberated the colony. As the fleet advanced, more ships would defect to Sheridan's
side and join the fight against Clark.
The fleet of defecting Earth Alliance ships traveled to Mars to fight an assembled Clark-loyal fleet commanded by General Robert
Leftcourt. With the help of cybernetically modified telepaths, the Clark-loyal fleet of over 30 Omega class destroyers was disabled, thus al-
lowing Sheridan to head straight for Earth without having to fight. After this, the fleet arrived at Earth and destroyed the weapons platforms
that Clark had turned towards Earth in an attempt to destroy the entire population.
Although this was not without losses, as many ships where destroyed to the Earth
planet defense grid. Clark committed suicide and Susanna Luchenko of
the Russian Consortium was named the new President of the Earth Alliance.
Shortly after this, Mars was granted its independence.
In that year the Drakh attacked Earth, but their attack failed and their forces destroyed. However the Drakh were successful in start-
ing a serious plague that would kill all humans on Earth within 5 years if not stopped. The Alliance then loaned out the use of the surviving
Victory class prototype the IAS Excalibur to the Earth Alliance to help find a cure to the plague.
For “Fluff purposes”, you can separate your fleet based on the era of the Earth Alliance:
—Early Years (2220-2249) covers the formation of Earth Force up to the end of the Earth-Minbari War.
—Dawn of the Third Age (2250-2266) covers the recovery from the Earth-Minbari War, the building of
the Babylon stations, the Babylon 5 series & movies up to..
—Crusade Era (2267+) is the era during the Crusade Series and beyond.
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2267+
TMF: 120
NPV: 448
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2267+
TMF: 120
NPV: 475
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2190+
TMF: 70
NPV: 268+ 14 BR
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2268+
TMF: 50
NPV: 192
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2268+
TMF: 80
NPV: 306
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2268+
TMF: 80
NPV: 318
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service 2168+
TMF: 50
NPV: 189
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2241+
TMF: 130
NPV: 488
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd Turn 8 Spd
In Service: 2202-2265
TMF: 30
NPV: 105 + 6 BR
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd Turn 8 Spd
In Service: 2202-2265
TMF: 30
NPV: 121 + 6 BR
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2216+
TMF: 70
NPV: 243
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2216+
TMF: 70
NPV: 251
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2228+
TMF: 110
NPV: 417 + 22 BR
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
Beam Batteries
Roll 4 or 5 = 1 point of damage
Roll 6 = 2 points of damage and reroll
Penetrating—All initial damage is on armor, all
reroll damage is on hull.
Dice at range: 0-12 12-24
Class 2 Battery 2 1
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
In Service: 2230+
TMF: 110
NPV: 380+22 BR
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd Turn 8 Spd
In Service: 2230+
TMF: 10 ea
NPV: 36 ea + 1 ea BR
111 per stand
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd
ID: Turn 1 Spd Turn 2 Spd Turn 3 Spd Turn 4 Spd Turn 5 Spd Turn 6 Spd Turn 7 Spd