CHAPTER 1 Mobile Legends App Usage and Academic Performance
CHAPTER 1 Mobile Legends App Usage and Academic Performance
CHAPTER 1 Mobile Legends App Usage and Academic Performance
A Perception Study
CHAPTER l
THE PROBLEM
and is always with people. No activity is formed without the presence of technology such
making a variety of applications and games in mobile. Coupled with the rise of technology'
technology can bring positive and negative effects in many aspects of life. Instead of
students reading their books, they spend their time chatting and making friends via the
social networking sites. Instead of students are busy answering their assignments and
doing their projects, they usually play online games in their mobile phones, this might
definitely have influence on their academic performance (Cermino et al., 2018). Mobile
As defined by the Technopedia (n.d.), Mobile games are games designed for
mobile devices, such as smartphones, feature phones, pocket PCs, personal digital
assistants (PDA), tablet PCs and portable media players. Mobile games range from basic
(like Snake on older Nokia phones) to sophisticated (3D and augmented reality games).
The earliest known game on a mobile phone was Tetris variant on the Hagenuk MT-2000
Today, mobile games are usually downloaded from app stores as well as from
mobile operator's portals, but in some cases are also preloaded in the handheld devices
by the OEM or by the mobile operator when purchased, via infrared connection,
Bluetooth, memory card or side loaded onto the handset with a cable (Mejia et al., 2018).
Mobile games, most notably Mobile Legends have become so popular today when
it comes to the choice of students past time. Mobile Legends is arguably one of the most
popular mobile games currently being played. Mobile Legends: Bang Bang is a
multiplayer online battle arena mobile game developed and published by Shanghai Muxi
Technology Co., Ltd, or Moonton, is a gaming company in China that developed the game
(Lopez, 2017). The game has become popular in Southeast Asia and will be a medal
Mobile Legends will be the first time that esports will be part of a regional sporting
event under the International Olympic Committee as a medal sport. It had been previously
been part of the 2018 Asian Games, but only as a demonstration event. A total of 6 games
will be included in the SEA games, comprised of two console games, two PC games, and
two mobile games, with Mobile Legends being the first (eSports, 2018).
Mobile Legends is a worldwide game, many person play it. It is an online game
and can be played on PC or smartphones. You can also make a team and join tournament
as in the rest of South East Asia. This is because the game is free-to-play for mobile
users, thus making it more accessible compared to other esports titles. Most gamers in
the Philippines and in South East Asia play in internet or LAN cafes because it is more
affordable than buying and maintaining their own computers. With Mobile Legends being
playable anywhere with just their phones, it is no wonder that the game has been so
Playing mobile games is beneficial. It helps the player to think through the
pressure. It helps the player to come up with decisions in tight situations, especially those
adventure games that keep the players to be alert, active and strategic. Playing these
types of games makes the player experienced different feelings because it is as if the
player is really the one taking the challenges. Despite those benefits, playing these games
also bring negative effects. It requires much of the players time, leaving school activities
and home words unattended (Robinson, 2016). So the researchers came up to this study
to show that there is also an effects in mobile games (mobile legends) to the academic
performance of students.
Statement of the Problem
This study deals with the effects of Mobile Legend App usage to the academic
performance of West Central Elementary School and Saint John’s Cathedral School
students.
a. gender,
b. age,
c. strand, and
d. school
2. What is the level of Mobile Games (Mobile Legends) addiction among West Central
a. attendance
b. class participation,
c. GPA
d. study habits?
Research Hypothesis
The hypothesis of this research in its null form was tested at .05 level of
significance:
There is no significant relationship between Mobile Legends App usage and its
This study will focus on Grade 12 Senior High School Students of West Central
This study will cover the impact of Mobile Legends App use on their academic
performance. It aims to prevent the students from improper use of Mobile Legend App
Mobile Legends Players. This study aims to inform the ML players to know that there is
performance.
Students. This study aims to inform students about the possible effects of excessive use
actions and recommendations about students who always use Mobile Legends App.
Future Researchers. This will serve as an informative material for future researchers
and readers in terms of Mobile Legends App usage and its effect on their academic
performance.
Definition of Terms
Mobile Games. The term used in this study refers to mobile games designed for mobile
Mobile Legends App. The term used in this study refers to the popular multiplayer online
battle arena (MOBA) mobile game that allows registered users to play battle between two
opposing teams fight to reach and destroy the enemy's base while defending their own
Mobile Legends App Usage. The term used in this study refers to the use of the mobile
Academic Performance. The term used in this study refers to the students’ development
Students. The term used in this study refers to respondents who are students of the West
Central Elementary School and Saint Joseph Cathedral School enrolled under K-12
This chapter presents articles and statements which are connected to the study.
The related literature and studies consists of details and particulars regarding the
problem. It is also composed of discussions of facts and principles to which the study is
related.
RELATED LITERATURE
Mobile Phones
Today, many of us couldn’t imagine our lives without mobile phones. They come
in all shapes and sizes, with multiple features designed to satisfy our daily needs for
communication and socialization, as well as a multitude of others. With all the additional
adequate term to describe these devices, after all, dialing and calling is only one of the
many functions that these devices have. The human need for communication over long
distances has existed since the beginning of civilization, but until very recently there were
no efficient, quick, and convenient ways of doing this. The idea of a phone that can be
carried in one’s pocket has been around since the early 19th century, being conceived
shortly after Alexander Graham Bell patented the telephone (Docevski, 2016).
In April 1973, Motorola engineer Marty Cooper made the first call from a “real
handheld portable cell phone,” a point he made very clear during that historic
conversation with Joel Engel, the head of rival research firm Bell Labs. Fast forward to
June 29, 2007, and the iPhone was born. Since that fateful phone call four decades ago,
mobile phones have evolved dramatically. Those magical portable technology boxes
have become an essential part of interpersonal communication, and their significance will
only increase with time. From the rise of SMS to anywhere, anytime Internet connectivity
to mobile photography, cell phones have been the catalyst for cultural and technological
Mobile phone is one of the most rapidly growing new technologies in the world. In
2001, cell phone users were less than a billion worldwide with the majority of the users
from the developed countries. By the end of 2010, however, mobile phone users had
reached five billion worldwide with subscriptions from developing countries outnumbering
that of the developed countries. Obviously, this increase includes a sharp increase in the
Touchscreen Phones
As published in SpinFold.com (2019), it says that, during the rapid rise of the
computer in the second half of the twentieth century, people were always searching for
the next best way to interact with them. The early days of punched cards and paper tape
became too heavy as computers advanced and keyboards became the input device of
choice.
The first touchscreen phone was launched in 1992 by IBM. The IBM Simon is also
referred as the first smartphone. Simon is the first smartphone to be incorporated with the
features of a PDA. It was refined further and marketed to consumers in 1994 by BellSouth
Georgia. When it was launched, it was launched under the name Simon Personal
Communicator. Not just receiving and making phone calls, it was also able to send e-
mails, faxes and messages. It also featured very useful applications like calendar,
appointment scheduler, calculator, world clock, electronic notepad, address book etc.
(www.spinfold.com, 2019).
published on lovetoknow.com (n.d.), Mobile phones are used for a lot more than just voice
calls and text messages these days and a great deal of the extra functionality requires an
active Internet connection. For most consumers, the default is to subscribe to a wireless
data plan via 3G or 4G with their preferred wireless provider, but using Wi-Fi could be a
more cost-effective and potentially more versatile method to explore. This is true both for
cell phones wishing to connect to an existing Wi-Fi access point, as well as for using the
cell phone as a mobile hotspot to connect other Wi-Fi enabled devices like tablets and
notebook PCs.
Internet usage in the Philippines remains on a growth trajectory with seven million
users added over last year. Internet penetration now stands at around 63 percent out of
105.7 million Filipinos. Moreover, more than half of the population, or 61 million, access
Online gaming is one the fastest growing trend in today's generation (Victorkarm,
2014).
An online game is a video game played over some form of computer network. This
network is usually the internet or equivalent technology, but games have always used
whatever technology was current: modems before the Internet, and hard wired terminals
based games and quests inspiring users to complete challenges, interactive games cater
for a wide range of interests, and can enable users to link up and play together
(https://www.childnet.com, n.d.).
People are now living in a world where console-quality games – with immersive
gameplay, complex 3D graphics, and realistic stereo sound – can be enjoyed at any time
granted, pretty much. Yet 20 years ago, cell phone games weren't quite as exciting, as
imagine. In fact, there were no cell phones with games prior to 1994. That's the year when
the Hagenuk MT-2000 came out, becoming the first phone with gaming capabilities. To
put things into perspective, Snake came out three years later on the Nokia 6110 (Nick T.,
2014).
Mobile games can be free or chargeable. There may be costs associated with
mobile gaming, as within some games, even free ones, there are opportunities to
purchase added functionality such as ‘in-app’ purchases. These functions however can
Based from the website of Sutori.com (2019), wherein the timeline shows the
history of how mobile phone games have developed and evolved from its first invention.
Tetris appeared as the first mobile game in 1994 aboard the Hagenuk MT-2000, a phone
designed and manufactured in Denmark by the Hagenuk Corporation. Tetris is the wildly
popular video game based on rapidly stacking tetranomial shapes.Three years later in
December 1997, Nokia launched the very successful game SNAKE. Snake and its
variants, that was preinstalled in all mobile devices manufactured by Nokia, has since
become one of the most-played video games and is found on more than 350 million
devices worldwide. A variant of the Snake game for the Nokia 6110 was also the first two-
player game for mobile phones. In 2002, SPACE INVADERS became available on mobile
phones. It was originally an arcade game developed by Tomohiro Nishikado and released
in 1978. The N-Gage, as a feature phone and handheld game system, was released in
October 2003 by Nokia. N-Gage attempted to lure gamers away from game boys by
including mobile phone functionality, however, this was unsuccessful, partly because the
design of the phone was not well-suited for gaming. In 2007 Apple's first iPhone was
released with the trademark home button, a metal rear casing, and a 3.5-inch touchscreen
display. The debute of iPhone opened a new era for mobile gaming. The mobile games
nowadays have fantastic artwork, high definition graphics, and real-life movement and
sound effects.
Following the release of iPhone and the launch of App Store, a number of very
successful and super addictive mobile phone games or iPhone games were developed,
including Angry Birds in 2009, the first commercially successful mobile game, Plants vs.
Zombies in 2010, Fruit Ninja in 2010, Cut the Rope in 2010, Temple Run in 2011, Candy
Crush in 2012, Flappy Bird in 2013, 2048 in 2014, and many more. And the mobile game
Mobile Legends: Bang Bang is one of the biggest mobile MOBAs (multiplayer
online battle arenas) around. Taking the hero-vs-hero format and condensing it to a phone
your role. While the game has been pared back to make the genre work in the mobile
format, it's still a highly sophisticated game of pushing lanes, taking towers, invading
jungles and eventually destroying your enemy's base. And, of course, there's plenty of
Based from Games.lol (n.d.), stated that Mobile Legends Bang Bang is the most
popular MOBA game in the world today. It has ranked #1 in Apple Store’s best-selling
rankings in 13 countries around the world. It also reached the top 10 results in 53
countries. This multiplayer online battle arena was originally created for mobile phones
giving players a unique experience on their phones. Mobile Legends Bang Bang started
its release last July 11, 2016. Since then, it has been a fan favorite by a lot of players,
especially in Asia.
The most recent Mobile Legends (ML) update brought in several new additions to
the game players not only have a new interface to get used to, but they’re introduced to
The most recent Mobile Legends update brought in several new additions to the
game. Players not only have a new interface to get used to, but they’re introduced to new
heroes as well.
“What is arguably more exciting, however, are the new heroes. The
first one is Karrie, priced at 499 Diamonds, BP 24,000. She is very gifted
and went through intense training to become the warrior leader that she is
now. Her skills include the Spinning Lightwheel (the flywheel will stay at the
destination and cause damage as well as slow down enemies in its path)
- (https://www.globe.com.ph, 2017).
A Hero is a being or person that has been summoned to wage battle in Mobile
Legends. They are the player-controlled character in Mobile Legends. There are currently
92 heroes at the moment in Mobile Legends. You can play the Weekly Free Heroes
available within the game's rotation and you also have the option of buying new heroes
Skins and Heroes can only be also bought with Diamonds, Lucky Spin can also reward
you with Heroes or Skins and reset reward every week, accessible by going to Shop in
the main menu and tapping Lucky Spin. There is also another way to buy Heroes and
Skins, by going to the Fragment Shop you need Premium Skin Fragment, Rare Skin
Fragment, and Hero Fragment which are a bit difficult to obtain. The game rewards you
with some early Battle Points in order to buy your first heroes and not to be stuck with the
According to the article entitled Introducing the Best Mobile Legends Heroes: A
Newbie’s Guide in Choosing Their Hero posted in www.ciit.edu.ph (2019), there are roles
TANK
Tank heroes are the most durable among all mobile legends heroes. These front-
line giants help in attacking enemies. They urge their teammates who are using
marksman or assassin heroes to facilitate in the attack. Tanks also help to protect fragile
heroes. You cannot determine the tank’s skills in its durability alone. When used properly,
ASSASSIN
Assassin heroes are the ones who focus on the positioning of the battle. They
wisely plan their attack and tactically kill their enemies. Assassins choose their targets
and aim at them carefully. Because they have low hit points (HP), it’s ideal for the
experienced gamers to use them. Some fighters are less durable, making fighters easy
MARKSMAN
Looking for heroes that can do strategic attacks from a distance? Well, marksman
heroes are perfect for you. This type of hero is best paired with tanks or fighters. A
marksman destroys turrets quickly, too. During a game, it is best to stay at an ideal
distance to protect this hero. Marksman heroes are less durable, so that makes it easy
FIGHTER
Marksman heroes fight from a distance, along with tanks. Meanwhile, fighter
heroes fight closer to their enemy, making sure they leave a huge loss. Fighters can be
MAGE
Mage in MOBA games means magician. They cause damage to nearby enemies
using magic. Given this, mage heroes are highly important in any team. Their main
strength is not their physical attack but their ability effects. Most of the mage heroes in
Mobile Legends are low in durability, so be careful when trying to fight the enemies alone.
SUPPORT
Support heroes protect their allies in battles. Their main role is to aid their
teammates. Support heroes help mobile legends heroes that are less durable and easy
Lapu-Lapu
Hero Mobile Legends includes a new hero class that is present in the Mobile
Legends game. Lapu Lapu is inspired by the legend of Filipino society with a similar name.
As a result, the Philippine culture theme was very thick felt in the hero fighter or assassin
this one. Just like the original story, Lapu Lapu uses a weapon Skill similar to Parang but
Roger
It is obligatory to include Roger as the most unique hero group in the Mobile
Legends game. The reason, Roger has the ability to change shape. From what was just
an ordinary human who can shoot through a skill called Full Bore. Become a savage
Bruno
It is a fairly old hero in the Mobile Legends game. This one Hero is a Marksman
with deadly footballing ability. Bruno is not a soccer player. He is just a child with a pure
heart who once helped his friend from a deadly accident. The accident made Bruno lose
his leg. The courage of Bruno finally reached the ears of the scholars of Euroditio.
Gatotkaca
No one would have thought GatotKaca was present in the Mobile Legends game.
In addition to being a pride for Indonesia, Moonton also made a character that is adapted
from GatotKaca comic titled Garudayana works is Yuniarto. In the game Mobile Legends
Gatotkaca the bone iron is told is a son of Bima and Arimbi in the world of Arcapada.
Hayabusa
It is also has a variety of abilities that usually exist in the Ninja. From start throw
shuriken to disappear in an instant. In Mobile Legends game is told that one of the cities
named Iga, there is the greatest ninja who get the shadow ninja title and is responsible
for the most dangerous mission. Uniquely, while the shadow ninja protects the city of Iga,
Mobile games contribute greatly to the high growth rate of mobile media use. This
industry was worth an estimated 9.8 billion U.S. dollars in North America 2018, with further
growth expected in 2019. By far the largest mobile gaming region worldwide is Asia,
where revenues topped 41.5 billion U.S. dollars in 2018. These kinds of revenues mean
that mobile gaming is big business for mobile operating systems. Both Apple and Google
has cashed in, with their app stores generating 33.2 billion U.S. dollars and 30.1 billion
U.S. dollars respectively in mobile gaming revenue worldwide in 2018. With the number
of mobile gamers in North America surpassing 210 million in 2018, it appears that this
industry shows no signs of slowing down any time soon (Gough, 2019).
Looking at the $200 million in total player spending amassed by Mobile Legends
to date, about 12 percent of that has originated from the U.S., making it the game’s third
largest market behind Malaysia and Indonesia at 21 percent and 19 percent, respectively.
Due its popularity in these regions, where Android adoption greatly exceeds iOS, its
overall revenue share from Google Play stands at about 71 percent, versus 29 percent
Based on the article of Awsif Ahmed entitled Is Mobile Legends: Bang Bang the
next big mobile esport? (2019), stated that Mobile Legends: Bang Bang is already
immensely popular in Southeast Asia and has a properly structured esports league in
countries like the Philippines and Indonesia called the Mobile Legends: Bang Bang
on and has a prize pool of over $100,000. The MLBB SEA Cup held last June peaked at
over 276,000 viewers, according to Esports Charts. Mobile Legends: Bang Bang is also
a part of the Southeast Asian Games 2019. The SEA Games will mark the first time that
In addition to the study, E-sports is now huge and widely recognized, even in the
mobile landscape. Of course, MOBAs (Massively Multiplayer Online Battle Arena) are the
top contributors to the E-sports scene, with Dota 2 and League of Legends leading the
way for PC. Mobile has just the titles that mimic the success of the aforementioned titles
Mobile Legends has also quite a following in the Philippines, prominently featured
Nationals”, the country’s first franchise-based esports league spearheaded by the MVP
Based from the article by Angela Coloma of ABS-CBN News entitled Esports: With
regional tilt, Mobile Legends finds value in PH market (2019), in an interview of JJ Lin,
the esports manager for Montoon, said having the event in the Philippines is significant,
adding that their team will “focus more” on organizing events for the Philippine market in
the coming months. The Philippines has produced globally competitive players for the
MLBB fans... Actually, the Philippines is the second most important market
According to the article entitled Chill, Relax, and Play Mobile Games To Release
Stress (2017), stated about Mobile Legends that it is a fact that game can help reduce
stress level. Students, teachers, and other faculty staffs absolutely need to pick up
“Challenge, connect, and have fun with your friends with this action game,
choose your own hero and build a perfect team with your friends! You will
battle with other team which involve killing and destroying opponent’s tower
in ten minutes match. The controls are simple, you just need two fingers to
With 63 million downloads and 16 million monthly active users, Mobile Legends
has become one of the most popular pastimes in the country. Stuck in traffic while
commuting? Chances are you’ll find yourself beside someone who is hooked on the game
(Pamaran, 2019).
Mobile Legends as a Source of Income
Just a couple of years ago, livestreaming was little more than a passionate gamer
sharing his experience of playing video games with a small crowd, with little intention or
hope for monetary gain. However, there has been a shift in popularity of the once-niche
medium, best proven by the amount of viewership and money that the industry now
possesses. Streamers who have made it to the top command followings by the thousands
or even millions and can earn up to 6-digits a month… One might be wonder how these
livestreamers make their money on their daily broadcasts. “Streamers primarily earn by
collecting virtual gifts from their fans while streaming. Esports teams, pro gamers, and
popular streamers also stand to earn from sponsorships and streaming contracts,”
“With all these players, there are bound to be moms who are
constantly scolding their kids about too much screen time and also asking
them what will happen if they just keep playing games. Well, as it turns out,
skills. The Mobile Legends: Bang Bang Southeast Asia Cup (MSC 2019),
held at the Smart Araneta Coliseum on June 19 to 23, had a prize pool of
Reasons why Mobile Legends: Bang Bang is trending (2017), said that, Mobile Legends
app is easy to download in Smartphones and IOS for free using wifi connection. It can
run smoothly even on low end android. It has low graphic, meaning you can run it on high
frames which affect the latency and ping. Controls are easy to use, does not require you
to go to shops for you to able to buy and equip items. Overall, Mobile Legends: Bang
Bang is good for players who are new to MOBA. Everything in this game is beginners
friendly, good start if you want to explore the MOBA gaming world.
Playing mobile games can have a positive effect. This will notice why a mobile
According to the article by Benny (2018), the followings are the positive effects:
Augmented reality games like the famous Pokémon Go has encouraged millions
of people to explore their city environment, walk more every day, and simply burn more
Science is proving that playing video games with moderation is good for your brain.
wine on the health: there are some very poor uses of wine, there are some
very poor uses of video games. But, when consumed in reasonable doses
and at the right age, wine can be very good for health. Video games are the
same and they have a number of ingredients that are very powerful for brain
Educating children
Some mobile games which contain learning tools can have a positive impact on the way
kids learn and they may improve classroom engagement and encourage more effective
study habits. Gamification is an excellent incentive for students of all ages and allows
teachers to reach students using the media they are most attracted to.
There are so-called pact apps that encourage users to live a healthier life by imposing
dieting and exercise resolutions that one must respect. Users who break their promises
have to pay other players, in what looks very much like a fitness challenge. Without these
apps, some people may never consider the idea of dieting or exercising.
Based from the article entitled Mobile Legends Addiction: How Excessive Gaming
adults alike own mobile phones infested with apps that can easily occupy their whole day.
One of these apps is probably Mobile Legends, a popular mobile game. Many people,
from kids to teenagers and adults are even willing to spend money to get access to more
game features. They may also neglect their other responsibilities as they are crouched
over their phones trying to get ahead in the game. This is when it becomes excessive
gaming, or even problematic gaming. There are those who also get treated for a
behavioral addiction called gaming addiction. What we may not realize is that there are
real dangers from these video games, when left unchecked and unregulated.
playing with video games or mobile games, then that’s a red flag. Whether it’s a child or
an adult, excessive gaming steals away their time for other more fulfilling and more
productive things. If they abandon their old hobbies that don’t involve video games, are
constantly preoccupied by the idea of their next gaming session, these can lead to gaming
addiction.
2. Dangers to the health. There are many who lose sleep and skip meals in order
to play these games. There are also risks for childhood obesity, as well as headaches,
backaches, eye-strain, and many other conditions brought by sitting in front of a computer
may cease to be present for their families and friends. They may not hold conversations
with them, or may entirely skip events altogether just to play with their games.
4. Increased aggression. Violent video games can also make the gamers violent,
especially the younger ones. These children may develop a detached view of society and
humanity and have aggressive thoughts and tendencies when they grow up.
Those who are addicted to video games may fail to perform well or meet the tasks
required of him.
for your health, brain and eyes. The computer games are as much a part of
childhood as skipping ropes and teddy bears. Nowadays children spent too
much time on computer games or in consoles and it can be bad for child
and including limited common skills. In the modern generation when a child
Mobile Games (2017). The following are problems that can occur of over usage of mobile
games:
Sleep Problems
Mobile phones and video games have both been independently linked to disruption
in the sleep patterns of children in studies. Jan Van den Bulck, a senior lecturer in
psychology at the Catholic University of Leuven in Belgium, found through surveys that
one in five teenagers reported being awakened regularly by their mobile devices. Playing
video games on mobile phones will no doubt continue to prevent children from getting the
rest they need. Disruption in sleep patterns, like the ones caused by mobile games, have
Many mobile games operate on a "free to premium" business model, where the
basic game is free, but extras within the game cost money. Some players have found
themselves spending large sums of money while playing games, in an out of control
fashion. These types of games are potentially very dangerous to gamers with any type of
addictive personalities. There have also been reports of parents allowing their children to
use their devices to play their free games, and their children have somehow managed to
purchase items accidentally, with no way for the parent to receive a refund.
RELATED STUDIES
Nowadays, the amount of mobile service users have reached 875 million in China,
with 80% connecting via mobile, suggesting that mobile devices have become the main
access to. With the development of mobile internet technology and the growth of social
networking apps, the rapid advancement of mobile games has attracted considerable
attentions. According to the investigation data from Iimedia Research, till the first half of
2014, there were 448 million mobile game users and the market size of mobile games
smartphones and tablets. Leading app stores like Google's Play Store and Apple's App
Store offer paid app-downloads (single purchases) and freemium games that are free to
download but normally allow in-app-purchases for various additional contents or access
Mobile games are video games played online via a mobile device, and are
particularly popular when downloaded for free (e.g., “freemium game” – games played for
free and where customers can pay for extra features), and can be single-player or
multiplayer games (Fernandez, et al., 2018). Mobile games are a new market, and thus,
it is interesting if this expansion into mobile is mainly driven by the seek for profits (Pernu,
2017).
According to the study entitled Mobile gaming and problematic smartphone use: A
comparative study between Belgium and Finland, stated that, Interacting with mobile
devices (e.g., smartphones and tablets) has now become strongly embedded in
contemporary societies across the world as many different types of activity can now be
engaged in (e.g., gaming, gambling, and social networking). Over the past two decades,
the use of mobile technologies has evolved to comprise a set of behaviors that have
become ubiquitous in people’s daily lives, especially for youth. Smartphone gaming has
been one form of popular mobile entertainment engaged in on a variety of devices. Given
exploration to ascertain factors that may contribute to problematic use (Fernandez et al.,
2018).
Mobile gaming has become one of the most popular entertainment tools due to the
growing popularity of mobile devices and applications; in short, mobile applications can
functionality. As of today, mobile games are offered to consumers with versions of other
game platforms (game consoles, computers) as well as their own applications. Although
some games seem complicated in their style and play format, mobile games are often
classified as casual games. In addition, the fact that mobile games offer instant
also eliminates the need for special skills or expertise to play these games. (Yüce et al.,
2018).
means players can play it anywhere, at a shop, at a cafe, and more. This
opening the device option from phone to iPad. There are many heroes to
choose from, and since you matchup with different players and get different
outcomes each time you play, players will not grow bored of playing”.
The preference of mobile games, which have become one of the most popular
entertainment tools due to the growing popularity of mobile devices and applications, has
made the concept of leisure more digital than ever. There are great similarities and
and this can cause them to become potential addicts. However, they are not addicted to
the media itself, as some users may develop addictions for specific Internet activities. In
spectrum addiction disorders, listing them alongside other addictive Internet uses
such as game addiction, Internet gambling addiction, and Internet sex addiction.
Based from the study related to game aspect by Ip et al. entitled Gaming frequency
frequency and academic performance among 713 students. The study found that frequent
gamers, who spend more than 2 hours per day playing video games, performed less well
than infrequent gamers. Supporting this by Hellström et al. (Influences of motives to play
and time spent gaming on the negative consequences of adolescent online computer
gaming, 2012) examined the relationship between gaming time, motives to play, and
games (MMORPGs). They recruited 7,757 Swedish adolescents and had them
completed a questionnaire and found that time spent on gaming was related to negative
consequences, e.g., “less sleep due to gaming.” Ventura et al. (2012) constructed an
online survey with 252 undergraduate students and a positive indication was found
between video gameplay and academic performance. That is, students who spent 11-50
hours playing video games had significantly higher GPAs than students who spent 0-10
hours playing video games (A complete research paper of Ku et al., (n.d.), entitled A
Students).
Android tablets, smartphones and touchpad are very in demand in today’s
generation, People are all having this kind of gadgets not just to personal and business
but it also lessen the boredom from work and daily stressful life. Enjoyment which might
carried from the use of this gadgets and maintaining to use as a stress and boredom
relievers. Games are one of the attractive features that the android tablets, smartphones
and touchpad have. The different version, styles and story of games makes the common
user curious to explore and enjoy from it. From the famous Facebook game CANDY
Crush, tablet games Plants versus Zombies, Temple run, Bubble Mania, and Angry Birds,
people get to explore and download games that might fits to their needs to lessen the
boredom (Ibot, n.d.), and now is Mobile Legends: Bang Bang (MLBB). It is a multiplayer-
online based arena game for Android and iOS that was released in November 2016. Since
then, the game has racked up over 500 million downloads and has 75 million active
designers, the MOBA remains under-explored by academics. But few games exhibit a
greater need for socially-aware services than this relatively new genre which brings new
ways of collaboration and competition on the table, gender and cultural challenges and
even new social networks which need to deal with the inherent toxic behaviour that arises
goodness, they emphasize the negative aspect that they call darkness. In his work he
stated that intensive interest in activities may create obsessions and may even be at the
level of dependence. This situation is more evident in digital leisure activities. Similarly,
that mobile game can be played everywhere, increases the playing time of individuals
study, there are two different situations related to excessive play of mobile games. The
first is that excessive mobile gaming will lead to loneliness, and the second is that people
Mobile gaming addiction is a growing concern that increases the user’s risk for
physical and psychological health problems. A strong attachment to mobile games may
interfere with school and work-related activities and can damage family life. Video game
addiction is part of the so-called Internet Gaming Disorder (IGD) and is often
addiction as both are impulse control disorders. Both addiction seemingly affects the
brain’s dopamine level which keeps the users from coming back for more.
Additionally, in general, IGD has also been linked to a poorer academic performance of
tablet computer, portable media player or calculator. This does not include games played
on dedicated handheld video game systems such as Nintendo 3DS or PlayStation Vita
(https://www.definitions.net).
games and aggression and suggested that not only does gaming has an impact on
performance directly, but it also triggers a higher level of aggression, which is often linked
performance in their study was not significant. Time spent playing games was a negative
predictor of academic performance and that those who played video games more often
According to the study of Hadi et al., stated that, online video game is defined as
video game played over some form of computer network. This network is usually the
internet or equivalent technology, but games have always used whatever technology was
current for example modems before the Internet, and hard wired terminals before
modems. Online gaming is also a technology rather than a genre that is a mechanism for
connecting players together rather than a particular pattern of gameplay. Moreover, online
gaming has become more popular among teenager as it can be played whether on
all range of age are now possible to be addicted into playing video online game which at
the end of the day they become less care about themselves, their performance at school
or workplace and their social life. In addition to that, player can also now their game
progress anywhere they went as most of the online gaming nowadays enable player to
In a research paper made by Pastoral and Salazar (2017), stated that, school
performance increased after the participants dramatically decreased (limited time spent
using technology to 30 minutes per day) their usage of all technology, including video
games. The excessive playing of video games (five hours or more per session) resulted
in school grades that were below a 3.00 average, and that time spent playing was a
predictor of academic performance. It also suggested that video games indirectly lead to
decreased performance through promoting violence. Finally, they noted that playing video
games took time away from school activities, homework, social interaction, etc.
Mobile Legends is arguably one of the most popular mobile games currently being played.
While its premise is interesting enough, what really keeps players glued to their
smartphones are the updates from game developer Moonton. When Mobile Legends was
first released, one of the biggest appeals was that it successfully brought MOBA gaming
to smartphones. Mobile Legends Bang Bang is the most popular MOBA game in the world
today. It has ranked #1 in Apple Store’s best-selling rankings in 13 countries around the
world. It also reached the top 10 results in 53 countries. Mobile Legends: Bang Bang
(MLBB) is a multiplayer-online based arena game for Android and iOS that was released
in November 2016. Since then, the game has racked up over 500 million downloads and
has 75 million active players. Playing mobile games can have a positive and negative
effect. Science is proving that playing video games with moderation is good for your brain.
Nowadays, kids and adults alike own mobile phones infested with apps that can easily
occupy their whole day. One of these apps is probably Mobile Legends . Many people,
from kids to teenagers and adults are even willing to spend money to get access to more
game features. They may also neglect their other responsibilities whether it is in school, at
home, at work, or in life in general as they are crouched over their phones trying to get
ahead in the game. This is when it becomes excessive gaming, or even problematic
This study will be using Uses and Gratification Theory as an approach in obtaining
proper comprehension why students continually use and hook in playing Mobile Legends
Uses and Gratification Theory assumes audiences actively seek out media to
satisfy individual needs. With this assumption, the Uses and Gratifications Theory looks
to answer three questions: what do people do with the media, what are their underlying
motives for using said media, and what are the pros and cons of this individual media use
(https://www.communicationstudies.com, n.d.).
In relation to the study, another theory is applicable, which is the Media system
dependency theory, states that the more a person depends on media to meet needs, the
more important media will be in a person’s life, and therefore the greater effect media will
have on a person. If the individual must rely on audience media to accomplish a certain
need and purpose, the audience media is particularly important to that individual. The
audience’s dependence on the media is interactive but not equal. Against the background
of digital streaming media integration, “mobile phones are more popular than computers,
more interactive than newspapers, and more portable than TVs”. As such, Internet
2018).
Conceptual Framework
The study will focus on the effects of mobile gaming (Mobile Legends App)
towards the academic performance of grade 12 in West Central Elementary School and
Saint John’s Cathedral School students. In the process, the researchers will survey the
respondents using questionnaires with statements linking Mobile Legends App usage and
Framework will be used in order for the researcher to clarify some concepts regarding on
the frequency, average time and length of playing mobile games relates on the academic
performances in relation to the attendance, class participation, GPA, and study habits.
Based on the conceptual paradigm, the independent variable (Mobile Legends App
Usage) affect the academic performances of the students. Below is an illustration of the
Conceptual Framework.
RESEARCH METHODOLOGY
Research Design
main tool in gathering data for the study. Questionnaires will be distributed in West Central
Elementary School and Saint John’s Cathedral School. The nature of the study is a
(Mobile Legends) usage in the academic performance of the students West Central
Research Universe
The Universe of the research will use is Finite. It is one in which the number of
units information is definite and limited. The research study will be conducted to Grade
12 Senior High School Students of West Central Elementary School and Saint John’s
The study will use a questionnaire, which will be constructed by the researchers
for gathering data. The data determines the perception of respondents on the Mobile
Games (Mobile Legends) among the Grade 12 Senior High School students in West
The survey questionnaire will use towards the satisfaction of research objectives.
It will be constructed in such a way that the respondents will be able to answer easily.
Thus, the set of questions will be structured using the Likert format with a five-point
response scale.
Likert Scale is a rating scale that requires the subject to indicate his or her degree
respondents were given response choices. These options served as the quantification of
questions on a 5 point Likert scale will use to measure the level of effects Mobile Game
Mobile game (Mobile Legends) addiction. The Gaming Addiction Scale (Lemmens et al.,
2011) has been developed for adolescents, although there is no obvious reason why it
cannot also be used with adults. There are 7 criteria to measure the gaming addiction.
students.
Criterion Description
modification
control
There is one question for each criterion, and each is measured on a 5 point Likert
scale. The researchers will use the mid-point as a cut-off point (i.e., a score of 3, 4, or 5
on a criterion). If 4 or more criteria are met this way, the respondents are considered
The level of Mobile Game (Mobile Legends) addiction will also be identified. Scale
Personal interviews with students in Grade 12 Senior High School students in West
Central Elementary School and Saint John’s Cathedral School will be conducted in the
assessment of data.
the effects of Mobile Game (Mobile Legends) usage in the academic performance of the
students West Central Elementary School and Saint John’s Cathedral School.
To have a reliable set of questions, professionals in the field of academic
When data gathering instruments are approved and substantiated, surveys will be
served by handling out the questionnaire to the chosen number of students advised by
The profile of the respondents will be described using the Frequency and
P=F/N x 100
Where,
P = Percentage
F = Frequency
The mean or average will use to measure the central tendency of the population.
The research study will also use Pearson product-moment correlation coefficient
“Pearson’s correlation”, for short, is a measure of the strength and direction of association