7 - Ideation and Prototyping
7 - Ideation and Prototyping
Prototyping
▪ What is a Prototype
▪ Definition
▪ Static Vs Dynamic Prototype
▪ Prototyping as a Mindset
▪ Prototyping Examples
▪ Architecture
▪ Industrial Design
▪ Personal Electronics
▪ Softwares and Apps
▪ Why We Prototype
▪ Fidelity of Prototypes
▪ The Process of Prototyping
What is a Prototype
▪ Definition
▪ “A first, typical or preliminary model of something,
especially a machine, from which other forms are developed
or copied.” definition from Oxford
▪ The word originates from the Greek prōtotupos, meaning
“first example.”
▪ By this definition, anything that takes an idea out of your
head and makes it visible to others may be considered a
prototype.
▪ The critical element that this definition is missing is the
intention to test and improve the prototype over time. So our
definition of a prototype moving forward is:
▪ “a manifestation of an idea into a format that
communicates the idea to others or is tested with users,
with the intention to improve that idea over time”.
What is a Prototype
▪ Static vs Dynamic Prototype
▪ Some designers believe a
prototype is anything that is
testable and improvable,
▪ while others believe a prototype is
specifically an interactive version
of an idea
▪ If you choose to see everything as a
prototype, interactive or static, and
use it as an opportunity to test your
assumptions through any means
possible,
▪ you will develop the mindset of
incremental improvement and
constant feedback that will greatly
benefit your product.
Static versus interactive prototypes
What is a Prototype
▪ Prototyping as a Mindset
▪ Protype is a mindset where you are comfortable with testing
unfinished ideas in order to make the best result possible.
▪ Showing unfinished work may feel like it goes against your
grain and nature you may like to display finished, polished,
perfect designs.
▪ To be successful, you must build comfort with vulnerability
and be open to feedback.
▪ As you start getting more feedback and incorporating it into
your designs, you’ll see the longer-term benefit in the
success of your projects.
▪ Your prototyping and research may even help inform your
team’s launch dates and prioritize your backlog of future
features.
Once the individual pieces are assembled, a more complex prototype can
test user interactions
What is a Prototype
▪ Prototyping for Products
▪ Product development encompasses many processes for
bringing a new product, service, or experience to market
▪ and includes
▪ business strategy,
▪ market research,
▪ value propositions,
▪ technical specifications,
▪ sales,
▪ design, and
▪ development
• UX Strategy: How to Devise Innovative Digital Products that People Want by Jaime Levy.
• the Lean Startup series of books (O’Reilly).
Prototyping
▪ What is a Prototype
▪ Why We Prototype
▪ To Understand
▪ To Communicate
▪ To Test and Improve
▪ To Advocate
▪ Fidelity of Prototypes
▪ The Process of Prototyping
Prototyping
▪ What is a Prototype
▪ Why We Prototype
▪ Fidelity of Prototypes
▪ Low-Fidelity
▪ Mid-Fidelity
▪ High Fidelity
▪ Mixed Fidelity/Dimensions of Fidelity
▪ The Process of Prototyping
https://www.usability.gov/how-to-and-
tools/methods/wireframing.html
Mid-fidelity digital prototypes are more You can create style tiles to
complex than their low-fidelity versions communicate the future visual design
Prototyping
▪ What is a Prototype
▪ Why We Prototype
▪ Fidelity of Prototypes
▪ The Process of Prototyping
▪ Minimum Viable Prototype
▪ Identify Users and Problem
▪ User Flow
▪ Prototype
▪ Test, Take Stock and Repeat
▪ Exploration-Centric
▪ Audience-Centric
make an overall
assessment of a particular
situation, typically before
making a decision
The process of prototyping depends on your
goals, audience, and assumptions
Prototyping
▪ What is a Prototype
▪ Why We Prototype
▪ Fidelity of Prototypes
▪ The Process of Prototyping
▪ Minimum Viable Prototype
▪ Exploration-Centric
▪ Generate Lots of Ways to Solve User’s Problems
▪ Group Similar Ideas Together
▪ Decide a Direction based on Prioritization
▪ Audience-Centric
▪ By determining what
statements are assumed
or valid, you’ll gain
more confidence that
you’re solving the right
problem before you get too
far into the development
process.
Prototyping
▪ What is a Prototype
▪ Why We Prototype
▪ Fidelity of Prototypes
▪ The Process of Prototyping
▪ Minimum Viable Prototype
▪ Exploration-Centric
▪ Audience-Centric
▪ Determine Audience, Goals and Fidelity Level
▪ What do you Need to Reach Goal
▪ Present the Prototype to your Audience
For stakeholder or
client sign-off, you’ll
need to represent
most of the user flow
and full experience of
the product
A higher-fidelity user flow (in the dimension of depth and breadth) is often a good
choice for certain stakeholders (image courtesy of Sushi Sutasirisap)
References
▪ Kathryn McElroy - Prototyping for Designers_ Developing the
Best Digital and Physical Products-O’Reilly Media (2017)
▪ The UX Book- Process and Guidelines for Ensuring a Quality User
Experience, Rex Hartson
▪ (6th Edition) Ben Shneiderman Designing the User Interface
Strategies for Effective Human-Computer Interaction
▪ [Alan Cooper, 2014] About-Face_-the-essentials-of-interaction-
design-wiley
▪ UX Strategy: How to Devise Innovative Digital Products that
People Want by Jaime Levy
▪ http://theleanstartup.com/the-lean-series
▪ https://hci.stanford.edu/research/prototyping/