Reference Guide R42
Reference Guide R42
© CAST Group of Companies Inc., 2002-2019 All rights reserved. BlackTrax, WYSIWYG, CAST Software, and Autofocus are trademarks
of the CAST Group of Companies Incorporated. All other trademarks and logos are the property of their respective owners. Depending
on your product/version, CAST incorporates source code or libraries which are licensed to CAST and copyright protected. For more
information, go to http://www.cast-soft.com/content/third-party-libraries.
January 2019
Summary of changes
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January 2019
Table of Contents
Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v
1 Introduction 1
About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Text conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Help from Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
North America . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
United Kingdom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Germany . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Support for WYSIWYG Perform - Console Edition . . . . . . . . . . . . . . . . . . . . . . . .5
Welcome to WYSIWYG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
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Nudging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Sending to back/bringing to front . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Rotating objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Rotating objects in place . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Resetting object orientation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Mirroring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Modifying object shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Object properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Alpha mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Creating layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Merging layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Layer descriptions and tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Layer prefixes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Layer properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Layer highlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Adding filters to the layer database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Deleting layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Layer groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Creating layer groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Layer group descriptions and tags. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Moving layers between groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Deleting layer groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
CAD tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Convert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Divide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Extrude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Extrude objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Fillet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Align . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
Array. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
Distribute objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Angle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Boolean operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
Consolidated mesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Revolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
Trimming lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
Extending lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
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Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 767
Configuring the background rendering manager . . . . . . . . . . . . . . . . . . . . . . . 767
Background rendering manager taskbar icons . . . . . . . . . . . . . . . . . . . . . . . . 770
Background rendering manager window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 770
Using the background rendering manager . . . . . . . . . . . . . . . . . . . . . . . . . . . 771
Managing jobs in the background rendering manager queue . . . . . . . . . . . . . . 772
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Index 970
xiv
Chapter 1
Introduction
In this chapter
About this manual 3
Troubleshooting 4
Welcome to WYSIWYG 6
Reference Guide 1
Introduction R42
2
January 2019 Introduction
Introduction
This manual provides instructions for the installation and operation of the
different levels of the WYSIWYG application. WYSIWYG is available at the
following levels:
WYSIWYG Report
WYSIWYG Design
WYSIWYG Perform
WYSIWYG Perform - Console Edition
WYSIWYG Learn
WYSIWYG Network
All levels are discussed in this manual. For a detailed description of the
levels, refer to Chapter 2, “The WYSIWYG suite of software products.”
All the levels use the same user interface, described in Chapter 4,
“WYSIWYG user interface.” However, you can perform different tasks in
each mode. For example, you draw in CAD mode and edit in Data mode.
These modes may have different features based on the level of
WYSIWYG that you are running.
Text conventions
The following text conventions are used in this manual:
Menus and menu commands appear in Arial bold. For example, “from
the Edit menu, choose Layers.”
User interface elements such as buttons, tools, shortcuts, and dialog
boxes appear in Tahoma Oblique. For example, “to draw a riser, click
the Riser tool on the Draw toolbar.”
Keyboard keys are indicated in ALL CAPS. For example, “press TAB to
enter the missing coordinate.”
References to manuals appear in italic font. For example, “for
additional information on working with recorded loads, please refer
to your Sensor CEM User Manual.”
Internal and external cross references appear in “underlined text”.
For example, for details, see “WYSIWYG Perform”.
Reference Guide 3
Introduction R42
Troubleshooting
Introduction
If you have problems using your software, please consult the following
resources:
the contents of this manual or the online Help available from within
WYSIWYG
the WYSIWYG Web site at http://www.cast-soft.com/wysiwyg
When calling for help, please have the following information ready:
the level of WYSIWYG that you are using (Report, Design, or
Perform)
software version (from the Help menu, choose About WYSIWYG)
the kind of computer that you are using (processor and speed,
amount of memory, graphics card, operating system)
DMX interface type (if applicable)
North America
CAST Software
Technical Support
Canada
E-mail: [email protected]
4
January 2019 Introduction
United Kingdom
A.C. Lighting Ltd.
Centauri House
Hillbottom Road
High Wycombe
UK
E-mail: [email protected]
Germany
ARCUS GmbH
33104 Paderborn
Germany
E-mail: [email protected]
Reference Guide 5
Introduction R42
Welcome to WYSIWYG
Introduction
The WYSIWYG suite of software products, designed specifically for
lighting professionals, offers a range of solutions to meet the needs of
designers, assistants, electricians, console operators, teachers, and
students.
Within the WYSIWYG suite of products, any higher level product contains
all the features of a lower level product. WYSIWYG Report, Design, and
Perform are the core products, with WYSIWYG Report offering basic CAD
and paperwork solutions, and WYSIWYG Perform providing an end-to-
end solution including CAD, paperwork, rendering, and pre-visualization.
In less than one day of training, you can begin working with WYSIWYG
and see your lighting design without actually installing any lights. You
can even see what a new lighting fixture can do before you rent, buy, or
install it. Once your design is complete, WYSIWYG handles the logistics;
it automatically generates plots, schedules, pipe-tapes, and color and
gobo lists.
For more information on each of the three main levels of WYSIWYG, see
the appropriate section:
WYSIWYG Report - For details, see "WYSIWYG Report".
WYSIWYG Design - For details, see "WYSIWYG Design".
WYSIWYG Perform - For details, see "WYSIWYG Perform".
6
Chapter 2
In this chapter
WYSIWYG Report 9
WYSIWYG Design 11
WYSIWYG Perform 13
WYSIWYG Perform - Console Edition 15
WYSIWYG Learn 17
WYSIWYG Network 19
Reference Guide 7
The WYSIWYG suite of software products R42
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January 2019 The WYSIWYG suite of software products
WYSIWYG Report
Introduction
WYSIWYG Report is the basic WYSIWYG package. This application allows
lighting professionals to create show drawings and explore designs in 3D
environment with 3D CAD tools, isometric and shaded views, and photo-
realistic rendering tools. View and edit all fixture data, and generate
professional reports, plots, and images.
Software features
3D plotting of set and lighting designs (plans, sections and
elevations)
Multiple working views including isometric
Comprehensive 3D library of fixtures, accessories, truss, colors,
gobos, props, and so on
Extensive CAD tools
3D visualization in Shaded View in CAD mode
Excellent zooming and maneuvering abilities
Custom layers and scenes for complete control and management of
information
Loading and exporting of DXF, DWG, Excel, BMP, and JPG file types
Tabular editing of lighting information including channel, dimmer,
color, and so on
Fully integrated paperwork and CAD systems
Error checking of production paperwork and hookups
Reports including instrument counts and schedules, patch sheets,
and so on
Printing of plots and reports up to 36”x 48” / A0
Custom report and plot content and layout
Ability to print all view types including CAD, reports, spreadsheets,
bitmap files, jpeg files, and logos
Multi-monitor support
12 months of software and library updates included
Reference Guide 9
The WYSIWYG suite of software products R42
Upgrade suggestions
A faster processor improves responsiveness.
Memory requirements depend on the size of the show. Insufficient
memory can seriously affect performance. Add memory if there is
excessive disk activity.
Modes
The following working modes are available in WYSIWYG Report:
CAD
DATA
PRES
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January 2019 The WYSIWYG suite of software products
WYSIWYG Design
Introduction
WYSIWYG Design builds on the feature set of Report and adds the ability
for lighting professionals to create lighting looks using the integrated
design tools, then save and render as photo-realistic images.
Software features
Includes all the features of WYSIWYG Report
3D plotting of set and lighting designs
Multiple working views including isometric
Comprehensive 3D library of fixtures, accessories, truss, colors,
gobos, props, and so on
Extended library includes textures and materials
Library objects are multi-layered for realistic texturing
Objects have variable translucency
Fully integrated paperwork and CAD systems
Loading and exporting of DXF, DWG, Excel, BMP, and JPG file types
Print all view types including 3D views, bitmap files, jpeg files,
spreadsheets and logos
Integrated design mode allows creation of static lighting looks
without a console
Rendering generates a photo-realistic picture of your lighting look
Rendering wizard provides options for smoke, shadows, ambient
light, and so on
Renderings include bounce and reflection from surfaces
Background Rendering Manager that enables you to queue up
multiple renderings to run in the background without even requiring
WYSIWYG to run
OpenGL technology for improved beam simulation
Multi-monitor support
Cameras and Camera Paths to view visualizations.
Video playback on Screens, LED Walls and other supporting objects
Laser visualization
Reference Guide 11
The WYSIWYG suite of software products R42
Upgrade suggestions
A faster processor improves responsiveness and rendering times.
Memory requirements depend on the size of the show. Insufficient
memory can seriously affect performance. Add memory if there is
excessive disk activity.
A high-performance OpenGL accelerator card significantly improves
the performance of real-time simulation.
Modes
The following working modes are available in WYSIWYG Design:
CAD
DATA
DESIGN
PRES
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January 2019 The WYSIWYG suite of software products
WYSIWYG Perform
Introduction
WYSIWYG Perform builds on the feature set of Report and Design and
adds the ability for lighting professionals to pre-cue entire shows in real
time. Users can create their productions in 3D along with all the
necessary paperwork. A console can then be connected to the computer
and WYSIWYG Perform will simulate the exact effect of the console’s
output in real-time.
Software features
Includes all the features of WYSIWYG Report and Design
3D plotting of set and lighting designs
Multiple working views including front, back, sides, top, bottom, and
isometric
Comprehensive 3D library of fixtures, accessories, truss, colors,
gobos, props, and so on
Connect with media servers over CITP protocol
Connect to motion control (automation) system to move props/truss
on stage
Connect to laser protocols
Fully integrated paperwork and CAD systems
Live mode for real-time lighting visualization
DMX camera to allow you to dynamically reposition your point of
view in Live mode.
Accurate simulation of conventional and automated fixtures
OpenGL technology for improved beam simulation
LED grids allow simulation of lasers, neon, LEDs, projection screens,
and so on
Image Console enables you to map an image to patched grids of
light-emitting surfaces and control its intensity in Live mode
Easy hook-up to consoles and other DMX sources
Auto Focus protocol lets WYSIWYG send color and focus data to
consoles
Integrated design mode allows you to create lighting looks without a
console
Rendering generates a photo-realistic picture of your cue or lighting
look
Reference Guide 13
The WYSIWYG suite of software products R42
Upgrade suggestions
A faster processor improves responsiveness and rendering times.
Memory requirements depend on the size of the show. Insufficient
memory can seriously affect performance. Add memory if there is
excessive disk activity.
A high-performance OpenGL accelerator card significantly improves
the performance of real-time simulation.
Modes
The following working modes are available in WYSIWYG Perform:
CAD
DATA
DESIGN
PRES
LIVE
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January 2019 The WYSIWYG suite of software products
Introduction
WYSIWYG Perform - Console Edition is a version of WYSIWYG Perform
intended for distribution with a specific console or family of consoles.
Users purchasing a compatible console will receive this edition of
WYSIWYG Perform to create shows and begin pre-cueing activities. The
Console Edition of WYSIWYG Perform includes most of the functionality
of Perform with certain features restricted or removed.
Software features
Includes all the features of WYSIWYG Perform, other than printing or
exporting in any format
3D plotting of set and lighting designs
Multiple working views including front, back, sides, top, bottom, and
isometric
Comprehensive 3D library of fixtures, accessories, truss, colors,
gobos, props, and so on
Fully integrated paperwork and CAD systems
Live mode is restricted to visualizing one patch universe at a time
Accurate simulation of conventional and automated fixtures
OpenGL technology for improved beam simulation
LED grids allow simulation of lasers, neon, LEDs, projection screens,
and so on
AutoPatch transmits the entire show patch regardless of channel
count
Rendering is available in Design and Live modes but is limited to
76,800 pixels
Upgrade suggestions
A faster processor improves responsiveness and rendering times.
Memory requirements depend on the size of the show. Insufficient
memory can seriously affect performance. Add memory if there is
excessive disk activity.
A high-performance OpenGL accelerator card significantly improves
the performance of real-time simulation.
Reference Guide 15
The WYSIWYG suite of software products R42
Modes
The following working modes are available in WYSIWYG Perform -
Console Edition:
CAD
DATA
DESIGN
PRES
LIVE
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January 2019 The WYSIWYG suite of software products
WYSIWYG Learn
Introduction
WYSIWYG Learn is a special configuration of WYSIWYG that allows an
educational institution to run ten instances of the software on a Local
Area Network. The workstations can be configured to run any
combination of WYSIWYG Report or WYSIWYG Design. In addition, one
workstation can run WYSIWYG Perform.
Software features
Includes all the features of WYSIWYG Report, Design, or Perform
2D and 3D plotting of set and lighting designs
Multiple working views including front, back, sides, top, bottom, and
isometric
Comprehensive 3D library of fixtures, accessories, truss, colors,
gobos, props, and so on
Fully integrated paperwork and CAD systems
Accurate simulation of conventional and automated fixtures
OpenGL technology for improved beam simulation
LED grids allow simulation of lasers, neon, LEDs, projection screens,
and so on
Easy hook-up to consoles and other DMX sources
Auto Focus protocol lets WYSIWYG send color and focus data to
consoles
Rendering generates a photo-realistic picture of your cue or lighting
look
Renderings include bounce and reflection from surfaces
Background Rendering Manager that enables you to queue up
multiple renderings to run in the background without even requiring
WYSIWYG to run
Animated renderings are available though certified service providers
Multi-monitor support
Upgrade suggestions
A faster processor improves responsiveness and rendering times.
Reference Guide 17
The WYSIWYG suite of software products R42
Modes
The following working modes are available in WYSIWYG Learn:
CAD
DATA
DESIGN
PRES
LIVE
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January 2019 The WYSIWYG suite of software products
WYSIWYG Network
Introduction
WYSIWYG Network allows you to run as many licenses of WYSIWYG
Report, Design, and Perform as you want to over a network. The
workstations can be configured to run any combination of these products
with the use of a single network dongle.
Software features
Includes all the features of WYSIWYG Report, Design, and/or Perform
2D and 3D plotting of set and lighting designs
Multiple working views including front, back, sides, top, bottom, and
isometric
Comprehensive 3D library of fixtures, accessories, truss, colors,
gobos, props, and so on
Fully integrated paperwork and CAD systems
Accurate simulation of conventional and automated fixtures
OpenGL technology for improved beam simulation
LED grids allow simulation of lasers, neon, LEDs, projection screens,
and so on
Easy hook-up to consoles and other DMX sources
Auto Focus protocol lets WYSIWYG send color and focus data to
console
Rendering generates a photo-realistic picture of your cue or lighting
look
Renderings include bounce and reflection from surfaces
Background Rendering Manager that enables you to queue up
multiple renderings to run in the background without even requiring
WYSIWYG to run
Animated renderings available though certified service providers
Multi-monitor support
12 months of software and library updates included
Upgrade suggestions
A faster processor improves responsiveness and rendering times.
Reference Guide 19
The WYSIWYG suite of software products R42
Modes
The working modes available in WYSIWYG Network depend on your
product configuration. Refer to the WYSIWYG Report, Design, or Perform
sections accordingly. Detailed explanations of each of the various modes
are included in this guide.
20
Chapter 3
Installation, configuration,
activation, and registration
In this chapter
Installation 23
Configuration, activation, and registration 36
Dongle Reauthorization 42
Upgrades 45
Membership and Leases 47
Passwords 52
Reference Guide 21
Installation, configuration, activation, and registration R42
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January 2019 Installation, configuration, activation, and registration
Installation
Introduction
The following requirements are separated according to the level of
functionality that you want to achieve (Minimum or Optimal). The
Minimum requirements are sufficient to run the software, but
performance will be slow for some features and graphics support will be
limited. Use the Optimal system to achieve the best possible
performance and graphics. Since computer hardware is always changing,
for the latest recommended WYSIWYG system requirements, please
refer to: http://cast-soft.com/wysiwyg-minimum-and-optimum-system-
requirements/
Notes:
WYSIWYG must be installed on a hard drive formatted with the NTFS
file system.
When running WYSIWYG on a MAC via Bootcamp, performance will
be comparable to running WYSIWYG on a PC. When running
WYSIWYG on a MAC via the Parallels virtual environment,
performance will be degraded when compared to a PC; using
Parallels is not recommended for pre-visualization (i.e. Design mode)
and pre-cueing (i.e. Live mode).
For Enhanced Simulation, a video card supporting OpenGL 2.1 is
required; otherwise the software will disable Enhanced Simulation.
For full details on the visualization requirements, please refer to the
section below which outlines the increasing levels of beam
visualization in WYSIWYG.
Reference Guide 23
Installation, configuration, activation, and registration R42
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January 2019 Installation, configuration, activation, and registration
Visualization requirements
There are two levels of beam simulation offered in WYSIWYG's Shaded
Views.
Enhanced Beams: The minimum video card requirements to
display the default Enhanced Beams must support OpenGL 2.1.
Volumetric Beams: To obtain the highest graphics level offered by
Deferred Rendering with Enhanced Visualization, your video card
must support OpenGL 3.3, or better.
Notes:
Both Enhanced Visualization and Deferred Rendering options are
required to run Volumetric Beams. If these options are not available
on your system, it means the graphics card on your computer does
not support the necessary version of OpenGL to run Volumetric
beams. In this instance, you must therefore use Enhanced Beams for
your Shaded View visualization.
The use of the Alpha Beam Shadows feature requires a video card
that supports OpenGL 4.3 or better.
General requirements
In addition to the requirements listed above, note the following product-
specific requirements:
WYSIWYG Perform
WYG-it 2 DMX reception device (except when used with certain
consoles - contact the console manufacturer for details)
MIDI output port to use with AutoFocus
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Unicode support
Unicode is supported in WYSIWYG. This enables the use of hundreds of
different scripts containing over 110,000 characters. In WYSIWYG, you
can work in whatever language you prefer, be it Arabic, Chinese, Hebrew
or Japanese.
Installing WYSIWYG
The installation procedure for WYSIWYG is the same regardless of the
level that you have purchased. You can download the WYSIWYG installer
from the WYSIWYG website and install in your computer. Follow the steps
in the installer and ensure that you do not plug the dongle into your
computer until prompted to do so by the installer.
To install WYSIWYG
1 Download a copy of the WYSIWYG software installer to your
computer.
2 In your computer, double-click the downloaded install file of the
WYSIWYG software.
Result: The WYSIWYG - InstallShield Wizard appears.
3 Follow the steps in the WYSIWYG - InstallShield Wizard.
Note: The executable files (.exe) and the installer for WYSIWYG R42
have been signed with a digital certificate. The Publisher is listed as: Cast
Group of Companies Inc.
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Software components
The WYSIWYG Network and WYSIWYG Learn systems comprise a
computer that acts as the server and one or more clients. In your
network, you need to have only one computer that acts as the server
(the computer with the network dongle attached to it).
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Network services
Windows
Services are supported in Windows operating systems. Services start
running as soon as your computer is turned on, regardless of whether
the user is logged in. The service begins automatically each time the
workstation is restarted, and runs in the background without any
prompting from the user. The service may also be started manually; the
choice is available during the installation process.
Network protocol
WYSIWYG Learn or WYSIWYG Network will run on any LAN that supports
TCP/IP protocol (NetBEUI and IPX/SPX networks are not currently
supported).
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Installation options
Based on whether your Server computer is a combined Learn/Network
Server and Client or a standalone Server, the installation varies slightly.
If you intend to run WYSIWYG on the server computer (i.e., you want
a combined Learn/Network Server/Client), then you must install the
full WYSIWYG program on this computer. While this installation
includes all required server files, they are only activated after you
reboot the computer and then attach the network dongle to the
Server. For details, see “To install WYSIWYG”.
If you do not want to run WYSIWYG on the Server computer (i.e.,
you want to have a standalone Learn/Network Server), the
installation is condensed. See “To install the Learn/Network Server
(standalone)” below.
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6 Select a destination location for the Server files. The default location
is C:\Program Files\WYSIWYG Server.
7 Click Next.
Result: The Select Program Folder window appears.
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9 Click Next.
Result: The Start Copying Files window appears.
10 Review the installation settings, and then click Next to begin the
installation.
11 After all the files are copied, click FINISH to complete the installation.
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3 If you accept the terms of the license, click Yes to continue. The
installation begins.
4 Click FINISH to complete the installation.
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Introduction
After installing the product, when you launch WYSIWYG for the first time,
the Product Configuration Wizard appears, enabling you to choose the
product level that you want to run. You can choose from standard
product levels (such as Design and Report), Network products, or you
can run the Demo or Viewer versions of WYSIWYG.
To run any of the products listed in the Wizard, you must first have the
appropriate dongle installed on your computer (to run a network product,
you must have a network dongle installed on a computer that is
accessible from your PC).
After you proceed through the steps of the Wizard, you are prompted to
activate your product (only if you are upgrading from version 3.X to the
latest version), and then you are prompted to register the software. You
must activate and register the WYSIWYG software before you can start
using it. To activate the WYSIWYG software involves entering an 11-digit
activation code. To register the software involves entering a validation
code.
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1 On your desktop, click the shortcut icon to start WYSIWYG (or click
Start > All Programs > CAST Software > WYSIWYG Release
41).
Result: The WYSIWYG Launching Screen appears with the progress
bar while WYSIWYG is preparing to load, and then the WYSIWYG
Product Configuration Wizard appears.
2 To ensure that the Wizard appears the next time you launch
WYSIWYG, leave the check mark in the box beside Show me this wizard
next time I run WYSIWYG; to configure the program so the Wizard does
not appear the next time you launch WYSIWYG, clear this checkbox.
Note: If you clear this checkbox, you can always set it again in the
Application Options window. For details, see “General tab”.
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3 Click Next.
Result: The Product Selection window appears, enabling you to choose
the product level that you want to launch.
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4 Select the product that you want to launch (you must have the
correct dongle installed to launch the program), and then click Next.
Result: The program verifies that you have the correct dongle
attached.
5 Click Finish.
6 The product that you chose launches and the Activate or Register
window appears (based on the level of product that you have
purchased).
If you have purchased a new box product containing a new
version dongle skip to the product registration process. For
details, see “To register WYSIWYG”.
If you are upgrading from WYSIWYG 3.X, please contact CAST
Technical Support.
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To register WYSIWYG
1 Once you have gone through the Product Configuration Wizard and you
have successfully activated your product, the Register window
appears, prompting you to register your software.
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Follow the instructions in the dialog box. Type your validation code,
and then click Register. A successful registration completes the
registration and activation process.
4 If you selected I have my validation code in Step 2, the Insert Registration
Code dialog box appears.
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Dongle Reauthorization
Introduction
Reauthorization requires that all WYSIWYG Members “reauthorize” their
dongle periodically by logging into the WYSIWYG Members site
(https://cast-soft.com/cast/member/index.php) getting their Dongle
Reauthorization Code, and then applying this code to the dongle.
This initiative will help safeguard your dongle, ensuring that if it is lost,
stolen, or found by someone else, it will be useless beyond the
reauthorization date.
How it works
Exactly 30 days prior to the Reauthorization Expiry Date, regardless of
when your Membership expires (or expired), every time you open
WYSIWYG a window appears, requesting that you supply a
Reauthorization Code for your dongle or the program will cease to
function.
Note: You have 30 days from the first appearance of the Reauthorization
window to complete the process. To postpone the process during this
period and continue working in WYSIWYG, click Later in this window. At
the 30-day mark, however, you must reauthorize your dongle or
WYSIWYG will cease to function (until you complete the process).
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Upgrades
Introduction
An upgrade code enables you to run the advanced features of a higher
level product, either Design or Perform, using the same dongle that you
already own. Contact your local WYSIWYG dealer to purchase an
upgrade. You will be given an upgrade code at the time of purchase.
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Note: If you would like to purchase an upgrade but are unsure of who to
contact, click More Info to obtain a list of WYSIWYG dealers.
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Introduction
As of Release 24, you have two options for running WYSIWYG: you can
purchase a Membership or you can lease a WYSIWYG dongle for one
year.
Membership
When you purchase a Membership to WYSIWYG, you purchase the
dongle. Your Membership is valid for a specific period of time, during
which you can take advantage of all new software updates and releases.
You can easily view and renew your Membership from within WYSIWYG
by following the procedure in “Obtaining membership details”.
Leases
As of Release 24, you are able to lease WYSIWYG dongles on a yearly
basis. Leased dongles carry the same privileges as purchased ones (for
example, software updates, library updates, and technical support).
However, unlike purchased dongles, once the lease is over, WYSIWYG will
no longer run with that dongle, giving you the choice of renewing the
lease or purchasing the dongle.
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At the end of your lease, you can convert to Membership. For pricing
details, please contact Customer Service. You cannot (nor would it
make sense to) switch from Membership to leasing. Instead, have
the option to lease a new dongle as needed.
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Note: If you would like to renew your Membership but are unsure of who
to contact, click More Info to obtain a list of WYSIWYG dealers.
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Starting 30 days before your lease expires, the Dongle Lease Renewal
window appears each time you open WYSIWYG until the Lease Expiry
Date is reached, prompting you to renew your lease (or purchase a
Membership).
1 In the Dongle Lease Renewal window, select the checkbox if you accept
the terms of the license agreement.
2 Note the Lease Request Code shown in this window.
3 Call CAST Software Customer Service at one of the numbers
provided.
4 When requested by the Customer Service Representative, recite the
Lease Request Code.
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Passwords
Introduction
You can set a password in WYSIWYG to password-protect your dongle.
To set a password
1 From the Help menu, choose Password.
Result: The Change Password dialog box appears.
2 In the New password box, type your new password. The password can
be any combination of letters, numbers, and characters. As you type
the password, WYSIWYG displays an asterisk (*) for each character
that you type. The length of the password can be between 6 and 20
characters.
3 In the Confirm password box, re-enter the password.
4 Click OK.
Result: The next time that you launch WYSIWYG on the same
computer, you will be prompted to enter your password. In the Enter
password box, type your password. If you do not want to be prompted
to enter a password every time you launch WYSIWYG, select the
Remember for next time checkbox.
ATTENTION: If you forget the password that you set on the dongle, the
only way to reset if is by returning the dongle to the CAST
Software office in Toronto, Canada. You will not be able to use
WYSIWYG while the dongle is in transit. As such, it is strongly
recommended that you make note of the password for safekeeping.
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To change a password
1 From the Help menu, choose Password.
Result: The Change Password dialog box appears.
2 In the Current password box, type the password that you previously
set. You must type the current password if you want to change the
password. As you type the password, WYSIWYG displays an asterisk
(*) for each character you type.
3 In the New password box, type a new password.
4 In the Confirm password box, re-enter the password.
5 Click OK.
Note: If you decide that you do not want to password-protect your
dongle, select the No password checkbox.
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54
Chapter 4
All of the WYSIWYG levels use the same set of screens. The user
interface was designed to facilitate smooth transitions from mode
to mode, and to keep the data organized and easy to find.
In this chapter
Navigation and screen set-up 57
Languages 62
WYSIWYG User Data Profile 63
Shortcut bars 66
Toolbars 73
Status bar 91
Wireframe views 94
Shaded views 103
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Welcome window
When you start WYSIWYG, the Welcome window appears. The application
level is shown in the upper right corner of the window.
On the Welcome window or from the File menu, you can choose to create
a new File or a new Project; or open an existing file or project. A list of
template files and a list of recently saved files are displayed on the
screen.
WYSIWYG file
On the Welcome window, click a file name to start working with
WYSIWYG.
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2 Drag and drop the file icon into the Welcome window.
Result: The selected .wyg file will open.
WYSIWYG project
When saving your work as a WYSIWYG Project, the .wyg file and all its
associated files are stored in a folder structure automatically within the
My Projects folder. If you choose to accept the default settings when a
WYSIWYG Project is saved, all files associated with that project are
automatically stored in the Project folder and its subfolders. (e.g.
C:\Users\<UserName>\Documents\WYSIWYG Files\My Projects\...)
A WYSIWYG Project can be packaged as a zip file with the option to
include the external images and videos used in the file.
Modes
Once you start working on a file, the Mode buttons located along the top
of the user interface are used to access the different working modes
available within the WYSIWYG levels. The currently selected mode is
shown in orange, while modes not selected are shown in grey. Clicking
the appropriate button will change the view to that mode.
Note: Specific mode tabs can be selected from the mode’s drop-down
menu, enabling rapid change of views easily.
CAD mode
CAD mode is where you create your show drawings or “model.” This
includes drawing your venue, set pieces, lighting positions, focus
positions, and lighting fixtures. This is also where you can import CAD
files. CAD mode operates like many other CAD programs, so many of the
concepts will be familiar to those who have used a computer-aided
drafting program before. WYSIWYG adds features that are specific to the
entertainment industry, such as a comprehensive 3D library containing
truss, lighting equipment and accessories, as well as props, musical
instruments, and various human figures.
Data mode
As you draw in CAD mode, all of your fixture information is compiled into
spreadsheets that you can access in Data mode. In this mode, you can
view and edit the data for all your fixtures. Data mode operates like
many other spreadsheet programs, so many of the concepts will be
familiar to those who have used a spreadsheet program. The CAD and
Data modes remain completely interactive and any information modified
in either mode is updated in the other.
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Design mode
Design mode was created to provide lighting designers with an avenue
for experimentation. Design mode can be used as a troubleshooting tool
or as a creative tool to help you come up with cue concepts. In Design
mode, you can create static lighting looks using the design tools, and
then save and render those looks to output photo-realistic pictures. You
can turn on and control fixtures without having to patch or connect to a
console.
Presentation mode
Presentation (Pres) mode contains all the tools necessary for creating
professional printouts of your show document including reports, plots,
and images. As with all other modes, the contents of the Pres mode are
continually updated as you draw, input data, and modify your show file.
In addition to being able to create your own plots, WYSIWYG provides a
series of default plots and reports that are ready for printout. These
defaults can be used as is or customized to suit your preferences.
Live mode
Live mode is used for graphically simulating the output of a lighting
control console or compatible offline editor. This is where you can pre-cue
and visualize your show. Live mode also has rendering ability so that you
can create photo-realistic pictures of the simulated lighting looks. Live
mode will fully display a console's output, including transitions from cue
to cue, allowing you to see the programmed changes to lights over time.
Availability of modes
The following working modes are available in WYSIWYG Report:
CAD
DATA
PRES
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LIVE
Layouts
Beneath the work area in each mode is a series of layout tabs. A layout is
a configuration of work views. Views and layouts are mode specific.
Custom layouts can be created in CAD, DESIGN and LIVE modes. The
only layout that is editable are Quad layouts, and only the sizes of the
panes can be changed. For more information, see “Custom tab window
layout”.
Views
Views are the windows in the work space. The windows are pre-
configured on the screen based on the layout, as discussed above.
The layouts and views available in each mode are discussed at the
beginning of each chapter.
Pop-up frames
You can place a view in a “pop-up frame” so that it remains active across
modes. For example, if you place the patch view in a pop-up frame, it will
remain visible even if the mode is changed from Data to CAD.
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Result: The pop-up frame expands to fill the entire screen with no
title bar visible.
Tip: To return the pop-up frame to normal size, press ESC.
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Languages
Introduction
From the Options menu in the Welcome window, you can choose a
different language that will be used in WYSIWYG. Selecting a different
language will require to restart WYSIWYG. English, français (French) and
italiano (Italian) are the options available at the present, and more
languages will be added in the future.
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Introduction
You can save WYSIWYG settings that are specific to a particular
installation of the WYSIWYG software into an external file with a .wud
extension. You can then load this file into WYSIWYG to automatically load
all the user settings saved in the .wud file. With .wud files, you can share
your custom user data between multiple computers and when upgrading
to newer WYSIWYG releases.
The following user data and settings are found in a.wud file:
CAD Block /WYSIWYG Fixture Associations
Custom Conventional Fixtures
Custom Gobos
Custom Layout tabs
Custom Library Items
Fixture Attribute Layout Templates
Layout Templates
Modified Fixture Symbols/Attribute Layouts
Shared Keys
Toolbar Positions
Truss Manager Data
Attention: WYSIWYG User Data files can only be imported and exported
from the WYSIWYG Welcome window.
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2 In the Select User Data File window, navigate to where the desired
WYSIWYG User Data file (*.wud) is located. Select the file and click
Open.
Result: The Import User Data window appears.
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Shortcut bars
Introduction
Shortcuts are created for quick access to library items and view types,
among other things. The shortcut bars are located on the left side of your
screen. Shortcut bars are mode and layout specific. Each layout has
designated shortcut bars.
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Navigation shortcuts
The first type of shortcut is used for navigation purposes. The navigation
shortcuts are:
Navigation
Views
View shortcuts store the plot type and zoom level. View shortcuts only
apply to Wireframe views.
Library shortcuts
The second type of shortcut is used in place of browsing the library. The
library shortcuts are:
Fixtures
Accessories
Color
Gobo
Library
Truss
Views/tools shortcuts
The final type of shortcut is used to open and save views and tools. The
views/tools shortcuts are:
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Columns
Patch
Errors
Worksheets
Images
Layouts
New Plots
Legend
Key
Reports
Looks
Fixture Group
Selection Sets
Palettes
Render
Shaded View Profiles
To remove a shortcut
1 Right-click the shortcut icon that you want to remove.
2 Choose Delete.
Result: You are prompted to confirm the deletion.
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3 Click OK to confirm.
Result: The selected shortcut is deleted.
To rename a shortcut
1 Right-click the shortcut icon that you want to rename.
2 Choose Rename.
3 Type a new name for the shortcut.
4 Click OK.
Result: The selected shortcut is renamed.
To clone a shortcut
1 Right-click the shortcut icon that you want to clone.
2 Choose Clone Shortcut.
3 Type a name for the copy.
Result: The selected shortcut is cloned and the copy is added to the
bottom of the list.
To arrange shortcuts
You can arrange shortcuts on the shortcut bar area by using drag-and-
drop functionality.
1 Click the shortcut that you want to move.
2 While holding down the mouse button, press ALT to move the
shortcut to the desired location.
3 Release the mouse button to place the shortcut.
Note: To scroll to the bottom of a long list of shortcuts, use either the
scroll button on your mouse or the scroll bar along the side of the
shortcut bar.
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To use a shortcut
Click the shortcut icon.
Note: As with all objects in WYSIWYG, all shortcuts have properties that
affect the object being inserted, the view or tool, or the navigation
method.
You can configure the shortcut bar to show fewer/more categories, and
reorder the categories that you see.
1 On the bottom right corner of the shortcut bar, click the Configure
Shortcuts arrow.
2 In the resulting pop-up menu, you have the following choices:
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Show More Buttons: Click to add the next shortcut category to the
bottom of the shortcut bar. This button is enabled only if you have
hidden some shortcut categories.
Show Fewer Buttons: Click to remove the bottom-most shortcut
category from the shortcut bar. Click consecutively to remove
each category shown from the bottom upwards.
Navigation Pane Options: Click to arrange the order of the shortcut
categories shown on the shortcut bar.
To manage shortcuts
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Toolbars
The Menu bar is dockable. It has a grab bar on the left that is used to
move the Menu bar around the screen. It may be placed on the edges of
the work area; top, bottom, left or right. It may also be dragged off the
edge of the work area and into its own window. This window remains on
top of the WYSIWYG screen and may be dragged anywhere on your
display.
Toolbars
Toolbars provide button access to most commands. This is in lieu of
selecting the commands through the menus in the Menu bar.
Toolbars, like menus, are mode sensitive. However, unlike menus, you
can customize how the toolbars are displayed and which toolbars are
open for each mode. Toolbars that are greyed out in the toolbar selection
list are not used in the current mode.
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Toolbars are typically found directly under the Menu bar and have a grab
bar on the left that is used to move the toolbar around the screen. They
can be placed on the edges of the work area (top, bottom, left or right),
and can also be dragged off the edge of the work area and into their own
window. This window remains on top of the WYSIWYG screen and can be
dragged anywhere on your display.
Click and hold the button until the drop-down menu appears, and then
click on your choice. The selected item in the drop-down menu is then
displayed at the top level of the toolbar.
Available toolbars
The following toolbars are available (listed in alphabetical order).
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Align to Extents
Align Top
Align Bottom
Align Left
Align Right
Center Horizontally
Center Vertically
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Plan View
Left View
Right View
Front View
Back View
Isometric View
Workplane Plan
Workplane Section
Workplane Elevation
Grid Snap
Mid-Grid Snap
Point Snap
Midpoint Snap
Endpoint Snap
Intersection Snap
Center Snap
Library Snap
Truss Snap
Assembly Snap
Pipe Snap
Focus Snap
X-Axis
Y-Axis
Z-Axis
Missing Coordinate
Interactive Mode
Toggle Grid
Toggle Beam Dragging
Toggle Rulers
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Camera toolbar
Edit box
Data toolbar
Fixture
Colour Select
Gobo Select
Accessory
Quick Tools
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Design toolbar
Render Wizard
Fade looks
Device toolbar
Connect Properties
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Draw toolbar
Draw a point
Lines
Circles
Rectangles
Text Label
Line Circle Rectangle
Dimensions
Centered Line Arc Polygon
Surface
Dashed Line Elliptical Arc
Riser
Dotted Line
Cylinder Spline Linear Dimension
Cone Continue Dimension
Sphere Baseline Dimension
Wall Arc Length Dimension
Angle Dimension
Pipe
Linear Scale
Curved Pipe
Truss
Rigging Point
Fixture
Accessory
Insert Camera
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Edit toolbar
Item Properties
Cut
Copy
Paste
Delete
Undo
Redo
Item Properties
Cut
Copy
Paste
Delete
Undo
Redo
Bring to Front
Send to Back
Content Properties
Open Contents
Show Placeholders
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Select Re-select
Fixtures Fixtures Highlight
Line
Rectangle
Rounded Rectangle
Ellipse
Text
Image
CAD Item
Report Item
Worksheet Item
Legend
Key
Layer toolbar
Current
Layer
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Live toolbar
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Solid Line
Center Line
Dashing Line
Dotted Line
Circle
Arc
Elliptical Arc
Rectangle
Text Label
Symbol
Grid Snap
Midpoint Snap
Endpoint Snap
Intersection Snap
Center Snap
X-Axis
Y-Axis
Z-Axis
Zoom Fit
Zoom In
Zoom Out
Zoom Window
Pan
Selection toolbar
Select All
Select Current Layer
Specify Layers to Select
Restore Previous Selection
Scene toolbar
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Zebra Stripping
Non-Editable Column Tint
Standard toolbar
Open
Save
Print Preview
Anchor Left
Anchor Center
Anchor Right
Anchor Top
Anchor Middle
Anchor Bottom
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Tools toolbar
Move
Rotate
Mirror
Scale
Break
Convert
Divide
Extrude
Revolve
Unite Objects
Array Array Linear
Intersect Objects Array Polar
Trim
Array Grid
Extend
Distribute Objects
Group Between Two Points
Ungroup
Bring to Front
Send to Back
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View toolbar
View options
Zoom Fit
Zoom In
Zoom Out
Zoom Window
Rotate View Up
Pan
Refresh
Pop-Up Window
Render Wizard
Window toolbar
Position Tool
Fanning Tool
Reset Views
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2 Click on the name of the toolbar that you wish to display. A check
mark to the left of the toolbar name indicates it is currently
displayed.
3 Repeat to display or hide multiple toolbars.
Tip: From the toolbar list, select Toolbars to open the Application
Options dialog box. In this dialog box, you can choose multiple
toolbars and configure other screen options, such as the Status bar
and tooltips.
3 Select the check boxes of the toolbars that you want to display.
Note: Since toolbars are mode-sensitive, certain toolbars are disabled
based on the mode that you are currently in.
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Tabbed Document: Tools with similar display options can share the
same window space. The tabbed document can be either floating or
docked. At the bottom of the window will be tabs showing the names
of the different tools. Click on the tabs to switch between tools as
needed.
Auto Hide: This option is only available for docked windows. When
enabled, the window will be hidden from view by default. A tab will
appear on the side of the WYSIWYG application window with the
name of the auto hidden window. When the tab is selected, the
window will reappear in its previously docked location. The window
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Hide: The selected window will close. To view the window again, the
feature must be accessed again.
Floating toolbars
Floating Toolbars are available in WYSIWYG to offer common features
conveniently at your cursor. When you right-click on a view, in addition to
the usual right-click menu, a floating toolbar will appear either above or
below the right-click menu (depending on where you clicked on the
screen).
The icons displayed are the same as the ones displayed in the menus and
toolbars. If you are not familiar with an icon, hover over it and a tooltip
will appear displaying the feature's name.
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Status bar
Introduction
The Status bar is displayed along the bottom of the WYSIWYG screen,
below the Layout tabs. The Status bar displays the prompt line, the
number of unused channels (WYSIWYG Perform), selected object
information, and tracks the status of the snap, ortho and absolute
coordinates commands. It also tracks and displays the coordinates of the
cursor.
The Status bar can be turned on or off from the toolbar list. You can also
customize the contents of the Status bar from the Application Options
window.
Prompt line
The prompt line displays the current status of a command within your
drawing. If you are currently working with a command that requires
multiple steps (the placement of a pipe, for example), the prompt line
displays a message indicating the next step required to accomplish that
task. The prompt line also displays a short description of a command
when you point to it using your mouse.
Unused channels
Although there is never a limitation on how many fixtures can be patched
in a file, there is a limitation on the number of DMX channels that can be
simulated in Live mode. WYSIWYG will not simulate the DMX values
being received on channels exceeding the Perform channel count of your
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Coordinates
Coordinates are displayed in the order of X, Y and Z. The coordinates
display the position of the cursor as a distance from the origin of the
drawing. For more information on coordinates and setting the origin
point, refer to “Coordinate system and origin”.
Missing coordinate
Double-click this label to set the missing coordinate. The missing
coordinate (X,Y,or Z) is the coordinate whose value cannot be entered by
clicking on the screen. The easiest way to determine the missing
coordinate in a Wireframe view is to move the mouse around and look at
the Status bar at the bottom of the working area. You will see only two
values changing. The value that is not changing is the missing coordinate
for that view or workplane.
The missing coordinate is dependent on the plot type and the workplane
selected. Once entered this value will affect all subsequent objects
inserted in the current view. For example, if the missing coordinate is set
to 5’ in a plan view, all objects will be placed 5’ off the floor (X,Y,5) until
the missing coordinate is changed again. Note that the missing
coordinate is not a move tool; objects are not moved to the missing
coordinate value. The missing coordinate only affects subsequent inserts.
Units of measurement
Click this label to toggle between metric and imperial units of
measurement.
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Instruction tooltip
The Instruction Tooltip is a helpful window that appears automatically
when you start an operation. The Instruction Tooltip explains how to
perform the current operation. The information shown is the same
information that is displayed in the Status bar.
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Wireframe views
Introduction
When you first create a new show document and enter CAD mode,
WYSIWYG defaults to the Wireframe view. All drawing is done in
Wireframe view. Click the Quad tab to display three Wireframe views and
a shaded view of your drawing.
At any time you can use the SHIFT key in combination with any of
the movement keys to move in smaller increments.
In shaded views, the mouse can substitute all key strokes. Click and
drag to pan around and use the mouse wheel for zooming.
Zoom tools
Zoom tools allow you to view smaller or larger sections of a plot or
drawing. There are seven zoom tools available in WYSIWYG.
Note: The zoom tools are not applicable in the Shaded view; to zoom in
or out in this view, use the arrow keys or the roller wheel on your mouse
instead.
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View shortcuts
View shortcuts record the plot type as well as the zoom and pan settings
of a specific point of view. You can use the shortcut to get back to that
exact view point the next time you need to.
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Tip: You can also use the View Options tool on the Standard toolbar to
open the view options.
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General tab
Options on the General tab affect the current scene.
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View Type: The view types available are as discussed in “Plot types”.
Tip: The view type can be toggled using the tools on the CAD Options
toolbar.
Scrollbars On: Select this checkbox to display the scrollbars on the
bottom and left side edges of the Wireframe view. Clear this
checkbox to turn the scrollbars off.
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Shaded views
Introduction
Shaded or OpenGL views offer a 3D perspective view of your drawing.
Surfaces, truss, and fixtures are “filled-in” or solid, rather than outlined
as in Wireframe views.
Shaded views will follow scenes just like any other view.
Note: The Full Screen Mode for Shaded view can be set to Windowed Full
Screen Mode or Exclusive Full Screen Mode. See “Simulation tab” in the
Application Options for details.
Camera controls
This section defines how a camera is controlled in Shaded view when
Traditional WYSIWYG is selected as the Shaded View Camera Control. Traditional
WYSIWYG is the default camera control in Shaded view.
Orbit
Orbiting the camera causes it to spin around its target without altering
the target’s position. When the camera is orbiting, its own position
changes. This control applies to World and Standard Cameras.
To orbit a Camera using the mouse, click and drag with the left
mouse button in the Shaded view or the shaded pane of Quad view.
To orbit a Camera by using the keyboard, hold down ALT and tap
the arrow keys while the Shaded view or the shaded pane of Quad
view is active.
Notes:
In order to prevent accidentally changing the shape of Camera Paths,
it is not possible to orbit Flying Cameras.
This is the “default” behavior for a Camera in WYSIWYG; it has not
changed despite the introduction of the new camera system in
Release 29.
Pivot
Pivoting the Camera causes it to change its orientation/where it is
pointing to (without altering its own position). Another way to think of it
is that by pivoting the Camera, its target’s position is altered.
This control applies to World, Standard and Flying Cameras (at user-
defined nodes).
To pivot a Camera using the mouse, hold down ALT on the
keyboard and click and drag with the left mouse button in the
Shaded view or the shaded pane of Quad view.
To pivot a Camera using the keyboard, tap the arrow keys
(without holding down ALT) while the Shaded view or the shaded
pane of Quad view is active.
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Notes:
This is one of the two ways in which a Flying Camera can be modified
at a user-defined node—dollying is the other.
Flying Cameras cannot be pivoted at nodes where Behaviour was set
to Follow Path or Follow Target. In cases where something is
“interfering with the shot” and the Flying Camera at such a node
must be pivoted, simply change the Behaviour at that node to user
defined—the Camera’s current position and orientation will not be
altered by the Behaviour change.
Dolly
Dollying the Camera alters its own position and its target’s position at the
same time. This control applies to World, Standard and Flying Cameras
(at user-defined nodes).
To dolly a Camera up, down, left or right using the mouse,
hold down CTRL and click-and-drag with the left mouse button in the
Shaded view or the shaded pane of Quad view.
To dolly a Camera in or out using the mouse, hold down CTRL
and spin the mouse wheel up or down while the Shaded view or the
shaded pane of Quad view is active.
To dolly a Camera using the keyboard, hold down CTRL and tap
the arrow keys while the Shaded view or the Shaded pane of Quad
view is active.
To dolly a Camera in or out using the keyboard, hold down CTRL
and tap the Page Up or Page Down keys while the Shaded view or the
shaded pane of Quad view is active.
Important: Dollying a Flying Camera will physically alter the shape of its
Camera Path.
Notes:
This is the second of two ways in which a Flying Camera can be
modified at a user-defined node—pivoting is the other.
Flying Cameras cannot be dollied at nodes where Behaviour was set
to Follow Path or Follow Target. In cases where something is
“interfering with the shot” and the Flying Camera at such a node
must be dollied, simply change the Behaviour at that node to user
defined—the Camera’s current position and orientation will not be
altered by the Behaviour change.
Roll
Rolling the Camera causes it to tilt left or right so that its bottom edge is
no longer “parallel to the ground.” This control applies to all Cameras, at
all times.
To roll a Camera using the mouse, click and drag left or right with
the middle mouse button (i.e., the mouse wheel) in the Shaded view
or in the shaded pane of Quad view.
To roll a Camera using the keyboard, hold down ALT and tap the
PAGE UP or PAGE DOWN keys while the Shaded view or the shaded
pane of Quad view is active.
Zoom
Zooming the Camera causes its field of view to increase or decrease. This
control applies to all Cameras, at all times.
To zoom a Camera using the mouse, spin the mouse wheel up or
down while the Shaded view or the shaded pane of Quad view is
active.
To zoom a Camera using the keyboard, tap the PAGE UP or PAGE
DOWN keys while the Shaded view or the shaded pane of Quad view
is active.
Mouse Actions
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Keyboard Actions
3 In the window that appears, type a name for the new camera, and
then click OK.
Result: The camera is now available from the Current Camera drop-
down list on the Camera toolbar.
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Tip: You can also use the View Options tool on the Standard toolbar to
open the view options.
General tab
Options on the General tab affect the scene that is displayed in the
Shaded view.
Scene
Follow Current Scene: Select this checkbox to use the scene that is
displayed in the drop-down list on the Scene toolbar. Clear the
checkbox, and then select the desired scene from the Scene drop-
down list. To learn more about scenes, refer to “Scenes”.
Tip: You can also change the current scene at any time by using
the Scene toolbar.
Shaded View Profile: Previously created Shaded View Profiles can be
enabled from the drop-down list. See “Shaded view profile” for more
information.
View Styles: These options allow you to define how the Shaded
view appears.
Note: These options do not impact the Shaded view performance.
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in the upper-left corner of the Shaded view. Note that enabling this
view style will not modify the look of the scene. The information
displayed is based on the layers and/or scene that are enabled.
The following statistics are displayed:
FPS: Shows the framerate (frames per second) as the Shaded
view is altered by moving the image with your mouse (which
affects the fixtures in your file), changing Looks in Design
mode, or by incoming DMX in Live mode. Note that when the
Shaded view is static (as it is most of the time), the FPS field
displays “n/a”.
Number of Objects: Provides information about the total number
of visible objects.
Number of Beams: Displays the number of beams currently
appearing in the Shaded View. Note that it is normal for the
number of beams to be different from the number of fixtures.
For example, a three-cell Cyc fixture will count as a single
fixture, but when all three cells are on, the number of beams
will read “3”.
Number of Glowing Screens: Displays the number of screens and
LED walls currently appearing in the Shaded View.
View Complexity: Displays information about the complexity of
the Shaded view. The four complexity levels - low, medium,
high, and very high are meant to help you understand how
complex the current scene is. When the complexity level is
high or very high, it is strongly recommended that you
consider optimizing the file. For example, you could use the
in Shaded view.
Visual References: These options allow you to define how visual
references are presented.
Wireframe Selection Bounding Box: Select this checkbox to highlight
views.
World Axis: Select this checkbox to show the World Axis in Shaded
views.
Gyroscope: Select this checkbox to show the Gyroscope in Shaded
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Simulation tab
Options on the Simulation tab affect the view point, beam quality, and
ambient light levels.
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Lens Flare: Controls the brightness of the lens flare, which is the
dominant visual effect when the camera is aimed directly into a
fixture’s lens. In addition, when you are behind a fixture that is
directed away from the camera, the lens flare component is used
to create a simulated beam cone.
Beam Exposure: Use this slider to adjust the overall exposure of the
beams. The default value is 50 which is the baseline value generated
by the values from the library definitions. Increasing the exposure
causes all beams in the scene to become brighter exponentially. This
may be required if you feel all beams seem too dim. Decreasing the
exposure causes all beams in the scene to become dimmer
exponentially. This may be required if you feel all beams seem too
bright/saturated. If you wish to correct the relative brightness of one
fixture, it is best to adjust its beam brightness by going into Fixture's
properties and using the Beam Intensity Multiplier on the Beam Options
tab.
Note: Beam Exposure works similar to the exposure control of a
camera but the values are not based on the F-stop. The fixture’s
output is affected relatively; and beam, footprint and flare are all
affected at the same time. For example, when you adjust the
exposure of two Fresnels at full intensity - a 10” and a 6”:
When increasing, the beam, footprint and flare of the 10” fresnel
stops getting brighter at a value of about 95, but the value from
the 6” fresnel goes up to 100.
When decreasing, the 6” fresnel stops getting dimmer at around
20, but the value from the 10” fresnel goes down to 0.
Scattering: Use the Scattering slider to enable and control the
simulation of the light energy that deflects and scatters when
passing through the imperfect medium of air filled with various
particles/molecules. Light is deflected off of its straight path and
scatters in many directions.
Use the Scattering slider to increase or decrease the scattering effect.
When Scattering is set to 0, no scattering effect is applied to the light
beam from a selected fixture.
When Scattering is enabled, the intensity of the light beam from a
fixture appears to vary when viewed from different angles.
Note: By default, Scattering is only available when the Simulation
Quality is set to Volumetric mode.
Shadows
Enable: Select Enable checkbox to display shadows. Turning
soft shadows. Use this option to soften the shadows for best visual
quality, for example when capturing a screenshot of a look.
Note: Enabling Soft shadows while running cues in Live mode is not
recommended, as it will drastically slow down performance.
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Performance
Options on the Performance tab are features that let you manage between
system efficiency and visual quality.
checkbox is selected.
Target FPS: The desired amount of frames per second which
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shaded view. When deselected, the fixture body will not be drawn
in shaded view, only the beam, which will reduce the amount of
geometry being drawn in shaded views and offer slight
performance improvements.
Enhance LED Walls: Select to improve the visual appearance of LED
Walls. If there are many large LED Walls in the document, then
performance may decrease as a result of having enabled this
option; turn this option off and check whether performance
improves.
Show Footprints/Shadows: You have the option to show
footprints and shadows in the Shaded view for one or more of the
following two object types:
Hang Structures: This option controls whether hang structures like
pipes and truss will cast shadows and receive footprints in the
Shaded view. It is extremely useful for checking effects or looks
such as truss warmers, but it is recommended to keep this option
disabled in order to increase performance.
All: Select this radio button to display in Shaded view the
footprints/shadows of all the hang structures in your drawing.
Enabled Only: The footprint/shadow of a hang structure object
appears in Shaded view only when the Cast Shadow option in
the Appearance tab of its Properties window is enabled. Select
this radio button to display in Shaded view only the footprints/
shadows of hang structures with enabled Cast Shadow feature.
Fixture Bodies: This option controls whether the bodies of fixtures
will cast shadows and receive footprints. This feature is useful
when checking to see if certain fixtures are blocking the beams of
other fixtures, but it is recommended to keep this option disabled
in order to increase performance.
All: Select this radio button to display in Shaded view the
footprints/shadows of all the fixtures in your drawing.
Enabled Only: The footprint/shadow of a fixture appears in
Shaded view only when the Cast Shadow option is enabled in
the Appearance tab of its Properties window. Select this radio
button to display in Shaded view only the footprints/shadows
of fixtures with enabled Cast Shadow feature.
Visual Effects
Options on the Visual Effects tab are visual effects that can be added to
enhance visualization.
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Environment tab
Options on the Environmental tab control non-uniform atmospheric effects
in beams.
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uniform smoke move, and then specify the direction and speed
using the X, Y, Z sliders. When the slider is in the middle at 0,
smoke will not be animated in that axis. Move the slider off 0 to
animate the smoke in that direction. The further away the slider is
from 0, the faster the smoke will travel. (For example, to make the
suspended smoke move in an upward direction to simulate a rising
smoke effect, move the Z slider to the positive (right) side of 0,
leaving the X and Y sliders at 0. To increase the speed at which the
smoke is rising, move the slider further along on the positive
scale.)
Turbulence: Select Turbulence checkbox to display atmospheric
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and the resulting amount of light available. Type the date when
the event will take place.
Time: The time determines the position of the sun and/or moon
and the resulting amount of light available. Type the time when
the event will take place.
End: Select this checkbox if you want to specify an end time for the
event, and then type the date and time in the boxes provided.
Timeline: By defining Start and End Dates/Times, you can check
lighting conditions between those times. Use the Timeline slider to
adjust the current Shaded view time.
Sky Conditions: The amount of light available determines the
brightness of the resulting image in the Shaded view. Use the Sky
Conditions slider to adjust the quality of light (cloudy or clear).
Enable soft shadow: Select this checkbox, and then use the slider to set
the softness of shadows that are created by sunlight. The softer the
setting, the less sharp the resulting shadow.
Regional Settings: Click to set the geographic location of your show.
You can either select the country and city or enter the latitude and
longitude of the location. These settings are used in Shaded views
and renderings that use environmental options.
Camera tab
Options on the Camera tab affect the Cameras in your file.
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the Shaded view to the camera path’s camera view whenever the
camera path is playing.
Fixture FOV
Display Information of Selected Fixture: In the Fixture POV section,
Camera Target
Fixture Attributes: Select the attributes that you want displayed around
the fixture symbols. To modify how the attributes are laid out, refer
to Fixture Notation and Information Layout in “Fixture notation”.
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For example, when a red light is shining on a blue riser, no light will be
reflected back to the human eye. The blue riser absorbs all colors that
are not blue (its own color). Since there is no blue in the red source light,
the light is completely absorbed. This means no footprint is displayed on
the blue riser in our visualization.
The next scenario shows two beams, a non-pure red and a non-pure
blue, hitting a pure-green riser. The pure green riser absorbs all color
components from the beam except for the green component and
therefore reflects only green light. The blue beam has a bit more green in
its spectrum than the red beam, and appears slightly brighter than the
red beam footprint. This example also shows that the portion of the
footprints which fall on the grey floor result in the reflected color
matching the beam colors. Using color theory, grey which has an equal
amount of red, green and blue would therefore absorb an equal amount
of the beam color components as well as reflect an equal amount of
these colors, resulting in the reflected color (footprint) being the same as
the beam color.
Note: If you have a black stage, the footprints do not display on the
stage because they are totally absorbed. To display footprint colors on
black, use an unpure black or dark grey instead.
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Introduction
Shaded View Profiles are a feature that can be used to improve your
workflow by making it easier to manage multiple Shaded Views and their
settings. The Shaded View Profile contains all options of the Shaded
View. Use the View Options to configure the Shaded View as you wish,
and the settings will be stored in the Shaded View Profile. To store other
combinations of Shaded View options, simply create another Shaded
View Profile. Shaded View settings can then be easily toggled by
selecting different Shaded View Profile shortcuts. You can also use the
Shaded View Settings Tool to configure Shaded View options in addition
to managing Shaded View Profiles.
Note: By default, the Shaded View Profile is set to "Default" for a new
file. This means the same Shaded View Profile is shared amongst all
views by default and all views are initially synchronized.
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The grey bar in CAD, Design, and Live mode displays the current Shaded
View Profile. The grey bar can be found across the top of the Shaded
View and will display the name of the Shaded View Profile you have
selected.
If you prefer not to use a Shaded View Profile, then set your Shaded View
Profile to "None", and the Shaded View will work like before. The "None"
profile is individually associated to one particular Shaded View.
WYSIWYG files saved in versions before Release 33 will have their
Shaded View Profile set to "None".
Note: Shaded View Profile will save settings associated to the General,
Simulation, Environment, and Time of Day tabs in the View Options. It DOES
NOT include any options found in the Camera tab or "SCENE" properties
controlled via the Scene toolbar.
See “Modifying shaded views” for information how to edit shaded views.
3 In the Enter new shortcut name window, enter a name for the new
Shaded View Profile.
4 Click OK.
Result: The new Shaded View Profile is created.
Note: Alternatively, you can create a new Shaded View Profile using the
Shaded View Settings Tool.
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Result: The Enter new Shaded View Profile name window appears.
3 In the Enter new Shaded View Profile name window, enter a name for the
new Shaded View Profile.
4 Click OK.
Result: A new Shaded View Profile is created, retaining all the
settings of the original.
Note: Alternatively, you can clone a Shaded View Profile using the Shaded
View Settings Tool.
Result: A dialog box appears, asking if you really want to delete the
profile.
3 Click OK.
Result: The Shaded View Profile is deleted.
Note: Alternatively, you can delete a Shaded View Profile using the
Shaded View Settings Tool.
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Lens Flare
Beam Exposure
3 In the Enter new shortcut name window, enter a name for the new
Shaded View Profile.
4 Click OK.
Result: The Shaded View Profile is created. You can edit the settings
of the profile from the Shaded View Settings window, or by going to the
Options > View Options menu. See “Modifying shaded views” for more
information.
Note: Alternatively, you can create a new shaded view profile using the
Navigation Pane.
Note: Alternatively, you can clone a new shaded view profile using the
Navigation Pane.
Note: Alternatively, you can delete a shaded view profile using the
Navigation Pane.
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OR
1 From the View menu choose Shaded View Settings Tool.
Result: The Shaded View Settings window appears.
2 From the Shaded View Profile drop-down list, select the shaded view
profile you want to use.
Result: The shaded view profile is enabled.
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Chapter 5
In this chapter
File menu 147
Options menu 161
WYSIWYG Viewer 197
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File menu
Introduction
The File menu contains the basic commands required to manipulate your
WYSIWYG document.
New command
The New command creates a new show document. If another show
document is currently open, you will be prompted to save changes to
that document before a new untitled file is created. Only one show
document may be open at a time.
Open command
The Open command opens a previously created show document. If
another show document is currently open, you will be prompted to save
changes to that document before another show document is opened.
Only one show document may be open at a time.
DWG/DXF export
This command exports the current show document to a DWG or DXF
formatted file type. DWG and DXF formats are used to transfer
documents to AutoCAD or other compatible drafting applications.
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Save command
The Save command saves the open document to the same file name and
location (folder, disk, and so on) under which it was previously saved. If
you are saving the document for the first time, this command will
perform the Save As function.
Save As command
The Save As command is used to save the current document to a new file
name, a new file type, or new destination, such as an external hard
drive.
To save an object
1 Ensure the object(s) to be saved are selected.
2 From the File menu, choose Save As.
Result: The Save As dialog box appears.
3 Click Full Document to save the current document to a new file name,
file type, or new destination. You are prompted to enter the
destination and file name of the file.
4 Click Selected Objects to save the selected object(s) as a separate
WYSIWYG (.wyg) document.
5 Click Use 0,0,0 as Basepoint to align the incoming drawing at 0,0,0 with
the existing drawing.
6 Click Select Basepoint with mouse to use the mouse to select the
basepoint for the merge of the CAD drawings.
7 Select the Create Insertable checkbox to create an insertable from the
object. For more information, see “Insertables”.
8 Click OK.
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Template files
The WYSIWYG Save As command lists a file type called.WYT. WYSIWYG
template files are similar to the type of template file you may use on your
word processor to set up fax cover sheets, memos, or letters. Once you
have drawn your venue with all of its lighting positions and everything
else that is common to all shows, save it as a .WYT file in the \Templates
directory. Each time you start a new drawing, that file will be available as
a template to start from.
You can also enter all your lighting equipment inventory into the Flight
Case and save that as a template. When users start their drawings with
your template, they will not have to choose from an endless list of
fixtures but rather just what you have in stock.
This is also the ideal option for saving your preferred working settings.
Template files save all the shortcuts including custom reports, plots, and
so on. However, toolbar settings are not saved in template files since
they are saved by the application.
A list of most recently opened template files appears under the heading
Create New Plot on the WYSIWYG welcome screen. The more... link will
prompt you to open a template file from the WYSIWYG Templates
directory.
Insertables
WYSIWYG ships with several files that contain sets of pre-configured
objects called “Insertables”. Insertables can be merged into your current
file and inserted as needed. WYSIWYG also allows you to create and save
your own insertables.
Creating insertables
If a part of your file has objects that you would like to reuse again, you
can save it as an insertable. This is similar to merging one WYSIWYG file
into another one, but the insertable will be listed conveniently for you in
the Insert Insertable dialog box.
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To create insertables
1 In Wireframe view, select the object(s) you want to become an
insertable.
Note: The object will be saved exactly as it appears in the file, with
the same properties.
2 From the File menu, select Insertables... > Create.
Result: The Create Insertable window appears.
3 In the Create Insertable window, type the name for the new insertable
object.
4 In the Name field, type the name for your insertable.
5 Select one of the two base point options for your insertable.
Use 0, 0, 0 as Base point.
Select Base point with mouse.
6 Click OK.
Result: The insertable will be saved. You can now insert it into any
file from the Insertables... menu.
Purge command
Purge enables you to lower your file size by ridding the file of unused
data such as old images, old renders, unused Layers, lighting positions,
imported items from AutoCAD or SketchUp, and so on.
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3 Click to select the items that you want to purge from your file, and
then click Purge.
Merge command
The Merge command is used to combine multiple show documents into
one. All file types that can be opened directly by WYSIWYG can also be
merged. Therefore, an existing WYSIWYG document can be merged with
other WYSIWYG documents
DWG/DXF files
Lightwright2 files
SketchUp files
5 In the dialog box that opens, choose whether you want to Ignore
Shortcuts in the file that you are merging by selecting or clearing the
checkbox.
6 Click OK.
Result: The Merge > Basepoint window appears.
7 Click to select how you want to merge the file, and then click OK.
Result: The Layer Import window appears. This window enables you
to rename layers instead of combining them and will display the state
of the layer in both files.
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Close command
The Close command closes the current show document and returns you
to the Welcome window.
Print command
The Print command varies from mode to mode. In general, this command
prints the active view to the selected printer.
To print a document
From the File menu, choose Print.
Result: Based on the mode you are in, the program may print the
document directly or it may open the following dialog box so that you can
set printing options:
This dialog box displays the printer that is used to print your WYSIWYG
document. The printer shown is the default printer that you have set up
in Windows. Click Setup to change the printer or printer settings.
Select the Print to File checkbox to print your WYSIWYG document to a file
instead of to a printer. When you print, WYSIWYG prompts you to enter a
file name and path.
The Print command prints the active window using the options you
specify.
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Scaling options:
Fit will print the drawing to the scale required to fill the available
print area based on the selection in the Print What group box. When
you select this checkbox, the drawing will print to fit.
If the Fit checkbox is cleared, you must choose the scale from the
drop-down list. Standard scales are displayed in this menu. If the
scale you want to use is not displayed, choose Custom.
When Custom is selected, you must enter the ratio. Type the ratio
in the On Paper and Real World boxes. The value in the On Paper box
is the scale ratio that you want to use on a paper copy of the
document. The value in the Real World box is the “real”
measurement for the scale ratio that you specify in the On Paper
box. For example, you may want to use a scaling of one inch in a
paper copy of your document. This one inch measurement
translates to a “realistic” measurement (for example, 3 feet).
The value in the Point Size box is the size at which points are printed.
While it is possible to print your drawing directly from the CAD mode, it is
preferable to print plots from the Presentation mode. Presentation mode
includes the ability to lay out your plot with multiple views, reports,
borders, and title blocks. Refer to “Printing layouts” for more information
about printing plots.
Exit command
Use the Exit command to exit WYSIWYG. If you have made changes to
your document but have not saved yet, you will be prompted to save
your changes before exiting.
To exit WYSIWYG
1 From the File menu, choose Exit.
2 When prompted to save changes to the current show document, click
Yes to save changes and exit WYSIWYG.
Note: Click No to skip saving and exit WYSIWYG. Click Cancel to skip
saving and not exit WYSIWYG.
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Options menu
Introduction
WYSIWYG offers you many options to customize the functionality of the
software. You can view and set options on the Options menu.
Application Options
Application Options are general settings for the WYSIWYG software and
apply to the entire application regardless of the show file that you are
working on. You might want to update these settings to change
WYSIWYG’s appearance or indicate your file-saving preferences, for
example.
General tab
Options on the General tab affect the numeric separators used in
WYSIWYG, and the properties for the Product Configuration Wizard.
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Toolbar Icons Size: Select from the list the size icons will appear on
the toolbar. The default setting is Large - 24X24 pixels.
Toolbar Icon Style - Select the style you want icons to appear as,
either mono colored (Default - Orange) or multi colored (Colored-
highlights).
Ruler Style: Changes how the Ruler looks in CAD mode Wireframe
views. Options include Classic White, View Color, and View Color with
Border.
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Recover data for the currently open file. WYSIWYG will store data at
the interval specified in the Save every ___ minutes field. If
WYSIWYG closes unexpectedly (such as due to a power loss), it
may be possible to recover the file you were working on based on
this data. See “Auto Recover function” for more information.
Save every ___ minutes: The interval of time in which WYSIWYG will
document with the “.bak” extension every time you save the file.
The backup copy is one save behind the saved copy and is saved in
the same folder as the original document. Each new backup copy
replaces the previous backup copy. If the main show document
becomes corrupted, you can open the backup file to recover your
data.
Choose File Locations...: Select this option to change where Auto
Document Saving
Compress files: Select this checkbox to compress your file up to ten
times its original size without affecting the contents of the file.
When you select this option, files will take up less space in your
computer's memory. You will also be able to send these
compressed files as email attachments to your partners and clients
with greater ease.
Save external textures within the document: Select this checkbox if you
template for all images you wish to export and save, or use smart
variables to define the name as the template that appears for the
image you wish to export and save.
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Insert Smart Variable: Click to open the Smart Variables window and
select a smart variable text from the table of smart variables that
are listed in the Production Team Info tab in Document Options.
Result: The name is displayed in the Shaded View Export Options box
and appears automatically as the default name for all the images for
export.
Tip: You can use smart variables to specify a file name using
information listed in the Production Team Info tab in the Document
Options window.
Use smart variables “%Variable Name%” in the Image Name
Template box and this information will be displayed automatically
if stored in the Production Team Info tab. For example, type
%Show Name% and the show name that was stored will be
displayed.
In addition to the smart variables in the Production Team Info, there
are additional ones that work for Shaded View Export, such as
%file name%, %mode%, %camera%, and %look%.
WYSIWYG looks for this temporary file every time it runs. If the
temporary file is found, WYSIWYG prompts you to load its contents.
Should you choose to proceed, WYSIWYG will attempt to restore the
file based on the data found in the temporary file. If successful, the
restored file will be up-to-date as of the last instance when Auto
Recover was activated.
Should you choose not to proceed, the Auto Recover data will be
deleted permanently and you will not be able to use it to recover the
file.
If the temporary file is not found, WYSIWYG will not display a “recovery”
prompt and you will not be able to recover the file using this method.
Note: Many system cleanup utilities and some antivirus software contain
settings which automatically delete temporary files. If you do use such
software, please ensure that it does not delete files created by
WYSIWYG's Auto Recover function. This will prohibit the Auto Recover
function from working.
Auto Recover will not function when more than one instance of
WYSIWYG is active on the same computer. Running multiple
instances of WYSIWYG is neither recommended nor supported, and you
will not be notified about Auto Recovery failing if you do choose to run
multiple instances.
Toolbars tab
Options on the Toolbars tab affect which Toolbars and Status bar panes
you want to display in WYSIWYG, and whether you want to display
tooltips.
You can also hide the tooltips that display information about a specific
fixture, hang structure, or object when you hover over these objects.
Tooltips are displayed by default. For more information on toolbars, refer
to “Toolbars”.
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Simulation tab
Options on the Simulation tab affect the type of simulation that you want
to use, the processing power for beam simulation, and the memory and
processing power available for rendering.
OpenGL Simulation
Enable Enhanced Visualization: Clear this option if your video card
does not support enhanced features for beam simulation. This
option enables enhanced visualization features. If this option is not
selected, some advanced visualization features will turn off in the
visualization and revert to a simplified Enhanced Beam
visualization. For more information, see “Visualization
requirements”.
Note: Switching to another non-Shaded view, then returning back
may be required to allow this change to take effect.
Enable Anti-Aliasing: Clear this option if your video card does not
on your computer for DMX. Modify this number only if you upgrade
the number of processors.
Full Screen Mode: Select the full screen mode that will render your
Shaded view simulation.
Windowed Full Screen Mode: The default full screen mode of the
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Port: Select from the drop-down list which port on your computer
the pipe tape printer connects to.
Baud: Select from the drop-down list the baud rate at which the
pipe tape printer is running. The baud rate is the rate at which
your modem can transmit and receive data.
Attention: Ensure that the Baud (rate) value set for the tape
printer matches the communication speed set for the printer.
Flow Control: Select from the drop-down list the method of data
control between the pipe tape printer and the computer. Available
options are Hardware, Software, and None. The default is
Hardware.
Printer DPI: Select from the drop-down list the printing density for
the pipe tape printer, which varies from one printer to another.
Choose from either 180 or 203.
Use USB/Serial converter: Select this option if your pipe tape printer
device connection.
ETC Interface: This option is available only with WYSIWYG Perform.
ETCNet2Version: Select from the drop-down list which ETCNet2
network version you want to monitor. You can monitor only one
version at a time.
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Default WYSIWYG Files Folder: This is the default path where WYSIWYG
files are saved. Edit the path to save files to a new location.
Auto Recover: This is the default path where WYSIWYG Auto Recover
data is saved. Edit the path to save files to a new location. The
default path of ASV files is C:\Users\<USER>\AppData\Local\Temp
(if not specified by the user). See “Auto Recover function” for more
information.
Backup Files: This is the default path where WYSIWYG Backup Files
are saved. Edit the path to save files to a new location
Hatch Pattern Files: Enter the location of hatch pattern files (.pat files)
on your computer here to add the files for use in WYSIWYG.
Document Options
Document Options are a variety of settings that control how WYSIWYG
operates and looks. Document Options are separated into 4 sections:
Show/File
The Show/File section contains settings that are specific to the current
show file, such as show name, designer, and venue. You might want to
modify these settings when you start a new show file.
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User Options
The User Options section enables you to set up your working
preferences. You might, for example, want to specify how the snap
operation will work or how much information will be displayed on your
plot.
General tab
Options on the General tab contain settings for current scenes as well as
general display options.
Current Scene: The current layer shown on the plot. The current scene
can also be changed on the Scene toolbar.
Display Options: General display preferences.
Enable Tooltips: Displays tooltips on your drawing. Tooltips are the
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use cross hairs in plot views. Cross hairs are useful for lining up
objects.
Enable Grip Dragging: Select this checkbox to resize objects by
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fixtures.
Use CAD as Focus coordinate: Select this checkbox to use the same
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parallel to the ends of your truss sections. These lines are always
thick and can be colored any way you choose.
Angled Dividers: Select this checkbox to show the lines that appear
Select the checkbox on the top row of the Plot, or Wireframe Views, or
Shaded Views column to select all check boxes below.
Object Settings
The Object Settings section contains settings that affect CAD objects
such as fixtures, hang structures and drawn objects.
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beams.
Center Line: Select this checkbox to draw a point from the
fixture to the point on the stage where the center of the beam
hits. If the fixture has CMY color mixing, the line will change
color to match the output from the console.
Beam Angle: Select this checkbox to display the photometrics
of the fixture’s beam angle instead of the field angle.
Percentage: Select this radio button if you wish to fill using the
same hue of the Fixture Symbol, and select the percentage
from the drop-down list for the hue intensity.
Custom Color: Select this radio button and click the cell to
choose a different color.
Use Gel Color: Select this radio button if you wish to fill using
the gel color that is attached to the fixture. Gel color will be
displayed if only one gel is applied to the fixture.
Note: Once the Symbol Fill feature is enabled, the 2D fixture
symbols will be displayed as filled in CAD Wireframe 2D views only,
and not in Isometric view.
Focus mode: Allows you to choose to focus a fixture as you hang it
in your drawing. Specify one of the following options to set how a
fixture will react after you hang it in a plot:
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None: This setting indicates that you can continue to hang fixtures
uninterrupted.
Focus after hang: If enabled, you will be prompted to focus each
fixture as you hang it. Once the fixture is focused, you can
continue hanging other fixtures.
Focus towards origin: If enabled, the fixtures that you hang are
number entered into the field will be used as the interval used for
snap spacing.
fixtures. This option prevents you from hanging the fixtures too
close to one another.
Pipe drawing mode: Options that affect how pipes are drawn.
Draw from start: Select this checkbox to have pipes drawn by
specifying the start point and the end point (from one extremity of
the pipe to the other).
Draw from Center: Select this checkbox to have pipes drawn by
specifying the center point and one end point or extremity of the
pipe.
Truss Assembly: Options that affect how truss is assembled.
Automatically group truss: Select this checkbox to group truss objects
this checkbox to have truss indicators match the style truss are
drawn.
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Use thick lines for Truss indicators: If truss indicators do not use the
same properties as the truss, then this option is chosen. Thick
lines are used for truss indicators. Use the buttons below to
change the color of dividers.
Linear Divider Color: Click this button to choose a custom color
for linear dividers.
Angled Divider Color: Click this button to choose a custom color
for angled dividers.
break a cylinder.
Cone Segments: The number of segments into which you want to
break a cone.
Sphere Segments: The number of segments into which you want to
break a sphere.
Stack Options: Options that affect how objects are divided.
Cone Stacks: The number of horizontal divisions into which you
specifying the start point and the end point (from one extremity of
the pipe to the other).
Draw from Center: Select this checkbox to have linear scales drawn
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Dimensions tab
Options on the Dimensions tab affect how various dimensions are drawn
by default.
Text Height: The default text height for linear dimensions object in
CAD mode.
Text Offset: Sets the default distance of the text above or below the
mode. The offset is the distance between the extension lines and
the object being measured.
Arrow Type: Select the default arrow type for linear dimensions in
CAD mode.
Text Offset: Sets the default distance of the text above or below the
CAD mode. The offset is the distance between the extension lines
and the object being measured.
Arrow Type: Select the default arrow type for arc length dimensions
mode.
Arrow Type: Select the default arrow type for radial dimensions in
Text Position: Select the default position of text that appears for
linear scales.
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Tick Interval: Select the default interval at which ticks will appear on
linear scales.
Tick Mode: Select the default mode of which ticks appear on linear
scales.
Major Ticks: Select how major ticks will appear on linear scales.
Tick Style: Select the default tick style that will appear on linear
scales.
Fonts tab
Options on the Fonts tab affect how text is displayed by default on
dimensions, scales and labels.
CAD Text Labels: The default setting of CAD Text Labels text.
Font: The default font used for the text. Select the desired font
Arrow Size: The size of the arrow head used on the dimension.
Font: The default font used for the text. Select the desired font
type from the drop down menu.
Bold: Select this checkbox to make the default text bold.
CAD Linear Scales: The default setting of CAD Linear Scales text.
Font: The default font used for the text. Select the desired font
New Plot Text Labels: The default setting of New Plot Text Labels
text.
Font: The default font used for the text. Select the desired font
Arrow Size: The size of the arrow head used on the dimension.
Set Font for New Labels in Pres Layouts: The default setting of Set Font
for New Labels in Pres Layouts text. Click this button to change the
settings.
Fixture Data
Options found in the Fixture Data section contains settings that affect
reports and data errors in reports.
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Defaults tab
Options on the Defaults tab affect the default values for empty or non-
applicable cells in spreadsheets.
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WYSIWYG Viewer
Any file with a .wyg file extension can be viewed and printed from the
WYSIWYG Viewer.
WYSIWYG Viewer comes with a Shaded view so you can see a realistic,
3D representation of the file, as well as Presentation mode. To ensure
that every aspect of your file can be seen properly, ensure that all
relevant information is available in Presentation mode before opening
your file in the WYSIWYG Viewer.
All functionality except navigation and printing has been disabled. Users
cannot edit files, nor can they insert items into a file. For more
information on preparing your file in Presentation mode, refer to
“Presentation mode”.
The WYSIWYG Viewer is available from the CAST Software Web site at
http://www.cast-soft.com/wysiwyg/.
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Chapter 6
CAD mode is where you create your show drawings. This includes
drawing your venue, set pieces, lighting positions, focus positions,
and lighting fixtures. CAD mode operates like many other CAD
programs, so many of the concepts will be familiar to those who
have used a computer-aided drafting program before. WYSIWYG
adds features that are specific to the entertainment industry, such
as a comprehensive 3D library containing truss, lighting equipment,
lighting accessories, props, musical instruments, and various
human figures.
In this chapter
Layout tabs 201
The CAD environment 206
The Library Browser 273
Drawing objects 282
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Layout tabs
Introduction
Beneath the work area in each mode is a series of Layout tabs. These
layouts provide various configurations of the views you are working with.
To change layouts, click the tab that corresponds to the layout you wish
to use.
Custom tabs are stored with the application. Once created, a Custom tab
will always be available on the computer (until it is deleted).
3 In the New Custom Tab window, in the Custom Tab Name field, enter a
name for the new tab.
4 In the Specify Workspace section, select how many panes will be
in the custom tab.
Note: A preview of how the tab will look appears in the Preview
section.
5 In the Specify Views section, select what view will be displayed
inside each pane from the drop-down menu.
Note: Refer to the Preview section for the location of the pane in
the custom tab.
6 When done customizing the tab, click OK.
Result: The custom tab will be created. The custom tab will appear
with the default tabs at the bottom of the layout.
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4 In the Enter new tab name window, type the new name for the custom
tab.
5 Click OK.
Result: The custom tab will be renamed to the new name.
To duplicate a tab
You can copy any existing tab in CAD mode. This will create an exact
duplicate of the original tab. You can then use or edit both tabs as
needed.
1 In CAD mode, select the custom tab you want to rename.
2 From the View menu, select Custom Tab > Duplicate.
Note: You can also right-click the tab and select Duplicate.
Result: The selected tab will be copied and appears with the other
tab.
To hide a tab
You can hide a tab that you do not want to see in a mode. This is useful if
you have a number of custom tabs and want to reduce clutter.
1 In CAD mode, select the custom tab you want to rename.
2 From the View menu, select Custom Tab > Hide.
Note: You can also right-click the tab and select Hide.
3 The selected tab will be hidden from view.
To unhide a tab
1 In CAD mode, from the View menu, select Custom Tab > Unhide >
[Hidden tab name].
Tips:
To unhide all hidden tabs, select Open all Hidden Tab.
You can also right-click the tab and select Unhide > [Hidden tab
name].
Result: The selected hidden tab will be visible again.
To delete a tab
1 In CAD mode, select the custom tab you want to delete.
2 From the View menu, select Custom Tab > Delete.
Result: A dialog box appears asking if you really want to delete the
tab.
3 To confirm the deletion, click YES.
Result: The tab will be permanently deleted.
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Scales
When drawing in WYSIWYG, you are drawing in real scale (1:1). When
you create a drawing in CAD, you are generating a virtual representation
of your real set-up. If you were to do this on paper by hand, you would
need to draw a scaled-down version of your space. However, since there
are no paper size limitations in CAD mode, you can draw your venue,
sets, pipes, trusses, and lighting fixtures in real scale.
Scaling down for printing purposes is done during print set-up and in the
Presentation mode when creating plots. These settings allow you to print
your drawings in whatever scales are necessary without having to redraw
anything.
By default, the origin is set at the center point of the WYSIWYG venue
that you insert. Inserting venues is discussed in “Drawing a venue”. You
can reset the origin to another point in your drawing; you can set a user
origin so that a different point will assume the values (0,0,0).
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Coordinate notation
When entering coordinates in WYSIWYG, you can specify a location or
distance in either inch fractions (to the sixteenth of an inch) or
millimeters. For example, you can specify a measurement of 1’6”3/16,
which translates to 1 foot, 6 and 3/16 inches.
3 Based on your choice for measurement in the Units section, you can
choose to display the drawing resolution in whole numbers, fractions,
centimeters, or millimeters.
Whole: (Only visible if you choose Imperial units.) Indicates that
the measurements are rounded and displayed to the nearest
whole number.
Fraction: Indicates that the measurements are displayed to the
nearest sixteenths of an inch.
cm: (Only visible if you choose Metric units.) Indicates that the
measurements are displayed in centimeters.
You can also indicate whether you want these units measured in whole
numbers, fractions (to the sixteenth of a inch), centimeters, or
millimeters.
Ruler tool
The Ruler tool helps you design your show file in the Wireframe views of
the CAD Mode, providing a visual aid for coordinate reference and
measurement. By default, the Ruler is aligned with the document origin
and displays coordinate information along the top and left side of the
view. Its scale matches the default grid scale.
As shown in the graphic below, the Ruler has different colors to represent
different axes (X=Red, Y=Green, Z=Blue).
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The Ruler dynamically updates as you zoom in and out. When you zoom
in on your drawing, the precision of the ruler increases, displaying
fractions and decimals; when you zoom out, the precision decreases to
the point where both the grid and ruler disappear. The ruler matches the
unit type currently set in your file, either Metric or Imperial. When
working with larger venues, it is recommended that you increase the grid
spacing so that the ruler will be visible when zoomed out further. The
ruler matches the unit type.
The Ruler displays values with the negative sign to the left of 0’0” when
in Plan, Front and Right view, or to the right of 0’0” when in Back and
Left view.
Ruler icons
On the Quad tab (as shown above), each of the three drawing quadrants
can have a different drawing origin, or View Origin. When you define a
new view origin, you can move the zero position of the ruler (-0 0+) to
correspond to this point.
Based on the origin in the active quadrant and the corresponding position
of the Ruler, the icon in the upper left corner of the Ruler changes.
Icon Description
Icon Description
The following graphic shows a Quad tab in which the Ruler origin is
different in each view:
By default, the Ruler is turned on when you open a new WYSIWYG file.
You can turn the ruler on and off while working in your file by using the
Ruler Toggle icon on the CAD Options toolbar.
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1 To show the CAD Options toolbar, right-click on the toolbars area and
click CAD Options.
2 On the CAD Options toolbar, click the Toggle Rulers icon.
You can change the appearance of the ruler. The ruler can be white, the
view color or the view color with a boarder.
1 In CAD mode, click Options > Application Options.
Result: The Application Options window appears.
2 In the Application Options window, select the desired ruler style from
the Ruler Style drop-down list.
3 Click OK.
Result: The ruler’s appearance will change to that of the selected
style.
By default, the ruler is aligned with the document origin, which means
that the zero mark (-0 0+) starts at the Document Origin. However, you
can move the Ruler from this default position to the origin of the current
view. Note that doing so does not affect the origin or ruler of any other
view.
1 In the Quad tab, click the quadrant in which you want to move the
Ruler.
2 Click the icon in the upper left corner of the Ruler (or right-click on
the actual Ruler) and select one of the following options:
Display Ruler at Document Origin: Select this option to realign the
Ruler’s zero point with the Document Origin, which is set by
default to be the origin of the WYSIWYG file. When the ruler is
displayed at the Document/User origin, the background color of
the ruler follows the selected Ruler Style option in the General tab of
Application Options.
Note: By moving the ruler, you are indirectly setting a new origin for the
currently selected view. In the past, this was possible by changing the
Origin in a CAD view’s View Options, or by clicking Tools > Set User
Origin.
Position tool
The Position Tool helps you determine the position of your selected object
or objects in the Wireframe views of CAD mode, providing the precise
coordinate reference numbers for the X, Y and Z axes.
The Position Tool can be used to change the position of your selected
object or objects by specifying new coordinate numbers for the X, Y and
Z axes.
The Position Tool window is dockable with a grab bar on top which can be
used to move around the screen. You can place it on the edges of the
work area or you can drag it off the edge, to become its own window and
stay on top of the WYSIWYG screen. WYSIWYG opens with the Position
Tool window open and docked above the Layer Database window by default.
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Notes:
You can select more than one object and you can move more than
one object.
If multiple objects are selected and arrow buttons are used, the
objects move to relative positions.
If multiple objects are selected and a coordinate value for an axis is
entered, the objects move to the same position. For example, if
multiple objects are selected and you entered a coordinate value in
the Z axis box, the objects move to the same Z axis coordinate.
The increment/decrement size is equal to the Grid Interval property
in Document Options > Draw Defaults tab.
Once entered, this value affects all subsequent objects inserted in the
current view. For example, if the missing coordinate is set to 5’ in a plan
view, all objects are placed 5 feet off the floor (X,Y,5) until the missing
coordinate is changed again. Please note that the missing coordinate is
not a move tool. Objects will not be moved to the missing coordinate
value. The missing coordinate only affects subsequent inserts.
2 In the CAD coordinate box, type the value for the CAD coordinate.
3 The Focus Coordinate tells WYSIWYG where to place the cursor (i.e., at
which missing coordinate) when manually focusing fixtures. If you
type any value other than 0 in this box, you will notice that the
beam's centreline extends past the crosshairs when you drag the
beam around with your mouse. This represents the distance between
the Focus Coordinate and the floor (or whatever is stopping the
beam).
4 If you want to use only the CAD coordinate for focusing and placing/
editing objects, select the Use only one missing coordinate checkbox.
5 To automatically adjust the missing coordinate with any 3D
coordinate value that you enter on the Command Line, select the
Automatically adjust with Command Line checkbox.
6 Select the Show head height checkbox to display the coverage of
beams at the head height selected in the Head height box.
7 In the Head height box, type a value to check the light coverage at a
certain height (the height of the performer).
Note: This box is enabled when the Show head height circle checkbox is
selected.
8 When you are finished with your selections, click OK.
Example:
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Command line
The Command Line is an area in WYSIWYG where you can enter
coordinates for the purpose of placing or editing objects in a document.
The placement of objects can often be done quicker and with more
precision using the Command Line.
The values that you specify in imperial mode are assumed to be in feet
unless otherwise specified. Similarly, the values that you specify in metric
mode are assumed to be in metres unless otherwise specified. At any
time, you can specify values in both imperial and metric measurements
(for example, 5”, 3 cm, 6’).
The following example illustrates the many different ways of using the
Command Line.
Example
1 In a plan view, from the Draw menu, choose Line.
2 From the sub-menu, choose Solid, Dot, Center, Hidden or Spline.
4 Press ENTER to establish the first point of the line at the origin.
5 To set the next point at exactly X=5 and Y=5, type 5,5, and then
press ENTER.
Result: A new line segment is drawn and it assumes Z from the
missing coordinate.
6 To place the next point of the line 10 units to the right and 5 units up
(in Y) from the last point, type @10,5, and then press ENTER.
Result: A new line segment is drawn.
7 To place the next point at exactly 5 feet, 3 metres, and 6 inches from
the last point, type 5’, 3m, 6”, and then press ENTER.
Result: A new line segment is drawn.
8 When you are finished drawing the lines, right-click, and then select
Finish Line.
Plot types
All objects occupy three-dimensional space. Different plot view types
allow you to see and work with your drawing from different perspectives.
There are six types of plot views accessible from the CAD Options toolbar.
The following definitions identify the working axes X, Y, and Z and the
missing coordinate for each plot type. The missing coordinate can be
defined as the axis for which a value cannot be set simply by clicking on
the work space. For details, see “The missing coordinate”.
Plan View
Plan views display the plot from above looking down. This is similar to a
plan view drawing on paper. In plan views the working axes are X and Y
and the missing coordinate is Z.
Left View
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Left views display the plot looking from the left side through the venue.
This is similar to a section on paper. In left views the working axes are Y
and Z and the missing coordinate is X.
Right View
Right views display the plot looking from the right side through the
venue. This is similar to a section on paper. In right views the working
axes are Y and Z and the missing coordinate is X.
Front View
Front views display the plot looking from the front side through the
venue. This is similar to an elevation on paper. In front views the working
axes are X and Z and the missing coordinate is Y.
Back View
Back views display the plot looking from the back side through the
venue. This is similar to an elevation on paper. In back views the working
axes are X and Z and the missing coordinate is Y.
Isometric View
If a plan workplane is selected, the working axes are X and Y and the
missing coordinate is Z.
If a side workplane is selected, the working axes are Y and Z and the
missing coordinate is X.
If a front workplane is selected, the working axes are X and Z and the
missing coordinate is Y.
When using your mouse, you can also change the rotation speed when
you increase or decrease the amount of pixels your mouse needs to
travel to rotate the view on the screen using the CTRL keyboard and + or
- keys in the keypad.
OR
Hold down the CTRL key, and then click and drag the third mouse button
(scroll wheel) towards the direction of the angle change.
Notes:
Rotation direction is determined by the dominant direction of mouse
movement. For example, the view rotates in the left-right angle if the
mouse is dragged towards the left and slightly up. The view rotates
in the up-down angle if the mouse is dragged upwards and slightly
left.
Once the rotation direction has been determined and the rotation has
started, the rotation cannot “switch” to the other direction. You have
to release the mouse button and then click and drag again.
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OR
Press and hold CTRL + SHIFT and tap the - keypad key (i.e. not the - at
the top of the keyboard, by the DELETE key) to decrease the number of
pixels your mouse cursor needs to travel to rotate the view on your
screen and speed up the view rotation.
Result:
The number of pixels value is displayed on the Status Bar as you
increase or decrease with your keyboard keys.
It is faster for your mouse cursor to rotate the view when the travel
distance is shorter because of the lesser amount of pixels set.
It is slower for your mouse cursor to rotate the view when the travel
distance is longer because of the greater amount of pixels set.
Note: The default amount of mouse cursor travel distance in pixels is 20.
Ortho
Ortho mode constrains movement and drawing to a direction parallel to
the specified axis. When ortho mode is inactive, objects can be drawn or
moved in any direction on the workplane. You can draw diagonal lines or
move objects anywhere in the working area.
You can activate ortho at any time by clicking the ortho tools on the CAD
Options toolbar or by right-clicking the Ortho label on the Status bar. You
can also press F8 on the keyboard or double-click the Ortho label on the
Status bar to enable Ortho or to toggle your last recorded ortho setting
on or off.
Notes:
The plot type determines the axes of movement: XY for plan views,
YZ for side views, XZ for front and back views.
To select the axes of movement with the toolbar buttons, click the
appropriate two buttons to select both of them. For example, to
choose the XY axis, click the X and Y buttons.
To cancel any ortho buttons that you have chosen, press F8; to reset
the same ortho selection as that which was previously made, press
F8 again.
Snaps
Snaps are used to assist in the drawing and placement of objects. When
a snap setting is active, the cursor will be drawn to the applicable snap
point. You can have multiple snaps active at the same time. Snap
selections can be made on the CAD Options toolbar or from the Tools
menu.
Grid snap
Aligns the placement of objects to grid points. You can set the grid
interval and angle in the Draw Options page of the View Options window.
Mid-grid snap
Point snap
Midpoint snap
Endpoint snap
Intersection snap
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Center snap
Library snap
Library Snap displays snap points at the bounding box corners of the
library item, and one corner is displayed in red or green to indicate the
library item’s insertion point, which aligns the placement of the item in
the drawing. The snap point is displayed in red if the object is not
selected or green if the object is selected. Refer to “Library snap”for
more details.
Truss snap
Truss Snap displays snap points at the extents of the truss objects
(incorporating truss thickness if enabled) to help draw dimensions to
measure the truss. Refer to “Truss snap” for more details.
Use assembly snap to group multiple truss objects together as you insert
them. This ensures proper structural assembly. Refer to “Using assembly
snap with truss” for more details about truss assembly.
Pipe snap
Focus snap
Orients one or more fixtures to a focus position. When you choose this
value, you can also lock beam dragging to the incremental values of your
choice, as specified in the Pan and Tilt boxes of the Draw Options tab (the
defaults are increments of 45 degrees for pan and increments of 10
degrees for tilt). These are the values to which you want the fixture's
beam to “snap” while manually dragging and focusing it. For example, if
you set a value of 30 degrees, when you drag the fixture's beam, it will
snap at 30 degrees, 60 degrees, 90 degrees, and so on. Note that any
focus positions that you have set take precedence over the pan and tilt
values (if you drag the beam over the focus position, it will automatically
snap to the focus position instead).
Interactive mode
Interactive mode is an alternative method for drawing objects. Objects
are typically drawn using a dialog box to set the object’s size (width,
depth, and height, for example). The full-size object is then attached to
the cursor so you can place it in the drawing.
Once those dimensions are set, a dialog box may open to allow you to set
the third dimension, if required. Interactive mode works with Risers,
Cylinders, Circles, Arcs, Spheres, and Pipes. There are some special
considerations when drawing pipes in interactive mode, as explained in
“Drawing pipes”.
Before you import SketchUp files into WYSIWYG, note the following:
While SketchUp supports two textures per surface, one each for the
front and back, WYSIWYG supports only one texture for both sides of
imported surfaces; when you are importing SketchUp files,
WYSIWYG will automatically apply the front texture to both sides of
the object.
WYSIWYG supports “.skp” files from SketchUp version 2016 format
and earlier at the time of this release.
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Textures
When you import SketchUp files into WYSIWYG, the textures associated
with these files are saved in a folder on your computer so you can apply
them to imported surfaces. By saving them to a folder outside of
WYSIWYG, you can use them repeatedly instead of only applying them to
the surfaces that are within the current WYSIWYG document.
Upon import, you can choose the location for saving the associated
texture files (or accept the default location). If there is already a texture
with the same name saved in the location specified, WYSIWYG will
prompt you to save the file with a new name.
Import options
When importing a SketchUp file into WYSIWYG, you have two options:
You can open a file.
You can merge a file into an existing WYSIWYG document.
3 In the browser, click the file name, and then click Open.
Result: The Import Directories window appears.
4 Click the browse button to specify the location where you want to
save the textures that have been applied to the object in SketchUp,
or accept the default location shown. By saving textures to a folder
outside of WYSIWYG, you can use them repeatedly instead of only
applying them to the surfaces that are within the current WYSIWYG
document.
Note: If a default path is not shown, you must click the browse
button and navigate to the desired folder. If there is already a
texture with the same name saved in the location specified,
WYSIWYG will prompt you to save the file with a new name.
5 Click Next.
Result: The Layer window appears.
6 In the Layer window, select the layers that you want to import.
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If there is more than one layer listed, you can select multiple
layers simultaneously by pressing Ctrl on your keyboard and then
clicking on the desired layers.
For each layer that you want to import, ensure that the Import
checkbox is checked. If you do not want to import a certain layer,
highlight it and clear this checkbox. For example, if you have
drawn both a venue and elements in SketchUp and you have put
them on separate layers, you can choose to only import a
particular element into the WYSIWYG file by selecting the
appropriate layer in this window.
7 To add a description to the layer, enter the information in the Layer
Description field of the layer.
8 To add metadata to the layer, enter in a descriptive tag in the Tag
field of the layer.
9 To import a single-sided layer, highlight the layer and select the
Single Sided checkbox.
Note: Single-sided layers use less processor time to display in
Shaded views and to render in the Render Wizard. However, they only
appear properly in each of these views if the faces of the object are
drawn facing outward. Unless you know how the SketchUp file was
drawn, it is recommended that you leave Single Sided deselected by
default when importing the layers so that the object appears
correctly. Note that you will not be able to see “through” the walls of
an imported double-sided venue when you rotate the image around
in the Shaded view (unlike the WYSIWYG venues, which are single
sided).
If the imported object does not appear correctly in the Shaded view,
you can change its sidedness by using the Properties window. You can
change it from single sided to double sided, or vice versa. You can
also flip the object’s sides if the wrong side is currently facing
outward. For details, see “To change an object’s sidedness”.
10 To add a prefix to selected layers, click Change prefix for selected
layers... button.
Result: The Change Layer Prefix dialog box appears.
a. In the Change Layer Prefix dialog box, enter in the desired prefix
you want to add to the selected layers.
b. Click OK.
Result: The selected layers will have the prefix added to the
layer’s name.
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Ignore: Select this action to ignore the block. The block will not be
added to the resulting file.
Add to Library: Converting a block into a library item imports the
components. That is, it breaks the block into its components. You
must be careful of components that are made up of other
components as WYSIWYG will only explode down one level.
Note: Exploding is not recommended. Exploding should be your last
resort to import files, as it is taxing on performance.
Convert: Converting a component into a fixture replaces the
SketchUp component with a WYSIWYG fixture of your choice. Once
you have selected this option, select the ellipsis in the neighboring
column.
13 Select the fixture that you want to use to replace the block. If you
find that you are always replacing a particular type of component
with a specific fixture, you can set an option in WYSIWYG so that the
substitution will automatically occur each time you import the
component. For example, if you have files in which the ‘PAR64M’
block is always a PAR 64 fixture with an MFL bulb, you have the
option of telling WYSIWYG to automatically import the component in
that way. To change this option, edit the Import.lst file that is
created in the Library folder (usually C:\Program Data\CAST
Software\WYSIWYG\1.xx.xx.x\Library) once the first fixture is set to
be remembered for future imports.
Note: WYSIWYG creates a pipe for every imported fixture since
fixtures in WYSIWYG need to hang on a hang structure. If, however,
fixtures are on a straight pipe represented by a straight line in the
DWG file, WYSIWYG will convert the entire line into a pipe.
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14 Click Finish.
Result: The Import Summary window appears.
15 Click OK.
This procedure merges the SketchUp file into the current WYSIWYG
document, placing the object in the location you specify.
7 Browse to locate the file, select it, and then click Open.
Result: The Import Directories window appears.
8 Click the browse button to specify the location where you want to
save the textures that have been applied to the object in SketchUp,
or accept the default location shown. By saving textures to a folder
outside of WYSIWYG, you can use them repeatedly instead of only
applying them to the surfaces that are within the current WYSIWYG
document.
Note: If a default path is not shown, you must click the browse
button and navigate to the desired folder. If there is already a
texture with the same name saved in the location specified,
WYSIWYG will prompt you to save the file with a new name.
9 Click Next.
Result: The Layer window appears.
10 In the Layer window, select the layers that you want to import.
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If there is more than one layer listed, you can select multiple
layers simultaneously by pressing CTRL on your keyboard and
then clicking on the desired layers.
For each layer that you want to import, ensure that the Import
checkbox is checked. If you do not want to import a certain layer,
highlight it and clear this checkbox. For example, if you have
drawn both a venue and elements in SketchUp and you have put
them on separate layers, you can choose to only import a
particular element into the WYSIWYG file by selecting the
appropriate layer in this window.
11 To add a description to the layer, enter the information in the Layer
Description field of the layer.
12 To add metadata to the layer, enter in a descriptive tag in the Tag
field of the layer.
13 To import a single-sided layer, highlight the layer and select the
Single Sided checkbox.
Note: Single-sided layers use less processor time to display in
Shaded views and to render in the Render Wizard. However, they only
appear properly in each of these views if the faces of the object are
drawn facing outward. Unless you know how the SketchUp file was
drawn, it is recommended that you leave Single Sided deselected by
default when importing the layers so that the object appears
correctly. Note that you will not be able to see “through” the walls of
an imported double-sided venue when you rotate the image around
in the Shaded view (unlike the WYSIWYG venues, which are single
sided).
If the imported object does not appear correctly in the Shaded view,
you can change its sidedness by using the Properties window. You can
change it from single sided to double sided, or vice versa. You can
also flip the object’s sides if the wrong side is currently facing
outward. For details, see “To change an object’s sidedness”.
14 To add a prefix to selected layers, click Change prefix for selected
layers... button.
Result: The Change Layer Prefix dialog box appears.
a. In the Change Layer Prefix dialog box, enter in the desired prefix
you want to add to the selected layers.
b. Click OK.
Result: The selected layers will have the prefix added to the layer’s
name.
components. That is, it breaks the block into its components. You
must be careful of components that are made up of other
components as WYSIWYG will only explode down one level.
Note: Exploding is not recommended. Exploding should be your last
resort to import the file, as it is taxing on performance.
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17 Select the fixture that you want to use to replace the block. If you
find that you are always replacing a particular type of component
with a specific fixture, you can set an option in WYSIWYG so that the
substitution will automatically occur each time you import the
component. For example, if you have files in which the ‘PAR64M’
block is always a PAR 64 fixture with an MFL bulb, you have the
option of telling WYSIWYG to automatically import the component in
that way. To change this option, edit the Import.lst file that is
19 Click OK.
20 If you chose Select Basepoint with mouse in Step 5, click to place the
object in the drawing.
Note: WYSIWYG supports .dwg or .dxf files from AutoCAD version 2018
format and earlier at the time of this release.
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Circle Circle
Point Point
Arc Arc
Line Line
Leader Line and Text
MLeader Line and Text
Ellipse Circle or line*
2D Polyline Line
3D Polyline Line
Mline Line
Spline (see Note) Spline or Line
Text Text
MText Group of text items
Polyface Mesh (PFACE) Set piece
Polygon Mesh (3D Set piece
Surfaces)
Face (3D Face) Surface
Aligned dimension Dimension
Rotated dimension Dimension
Region Surface
Cylinder Cylinder
Sphere Sphere
Cone Cone
Box Riser
Planar Surface Surface
Revolved Surface Set Piece
Helix Line
Lines with bulges Lines and Arcs
Note: Text and MText entities in blocks are not integrated directly into
library items (a feature WYSIWYG does not support). However, a copy of
each Text or MText entity is extracted from the block and inserted into
WYSIWYG document as a text label. Attributes are substituted.
Limitations
Multilines becomes single lines.
Multiline text becomes a group of individual text items, with each line
represented by its own item.
Note: The formatting for each line is taken from that of the first
character of the line, except in the case of bullets, in which case the first
character after the bullet point is used.
Segments that are not straight (for example, arcs) become straight
line segments.
A spline must contain “Fit” data for it to be imported. When a Spline
is initially drawn in AutoCAD, it is defined by a series of user-
provided Fit Points, which are automatically converted to Control
Points by AutoCAD. To import Splines into WYSIWYG properly, you
must maintain the Fit Points that define the Spline. If the Spline is
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3 In the browser, click the file name, and then click Open.
Result: The Pre-Processing Options window appears.
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c. Click Next.
Result: The Working dialog box appears showing the Pre-processing
progress bar, and then the Scale window appears.
7 Highlight the layers that you want to import. Note that you do not
need to import all the layers at once. Refer to “Importing scenario”
for suggestions on how to import the various layers. For each layer
that you want to import, ensure that the Import checkbox is checked.
If you do not want to import a certain layer, highlight it and clear this
checkbox.
Note: In the Layer window, the State column shows the state of the
layer in the DWG/DXF file. Frozen layers are not selected for import
by default. Off layers are selected but will be set to Not Visible in
WYSIWYG after import.
8 To add a description to the layer, enter the information in the Layer
Description field of the layer.
9 To add metadata to the layer, enter in a descriptive tag in the Tag
field of the layer.
10 To add a prefix to selected layers, click Add/Edit prefix for selected
layers... button.
Result: The Change Layer Prefix dialog box appears.
a. In the Change Layer Prefix dialog box, enter in the desired prefix
you want to add to the selected layers.
b. Click OK.
Result: The selected layers will have the prefix added to the
layer’s name.
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11 Click Next.
Result: The Block window appears.
12 If you have blocks in your drawing, you have the option to ignore the
blocks, explode the blocks, convert them into a library item, or
substitute WYSIWYG fixtures for the existing blocks.
Note: 3D solids are automatically placed inside blocks by AutoCAD,
and assigned an abstract block name (for example, *X1). The
number of “blocks” that are found are dependent on the number of
solids that were in the AutoCAD file. You will be prompted to
determine what action to take for each type of “block.”
Block Name: The name of the block.
Status: This icon indicates that the block is currently on a layer
being imported. This icon indicates that the block is on a layer
that will not be imported.
Type: This icon indicates that the block is a singular block and
does not contain any sub-blocks. This icon indicates that the
block is a nested block and contains one or many sub-blocks.
Ignore: Select this action to ignore the block. The block will not be
added to the resulting file.
Add to Library: Converting a block into a library item imports the
object and creates a duplicate of it to add to the library for future
use. Note that the component will lose all surface properties, such
as color and texture, and it will only be available in the library of
the current document. To make it available globally, see “To create
a custom library item”. When you convert DWG or DXF files into
custom library items, they appear on the Library tab of the Library
Browser within the DWG or DXF folder.
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13 Select the fixture that you want to use to replace the block. If you
find that you are always replacing a particular type of component
with a specific fixture, you can set an option in WYSIWYG so that the
substitution will automatically occur each time you import the
component. For example, if you have files in which the ‘PAR64M’
block is always a PAR 64 fixture with an MFL bulb, you have the
option of telling WYSIWYG to automatically import the component in
that way. To change this option, edit the Import.lst file that is
created in the Library folder (usually C:\Program Data\CAST
Software\WYSIWYG\1.xx.xx.x\Library) once the first fixture is set to
be remembered for future imports.
Note: WYSIWYG creates a pipe for every imported fixture since
fixtures in WYSIWYG need to hang on a hang structure. If, however,
fixtures are on a straight pipe represented by a straight line in the
DWG file, WYSIWYG will convert the entire line into a pipe.
14 Click Advanced Block Options to filter objects within the block based on
their layer.
Result: The Advanced Block Options dialog box appears.
(Use the radio buttons in the Empty Library Item Options section
to control how to deal with such entities.)
Ignore Only Frozen Layers: Choosing not to import parts of Blocks
that are on layers which have been Frozen will skip those parts,
but parts that are on layers which have been turned Off will
import. This will lead to a potentially more complete, but also
more complex model—but entities that cannot be imported at this
time will still not import. It is important to remember that if you
chose to convert such Blocks to DWG Library Items, you will have
no control over them: you will not be able to “edit” the DWG
Library Item in order to “remove” from it the parts which were
imported from the layers that were Turned Off.
Ignore All Layers Not Being Imported: This option offers layer-based
control over which parts of a Block should be ignored for import:
entities which exist on layers that you have chosen not to import
(in the previous step of the DWG/DXF Import Wizard) will not
import. It is recommended that you only select this option if you
are very familiar with the contents of the file you are importing
AND when you are performing a “multi-pass” import (i.e.
importing the same file multiple times, with different options and/
or with only handful layers at a time).
Import Everything (All Layers): This option should only be used when
the previous options fail to yield the desired import result, and
should (ideally) only be chosen when a single Block, or only a
handful of Blocks, are selected for import; while it will lead to a
complete import (with the exception of DWG entities that cannot
be imported at this time), the resulting model (DWG Library
Item) may look altogether different than what you see when you
open the file in AutoCAD or DWG TrueView. In addition, the
model may end up being very complex, which can lead to
performance issues. Use this option with caution, and, ideally,
only when performing a “multi-pass” import.
Extract Block text as Text Labels when converting to a Library Item: Since
WYSIWYG’s Library Items cannot contain text, Text or MText
objects contained within Blocks being imported would have to be
discarded; select this option (recommended) in order to extract
text from such Blocks and add it to the resulting .wyg file as a
Text Label object.
Empty Library Item Options: Use the radio buttons in this section to
control what will happen with Blocks which only contain entities
that cannot be imported, if you choose to convert them to DWG
Library Items; these options will not affect DWG Blocks that you
have chosen to Explode.
Allow Blocks to convert to empty Library Items: This option will
allow such blocks to convert into empty/”zero-length” DWG
Library Items. You will not be able to select them, and
inserting them will result in a non-selectable item. Not
recommended.
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16 Click OK.
3 Locate the location of the DWG file on your computer. Select the file
and click Open.
Result: The Merge dialog box appears asking for a Base point.
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7 Select the unit type used in the DWG/DXF drawing, and then click
Next.
Result: The Layer window appears.
8 Highlight the layers that you want to import. Note that you do not
need to import all the layers at once. Refer to “Importing scenario”
for suggestions on how to import the various layers. For each layer
that you want to import, ensure that the Import checkbox is checked.
If you do not want to import a certain layer, highlight it and clear this
checkbox.
Note: In the Layer window, the State column shows the state of the
layer in the DWG/DXF file. Frozen layers are not selected for import
by default. Off layers are selected but will be set to Not Visible in
WYSIWYG after import.
9 To add a description to the layer, enter the information in the Layer
Description field of the layer.
10 To add metadata to the layer, enter in a descriptive tag in the Tag
field of the layer.
11 To add a prefix to selected layers, click Add/Edit prefix for selected
layers... button.
Result: The Change Layer Prefix dialog box appears.
a. In the Change Layer Prefix dialog box, enter in the desired prefix
you want to add to the selected layers.
b. Click OK.
Result: The selected layers will have the prefix added to the layer’s
name.
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12 Click Next.
Result: The Block window appears.
13 If you have blocks in your drawing, you have the option to ignore the
blocks, explode the blocks, convert them into a library item, or
substitute WYSIWYG fixtures for the existing blocks.
Note: 3D solids are automatically placed inside blocks by AutoCAD,
and assigned an abstract block name (for example, *X1). The
number of “blocks” that are found are dependent on the number of
solids that were in the AutoCAD file. You will be prompted to
determine what action to take for each type of “block.”
Block Name: The name of the block.
Status: This icon indicates that the block is currently on a layer
being imported. This icon indicates that the block is on a layer
that will not be imported.
Type: This icon indicates that the block is a singular block and
does not contain any sub-blocks. This icon indicates that the
block is a nested block and contains one or many sub-blocks.
Ignore: Select this action to ignore the block. The block will not be
added to the resulting file.
Add to Library: Converting a block into a library item imports the
object and creates a duplicate of it to add to the library for future
use. Note that the component will lose all surface properties, such
as color and texture, and it will only be available in the library of
the current document. To make it available globally, see “To create
a custom library item”. When you convert DWG or DXF files into
custom library items, they appear on the Library tab of the Library
Browser within the DWG or DXF folder.
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15 Click Advanced Block Options to filter objects within the block based on
their layer.
Result: The Advanced Block Options dialog box appears.
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16 Click Finish.
Result: The Merge Summary window appears.
17 Click OK.
Importing scenario
You do not need to import everything in your file at once. You can import
items one by one or separately to ensure accuracy. The following
scenario may help you when importing DWG/DXF files into WYSIWYG:
1. After choosing to open a DWG/DXF file, switch to the Layers tab in the
Select DWG Settings dialog box. In this tab, you can clear the layers
that you do not want imported in the first round. For example, you
may only want to import the venue and all the layers related to it. In
the case of a 2D CAD drawing, it is easier to extrude lines into walls
and do everything else needed to complete the virtual venue. It will
also be quicker as WYSIWYG will have a lot less objects with which to
work.
2. Once you have completed working on the venue, you may want to
merge in the hang structures if they exist in the CAD file. Using the
Merge command from the File menu, you can open the same CAD file
once again, and choose the appropriate layer(s) from the Layers tab.
When WYSIWYG asks you to pick the insertion point, make sure you
select Use 0,0,0 as Basepoint. This will ensure that everything in the
new layer is placed accurately in the WYSIWYG plot.
3. Continue in the same manner with fixtures and the other objects.
Note that if in the CAD file the fixtures exist on different layers, you
may want to bring these in separately/one by one as well.
Line 3D Polyline
Spline Spline
Point Point
Circle Circle
Arc Arc
Text Text
Pipe Line
Rigging Point (3D) Block - line, circle, text
Dimension Lines and MText
Callout Leader
All other objects PolyFace Mesh
Limitation
The slope near the end of two lines may be slightly off.
To export to DWG/DXF in 2D
Note: When you export WYSIWYG objects to a 2D DWG/DXF file, all
objects, including fixture attributes, are converted to lines.
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3 In the File name box, type the name of the exported file.
4 From the Save as type drop-down box, choose the exported file type.
There are a number of choices available for file type, based on
AutoCAD versions.
5 Click Save.
Result: The Select DXF/DWG Settings For Export dialog box appears.
6 On the Scale tab, click the option button for the units to be used in
the DWG/DXF drawing.
a. To specify a custom unit of measurement, select the Custom
option button.
b. In the DXF Unit To boxes, specify the mapping of the units of
measurement to use in the exported file.
7 Click OK.
Note: The current type of the drawing will be used as the point of view in
the exported 2D drawing.
To export to DWG/DXF in 3D
Note: When you export WYSIWYG objects to a 3D DWG/DXF file, the
resulting DWG/DXG entities vary. For details, see the table on “Exporting
DWG/DXF files”.
1 From the File menu, choose DWG/DXF Export.
2 In the Export dialog box, navigate to the location where you want to
save the exported file. Ensure that the destination appears in the
Save in drop-down box.
3 In the File name box, type the name of the exported file.
4 From the Save as type drop-down box, choose the exported file type.
There are a number of choices available for file type, based on
AutoCAD versions.
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5 Click Save.
Result: The Select DXF/DWG Settings For Export dialog box appears.
8 Select the layers that you want to include in the DWG/DXF drawing
by highlighting them and ensuring that the Export checkbox is
checked.
a. Click Select All to select all the layers that are listed.
b. Click Select None to deselect all layers.
9 Click OK.
Note: Any properties which are not supported by WYSIWYG will be lost
from the model on import.
2 In the Import window, from the File Type drop-down menu, select the
desired file type you want to import. Files of this type will be visible
in the window.
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3 Navigate to the desired file, click the file name, and then click Open.
Result: The Scale window appears.
4 Click the The Model was drawn in a 3D software where drop-down menu
and select one of the following that describes how the software in
which the object was drawn defines its 3D space.
Note: If you do not have this information, inquire with the person
who created the model you are importing, or view the model in a
model viewer such as in order to determine its orientation. You may
also leave this option at its default (Z-axis points up) and if the
object is not oriented correctly once imported, Rotate it as required.
Z - axis points up
Y - axis points up
5 Click the The Model’s Base Point should be located drop-down menu and
select one of the following that describes where the base point of the
object should be:
Bottom - Center
Center of Model
a. To have the insertion point of the model act instead as the base
point, select the Move Model Base Point to Insertion Point checkbox.
6 In the Model is in the following Scale section, select the radio
next to the scale you want to use for the model.
a. If Auto-Scale was selected, select the checkbox under the Auto-
Scale radio to change how the object will be auto-scaled. Edit the
9 Click OK.
Result: The object will be imported into WYSIWYG
Importing floorplans
If you have an existing floorplan saved in bitmap (.bmp), JPEG (.jpg),
GIF (.gif), TIFF (.tif), PNG (.png), Targa (.tga) or Portable Document
Format (.pdf), you can import it into your drawing using the Floorplan
Importing Wizard, and then use WYSIWYG's Drawing Tools to "trace" it
and, in so doing, create a 2D, then a 3D model of the venue in the
floorplan.
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Notes:
You can print with Imported Floorplans from CAD mode Wireframe,
New Plots and Layouts in Presentation mode.
Attention: Imported floorplans are a purely visual feature without
any guarantee of accuracy and precision in the printed document.
When printing a floorplan, a Warning dialog box appears asking for
you to acknowledge that there are no guarantees about the
content, accuracy, precision, or anything else in the printed
document and that you will not hold CAST responsible for any
errors or inaccuracies in the document. Select the checkbox and
click OK to proceed.
The images in the profile views allow you to import wall outlines for
the room that you are building in your 2D drawing.
Before you import a floorplan, you must know the precise dimensions of
at least one of the elements in your imported floorplan. For example, if it
contains a stage, note the width of the stage before you import the
graphic into your drawing. The floorplan should also be to scale.
To import a floorplan
1 In either the Wireframe or Quad tab, in Plan view, click File > Import
Floorplan....
or, in Front or Back view, click File > Import Floorplan... > Front/Back
or, in Left or Right view, click File > Import Floorplan... > Left/Right.
Result: The Floorplan Importing Wizard window appears.
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4 Click Next.
Result: The wizard will switch to the Rotate Floorplan page. Here the
floorplan image can be rotated 0°, 90°, 180° or 270°.
5 Select the angle of rotation for the floorplan, then click Next.
Result: The wizard will switch to the Define Anchor Point page. You can
select from predefined anchor points or create your own.
6 From the Anchor drop-down menu, select the anchor point of the
floorplan.
a. If a custom anchor point was selected, click a point in the floor
plan to create the anchor point.
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7 Click Next.
Result: The wizard will switch to the Define Insertion Base Point page.
The anchor can be inserted at either the origin or a user selected
point.
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12 Click on a second end of the item. For example, if you had clicked on
one edge of the stage, click on an opposite edge of it.
Note: You can delete floorplans, but once deleted, the floorplan must be
re-imported in order for it to be available once again. Since this process
may affect the measurements set in the above procedures, it is
recommended that you only delete floorplans once your show is
“finalized".
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Importing fixtures
Fixture information listed in a spreadsheet file (CSV, XLS, XLSX) that was
exported from other software and/or lighting consoles can be imported
into your drawing using the Fixture Import wizard. The fixture objects
listed in the spreadsheet will be inserted into your drawing according to
the settings that were included in the spreadsheet.
To import fixtures
1 In either the Wireframe or Quad tab (not in Shaded view), click File >
Import Fixtures...
Result: The Fixture Import window appears.
2 In the Fixture Import section, click the ellipsis button to browse and
select the spreadsheet file with the fixture data you wish to import.
3 The file location that was selected will be displayed in the Fixture
Import box.
4 Select the Treat first row as column headers checkbox if you want the
first row of your spreadsheet to be displayed as the column headers.
5 In the Spreadsheet is in section, click the radio button to choose which
unit of measurement were used in your spreadsheet.
7 In the row at the top indicated with the blue arrow, click the drop-
down arrows in each column to map your spreadsheet headers to the
appropriate WYSIWYG column headers. For example, starting with
the Type drop-down menu, click to make sure that the matching
header is selected. Proceed through each of the columns to map all
the headers of columns that you wish to import.
Notes:
For any column that you do not wish to import, set the drop-down
menu to Ignore.
Only fixtures with checked boxes will be imported. Columns are
highlighted in pink color if the data listed are not recognized and
do not match with information in WYSIWYG.
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b. In the Library Browser dialog box, browse and choose the object
and settings to match the selected fixture that will be imported.
c. In the Library Browser dialog box, click Insert.
Result: The WYSIWYG confirmation dialog box appears where
you may choose to replace all instances of the selected fixture
type.
d. Click Yes.
Result: The fixture data in the spreadsheet is replaced with settings
that match the WYSIWYG Library. All selected rows (checkbox in the
left-most column) must have valid information to proceed with the
import process.
8 You can ignore any fixtures or objects in the spreadsheet and
proceed with the import. Click Uncheck Invalid Fixtures to select only
the valid fixtures without error settings.
9 Click Select All to choose and import all the fixtures listed in the table.
10 Click Select None to clear all the fixtures and import none.
Note: In the Fixture Import Preview window, error messages indicating
conflicts are displayed in red text, and the table columns with the
unrecognized fixture data are highlighted in pink color. The values in
the rows can be changed to resolve conflicts.
11 Click Finish.
Result: The fixtures will be inserted in your drawing in the specified
layout and with all the settings in the spreadsheet.
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Introduction
An essential component of WYSIWYG is its extensive library. You can
browse the contents of the library in the Library Browser, choosing from a
multitude of 3D objects to add to your plots.
Note: If you experience difficulty undocking the browser, hold down the
CTRL key while dragging the grab bar.
2 Click any of the tabs along the bottom of the browser window to view
the contents of different sections of the library. The library is divided
into the following sections:
Fixtures
Accessories
Truss
Symbols
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Gel (color)
Gobos
Lamps
Lenses
Library entries are divided into sort criteria. These criteria may be
organized alphabetically, by manufacturer, by type, or by other pertinent
classifications. For example, you can find the ETC Source 4 in the
Fixtures section > Manufacturer > EFGH > ETC > ERS sub-menu.
Depending on the library item that you click, you may see a sample
image of the item in the preview pane at the bottom of the browser.
To clear the search, but remain in the current category, click the
Clear button.
4 Repeat steps 2-3 to view the properties of multiple objects. You may
want to open the properties of different objects to compare data,
such as photometric information.
Tips:
You can also hold the ALT key and double-click on the object
name.
To view library objects without opening property windows, browse
the library using the shortcut bar. To do this, select the shortcut
bar for the type of object you want to view. Right-click in the
shortcut bar, and then choose New <library item>. The Library
Selection dialog box opens with a viewing pane included.
You can use the Replace Library Item command to quickly and easily
replace one or more library items with another.
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In the Wireframe and Quad views you can create shortcuts for frequently
used objects, fixtures and truss. Shortcuts are tools found on the various
shortcut bars to the left of the working area. Clicking a shortcut for an
object is the same as finding the object in the Library Browser and using
the Insert command.
1 Open the Library Browser.
2 Navigate to the desired object.
3 Click the Create Shortcut tool at the top of the Library Browser.
Result: A shortcut to the object will appear on the appropriate
shortcut bar.
Tip: You can also right-click on the object name, and then select
Create Shortcut.
Rather than going to the Library Browser to create a shortcut, you can also
create shortcuts by conveniently selecting already inserted items and
using the right-click menu to create multiple shortcuts.
Note: While you can create shortcuts for multiple items at once, the
items have to be of the same type (i.e. all fixtures, all truss or all
objects). If you have multiple items of different types you want to make
shortcuts for, it will take a separate action for each item type.
1 In CAD mode, in Wireframe view, select the item(s) you want to make
a shortcut for.
2 Right-click and select Create shortcut for selected [Item types].
Note: Since most library objects are small with complex surfaces, it is
best to apply even, plain textures to them. Complicated textures
containing text or other recognizable images will not display properly on
small, irregular surfaces.
1 Once you have inserted the library object in your plot, click on it to
select it, and then right-click and select Properties.
2 Click the Appearance tab.
3 In the left pane, highlight the elements of the library item to which
you want to apply the texture, and then click the type of texture file
that you want to use, either from the Library or a custom texture
that you have saved. For detailed descriptions of the texture and
material options available on the Appearance tab, see “Appearance
tab”.
4 Click OK when you are finished.
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When creating custom gobos and custom library items, you are given the
option to make the item or gobo available to other documents, in which
case the item or gobo is saved to the application’s library. If you do not
choose to make the items available to other documents, the items are
only saved within the one document. In either case, the items are saved
and visible in the document regardless of which computer (or
application) the document is opened in.
Custom color, gobo wheels, and scrolls are only saved in the document
and cannot be saved to the application’s library. They travel with the
document, but if you need to use the same wheel or scroll on another
show, you must regenerate it every time.
Note: You can delete custom library items, custom conventional fixture,
and custom gobos. For details, see “To delete a custom library item”, “To
delete custom fixtures”, and “To delete custom gobos”.
Library snap
Library Snaps are snap points drawn at the bounding box corners of the
library item, and one corner is displayed in red or green to represent the
library item's insertion point.
When Library Snap is enabled, all library items that are in the drawing will
display their snap points, which can be used as a snap capable insertion
point that will align the placement of the item in CAD Wireframe views.
Notes:
Library Snap only applies to objects from the Library tab in the Library
Browser.
Once a Library Item's insertion point has been changed during
insertion within the project, it is remembered for future insertions
from the Library Browser, and will be used when performing some CAD
operations such as Copy/Paste, Move and Rotate.
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Drawing objects
Introduction
In WYSIWYG, the Draw menu lists the objects that you can draw. Keep
the following tips and aids in mind when you are drawing the various
objects.
Drawing tips
At any time, instead of clicking points with the mouse, you can type
in the desired coordinates. When you start typing, the Command
Line automatically appears in the lower left-hand corner of the
window.
Create shortcuts for library objects.
Use the missing coordinate.
When you draw multi-segmented lines, surfaces, or when drawing a
room using the Room Builder, the next point of the line or surface
you wish to add snaps automatically to the previously drawn line/
surface's endpoint, midpoint or intersection when the Endpoint Snap,
Midpoint Snap and/or Intersection Snap are enabled.
Drawing aids
Several commands and icons are available to help you when drawing in
CAD mode. For a complete list of these aids, refer to “Keyboard shortcuts
and hotkeys”.
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Alternately, the room can be closed, connected the first and last
created corner automatically, by right-clicking and selecting Close
Room Outline.
To finish a room without closing it, right-click and select Finish
Room Outline.
Result: The Room Builder window appears.
10 Click Ok.
Result: The custom room will be created in Wireframe view.
Drawing a venue
To begin your drawing, insert a venue.
To insert a venue
1 From the Draw menu, choose Venue.
Result: A sub-menu will appear prompting you to choose the type of
venue to be inserted.
2 Select Black Box, Arena, Proscenium Arch, Frame Tent, or Circus Tent.
Result: A dialog box appears in which you can modify the properties
of the room. The Proscenium Arch dialog box is shown below.
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4 Click OK.
Result: The selected venue is inserted into the drawing.
Proscenium Arch
A proscenium arch venue is a basic theatrical space with a stage,
proscenium arch, and an auditorium. The origin is set at the intersection
of the center line and the proscenium line on the stage floor.
Black Box
A black box venue is an empty rectangular room. The origin is set at the
center of the room on the floor.
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Arena
An arena venue is a basic stadium space. The following entries describe
the parts of the arena. The origin is set at the center of the venue on the
floor or ice rink.
Tent
There are two types of tents that you can create in WYSIWYG: frame
tents and circus tents.
Frame tents: These tents are square or rectangular in shape and
usually have two center poles. Each wall is made of a single piece of
fabric supported by as many poles as you specify.
Circus tents: These tents are styled after the classical “Big Top” of
the circus. They are more rounded in shape than the frame tent, the
walls comprising multiple sections, each supported by as many poles
as you specify. The roof is held up by one center pole.
When drawing either type of tent, you can specify many different
properties, including the number of poles, length, height, or perimeter of
the walls, and the color of different parts of the tent.
You can also choose from different materials and you can choose
whether you want to apply either a custom color or texture to different
parts of the tent. When assigning a texture, you can choose your own
texture, such as a company logo or symbol, or you can choose a texture
from the WYSIWYG library.
The origin for both types of tents is at the center of the tent on the floor.
Frame tent
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Circus tent
Drawing lines
Lines are 2D objects. Lines are drawn continuously, allowing you to
create shapes made up of multiple vertices.
Line styles determine how line objects appear on your plot and can be
modified at any time. They look similar to the following.
Lines can be extruded into surfaces. For more on extruding lines, refer to
“Extrude”.
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1 From the Draw menu, click Line and choose Solid, Dot, Center or
Hidden.
2 In the Command Line, type the absolute X, Y and Z coordinates
(separated by commas) where you want the line to start (i.e. 0,0,0).
3 Press ENTER to establish the first point of the line.
4 In the Command Line, type the absolute X, Y and Z coordinates
(separated by commas) where you want the next point of the line.
or,
Using the relative values, in the Command Line, type @, followed by
the length towards the next point of the line (positive or negative
direction), (i.e. @2’,0,3’).
5 Press ENTER to draw the new line segment.
6 Continue to type absolute or relative values and press ENTER to draw
the next line segments.
7 When you are finished drawing the lines, right-click and click Finish
Line.
Drawing points
Points are identifiers of a specific coordinate in 3D space. Points are
inserted as references or as scenic elements.
To draw a point
1 From the Draw menu, choose Point.
Tip: You can also use the Point tool on the Draw toolbar.
Drawing circles
There are two ways in which you can draw circles:
Non-interactive mode in which you type the exact horizontal and
vertical radius of the circle.
Interactive mode in which you click and drag to set the radius.
2 In the Horizontal Radius box, type the horizontal radius for the circle.
The default value is 4’0”.
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3 In the Vertical Radius box, type the vertical radius for the circle. The
default value is 4’0”.
Notes:
To ensure that the circle remains proportionately the same when
resized, leave the Lock Ratio checkbox checked. If you clear this
checkbox, then you can manually resize the circle in any
direction, regardless of its original measurements.
To convert the circle into a surface, select the Convert to Surface
checkbox.
4 Click OK.
5 Click on the drawing to place the circle.
6 Click elsewhere in the drawing to finish placing the new circle.
Drawing arcs
There are two ways in which you can draw arcs:
Non-interactive mode in which you type the exact radius, start, and
end angles of the arc.
Interactive mode in which you click and drag to set the arc.
2 In the Radius box, type a radius for the arc. The default value is 4’0”.
3 In the Start Angle box, type the start angle. The default value is 0.00.
4 In the End Angle box, type the end angle for the arc. The default value
is 180.00.
5 Click OK.
6 Click on the drawing to place the arc.
7 Click elsewhere in the drawing to finish placing the arc.
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2 In the Radius box, enter a radius for the elliptical arc. The default
value is 4’0”.
3 In the Start Angle box, enter the start elliptical angle. The default
value is 0.00.
4 In the End Angle box, enter the end angle for the elliptical arc. The
default value is 180.00.
5 Click OK.
6 Click on the drawing to place the elliptical arc.
7 Click and drag the mid point of the arc to create the desired elliptical.
Drawing rectangles
There are two ways to draw rectangles:
Non-interactive mode in which you enter the exact length and width
of the rectangle.
Interactive mode in which you draw the size of the rectangle.
2 In the Length box, type the length for the rectangle. The default value
is 4’0”.
3 In the Width box, type the width for the rectangle. The default value
is 8’0”.
Tips:
To ensure that the rectangle remains proportionately the same
when resized, select the Lock Ratio checkbox. Otherwise you can
manually resize the rectangle in any direction, regardless of its
original measurements.
To convert the rectangle into a surface, select the Convert to
Surface checkbox.
To add hatching to the rectangle, select the Show Hatch Lines
checkbox.
4 Click OK.
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Drawing polygons
Polygons are regular shaped objects comprising multiple vertices. You
can draw polygons as 2D objects or specify a height value to draw 3D
objects. You can use polygons to create either wireframe or solid objects.
Unlike the Surface tool, with the Polygon tool you can quickly and easily
create symmetrical shapes like squares, pentagons, hexagons,
hectagons, and so on. The maximum number of edges that a polygon
can have is 40.
Notes:
Unlike most other tools, the polygon tool does not have an
interactive mode.
The size of the polygon can be defined either by specifying the edge
length or radius.
To draw a polygon
1 From the Draw menu, choose Polygon.
Tip: You can also click the Polygon tool on the Draw toolbar.
2 In the Number of Edges field, type the number of edges or sides of the
polygon.
3 Click Edge Length if you want to define the size of the polygon by the
length of its edges, and then type the value in the box provided.
4 Click Radius if you want to define the size of the polygon by the
distance between the center and the vertices or the edges'
midpoints, and then type the distance in the box provided.
Click Circumscribed if you want to define the size of the polygon by
the distance between the center and the vertices. This is equal to
the radius of the circumscribed circle.
Click Inscribed if you want to define the size of the polygon by the
distance between the center and the edge midpoints. This is
equal to the radius of the inscribed circle.
5 Click Surface if you want to create the polygon as a surface (i.e., a
filled in object to which you can apply a texture, etc.).
6 Click Closed Line if you want to create the polygon as a closed line
(i.e., a polygon comprised of an outline that is open in the middle).
7 Click Height if you want to extrude the polygon into a 3D object, and
then type the height value in the box provided.
8 Select the Show Hatch Lines checkbox to add hatching lines to the
polygon.
9 Click OK to place the polygon in your drawing.
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You can specify the font that you would like to appear globally in all text
labels, both new and existing.
1 In any drawing mode, click Options > Document Options.
2 Click the Fonts tab.
3 Under CAD Text Labels, from the Font drop-down list, select the font
that you want to appear in all new text labels.
4 Choose whether you want the letters to appear bold, underlined, or
in italics.
5 Click OK.
2 In the Text box of the New Text Label window, type the desired text.
Notes:
Use SHIFT+ENTER to add new text lines.
You may include text labels containing information listed in the
Production Team Information table. Use smart variables
“%Variable Name%” in the Text Label box and this information
will automatically be displayed if it is stored in the Production
Team Information table. For example, type “%Director%” and
the name of the Director stored in the table will appear in the
Text Label.
3 Click Insert Smart Variable to open the Smart Variables window where you
can select the smart variable names and values that are listed in the
Production Team Info tab in Document Options.
Result: The Smart Variables window appears.
4 From the table in the Smart Variables window, click on the name or
value that you wish to insert in the text box.
Tip: Click the Filter drop-down menu and choose which information to
display in the table. See “Show information”.
5 Select the Include Name and Value checkbox to display both texts under
the Name and Value columns, or clear the checkbox to display only
the texts under the value column.
6 Click Insert.
Result: The smart variable text appears in the Text box of the New
Text Label window.
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7 Click Insert Item Data to open the Item Data window, where you can
select retrieved catalog name and other information of fixtures and
trusses, to insert in your drawing.
The retrieved information are displayed in the Item Data window only
after “Retrieve Item Data” is initiated from the Library > Retrieve Item
Data menu in CAD, and then clicking the Fixture or Truss item. See
“To retrieve data from a fixture or truss object”.
Result: The Item Data window appears.
8 From the table in the Item Data window, click on the row that contains
the name and value text that you wish to add into the text box.
9 In the Item Data window, you may click the Recent Items drop-down
menu and select the fixture or truss item. The Recent Items drop-
down list displays a maximum of five items recently selected.
10 Click Insert.
Result: Information from the selected fixture or truss appears in the
Text box of the New Text Label window.
11 Using the radio buttons, choose how you want to specify the Height
of the Text Label, and enter the value in the corresponding field.
Individual Line of Text: Each line of text will be the chosen height.
The text label will change size to accommodate the height.
Total Text Label: The total text box will be the chosen height. Text
will change size to accommodate the height.
a. To add space between the text and the border of the text label,
select the checkbox next to Text Label Padding, and enter the value
of the padding in the field.
Note: The Total Text Label Height field will tell you the exact height of
the text label based on your choices.
12 To add a callout to the text label, select the Show Callout checkbox.
13 From the Position drop-down list, select where the callout will be
located on the text label.
14 To have an arrow at the end of the callout, select the Show Arrow
checkbox.
15 To add a border to the text label, select the Show Border checkbox.
16 To fill the text label with color, select the Fill checkbox.
a. Click the Color Selector button to choose the color that will fill the
text label.
17 To align the text label to the current view, select the Align to View
checkbox.
18 To insert the text label, click OK.
Result: The New Text Label window will close and you will be in the
Wireframe view.
Note: If the Callout checkbox was selected in the New Text Label
window, the first click in Wireframe view will be the arrow's position,
and the second position will place the text label.
19 Click on the drawing to place the text label.
Result: The text label will be placed.
Notes:
To change the font of existing text labels in CAD mode, see ““To
change the font of Text Labels”” below.
The insertion point for the text label is at the intersection of the
crosshairs.
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You can use the alignment buttons on the CAD Text toolbar to align text
labels.
Note: The properties of dimension objects, such as the arrow type, can
be changed in the Dimensions tab under Options > Document Options....
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2 In the Select Layer for Dimension dialog box, choose the layer for the
linear dimension and select the options for the selected layer.
3 Click OK to apply and close the dialog box.
4 Click on the drawing to set the dimension start point.
5 Right-click to set the measurement mode.
Tip: In measurement mode, you can choose Multiple, which enables
you to draw multiple Linear Dimensions, using the last point of the
previous measurements as the initial point for the next
measurement.
6 Click on the drawing to set the dimension end point.
7 Click and drag the grab point in the center of the dimension text to
drag the text to the correct side of the object, if required.
8 Click to set the dimension line.
Notes:
Use snaps to connect dimensions directly to other objects.
You can set the rotation angle of the Linear Dimension to rotate the
extension lines around the dimension end points. The rotated Linear
dimension will then display the distance between the two points at
the angle specified. Right-click on the Linear Dimension and select
Properties.
You can change the Fill color behind the dimension text of the Linear
Dimension. Right-click the Linear Dimension and select Properties.
You can enable Display Dash in Document Options > Dimensions tab to
display the linear dimensions with a dash between foot and inches in
imperial measurements (e.g. 19’-3 11/16”).
To adjust the font used in all dimensions, click Options > Document
Options > Font. In the CAD Dimensions area, select the font options
to be used in all dimensions.
2 In the Select Layer for Dimension dialog box, choose the layer for the
continue dimension and select the options for the selected layer.
3 Click OK.
Result: The Dimension Draw Options dialog box appears.
4 In the Dimension Draw Options dialog box, select the Use Document
Defaults checkbox to use the default setting for extension height or
clear the Use Document Defaults checkbox and type the custom
Extension height for the Continue Dimension.
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2 In the Select Layer for Dimension dialog box, choose the layer for
baseline dimension and select the options for the selected layer.
3 Click OK.
Result: The Dimension Draw Options dialog box appears.
4 In the Dimension Draw Options dialog box, select the Use Document
Defaults checkbox to use the default settings for extension height and
spacing size for the baseline dimension. Or you may clear the Use
Document Defaults checkbox and type custom values for the Extension
height and Spacing Size for the Baseline Dimension.
5 Click OK to apply and close the dialog box.
6 Click on the drawing to set the dimension start point.
7 Click on the drawing to set the end point of the first Baseline
Dimension.
8 Click on the drawing to set the position (above or below) for the
next/subsequent Baseline Dimension.
9 Click on the next point to complete the next Baseline Dimension
measurement, and set the direction of the subsequent
measurement.
10 Repeat setting the next point to create the subsequent Baseline
Dimensions.
11 Right-click on the drawing to set the dimension end point.
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Tip: To adjust the font used in all dimensions and with the Angle
Dimension tool, click Options > Document Options > Font. In the CAD
Dimensions area, select the font options to be used in all dimensions
and with the Angle Dimension tool.
Radial dimensions
The radius of a circle/arc is defined as the distance from the center of a
circle/arc to its perimeter. The radius can be displayed for any circle or
arc drawn in CAD mode. Once enabled, the radial dimension attaches to
the circle/arc and automatically updates itself whenever the circle/arc is
changed. Note that the dimension is only visible in the view type in which
it was drawn.
Although the radial dimension is attached to the arc, it is a separate
entity with its own properties and can be individually selected. Radial
dimensions can be separated onto their own layers, and given their own
colors and line weights.
Tip: To adjust the font used in all dimensions and with the Angle
Dimension tool, click Options > Document Options > Fonts. In the CAD
Dimensions area, select the font options to be used in all dimensions
and with the Angle Dimension tool.
Angle dimension
The Angle Dimension object measures and displays an angle, either in
Line Select, between two intersecting lines and objects, or as drawn in
Freehand mode.
2 Choose Line Select from the Dimension Draw Options dialog box.
3 Click on the first line segment in the drawing.
4 Click on the second line segment in the drawing.
Result: The angle between the two selected lines is displayed.
3 Click on the drawing to define the first end point (point number 1 in
the diagram above) of the Angle Dimension.
4 Click a second time to define the vertex of the angle (this is the point
at which the two lines of your angle meet, shown as point number 2
in the diagram above).
5 Click a third time to define the second end point (point number 3 in
the diagram above).
Result: The new object displays the interior (or exterior) angle
defined by the arc between the end points of the Angle Dimension.
Tips:
You can change the angle option of measuring the exterior or
interior angle by toggling the Flip Angle checkbox in the Angle
Dimension Properties page. Simply right-click the Angle
Dimension, and choose Properties > Angle Dimension tab.
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To adjust the font used in all dimensions and with the Angle
Dimension tool, click Options > Document Options > Fonts. In the
CAD Dimensions area, select the font options to be used in all
dimensions and with the Angle Dimension tool.
Linear scales
A Linear Scale is a visible line divided into equal proportions used to
compare distances in WYSIWYG wireframe to actual distances.
2 In the Length field, enter in the desired length of the linear scale.
3 Select either Horizontal or Vertical to determine how the line scale is
positioned.
4 From the Text Alignment drop-down list, choose how the linear scale
text will be presented.
5 From the Layer drop-down list, choose in which layer the linear scale
will be visible.
Selecting the checkbox next to Show non-editable layers (indicated by
*) will show non editable layers in the Layer drop-down list.
6 To change the default document settings of the linear scale, clear the
checkbox next to Use Document Defaults.
7 Click OK.
Result: The linear scale is attached to the cursor.
8 Click to place the linear scale in the drawing.
3 Select the layer and the options in the Select Layer for Dimension dialog
box.
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4 Click OK.
Result: The Auto Truss Dimension window appears.
5 Select the Use Truss Manager Values checkbox to apply the values that
were set in Truss Manager or select Use Measured Truss Values to apply
manually applied linear dimensions.
6 Select the checkboxes for Dimension X, Dimension Y, and/or Dimension Z
to specify which dimensions of a truss to add into your drawing.
7 Click Open Truss Manager to launch Truss Manager.
8 Click OK.
Result: The truss object(s) that were selected in your drawing are
displayed with the linear dimensions showing the values set in Truss
Manager if Use Truss Manager Values was selected. The manually applied
linear dimension values will be displayed if Use Measured Truss Values
was selected.
Drawing surfaces
Surfaces are 2D objects. Surfaces are drawn continuously, stretching out
behind the cursor and can be used to create backdrops or other flat
objects. Surfaces can be extruded to create odd shaped risers, or other
custom shaped 3D objects. For more information on extruding, refer to
“Extrude”.
Note: The beam will pass through a surface with the Transparency value
set to 80% or greater. The beam will not pass through the surface when
the value is lower than 80%. Transparency value is set in the Material
Properties section in the Appearance tab of the Properties window. Refer to
“Appearance tab”.
To draw a surface
To ensure that textures, if any, are applied properly, the surface must be
drawn in a counter-clockwise direction.
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5 To finish and close the surface, right-click and choose Finish Surface
from the sub-menu. To abort the surface entirely, choose Abort
Surface. This erases the whole surface from the drawing.
Surfaces as curtains
Vertical surfaces can have their appearance changed to mimic the look of
curtains in 2D Plan View. The curtain will appear as a wave or semicircles
pattern, instead of the usual straight line of a surface. The depth, width
and number of segments in the curtain pattern can be customized.
Note: Curtains are limited to being visible only in 2D Plan View, with a
surface that is vertical and rectangular in shape, with no surface area
visible in Plan View.
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3 To enable the curtain feature for the surface, select the checkbox
labeled Enable.
Note: If the surface is ineligible to be a curtain, this option will be
greyed out.
4 Select from the Style drop-down list which pattern of curtain should
be displayed.
5 Enter the desired depth of the curtain pattern in the Depth field.
6 Enter the desired width of the curtain pattern in the Width field.
7 Enter the desired number of segments in the curtain pattern in the
Number of Segments field.
8 Click Apply.
Drawing walls
Walls are 2D objects that describe flat rectangular planes representing
walls in your drawing. Walls can have different hatching styles for easy
identification in the plot.
2 In the Width box, enter the width for the wall. The default value is
12’0”.
3 In the Height box, enter the height of the wall. The default value is
8’0”.
4 In the Thickness box, enter the thickness of the wall. The default
value is 0'6"
5 To enable hatching for the object, select the Show Hatch Lines
checkbox.
6 Select the desired hatching style for the object from the Hatch Style
drop-down list.
7 Click OK.
Result: The wall attaches to the cursor.
8 Move the cursor to the desired position for the wall, and then click to
place it in the drawing.
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3 To change how the back of the wall will look, set the Back Transparency
field to the desired transparency percentage.
4 To change how the front of the wall will look, set the Front
Transparency field to the desired transparency percentage.
5 Click Apply to enable the new wall transparency settings.
6 Click OK.
Drawing risers
Risers are solid 3D rectangular objects. You can use risers for creating
platforms, square columns, or any other box-shaped objects.
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5 To enable hatching for the object, select the Show Hatch Lines
checkbox.
6 Select the desired hatching style for the object from the Hatch Style
drop-down list.
7 Click OK.
Result: The riser is attached to the cursor.
8 Drag the new riser to its position, and then click to place it in the
drawing.
Drawing cylinders
Cylinders are solid 3D objects. Cylinders can be used for creating
platforms, columns, or any other cylinder-shaped objects.
To draw a cylinder
1 From the Draw menu, choose Cylinder.
Tip: You can also click the Cylinder tool on the Draw toolbar.
2 In the Height box, type the height for the cylinder. The default value is
8’0”.
3 In the Horizontal Radius box, type the horizontal radius for the cylinder.
The default value is 4’0”.
4 In the Vertical Radius box, type the vertical radius for the cylinder. The
default value is 4’0”.
5 To ensure that the cylinder remains proportionately the same when
resized, leave the Lock Ratio checkbox checked. If you clear this
checkbox, then you can manually resize the cylinder in any direction,
regardless of its original measurements.
6 To have the cylinder appear smooth in the Shaded view, leave the
Smooth Shading option enabled; to see a faceted cylinder in the
Shaded view, disable this option. The default for this option is ON.
7 To change the default number of cylinder segments, clear the
checkbox beside Use Document Defaults and type the new number of
segments. Note that the higher the number of segments, the better
the cylinder will appear in Shaded view, but the more performance
will degrade.
8 To enable hatching for the object, select the Show Hatch Lines
checkbox.
9 Select the desired hatching style for the object from the Hatch Style
drop-down list.
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10 Click OK.
Result: The cylinder is attached to the cursor.
11 Drag the new cylinder to its position, and then click to place the
object in the drawing.
Drawing spheres
Spheres are solid 3D circular or oval objects.
2 In the Horizontal Radius box, type the horizontal radius for the middle
of the sphere.
3 In the Depth Radius box, type the depth radius for the middle of the
sphere.
4 In the Vertical Radius box, type the vertical radius for height of the
middle of the sphere.
5 To ensure that the sphere remains proportionately the same when
resized, leave the Lock Ratio checkbox checked. If you clear this
checkbox, then you can manually resize the sphere in any direction,
regardless of its original measurements.
6 To change the default number of sphere segments and stacks, clear
the Use Defaults checkbox and type the new values for Number of
Segments and Number of Stacks. Note that the higher the number of
segments or stacks, the better the sphere will appear in Shaded
view, but the more performance will degrade.
7 To have the sphere appear smooth in the Shaded view, leave the
Smooth Shading option enabled; to see a faceted sphere in the Shaded
view, disable this option. The default for this option is ON.
8 Click OK.
Result: The sphere is attached to the cursor.
9 Click to place the sphere in the drawing.
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Drawing cones
Cones are solid 3D objects.
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Drawing pipes
For details on drawing pipes and curved pipes, refer to “Drawing pipes”in
the “Hang Structures” section.
Drawing screens
You can draw a screen and then attach an image or video source or
subsource to it.
To draw a screen
1 From the Draw menu, click Screen.
2 In the appropriate fields, enter the width and height of the screen.
3 To configure the image that will appear on the screen, click the
appropriate option button:
To leave the screen blank, click the Blank Screen option button.
To show a static image on the screen, follow the procedures in
the Image Manager section. For details, see “Image Manager”.
To attach a video source to the screen, click the Video Source
option button, and from the drop-down list, choose the video
source or video subsource, or an I-Mag screen from a WYSIWYG
Camera, (or click Create New to configure a new video source with
the Video Manager). For details on creating a new video source,
see “To configure a new video source for streaming video”. For
details on splitting video into subsources, see “To create a single
video subsource”. For details on creating an I-Mag Camera
source, see “To create an I-Mag Camera in the Video Manager”.
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4 Click OK.
Result: The screen is placed into the drawing.
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6 Click OK.
Result: The video wall is created with the video or image applied to
the individual screens.
Notes:
The Quick Video/Image Tool can be applied to previously drawn screen
files, if re-arranged into rows and columns that WYSIWYG can
recognize and automatically apply subsources to the individual
screens.
The Quick Video/Image Tool can be applied to missing panels in the
video wall if WYSIWYG can recognize the arrangement of rows and
columns.
The functionality of the Quick Video/Image Tool remains available if no
screens are selected.
Screen properties
After a screen has been created, the properties of a screen can be
altered from the properties menu. The following properties of the screen
can be changed:
Dimensions: The size of the screen can be changed from its original
dimensions.
Screen Width: The width of the screen.
the screen.
Image Source: Available images that can be displayed on the
screen.
Video Source: Available videos that can be displayed on the screen.
Glow Intensity Multiplier: When enabled can enhance the glow of the
Drawing cameras
You can add cameras to the drawing to provide additional view points in
shaded views and renderings.
To insert a camera
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2 Type a name for the camera and a value in degrees for the field
angle. The default value for the field angle is 53.13.
3 From the Layer drop-down list, select the layer of your file on which
you want to draw the camera. By default, the Camera object is
inserted on the Camera layer.
Note: If you do not see all layers in the Layer drop-down list, click
Show non-editable layers.
4 (Optional) Select the Aspect Ratio checkbox to set a fixed Aspect Ratio
for the new camera. From the Aspect Ratio drop-down list, select the
fixed Aspect Ratio for the new camera.
Result: The Shaded view will be defined by the set Aspect Ratio of
the selected Camera, with pillar or letter bars displayed to indicate
the viewing definition boundaries.
5 Click OK to apply the settings or Cancel to discard.
6 Click on the drawing to place the camera.
7 Drag the cursor to aim the camera, and then click to place the target.
Result: The camera is inserted into your drawing and available in the
camera selection list for shaded views and renderings.
Tip: Use the missing coordinate tool while placing the camera and
target.
You can also use this toolbar to quickly access the camera Properties page
and change properties, such as the camera name and field angle, and to
lock the camera in place so that you cannot accidentally move it. For
details, see the procedures on the next page.
Finally, the Camera toolbar also enables you to quickly insert a camera
directly from the shaded view, based on the current viewpoint. For
details, see “To create a camera from shaded view”.
Click to select Click to view the Camera reset buttons for Click to enable/disable
the desired Camera’s properties rotations on the X, Y, and DMX Control of Cameras/
camera from Z axes. Camera Paths
the list
Click to save the current Click to view
Shaded view viewpoint Camera Manager
as a new Camera
Hotkeys are assigned in ascending order (starting with 1 for the first
Camera you create, 2 for the next one, and so on, all the way to 9).
1 On the number pad of your keyboard, ensure that the NUM LOCK is
activated.
2 In WYSIWYG, click to view your drawing in a Shaded view.
3 On the Number Pad of your keyboard, press the numbers associated
with the Cameras in your drawing to switch quickly from one Camera
to another.
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To lock a Camera
Follow the steps below to lock a Camera in its current position in the
shaded view. This feature helps prevent you from accidentally moving or
zooming a camera while adjust the viewpoint in the shaded view.
1 In CAD, Design, or Live mode, click the Quad or Shaded tab.
2 Right-click on the toolbar area and select Camera.
Result: The Camera toolbar appears.
3 From the Current Camera drop-down list, select the camera that you
want to lock in position.
4 On the Camera toolbar, click the Camera Lock icon.
Use the Lock-X, Lock-Y, and Lock-Z buttons on the Camera toolbar to
prevent in-place rotations along the specified axis:
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To see the effect of these locks in the Shaded view, you must press ALT
while dragging the view; these locks have no effect if you do not press
ALT.
Note: Press the reset buttons (Rx, Ry, Rz) to re-orient the camera to the
world's axes.
Note: You can keep the camera path, nodes and targets visible during
file editing, and once you’re done, go into the Properties of these objects
and toggle their visibility off in Shaded View.
Note: Camera paths are controlled from Design and/or Live modes,
using the Camera Path Editor and the Timeline tool. For details, see
“Using the camera path editor”.
Camera Path.
Show Node Numbers: This option shows or hides the Node numbers
DMX Patch: Select this option if the Camera Path is patched, and
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Note: You can keep the camera path, nodes and targets visible during
file editing, and once you’re done, go into the Properties of these objects
and toggle their visibility off in Shaded View.
Align to View: This option aligns the target to the specific view that it
is in (i.e., Side, Front, Back, Iso)
Show Label: This option shows or hides the Camera Target label text.
Shaded View Options
Show in Shaded Views: This option shows or hides the Camera
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Drawing a compass
You can add a compass to a drawing to define the direction that is north.
This definition is important to set the position of the sun and/or moon for
renderings and Shaded views that use environmental options.
To draw a compass
1 From the Tools menu, choose Define North.
2 Click to place the starting point of the compass.
3 Click to place the end point of the compass. The end point must be
directly north of the start point.
Result: A compass is drawn, centered on the start point and pointing
towards the end point.
Notes:
To remove the compass from the drawing, choose Clear Direction
from the Tools menu.
To redefine north, repeat steps 1-3. You do not need to remove the
compass from the drawing when redefining north as there can be
only one compass in a file.
Notes:
When attaching axes to one another, you cannot create a circular
linking pattern. For example, you can link Axis A to Axis B, and then
link Axis B to Axis C, but you cannot then link Axis C back to Axis A
because this creates a circular link.
You cannot attach fixtures to motion axes; however, you can attach
pipes that hold fixtures to axes.
Currently, you cannot attach focus positions or groups containing
focus positions to motion axes. However, in future releases you will
be able to attach either of these items to motion axes.
You can draw axes either diagonally or straight along any direction of
movement—X, Y, or Z—choosing between the following two main types of
axes:
Linear: Choose this type of axis to have an object move in a straight
line along the path that you specify (or in a series of straight
segments all joined together at different vertices to create the path).
You can create a linear axis in any length or shape that you require,
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5 When you are finished creating the axis, right-click and choose Finish
Axis.
Unlike linear axes, rotation axes cannot have multiple vertices. Instead,
when you draw one of these axes, the object rotates around the center
point.
1 In Wireframe view, select the view in which you want to draw the
axis (plan, front, back, side, or isometric).
2 Click Draw > Axis > Rotation Axis.
3 In the window that appears, type a name for the axis, and then click
OK.
4 In your drawing, click in the position where you want the axis to
appear.
Note: The circle that appears when you draw a rotation axis is only a
visual cue to show you the direction in which the object rotates—it does
not affect the size of path on which the object rotates. The circle is given
a default size, but you can change it to suit your needs.
To move the object with a DMX control, you first have to attach the
motion axis to a named DMX patch universe that you have created in
Data mode.
Note: For information on creating a patch universe, see “To create a new
patch universe”.
1 Click to select the axis that you want to attach to the patch universe.
2 Right-click and select Properties.
3 Click the Axis tab.
4 From the Patch Type drop-down list, select DMX Patch.
5 From the Universe drop-down list, select the DMX patch universe to
which you want to attach the axis.
6 In the Address box, type the starting DMX address.
7 Click OK.
To move the object with a motion control system, you first have to attach
the motion axis to a named motion control patch universe that you have
created in Data mode.
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Note: For information on creating a patch universe, see “To create a new
patch universe”.
1 Click to select the axis that you want to attach to the patch universe.
2 Right-click and select Properties.
3 Click the Axis tab.
4 From the Patch Type drop-down list, select Motion Patch.
5 From the Universe drop-down list, select the motion control patch
universe to which you want to attach the axis.
6 From the ID drop-down list, select the ID on the motion control
system with which you want to associate this axis.
Note: The motion control system must be connected to your
computer for the ID to appear in this drop-down list. If the system is
not currently connected, you can also type the ID directly into this
drop-down list.
7 Click OK.
To change the path of an existing linear axis, you can add one or more
vertices, and then drag these vertices to the new position.
1 In your drawing, click on the point of the axis at which you want to
add a vertex.
2 Right-click and select Add Vertex.
Result: The vertex is added at the point where you clicked.
Tip: To change the path of the axis, click to select the axis and view
all the vertices. Click the desired vertex, drag it to the new position,
and then release the mouse. Any objects that are attached to the
axis will now follow the new path.
Motion frames
The Frame Motion System delivers more functionality and flexibility than
its predecessor, the Axis system. A single motion frame can simulate
motion for up to six Degrees of Freedom (DoF) for each frame.
Much like the motion axis, you can attach one or more objects to a single
motion frame, and then define the motion ranges of each DoF.
Notes:
When attaching one frame to another, you cannot create a circular
linking pattern.
You cannot attach fixtures to frames; however, you can attach pipes
that hold fixtures to axes.
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To move the object with a DMX control, you have to attach the motion
frame to a named DMX patch universe that you have created in Data
mode. Patching a single motion frame creates 12 DMX channels: X, X
Fine, Y, Y Fine, Z, Z Fine, Rx, Rx Fine, Ry Fine, Rz Fine.
To move the object with a motion control system, you first have to attach
the frame to a named motion control patch universe that you have
created in Data mode.
Note: For information on creating a patch universe, see “To create a new
patch universe”.
1 Click to select the frame that you want to attach to the patch
universe.
2 Right-click and select Properties.
3 Click the Axis tab.
4 From the Patch Type drop-down list, select Motion Patch.
5 From the Universe drop-down list, select the motion control patch
universe to which you want to attach the axis.
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3 In the window that appears, type the name of the frame, and then
click OK.
4 In your drawing, click in the position where you want the frame to
appear.
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When you save custom library items, all of the item’s original properties
are saved, including its texture and color. In addition, if the item that you
are saving is broken down into separate elements, then these elements
are also saved with the item and can be viewed on the Appearance tab.
For example, if you are saving an object like a riser, each of the four riser
elements is saved with the custom library item.
Notes:
You cannot save fixtures or hanging structures, such as pipes and
truss, as components of custom library items.
You cannot rename the elements of custom library items in the
Appearance tab; therefore, it is recommended that you give elements
custom names before you save the item as a custom object. For
details, see “To rename object elements”.
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The following are specific examples of when a custom library item can be
deleted.
A custom library item that was created in a file, and was added to the
application library, cannot be deleted from the Library Browser while a
file is open. The custom library object now exists in the application
Library Browser. To remove the custom library item, it must be deleted
from Welcome Screen’s Library Browser. This deletion cannot be
undone.
Note: A custom library item will always be included in the “private
library” of the file in which it was created. This means that if a
custom library item is created (and used) in a file, then deleted from
the application library, that item is still not removed from the file.
Only once the item is removed from the application library, and the
item is not in use in the file it was created in, may the item be
deleted from the file. This deletion is permanent and cannot be
undone.
A custom library item that is created in a file, and is not added to
the application library:
Can be deleted from the Library Browser inside the file if no
instances of the item are inserted into the file. The deletion cannot
be undone.
Cannot be deleted from the Library Browser if there are instances of
If you do not want to keep a custom library item any longer, you can
delete it from the Library Browser.
1 In the Library Browser, navigate to the folder where you stored the
custom library item.
2 Highlight the library item name, and then right-click and choose
Delete.
Note: This option is disabled if the item is currently inserted in your
plot. You must delete the item from your plot, and then save and
close the file. When you reopen the file you can delete the item from
the Library Browser.
3 A message box appears telling you the action is irreversible. Click Yes
to delete the item.
Drape panels: These are the individual pieces of fabric that hang
from the horizontal pieces of pipe called crossbars. You can specify
the number of drape panels in each of the pipe and drape drawing
methods. The default number of panels is three per section.
Section: A section consists of a series of drape panels hanging from
a horizontal pipe called a crossbar, which is supported on each end
by an upright pipe. You can specify the number of panels per section
and, based on the drawing method you choose, either the exact
width of the section or the maximum width.
Upright pipes: These are the pipes that stand on either end of each
section in your drape line, supporting the crossbar pipes.
Base plates: These are support plates for the upright pipes.
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panels per section. This option enables you to either draw a new
drape line section, or add to an existing drape line.
3 Select Create a New Drape Line option to create a new section of the
drape line; or select the Add to an Existing Drape Line option to add the
next section of the drape line.
Notes:
Drawing a new drape line includes all uprights for the drape line.
Adding to an existing drape line uses an existing upright as the
beginning of the added drape line.
4 In the Height box, type the height of the drape line, or accept the
default value of 15’0”.
5 In the Max. Crossbar Length box, type the maximum length of each
horizontal pipe, or accept the default value of 10’0”. This is the
length of the horizontal pipe in a section between the upright pipes.
If you click to insert a section at a shorter interval than this value,
WYSIWYG automatically adjusts the width of each drapery panel
accordingly and a shorter section is inserted in the drawing.
6 Select the Use Equal Crossbar Length/Space Upright Evenly checkbox to
automatically set the same length for all the crossbars. If you clear
this checkbox, then WYSIWYG creates drapery panels of equal size
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for all full-size sections, but resizes the panels in the last section
accordingly if you choose to make this panel smaller.
7 In the Pipe Diameter box, type the diameter of all crossbars and
upright pipes.
8 Click the Base Plate drop-down list box to select the size of the base
plate support for the upright pipes.
9 Select the Add Base Plate Weight checkbox to add thickness to the base
plate in Wireframe and Shaded views.
10 In the Drape Panels per Crossbar box, type the number of drape panels
that you want to see in each section of the drape line, or accept the
default value of 1 panel per section.
11 The default or previously set texture of the drape is displayed in the
Drape Texture box. To change the texture, click the Drape Texture
ellipsis button to browse and select a new texture from the Texture
Select dialog box that opens.
12 In the Drape Description box, type additional user information or
identification for the drape line, which will be displayed in Reports.
13 Click Finish.
14 Click in the desired spot in your drawing where you want to start
drawing the drape line.
15 Move the cursor to the spot where you want the first section to end,
and click. Then move your cursor to the spot where you want the
next section to end, and click. You can draw as many sections as you
like. When you are finished drawing your drape line, right-click and
select Finish Pipe and Drape.
Note: For details on customizing the new drape line, see “To customize
drapery elements (color, material, and texture)”.
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3 Select the Create a New Drape Line option to create a new section of
the drape panel; or select the Add to an Existing Drape Line option to
add the next section of the drape panel.
Notes:
Drawing a new drape line includes all uprights for the drape line.
Adding to an existing drape line uses an existing upright as the
beginning of the added drape line.
4 To specify the total length of the drape line section, select Total Length
and type the length of the drape line, or accept the default value of
10’0”. The Crossbar Length option is disabled if the Total Length option is
selected.
5 To specify drape line section by the length and quantity of it’s
crossbars, select Crossbar Length and type the length of the crossbar,
or accept the default value of 10’0”. The Total Length option is disabled
if the Crossbar Length option is selected.
Note: For details on customizing the new drape line, see “To customize
drapery elements (color, material, and texture)”.
This procedure shows you how to quickly change some of the structural
pipe and drape settings for a selected drape line, such as the height and
diameter of the upright pipes and crossbars. Use this procedure to
customize the structural properties of a single drape line.
1 In your drawing, select the pipe and drape sections that you want to
customize.To select multiple sections, press CTRL, and then click the
appropriate sections.
Note: The sections that you select must have been drawn in the
same way. For example, all drape lines created with Specify method.
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You can add custom color, texture and material to selected drapery
elements (such as the front and back of the drape panels, the crossbars,
upright pipes, the drape loops that attach to the crossbars, or the drape
lines as a whole).
Notes:
If you select multiple drape lines in your drawing, you can apply the
same properties to all of them simultaneously through the following
procedure. However, note that if you had already selected varying
properties (for example, if you had chosen one color for the front
panel of some drape lines, but another color for the front panel of
others), or if some of the elements had no properties selected at all,
then when you choose new properties in the following procedure, it
applies to all drape lines selected, overwriting any existing settings
that you may have saved.
When you select multiple drape lines, the Appearance tab only lists the
properties of selected elements if they are common across all drape
lines. For example, if the front panel of all selected drape lines
already has the same custom texture applied, and it is set to tile in
one meter squared intervals, then these values are shown in the
Appearance tab. However, if at least one of the front panels in the
selected drape lines has a different custom texture value applied, the
Appearance tab does not list the texture settings at all. If you choose
new texture settings, your choice overwrites all existing settings for
the selected element across all selected drape lines.
You can apply the same properties to all drapery elements by
highlighting “Group” in the Elements box.
1 In your drawing, select the pipe and drape sections that you want to
customize. To select multiple sections, press CTRL, and then click the
appropriate sections.
2 With the desired sections selected, right-click and select Properties.
Result: The Properties window appears.
3 Click the Appearance tab.
4 In the left pane, click the drapery element that you want to
customize. For example, to customize the front of the drape panels
(each panel is double-sided), click Drape Front.
Note: You can select multiple elements by pressing CTRL, and then
clicking the elements; you can select all elements by clicking Select
All.
5 You have a choice of applying one of the following settings to the
selected elements:
Layer Rendering Color: Click this option to apply the same color as
the current layer to the selected elements.
Custom Color: To apply a custom color, click this option button, and then
click the color box. In the resulting color dialog box, select the custom color
that you want to use, or click Define Custom Colors to create your own
color. Click OK, and then click Apply.
Texture from Library: Click this option to apply a custom texture file
from the WYSIWYG library to the selected elements, and then
click the ellipsis button (...). In the resulting dialog box, navigate
to and highlight the desired texture. Click Select.
Image Source: Select this option to apply to the selected object(s) a
custom texture file that you have created and saved in either
.bmp, .jpeg, .png, or .gif format. To apply the image, you must
create a new image source. To do so, click New, and then use the
Image Manager to create a new image source with the image you
created. See “To create a new image source in the image
manager”for details.
Video Source: You can apply a video source or a subsource as a
“dynamic texture” to 3D primitives - surfaces, risers, spheres,
cylinders, or cones - or individual elements of 3D primitives.
Select this option to apply a previously created video source or
subsource, or click New to create a new video source or subsource
directly from this window. See “Video Manager”for details.
6 If you have chosen to apply a texture to the elements, you can
choose how the texture will appear on the selected drapery elements
as follows (if you have applied a color instead, you can skip directly
to step 7):
To view the texture file as a series of square or rectangular “tiles”
that are repeated over the entire surface of the drapery element,
click the Tile option button, and then type the size of the tiles in
the boxes provided.
To view the texture file stretched out as a single surface over the
entire drapery element, click the Stretch option button.
To preserve the aspect ratio of the texture so it is not distorted
when stretched over the element, click Keep Aspect Ratio.
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Note: While the tabs in the Properties window are best used to customize
a single drape line, if you have selected multiple drape lines, the values
that you type in these tabs apply to all selected drape lines; they
overwrite any custom settings that you may have previously saved for
individual crossbars, uprights, or drape panels.
1 In your drawing, select the pipe and drape section that you want to
customize.
2 With the desired section selected, right-click and select Properties.
Result: The Properties window appears.
3 On the Properties window, click the Pipe and Drape tab.
Pipe: This section displays the properties of the drape line crossbars
and upright pipes.
Crossbar section:
Length: Type the length of all crossbar pipes in the selected
drape line.
Diameter: Type the diameter of all crossbar pipes in the
selected drape line. Updating the crossbar diameter will
update the loop diameter.
Upright section:
Height: Type the height of all upright pipes in the selected
drape line. Changing the upright height will update the height
of the drape line.
Diameter: Type the diameter of all upright pipes in the selected
drape line.
Base Plate: Click the Base Plate drop-down list box to change the
size of the base plate support for the upright pipes.
Select the Add Base Plate Weight checkbox to add thickness to
the base plate in Wireframe and Shaded views.
Use Document Defaults (Segments): Click to clear this checkbox if
you want to specify the number of segments that comprise the
circumference of the crossbar pipes. You can choose between
three and 40 segments. This value is largely for rendering
purposes—the greater the number of segments, the greater the
rendering time. Leave this checkbox checked to accept the
default value of 8 segments.
Drape: This section displays the properties of the drape line panels.
Panel section:
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BlackTrax zone
There are three types of Zones which can be defined: Rectangular Zones,
Cylindrical Zones and Spherical Zones. These new CAD objects are used
to define zones of interest for the BlackTrax system, which can be
associated with a trigger relationship in the BlackTrax software.
The BlackTrax Zone objects must be given a unique name when created
so they can be referenced in the BlackTrax System. By default, BlackTrax
Zones will appear as a red, semi-transparent volume in the Shaded
views.
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Chapter 7
CAD mode is where you edit your show drawings. This includes
editing your venue, set pieces, lighting positions, focus positions,
and lighting fixtures. Editing in CAD mode is similar to many other
CAD programs, so many of the concepts will be familiar to those
who have used a computer-aided drafting program before.
WYSIWYG adds features that are specific to the entertainment
industry, such as a comprehensive 3D library containing truss,
lighting equipment, lighting accessories, props, musical
instruments, and various human figures.
In this chapter
Editing objects 369
CAD tools 463
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January 2019 CAD mode - Editing Objects
Editing objects
Selecting
Before you can manipulate objects, you must select them. Selected
objects are easily identifiable: a white box appears at the insertion point
and the lines of the object become dotted. Fixtures that are selected are
filled in green and their beams can be set to either on or off.
Use the following table to identify the selection method for objects.
Select multiple objects. Press and hold CTRL while clicking on the
desired objects.
Draw a box from left to right to select all
objects fully within the box.
Draw a box from right to left to select all
objects fully within the box, as well as the
objects partially contained in the box.
Select all the objects on Press and hold CTRL+SHIFT and type A
the current layer. or use the Select Current Layer tool on the
Selection toolbar.
Select all the objects on Press and hold CTRL and type A or use
the screen. the Select All tool on the Selection toolbar.
Select last object created From the Edit menu, choose Select
Special, and then choose Select Last
Object Created or use the Select Last Object
Created tool on the Selection toolbar.
Select all the objects on From the Edit menu, choose Select
one or more layers or in Special, and then choose Specify layers to
select. You can also use the Specify Layers
layer groups.
tool on the Selection toolbar.
To select multiple layers, press and hold
CTRL while selecting the layers.
To select multiple layer groups, press
CTRL while selecting the layer group cell.
Set beam display for Set the Show beams for selected fixtures
selected fixtures. option. For more information on this
option, refer to the “Wireframe Details
tab”.
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Cycle selection
This feature is helpful when you need to select an object that shares an
edge with another object. For example, if you need to select the roof of a
building that shares its edges with the building’s walls. Left-to-right drag-
selection in a side or elevation view works, of course, but there are many
cases when this method cannot be used.
Invert Selection
This feature is helpful if you want to cancel the selection of all the
currently selected editable objects (in CAD), and consequently select all
objects that were previously not selected.
From the Edit menu, choose Select Special > Invert Selection to
activate invert selection, or press the INV button on the Selection
toolbar, or press CTRL+I, which applies to all objects displayed in
CAD Wireframe and Shaded views.
Pressing CTRL+SHIFT+I activates invert selection of fixtures and
applies only to all the fixtures displayed in CAD Wireframe and
Shaded views.
Note: Invert selection is also available in Design and Live mode. See
“Using the design tools”.
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4 Once you are finished selecting fixtures, press TAB again to exit from
Shaded View Selection mode. You will then regain control of the
Shaded View camera.
Tips:
It is helpful to keep your hand near the TAB key while selecting
fixtures and maneuvering around with the camera; once you
need to move around your view, press TAB to exit Shaded View
Selection. Your fixture selection is maintained as you move in and
out of the Shaded View Selection mode.
Make sure while you navigate around in the Shaded View that you
give yourself a good angle on the view in which you want to
select fixtures. It may be difficult to select a fixture in the middle
of a lighting position or truss while you’re looking at a side view of
it.
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Note: This method will only work if fixtures have already been assigned
Spot numbers.
Example: “1-10, 15, 20” will select 12 fixtures, with Spot
numbers: 1,2,3,4,5,6,7,8,9,10,15,20.
The combo box will remember previous selection strings and display
them when you click on the down arrow.
Note: This method will only work if fixtures have already been patched
with Channel numbers.
Example: “ch1-10” will select all the fixture patched to channel
numbers 1 to 10.
Select Fixtures By
The Fixture Selection toolbar offers a drop-down menu of all the “Select
Fixture By” methods listed in the menus.
Use the Next button to traverse the fixtures selected one by one from first
to last, or use the Previous button to traverse the fixtures selected one by
one in the reverse order. Select the All button to select all fixtures in your
current selection.
Highlight fixtures
The Highlight feature is available on the Fixture Selection toolbar in Design
mode only. In Shaded view, Highlight sets the currently selected
fixture(s) to an open beam at 100% full intensity temporarily, without
changes to the fixture’s saved settings. See “Highlight fixtures”in Design
tools.
Undo/redo
If you discover that you have made an error while editing an object, you
can easily reverse the error by using the Undo tool available in
WYSIWYG. The name of the Undo tool changes based on what the last
action was (for example, if the last action was a Paste operation, the
Undo tool will be Undo Paste). You can use Undo to reverse the last
series of actions until the tool is greyed out.
If you decide that you did not want to undo an action, use the Redo tool.
Similar to the Undo tool, the name of the Redo tool changes based on
what the last undo action was.
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Grouping/ungrouping
Grouping objects together ensures that they will always be selected as
one. For example, you may want to group an object and its
corresponding focus position. If you relocate the object in the drawing,
the focus position will automatically follow, as will all the light beams
pointing at it, saving you time and work.
To group objects
1 Select the objects to be grouped.
2 From the Edit menu, choose Group.
Tip: You may also use the Group tool on the Tools toolbar.
To ungroup objects
1 Select the grouped objects.
2 From the Edit menu, choose Ungroup.
Tip: You may also use the Ungroup tool on the Tools toolbar.
Note: You can group together objects located on different layers, but the
resulting group can only exist on one layer.
Selection Sets
You can group non-fixture objects and create Selection Sets shortcuts in
the Selection Sets shortcut bar in CAD, Data, Design, and Live modes.
Selection Sets apply to any and all drawn objects and objects inserted
from the Library Browser, which include Groups, Truss and Assembled
truss. Multiple Selection Sets can be created on an object.
Selection Sets are NOT the same as Groups because they only save
which particular objects are selected, and the order in which they are
selected.
Moving
WYSIWYG supports two types of move commands: relative and absolute.
Absolute coordinates are relative to the origin of the drawing. An
absolute move is defined as moving an object from one specific point
to another.
A relative move is defined as moving an object to a destination
relative to its original position.
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3 Press ENTER on your keyboard to move the object from its insertion
point, OR click to set the base point for the move, OR type the
coordinates of the base point, and then press ENTER.
Note: When you start typing, a box appears at the bottom left-hand
corner of the window, showing the value that you enter.
4 Type the new coordinate location for the base point, and then press
ENTER.
Tip: You can change only one or two coordinates to an absolute
location while keeping the other coordinates as they are.
Example: If you wish for an object to move to a height of Z=10,
but you don’t know the X and Y coordinates. Start the Move
command and type “x, y, 10” in the Command Line after picking the
base point.
@2’,0,3’
3 Type @, the distance that you want to move the object, the < sign,
and the direction (as an angle, positive or negative) to move the
object, and then press ENTER. For example, to move an object 3’-6”
to the left, type the following, and then press ENTER:
@3’6”<-180
Nudging
To save time and for added precision when working in your model, you
can use the Nudge feature to nudge any object except fixtures. The
amount of the nudge is equal to the size of the Grid. For information on
changing the grid size, refer to “Draw Defaults tab”.
To nudge an object
1 In your model, click to select the object that you want to move.
2 Press and hold the SHIFT and ALT keys on your keyboard
simultaneously, and then press the ARROW keys on your keyboard to
nudge the object in the desired direction.
Tip: To nudge objects in increments ten times larger than the size of
the grid, do not hold down SHIFT.
You can use the Send to Back or Bring to Front commands to arrange the
way the objects appear in your drawing. Note, however, that when you
do so the physical location of the objects is unchanged; you are only
changing the way in which they are displayed.
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Rotating objects
You can rotate objects around a base point to place them on angles in
your drawing.
To rotate an object
1 Select the object(s) to be rotated.
2 From the Edit menu, choose Rotate.
Note: You may also use the Rotate tool on the Tools toolbar.
Press ENTER on your keyboard to rotate the object from its
insertion point.
OR
Click to set the center point for the rotation.
OR
Type in the coordinates of the center point for the rotation, and
then press ENTER.
3 Type the rotation angle, and then press ENTER, or drag the mouse
and click to type the rotation angle. For example, to rotate an object
45 degrees, type 45, and then press ENTER.
OR
Type in the coordinates of the base point, and then press ENTER.
Note: The base point is only used to help determine the angle, as
each object is rotated around its own insertion point.
3 Type the rotation angle, and then press ENTER, or move the mouse
and click to set the rotation angle. For example, to rotate objects 45
degrees, type 45, and then press ENTER.
Mirroring
The Mirror command duplicates and reverses an object, inserting it the
same distance from an axis line as the original object.
Notes:
After mirroring an object that was originally created through a merge
operation, you cannot reliably perform another merge procedure on
this object; therefore, it is recommended that you perform all merge
operations on these objects before you mirror them.
Pipes and Truss (including fixtures hanging on them) and fixtures
inserted on the floor can be mirrored. See “Mirroring pipes” and
“Mirroring truss”.
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Scaling
The Scale command changes the size of the object(s). The Scale
command applies to a library object, an imported object, and some
primitive objects.
When you use the Scale command menu and specify a scale factor equal
to 1, the size of the selected object will not change.
If you want to reset the scaled object back to its original or normal size,
select the object, and then choose Reset Scale from the Edit menu.
To use the Scale command on imported objects which did not import as
single entities, we recommend for you to consolidate the selected objects
first, using WYSIWYG’s Consolidate Mesh feature. If not consolidated, the
relative position and size of such objects will not be preserved after the
Scale operation is completed.
Notes:
Fixtures, Truss and Groups cannot be scaled.
You can enable the Show Bounding Box for CAD operation option in the
Object Settings tab in the Document Options window to improve the
operation performance when you scale complex objects. A bounding
box appears as a placeholder to complex objects when scaling or
rotating in CAD.
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Note: If you are changing the shape of a sphere, when you click and
drag one of its vertices, it will be resized proportionately if the Lock Ratio
checkbox is checked for the sphere’s properties. (Click Properties > Sphere
tab, and then ensure the Lock Ratio checkbox is checked.) To resize the
sphere in a disproportionate manner, clear this checkbox, and then click
and drag one of its vertices.
Object properties
All objects in WYSIWYG have properties. Properties are the
characteristics or attributes that shape and define an object. Modifying
object properties is a form of editing and is the only way to make
changes to objects once they have been drawn (some exceptions exist).
Note: All objects have general properties that affect the color and layer
on which they are drawn. Objects also have properties that are particular
to that type of object. For example, fixtures have unit numbers but do
not have a radius. When an object is selected and its properties are
displayed, a tab appears in the properties dialog box for that type of
object. When you select multiple objects of different types, tabs appear
for each type of object selected.
General tab
Options on the General tab affect the layer’s color and line weight.
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January 2019 CAD mode - Editing Objects
clear.
Display with Layer Groups: Select this checkbox to display the layers as
items organized in Layer Groups. Clear this checkbox to display only
the list of layers.
On the list of Layer Groups, click the arrow at the far left to expand
Line Weight: From the drop-down list, choose the specific line weight
for the selected object. The applied line weight is visible in all
Wireframe views in all modes. For objects only, you can also choose
the default setting, ByLayer, which sets the object’s line weight to be
the same as the properties of the layer on which the object resides.
The value Default means that the document's line weight setting from
the Document Options > Object Settings window is applied to the object
or layer. For more information, refer to “Layer properties”.
Attach to Axis: From the drop-down list, select the motion axis to
which you want to attach the selected object or objects. For details
on attaching objects to motion axes, see “To attach an object to a
motion axis”.
Note: You cannot attach Camera paths nor Cameras to axes. To
create a moving Camera, you can either draw a Camera Path or use
the DMX Camera.
Hatching: Section for managing hatching effects of closed objects.
Note: Hatching is only available for closed objects, e.g. surfaces,
closed lines, 3D primitives, walls.
Show Hatch Lines: Will enable hatching for the object.
Available hatching styles: A drop-down list of previously created
hatching styles that can be applied to the object.
New/Edit...: Create a new hatching style or edit and existing style.
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5 To create a new hatch style, click the New Hatch Style button.
6 In the New Hatch Style window, enter the details of the new hatch
style.
7 Click OK.
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4 Click New/Edit....
Result: The Hatch Style Manager window appears. All existing hatch
styles are displayed and can be edited here.
5 To clone an existing hatching style, select the style you want to copy
and click the Clone Hatch Style button.
Result: The Clone Hatch Style window appears. All the settings of the
selected hatch style will be copied into the window.
6 In the Clone Hatch Style window, edit any hatching setting that you
want to be different from the original hatching style.
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7 Click OK.
Result: The cloned hatching style will appear in the Hatching Style
Manager window and be available for use.
4 Click New/Edit....
Result: The Hatch Style Manager window appears. All existing hatch
styles are displayed.
6 In the Delete Hatch Style window, to delete the hatch style click Yes.
Result: The selected hatching style be removed from WYSIWYG.
Spacing for built-in line patterns found in hatching use a default scale of
1.0 equal to 0’6” (2.54 cm). Print Scale Options can be used to create a
different scale when printing in Presentation mode.
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4 Click New/Edit....
Result: The Hatch Style Manager window appears. All existing hatch
styles are displayed.
7 In the Print Scale Options window, to create a custom print scale, select
the radio next to Custom scale.
Note: To revert the print scale to its default settings, select the radio
next to Print scale.
8 Edit the print scale settings as desired.
9 Click OK.
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10 Click Apply.
Result: The print scale options will be changed.
To import Hatch Pattern files (.pat files), save these files in the folder
location that was entered as the Hatch Pattern Files location in the File
Locations tab in Application Options window. When you restart WYSIWYG,
these patterns will be listed in the Hatch Style Manager.
1 Right-click an object that supports hatching, and select Properties.
Result: The Properties window appears.
4 Click New/Edit....
Result: The Hatch Style Manager window appears. All existing hatch
styles are displayed.
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Appearance tab
Use this tab to specify the appearance of the different components that
make up the currently selected items. Based on the items that you have
selected, the options in this tab differ.
You can use this tab to customize objects by adding different materials,
colors, or textures to each element of the item. For example, if you have
selected a library object, such as a podium, you can apply different
materials, colors, and textures to each part of it (the body and the top
portion).
You can also use this tab to rename the individual elements of the
currently selected object. This is useful for objects that contain many
elements with similar names, like risers.
Note: You can apply textures to venues, surfaces, risers, walls, library
items, spheres, cylinders, and cones. You can apply transparency to
everything. When customizing the selected element, you can choose
between applying a custom color or a custom texture—you cannot
choose both. In addition to either color or texture, you can also apply
material.
Highlight the element that you want to customize, and then choose one
of the following options:
Color/Texture
Ignore Ambient Light: If checked, the selected element(s) will always
appear in Shaded Views using the color values derived from the
Appearance options specified (e.g., texture). While light emission
and light from fixtures will further saturate the colors displayed for
the selected object, ambient light will never affect this object if
this option is enabled. This option is useful when objects (except
Screens) are textured with images or video, and these need to
appear in their original colors at all times. In renderings, this
setting is ignored if light emission is enabled.
Layer Rendering Color: Check this option to set the object(s) color for
shaded views and renderings to the same as the properties of the
layer on which the object resides. For more information on layer
properties, refer to “Layer properties”.
Custom Color: Click this option and then use the color button to set
a specific color for the object(s).
Texture from Library: Click this option to apply a texture from the
library to the selected object(s). In the resulting window, navigate
to and select the desired texture. You can apply textures to
venues, surfaces, risers, walls, library items, spheres, cylinders,
and cones. Click the ellipsis button (...) to change the selected
texture file.
Image Source: Click this option to apply to the selected object(s) a
texture that you have created and saved in either .bmp, .jpg, .png,
or .gif format. To apply the image, you must create a new image
source. To do so, click New, and then use the Image Manager to
create a new image source with the image you created. See “To
create a new image source in the image manager”for details
Video Source: You can apply a video source or a subsource as a
"dynamic texture” to 3D primitives--surfaces, risers, spheres,
cylinders, or cones--or to individual elements of 3D primitives.
Select this option to apply a previously created video source or
subsource, or click New to create a new video source or subsource
directly from this window. See “Video Manager”for details.
If you have chosen a texture option, then you can also set the properties
of the texture as follows:
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Tile: Click this option button if you want to have the texture
repeated over the selected element in a continuous series of
squares or rectangles, and then type the size of the frame in which
you want the texture to appear in the Width and Height boxes.
Based on the size that you enter, WYSIWYG calculates how many
times the texture is repeated (or tiled) to completely cover the
selected element.
When tiling a texture on a sphere, cylinder, or cone, by default it
will completely wrap around the object. If you change the tile size,
you will scale the texture up or down accordingly. If you revert
back to the original tile values, you return to the default view.
Stretch: To have the texture stretch over the entire element
surface, click this option button. Based on the aspect ratio and the
rotation angle, WYSIWYG evaluates the surface with all of its
edges and stretches the texture so the best fit is used. Note that
this option is not applicable when you apply textures to spheres,
cylinders, or cones. For these objects, Tile is the only option.
Keep Aspect Ratio: Click this option to keep the aspect ratio of the
original image when it is stretched over the surface of the object
you have selected. This option helps avoid distortion of complex
textures. If the texture image cannot wrap completely over the
entire surface of the object while maintaining its original aspect
ratio, then the color that you choose in the Border Color box will be
applied evenly around any excess surface area not covered by the
texture (much like a picture frame around a picture).
Border Color: If you have chosen to preserve the texture’s aspect
ratio, click this box to choose the color that will be applied evenly
around any excess surface area not covered by the texture (much
like a picture frame around a picture).
Texture / Source Tint: This option will allow the color of an object’s
texture to be altered from the source color.
Texture Rotation: If the texture has text or another recognizable
image in it, you might need to rotate the image to get it right-side
up. Select the rotation angle from this box.
Material Properties: Proceed with the following properties settings:
Material: Click the ellipsis button (...) to choose a material for the
material will vary from one material to the next. The Material
Properties section enables these default material settings to be
changed. Each property value can be changed on a scale from 0%-
100%. An explanation of the value is found on the right side of the
property.
You can use this procedure to rename object elements that have similar
names, giving them a more descriptive name. For example, if you have
customized a riser, you could give each side of the riser a distinct name
according to its custom properties. This is especially useful for custom
objects that you have drawn and are going to save as custom library
items. Since you cannot rename individual elements of custom library
items, it is best to do so before you save the item.
1 Under Elements, highlight the element that you want to rename. For
example, highlight Riser - Back.
2 Click Rename.
3 Type the new, descriptive name for the element.
4 Click OK.
5 Click OK in the Appearance tab to save your changes.
Cast Shadow
The Cast Shadow feature gives you the option to cast shadows and display
footprints of objects in the Shaded view.
Cast Shadow: Select this checkbox to display in Shaded view the
shadow/footprint of the selected object. Clear this checkbox if you do
not want to display in Shaded view the shadow/footprint of the
selected object.
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Static light emissions can be seen in CAD, DESIGN and unpatched LIVE
mode. With Static light emissions you can choose different light
emissions for each element in an object.
Dynamic light emission can be seen in DESIGN mode and patched LIVE
mode where each element of the object inherits the same light emission
properties.
In DESIGN mode, the light emitting properties of the entire object are
controlled using the Color Tool and the Intensity Tool. In patched LIVE
mode, the dynamic color and intensity are controlled through DMX.
Note: Instead of using the Properties > Light Emission tab to change the
light emission for the selected object, you can use the Quick Light Emission
Tool. For details, see “Quick light emission tool”.
Highlight the element that you want to customize, and then choose one
of the following options:
Static Light Emission
Enable: Select this checkbox to enable Static light emission for the
for the object. If you set only this value, and not the Dynamic
Color Control, then this is the light-emitting color that the object
will have in all shaded views and renderings in all modes (CAD,
Design, Live). However, if you set the dynamic color value as well,
then you can control the light-emitting color of the object in Live
mode when connected to a console. (The static value still applies
in Design mode.)
Intensity: Choose the static intensity of the light emission for the
selected object. If you set only this value, and not the Dynamic
Intensity Control, then this is the maximum light-emitting
intensity that the object will have in all shaded views and
renderings in all modes (CAD, Design, Live). However, if you set
the dynamic intensity value as well, then you can control the light-
emitting intensity of the object in Live mode when connected to a
console. (The static value still applies in Design mode.)
Dynamic Light Emission - Design Mode:
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the selected object, type the starting DMX address for the patch in
this box.
Color: Component color settings are designed to be used in groups
of three, meaning that you choose the color mode for one of the
surfaces and then continue choosing color modes for the other two
surfaces in the triplet, assigning one color to each surface (either
red, green or blue). If you are not selecting colors in a group of
three, choose Full Color Mode in this drop-down list.
This feature is particularly useful to emulate a color-mixing source
with discrete red/green/blue elements, such as fluorescent tubes
or LEDs. The color mode affects how the surface responds to the
colors that you assign to it, both static and dynamic. In Full Color
mode, the surface will show the resultant color mix of the RGB
channels controlling it. For example, if you choose white in the
color picker (RGB 255, 255, 255), the surface will be white. How-
ever, when you create a triplet surface using each component
color, one for each surface, and then you choose one of the com-
ponent colors, such as Component Color - Red, then this surface will
only show the red component of the color.
Dynamic Intensity Control - Maximum Intensity: Enables you to set the
this drop-down list, the selected object will have light emitting
properties to a maximum of the intensity that you specify. The
object must be patched according to the WYSIWYG patch notation:
universe.DMX address. From the drop-down list, select the patch
universe of the selected object, and then type the starting DMX
address in the Address box below it.
Note: The Quick Light Emission Tool applies light emission properties to the
entire object. All elements of the object will be assigned the same color
when using the Quick Light Emission Tool.
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Select the light emission properties for the selected object. For
details on each of the options, see “Light emission tab”. If you want
the value to auto increment for color, make sure you select the Auto
Increment checkbox. WYSIWYG will assign the next sequential
number based on the properties and requirements of the previous
patch.
2 When you have chosen all desired values, click OK.
Sidedness tab
Options on the Sidedness tab affect how the selected object appears in
Shaded views and Renderings. You cannot change the sidedness of any
of the objects that come with WYSIWYG, either library objects or default
venues. By default, all objects in the WYSIWYG library are double-sided,
which means that when you rotate them in Shaded views, all sides
display equally. Conversely, the default venues that come with WYSIWYG
are single sided, which enables you to see “into” the venue when you
rotate it in Shaded views.
You can, however, change the sidedness of objects that you have drawn
in another program and imported into WYSIWYG (i.e., .dwg, .dxf files or
SketchUp files) or objects that you have drawn in WYSIWYG, such as
custom venues, surfaces or custom objects that you have added to the
library.
For these objects, you can use this tab to change the sidedness from
single to double sided, or vice versa. For example, if you have drawn a
venue as double sided, you can select it and change it to single sided so
that it behaves in the same manner as the default WYSIWYG venues
(i.e., you can see into the venue as you rotate it in Shaded views). If you
prefer to have an outside view of the custom venue, then the double-
sided option is best as it prevents you from seeing “through” the walls.
You can also use this feature to flip the faces of a custom surface from
one direction to the other if you do not like the way the object appears in
the Shaded view.
You can use this procedure to change objects from single to double sided
and vice versa. You can also flip the faces of a single-sided object so that
they are oriented in the opposite direction, either inward or outward.
Note: You cannot change the sidedness of any of the objects that come
with WYSIWYG, either library objects or default venues. By default, all
objects in the WYSIWYG library are double-sided, which means that
when you rotate them in Shaded views, all sides display equally.
Conversely, the default venues that come with WYSIWYG are single
sided, which allows you to see “into” the venue when you rotate them in
Shaded views.
1 Select the object that you want to edit.
2 Right-click on the object, and then select Properties.
Tip: At any time, to access an object’s properties, you can click on
the Properties tool on the Edit toolbar.
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Object-specific properties
As explained above, objects also have properties that are particular to
the type of object. For example, fixtures have unit numbers but do not
have a radius. When an object is selected and its properties are
displayed, a tab appears in the properties dialog box for that type of
object. When you select multiple objects of different types, tabs appear
for each type of object selected. The following objects are defined:
points
lines
cones
spheres
text labels
dimensions
axes and motion frames
For all other types of objects (venues, circles, arcs, risers, cylinders, and
cameras), refer to “Drawing objects”. In these cases, the properties
dialog box offers the same options that were given when the object was
initially drawn.
Hanging structures properties (pipes, truss, floor mounts, and so on) are
fully defined in “Hang structures”.
Fixtures and lighting-specific object properties are fully defined in the
“Fixture properties”section.
Colors window
The Colors window allows for full customization and control over colors
used in WYSIWYG. From here the color of any object in WYSIWYG can be
changed. This section will explain the various features of the color
window.
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Point tab
Options on the Point tab affect how the selected point is drawn. The
default point type used in a document is defined on the Object Settings tab
of Document Options. To ignore the default setting, clear the Use Document
Defaults checkbox, and then select the desired point type.
Line tab
Options on the Line tab affect how the selected line is drawn.
Line Pattern: Choose a line pattern for the selected lines. Refer to
“Drawing lines” for an illustration of each type.
Scale: Type a value in this box to change the length and spacing of
dots and dashes for the selected lines. This value is applicable to
center, hidden, or dot lines only.
Spline: Select the Spline checkbox to transform a line into a spline or
French curve.
Closed: Select the Closed checkbox to quickly connect the first point of
a multi-segment line to the last point of that line.
Note: You cannot change a line to a spline or French curve unless
the selected line has more than two vertices.
Arrow Options: How arrows attached to the line will be shown.
Display: Select this checkbox to show an arrow at the end(s) of the
line.
Location: Where the arrow will appear on the line.
Arrow Offset: How far away the arrow if from the line.
Double Line
Double Line: Select this checkbox to display the line as a double
line.
Distance: How far apart the double lines will be from each other.
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Cone tab
Options on the Cone tab affect how the object is drawn.
Sphere tab
Options on the Sphere tab affect how the object is drawn.
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Insert Smart Variable: Open the Smart Variables window and select a
smart variable text from the table of smart variables that are listed in
the Production Team Info tab in Document Options.
Insert Item Data: Open the Item Data window and select data from the
list of retrieved properties of selected fixtures and trusses.
Multiline Text Alignment: How the text in the Text field will be aligned.
Height: Section for controlling the height of the text label.
Specify for: Choose how you would like to specify the height of the
Text Label.
Individual Line of Text: Sets the height for a single line of text.
All Lines of Text: Sets the total height of all lines of text.
Example: If you set this to 4' and there are 4 lines of text, then
each line of text will be 1' in height.
Text Label Padding: Adds space between the text and the text label
border.
Total Text Label Height: The height of the text and text label padding
combined.
Font: Section for controlling the font settings of the text label.
Use Document Defaults: Clear this checkbox to choose the default
font and font styles for all text labels, and then make your
selections.
Anchor Position: Section for controlling how the text label is
anchored.
Horizontal: Select the Text label’s horizontal alignment from the drop-
down list. The available horizontal alignment options are:
Left: Places the selected text label to the left of the insertion point.
point.
Right: Places the selected text label to the right of the insertion
point.
Vertical: Select the text label’s vertical alignment from the drop-down
list. The available vertical alignment options are:
Top: Places the selected text label below the insertion point.
point.
Bottom: Places the selected text label above the insertion point.
Outline:
Show Border: Select this checkbox to display a border around the
text label.
Fill: Select this checkbox and click on the color box to add a fill
callout line.
Pattern: The pattern of the callout line.
making it legible.
Callout Position: The position on the text label where the callout will
extend.
Show Arrow: Select this checkbox to show an arrow at the end of
the callout.
Style: The style of the callout arrow that will be displayed.
Use Label Color: When selected will use the same color as the text
label for the callout. If not selected a different color can be chosen.
Lock Callout Position: When selected will lock the position of the
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display.
View Type: This box is not editable. It displays the plot type in
Fill: Select the checkbox and click the color select box to change
Show Leader Line: Select this checkbox to display the leader line
Offset: The distance from extension line from the object being
measured.
Arrow Size: The size of the arrow head used on the dimension.
Arrow Type: The style of arrow head used on the dimension.
Measurement Units: Measurement modes are explained in “Drawing
dimension objects”. Select Imperial or Metric to change the
measurement units.
Display Units: The preferred way to display measurements. For
unit.
Align To View: The orientation of the text used in the dimension.
Select this checkbox to set the horizontal alignment of the text to
match your view.
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display.
Options
Use Document Defaults: Toggle this option to specify whether the
Offset: The distance from extension line from the object being
measured.
Arrow Size: The size of the arrow head used on the dimension.
unit.
Radial Dimension
Radius: This box is not editable; it displays the actual radius of the
display.
Options
Use Document Defaults: Toggle this option to specify whether the
Offset: The distance from extension line from the object being
measured.
Arrow Size: The size of the arrow head used on the dimension.
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was drawn in. Angles are only visible as long as they are drawn in
a views coplanar to either XY, XZ, or YZ planes.
Flip Angle: Toggle this option to switch between measuring the
lines.
Radius: Type a value to change the radius of the angle dimension
arc.
Fixed Text Distance: Toggle this option to specify a fixed distance
Show Leader Line: Clear the Fixed Text Distance checkbox and toggle
this option to display the anchored center line.
Close Extension Lines: Toggle this option to close the center
extension or to specify the length of the center extension.
Show Arrows: Toggle this option to display the arc with arrows. You
can specify the size of the arrow and choose the arrow type from
the drop-down list.
Axis tab
Options on the Axis tab affect the appearance of the selected axis. The
Axis tab also enables you to specify the patch settings for the selected
axis.
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Frame tab
Options on the Frame tab affect the appearance of the selected frame.
The Frame tab also enables you to specify the patch settings for the
selected frame.
you want to bind the frame. The Universe must be created in DATA
mode.
Motion Patch - ID: Specify the root ID of the frame. Frames will take
up 6 slots in the Motion Control Universe, where each slot will take
the form of ID:X, ID:Y, ID:Z, ID:Rx, ID:Ry, and ID:Rz.
Frame Type: Select the BlackTrax Trackable Frame checkbox to set the
Align to View: Select this checkbox to align the frame to the specific
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Show Label: Select this checkbox to display the label text of the
frame.
Label Position: Choose where to place the label text along the
frame.
Text Justification- Horizontal: Choose how the label text is aligned
horizontally to the frame.
Text Justification - Vertical: Choose how the label text is aligned
vertically to the frame.
Font: Clear the Use Document Defaults checkbox to change the font
face of the label text, or leave the Use Document Defaults checkbox
selected to use defaults.
Textures
You can apply textures to different objects, such as venues, surfaces, 3D
primitives, and library objects. Surfaces are created using the Surface
tool, or by extruding a line. The textures provided with WYSIWYG
emulate various types of surfaces, such as brick or cloth. You can also
use your own bitmap or jpeg files as textures, to emulate projection
screens, or to cover a surface with a texture specific to your show.
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Alpha mapping
WYSIWYG supports simple Alpha Mapping with PNG images. In Shaded
View, camera view can look through and lighting beams can pass through
transparent sections of these images that were set as textures.
Beams do not handle different levels of Alpha fill. Beams will only pass
through the images with Alpha fill level between 0 and 127 of 255.
Notes:
Each alpha shadow level supported for this feature requires
additional video memory from your graphics card, which can impact
performance depending on your scene and computer hardware.
Alpha Texturing is supported with PNG images containing alpha
transparency built into the image. For more information about using
Alpha Textures, please see http://forums.cast-soft.com/
index.php?threads/using-alpha-in-r38.662/.
The Image Manager window preview will display a grey checker
pattern to identify the alpha levels that are defined in the image.
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Materials
Materials differ from textures in that they do not affect what the objects
or surfaces will look like, but rather how they interact with light. The
result of applying a material is only apparent in renderings and in Shaded
view. Below is an example of a rendering with materials included:
You apply materials using the Appearance tab in the Properties dialog box.
You can choose your preferred material from the list of materials
provided with WYSIWYG.
M4.
M3.
M2.
M1.
M0.
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Material reflections
The reflective properties of a material can be toggled to enable true
reflections in Shaded Views. When enabled, the material will produce a
detailed and faithful representation of everything reflected on its surface.
Note: Objects that have reflections enabled will be displayed with a blue
bounding box in the Shaded view.
Layers
Layers are drawing aids intended to help you organize your plot. They
are like transparent acetate sheets upon which you can draw. In the
same way that you can view several transparent sheets at once by
placing them on top of each other, you can hide and unhide layers by
choosing which sheets are in the stack. The top sheet is the layer that
new objects are placed on and is called the current layer. You can also
merge layers together if you decide that you need to combine one or
more layers.
To find out the layer to which any object in your plot is assigned, just
hover over the object with your cursor in any of the Wireframe views. A
tooltip appears listing the object name and its layer. This is especially
useful when you are working with multiple layers, some of which have
the same color.
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Creating layers
Add Layer to all Scenes adds the new layer to all the Scenes.
7 Click OK.
8 To make a layer and all objects on the layer visible on the plot and in
shaded views, select the Visible icon. If not selected, the layer is not
visible and is not, therefore, editable.
9 To make a layer and all objects on the layer editable on the plot and
in shaded views, select the Editable icon. If not selected, the layer is
not editable and is not, therefore, visible.
Tip: You might want to cancel the selection of a layer when you are
finished working with it to avoid possible errors while working on
other parts of the plot. This is similar to freezing in AutoCAD.
10 To change the color of the layer, click Color Select.
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15 Before closing the dialog box, set your current layer by highlighting
it, and then clicking Set Current. Alternately, you can set the current
layer buy double clicking in the first column on the left, beside a layer
name.
Note: The current layer is the layer that you are working on at the
moment – any object that you draw is placed on this layer and
assumes the layer's default properties when it is drawn. A check
mark appears beside the name of the current layer.
16 To view and modify the scenes in which a layer is included, select a
layer, and then click Edit Scenes. For details, see “Scenes”.
Notes:
To quickly sort the layers within the layer database, click the
appropriate column heading in the Layer Database dialog box. For
example, click the Editable column heading to sort the layers by edit
setting; that is, those layers selected as editable appear at the top of
the list in alphabetical order.
How columns appear in the Layer Database can be edited. The order of
columns can be changed by clicking on a column header and
dragging it left or right to the desired position. By right-clicking
anywhere in the table area, a list is displayed which allows you to
show/hide columns as you wish. On the list, click Layer Groups to
show the layers in groups, see “Layer groups” section.
To freeze columns, right-click on the column header and select Freeze
Columns in the displayed list. The column that was clicked on and all
the columns to its left will freeze, and will always be visible when
scrolling over horizontally to the right.
Merging layers
After you add layers, you can merge two or more of them together if you
decide that you need to combine them.
To merge layers
1 From the Managers menu, choose Layer....
2 In the Layer Database window, hold CTRL and click to select the layers
that you would like to merge together.
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Result: WYSIWYG asks you to specify the Target Layer, or the layer
to which the additional layers will be merged.
4 From the drop-down list box, select the target layer, and then click
OK.
Result: The layers are merged, and you will see only the target layer
(the one you chose to merge other layers into).
2 In the Layer Database window, click in the Description or Tag field next
to the layer you want to add information to.
3 Type in the information in the field.
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Layer prefixes
The prefix tool is used to add a prefix to the existing name of all the
selected layers.
2 In the Layer Database window, select the layers you want to add a
prefix to.
3 Click the Prefix button.
Result: The Change Layer Prefix dialog box appears.
4 In the Change Layer Prefix dialog box, enter the prefix you want to use.
5 Click OK.
Result: The selected layers will now have the chosen prefix before
their name.
Layer properties
All layers have properties that describe the appearance of the layer.
Objects that reside on the layer inherit the properties of the layer by
default unless you decide to override the values. For more information on
overriding object properties, refer to “General object properties”.
Layer highlight
You can highlight the current/active layer automatically, by keeping only
the current layer displayed in its layer color while all the other layers are
in greyscale.
Result: The highlighted layer will be displayed in its layer color and
all the other layers will be in greyscale.
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Result: Only layers in the current scene will be visible in the Layer
Database
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General tab
Options on the General tab affect the selected layer’s color, line weight,
visibility, grouping, print and render color.
Layer Color: Specify the color of this layer to set the color of all the
objects that are displayed in this layer in all Wireframe views.
Greyscale: Select this checkbox to override the color of the layer and
display this layer in greyscale while preserving the actual color.
Print Color: Specify a different color for objects that reside in the
selected layer when printing the document. Select the Use Layer color
for print checkbox to use the same layer color when printing the
document. When the print color is the same as the layer color, the
Color Select box will show a grey checker pattern to identify them as
the same. When the print color is different from the layer color, the
Color Select box will show the set color.
Note: The print color will be displayed in Layouts and New Plots
when it is set to a color.
Render Color: Specify a different color for objects that reside in the
selected layer when rendering in Shaded view in Design mode. Select
the Use Layer color for render checkbox to use the same layer color
when rendering objects in this layer. When the render color is the
same as the layer color, the Color Select box will show a grey checker
pattern to identify them as the same. To modify the object color for
rendering, refer to the “General tab”.
Scene: The scenes that the layers appear in.
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Deleting layers
You must remove all objects from a layer before you can delete it. You
cannot delete the current layer.
To delete a layer
1 Select all the objects on the layer that you want to delete, and then
delete them or move them to another layer.
2 From the Managers menu, choose Layers.
Result: The Layer Database window appears.
3 Ensure that the layer you want to delete is not set as the current
layer.
4 Select the layer from the list.
5 Click the Delete Layer(s) icon.
6 Click OK.
Tips:
The Layer toolbar gives you quick access to all existing layers and
the Layers database. Click the tool on the left end of the Layer
toolbar to access the Layer database.
Use the layer list in the Layer toolbar to quickly set the current
layer. If objects are selected when you do this, those objects are
moved to the selected current layer.
Layer groups
A Layer Group is a selection of layers that are organized into a group in
the Layer Database window. One or more layers can be selected and set
into a Layer Group with a specified name. Layer Groups are created,
viewed and modified in the Layer Database window. The Layer Group
feature is enabled or disabled in the Document Options window.
The ungrouped layers, by default are listed under the group name
“Ungrouped”, which can be renamed like any other Layer Group.
You can also right-click on the Layer Database window and locate Layer
Groups from the list to toggle the display of Layer Groups in the Layer
Database.
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9 To change the line weight of all the layers in the selected Layer
Group, choose the thickness from the Line Weight drop-down list box.
If you leave Default selected, the line weight from the Document
Options window is applied to all the layers in the selected Layer
Group. The specified line weight sets the thickness for all the object
symbols in the associated layers (including library objects, pipes, and
truss) in the Layer Group, defining how they will appear in all the
Wireframe views and printed Layouts.
10 To set a different Print Color for the selected layer group (while
preserving the actual Layer Color of the group), choose the color
from the Color Select box under the Print column. The print color
selected for the layers in the group will be displayed in Layout and
New Plots.
11 Select the checkbox on the Greyscale column to override the color of
the layer group and display it in greyscale, while preserving the
actual layer group color. This will display the layer(s) in the layer
group as grey, while another layer, which may be more important in
the plot, will be displayed in their color and be more visible in the
plot.
Note: When layer groups are set in greyscale, you can change how
the objects in the layer groups will be displayed in the General tab in
Document Options. See the section “General tab”.
12 On the list of Layer Groups, click the arrow at the far left of each layer
to expand or collapse a single Layer Group.
13 Click the Collapse All button to display only the Layer Groups.
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14 Click the Expand All button to display the Layer Groups and all the
Layers.
Notes:
The use of Layer Groups can be switched off from the Layer Database
window. Right-click the table area and from the list of columns that
appear, clear Layer Groups. This links to the General tab in the Document
Options window and disables the Enable Layer Groups option. Only the
list of layers will be displayed in the Layer Database window.
The order of how the columns appear in the Layer Database can be
changed by clicking on a column header and dragging it left or right
to the desired position.
To show/hide columns, right-click anywhere in the table area, and
then select or clear the columns from the displayed list.
To freeze columns, right-click on the column header and select Freeze
Columns in the displayed list. The column that was clicked on and all
the columns to its left will freeze, and will always be visible when
scrolling over horizontally to the right.
The ungrouped layers, by default are listed under the group name
Ungrouped, which can be changed, and listed on top or bottom of the
list of layers.
To change the name, click the name and type the new name.
2 In the Layer Database window, click in the Description or Tag field in the
row of the Layer Group you want to add information to.
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Result: The Layer Group and all the layers associated will have the
descriptive information added.
2 In the Layer Database window, highlight one or more layers you want
to move.
3 Click and drag the highlighted layer/s (NOT the active layer) into
another layer group where you want the layer/s transferred.
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Result: The Warning dialog box appears to inform that the layers in
this Layer Group will return to the Ungrouped Group. Select the
checkbox Always move associated Layers to the Ungrouped Group when a
Layer Group is deleted and the Warning dialog box will not appear
again.
4 Click Yes.
Scenes
Scenes are collections of layers used to organize the plot. A scene may
contain one or more layers.
Hiding a scene hides all the layers assigned to that scene. By organizing
the layers and scenes in your plot, you can quickly perform set changes.
By default WYSIWYG creates two initial scenes: Current Layer Only and All
Layers. You cannot delete these scenes.
You can use keyboard hotkeys to activate and switch between scenes.
You can also enable the DMX control of scenes feature on the Scene
Database window and use a DMX channel to activate and switch between
scenes.
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3 Select the Enable DMX Control of Scenes checkbox to use the DMX
values of the DMX control channel to activate and switch between
scenes.
You need to disable the current hotkey setting of your selected scene to
change the DMX value of your selected scene.
1 On the Scenes box of the Scene Database window, select a scene with
the DMX value that you wish to change.
2 Click the drop-down arrow on the Hotkey column of the selected
scene.
3 From the Hotkey drop-down list, select None.
Result: The list of DMX values that can be assigned will appear in
the DMX Value drop-down list of the selected scene when accessed.
4 Click the drop-down arrow on the DMX Value column of the selected
scene.
5 From the DMX Value drop-down list of the selected scene, select the
new DMX value.
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CAD tools
Break
The Break command allows you to break an object into smaller
components.
3 Type the number of desired break lines, and then click OK.
Result: The circle is broken equally into the number of lines
specified.
You can use this procedure to break solids like library objects, cones, and
risers down into surfaces that you can customize individually. Note that
when you do so, all of the object’s original appearance elements and
sidedness properties remain intact.
1 Select the 3D solid that you want to break, a riser for example.
2 From the Tools menu, choose Break, and then choose Solids into
Surfaces.
Result: Each segment of the solid becomes an independent surface.
Tip: Alternatively, to perform a break command, you can use the
Break tool on the Tools toolbar. This is the same as choosing Specify
from the Break sub-menu.
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3 Select the desired break type from the available options by selecting
the appropriate check boxes. Based on the object that you have
selected to break, these options vary.
4 In the boxes at the top right corner, specify the number of break
lines or arcs if appropriate.
5 Select the Delete original objects checkbox if you want the original
object to be replaced with the new “broken” ones.
6 Select the Put new objects on current layer checkbox if you want the new
“broken” objects to be placed on the current layer, as opposed to the
selected object’s original layer, if different.
7 Click OK.
Convert
The Convert command turns an object into a different kind of object. For
example, you can convert a circle into a circular surface, you can convert
lines into pipes or surfaces, and you can convert points into focus
positions, rigging points and vice versa.
You can use this tool to convert a multi-segment Line object into a
surface. Note that if the Line is not closed, this operation will close it by
connecting the start and end points.
1 Select the Line object that you want to convert.
2 From the Tools menu, choose Convert, and then choose Lines into
Surfaces.
Result: The line is converted into a surface.
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Divide
The Divide command separates objects into equal parts. The initial object
is left intact (if not deleted), and the parts are identified by newly created
objects, such as points or lines.
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January 2019 CAD mode - Editing Objects
Note: Lines may also be divided by adding vertices. In this case, no new
objects are created; the line is simply divided by marker points.
Notes:
This procedure can be repeated for vertices within a line. The marker
points will always be placed at the mid point of the vertices.
Marker points can be dragged out to re-shape the line.
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3 Select the desired divide type from the available options by selecting
the appropriate check boxes.
4 Select the Delete original objects checkbox if you want the original
object to be deleted when the new ones are created.
5 Select the Put new objects on current layer checkbox if you want the new
objects to be placed on the current layer, as opposed to the selected
object’s original layer if different.
6 Click OK.
Extrude
The Extrude command allows you to turn a 2D object like a line or an arc
into a surface, or turn a surface into an extruded surface or 3D solid.
The extrusion will occur parallel to the axis of the missing coordinate. For
example, objects such as line, circle, arc, or rectangle or a surface shown
in plan view will extrude vertically.
To extrude an arc
1 Select the arc that you want to extrude.
2 From the Tools menu, choose Extrude, and then choose Arcs into
Surfaces.
3 Type the distance to extrude the arc.
4 Type the number of segments for the new surface in the # of Points
box. You cannot type the number 1. The higher the number, the
more circular the surface.
To extrude a line
1 Select the line that you want to extrude.
2 From the Tools menu, choose Extrude, and then choose Lines into
Surfaces.
3 Type the distance to extrude the line.
Note: For splines, you must specify the number of segments for the new
surface in the # of Points box.
To extrude a circle
1 Select the circle that you want to extrude.
2 From the Tools menu, choose Extrude, and then choose Circles into
Surfaces.
3 Type the distance to extrude the circle.
4 Type the number of segments for the new surface in the # of Points
box. You cannot type the number 1. The higher the number, the
more circular the surface.
To extrude a rectangle
1 Select the rectangle that you want to extrude.
2 From the Tools menu, choose Extrude, and then choose Rectangle
into Surfaces.
3 Type the distance to extrude the rectangle.
Note: You can also view and edit the extrude properties in the extruded
object’s Properties tab.
Extrude objects
The Extrude Objects command allows you to turn a 2D object like a line
or an arc into extruded objects where extruded surface geometry can be
modified with options that apply textures to fit the geometry and a
smoother appearance.
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The extrusion will occur parallel to the axis of the missing coordinate.
Objects such as line, spline, arc, circle or rectangle shown in plan view
will extrude vertically.
4 Type the value for Distance 2 to set the extrude distance of the
opposite end of the line.
Note: If you wish to have a uniform height for the extruded object,
set the same value for Distance 1 and Distance 2.
5 Type the Number of Points to set the number of vertices that divide the
line. Minimum number is 1.
6 Type the number of Extruded Segments to specify the number of
dividing segments that will make the extruded object.
7 Select the Extrude in Both Directions checkbox if you wish to extrude
the 2D object in both opposite directions from the axis with respect
to the Wireframe view currently viewing the object.
8 Select the Stretch Texture checkbox if you wish to fit the applied image
or video texture onto the resulting extruded surface geometry. If
disabled, the default rectangular texture is applied to the largest
extents of the object, and sections will be cut based on the resulting
height (if two extrude distances were used).
9 Select the Smooth Shading checkbox if you wish to display extruded
objects with a smoother appearance.
10 Click OK.
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January 2019 CAD mode - Editing Objects
object, and sections will be cut based on the resulting height (if two
extrude distances were used).
9 Select the Smooth Shading checkbox if you wish to display extruded
objects with a smoother appearance.
10 Click OK.
Note: You can also view and edit the extrude objects properties in the
extruded object’s Properties tab.
Fillet
The Fillet command joins two lines sharing the same end point or two
apparent intersecting lines with an arc. A fillet radius must be specified to
achieve the desired fillet angle.
Note: All subsequent fillet commands will follow this value until it is
modified again.
Notes:
You must set a fillet radius before you can perform this command.
If the fillet radius is 0, the lines will be extended and joined at their
intersection. If they are already intersecting, nothing occurs.
Align
You can use the Align tools to quickly and precisely align a series of
objects that you have drawn or have inserted from the Library into your
drawing. For example, if you have manually placed some chairs in your
drawing, you can select them all and align them in one of six ways.
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left
right
center (horizontally)
center (vertically)
Before choosing any of these options, you must select one of following
three options:
To First Selected: Objects selected after the first object was selected
will align (Left, Right, Centered Horizontally, etc.) to that first object.
To Last Selected: Objects selected before the last object was selected
will align (Left, Right, Centered Horizontally, etc.) to that last object.
To Extents: All selected objects (regardless of selection order) will
align to the left-most, right-most, bottom-most, etc. point of the left-
most, right-most, bottom-most, etc. object, respectively.
To align objects
Note: You can align objects using the Align tools, or the CAD Align toolbar.
The following procedure details how to use the CAD Align toolbar.
1 Select the objects that you want to align by clicking and dragging a
selection box around them, or selecting them individually.
2 Ensure that the CAD Align toolbar is visible.
3 Choose your preferred alignment option:
To First Selected
To Last Selected
To Extents
Note: Before you align the objects, it is recommended you first
verify that they will not overlap each other in their new positions.
4 On the toolbar, select how you would like to align the selected
objects:
Top
Bottom
Left
Right
Center Horizontally
Center Vertically
Array
The Array command is used to make multiple copies of an object
distributed evenly along a line, arc, in a grid pattern, or, in the case of
fixtures, along a pipe or straight length of truss.
Note: For details about array fixtures along a pipe or truss, see “Hanging
multiple fixtures”.
@5’<45
Result: The Linear Array window appears.
4 In the Linear Array window, in the Length section, select whether the
section drawn in Step 3 will be an Interval, or the Total Distance of the
array.
5 If you selected Interval, you may click Use object extents for interval to
automatically populate the Interval box with the dimensions of the
selected object.
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7 In the Number in row box, enter the total number of copies desired
(this includes the original object).
8 In the Interval box, enter the interval distance between objects.
9 In the Total Distance box, enter the distance from the first to last
object.
10 Select the Align Objects to Line checkbox to align objects to the line.
11 If you want to scale the copied objects, select the Apply Scale
checkbox in the Scale Objects section and choose the scaling
options that are available for editing.
12 Select the Uniform radio button to display all the copied objects in one
size.
OR,
Select the Non-Uniform radio button to display the copied objects in
different sizes.
13 If Uniform was selected, type the value in the X box to specify a
uniform scale factor of the last copied object in the array. The sizes
of the copied objects multiply uniformly in increments from the first
to the last copied object.
OR,
If Non-Uniform was selected, type the values in the X, Y and Z boxes to
specify the scale factors of the last copied object in the array. The
sizes of the copied objects multiply in increments from first to the
last copied object.
14 Click OK.
Perform this procedure to copy a selected object along a path that shares
the same design as a line, arc or spline.
1 Draw a line, arc or spline that will act as a path for the cloned object.
2 Select the object you want to copy.
Note: The object will be copied from its current location. To copy the
object on top of the path, snap the object to the end point of the
path.
3 From the Tools menu, choose Array, then choose Array Along Path.
Result: The Array Along Path window appears.
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January 2019 CAD mode - Editing Objects
4 In the Polar Array dialog box that appears, type the total number of
copies desired (this includes the original object) in the Number of items
box.
5 In the Angle to fill box, type the total angle in degrees to fill with
copied objects.
6 Select the Rotate object checkbox if you want the copied objects to
rotate as they are pasted around the center of the circular array, as
shown below:
7 If you want to scale the copied objects, select the Apply Scale
checkbox in the Scale Objects section and choose the scaling
options that are available for editing.
8 Select the Uniform radio button to display all the copied objects in one
size.
OR,
Select the Non-Uniform radio button to display the copied objects in
different sizes.
9 If Uniform was selected, type the value in the X box to specify a
uniform scale factor of the last copied object in the array. The sizes
of the copied objects multiply uniformly in increments from the first
to the last copied object.
OR,
If Non-Uniform was selected, type the values in the X, Y and Z boxes to
specify the scale factors of the last copied object in the array. The
sizes of the copied objects multiply in increments from first to the
last copied object.
10 Click OK.
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January 2019 CAD mode - Editing Objects
pasted twice beside the original object in the direction and at the
distance that you specify.
7 In the Interval box, enter the spacing between each horizontal object
in the grid.
8 In the Total Distance box, enter the distance from first to the last
horizontal object in the grid.
9 Select the Fill direction in which you want the object(s) to be copied
horizontally in the grid, either to the right or left of the original
object.
10 Type the number of rows in the grid.
Note: This value includes the original object(s) as the first “row” of
the grid. For example, if you type 3, the object is copied and pasted
twice above or below the original object at the distance that you
specify.
11 In the Interval box, enter the distance between each vertical object in
the grid.
12 In the Total Distance box, enter the distance from the first to the last
vertical object in the grid.
13 Select the Fill direction in which you want the object(s) to be copied in
the grid vertically, either above or below the original object.
14 Click OK.
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January 2019 CAD mode - Editing Objects
Distribute objects
A group of objects can be selected and then distributed in a straight line
between two points.
Distance
The Distance tool enables you to measure the distance and angle from
one point to another.
To measure a distance
1 From the Tools menu, choose Distance.
Tip: You can also use the Distance tool on the Tools toolbar.
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January 2019 CAD mode - Editing Objects
Angle
The Angle tool enables you to measure the angle between two
intersecting lines.
To measure an angle
1 From the Tools menu, choose Angle.
2 Pick the starting point of the measurement.
3 Pick the end point of the measurement.
Result: The angle between the two intersecting lines is displayed on
the cursor’s information tooltip and in the bottom left corner of the
Status bar.
Boolean operations
The Boolean Operations series of tools enable you to choose two different
sets of objects and then perform one of three actions on them:
Unite Objects: This option enables you to join the two sets of objects
together as one, merging their common area so that it is
indistinguishable from the original objects.
Intersect Objects: This option enables you to choose two sets of
intersecting objects and then delete everything outside of their
common area.
Subtract Objects: This option enables you to select two sets of
objects, and then subtract the overlapping area of the second set
from the first set that you chose.
Selection sets
When using any of the Boolean Operations tools, you must select two sets
of objects, Set 1 and Set 2. Here are some guidelines for your selection
sets:
The only valid 2D object for Boolean operations is a surface.
Valid 3D objects for Boolean operations include: Risers, Cylinders,
Spheres, Cones, Extruded Surfaces, as well as any 3D objects
resulting from a 3D x 3D Boolean operation. You cannot perform
Boolean operations on library items or venues. To include a venue,
you must first break it into surfaces.
Each selection set include only one 2D object or only one 3D object.
You cannot combine 2D and 3D objects in a single selection set.
Each set can include either 2D or 3D objects. You can specify a
selection set comprising one 2D object and a selection set with one
3D object in the same Boolean operation.
All operations that involve a 3D object require that Set 1 intersects
with Set 2.
With these rules in mind, the possibilities for selection set combinations
are:
one 3d object x one 3d object
one 2d object x one 2d object
one 2d object x one 3d object
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January 2019 CAD mode - Editing Objects
When you perform a Unite procedure with these sets in the Plan view
quadrant, the results are successful because you can see that the yellow
surface projects onto the red surface in this view (they overlap).
However, when you try to do the same action in the bottom left quadrant
(Front View), the operation is unsuccessful because neither surface
projects onto the other (they do not overlap in this view).
Tip: To overcome this limitation, in the case noted above, you could
extrude the surface in selection set 2 into a 3D solid, ensuring that the
solid touches the surface in selection set 1. In some cases, it is much
easier to perform a Boolean operation with 2D surfaces in the first
selection set and a 3D solid in the second set because the operation is
View Plane independent. For example, when you are cutting windows in
walls, it is usually best to use 2D surfaces for both the windows and walls
because you can project the image of the windows onto the walls (for
details, see “To cut holes in walls with the Subtract tool”). However, if you
have an odd-shaped building like a Pentagon, it would be impossible to
align the walls with the View Plane. In this case, therefore, it would be
easier to use cylinders for the shape of the windows and intersect them
with the walls wherever you want a window to appear, before performing
the Subtract procedure.
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January 2019 CAD mode - Editing Objects
In this case, when you perform a Subtract operation in Plan view, the
results are predictable: the hole the size of the yellow surface appear on
the selected red surface, as shown below. Note that the holes are not
perfectly circular, but rather take on the exact shape of the angled circle
as it appears in Plan view.
When you perform the same action in Front view, the operation fails
because none of the surfaces in set 1 or set 2 is co-planar in this view.
However, when you switch to Right view and perform a Subtract, a hole
appears only on the back surface (the one onto which the circle projects
in this view), as shown below.
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When you perform a Subtract action on these sets in Plan view, the
results are as follows:
Set 1 consists of the red cylinder and set 2 consists of the aqua cylinder:
This cylinder
This cylinder
is set 2.
is set 1.
Uniting objects
This option enables you to join two sets of intersecting objects together
as one, merging their common area. Note that when you unite objects,
the second set of objects adopts the properties of the first set that you
chose (i.e., its color, texture, etc.)
Note: If you are uniting a 2D object like a surface with a 3D object like a
riser, the 2D object must be in the first selection set and the 3D object in
the second. After you perform this operation, the 3D object adopts the
properties of the 2D object, becoming a flat surface with the same color
and texture as the 2D object.
The following graphic shows how the two sets of objects are united to
become one object. Note how the second object set (the aqua cylinder)
takes on the properties of set 1, becoming red.
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January 2019 CAD mode - Editing Objects
Note that you can only select one 2D object in each selection set; you
cannot select multiple 3D objects in a selection set.
1 In one of the 2D Wireframe views of CAD mode, select the first
object that you want to join with the second object.
2 Click Tools > Boolean Operations > Unite Objects.
3 Click to select the second object set that you want to join with first
set.
4 Right-click and choose Finish Unite.
Result: Based on the complexity of your selections, you may have to
wait a few moments for the calculations to finish and the objects to
be united.
Intersecting objects
This option enables you to choose two sets of overlapping or intersecting
objects and then delete everything outside of their common area. Note
that when you intersect objects, the intersection that remains behind
maintains the properties of the objects in the first selection set.
The following graphic shows the result of intersecting the red and aqua
cylinders. Note how the remaining portion is red, just like the cylinder in
set 1.
Note that you can only select one 2D object in each selection set; you
cannot select multiple 3D objects in a selection set.
1 In one of the 2D Wireframe views of CAD mode, select the first
object that you want to intersect with the second object.
2 Click Tools > Boolean Operations > Intersect Objects.
3 Click to select the second object set that you want to intersect with
first set.
4 Right-click and choose Finish Intersect.
Result: Based on the complexity of your selections, you may have to
wait a few moments for the calculations to finish and the objects to
be intersected.
Subtracting objects
This option enables you to select two sets of objects, and then subtract
the overlapping area of the second set from the first set that you chose.
The following graphic shows the result of subtracting the aqua cylinder
from the red cylinder.
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January 2019 CAD mode - Editing Objects
Note that you can only select one 2D object in each selection set; you
cannot select multiple 3D objects in a selection set.
1 In one of the 2D Wireframe views of CAD mode, select the first
object that you want to keep in your drawing (the second set object
will be subtracted from this set).
2 Click Tools > Boolean Operations > Subtract Objects.
3 Click to select the second object set that you want to subtract from
the first set.
4 Right-click and choose Finish Subtract.
Result: Based on the complexity of your selections, you may have to
wait a few moments for the calculations to finish and the objects to
be subtracted.
In this procedure, you can use the Boolean Operations > Subtract tool to
cut a line of round windows into two opposing walls of your venue.
1 In the CAD Mode > Drawing Quad tab, draw a venue (for example, a
black box).
2 Click the venue to select it, and then right-click and choose Tools >
Break > Solids into Surfaces.
Note: Since the window shapes are a series of 2D surfaces, it is best
to convert the 3D venue into a 2D surface as well. This way, the
window shapes only have to project onto the “walls” in the same
6 With the circle still selected, right-click and choose Tools > Convert >
Circles into Surfaces.
7 Type 20 and click OK. (The higher the number of points, the
smoother the outline of the circle.)
8 With the circle still selected, click Tools > Array > Linear.
9 In the Front view quadrant, click the extreme right-hand wall to pick
the destination point.
10 Type 3 for the Number in row and 20 for the Interval, and then click
OK.
Result: The circular surfaces are arrayed along the length of the
room.
11 In the Plan view quadrant, click the surface of the Black Box outline
to select it, and then click Tools > Boolean Operations > Subtract
Objects.
12 Click to select a circular surface, and then right-click and select
Finish Subtract.
13 Apply step 11 and 12 for the next circular surface.
Result: The circular windows are “cut” into the walls of the venue, as
shown in the following graphic:
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Consolidated mesh
This feature helps increase performance in Shaded views by enabling you
to consolidate complex objects comprising multiple polygons/”sub-
objects” into objects that behave as a single entity. Consolidating meshes
is essentially the same as creating new (custom) Library Items. However,
while both methods make WYSIWYG “see” the object as a single entity,
when you use the Consolidate Mesh command, you don’t actually create
a new Library Item, and the increase in file size depends on the items
that are selected.
Notes:
It is not recommended including library items from the WYSIWYG/
VIVIEN library as part of the selection which mesh consolidation will
be performed on.
If you consolidate an object to which a texture has been applied, the
texture may not behave correctly because the object’s underlying
geometry will be different. To maintain proper texturing AND have
the file perform well for pre-visualization, it is recommended that you
create a copy of the final file. Optimize the copy, and then use the
optimized file for pre-programming purposes and the original file for
screenshots and/or renderings.
3 Click Yes.
Result: A message box appears, confirming that the operation is
complete, and displaying the number of polygons that have been
removed from the file.
4 Click OK. The item is now consolidated into an abject that behaves as
a single entity.
Revolve
This feature enables the creation of three-dimensional object by
revolving a surface along an axis, copying the surface X number of times
along the rotation, and filling in the spaces in between making it solid.
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January 2019 CAD mode - Editing Objects
5 Enter in how many degrees the surface will rotate on the axis in the
Angle field.
6 Enter the number of times the surface is to be copied in the Number of
segments field.
7 To remove the original surface after revolving, select the Delete
original objects checkbox.
8 To smooth the revolved surface, select the Smooth shading checkbox
by.
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January 2019 CAD mode - Editing Objects
9 To include the revolved surface on the current layer, select the Put
new objects on current layer checkbox.
10 Click OK.
Result: The surface will be revolved and create a three-dimensional
object.
Trimming lines
The Trim tool can be used to remove sections of drawn lines that intersect a
referenced object (arc, circle or line) drawn on the same plane. Trimming will
remove all of the selected line segments, stopping at where it intersects with
the referenced object.
A. B.
To trim a line
1 In the drawing, select the reference object.
2 From the Tools menu, choose Trim.
Tip: The keyboard shortcut to access the Trim tool is CTRL+T.
3 Click on a segment of line you want to remove that intersects the
referenced object.
Result: The selected line segment will be removed, from where the
line intersects the reference object to where the line ends or
intersects the object again.
4 Continue trimming lines as needed.
5 To end trimming line, right-click and choose Finish Trim or Abort Trim.
Alternately, the ESC key can be pressed.
Extending lines
The Extend tool can be used to lengthen straight lines until they touch a
referenced object (arc, circle or line) drawn on the same plane.
Note: Lines can only be extended if they are able to intersect the
reference object when extended. If they will not intersect, the line will
not extend.
A. A. B.
B.
To extend a line
1 In the drawing, select the reference object (line, arc or circle).
2 From the Draw menu, choose Extend.
Tip: The keyboard shortcut to access the extend tool is
CTRL+SHIFT+T.
3 Click on a line that you want to extend to the reference object.
Result: If the selected line can intersect the reference object, it will
extend until it has done so. If the line can not intersect the object, it
does not extend. The selected line will intersect all other objects in
its path to reach the reference object. If the line can intersect the
reference object on both ends, both line ends will extend until they
intersect the reference object.
4 Continue extending lines as needed.
5 To end extending lines, right-click and choose Finish Extend or Abort
Trim. Alternately, the ESC key can be pressed.
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Chapter 8
CAD mode is where you create and modify hang structures and
lighting in your show drawings. This includes drawing rigging,
lighting fixtures, lighting positions and focus positions. WYSIWYG
adds features that are specific to the entertainment industry, such
as a comprehensive 3D library containing truss, lighting equipment
and lighting accessories.
In this chapter
Hang structures 509
Hanging and focusing fixtures 546
Color, gobos, and accessories 610
The Flight Case 618
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January 2019 CAD mode - Hang Structures and Lighting
Hang structures
Introduction
Hang structures are a very important part of creating a lighting plot in
WYSIWYG. All fixtures must be placed on a hang structure, which can be
either a pipe or a truss. Truss hang structures are ACTUAL pieces of
truss, ladders, booms, floor mounts or stands. Hang structures are not
only a place to hang fixtures, but also a means to organize your
paperwork. Some general facts about hang structures:
Pipes are drawn, trusses are inserted from the truss library. There
are many different types of truss pieces in the truss library, including
box, triangle, and curved.
AutoUnit will assign and adjust unit numbers for fixtures on a pipe as
you add, move, or delete them. AutoUnit does not work with truss.
Hang structures can have the same name, even if they are not
connected. For example, you can use this feature for set mounts,
where you have many small pipes attached to the same piece of
scenery.
Position manager
The Position Manager organizes all the available position names in your
show document. It also sets the sort order of your positions. You can use
the Position Manager to change the sort order of the position names,
which is important for printed paperwork like instrument schedules and
other reports that use the Position field. The order of position names is
also used for general sorting in the Data view and the order in which
positions appear in the Flight Case.
2 Click New.
3 Type the name of the new position, and then click OK.
4 To modify the name of a position, select the position, and then click
Rename.
5 Type the new name, and then click OK.
6 To remove a position name, select the name, and then click Remove.
Removing the position name does not delete the hang structure.
Rather the hang structure removes its association with the position
name.
7 Floor positions with unique names can be created in the Position
Manager. To assign a position name as a floor position available for
fixtures that are inserted on the floor, select the position(s) and click
the Floor checkbox.
8 To reorder the position names in the list, select the name of the
position you want to move. Click Up or Down to move the name in the
list.
9 Select the Sort Positions Alphabetically checkbox to sort the position
names in alphabetical order.
10 If you are in a plot view and want to determine what a particular
position references, click Select. If the plot view is open (and the
correct layers are marked editable), the hang structures that use
that position name are selected. To select more than one position,
press CTRL, and then click the position.
Note: The list will set the order of the Position Names listed in the
Spreadsheets and Reports.
11 Click OK to close the Position Manager.
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Position Name: Select a new name for the hang structure from the
Name drop-down list. Click the ellipsis (...) button to open the
Position Manager and create new names.
AutoUnit: Select this checkbox to automatically assign a number to
each fixture that you hang. Fixtures are automatically renumbered if
you add a new fixture into the middle of a row of fixtures. This option
is available for pipes only and does not apply to truss.
Hang Options
Snap: Select this checkbox to hang fixtures on the pipe at a certain
Fixture weight: The total weight of fixtures on the hang structure. The
weight measurement accounts for fixture weight only and does not
consider cable or other safety ratings.
Drawing pipes
Pipes are single member hang structures symbols that are displayed with
thickness in 2D CAD Wireframe views and in associated paperwork
views. In isometric views, pipes will be displayed in line representation.
The default thickness of the pipe can be viewed and changed in the Hang
Structure Settings tab in the Document Options window.
Pipes can be set to be drawn from the center or from the start. The first
pipe drawing mode, Draw from Start, requires pipes to be drawn by
specifying the start point and the end point (from one extremity of the
pipe to the other).
The second pipe drawing mode, Draw from Center, requires that the pipe
be drawn by specifying the center point and one end point or extremity
of the pipe. Although it is only necessary to enter all points when drawing
in interactive mode, the pipe drawing mode will affect the insertion point
of the pipe when drawing using the pipe dialog box. The drawing mode
will also affect how the fixtures are hung when using pipe snap, how the
fixture offset distance is measured, and how pipe tape prints are labeled.
Note: Only Pipe objects inserted in the drawing from the Library will be
displayed in Truss Manager. Pipes drawn in CAD Wireframe will not be
displayed in Truss Manager.
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To draw a pipe
1 From the Draw menu, choose Pipe.
2 In the New Pipe dialog box, find the name of the pipe. If you need to
create the name of the pipe, click the ellipsis button [...] to open the
Position Manager. Click New, and then type the name of the pipe.
3 In the Length box, type the length of the pipe, if different from the
default. The default value is 60’0”.
4 In the Trim Height box, type the desired trim height for the pipe. The
default value is 20’0”.
Note: Pipes ignore the missing coordinate setting when drawn using
this method.
5 To add a border to the pipe, under the Border And Legs section, in
the Border subsection, select the Border checkbox.
a. Enter the height of the border in the Height field.
6 To add legs to the pipe, in the Legs subsection, select the Legs
checkbox.
a. Enter the width of the legs in the Width field.
b. Enter the height of the legs in the Height field.
c. Enter the bottom elevation of the legs in the Bottom Elevation field.
7 Click OK.
Tip: You may also use the Pipe tool on the Draw toolbar.
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9 From the Name drop-down list, select the name for this new pipe. If
the name is not already in the list, use the Position Manager [...] to
enter the new name.
10 Repeat to draw more pipes.
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Mirroring pipes
Once a pipe is created, a mirror image of the pipe can be created.
Mirroring duplicates and reverses the pipe, inserting it the same distance
from an axis line as the original pipe. Both straight and curved pipes can
be mirrored. A mirrored pipe will also include any fixtures attached to the
original pipe, but aiming the fixtures at the new mirrored angle. See
“Mirroring” section for more information.
Pipe properties
Options on the Pipe tab affect the mode, offset, and dimensions of a pipe.
Length: Type new text to change the length of the selected pipe.
Trim Height: Type new text to change the trim height. If the pipe is
vertical, this value determines the lowest Z value of the pipe.
Pipe mode: Select the pipe mode for the specific pipe from the drop-
down list.
Start: If enabled, pipes are drawn from one end to the other. When
ends at the same time. When center mode is used, offset values
are either positive or negative, measured from the center of the
pipe.
Offset Type: Offset is a fixture property that measures where a fixture
is hung on a pipe. The value depends on the pipe mode selected.
Pipes can also base the Offset on a specified coordinate. In this case,
a fixture’s offset value is calculated as the distance on the specified
axis from the specified coordinate. This is handy if you have many
small pipes grouped together to form one hang position, for example
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the Balcony Rail. If this is the case, choose all the pipes’ properties to
have their Offset based about X=0. Fixtures on the Balcony Rail will
then report where they are relative to the theatre, rather than the
beginning of the pipe.
This offset methodology can be extended to box booms as well. For
example, a boom in the first box (which is 10’ above the deck) can
be drawn as a vertical pipe and have its offset to be based about
Z=10’. A fixture’s offset will then tell you how high (from the bottom
of the box) to hang it.
In WYSIWYG, set the offset mode that you want to use. The choices
are:
Normal, which indicates that the offset is based on the pipe mode.
coordinate.
If you have selected an X, Y, or Z offset type, then you must specify
a coordinate on the axis from which offset values will be calculated.
Pipe Weight
Specify by: Select how to specify the weight value.
measurement.
User Defined: Type a custom weight value for the selected pipe
object.
Total Weight: Displays the sum total weight for the selected pipe
object.
Pipe Thickness
Use Document Defaults: Select this checkbox to reference the options
as the fill.
Border and Legs
Border: Select this checkbox to change the Height of the added
border.
Legs: Select this checkbox to change the Width, Height and Bottom
Hanging truss
Truss is a hang structure with multiple hanging members. Truss differs
from pipes in that it is built from library objects instead of being drawn.
WYSIWYG contains an extensive library of different truss types from
many different manufacturers. The truss library also contains floor
mounts, booms, and ladders.
Notes:
These 3D indicators are in no way related to WYSIWYG’s coordinate
system.
It is highly recommended that you build truss structures in Isometric
view and follow the left-to-right truss assembly rule.
When a truss structure is completed, as long as the indicators for all
the component pieces align (taking into consideration corner blocks
and connectors – see example below), fixtures will hang correctly
from this structure.
Indicators are visible whenever you select truss or when you are in the
process of assembling/inserting it. When you are snapping a new piece of
truss to an existing piece, if you see that the indicator for the existing
piece does not align with the indicator for the new piece, right-click and
select a different mount point, or roll the truss as necessary (rolling truss
usually applies to triangular truss or with corner blocks), to ensure that
the two indicators align.
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When the 90º corner block is used, the “running direction” of the truss
changes. As such, the next truss piece is now rotated as shown by its
indicator. This continues all the way around this rectangular truss
structure until we connect back to the bottom left corner.
As the example demonstrates, while not all indicators will align in the
same orientation (which would be impossible), the assembly may still be
correct. When creating truss structures, take a moment at each corner
block to analyze how the running direction of the truss changes due to
the corner block. To do so, look at the indicator alone and visualize what
would happen if you rotated it by 90º (or another angle, depending on
what corner block/connector you are using).
If the indicator of the existing piece had the red line pointing to your
right and green pointing up, rotating it 90º counter-clockwise would
cause the green line to point to your left and the red to point up, while
rotating the indicator 90º clockwise would cause the green line to point
right and the red arrow to point down.
These are the only two cases in which fixtures hanging from the two
pieces attached to the 90º corner block would behave “as expected”;
should the indicators appear in any other positions, undo and assemble
the truss again, making sure not to activate any of the right-click roll/
alternate mountpoint options as you begin the assembly.
As you can see from the isometric screenshot of this same truss
structure (below), all of the blue indicators are pointing in the same
direction, which means that all lights hung from this truss will point
downwards to the floor.
This feature is configured on the Document Options > Hang Structure Settings
tab. For details, see “Hang Structure Settings tab”.
For example, the following graphics show two files, the first with thick
angled dividers, the second with thin angled dividers:
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Linear Section Dividers: Lines that appear parallel to the ends of your
truss sections. These lines are always thick and can be colored any
way you choose.
Angled Section Dividers: Lines that appear at the junction of truss
sections on a 45 degree angle with the truss end. The Angled Section
dividers can be thick or thin, and can be colored any way you choose.
To hang truss
Before you hang truss, it is highly recommended that you enable Truss
Assembly Snap, which connects truss pieces as you insert them, ensuring
proper structural assembly and grouping. This is especially useful for
long or complex structures made up of many individual pieces of truss.
As with all snap functions (discussed in), you can select Assembly Snap in
mid-command or as a running snap type. For details, see “To select
Assembly snap as a running snap type” or “To select Assembly snap in
mid-command”.
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1 Open the Library Browser, and then click the Truss tab.
Tip: You can also click the Truss tool on the Draw toolbar to place
truss.
2 Navigate through the library to find the type of truss you want to
use.
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8 From the Position Name drop-down list, select the name for this new
truss. If the name is not already in the list, use the Position Manager
[...] to enter the new name.
9 Click OK.
As with all snap functions (discussed in), you can select Assembly snap in
mid-command or as a running snap type.
Reassembling truss
Sometimes while building truss, you will notice that a mistake was made.
It is easy to fix mistakes right away if noticed immediately, but
sometimes these things are noticed much later after the truss structure
was already built.
To reassemble truss
1 Select truss that you want to assemble and are positioned to be
assembled.
2 Right-click and select Activate Truss Assembly on selected Truss.
Result: The truss structure is reassembled as if it was built like this
originally, and features like Fixture Array or Fixture Distribution along
and features like Fixture Array or Fixture Distribution along a section
of Truss will work.
Note: After the selected truss is reassembled, any existing group will be
deleted automatically.
Notes:
By default, truss will always insert parallel to the X-axis. If the truss
structure you are building needs to start with a piece in a different
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position, you must insert that piece, right-click to finish inserting it,
and then use WYSIWYG's Rotate function (Edit > Rotate), to adjust it
to the desired position. The Truss Roll commands can only be used
when subsequent pieces of truss are inserted.
When rolling truss, use the truss indicators as guides. For more
information, see “Indicators for truss assembly”.
Rolling truss
It is sometimes necessary to roll truss—most often when you use corner
blocks that change the (vertical) running direction of the truss.
The Truss Roll commands allow truss to be "rolled" or "spun" around its
long axis, and are only available when you are attaching truss to an
existing piece of truss (in the right-click menu and/or via hotkeys).
Note: You should only roll truss when you notice that the cords of the
piece that you are attempting to assemble do not connect properly to the
existing piece.
To access the Roll options, you must have already inserted a piece of
truss and the next piece must be attached to your cursor and ready to be
attached to an existing piece. When you right-click, a menu appears that
allows you to change the roll of the truss in 90º increments.
Tip: In addition to, or instead of, the right-click menu, use the Z and X
keys to cycle through the standard Roll options:
Pressing Z will cycle forward through the options. For example, if
starting at the default Roll 0º, pressing Z once will change to the Roll
90º, pressing it again will change to Roll 180º, and then to Roll 270º,
and finally back to Roll 0º.
Pressing X will cycle backward through the options. For example, if
starting at the default Roll 0º, pressing X once will change to the Roll
270º, pressing it again will change to Roll 180º, and then to Roll 90º,
and finally back to Roll 0º.
The selection of a Roll option is NOT maintained after the piece of truss
that it was used on, was assembled. In other words, once a piece of truss
was assembled into the structure, the Roll option will ALWAYS change
back to Roll 0º. It is not possible nor desired to maintain the Roll option
since there are virtually no cases in which this would be required.
Examples
In the images below, you can clearly see that the cords of the piece
that's about to be attached to the 'down' leg of the corner block do not
align/connect properly with the default "Roll 0º" position, so a different
Roll option must be selected. After cycling through the four Roll options
(0º, 90º, 180º and 270º), it is clear that the Roll 270º is the correct
position.
Roll 0º
Roll 90º
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Roll 180º
Roll 270º
As with the Roll options, the Select Mountpoint options are only available
(in the right-click menu and/or via hotkey) while truss is being attached
to an existing piece of truss and the next piece/section, corner block and/
or connector must be on the cursor and ready to be attached to the
previous pieces. Their purpose is to allow a different Mountpoint of the
truss to be selected during assembly.
Here, the section left of center has been attached without selecting the
Mount 2 Mountpoint. Note that the Truss Indicator for this section
appears in the opposite direction from the Truss Indicators for the pieces
right of center.
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When you right-click and select the Mount 2 Mountpoint before attaching
the truss, the Truss Indicator for the truss section left of center matches
the Indicators for the existing sections.
Notes:
In addition to, or instead of, the right-click menu, you may use the S
key to cycle through the available Mountpoints. Remember that for
many truss pieces (and especially for sections), their appearance
may not change when a different Mountpoint is selected, but the
Truss Indicator will always change.
The selected Mountpoint is maintained until a new piece of truss is
selected for insertion. This is to facilitate building truss structures in
the fashion described above (i.e., starting at the center and building
towards the right, and then coming back to center and building
towards the left).
Truss snap
When Truss Snap is enabled, a truss object is displayed with red points
at the bounding box corners that can be used to assist with drawing
dimension measurements for truss width and height.
The red points that appear incorporate the truss thickness when used to
snap and measure the outer extents of the truss object.
Mirroring truss
Once a straight or curved truss is created, a mirror image of the truss
can be created. Mirroring duplicates and reverses the truss, inserting it
the same distance from an axis line as the original truss. Both linear and
circular trusses can be mirrored. A mirrored truss will also include any
fixtures attached to the original truss, but aiming the fixtures at the new
mirrored angle. See “Mirroring” for more information on mirroring
objects.
Notes:
The Mirror command menu or icon will be disabled when a truss
object cannot be mirrored.
If you mirrored a truss object that is part of an assembled truss
structure, the warning message will be displayed listing the library
names and number of instances of the truss object(s) that will be
mirrored and truss object(s) that cannot be mirrored.
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Truss manager
The Truss Manager is a centralized location where you can view or edit
the default properties of Truss objects from the Library, such as Pipe,
Scaffold and Truss, which will affect how the symbols and their
dimensions will be displayed in your drawing.
In Truss Manager, the changes applied to the default width, depth and
height of the truss object will be displayed in your drawing when the Auto
Truss Dimension menu is applied.
The Truss Manager can be accessed from the Welcome Screen or from the
Managers menu in CAD mode.
The Truss Manager window that opens from the Welcome Screen enables
you to set your preferred default properties for any truss objects in the
Library that you plan to use in your drawing. The default thickness values
you set for the chord and cross-members of the individual truss object
will be used for all your new files. The default dimension values you set
for the truss objects will be used for all your new files.
The Truss Manager window that opens from within a file in CAD mode
displays the list of truss objects that were inserted in your drawing. Any
edited values in this window will only be used in the current file, unless
you will set those as your new default values.
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6 Click Reset to Defaults to reset the selected items in the table to their
corresponding default properties.
7 Click Apply to activate the changes.
8 Click OK.
Result: All changes to the default properties of the truss objects
listed in the Truss Manager will be applied to all the truss objects in
your drawing and all new files.
Note: In the table, the properties that were changed are displayed in
colored text when the edited values are different from the loaded or
saved defaults.
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Show Edited Truss: Select this checkbox to display the table with
only the truss objects with properties that were edited.
Show All Truss in File: Select this checkbox to display all truss
objects in the drawing.
Note: Some truss objects from the Library, such as Pipe objects will
show no effect in the drawing when certain properties are changed in
Truss Manager. For example, a pipe object from the Library will show
only the changes to the Chord and X values.
2 Click Apply to activate the changes.
3 Click OK.
Result: All changes to the default properties of the truss objects
listed in the Truss Manager will be applied to all the truss objects in
your drawing.
When you insert a Rigging Point from the Draw menu, a dialog box
appears where you can specify its name and properties. The available
symbols are Lighting, Audio, Video and Scenic, and further options are
available within the Rigging Point’s Properties window.
Notes:
Automatic replacement of truss rigging points: “Truss Rigging Points”
refer to Rigging Point symbols that are available for insertion from
the Symbol section of the Library Browser.
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2 In the New Rigging Point window, type the name for the new rigging
point in the Name box.
3 In the Layer drop-down list, select which layer to insert the new
rigging point.
4 Select the Show non-editable layers indicated by * checkbox to display
the non-editable layers in the drop-down list.
5 In the Label Height box, type the size of the label name when
displayed with the symbol.
6 In the Symbol Size box, type the size of the rigging point symbol.
7 Click the Symbol Type drop-down list and choose the type of rigging
point to display. The options are Audio, Lighting, Scenic and Video.
8 Click the Show Coordinates drop-down list to choose the coordinates to
display with the symbol or choose None to display no coordinates.
9 Click the Coordinate Format drop-down list and choose to display the
coordinates in a Single Row or Multiple Rows.
10 Click the Position drop-down list to select a previously saved position,
or click the ellipsis button to open Position Manager and create a new
position.
11 In the Capacity box, type the maximum load which can be hung from
the rigging point, and then select the unit (pounds “lbs” or kilograms
“kg” or metric tons “t”) from the drop-down list beside it.
12 In the Load box, type the actual load of the object that will hang from
the rigging point. The unit that was selected for Capacity also applies
to Load.
13 Click OK.
14 Click to place the new rigging point in the drawing.
Tip: You may click Insert Multiple to insert multiple rigging points in
succession.
Rigging Point: Properties that affect the type of symbol, how the
symbol and coordinates are displayed.
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Symbol Size: Type the new value to change the size of the rigging
point symbol.
Symbol Type: Click the drop-down list and select Audio or Lighting or
Scenic or Video.
Align to View: Select this checkbox to line up the rigging point
object and label with the screen frame regardless of the selected
View Type. Clear this checkbox to align the selected rigging point
object to follow the selected View Type.
Bridle: Select this checkbox to indicate and display the rigging point
point.
Height: Type a new value to change the size of the label name.
Show Name: Select this checkbox to display the rigging point with
the label name. Clear this checkbox to display the rigging point
without a label name.
Text Justification: Specify how the label name aligns.
object. Clear this checkbox to use the Layer color for the
Rigging Point.
Position Name: Click the drop-down list and select a different saved
position or click on the ellipsis button to open Position Manager and
create a new position.
Load: Properties that affect how to indicate the weight load and
capacity of the selected rigging point.
Capacity: Type a new value to change the maximum load which can
be hung from the rigging point, and then select the unit (pounds
“lbs” or kilograms “kg” or metric tons “t”) from the drop-down list
box beside it.
Load: Type a new value to change the actual load that will hang
from the rigging point. The unit that was selected for Capacity also
applies to Load.
Height: Type a new value to change the size of the Load label text.
Click the Font drop-down list and select a different font for the
label, and then select the check boxes to specify Bold, Italics and
Underline.
Notes: In the text box, type additional information about the selected
rigging point.
Show in Shaded View: Select this checkbox to display the selected
rigging point object in Shaded View.
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Introduction
Fixtures are objects on the plot and appear in 3D in shaded views. When
you insert a fixture into the plot, automated fixtures can be hung from a
hang structure or inserted on the floor. Conventional fixtures must be
hung from a hang structure. WYSIWYG has an extensive library of
fixtures to choose from.
Inserting fixtures
Note: When inserting fixtures on a truss or pipe, the tooltip will be red
when it does not detect the cursor is over a hang structure. The tooltip
will switch to green when the cursor is over a hang structure and can by
hung.
To hang fixtures
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Library Browser, and then click the Search icon. For details, see “The
Library Browser”.
4 Double-click on the name of the fixture that you want to insert.
Result: A fixture with default settings for this type attaches to the
cursor.
Note: You can change the fixture frame size using the Add Accessory
option. For more information on adding accessories, refer to “To
insert an accessory”.
5 To change the properties of the fixture before inserting, right-click on
the fixture name, and then click Properties.
Result: A dialog box opens with a shaded view of the fixture on the
left and an image of its symbol on the right. Use the Photometrics tab
to change the lamp and lens settings for the fixture, if applicable. For
more information on the Photometrics tab, refer to “Photometrics tab”.
Click Insert and the dialog box will close.
6 Select how you want the fixture to be hung on the structure, either
the top or bottom. To change the hang position use CTRL + Mouse
Wheel scroll to alternate between options, or you can use the
keyboard by pressing key 1 for Position 1, and key 2 for Position 2.
7 Move the mouse over a hang structure, and then click to place the
fixture. Continue placing this type of fixture by clicking on the other
hang structures as desired.
8 Finish placing this fixture type by right-clicking, and then choosing
Finish placing fixtures from the resulting menu.
9 To place other fixture types, repeat the above steps for each type.
Use this procedure to insert automated fixtures one by one on the floor,
without first attaching them to a pipe or truss. Fixtures inserted this way
support CAD operations e.g., copy/paste, move, and rotate.
Library Browser, and then click the Search icon. For details, see “The
Library Browser”.
4 Right-click on the name of the fixture that you want to insert. In the
menu that appears, select Insert on Floor.
5 Move the mouse anywhere in the plot, and then click to place the
fixture. Continue placing this type of fixture by clicking as desired.
6 Finish placing this fixture type by right-clicking, and then choosing
Finish placing fixtures from the resulting menu.
7 To place other fixture types, repeat the above steps for each type.
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Selecting fixtures
You can use the Select feature to select all the fixtures in your plot, only
certain types of fixtures, or only the fixtures on a certain hang structure.
These features can also be accessed from the Fixture Selection toolbar. See
“Using the fixture selection toolbar”.
This tool is most useful when all fixtures of one type need to be replaced
with fixtures of another type.
Note: Invert fixture selection is also available in Design and Live mode.
See “Using the design tools”.
Distributing fixtures
You can use the Distribute feature to quickly arrange multiple fixtures
evenly over a pipe or piece of straight truss starting at a specific point.
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In a specific direction from one point that you choose on the pipe/
truss.
Centered around a specific point that you choose on the pipe/truss.
Replacing fixtures
When the fixture requirements for a show change, instead of deleting
and re-hanging fixtures, you can use the Replace Fixture function to
quickly and easily replace one or more fixtures with another.
To replace fixtures
1 Select the fixtures that you want to replace using one of the selection
methods described in “Selecting fixtures”.
2 Right-click and choose Replace Fixture.
3 Select the new type of fixture from the Fixture Selection dialog box.
4 Click Insert.
Result: All the fixtures that you selected in step 1 are replaced with
the fixture type chosen in step 3. Some fixture attributes may be
modified as a result of the replacement.
Custom fixtures
You must create custom fixtures on the WYSIWYG welcome screen with
all files closed. If you are currently working on a document, save and
close it.
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Note: You do not have to complete all fields. Fill in as much information
as you can. You cannot edit custom fixtures once saved, but you can
delete them and create them from scratch with new properties.
1 On the WYSIWYG welcome screen, from the Options menu, choose
Create new conventional.
Result: The Fixture Wizard opens.
2 Select the type of fixture that you want to create.
3 In the Name box, type a name for the new fixture.
4 Click Next.
5 From the Type drop-down list, select the circuit type. The default,
REGDIM, is a regular dimmer.
6 Click Next.
7 Add or modify the path.
Note: The path is the location in the library where the fixture will be
stored. A fixture assigned to the path “Custom/Fresnels” would be
available in the custom section of the Fixture library in a sub-
category named FRESNELS.
8 Click Next.
9 Select the lamp base and default lamp for this fixture.
10 Click Next.
11 Specify the lens system for the fixture.
12 Click Next.
13 Type a value in degrees for the beam angle for this fixture.
14 Type a value in degrees for the field angle for this fixture.
15 Click Next.
16 Select the color frame slot size.
17 Click Next.
18 From the symbol library, select a 2D symbol for this fixture.
19 Click Next.
20 From the shape library, select a 3D symbol for this fixture.
Note: A 10” parcan is shown beside the selected shape in the
viewing pane to offer a relative size measurement.
21 Click Next.
22 Type the manufacturer, weight, and any other information.
23 Click Next.
24 Type your name
25 Click Finish.
If you do not want to keep a custom fixture any longer, you can delete it
from the library browser.
Notes:
You cannot delete a custom fixture if it is currently inserted in your
plot; instead, you must delete the item from your plot, save and
close the file. When you reopen the file you can delete the item from
the library browser.
When you delete a custom fixture, you do not delete the shortcut
associated with it. You must delete shortcuts manually.
1 In the Library Browser, navigate to the folder where you stored the
custom fixture.
2 Highlight the fixture name, and then right-click and choose Delete.
Note: This option is disabled if the item is currently inserted in your
plot. You must delete the item from your plot, and then save and
close the file. When you reopen the file you can delete the item from
the library browser.
3 A message box appears telling you the action is irreversible. Click Yes
to delete the fixture.
Pipe snap
Pipe Snap places fixtures on a pipe at a specific interval. Pipe Snap does
not work for truss or other hang structures. It allows you to specify a
pre-determined distance between fixtures.
As with all snap functions (refer to for more information about snap
tools), you can select Pipe Snap in mid-command or as a running snap
type.
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2 Insert fixtures as described above. With pipe snap active, the fixtures
are automatically hung at the pre-defined interval.
Moving fixtures
You can move one or more fixtures along pipes and straight truss. (Not
curved truss.) See “Moving” for basic information on moving objects.
If the fixtures you want to move are all on the same hang structure,
line markers will appear to display where the fixtures will be
positioned after the move is completed.
If the fixtures you want to move are selected from different hang
structures, line markers will not be displayed and this move will be
complete only if the fixture can slide across the specified distance
while still positioned in the hang structure.
To move the fixtures by exact distance, use the @ operator and a
positive or negative direction along the hang structure.
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Nudging fixtures
You can nudge one or more fixtures along a pipe, straight truss or on the
floor. (Not curved truss.) See “Nudging” for basic information on nudging
objects.
Note: The nudge distance is the Snap Interval value defined in the
Document Options > Hang Structure Settings tab. See “Hang Structure
Settings tab”.
Grouping fixtures
You can group fixtures and create Fixture Group shortcuts in the Fixture
Groups shortcut bar in CAD, Data, Design, and Live modes. You can also
refer to the section “Fixture groups” in Design mode.
Notes:
If ONLY fixtures are selected, either CTRL+G or CTRL+J will create a
Fixture Group.
If fixtures AND more than one other object is selected, CTRL+G will
create a normal “Objects Group” from the selected objects (the same
if there were no fixtures in the selection), while CTRL+J will create a
Fixture Group (the same as if CTRL+G was used with only fixtures
selected).
Note: The order of the selection during the fixture group creation is
remembered, and will be applied when performing certain fixture
operations, such as Fanning.
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Focusing fixtures
You can focus the fixtures in your plot in multiple ways:
You can click and drag the beam of a selected fixture.
You can type the pan, tilt, and spin values for the fixture in its
Properties box.
You can assign a focus position or focus object to the fixture.
You can use the Fanning Tool feature to focus conventional fixtures
in CAD mode (you can use this feature to focus automated lighting in
Design mode)
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Focus positions are unique in that you can adjust the focus position
coordinates without actually moving the focus position on the drawing.
The X,Y, and Z coordinate is the coordinate of the location in 3D space
where the focus position is to lie.
Focus objects
Focus Objects allow you to draw an object, either a line or an arc, like
you would a Focus Point. Selected fixtures can then be assigned directly
to the drawn object. If you move or resize the object, the fixtures
assigned to the object move along with your Focus Object. Focus Objects
have many of the same properties of a Focus Point, but have
considerably more functionality.
The Spread Focus function available is available to both focus lines and
focus arcs. Spread Focus is where the object divides itself up based on
the fixture “sets” that you select, and distributes the fixtures at even
intervals along the object in the order selected.
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7 Select your fixtures in the order in which you would like to focus
them.
8 While keeping the fixture selection you just created, also select the
focus line to which you want to assign conventional fixtures in CAD
mode.
9 Use the keyboard shortcut CTRL+SHIFT+F to assign the fixtures to
the focus line.
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Quick focus
Quick focus assigns a focus position or Pan and Tilt angle to the selected
fixture.
2 Click on the desired focus position. This will set that position as the
destination for the next fixtures you select.
3 Click on each fixture that you want focused to that position or focus
object.
4 Right-click anywhere in the Wireframe view, and then choose Finish
Quick Focus.
In CAD Mode only, you have the option of using the Interpolate buttons
too, which allow for a different type of Fanning Tool operation.
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5 Use the sliders along the top, bottom, and the sides to move the
shutter blades.
Result: The cuts that you make are visible in the drawing.
Note: Click the small “lock” icon to lock a blade before or after
moving one of its "ends." Once locked, the blades can be moved in or
out from both "ends"/"sides" at the same time. If a blade is locked
after moving only one of its "ends"/"sides", the blade will move in or
out at an angle.
6 When applicable, use the Barrel Rotation slider to adjust the fixture's
barrel orientation. You may also enter a barrel rotation angle or use
the up/down arrow buttons to make these adjustments.
7 Adjust the pan and tilt of the selected fixture(s) by typing the
appropriate values in the boxes in degrees, or by using the up and
down arrow buttons.
8 Click OK when finished.
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Note: If needed, click Reset Cuts to bring all the shutter cuts to the
full-open position.
Tip: You can perform all of these steps with the Shutter Cuts tool,
which is accessible from the Tools menu. The controls in this tool are
identical to the ones described above in the Shutters tab; however, all
changes made with the Shutter Cuts tool are applied instantly,
without the need to click any other buttons.
6 Use the sliders along the top, bottom, and sides to move the
barndoor leaves. You will notice that the movement of the leaves is
restricted to left, right, up, and down.
Result: The cuts are visible in the drawing.
Note: When multiple fixtures of the same type, or multiple fixtures with
the same barndoor/shutter accessories are selected, you can adjust the
cuts of all of them at once. All the fixtures will share the same cut.
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Note: When multiple fixtures of the same type are selected, you can
adjust the Spot-Flood slider to change all the selected fixtures at the same
time.
Note: When multiple fixtures of the same type are selected, you can
adjust the rotation to change all the selected fixtures at the same time.
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Note: To focus Source 4 PAR fixtures, perform the same series of steps,
except you must type a value in the Lens Angle box instead of the Lamp
Angle.
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3 Press the up and down arrows on your keyboard to adjust the focus
distance.
4 When you are satisfied with the distance, right-click and select Finish
Footprint Focus. To cancel your changes, right-click and select Abort
Footprint Focus.
The effect is visible in the Shaded view when Footprint Focus is
enabled on the Simulation tab of the View Options window.
Fixture properties
All fixtures in WYSIWYG have properties. Properties are the
characteristics or attributes that shape and define a fixture.
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Result: The properties window for the selected fixture appears, with
a shaded view and an image of the fixture’s symbol displayed in the
two boxes. An example is shown below:
5 Click Plan, Side, or Front to view the fixture in the different views. The
Wireframe view changes based on the view type that you select.
Version tab
Options on the Version tab are read-only and are set when the fixture is
added to the library.
Data tab
Options on the Data tab are read-only and are set when the fixture is
added to the library. This does not, however, include the Alias, Weight,
Cost, Manu, and Prod fields. To modify these fields, access the desired
fixture’s properties from the Library Browser.
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Prod: The product code for those fixtures that are Autofocus-
compatible. Conventional fixtures do not have a product code. The
default value is 0.
Use default: Select this checkbox to indicate that the default settings
for Prod and Manu (0, 0) are to be used.
URL: The internet address of the manufacturer.
Open: If an internet address is shown, click this button to open the
Web page of the manufacturer.
Options tab
The boxes on this tab indicate various options about the selected fixture,
such as the number of channels and the available channels. Based on the
fixture selected, the options shown on this tab vary. For example, if you
choose a light like the Vari*Lite VL5, the options on the left side of the
window affect those on the right side. In this case, based on the options
that you select on the left side, the hookup for this fixture may differ.
Mode: Select the mode in which you want to configure the fixture.
This field is not applicable for certain fixtures.
Dimmer: If applicable, select the type of dimmer for this fixture (for
example, choose either Internal or External).
Circuits: Indicates the type of DMX controls for this fixture (for
example, Control, Intensity, RIntensity, Color, and so on).
Number of Channels: Based on the circuit that you selected above (in
addition to the options selected), this box indicates the number of
channels for this fixture.
Available Channels: The names of the channels available for this fixture
(based on the circuit and options that you selected).
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Photometrics tab
Options on the Photometrics tab affect the lamp and lens settings for the
fixture.
ratio between the flood and spot for the fixture’s beam angle.
Flood vs. Spot (Field). Displays a graphical representation of the ratio
between the flood and spot for the fixture’s field angle.
Field: The measurement in degrees from the center of the beam to
where the light level drops off to 10 percent of the peak.
Beam: The measurement in degrees from the center of the beam to
where the light level drops off to 50 percent of the peak.
The Quick Fixture Tool window allows you to expand or collapse each
section of the Quick Fixture Tool as you see fit to improve your workflow
and space.
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Note: When your mouse is over a fixture using the Quick Tools Tool, the
fixture will be highlighted to help indicate which fixture is selected.
The Control Data section also allows you to assign repetitive Circuit
Names and Numbers to your fixtures for any situation – an example of
this would be labeling Socapex circuits on a touring lighting truss A-1
through A-6. If the Multi-Cable option is enabled, Quick Tools will
automatically increment the Circuit Name and reset the Circuit Number
after every X fixture is placed, where X is the No. of Circuits selected.
Descriptive notes can be created and added to fixtures. These notes are
shown in the DATA > Spreadsheet for the selected fixtures. Fixture
attribute layout templates can also be selected and applied to fixtures.
Accessories Section
This section of the Quick Fixture Tools dialog box allows you to assign
repetitive values for Color, Gobos, Lamps, Lens sets, and Other
accessories as assigned.
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2 To activate a tool, select the checkbox to the left of the tool. You can
activate as many as you want at a time. See below for explanations
of the different tools.
3 Type the initial value for the tool in the box to the right of the tool
name. If you want the value to auto increment, as for channels or
spot numbers, make sure you select the Auto Increment checkbox.
WYSIWYG will assign the next sequential number based on the
properties and requirements of the previous fixture.
Note: When you patch a fixture in the Control Data section, the Custom
Increment offers two options: Additional, where the increment is added
at the end of each fixture patched; and Total, which is the total
increment to the next fixture’s address).
4 When the dialog box is set up the way you want it, click OK.
Result: The cursor will show a “Q”, indicating that Quick Tools have
been activated.
5 Click on each fixture in the order you want any auto-incrementing
values to be assigned.
Note: The attributes to be assigned to the next fixture are logged in
the bottom left hand corner of the Status bar.
6 When complete, right-click and choose Finish Quick Tools.
Tip: Use the Clear All button to reset all the values and cancel all
quick tools.
Notes:
To change the values at any time, right-click and choose Change
Options.
When typing values, type the exact value or use the [...] browse
button to open a selection dialog box.
The entry in the patch box must fulfill the requirements of patch
notation which is universe.#. For more information regarding patch
notation refer to “Reading the patch”.
For more information about the data fields, refer to “Data fields”.
When using the quick tools to insert a color or gobo, WYSIWYG
automatically inserts a default color frame or gobo holder, which is
already defined in the fixture. Remove the default frame and add a
new one using Add Accessory. For information on adding accessories,
refer to “To insert an accessory”.
When you are applying a color to a multi-source fixture, a dialog box
appears, listing the circuit names to which you can apply the Quick
Tool color selection. To apply the same color to multiple circuits listed
in this dialog box, press CTRL, and then select the desired circuits.
Press Select when you are finished.
Fixture-specific properties
Customize the properties of a fixture by assigning specific attributes,
such as point of view, patch information, and lens type.
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Use Layer Color: Select this checkbox to set the fixture’s color for
Wireframe views to be identical with the properties of the layer on
which the fixture resides. Clear this checkbox, and then use the
color box to select a specific color for the fixture.
Line Weight: From the drop-down list, choose the line weight for the
selected fixture, which sets the thickness for the fixture symbol
lines, defining how it will appear in all the Wireframe views and in
the printed Layouts.
Attach to Axis/Frame: From the drop-down list, select the motion axis
to where you want to attach the selected fixture.
Hatching: Section for managing hatching effects only for closed
objects. See “To add hatching to an object”.
Fixture Symbol Fill: Section for managing fill options for fixture
symbols.
Use Document Defaults: By default this checkbox is selected to
apply the fill settings that were set in Document Options. Refer
to “Fixture Settings tab”. Clear this checkbox if you want to
change the fill and color settings.
Enable: Select this checkbox to change the fill settings of the
selected fixture.
Select Percentage from the drop-down list if you wish to fill
using the same hue of the Fixture Symbol, and set the
percentage from the drop-down list for the hue intensity.
Select Custom Color from the drop-down list and click the
color box to choose a different color.
Select Use Gel Color from the drop-down list if you wish to
fill using the gel color that was attached to the fixture.
Fixture tab
Options on the Fixture tab affect the fixture properties and their
accessories. On the left side of the dialog box is a list of the selected
fixtures and their accessories. Click on a list item to obtain further details
about the item.
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General tab
Refer to “Data fields” for a description of the fields.
Edit Layout: Click to edit the text label layout for the selected fixture.
For more information on layout refer to “Fixture label layout”.
Clamp Type and Distance from Hang Structure: Click on the type of clamp
from this drop-down list to set the distance of the fixture from the
hang structure.
You may click Custom and then type the value on the adjacent box to
set your preferred distance.
Note: By default, conventional fixtures are set with a C-clamp and
moving fixtures are set with a Half-Cheeseborough.
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Sync to Focus Position: Check this option to adjust the footprint focus
Patch tab
Options on the Patch sub-tab affect the circuit, channels, and patch
universe for the selected fixture.
Shutters tab
For information on the Shutters tab, see “To make shutter cuts”.
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Swap Axes: Select this checkbox only if the real fixtures have an
option to swap the control channels for the tilt and pan and that
option is set to true.
Pan: (Only visible for certain fixtures.) Displays the manufacturer
low, mid and high pan limit values for the fixture. To change a value,
select it, click Change, and then type the new value.
Tilt: (Only visible for certain fixtures.) Displays the manufacturer’s
low, mid, and high tilt limit values for the fixture. To change a value,
select it, click Change, and then type the new value.
Note: The Pan and Tilt limit behavior is defined by the Mode selected
on the Options tab.
To attach a video source to the screen, select Video Source, and then
choose the video source from the drop-down list box (or click Create
New to configure a new video source with the Video Manager). For
details on creating a new video source, see “To configure a new video
source for streaming video”. For details on creating an I-Mag camera
screen, see “To create an I-Mag Camera in the Video Manager”.
Notes:
For details on patching the video control in Data mode, see “To patch
the control of a video source”.
For details on using the Video Designer tool to play the video in
Design mode, see “To use the Video tool”.
For details on using a console device to control the video in Live
mode, see “To control a DMX patched video source with a console”.
Options tab
Options on this tab affect the mode selection for the fixtures. The options
vary according to the fixture that you have selected.
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Control tab
Options on the Control tab enable you to set the channel, circuit, and
patch universe information for the fixture.
Control
Channel: Type the channel number for the selected fixture.
Dimmer: The dimmer number for the selected fixture.
Use EDMX address: If checked, the EDMX address is used for the
patch universe. This checkbox is enabled if either EDMX or
Conventionals (for the DMX address) is selected from the Universe
drop-down list.
Circuit
Name: The circuit name for the selected fixture.
Patch
Universe: Select a patch universe for the fixture.
Address: The starting DMX channel number for the selected fixture.
Fixture notation
Fixture notation affects how fixtures and their properties are displayed on
your drawing and consequently on your plot in Presentation mode. As
illustrated below, two components comprise fixture notation:
symbol
fixture label layout
Symbols
A symbol is a graphical representation of a fixture in a Wireframe view.
In all wireframe views except isometric, symbols may be used to
represent fixtures instead of three dimensional models. Fixtures are
associated with specific symbols by default, but you can change the
symbol to whatever you like.
The following procedure changes the symbol for all instances of the
selected fixture type in the document. Similar procedures change the
symbol at an application level.
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Notes:
To change fixtures at an application level, see ““To change the
symbol for a fixture at the application level”” below.
For fixtures with interchangeable lenses (or lamps in the case of
PARs), you must change the symbol for the lamp or lens instead of
the fixture.
1 From the Library menu, choose Browse Library.
2 Select the Fixtures library.
3 Navigate through the library, and then select the fixture type for
which you wish to change the symbol.
4 Click the Property tool.
Result: The properties dialog box for fixture type opens.
When modifying the symbol for a specific fixture and lamp
combination, use the Lamp drop-down list to select a specific
Lamp for the fixture.
When modifying the symbol for a specific fixture and lens
combination, use the Lens drop-down list to select a specific Lens
for the fixture.
5 Click Change Symbol.
Result: The symbol selection window appears.
6 Select the new symbol.
7 Click Select.
8 Close the fixture property box.
Notes: Your changes are stored in the file Default.ldb, which is stored in
the WYSIWYG\Library folder (in the location where you installed
WYSIWYG). If you need to upgrade or reinstall WYSIWYG and you want
to keep the changes you have made to symbols, first make a backup of
Default.ldb file. Then, once the upgrade or re-installation is complete,
paste the backed up copy of the Default.ldb file into the
WYSIWYG\Library folder, replacing the existing file.
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Note: To see which options you have turned on, you may need to enable
the master visibility toggle from View Options > Wireframe Details tab
before the specified label layout appears in the wireframe. For details,
see the “Wireframe Details tab”.
To change the label layout at an application level, you must browse the
library from the WYSIWYG Welcome window. Note that changes you
make to a fixture’s label layout at the application level will appear for
that fixture whenever a new WYSIWYG file is created.
To change the label layout at the document level, you must browse the
library from within a WYSIWYG file. Any changes made to the fixture’s
label layout at the document level will only be applied to fixtures being
inserted in the current file. New files containing the same fixtures will not
be affected.
1 In your WYSIWYG file, select Library > Browse Library.
2 Select the Fixtures tab.
3 Navigate through the fixtures library, and then select the fixture type
for which you wish to change the label layout.
Changes that you make to a fixture’s label layout at the per-fixture level
only affect the selected instances of the fixture in the current file. There
are two ways to change the label layout in this manner:
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Fixture: Use this drop-down list to select the fixture that you want to
modify. This function is only available when accessing the Edit Label
Layout window from the Wireframe view. With no fixtures selected, the
Fixture Selection drop-down list will display the list of all the fixture
types in the current WYSIWYG file. With fixtures selected, the Fixture
Selection drop-down list will show the list of all fixture types in the
selection set.
Browse Layouts: Click this button to copy a layout from another fixture
in the file. When you click this button, the Copy Layout window
appears:
From the list on the left, select the fixture layout you would like to
copy, and then select the specific fixture using the arrow selectors
above the preview on the right. When you have selected the fixture
layout that you want to copy, click Apply Layout.
Reset all: Will reset a fixture’s attributes to its default settings.
Document Options: Will open the Document Options window. From here
settings on what fixture attributes are visible can be edited.
Fixture Attribute Layout
Modify All: With Modify All selected, the changes that you make to
the fixture’s label layout are applied to all of the fixtures of the
specified type within the selection set. If no fixtures are selected,
the changes will be applied to all fixtures of that type in the file. To
show you which fixtures will be affected, the wireframe view
highlights and selects all affected fixtures.
Modify Individual: With Modify Individual selected, you can modify a
specific fixture in the file. Use the arrows to cycle through the
available fixtures, noting the preview image in the wireframe as it
highlights and selects the corresponding fixture that you will be
modifying.
Copy: Will copy the characteristics of a selected fixture property,
current fixture.
Make Template: Will copy the current fixture attribute layout
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Adjust Labels: This grid allows you to show or hide attributes for
the current fixture or fixture type.
Note: If a FAL template is in use for the fixture, this section is
disabled.
Property: The named properties of the fixture. Use the checkboxes
to turn various properties on/off in your layout.
Note: Properties will not appear even if you turn them on in this
window, unless you enable the master visibility toggle in the
document options. For more information, see the “Document
Options”.
Color: The Color column indicates the current color assigned to the
label. You can change the color by selecting the Color preview and
using the drop-down list to select a new color.
Attribute Anchor: The Attribute Anchor column indicates where on the
Text Anchor: This section controls how the text of a fixture attribute
will be aligned.
Horizontal: Set the horizontal alignment of text relative to the
insertion point/shape.
Vertical: Set the vertical alignment of text relative to the insertion
point/shape.
Shape: This section controls how the shape that represents a fixture
attribute is displayed.
Shape: Select a shape to be associated with this attribute, if
Line Weight: Control the thickness of the line that creates the Shape,
as desired.
Position:
Auto-Position: Select this option if you want the attribute’s label to
You can change the font that will appear globally in all Label Layouts,
choosing from all fonts installed on your computer.
When using a FAL template with different fixtures, the fixture image of
itself will be different, but the fixture properties displayed, how they are
displayed and where in relation to the fixture they are displayed stay the
same.
New Fixture Attribute Template: Click this button to create a new FAL
template.
Delete Selected Fixture Attribute Layout: Click this button to delete the
currently selected FAL template.
FAL Template List: A grid displaying all created FAL templates and
their status in the file.
Status: This column will display a checkmark if the FAL template is
currently selected.
FAL Template Name: The name of the FAL template.
WYSIWYG file.
Use Existing Layout: This section uses information from existing
fixture attribute layouts for the FAL template.
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Pull from Current Layout: When clicked the fixture attribute layout
information from the currently selected fixture will be added to the
FAL template.
Browse Fixture Layouts in Current File: The fixture Selection drop-down
list allows you to change the currently selected fixture to any other
fixture in the file.
Fixture Preview: A wireframe preview of the fixture’s label layout.
Symbol: Controls how the fixture will be viewed in the layout.
Available options are Plan (top down), Side and Front view.
Zoom: Adjust the Zoom slider to zoom the fixture’s preview in and out.
Click the Zoom Reset button, identified by this icon to reset the
zoom back to its original levels.
Rotation: Adjust the Rotation slider to rotate the fixture and preview
the behavior of the labels at various rotation angles. Click the Rotate
Reset button, identified by this icon to reset the fixture rotation
back to its original levels.
Grid Snap: When enabled aligns the placement of objects in the Fixture
Preview to grid points.
Show Anchors: When enabled the anchor points of a fixture are shown
in the Fixture Preview. The anchor points of a fixture are spots on the
fixture where fixture attributes can be attached.
Adjust Labels: This grid allows you to show or hide attributes for
the current fixture or fixture type.
Property: The named properties of the fixture. Use the checkboxes
Text Anchor: This section controls how the text of a fixture attribute
will be aligned.
Horizontal: Set the horizontal alignment of text relative to the
insertion point/shape.
Vertical: Set the vertical alignment of text relative to the insertion
point/shape.
Shape: This section controls how the shape that represents a fixture
attribute is displayed.
2 In the New Layout Template window, enter the name of the new FAL
template.
3 Click OK.
Result: The new template will be created. It will appear in the FAL
Template List and be currently selected.
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Result: A dialog box will appear asking if you really want to delete
the FAL template.
3 Click Yes.
Result: The FAL Template will be deleted
Attribute Anchors
When fixture properties are displayed, they can be anchored to the
fixture. If the fixture is moved or rotated, the fixture attribute will move
or rotate too, while keeping the same spacing in relation to its fixture.
Each fixture has nine Attribute Anchors which fixture attributes can be
locked on to. The anchors point locations are:
Top Left
Top Center
Top Right
Center Left
Center Center
Center Right
Bottom Left
Bottom Center
Bottom Right
Attribute Anchors are visible as a red box surrounding the fixture, with
little squares around the perimeter and one in the center being the exact
anchor points.
Fixture attributes will maintain the same distance from their assigned
Attribute Anchor across all fixtures. Even if the dimensions of the fixture
change, the attribute will maintain the distance from the Attribute Anchor
as it was originally assigned.
Two example fixtures using the same FAL template. The attributes are
assigned to the bottom center anchor position, and the FAL template
places the attributes around the fixture symbol accordingly.
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Inserting symbols
You can also insert symbols that are not associated with fixtures. This
allows you to represent the fixtures when you draw a key or want to
show the position of a boom in a plan view. Symbols are not fixtures and,
therefore, are not counted in reports. Standard symbols, such as the
United States Institute for Theatre Technology (USITT) symbols, are
available from the library for your use.
To insert symbols
For information on inserting objects from the library, see “Working with
the Library Browser”.
Symbol properties
Options on the Symbol tab affect the fill color and hatch style of a symbol.
Introduction
You can add to fixtures, colors, gobos and accessories such as barndoors,
tophats, color scrollers, dousers, and so on. Accessories have their own
section in the Library Browser and can be inserted just like other objects.
You must insert accessories onto existing fixtures and can only insert
them onto compatible fixtures.
Note: For more information on Quick Tools, see “Quick fixture tools”.
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color or gobo), and then choose the color or gobo in the resulting
window.
3 Click OK.
Result: The cursor shows a “Q”, the symbol denoting that Quick
Tools have been enabled.
4 Click on the fixtures to which you want to add the color or gobo.
Note: If you want to apply color to a multi-source light that has
multiple circuits (such as the 528 Borderlight 6’ 4” Circuit), the
following window appears, prompting you to select the circuit to
which you want to apply the color:
In this case, select the circuit, and then click Select. To choose
multiple circuits, press CTRL, and then select the desired circuits.
Click Select when you are finished.
5 Right-click, and then select Finish Quick Tools to finish placing the
color or gobo.
Color/gobo lists
Color and gobo lists are required for automated lighting fixtures and
scrollers. By default, when inserted, automated fixtures and scrollers are
set to use the manufacturer default color or gobo list. WYSIWYG contains
a library of “stock” color and gobo lists provided by the fixture
manufacturers. If you are using a custom set of colors or gobos, or want
to generate a scroll for a color scroller, you will need to create a custom
color or gobo list.
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Custom gobos
You can generate custom gobos if you have the artwork in either bitmap
or jpeg format. The Gobo Wizard walks you through the steps of making
a custom gobo. Custom gobos are stored in the gobo library under the
Custom category.
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11 Click Finish.
Result: The custom gobo is placed in the gobo library as per the
path specified in step 3.
Notes:
You cannot delete a custom gobo if it is currently inserted in your
plot; instead, you must delete the item from your plot, save and
close the file. When you reopen the file you can delete the item from
the library browser.
When you delete a custom gobo, you do not delete the shortcut
associated with it. You must delete shortcuts manually.
1 In the Library Browser, navigate to the folder where you stored the
custom library item.
2 Highlight the library item name, and then right-click and choose
Delete.
Note: This option is disabled if the item is currently inserted in your
plot. You must delete the item from your plot, and then save and
close the file. When you reopen the file you can delete the item from
the library browser.
3 A message box appears telling you the action is irreversible. Click Yes
to delete the item.
Accessories
You can add accessories to the fixtures such as barndoors, tophats, color
scrollers, dousers, etc. Choose an accessory from the Accessories section
in the Library Browser, and insert them into compatible fixtures.
To insert an accessory
1 Open the Library Browser.
2 Click the Accessory tab.
3 Find the accessory that you want to insert.
4 Double-click the accessory name.
5 Click on the fixtures to insert the accessory.
Tips:
To place an accessory on a selected fixture, right-click on the
fixture, and then click Add Accessory. Use the browser to find the
accessory you want to insert. Follow this procedure in Data mode
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Mountable yokes
Note the following before working with mountable yokes:
While mountable yokes are considered accessories, they differ from
other accessories in that you need to add them before you add the
fixtures (you cannot insert a fixture, and then select Add Accessory to
add a mountable yoke).
You cannot use the Add Accessory option to add a fixture on a recently
inserted mountable yoke. Instead, you must add the fixture either by
using a shortcut or by selecting it from the library browser. Then you
can use the Add Accessory option to add an accessory to the fixture.
Once you hang a fixture on a pipe, you cannot drag it onto a
mountable yoke.
To remove a fixture from a mountable yoke, right-click the fixture,
and then select Remove Accessory. In the resulting tree menu, you can
either remove the accessory from the fixture, or remove the fixture
from the mountable yoke.
If you insert a fixture onto a yoke by using a shortcut, and then you
insert another fixture onto a pipe using the same shortcut, when you
right-click, the option Finish Placing Accessories appears (instead of
Finish Placing Fixtures).
When you insert a fixture on a mountable yoke in CAD mode, you
can no longer focus the beam by dragging it in CAD mode.
Additionally, the beam direction might not point straight down.
Introduction
The Flight Case is a special view used to hold unhung fixtures, hang
structures, and focus positions created or inserted in Data mode but not
yet placed on the drawing. This is an ideal way to work from a set
inventory as you can add all of your fixtures in Data mode, and then click
and drag the fixtures out of the Flight Case until you have exhausted
your stock.
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If you create focus positions in the Data mode by typing labels in the
focus box of the spreadsheet, those focus positions will appear under the
Focus Positions branch of the Flight Case. Unhung fixtures assigned to
those focus positions will appear under their respective Flight Case
headings.
To learn more about inserting objects in Data mode, please refer to “Data
mode”.
If you drag a position from the Flight Case, you will create a pipe.
Note: The Unit Number is displayed by default, however, you can select all
the attributes if you want.
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Chapter 9
In this chapter
Lasers 623
LED Wizard 626
Camera Manager 649
Video Manager 653
Image Manager 667
Rendering 680
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Lasers
Lasers in LIVE mode are controlled using the Pangolin Laser Systems
or the Sollinger LaserAnimation software. Both laser protocols need to
connect with WYSIWYG and then can be visualized with the WYSIWYG
laser beam system.
In the Library Browser, all Laser fixtures are available in the Fixtures > Type
> Laser folder, or under the respective Manufacturer folders.
Note: The Laser fixture needs to be patched to a DMX channel and this
channel needs to be set to full to visualize the laser beams in Shaded
View (like a dimmer).
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3 From the Value drop-down list, select Design Mode to use the laser in
DESIGN mode, or Laser Source to use the laser in LIVE mode.
Note: If Laser Source was chosen, the laser protocol you want to use
has to be assigned before visualization can occur.
3 In the Properties window, select the Fixture tab, Laser Source sub-tab.
4 From the Protocol drop-down list, select the laser protocol you want to
use.
5 In the Input field, select what channel the laser will receive input from
the protocol.
6 Click Apply.
Result: The laser will now accept input from the connected laser
protocol.
LED Wizard
Introduction
This Wizard enables you to quickly create a grid of LEDs that simulates
LED walls or panels, as well as LED webs, star cloths and video curtains.
The grid can have Image or Video Sources applied to it, or can be
patched to DMX universes for control via LED mapping software or
lighting consoles.
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2 Click Next.
Result: The Dimensions and style window appears.
3 Use the options in the View drop-down list to control the "zoom level"
of the preview area:
Fit: Choose this option to fit the grid to the preview area.
Zoom: Choose this option to zoom in on the center of the grid, to
check the image or video that was mapped to the pixels.
Corner: Choose this option to zoom in on the lower-left corner of
the grid. This is useful for checking how the frame appears in
relation to the rest of the grid.
Note: The preview of the LED device will update as you provide its
style and dimensions values. This helps you visualize your LED panel
or wall before you move onto the next step.
4 In the Units section, choose the measurement unit you want to use
in the grid you are creating. By default, the Units section is set to
Metric.
Metric: Choose this option to specify the measurements in meters.
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Choose Pitch and Borders to define the pixel pitch and borders’
horizontal and vertical sizes of the device being simulated. (The
pixel pitch is the center-to-center distance between LEDs in the
grid. The border is the distance between the edge of the device
and the edge of the first row and/or column of LEDs in the grid.)
When you choose this option, the LED Wizard will calculate the
device’s height and width for you.
Horizontal Pitch: Type the horizontal center-to-center distance
between LEDs in the grid of the device being simulated.
Vertical Pitch: Type the vertical center-to-center distance
between LEDs in the grid of the device being simulated.
Side Borders: Type the distance between the left edge of the
device being simulated and the edge of the left-most column
of LEDs. The same value will be applied to the right side of the
device, between its right edge and the edge of the right-most
row of LEDs.
Top/Bottom Borders: Type the distance between the top edge of
the device being simulated and the edge of the top row of
LEDs. The same value will be applied to the bottom of the
device, between its bottom edge and the edge of the bottom
row of LEDs.
Tip: Since, in many cases, LED panels or walls have the same-size
horizontal and vertical pixel pitch as well as borders, you may click
the Lock button to apply the same value to both.
9 In the Back Panel section, choose the back panel settings for LED
Wall.
Show Back Panel: Enable to create a black back panel for the
LED Wall. This option is enabled by default.
Thickness: Type in the thickness of the back panel.
Tip: After the LED Wall is inserted the file, the Back Panel settings
can still be changed from the properties menu of the LED Wall.
10 In the Pixel Detail section,
You can use the Pixel Detail slider to control the LED Wall quality
vs. performance setting. An increase in pixel detail will result in a
decrease in performance.
OR
If the source of your LED wall is color, image or video, you can
select the Display as Screen checkbox to display the LED wall as a
screen with a projected image instead of a detailed grid of LED
pixels forming the image.
Display as Screen does not work if the source of the LED wall is
Dynamic DMX patch.
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11 Click Next.
Result: The Apply Content window appears.
12 Use the Brightness drop-down list to set the overall brightness of the
LED grid in CAD and Design modes.
Note: If you do not enable Dynamic Intensity by DMX, the static
intensity that you define will also apply in Live mode.
13 In the Color section, select what this LED grid will display:
Single Color: Choose this option in order to have the grid display
the selected color in all modes; click the color box next to this
option to select the color to be displayed.
Image Source: Choose this option in order to have the grid display
the image from an Image Source or Subsource that you created
in the Image Manager, and then select the Image Source or
Subsource to display from the drop-down list. (For more
information on using the Image Manager, see “Image Manager”.)
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Multi Patch: Select this option from the drop-down list in order to
individually control the intensity of each LED in this grid via
individual DMX channels.
Maximum Intensity: Select the maximum intensity value of the
LEDs in this grid when connected to a console and viewed in Live
mode.
IMPORTANT: This value applies to the maximum intensity of the
LEDs in Live mode. This is intended to control maximum brightness
of each LED grid, because some LEDs are brighter than others. For
example, if you set one LED grid to 100% and another LED grid to
50%, when you then control them via DMX in Live mode and set the
console channel to full (255), the LED grid with Maximum Intensity
set to 100% will be brighter than the one set to 50%.
15 Click Next.
Result: If the content of your LED grid is controlled by a Single
Color, Image Source or Video Source, you are Finished. Otherwise,
you’ve selected to control color and/or intensity dynamically, and the
LED Wizard proceeds to the appropriate patching page, as shown
below. Locate your patching scenario, and follow the steps listed.
Single Patch DMX Address
This page is displayed if you set Dynamic Color by DMX to the Single
Patch option. If you also set Dynamic Intensity by DMX to the Single
Patch option, it will be active, otherwise it will disabled.
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created universe (or create a new one), and then type the
channel number.
Tip: Once you have finished creating this grid and have inserted
it, switch to Data mode > Patch view, and click the universe to
which you patched it, in order to verify that the patch has been
applied correctly. For example, if you chose the RGBAW color
mode, this grid should span five DMX channels, starting with the
channel number you defined. (For more information on using the
Patch view in Data mode, see “Working in the patch view”.)
(If active) Dynamic Intensity Control Patch: Type the universe and
channel number for this patch, in the format
Universe_Name.DMX_Channel_Number. (If the
Universe_Name you typed does not exist, you will be asked if
you wish to create it when you click Next.) Alternately, you
may click the ellipsis button to manually select a previously-
created universe (or create a new one), and then type the
channel number.
b. Click Next.
Result: The Finished page appears.
c. Proceed to step 14.
a. Enter the address of the (single) DMX channel used to control the
intensity of this entire grid, then click Next:
Dynamic Intensity Control Patch: Type the universe name and
channel number for this patch, in the format
Universe_Name.DMX_Channel_Number. (If the
Universe_Name you typed does not exist, you will be asked if
you wish to create it when you click Next.) Alternately, you
may click the ellipsis button to manually select a previously-
created universe (or create a new one) and type the channel
number.
b. Click Next.
Result: The Finished page appears.
c. Proceed to step 14.
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a. In the Color section, enter the DMX address at which the “first”
LED in the grid is to be patched, define which LED in the grid is
“first” and how the rest of the LEDs “follow”, select one of several
Color Modes by which color is controlled (for the entire grid), and
then click Next.
Start Address: Type the universe and channel number for the
first LED in the grid, in the format
Universe_Name.DMX_Channel_Number. (If the
Universe_Name you typed does not exist, you will be asked if
you wish to create it when you click Next.) The channel
numbers for the rest of the LEDs in this grid will be
“calculated” automatically by the LED Wizard, and the last
channel number (and universe) will be displayed in the End
Address field.
Note: In cases where the number of DMX channels required to patch
the grid in this manner exceed 512 (i.e., the maximum number of
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Multi Patch and/or Single Patch with Color Set to Single Patch
and Intensity Set to Multi-Patch
This page is displayed if you set Dynamic Color by DMX to the Single
Patch option, and the Dynamic Intensity by DMX is set to Multi Patch.
a. Enter the DMX address at which the “first” LED in the grid is to be
patched, define which LED in the grid is actually “first” and how
the rest of the LEDs “follow”, then click Next:
Start Address: Type the universe and starting channel number
for the first LED in the grid, in the format
Universe_Name.DMX_Channel_Number. (If the
Universe_Name you typed does not exist, you will be asked if
you wish to create it when you click Next.) The channel
numbers for the rest of the LEDs in this grid will be
“calculated” automatically by the LED Wizard, and the last
channel number (and universe) will be displayed in the End
Address field.
Note: In cases where the number of DMX channels required to patch
the grid in this manner exceed 512 (i.e., the maximum number of
channels in a DMX universe) the LED Wizard will automatically create
new universes that start with the same name and have a number
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Advanced patching
This option offers more control in defining your LED grid’s patching
information. By using Auto Insert, each universe will start at channel 1
and then automatically create all the universes required to control your
LED grid for you. You then have the option to select a row and edit the
start and end channels for each universe if you wish to do so. Otherwise,
you can manually create each universe and specify start and end
channels for each.
Notes:
Before typing addresses, consult the figures shown under Addresses
required and Addresses in pool for an up-to-date listing of the number
that you will need for your grid and the number that you have
already provided.
Create the patch domain in the address pool box, following the
format DomainName.StartAddress-EndAddress (for example, a.1-
169).
You can type multiple patch domains (for example, a.1-160 and
b.1-20). If you assign more domains than are required, the extra
domains are ignored.
Use the arrow buttons to adjust the order of the patches (the order
in which they appear is the order in which they are populated).
If you require more than 512 addresses (the standard DMX
universe), then you must add additional patch domains to meet your
requirement. The addresses can be split over universes.
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b. Use the arrow buttons to adjust the order of the patches (the
order in which they appear is the order in which they are
populated).
c. Click Next, and then proceed to the next step.
Use Auto Insert to create the addresses automatically
a. Click the Auto Insert icon to have WYSIWYG automatically create
all the addresses that you need for the grid. In the resulting Auto
Insert window, type the Patch Domain Prefix (for example, a).
b. In the Number of Channels Per Domain box, accept the default value
or type a new value based on the number of channels that you
can control.
c. In the Start Address box, type the start address for the patch
domain.
d. Click OK to have WYSIWYG populate the End Address (based on
the number of channels required).
e. Click Next, and then proceed to the next step.
Select the addresses from a list
a. If you do not want to manually type the addresses, click the New
icon, and then click ellipses button (...).
To create a new patch domain, click Create New, and then type
the domain in the Domain Name box (for example, a).
To choose a patch domain from those that you have saved with
your current WYSIWYG file, click Select From List, and then
highlight the domain name.
b. Type the Start and End addresses for this patch universe.
c. Click OK.
d. Click Next, and then proceed to the next step.
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4 Click OK.
Result: The Quick Video/Image Tool appears.
Notes:
The Quick Video/Image Tool can be applied to previously drawn LED
Wall files, if re-arranged into rows and columns that WYSIWYG can
recognize and automatically apply subsources to the individual LED
Walls.
The Quick Video/Image Tool can be applied to missing panels in the
video wall, if WYSIWYG can recognize the arrangement of rows and
columns.
The functionality of the Quick Video/Image Tool remains available if no
screens are selected.
Note: Multiple LED Wall objects can be selected and their properties
edited all at once, if all specifications of the selected LED Walls are
identical.
the color.
Image Source: If Image Source is the selected source, select from
the drop-down list or click Create New, browse and select the new
image file.
Video Source: If Video Source is the selected source, select from the
drop-down list or click Create New, browse and select the new video
file.
Reassign Video/Image Subsource(s): This checkbox is available when
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the glow from the LED wall lighting up an object. See “Simulation
tab”.
Hide: Select this checkbox to disable access to the Glow Intensity
Multiplier.
Glow Intensity Multiplier: Select this checkbox to enable the Glow
Intensity Multiplier slider and use it to adjust the intensity.
In the Back Panel section, change the back panel settings for the
LED Wall.
Show Back Panel: Select this checkbox to display the black back
and inches.
In the Shape section, change the shape of the individual LEDs used
in the LED Wall.
Round: Choose this option if you want the shape of the Single or
Offset rows: Select this checkbox to offset the rows in the grid by
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Camera Manager
Introduction
The Camera Manager enables you to view and set the properties of
Camera objects and Camera Paths in a convenient way. The Camera
Manager window opens in CAD, DESIGN and LIVE mode, and shows the
following:
The editable settings for New Camera Defaults showing Layer, Field
Angle and Aspect Ratio.
The option to Override all Cameras’ Aspect Ratio checkbox.
The editable settings for Dynamic Camera Control showing Universe
and Address.
The table with the list of Camera objects inserted in the plot and their
settings: Camera Name, Lock, Hotkey, Field Angle, Aspect Ratio and
DMX Value.
The table with the list of Camera Paths created in the plot and their
settings: Camera Path Name, Show Path, Node Number, Aspect Ratio
and DMX Patch.
The option to Enable DMX Control of Cameras/Camera Paths
checkbox.
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Notes:
Selecting the Enable DMX Control of Cameras/Camera Paths
checkbox has the same effect as selecting the Use DMX for
Cameras button on the Camera toolbar and the two are always
in sync.
In Live mode, the Current Camera drop-down list on the Camera
toolbar, the Camera Hotkeys and the Camera Path drop-down
list and playback controls on the Timeline tool are disabled
when the Use DMX for Cameras button is enabled. These
checkbox and button do not affect Design mode (even when
using WYSIWYG Perform).
The disabled Current Camera drop-down list will keep updating
to display the name of the current Camera view that is active.
2 Click Apply to activate the changes.
3 Click OK.
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Video Manager
Introduction
You can bring a live or pre-recorded video into WYSIWYG and play it back
while you set looks in Design mode and while you precue in Live mode.
The Video Manager enables you to create video sources and subsources
(and even split these subsources further or clone existing subsources), or
videos from drawn I-Mag Cameras which you can then assign to screens,
3D primitives (surfaces, risers, spheres, cylinders, and cones), LED
Walls, and to projectors that you have inserted in your file from the Video
Projection section of the Fixtures library.
Note: If you cannot view these file types, you may not have the proper
CODEC installed on your PC. Install the appropriate CODEC, and then try
viewing the file again.
Video source from the I-Mag Camera will display the view from Cameras
drawn in WYSIWYG which can be applied to the Screens, LED Walls and
Video Projectors.
To play the video, you use the Video Designer tool in Design mode. For
more information, see “To use the Video tool”. You can view the video in
any of the shaded views, using the controls on the Video Designer tool to
pause, fast forward, rewind, or stop the video.
You can also patch the control of the video source to a console. This
means that you can use the console to control the progress of a live
video stream or a video file by making the video play, pause, fast-
forward, or rewind; you cannot use WYSIWYG to change different
aspects of the video itself.
To control the video source, the DMX patch is given three channels. For
details on controlling the video with the console device in Live mode, see
“To control a DMX patched video source with a console”.
Notes:
Before you render your drawing, you can either pause the video at
the precise image you want to see in the final rendering, or you can
let the video run while the Render Wizard processes the information
in your drawing. In this case, the Render Wizard captures the video
frame that was showing when it processed the screen information.
If the video control is patched and DMX connected in Live Mode, then
you will not be able to control the video using any of the Video
Designer tool commands in Design mode. Video sources can only be
controlled by a Designer tool when the DMX source is disconnected;
therefore, you must first disconnect the applicable console from Live
Mode before using any of the Video Designer tool commands.
For details on drawing screens, see “To draw a screen”.
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3 Browse to locate the video on your computer, and then click OK.
Result: The Video is added as a source.
Notes:
List of Video sources
Name: The video’s file name.
Border: When there are subsources, the Border columns shows
the border color. To change the border color, click in the box
and choose the new color from the color picker that appears.
Source: The path to the physical file.
Dimensions: The file’s dimensions in pixels.
In Use: Informs you of whether the video source is in use. If
the video source is currently in use, it cannot be deleted from
the Video Manager.
Mute: Indicates if the sound has been muted in the video.
Patch: Indicates if the video source has been patched.
Display Settings
Show video at: Select the zoom level for the video. You can
choose to Fit the video in the display window, or show it at a
percentage of its actual size: 100%, 200% or 300%.
Placeholder: Select this option to display the placeholder that
was set in the Source Properties section.
Borders: Select this option to show the subsource borders in
the display.
To do so, you click the Split Video tab in the Video Manager, select a video
source that you set up, and then split it either manually (by defining the
pixel coordinates of each split) or automatically/evenly (by setting the
number of rows and columns). You can then split these subsources
further, if desired.
Once you split the video into subsources, you can attach the subsources
to the objects that you want to use to display the video, just as you
would attach a regular video source, and then play the video using the
Video Designer tool (Design or Live modes) or via DMX control.
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that the coordinate system uses the top-left corner as the origin
(0,0). Also note that when video is shown at 100-300%, a tooltip
appears under the cursor, indicating its position.
End Coordinate: Type the ending coordinate for the subsource (the
bottom-right corner of the subsource) in the format "x,y", where
x is the horizontal coordinate and y is the vertical coordinate.
Note that the coordinate system uses the top-left corner as the
origin (0,0).
6 Click OK.
Result: The following graphic shows a video with nine subsources
(three columns and three rows).
Notes:
Subsources are always listed below the source from which they were
created.
The table in the Video Manager provides a convenient way of
displaying source/subsource information; all sources and their
subsources are grouped, and can be expanded/collapsed.
You can rearrange the columns in the table by clicking the column
header and dragging it to the new position.
You can adjust the width of columns by clicking the column border
and dragging the column to its new width.
3 Select the media type that contains the subsource you want to clone,
either Image Sources or Video Sources.
4 Select the desired subsource from the corresponding source drop-
down list.
5 Enter a name for the cloned subsource in the Subsource Prefix field.
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6 Click Apply.
Result: The selected subsource will be cloned and applied to the
selected video.
Note: You can use the Quick Video/Image Tool to apply the Video
Subsources. For details, see “Using the quick video/image tool”.
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3 Click Apply.
Result: The selected image will now be displayed instead of the
associated video in WYSIWYG.
Video stream
To create a new video source for streaming video, you use the Video
Manager. There are a couple of ways of opening the Video Manager (for
example, from the New Screen window, or from the Managers menu);
the following procedure lists one possible way.
Note: You can only incorporate live video if you have WYSIWYG Perform;
you cannot use a live video from a video capture device or video
streaming via CITP/MSEX or NDI™ if you have WYSIWYG Design.
you are running WYSIWYG Perform.) Then, click CITP Video Stream
and click Browse to select one of the media servers from the
network. If you have just enabled this option, you will need to
restart WYSIWYG before the CITP interface is turned on.
Note: In order for the media servers to be detected, they must be in
the same logical network as your WYSIWYG computer and all
firewalls (on your WYSIWYG computer, on the media servers, if
applicable, and so on) must be disabled. For more information about
how to correctly assign IP addresses for this purpose, consult your
Media Server and/or Microsoft Windows documentation.
If your media server is capable of outputting several video
streams at once, you may select which output/stream to connect
to by entering the number of the output/stream in the Video Num
box. If you leave the default value of 0, WYSIWYG will connect to
the first output; if you enter the number 1, WYSIWYG connects to
the second output/stream of the same media server; the number
2 connects to the third output/stream, and so on.
NDI™ Source: Use the Network Device Standard to stream video in
real-time from an external device within the IP space. NDI™ is a
standard that allows multiple video systems to encode, transmit
and receive streams of high quality, low latency, frame-accurate
video over an IP in real-time. For more information on NDI™,
click More Info to see the link http://ndi.newtek.com/ and access
basic NDI™ tools from NewTek.1
Note: NDI™ video streams will be detected when they are in the
same logical network as your WYSIWYG computer.
5 To control video playback via DMX, click DMX Patch, and then use the
drop-down arrow to select the appropriate patch universe to control
the video. In the box to the right of the drop-down list, type the
starting DMX address.
Note: A patch universe cannot be created from within the Video
Manager window; if you wish to patch video control to DMX, you must
create the necessary patch universe(s) before you open the Video
Manager.
6 To mute the sound of the video, in the Video Manager table, select the
checkbox in the Mute column. If this checkbox is not selected, the
video’s sound will play.
7 Click OK. If the video is available, it connects automatically.
8 Click OK to save your changes and close the Video Manager.
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Image Manager
Introduction
You can store images as sources in WYSIWYG using the Image Manager.
By assigning textures to saved sources instead of to specific images, you
can change or modify the texture of multiple objects at the same time
using the Image Wizard.
You can use the Image Manager to create subsources of an image (i.e.,
divide the image up), which can then be applied to objects such as
surfaces, screens, LED walls.
Notes:
The Image Manager window preview can be resized to accommodate
images that have a higher or wider aspect than the default window
size.
The Image Manager window preview will display a grey checker
pattern to identify the alpha levels that are defined in an image.
The maximum resolution of an image that can be imported into the
Image Manager is equivalent to 4,194,304 pixels (2048 x 2048). You
can import into the Image Manager, images that are very wide and not
tall, or vice versa.
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Notes:
Source Name: The image’s file name.
Source Path: The path to the physical file. Click the file open icon
to select a new file.
Flip Horizontal: Click this option to flip the image source horizontally.
For details, see “To flip an image source”. Note that you cannot flip
image subsources.
Flip Vertical: Click this option to flip the image source vertically. For
details, see “To flip an image source”. Note that you cannot flip
image subsources.
Dimensions: The file’s dimensions in pixels.
In Use: Informs you of whether the image source is in use. If the
image source is currently in use, it cannot be deleted from the Image
Manager.
Display Settings
Show image at: Select the zoom level for the image. You can choose
the display.
After flipping the image, you may want to save your changes to a new
image file as follows:
1 Open the Image Manager.
2 In the table to the left, select the image source that you want to
export.
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Missing images
If you have turned off the option Save external textures within the document
in Application Options > File Options, when you move image files from
their original location, they may not load from within WYSIWYG. When
this happens, the image source will be highlighted in red, as shown in the
following graphic:
To address this issue, select the image source highlighted in red, click
the folder icon beside the Path box, and browse to select a new image.
When you are finished, click OK.
necessary subsources within WYSIWYG. For example, you could use this
procedure if you have a photo that you want to break into quadrants (2 x
2), and then apply each quadrant to a separate surface, screen or LED
wall, etc.
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January 2019 CAD mode - Multimedia Sources and Rendering
subsources. To do so, select the checkbox beside Modify total area for
subsources, and then type the new coordinates.
Notes:
Subsources are always listed below the source from which they were
created.
The table in the Image Manager provides a convenient way of
displaying source/subsource information; all sources and their
subsources are grouped, and can be expanded/collapsed.
You can rearrange the columns in the table by clicking the column
header and dragging it to the new position.
You can adjust the width of columns by clicking the column border
and dragging the column to its new width.
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3 Select the media type that contains the subsource you want to clone,
either Image Sources or Video Sources.
4 Select the desired subsource from the corresponding source drop-
down list.
5 Enter a name for the cloned subsource in the Subsource Prefix field.
6 Click Apply.
Result: The selected subsource will be cloned and applied to the
selected image.
When you select a row in the Image Manager table, the properties of the
image source or subsource are displayed in the Source Properties area of
the window. You can change various properties of the image source and
subsources as follows:
To change the border color of image subsources, in the table, click
the appropriate border color and then click the drop-down list box
that appears to select the new color. Click Update.
To change the name of the image source or subsource, in the table,
click the appropriate row. Type the new name, and then click Update.
If you have already applied an image to multiple objects, and then
you want to replace the source file with something different, you can
make the change once in the Image Manager and have it automatically
applied to all related objects (i.e., you don’t have to individually
apply the changes to each object's properties). To do so, you change
the underlying source file to the Image name.
You can define a subsource either by its start/end coordinates or by
its dimensions:
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Note: You can use the Quick Video/Image Tool to apply the Image
Subsources. For details, see “Using the quick video/image tool”.
2 In the Source Type section, select whether you want to apply either a
video or image source, and then choose the source from the
appropriate drop-down list.
3 Under Source Options, choose from one of the following options:
Use the entire source: Select this option if you wish to apply the
entire source (as opposed to its subsources). Proceed directly to
step 12.
Use a single subsource: Select this option if you wish to apply a
single subsource, and then choose the subsource from the drop-
down list. Proceed directly to step 12.
Use Multi-Split subsources: Select this option if you wish to apply
Multi-Split subsources. This option will start at a specified
subsource and increment the rows and/or columns until it
reaches an ending subsource, at which point the tool will finish
automatically.
4 If you have chosen Use Multi-Split subsources above, from the Subsource
prefix drop-down list, select the Multi-Split subsource prefix to apply.
5 Note the # of rows and columns shown. These values denote the
number of rows and columns available for this Multi-Split subsource
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January 2019 CAD mode - Multimedia Sources and Rendering
prefix. The Starting and Ending Row, and the Starting and Ending
Columns may not exceed these numbers.
6 In the Starting Subsource - Row box, enter the row of the starting
subsource. It may not exceed the number of rows for this subsource
prefix.
7 In the Starting Subsource - Column box, enter the column of the starting
subsource. It may not exceed the number of columns for this
subsource prefix.
8 In the Ending Subsource - Row box, enter the row of the ending
subsource. It may not exceed the number of rows for this subsource
prefix, and cannot be less than the starting subsource's row value.
9 In the Ending Subsource - Column box, enter the column of the ending
subsource. It may not exceed the number of rows for this subsource
prefix, and cannot be less than the starting subsource's column
value.
10 Under Increment Mode, choose the appropriate option:
Click Left to right if you want subsources to be applied from left to
right. This way, subsources on the same row will be applied first,
and the current row will move down once all subsources on the
current row have been applied.
Click Top to bottom if you want subsources to be applied from top
to bottom. This way, subsources on the same column will be
applied first, and the current column will move right once all
subsources on the current column have been applied.
11 Click OK. The cursor will show a “Q”, indicating that Quick Tools have
been activated.
12 Click an object, or multiple objects in sequence to apply the video/
image source or subsource(s) that you have chosen.
Rendering
Introduction
At any time in CAD mode, you can generate a rendering of your set. Note
that renderings in CAD mode are primarily intended for rendering your
set with environmental lighting, but without theatrical lighting. However,
if there are any fixtures selected on your plot, they are displayed in your
rendering.
Note: To queue your render jobs and process them independently, you
can use the Background Rendering Manager (all levels of WYSIWYG
except Report and Perform - Console Edition). For details on this feature,
see “Background Rendering Manager”.
Result: The Render Wizard opens and guides you through a series of
options. Click Next and Back to navigate through the Render Wizard.
3 Click Finish.
Result: WYSIWYG generates the rendering of your lighting look or
cue. If the rendering is saved internally, it is available as an image in
Presentation mode.
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Chapter 10
Data mode
Data mode enables you to view and edit the data for all your
fixtures. Data mode operates like many other spreadsheet
programs, so many of the concepts will be familiar to those who
have used a spreadsheet program.
In this chapter
Layout tabs 683
Spreadsheets 684
Patch 701
Errors 714
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January 2019 Data mode
Layout tabs
Introduction
Beneath the work area in each mode is a series of Layout tabs. These
layouts provide various configurations of the views you are working with.
To change layouts, click the tab that corresponds to the layout you wish
to use.
Note: The wireframe views in Data mode are used for fixture selection
only. Any selections made in the spreadsheet are visible on the CAD
drawing and vice versa. However, to make any drawing modifications,
you must return to CAD mode.
Spreadsheets
Introduction
The Data mode displays your fixture information in spreadsheet format.
WYSIWYG compiles many spreadsheets that are accessible from the
columns shortcut bar. All of these spreadsheets contain the same
information, but are sorted and filtered differently. Each column in the
spreadsheet represents one fixture attribute. The following information is
compiled.
Data fields
Notes:
Data fields identified with an asterisk (*) are non-editable fields.
Spot - This is an assigned identifier number usually used for
Data fields
Channel - The assigned channel of the fixture.
Patch - This is the fixture’s assigned DMX channel number. This field
is mandatory for simulation activity in Live mode. One show can have
multiple DMX universes. A patch entry must be notated universe.#,
where universe is a letter, number, or other label identifying the
universe or output and # is the DMX channel number. For example,
“A.1” or “Dim.26”.
Dimmer - This is the assigned dimmer number.
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Selection
Standard selection functionality is offered in the DATA > Spreadsheets.
Selected cells are highlighted in orange.
To select one cell, just move your mouse over it and click. You will
notice a blue outline appears around the cell.
To select multiple cells, select your starting cell and either drag
the mouse in any direction, or while holding the SHIFT key down, use
the arrow buttons on the keyboard.
To select non sequential cells, hold down the CTRL button and
click with your mouse on the desired cells.
To select an entire row, click on the row header (i.e. The left-most
column which has the row numbers).
The Spreadsheet has built in intelligence, and will not accept invalid data
entry. For example, you cannot enter non-numerical data in the Channel
column, (it will display an error message).
When entering data in some columns (such as Color and Gobo), a drop-
down menu will appear displaying some options to help you enter the
data into the cell(s). For the Color column, for instance:
<None>: Select this option if no color is desired.
Multiple Gel Input: This option displays a dialog box where you can
enter multiple gel manufacturer catalog codes for one fixture
Pick from Library: This opens the Library Browser and you can preview
colors in the Gel Library
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January 2019 Data mode
List of previously used gels in your file: For your convenience all
previously used gel color codes are displayed; click on the one you
wish to use.
If you are assigning a sequential patch for a list of fixtures, you can use
incremental data entry to facilitate your work. WYSIWYG will calculate
the next available value based on the number of required channels for
the previous fixture.
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January 2019 Data mode
If you are making this change to a fixture that was previously hung on a
different position, that fixture will be unhung and sent to the Flight Case
under its new position field. From there, you can drag it back onto the
drawing.
If the position does not yet exist in the drawing, you must draw a hang
structure and assign it the appropriate position name before you will be
able to hang the fixture again. For more information on drawing hang
structures, refer to “Hang structures”.
For more information on drawing items from the Flight Case, refer to
“Entering and modifying objects in the Flight Case”.
"Roscolux Light Red" gel, type "R26" in the cell and hit ENTER.
Rosco's "Roscolux Light Red" gel will be selected.
a. Use Pick from Library to select a color among those you have
already used in your plot. Selecting this option will bring up the
Color Select window where you can locate the color you want from
a library.
b. Use Multiple Gel Input... if you already know the color that you
want to assign (for example, R54, L112, and so on). Selecting
this option will bring up the Multiple Gel Input... window where you
can enter the color you want.
Customizing spreadsheets
There are different ways to sort and view your data. You can modify a
spreadsheet to suit your needs. Customizing a view allows you to change
how the data is displayed and sorted.
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General tab
Options on the General tab affect the current data sheet.
Scene:
Follow Current Scene: Select this checkbox to use the currently
selected scene. Clear and select a different scene from the Scenes
drop-down list.
Scene: Name of the Wireframe view.
Appearance Options
Display Filter Bar: Select this checkbox to display filters below the
every cell.
Tint Non-editable Columns: Select this checkbox to highlight the
Detail Level
Fixtures and Accessories: Select this drop-down menu to display the
details of fixtures and accessories in the spreadsheet.
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January 2019 Data mode
of appearance.
To change the location of a column in the spreadsheet, highlight
the appropriate column heading in the Columns box, and then click
the Up or Down button.
To hide a column from your view, clear the checkbox beside it.
Font Options:
To display the Spreadsheet with your preferred font settings, right-click
on the Spreadsheet and select Set Font. Choose your preferred font,
style, color, size, and script, and click OK. The text in the Spreadsheet is
now displayed with your new font settings.
Column Heading:
Some column options are also listed if you right-click on the column
heading.
Hide Column: Hides current column (will not be displayed)
Show All Columns: A convenient way to show all columns
Select Column: Since clicking on the column heading will re-sort the
spreadsheet if this option is enabled, the Select Column option offers
an easy way to select the column.
Enable Heading Sort: A convenient way to enable/disable the Column
Heading sort option.
Freeze Columns: The selected column and all the columns to the left
of it will freeze and always visible when scrolling over horizontally to
the right.
AutoFit Selected Column: The selected column will automatically
resize so that all text is visible.
AutoFit All Columns: All the columns will automatically resize so that
all text is visible.
Filter bar:
When enabled, the Filter Bar appears on the first row of the Spreadsheet.
The Filter Bar offers an easy way to filter the Spreadsheet or search for
exact text or fixtures in any column. The Filter Bar accepts text in
multiple columns simultaneously making it easier to find a fixture in your
Spreadsheet.
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January 2019 Data mode
Note: To clear a filter string, you can click the X button which appears at
the right side of the column. If you have multiple filters, you can click the
X button which is located above the row headers (very far left column
with row numbers), and this clears all filter strings and displays all rows
in the Spreadsheet are displayed again.
Note: If you have multiple filters, you can click the X button which is
located above the row headers (very far left column with row numbers),
and this clears all filter strings and displays all rows in the Spreadsheet
are displayed again.
Result: The spreadsheet returns to its unfiltered state.
3 In the Find what field, type the text you want to search for.
4 Select the Match case checkbox to search for only words that match
the exact case of the text entered in the Find what field.
5 In the Direction section, select Up or Down to search the
spreadsheet in the chosen direction.
6 To search for the next instance of the chosen text, click Find Next.
3 In the Find what field, type the text you want to search for.
4 In the Replace with field, type the text you want to replace any found
text with.
5 Select the Match case checkbox to search for only words that match
the exact case of the text entered in the Find what field.
6 To search for the next instance of the chosen text, click Find Next.
7 To replace found text with the text written in the Replace with field,
click Replace.
8 To replace all instances of the found text with the text written in the
Replace with field, click Replace All.
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January 2019 Data mode
Exporting a spreadsheet
The Spreadsheet can be exported to numerous formats, in case you wish
to use the spreadsheet data from you lighting show in a different
program.
To export a spreadsheet
1 Select File > Export.
2 An Export File dialog box appears for you to enter a file name, and
select a file type. Supported file types include: Microsoft Excel (.xlsx)
and (.xls), HTML (.htm), Comma Separated Values (.csv), WYSIWYG
Spreadsheet (.wss)
3 Another option in the File menu is to Export to Worksheet. This option
automatically copies a snapshot of the Spreadsheet into the
Worksheet tab. This is convenient at the end of a project, because a
worksheet can be inserted into a Layout (a Spreadsheet cannot be
inserted directly anymore).
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January 2019 Data mode
Patch
Introduction
The Patch view is a graphical representation of the patch field. It is used
for two purposes:
To create and/or edit a patch for the lights, video, or moving scenery
in your drawing.
To monitor incoming DMX levels when using WYSIWYG Perform for
simulation.
3 Type the name of the patch universe. Patch universes can be named
anything. For example, “A”, “Dimmers”, “Dim”, “Movers”, “Scrollers”,
and so on.
4 Select the type of patch universe based on the type of console or
system that you are using, either a DMX console, EDMX or a motion
control system.
5 Click OK.
Result: The patch shortcut appears in the Patch tab.
Notes:
To change, delete, or modify a patch universe, right-click the
shortcut icon for the universe that you want to change. Click on the
command that you want to perform.
To display the contents of a patch universe, click on the appropriate
shortcut icon. The name of the universe is displayed at the top left
corner of the Wireframe view.
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January 2019 Data mode
Using Quick Tools, fixtures can be patched and assigned spot IDs by
clicking on their Wireframe view image. The first fixture clicked will be
assigned the patch and ID as configured in Quick Tools. The next fixture
clicked will be assigned the next available channel in the patch and the
next fixture ID in the sequence until you are finished using Quick Tools.
1 In CAD mode, in Wireframe view, go to Tools > Quick Tools > Quick
Tools. Alternately click the Quick Tools icon on the Tools toolbar.
2 In the Quick Fixture Tool window, in the Control Data section, select
the Spot checkbox.
3 In the Spot field, enter a number which will be the first fixture ID
used in the sequence.
4 In the Control Data section, select the Patch checkbox.
5 In the Patch field, enter the universe and channel the first fixture will
patching to, separated by a period.
Example: “A.1” would patch to universe A, chapter 1.
Note: The Custom Increment checkbox offers two options: Additional,
where the increment is added at the end of each fixture patched; and
Total, which is the total increment to the next fixture’s address.
6 Click Ok
Result: When a fixture is clicked on, it will be assigned a Universe
and channel to operate on. The first fixture clicked will be assigned
the to the channel number entered in Quick Tools. Subsequent
fixtures clicked will be assigned the next sequential channel and Spot
ID number.
7 Click on a fixture to patch it to a universe and channel. Clicking on
each fixture that you want patched and assigned a spot ID.
8 To stop patching fixtures, right-click.
9 In the menu that appears, click Finish Quick Tools.
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January 2019 Data mode
b. Enter in the first cell type the starting value of the data, and then
a plus sign (+).
Example: If the first Spot number in the selected fixtures is 101,
enter “101+”, then press ENTER.
Result: The fixtures after the first cell will be assigned the next
available value. This can be repeated as necessary. If this method is
used to assign values, it is recommend that fixtures are first sorted
so fixtures are organized. Fixtures can be sorted in order of position,
or Unit # along a pipe/truss.
In WYSIWYG, you patch the control of a video source, not the actual
video. This means that you can use the console device to control the
progress of a live video stream or a video file by making the video play,
pause, or rewind; you cannot use WYSIWYG to change different aspects
of the video itself.
To control the video source, the DMX patch is allocated three channels.
For details on controlling the video with the console device in Live mode,
see “To control a DMX patched video source with a console”.
1 In the shortcut area, click the Patch tab.
2 Click the patch shortcut to which you have linked control of the video
source.
Result: The video patch appears in the patch universe.
3 Open the console device that you have connected to the video DMX
patch.
4 Using the console controls, set the appropriate levels for the three
channels. For details, see “To control a DMX patched video source
with a console”.
5 Save your settings.
6 In the Shaded tab of Live mode, you can now use the console device
to control the progress of the video. For details, see “To control a
DMX patched video source with a console”.
In WYSIWYG, you can patch a motion axis to which one or more objects
has been attached, and then use a console device or a motion control
system to control the progress of the objects along the axis.
You have the choice of patching the axis to either a DMX patch universe
or a motion control universe, based on the type of console or system you
will be using to move the objects. For details on patching the axis to a
motion control universe, see “To patch a motion axis to a motion control
system”.
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January 2019 Data mode
To control the object’s movement with a DMX console device, the DMX
patch is allocated two channels, one each for coarse and fine movement.
The DMX value represents the object’s percentage of movement. For
example, if it is at 0, then the object is at 0% of its range of motion; if it
is at 100, then the object has moved 100% of its range of motion. For
details on controlling the object with the console device in Live mode, see
“To control a DMX patched motion axis with a console”.
Note: Before performing the following procedure, the motion axis must
already be linked to the patch universe. For details, see “To patch a
motion axis to a DMX universe”.
1 In the shortcut area, click the Patch tab.
2 Click the patch shortcut to which you have linked control of the
moving object.
Result: The moving scenery patch appears in the patch universe.
3 Open the console device that you have connected to the DMX patch
(for example, the Mini Console).
4 Using the console controls, move the slider of the first or second
channel to advance the object to the desired position on the motion
axis.
Note: The first channel is for coarse movement and can be used to
advance the object quickly to any position along the entire path,
from start to finish. The second channel is for fine movement. Its
movement range is very slight and depends on the position that you
have set on the first channel. For details, see “To control a DMX
patched motion axis with a console”.
5 In the Shaded tab of Live mode, you can now use the console device
to control the object’s movement along the axis. For details, see “To
control a DMX patched motion axis with a console”.
In WYSIWYG, you can patch a motion axis to which one or more objects
has been attached, and then use a console device or a motion control
system to control the progress of the objects along the axis.
You have the choice of patching the axis to either a DMX patch universe
or a motion control universe, based on the type of console or system you
will be using to move the objects. For details on patching the axis to a
DMX patch universe, see “To patch a motion axis to a DMX console
device”.
Note: Before performing this procedure, the motion axis must already be
linked to the patch universe. For details, see “To patch a motion axis to a
motion universe”.
1 In the shortcut area, click the Patch tab.
2 Click the patch shortcut to which you have linked control of the
moving object.
Result: The motion control patch appears in the patch universe.
3 Open the console device or motion control system that you have
connected to the motion control patch (for example, the Motion
Control Console, shown below).
4 If you are using WYSIWYG’S Motion Control Console, in the ID box, type
the motion control ID that you selected when configuring the axis. If
you are patching a Frame, enter the name of the frame.
Note: If you do not know the ID, right-click on the axis, and then
click Properties. Click the Axis tab. The ID appears in the Motion Patch -
ID box.
5 In the Length box, type the distance (in meters for linear axes, in
degrees for rotational axes) that you want the object to travel along
or around the axis. This can be the full length/angle of the axis, or
only a portion of it if you do not want the object to travel along/
around the full path. For linear axes, if you type a value that is longer
than the actual axis, the object stops at the end of the physical axis.
6 Click the Linear or Rotational option button according to the type of
motion axis that you are patching.
7 In the Mode area, select the type of movement for the object:
Manual: Select this option if you want to specify the precise
location of a static object on the motion axis. You can then use
the position slider at the bottom of the window to adjust the
position and control the movement of the object manually.
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January 2019 Data mode
Bounce: Select this option if you want the object to move forward
and backward in a continuous loop along the motion axis.
Forward: Select this option if you want the object to move forward
along the axis from start to finish, and then start over again at
the beginning in a continuous forward loop.
Backward: Select this option if you want the object to move
backwards along the axis from finish to start, and then begin over
again in a continuous backwards loop.
8 If you have chosen any moving Mode value (that is, any value except
Static), you can specify the length of time (in seconds) over which
you want the full range of motion to take place. Type this value in the
Duration box. The larger the number you type in this box, the slower
the object moves.
9 Select New Axis if you are adding a linear or rotational frame. Select
New Frame if you are adding a frame to the patch.
10 Click Save to save your settings.
Note: If you make any changes to the axis settings and save the
changes, you can revert to the previous settings by clicking Load.
11 To see the object moving along the axis, you must first ensure that
the Motion Control Console or the motion control system that you are
using is connected and that the patched axis is bound. For details,
see “To connect to a console” and “To control a motion-control
patched motion axis with a motion control system”.
The spot number and fixture type are identified across the bottom of the
box(es).
If you are connected to a console and are receiving DMX signals, the
incoming DMX levels are displayed in the top right corner of each box.
For linear motion axes, the position of the object is reported in either
metric or imperial units (for example, 16m).
For rotational axes, the value is shown in degrees (for example,
42°).
If the axis is unrecognized by the motion controller, then the object
position is shown as a question mark (?).
Note: If the axis type is mismatched between that which you have drawn
and the type that you choose in the Motion Control Console (for example,
if the actual axis is linear, but you choose rotational in the Motion Control
Console), then the cell in patch view turns to red.
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January 2019 Data mode
Universe tab
Options on the Universe tab affect the binding/unbinding of the patch
universe to a specific console or device output.
ID: The name of the patch universe shortcut.
Name: The full name of the patch universe or port ID.
Source: The lighting control console or device and port to which the
patch universe is bound.
Bind: Associates the patch universe to a console or device output.
This applies only when a console or device has been inserted in the
Device Manager.
Unbind: Removes the association of the patch universe with the
specified source.
Tip: You can open the Device Manager without having to change to
Live mode by double-clicking on the AF shortcut on the Status bar.
Display tab
Options on the Display tab set properties such as the color of a patch
universe.
Updates per second: The frequency of updates from the console to the
patch universe.
Enable Tooltips: Select this checkbox to display information about the
patch and the fixture when you hover over the start cell.
UnPatched Color: The color of a cell in the patch universe that is not
patched.
Background Color: The color of the background of the patch view.
Text Color: The color of the text that is displayed in the patch
universe.
Selected Color: The highlighted color of a selected fixture in the patch
universe.
Column Width Size: Adjust the slider to resize the patch universe cells to the
desired width.
You can adjust the width of the cells in DMX and Motion Control patch
universes.
1 Right-click anywhere in the patch universe and choose View Options.
2 Click the Display tab.
3 Adjust the Column Width Size slider to the preferred size.
4 Click OK.
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January 2019 Data mode
Errors
Introduction
WYSIWYG sports an “on the fly” error checking engine. This means that
as you are putting your lighting design together, WYSIWYG is continually
checking for data errors such as multiple dimmers in one circuit, multiple
channels in one dimmer, and various missing information.
At any time, you can view the error reports that are available on the
Errors shortcut bar. Error reports that have errors displayed will have an
exclamation mark (!) after their name. You can edit/fix these errors on
the spot; editing data on the error reports works the same way as the
data spreadsheets explained in the previous section. As soon as you fix
an error in an error spreadsheet, the entries are disabled to show that it
has been fixed.
An indicator on the Status bar signals you when your document contains
errors. This feature can be turned on or off. WYSIWYG is also set up to
trigger an error notification when errors are detected. Error notifications
can be turned on or off.
When an error is detected, the shortcut bar will display the shortcut icon
with the warning symbol in red color instead of the check symbol in
green color.
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January 2019 Data mode
Errors
WYSIWYG checks for the following errors:
Error Definition
Error notifications
Error notifications occur when WYSIWYG detects an error for which an
error notification trigger has been set.
3 Select the errors for which you want to trigger an error notification
and/or signal.
4 Click OK.
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January 2019 Data mode
2 From this dialog box, you can perform one of the following actions:
a. Acknowledge the error, and then click OK to close the notification.
b. Acknowledge the error, and then click Show Me to open a new
window that automatically navigates you to the appropriate error
report.
c. Acknowledge the error, and then click Options to reset the error
notification triggers as described above.
For information on the General, Data Options and Data Error Options tab,
refer to “Customizing spreadsheets”.
On the Data Error Options tab, set triggers for the error that is
displayed in the Name box on the General tab. For more information
on triggers, refer to “To set error triggers”.
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Chapter 11
Design mode
In this chapter
Layout tabs 721
Design tools 722
Fixture groups 736
Palettes 739
Looks 741
Cuelists 745
Camera Paths 748
Rendering 753
Background Rendering Manager 767
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January 2019 Design mode
Layout tabs
Introduction
Beneath the work area in each mode is a series of Layout tabs. These
layouts provide various configurations of the views you are working with.
To change layouts, click the tab that corresponds to the layout you wish
to use.
Notes:
The wireframe views in Data mode are used for fixture selection only.
To make any drawing modifications, you must return to CAD mode.
You can change the properties of the fixtures in DESIGN mode by
double-clicking on the fixture, which opens its Properties window.
Design tools
Introduction
The design tools are available in the Design and Live modes. You must
have your venue, scenery and fixtures drawn in order to use the design
tools; however, you do not need to have all the data entered for the
fixtures in Design mode. Design mode is intended so you do not need
channel numbers or a patch. The design tools allow you to create virtual
lighting looks without an external control console. You can rough-in static
looks and render them for design presentations.
Though the Design mode looks a lot like the CAD mode, you cannot draw
anything within the Design mode. If you need to make changes to your
drawing, you need to switch over to the CAD mode.
You can see the output of fixtures in the Wireframe and Shaded views
within the Design mode. However, you can only select fixtures within the
Wireframe views, unless you use Concept shortcuts as discussed in the
next section.
The design tools are individual toolbars that enable you to control certain
parameters for selected fixtures. Currently there are ten design tools:
Intensity
Focus
Iris
Zoom
Color
Gobo
Prism
Video
Moving Scenery
Footprint
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January 2019 Design mode
Render Wizard
Fade looks
Note: Design tools have the same properties as other toolbars and can
be rearranged on the screen to improve the layout of the working area.
You can also resize design tools by stacking them into columns so that
they take up less space on the screen.
To select fixtures
Select a fixture (or fixtures). You can select multiple fixtures by holding
the CTRL key while clicking on the fixture symbols. You can also use
fixture groups as described in "Fixture groups".
Tip: You can also right-click and drag a box around a section of your
drawing to select fixtures. This displays a context-sensitive menu
displaying all the fixture types contained within that box. You can then
easily select “All Mac500,” for example.
Result: The selected fixtures are highlighted in green.
Press CTRL+I to apply invert selection to fixtures, screens and LED walls
in Design and Live modes.
Intensity tool
The Intensity tool provides many options for setting intensity levels.
Click the buttons for the extreme settings of intensity: Full (100%) and
Off (0%).
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January 2019 Design mode
You can quickly adjust the intensity by using the Plus or Minus buttons to
alter intensity by 5%, 10% or 25%.
Use the dial to achieve any of the settings in between. To use the dial,
click and hold the dial while you move the mouse up or down. The chosen
intensity level is displayed in the intensity box as you move the mouse.
Use the up/down arrows located above and below the dial to change the
value by one.
The Fan feature enables you to select a group of fixtures, adjust the
intensity as a group, and then spread the intensity out with a simple
wheel. The fan allows for the distribution of intensity in the following
configurations: Center, Left to Right, Right to Left, Chevron In, Chevron
Out. Click the Fan button to set the wheel in Fanning mode (color
changes), and then move the wheel up or down to change fanning
spread of the selected fixtures.
The Zoom and Iris tools both work the same way.
Use the dial to achieve any of the settings in between. To use the dial,
click and hold the dial while you move the mouse up or down. The chosen
value is displayed in the box as you move the mouse. Use the up/down
arrows located above and below the dial to change the value by one.
The Fan feature enables you to select a group of fixtures, adjust the
zoom or iris as a group, and then spread the zoom/iris out with a simple
wheel. The fan allows for the distribution of zoom/iris settings in the
following configurations: Center, Left to Right, Right to Left, Chevron In,
Chevron Out. Click the Fan button to set the wheel in Fanning mode
(color changes), and then move the wheel up or down to change fanning
spread of the selected fixtures.
The Gobo and Prism tools work the same way. Specify the fixture type (if
you have more than one selected), or the specific wheel to control (if that
fixture type has multiple wheels) using the drop-down menu. Note that
only fixtures with gobo or prism parameters appear on the list. Use the
gobo/prism wheel scroll arrows to select the desired gobo/prism from the
wheel. If no gobo/prism is desired, leave the wheel in the open slot.The
dial will rotate this gobo if a rotating gobo is selected.
Gobo display
Rotate dial
Wheel selection
drop-down list
Color tool
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January 2019 Design mode
Wheel/scroller selection
drop-down
Color preview
Color model
Color distribution
Color stops
Click the custom color box or use the greyscale arrow to adjust your
selection. The Color model values update automatically. The fixture's
output depends on its capabilities. If the fixture has CMY or color mixing
capabilities, the output is the exact color you selected. If the fixture is
only equipped with a color wheel or a non-mixing scroller, the fixture will
output the closest color to that selected, based on the available colors on
the wheel.
The same principle works if you select a color from the library by clicking
the Library button. The wheel/scroller selection drop-down list is as
discussed for the gobo wheel. All of the available colors are displayed in
the order in which they appear on the wheel or scroll.
You can also preview the color selected at all times using the Color
preview box. Double-clicking on the Color Preview box has the same
functionality as double-clicking on the Color Picker area, but without
affecting your position on the area.
Note: These are valid value ranges for the color spaces:
The Color Fan feature enables you to select a group of fixtures, adjust
the color as a group, and then spread the color out with a simple wheel.
The fan allows for the distribution of color in the following arrangements:
Center, Left to Right, Right to Left, Chevron In, Chevron Out.
Fan Left, CMY Rainbow configuration Chevron In, RGB Rainbow configuration
Color Fan offers predefined Color Presets with defined color stops, or
custom color stops can be created (limit 5 color stops) using colors
chosen from the color selector or gel library.
Focus tool
The focus tool works with fixtures that have variable pan and tilt
parameters (i.e., automated fixtures). You must focus conventional
fixtures in CAD mode.
Much like on a console, you can lock out Pan and/or Tilt from the Focus
tool trackpad in order to prevent movement along a specific axis and help
you focus your fixtures more effectively.
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From the Pan and Tilt drop-down box, choose whether you want to lock
out either the Pan or Tilt direction. When you do so, you cannot move the
fixture beams along the locked out axis. For example, if you select Pan
Only, you cannot focus your fixtures along the Tilt axis. To enable
focusing in all directions, leave the default Pan and Tilt selected.
Note: This setting applies only to the trackpad itself, and will not prevent
you from clicking-and-dragging the beam in a Wireframe view or
assigning a Focus Position.
In the focus trackpad, click, hold, and drag the mouse to control the
position of the light beam. The Home button resets the fixture to pan =
50% and tilt = 50%.
To send the fixture's beam to a specific location, click the Focus button,
and then click in your wireframe drawing. Use the focus position drop-
down list to focus the beams of light toward one of the Focus Positions
that you created in CAD mode.
You can also use the Focus tool to assign automated fixtures to focus
objects that you have drawn in CAD mode. For more information on focus
objects, see "Focusing fixtures".
Note: The Focus tool does not take into account the current viewing
position or fixture settings. In one orientation, dragging to the right on
the trackpad results in the beam moving left, but rotating the fixture 180
degrees and dragging to the right will cause the beam to move to the
right. This effect occurs with both moving mirror and moving head
fixtures.
The Fan feature enables you to select a group of fixtures, adjust their
focus as a group, and then spread the pan/tilt out with a simple wheel.
The fan allows for the distribution of pan/tilt settings in the following
configurations: Center, Left to Right, Right to Left, Chevron In, Chevron
Out.
Click the Fan button to set the wheel in Fanning mode (color changes),
and then move the wheel up or down to change fanning spread of the
selected fixtures.
Video tool
Streaming video enables you to bring a live or pre-recorded video stream
into WYSIWYG and play it back while you set looks in Design mode and
while you precue in Live mode.
Notes:
The Video tool is also available in Live mode.
You can only incorporate live video if you have WYSIWYG Perform;
you cannot select a video from a live capture device or CITP/MSEX
stream if you have WYSIWYG Design.
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After you draw the screen and attach the video source or subsource or I-
Mag camera to it (or to a 3D primitive, an LED Wall, or to a projector that
you have inserted from the Fixtures library), you can use the Video
Designer tool in Design mode to start the playback or stream. You can
view the video in any of the shaded views, using the controls on the
Video Designer tool to pause, fast forward, rewind, or stop the video.
Once you have the video source or subsource or I-Mag camera attached
to an object, you must use the Video tool to control it. For more
information, see "To draw a screen", "To configure a new video source for
streaming video", and "To create a new video source in the Video
Manager", and "To create an I-Mag Camera in the Video Manager".
Note: If the video control is patched and DMX connected in Live Mode,
then you will not be able to control the video or video subsource using
any of the Video tool commands in Design mode. video sources and
subsources can only be controlled by a Designer tool when the DMX
source is disconnected; therefore, you must first disconnect the
applicable console device from within Live Mode before using any of the
Video tool commands.
Pause
Stop Play
video source
name
Progress slider
Click to play
video in a loop
Rewind to Advance to
beginning end
1 Click the Shaded tab to view the video screen(s) (or LED Walls or
projectors) that you have drawn.
2 Click the Toggle Video Designer Tool icon to open the tool window.
3 From the drop-down list, select the video source or subsource.
4 Use the controls shown in the graphic above to play, pause, or stop
the video. You can also use the slider to manually advance or rewind
the video at your desired speed.
Note: When you click the Pause button, the frame of the video that is
playing at the time is held on the video screen; when you click the Stop
button, the video stops playing and the screen goes blank.
Footprint tool
Using the Footprint tool, you can change a footprint's focus distance for
automated fixtures in the Shaded view of Design mode, in effect making
the focus of the footprint "hard" or "soft".
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January 2019 Design mode
When you switch from one look to the next, you can see the object move
from the starting point of the first look, to the starting point of the
second look within the time period that you define as the “fade time”.
1 In Design mode, click the Toggle Moving Scenery Designer Tool icon to
open the tool.
Note: You can also open the tool by clicking Design > Moving
Scenery tool.
2 From the drop-down list, select the appropriate motion axis or frame.
3 If you selected a linear axis, the X scroller is enabled. If you selected
a rotational axis, the Rx scroller is enabled. If you selected a motion
frame, all scrollers with activated motion ranges are enabled.
4 To move the object on the axis, you have four choices:
Use the scroller to move the object back and forth along the axis.
Click Start or End to move the object immediately to either the
start or end of the motion axis.
Click the Home button to move the object to its original position.
For very precise positioning, in the box provided, type the
object’s position as a percentage of its total range of movement
and press ENTER. For example, if you want to see the object at
the exact half-way mark, type 50 in this box, and then press
ENTER.
Highlight fixtures
In Shaded view, Highlight sets the currently selected fixture(s) to an
open beam at 100% full intensity temporarily, without changes to the
fixture’s saved settings.
Highlight can be accessed from the Design menu or the Fixture Selection
toolbar.
Note: The displays in the Design tools windows associated with the
highlighted fixture(s) will appear in white/clear.
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Fixture groups
Introduction
Fixture groups are custom groups of fixtures. You can create fixture
groups in CAD, Data, Design, or Live mode in any view that allows fixture
selection.
Fixture group shortcuts also enhance working with design tools in shaded
views. Since design tools work with the current fixture selection, opening
multiple fixture group shortcuts allow you to change different groups of
fixtures, rather than having to select them individually in the Wireframe
view.
Notes:
Fixture groups are saved on the Fixture Group shortcut bar.
If ONLY fixtures are selected, either CTRL+G or CTRL+J will create a
Fixture Group.
If fixtures and more than one other object is selected, CTRL+G will
create a normal “Objects Group” from the selected objects (the same
if there were no fixtures in the selection), while CTRL+J will create a
Fixture Group (the same as if CTRL+G was used with only fixtures
selected).
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If you press the CTRL key while selecting fixture groups, the fixture
group is added to the current selection set.
If you press the CTRL and SHIFT keys while selecting fixture groups, the
fixture group is removed from the current selection set.
Tip: Fixture groups can be used to select fixtures even while in
Shaded view.
Notes:
In a fixture group shortcut, multi-cell fixtures, such as cyc lights, can
be selected either by cell or fixture. If the fixture group was created
in Design mode using cells, the entire fixture is selected in the other
modes. If the fixture group was created using fixtures, all cells are
selected when in Design mode.
When you replace a multi-cell fixture that is selected by circuit with a
different multi-cell fixture that has a different number of circuits, the
replacement fixture is selected by fixture and not by circuit.
When you delete a fixture, the fixture is removed from all fixture
groups that include that fixture.
When you replace a fixture using the Replace Fixtures menu option,
any fixture groups referring to that fixture are updated to refer to the
fixture replacement.
Any fixture added to a document will not initially be part of any
fixture group.
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Palettes
Introduction
You can create palettes of color to facilitate color selection. A palette is a
reference to a specific color and can be used on all color-changing
fixtures and scrollers.
Creating palettes
Creating a Palette shortcut is helpful if you want to save your favourite
CMY color mixes for later use.
To create a palette
1 Select the fixture from which you want to capture the color.
Note: You can create a palette from only one fixture.
2 Right-click on the Palettes shortcut bar, and then choose New Palette.
3 Type the name of the palette, and then click OK.
Result: The CMY value is saved as a palette on the Palettes shortcut
bar. This value can be a CMY mix, a color from the color wheel or
scroll, or a combination of color sources.
Updating palettes
You can modify a Palette shortcut by modifying or replacing colors as
required.
To update a palette
1 Select the fixtures from which you would like to record the palette.
2 Right-click on the Palettes shortcut that you want to modify, and then
choose Update.
Result: The Palette shortcut is updated with the new CMY values.
To apply a palette
1 Select the fixtures for which you want to assign the specific color
value.
2 Click on the desired palette shortcut.
Result: The fixtures are assigned the recorded copy value. If the
fixture has CMY or color mixing capabilities, the output is the exact
color that you selected. If the fixture is only equipped with a color
wheel or a non-mixing scroller, the fixture outputs the closest color to
that selected, based on the available colors on the wheel.
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January 2019 Design mode
Looks
Once you create the look and specify the fade time, you can use the
design tools to customize the look. For example, you can add color,
gobos, and intensity to lighting, and set the position of moving lights.
When you switch from one look to the next, you can see the movement
of the lights from one position to the next, along with any changes you
have made between looks, such as color, intensity, and so on.
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When you create a look, you can specify its fade time in seconds. This is
the amount of time that it takes to “fade” to this look when you click on it
from another look on the shortcut bar. You can create multiple looks and
specify different fade times for each of them.
Just as you can specify the fade time to watch the transition between
lighting looks, so too can you use the fade time to simulate moving
scenery. In the latter case, however, your Look must contain at least one
motion axis with at least one object attached to it.
Note: You can also combine Looks to simulate both moving lights and
moving scenery in one “fade”.
Once you create the look and specify its fade time, use the Moving
Scenery Designer tool to customize the look by selecting the appropriate
motion axis and the object’s starting position on it. Then create a second
look, repeating the same procedure to set the object’s starting position
on either the same axis, or a different one (if there is more than one axis
attached together).
When you switch from one look to the next, you can see the object move
from the starting point of the first look, to the starting point of the
second look.
10 Click the slider to advance the object to the position where you want
it to start on the selected axis.
Note: You can also use the Start box to type the object’s position as a
percentage of its full range of movement. For example, to show the
object at the exact half-way mark on the motion axis, type 50.
11 To create the next look, in the Looks shortcut area, right-click, and
then select New Look.
12 In the Name box, type the name of the new look.
13 In the Fade time box, type the fade time in seconds for this look.
14 Click OK.
15 Scroll to the bottom of the Looks shortcuts list.
16 Click on the shortcut for your new look.
17 From the drop-down list in the Scenery window, select the appropriate
motion axis.
18 Click the slider to advance the object to the position where you want
it to start on the selected axis.
19 Ensure that the Fade Looks menu is enabled so the look fades
instead of jumping directly to the next look.
Tip: If the button is not enabled, then you can “jump” from one look
to the next by clicking the look shortcuts on the shortcut bar. Even if
the button is enabled, you can always jump to the next look by right-
clicking the look shortcut, and selecting Jump to.
20 To watch the “fade” from the first look to the second look, click the
shortcut for the second look. The object moves from the starting
point of the first look to the starting point of the second look over the
period of time that you specified as the fade time for the second
look.
Tips:
For a more realistic view of the fading between looks, click the
Shaded tab.
To jump directly to a specific look, right-click the look, and then
select Jump to.
For details on controlling the object’s movement with a console
device, such as the Mini Console, see "To control a DMX patched
motion axis with a console".
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January 2019 Design mode
Cuelists
About cuelists
Cuelists enable you to play back stored Looks in any order, without
having to resort to the crossfade function described in the previous
section.
To create a Cuelist
1 On the Design toolbar, click the Toggle Cuelist Editor Tool icon.
Result: The Cuelist Editor window appears.
2 In the top-right corner of the tool, click the Create a new Cuelist button.
3 Type a name for the Cuelist, and then click OK.
To rename a Cuelist
1 In the Cuelist Editor tool, click the drop-down list on the top left corner
and select the Cuelist that you want to rename.
2 With the Cuelist highlighted, type the new name, and then press
ENTER.
To copy a Cuelist
This procedure is useful when you set up one Cuelist with Looks in a
certain order, but want to see how the same Looks would "play out" in a
different order.
1 Click to select the Cuelist that you want to copy.
2 Click the Clone current Cuelist button in the top right corner.
To delete a Cuelist
1 Click to select the Cuelist that you want to delete.
2 Click the Delete current Cuelist button in the top right corner.
Note: To delete a cue, select it and then click the minus (- ) button in the
bottom right corner.
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To switch between triggers, click to select the appropriate cue, and then
click in the Trigger cell. From the drop-down list, you can toggle between
Go and Follow.
Notes:
The fade time is in no way related to the crossfade time set for
individual looks.
The fade always starts after the delay time has passed.
To enter the fade time, click to select the appropriate cue, and then click
in the Fade cell to type the new fade time.
The delay is the time (in seconds) that it takes for lights to start fading
into the current cue. To enter the delay time, click to select the
appropriate cue, and then click in the Delay cell to type the new delay
time.
To activate a cue
To activate a cue, hit the Go button. Note that if the next cue has a
'follow' trigger, it will start as soon as its delay time has passed.
Camera Paths
Introduction
Once you draw a Camera path in CAD Mode, you can use the Camera
Path Editor and the Timeline tool in Design or Live Mode to define the
time interval between two nodes along the path. If there are Camera
Targets inserted in the file, you can also specify when the camera should
follow a camera target. Finally, you can also define the orientation and
field angle of the Camera at the current node position.
Once you have defined the time intervals and camera’s orientation, you
can open the Timeline tool and watch the Camera path play in the
Shaded View. Camera Path playback is also simulated in Full Screen
mode.
You can also patch a camera path to a DMX universe and then control the
camera’s movement through a console. For details, see "Patching
Camera Paths".
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January 2019 Design mode
checkbox is unchecked for a node, the camera will take the longer of
the two directions as it rotates to aim at the next node's target. This
applies to Roll, Pitch and Yaw.
X, Y, and Z Columns: The X, Y, and Z columns in the Camera Path Editor
are editable position information for each of the nodes on your
timeline. You may enter in distance values into these fields to re-
position your nodes as you see fit.
Rx, Ry, and Rz Columns: These columns represent the rotation around
each of the X, Y, and Z axes in WYSIWYG. These columns are non-
editable, but allow you to get positional information from your nodes.
Rx, or Rotation around the X Axis = PITCH[tilting forward and
backward]
Ry, or Rotation around the Y Axis = ROLL [tilting side to side]
Direction]
Interval: A node’s Interval is how long it takes in seconds to get from
one node to another. For example, if the timing on node 2 is ten
seconds (10s), then the camera would move for ten seconds before
reaching node 2.
Behavior: Behavior is the camera’s movement and direction behavior
as it relates to the Camera Path. There are three types of Camera
Behavior:
Follow Path: The camera will follow straight along the path, not
drop-down list that appears, select Follow Target. Then, click in the
adjacent Target cell to select the target.
To define the orientation and field angle of the Camera at a
particular node along the path, in the Camera Target column,
click in the cell corresponding the node, and then select User
Defined.
4 Once you have defined the time intervals, you can use the Timeline
tool to watch the Camera path play in the Shaded View. For details,
see below.
3 Once you click OK in the dialog box, you will then be in Visual Camera
Path Editor mode. Maneuver the Camera around the space, and
when you want to create a new node based on your Camera’s
position, right-click in the Shaded View and choose the Add Node. At
this point, you can also Abort your Camera Path in the Visual Camera
Path Builder tool.
4 Move the Camera and right-click every time you would like to create
a new node from your Camera’s current position in space.
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January 2019 Design mode
5 When you have created as many nodes as you would like to have in
your Camera path, right-click again in the Shaded view and choose
Finish Camera Path.
6 At this point, you can also Abort your Camera Path, or you can
choose to Close the Camera path from your current view, which will
create a seamless loop on the Camera path. When you are finished
with the Visual Camera Path Builder tool, you will automatically exit
the Visual Camera Path Builder tool mode.
Once you have adjusted the timing of a Camera path with the Camera
path editor, switch to the Shaded view to watch the camera move along
the path with the Timeline tool. This tool enables you to watch the timing
in slow motion, regular speed, or up to four times the speed.
Notes:
Camera Path playback is also simulated in Full Screen mode.
Nodes of existing Camera Paths can be edited from a Shaded view
when the Timeline's Previous Node or Next Node buttons are used;
they can only be edited while playback is paused.
1 In Shaded view, click View > Timeline.
Result: The Timeline tool appears.
Playback Playback
Previous Direction Speed
Play Node Toggle Adjust Zoom
2 Use the controls to watch the Camera move along the path you have
defined:
Play: Click to start the camera path simulation in the Shaded
view. While this plays, the red line moves along the timeline to
display its current position. You can click on the red line indicator
and scrub along the timeline, which updates the red line and the
Camera simulation at the corresponding point along the path.
Stop: Click to stop the camera.
Previous Node: Click to switch back to the previous node on the
path.
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January 2019 Design mode
Rendering
Introduction
In WYSIWYG, you can render lighting looks to produce high quality
images of your set and lighting. Rendering uses a full range of effects,
including depth of field, motion blur, soft shadows, and antialiasing
settings to produce a photorealistic image.
Based on the product level that you are running, when you are creating a
rendering, you have two choices:
Render Wizard: (all product levels except Report) You can use the
interactive editing and advanced visual effects of the Render Wizard
to set up the look that you want to render, and then create the
rendering. In this case, you must leave WYSIWYG running while the
Render Wizard finishes the image. You have the choice of saving the
image to an external folder that you specify or within WYSIWYG on
the Images tab.
Background Rendering Manager: (all product levels except Report and
Perform - Console Edition) You can use the Render Wizard to set up
the look that you want to render, and then send the render job to the
Background Rendering Manager to create the rendering.
This feature lets you use the Windows taskbar to queue render jobs
that will execute in the background without requiring WYSIWYG to
run, letting you do other tasks while the Render Engine works
independently. You can also pause and resume renderings without
losing your render, and shut down/restart your computer without
losing your rendering progress. For details on this feature, see
"Background Rendering Manager".
Click in the right pane to arrange the image that you want to render.
You can click and drag the image around, zoom in and out with the
mouse wheel (or PAGE UP / PAGE DOWN keys), or set up your shot
accurately using a camera.
Note: Make sure you use the appropriate aspect ratio (height vs.
width) for the output device that you will be using to present the
pictures. For example, TV is 4x3 (normally 640x480), HDTV is 16x9.
a. Dimensions: Type a value in pixels for the width and height of the
final image.
b. Destination: Choose where you want to save the final image and
whether you want to use the Background Rendering Manager to
create it.
Internal Image View: Select this option to have the Render Wizard
create the image and store it on the Images tab in Presentation
mode.
External Image: Select this option to have the Render Wizard
create the image and store it in the location that you specify.
Then type the file name for the image and click Browse to
choose the folder where it will be saved. If desired, choose the
file type, either .bmp or .jpg. If you do not make a selection,
the image is stored as a .bmp image.
Background Rendering Manager: Choose this option to send the
render job to the Background Rendering Manager when you finish
setting up your image in the Render Wizard. Type the file name
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January 2019 Design mode
100% is a bright room. This does not affect the intensity of the
fixtures in your lighting look.
f. Pan tool moves objects: The Pan tool does not affect the outcome of
your rendering. Rather the tool rotates the model on the target (if
checked) or rotates the camera around the target (if unchecked).
Both settings help you to compose your image.
Step 3 - Add Atmospheric Effects to Your Rendering
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January 2019 Design mode
To calculate which objects the beam of light will hit and which
objects it will not hit, select Objects. Objects in the path of the
virtual beam will not be illuminated by the beam if the beam has
already been blocked by another object. However, WYSIWYG still
does not calculate where the beam stops. As illustrated in the
rendering below, the first surface is illuminated, but the beam is
still continuing into infinity.
Select Atmospheric to calculate which objects the beam of light will hit and
where the beam of light will end. This is a true representation of how light
behaves. As illustrated in the rendering below, the first surface is illuminated
and the beam also stops there.
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January 2019 Design mode
When set to Standard, all fixture beams are rendered at the same
general intensity.
Step 5 - Define How Light Reflection Will Be Simulated
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January 2019 Design mode
PREVIEW
When you click Next in Step 6, the Render Wizard calculates a small
preview of the rendering and shows it in the right-hand view. It will
always zoom to fit the full size of the rendered view first, but you can
click in the view and zoom in and out using the PAGE UP/PAGE DOWN
keys. Use the preview to fix any glaring errors in your rendering before
you continue on to the final rendering.
Step 7 - Make Final Picture Adjustments
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Note: If this is the first time you are using the Background Rendering
Manager, you must first configure it before the rendering process will
begin. Upon clicking Finish in the Render Wizard, the Configuration Wizard
appears, enabling you to configure settings such as the Network Port, the
default folder for storing rendering files, and other Manager settings. For
details, see "To configure the Background Rendering Manager".
The Render shortcut bar is prepopulated with two shortcuts: Quick Render
and Full Render. Quick Render shortcuts provide settings for a small, lower-
quality render, while Full Render shortcuts provide settings for a larger,
high-quality rendering.
3 Click OK.
Result: The Render shortcut is saved on the Render shortcut bar. The
shortcut is preconfigured with the default values for each of the eight
steps. These defaults are the same values that are used when you
choose Render from the Menu bar or the toolbar.
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January 2019 Design mode
Introduction
Once you have used the Render Wizard to set up the look that you want
to render, you can send the render job to the Background Rendering
Manager to create the actual rendering. You can send multiple jobs to
the Background Rendering Manager queue and then arrange the order of
the queue or remove jobs from it. While you can send multiple jobs, the
Background Rendering Manager processes only one job at a time, the job
at the top of the queue. Once this job is finished, it will then
automatically proceed to the next queued job, and so on.
If you manually move a job in progress from the top of the queue down,
you pause the rendering and start processing the next job in the queue.
However, you do not lose the progress of any rendering jobs that have
been started. When they reach the top of the queue, the Background
Rendering Manager resumes rendering the image where it last left off.
When setting up renderings in the Render Wizard, you can send jobs to
the Background Rendering Manager that resides on the same computer,
or to another computer in your network that is also running the
Background Rendering Manager (and has a dongle attached). By sending
all rendering jobs to another computer, you free up CPU capacity on your
own computer.
You click Finish in the Render Wizard after setting up a rendering and
choosing to send it to the Background Rendering Manager for the
first time.
3 Select whether you want the program to use the default settings or
custom settings that you specify.
Typical: Click this option to configure the program with the default
working directory and network port settings.
Advanced: Click this option to specify the working directory and
network port settings for the program.
4 Click Next. If you chose Typical in the previous step, proceed directly
to step 9. If you chose Advanced, the following window appears:
5 The working directory is used to store files that the render engine
requires to generate renderings. To change the default working
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January 2019 Design mode
directory shown (for example, if you have run out of space on the
default drive), type the path and new folder name in the box
provided, or click Browse to locate the folder. It is recommended that
the folder be new and empty.
6 Click Next.
Icon Status
When this icon appears, the program is idle. Either it has not
been configured yet, or no jobs have been sent to it.
When this icon appears, the program is currently processing a
job in the queue.
When this icon appears, the program is paused.
When this icon appears, the program has completed all jobs in
the queue.
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Job pane
The Job pane shows you all jobs that have been successfully sent to the
Background Rendering Manager. While you can send multiple jobs, the
Background Rendering Manager processes only one job at a time, the job
at the top of the queue. Once this job is finished, it will then
automatically proceed to the next queued job, and so on. For tips on
managing the jobs listed, see "Managing jobs in the background
rendering manager queue".
Preview pane
This window shows you a visual representation of the rendering
progress. Note that the final image is scaled to fit this pane and is not
indicative of the quality of the actual rendering. To view the final
rendering, you must export the image as a graphic file. For details, see
"To export rendered images from the Background Rendering Manager".
Log window
Check the messages in the log window for an up-to-date status as the
rendering job is processed. You can change and resize the font in this
window by using the drop-down boxes provided.
Note: You can shut down your computer while the Background
Rendering Manager is processing the job without losing the rendering
progress. You can also pause and resume the program. When you restart
your computer or resume the program, the rendering continues where it
last left off. (You might need to open the Background Rendering Manager
manually before it will resume rendering.)
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Button Explanation
Button Explanation
Render Job Now: When you have multiple render jobs in the
queue waiting to be processed, highlight any rendering job with
the Queued status and press this button to move the job to the
top of the queue. The current rendering is paused and moved
down one position and the new render job starts immediately.
Queue Job: This button is enabled only when you have selected
a dequeued job (it is stopped, but its rendering progress is
retained). Highlight the stopped job and then click this button to
move it back into the queue. If there is a job being processed,
the newly queued job is placed below it.
Dequeue Job: Highlight a job with the Queued status and then
press this button to give the job the Stopped status. You can
dequeue any job in the queue, those that are waiting to be
processed as well as the job that is currently being rendered.
When you dequeue a job, the Background Rendering Manager
retains its rendering progress and resumes the rendering when
you move the job back up to the top of the queue.
Move Job Up: This button enables you to move jobs up within
their current status level when you have multiple jobs that are
either Stopped or Queued. You cannot use this button to move a
stopped job into the active queue. However, you can click the
bottom job in the Queued status area and use this button to
move it all the way to the top of the queue so that it starts being
processed (click Render Job Now as a shortcut). You can also click
the bottom job in the Stopped status area and move it up within
this same area, if desired.
Move Job Down: This button enables you to move jobs down
within their current status level when you have multiple jobs
that are either Stopped or Queued. You cannot use this button
to move a queued job into the Stopped status. However, you
can click the top job in the Queued status area (the job that is
currently being processed) and use this button to move it all the
way to the bottom of the queue. You can also click the top job in
the Stopped status area and move it down within this same
area, if desired.
Delete Job: Highlight any job in the Job pane—those with the
Rendering, Queued, Stopped, or Completed status—and press
this button to delete the job and all supporting files from the
Background Rendering Manager. Note that when you delete
jobs, you cannot recover them and there will be no record of
them.
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Button Explanation
2 Click Resume when you want to resume rendering the job at the top
of the queue.
Result: The job is moved out of the queue and given the Stopped
status.
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3 Browse to the location where you want to save the rendered image.
4 In the File name box, type the name of the file.
5 From the Save as type drop-down list, choose a graphic format (.bmp,
.jpg, .tif or .gif).
6 Click Save.
3 Click Yes.
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Chapter 12
Presentation mode
In this chapter
Layout tabs 781
Reports 782
New Plots 794
Layouts 820
Images 865
Worksheets 866
Pipe tapes 870
Production Team Info Wizard 873
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Layout tabs
Introduction
Beneath the work area in each mode is a series of Layout tabs. These
tabs provide various configurations of the views that you are working
with. To change layouts, click the tab that corresponds to the layout that
you want to use.
Reports
Introduction
The Reports tab opens a series of pre-formatted reports that are
generated by WYSIWYG, containing all data entered in CAD and Data
modes. These reports are available for you to use as is, or to modify to
suit your needs. Unlike the spreadsheets in Data mode, you cannot edit
fixture data here. Reports are designed to be printed documents. You
can, however, modify their setup and layout.
Notes:
The “Rigging Points by Position” report on the Truss Rigging Point
symbols will be replaced automatically when a file is loaded or
merged. The new version will report on drawn Rigging Point objects.
The “Rigging Points List” report (which does not group Rigging Points
by the Position column) will be added automatically if it does not
already exist in the file.
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To modify a report
1 In the Reports tab, right-click and select View Options.
Result: The View Options window appears.
Tip: You can use the View Options tool on the Standard toolbar.
5 Select the accessory types from the Exclude the following Accessory
Types list in the Fixture Exclusions from this Report section, to remove
from the report all accessories that was added to the fixtures.
6 Click OK.
General tab
Options on the General tab affect the scene that is displayed in the report.
Follow Current Scene: Select this checkbox to filter the report according
to the current scene. The current scene is displayed in the drop-down
list on the Scene toolbar and in the Scene Database dialog box (from
the Managers menu, choose Scenes).
To filter your show information based on the scene selected, clear
the checkbox, and then select the desired scene from the Scene drop-
down list. Only fixtures on the active layers (or layers in the scene)
are displayed in the report.
Tip: You can change the current scene at any time by using either
the Scene toolbar or the Scene Database dialog box. For more
information on scenes, refer to "Scenes".
Report tab
Options on the Report tab affect the appearance of the report.
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Report Defaults: Click this button to open the Report Defaults window.
Report Type: Indicates the type of report. Can be either one of
Fixtures or Truss. The Report Type determines the available options
under Report Detail and the columns available for use in the report.
Report Detail: Changing the detail level will change how the row
information is displayed in your report.
Example 1: Given a Three Cell Cyc light, the Fixtures detail level
will only give you one row of data: Three Cell Cyc. If you switch
the detail level to Circuits, then you will get three rows of Three Cell
Cyc, one for each circuit.
Example 2: Given a Source 4 with a Scroller attachment, a report
with the Fixtures detail level will simply display “Source 4”. The
same report with the Fixtures and Accessories detail level will display
one row for Source 4 and one row for the scroller attachment.
Group By: Select a data field for grouping data. These groups will
appear as separate tabs at the bottom of a report. In the case of an
Instrument Schedule, fixtures are grouped by hanging position. Each
position appears on a separate page.
use word wrap to try to fit all the text in the cell.
Up/Down: These controls let you re-order the way columns appear
in your report. First, select a row in the Columns table, and re-
arrange it using Up/Down buttons.
Move selected columns to top: When selected, all visible columns will
names will be grouped into one row. For example, a report that
has a Three Cell Cyc with Circuits Report Detail will show three
individual rows, one for each circuit in the Three cell Cyc. With
merge duplicate rows enabled, the three circuits will be combined
into one row.
Combine group sheets: When selected, multiple reports will be
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Sharing Reports
You can save a Report to the application level, and then you can export
or import this Report to and from other files.
To share a report
1 In the Reports tab, from the REPORT menu, choose Add Default
Report.
Result: The Add Default Report dialog box appears.
2 Type the name of your default report.
3 Select the Default Report from the Select Default Report drop-down list.
4 Click OK.
Result: The Default Report that you added will be included in the list
of Reports that can be exported and the list of Report Templates that
can be imported from the File menu.
Redesigning Headings
You can customize the fonts, styles, and layouts used in the headings
and text of your reports. These settings can be applied to the headings of
all reports in your document as desired.
Report headings can be directly modified on the current report. You may
add, remove, and change the formatting of cells within the report with a
limited degree of freedom. For more information about the functionality
of the spreadsheet, refer to "Worksheets".
To merge cells
1 Select cells you wish to merge together.
2 Right-click and select Merge > Merge Cells.
Result: The cells will be merged and any text will span the merged
cell.
To unmerge cells
1 Select cell you wish to separate.
2 Right-click and select Merge > Unmerge Cells.
Result: Cells will be unmerged.
Report Templates
You can customize the formatting used in the headings of your reports
and apply the customized headings to all the reports in your document.
You can save the modified reports with the customized headings by
exporting the file as Report Templates. Consequently, you can import the
Report Templates into WYSIWYG and apply the customized headings to
selected reports in your document.
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3 Select the file format that you would like to export to.
4 Click Save.
Column widths
You can change the column widths in the report. A double-headed arrow
appears when you float the cursor between the column separations at
the top of the report. Double-click the column headings to have the
column resize to fit (auto-fit) the contents.
Zebra Striping
Zebra striping is a feature in reports where ever other data row will be
highlighted in a report.
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January 2019 Presentation mode
Combining Report
It is possible to display the reports of multiple sheets of a group into a
single report. This combined report will fit on a single page.
To combine reports
1 Right-click in a report and select View Options.
Result: The View Options window appears.
2 In the View Options window, in the Report tab, in the Columns section,
enable Combine group sheets.
3 Click OK.
Result: The multiple pages of the group report will be merged and
be displayed on a single page.
Syntax: ABS(value)
Syntax: ABS(expression)
Example: =ABS(-4) gives output 4
Example: =ABS(B4) alternatively, reference cells within your
sheet
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January 2019 Presentation mode
New Plots
Introduction
New Plots views were introduced so that you could more effectively
manipulate a drawing developed in CAD mode to create a lighting plot or
“schematic” for printing.
Command Line
The Command Line toolbar is available to help you enter coordinates when
placing objects such as lines in a New Plots view. For more information
on Command Line, refer to "Command line".
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January 2019 Presentation mode
Note: The plot is created with a specific set of default properties, but you
can modify these settings as required. For more information on the
settings, refer to "Modifying the properties of a plot" below.
Updating plots
Changes made to a drawing in CAD mode are not automatically reflected
in the New Plots view. You must update plots manually.
To update a plot
1 Select the plot that you want to update.
2 From the Options menu, choose Update New Plot.
Note: If the New Plots view already reflects the current CAD drawing,
the option is disabled.
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January 2019 Presentation mode
Show page guides: Select this checkbox if you want the printable
outlines to be displayed on each sheet of paper that comprises the
plot. The solid outline is the chosen printer’s paper size and
orientation.
Show page number: Select this checkbox if you want the page numbers
of the plot to be displayed in the center of each page. The page
numbers are for reference only and do not appear in the printed
output.
Tile options: Click the appropriate option button to enable one of the
following:
Top-Left: Click to place the top-left corner of the plot in the top-left
corner of the first page, and then arrange the remaining pages
accordingly.
Center: Click to place the center of the plot at the center of a page,
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January 2019 Presentation mode
Use Document Defaults: Clear this checkbox if you do not want the
currently selected fixture data displayed on the plot. The default
fixture data is defined on the Wireframe Details tab in Document Options.
For more information on this option, refer to "Wireframe Details tab".
A specific number of objects are used to represent the objects in the CAD
drawing. These objects are listed in the following table.
Notes:
The only objects that you can edit in New Plots mode are fixtures and
hang structures; you cannot select or modify any other object in your
model in New Plots mode.
Beams are not represented in the New Plots view.
Some objects may not be visible if they are on a layer that is not in
the current scene.
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January 2019 Presentation mode
New Plot. The same logic applies to objects that are moved in CAD mode:
moving an object causes the object to also move in all New Plots views
as long as the relationship between the object in CAD mode and New
Plots is intact.
To achieve a relationship between fixtures and hang structures in CAD
mode and fixtures and hang structures in New Plots views, various types
of links are available. These links track the position and properties of the
original CAD object in New Plots, and are referred to as the positional
and properties links, respectively. For more information on these links
and how they work, refer to "Links".
Links
There are three types of links in the New Plots view: positional,
properties, and attributes.
The position link tracks the movement of fixtures and hang structures
that are brought in from the original CAD drawing. By default, this link is
in place until one of the fixtures and hang structures from the original
CAD drawing is moved relative to its origin.
The properties link tracks the changes to properties for fixtures and hang
structures that are brought in from the original CAD drawing. These
properties include the layer line color and line weight of an object. By
default, this link is in place until you modify one or more of these
properties.
The attribute link tracks the changes to the attribute layout of fixtures.
By default, this link is in place until you move, rotate, or otherwise
manipulate the layout of a fixture attribute. For more information on
attribute layout, refer to "Attribute layout".
When a link to an object is broken, all subsequent changes that are made
to that object in CAD mode will not be reflected in a New Plots view. You
must reestablish the relationship or link to ensure that changes made in
CAD or Data mode are reflected in a New Plots view.
Reestablishing the link returns the object to its original state before the
link was broken. For example, reestablishing the link of a fixture that has
been moved off a pipe moves the fixture back to its original position on
the pipe.
To reestablish links
1 Select the object for which you want to reestablish a link.
2 From the Edit menu, choose Restore Links.
Result: The Links dialog box appears.
Note: The Position Link checkbox is not selected. This means that an
action occurred that broke that link.
3 To reestablish the link, select the Position Link checkbox.
4 Click OK.
Result: The positional link is reestablished.
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January 2019 Presentation mode
3 Select the direction in which you want to rotate the hang structure.
4 In the Rotation Angle box, type the angle by which you want to rotate
the hang structure.
5 Click OK.
Result: The hang structure is rotated on the plot.
As an example, you may have three booms on your plot that you
want to rotate.
After you rotate the hang structures 90 degrees to the right, the
following is displayed.
Attribute layout
You can easily modify the layout of fixture attributes in a New Plots view
by simply moving, rotating, or otherwise manipulating the appearance of
the attribute. In a New Plots view, you can only manipulate the layout;
you cannot modify the data contained within the attribute. To modify the
data, you will need to go to CAD or Data mode and make the
modifications.
Fixture attribute values that are changed in CAD or Data mode are
reflected in all New Plots views.
The attributes that are displayed in a New Plots view are determined by
the options you set on the Fixture Details tab. For more information, refer
to "Fixture Details tab".
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January 2019 Presentation mode
As an example, you may wish to move the channel attribute (the red
“2”) shown on the plot below.
After you select and drag the attribute to the desired location, the
following is displayed.
Drawing objects
You can add objects to the plot for notation. Objects that you can draw
include lines, arcs, circles, and text labels. You can also insert symbols
from the Library Browser.
Drawing circles
Drawing circles in a New Plots view is similar to drawing circles in CAD
mode. You can access the Circle tool from the Draw menu or from the
New Plot Options toolbar. For more information on drawing circles, refer to
"Drawing circles".
Note: When you add objects such as circles to your plot, they are not
added to your drawing in CAD mode.
Drawing arcs
Drawing arcs in a New Plots view is similar to drawing arcs in CAD mode.
You can access the Arc tool from the Draw menu or from the New Plot
Options toolbar. For more information, refer to "Drawing arcs".
After you have drawn an arc, you can choose to add arrows to one or
both ends of the arc. The default is none. For more information on adding
arrows, refer to "Arrows Options: How arrows attached to the line will
be shown.".
Drawing lines
Drawing lines in a New Plots view is similar to drawing lines in CAD mode.
For more information, refer to "Drawing lines".
You can also use the appropriate Line tool from the Draw menu or the
New Plot Options toolbar. The available line tools are as follows:
Solid
Dot
Center
Dash
You can create a double line from a single line by modifying the
properties of a line. For more information on creating double lines, refer
to "Double Line: Select this checkbox to display the line as a double line.".
After you have drawn a line, you can choose to add arrows to one or both
ends of the line. The default is none. For more information on adding
arrows, refer to "Arrows Options: How arrows attached to the line will
be shown.".
Note: When you add objects such as lines to your plot, they are not
added to your drawing in CAD mode.
Drawing text
Drawing text in a New Plots view is similar to drawing text in CAD mode.
You can access the Text tool from the Draw menu or on the New Plot
Options toolbar. For more information, refer to "Drawing text labels".
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Notes:
When you add an object such as text to your plot, it is not added to
your drawing in CAD mode.
You can select any font that is installed on your computer to use in
all text labels in New Plots. For details, see "To change the font used
in New Plots".
Note: When you change the font globally, it does not affect existing
labels in your file, only new ones that you draw. You cannot change the
font of existing labels in New Plots view.
1 In New Plots view, click Options > Document Options.
2 Click the Fonts tab.
3 Under New Plots Text Labels, from the Font drop-down list, select the
font that you want to appear in all new text labels.
4 Choose whether you want the letters to appear bold, underlined, or
in italics.
5 Click OK.
Inserting symbols
You can insert symbols that are not associated with any object in CAD
mode. This allows you to represent the fixtures when you draw a key or
want to show the position of a boom in a plan view, for example. You can
access the Symbol tool from the Draw menu or from the New Plot Options
toolbar.
To learn how to insert symbols, see "To insert objects from the library".
In the New Plots view, the Library Browser contains only the Symbol
library.
Editing objects
A number of tools are available in the New Plots view to help you
manipulate objects.
Note: Orthographic mode is available in New Plots from the Edit menu
and also from the New Plots Options toolbar. When ortho mode is active,
you can manipulate objects either vertically or horizontally. For more
information on this mode, refer to "Ortho".
Selecting objects
Objects are transposed from CAD mode and can, therefore, be selected
independently of that mode (for example, moving a pipe in New Plots will
not cause it to also move in CAD mode).
Fixture symbols are grouped with the hang structure to which they are
mounted. Selecting and moving the hang structure will also move the
mounted fixture symbols. Similarly, accessories are grouped with the
fixture symbols to which they are attached and will also move with the
fixture symbols. You can also select an individual fixture symbol
separately from the hang structure if you want to move or modify it
independently.
The methods for selecting an object are similar to those for selecting an
object in CAD mode. For more information on these methods, refer to
"Selecting".
Copy
When you copy and paste an object in a New Plots view, a second
representation of that same object is created. If you subsequently
update the data for this object in either CAD or Data mode (for example,
gel color or channel number), all representations of that object in all New
Plots views are updated.
Copied objects are not added to the drawing in CAD mode nor to the
spreadsheet in Data mode.
You can copy and paste objects between New Plots views.
To copy an object
1 Select the object to be copied.
2 From the Edit menu, choose Copy.
3 From the Edit menu, choose Paste.
4 Click in the plot where you want to place the object.
Cut
When you cut an object in a New Plots view it is not removed from CAD
mode. However, cutting an object in CAD mode removes it from all New
Plots views.
Cutting an object adds it to the clipboard. You can subsequently paste
the object into a New Plots view.
You can cut and paste objects between New Plots views.
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To cut an object
1 Select the object to be cut.
2 From the Edit menu, choose Cut.
3 From the Edit menu, choose Paste.
4 Click in the plot where you want to place the object.
Delete
Deleting an object in a New Plots view does not delete the original object
in CAD mode. However, deleting an object in CAD mode does delete the
representation of that object in all New Plots views.
To delete an object
1 Select the object to be deleted.
2 From the Edit menu, choose Delete.
Result: The object is removed from all New Plots views.
Note: If you accidentally deleted an object, you can recover it by
choosing Undo Delete from the Edit menu.
Move
The Move command in the New Plots view supports both absolute and
relative moves in a manner similar to CAD mode. For more information
on this command, refer to "Moving".
When you move a hang structure, you also move all its attached fixtures
and accessories. You also break the positional link between the pipe in
CAD mode and the pipe in the New Plots view. All fixtures and
accessories that are attached to that pipe still maintain their link to the
original objects in CAD mode, even though they have also moved.
When you move a fixture off of a hang structure, you fix its location in
relation to the hang structure. For example, if you move a fixture off a
pipe, and then move the pipe 10 feet, the fixture also moves with the
pipe. This action breaks the positional link of the fixture to the hang
structure.
Note: You can “nudge” objects up, down, left, or right a certain distance
by using specific key combinations. Use the ALT+arrow keys to “nudge”
an object a specific distance; use the ALT+SHIFT+arrow keys to “nudge”
an object a tenth of that distance.
Align
You can use the Align tools to quickly and precisely align a series of
objects that you have drawn or inserted from the Library into your
drawing. For example, if you have manually placed some chairs in your
drawing, you can select them all and align them in one of six ways.
Before choosing any of these options, you must select one of following
three options:
To First Selected: Objects selected after the first object was
selected will align (Left, Right, Centered Horizontally, etc.) to that
first object.
To Last Selected: Objects selected before the last object was
selected will align (Left, Right, Centered Horizontally, etc.) to that
last object.
To Extents: All selected objects (regardless of selection order) will
align to the left-most, right-most, bottom-most, etc. point of the left-
most, right-most, bottom-most, etc. object, respectively.
To align objects
1 In the toolbar area, ensure that the New Plot Align toolbar is showing.
2 Select the objects that you want to align by clicking and dragging a
selection box around them, or selecting them individually.
3 On the New Plot Align toolbar, choose your preferred alignment option.
Align to First Selected
Align to Last Selected
Align to Extents
Note: Before you align the objects, it is recommended you first
verify that they will not overlap each other in their new positions.
4 On the New Plot Align toolbar, select how you would like to align the
selected objects:
Align Top
Align Bottom
Align Left
Align Right
Center Horizontally
Center Vertically
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Rotate
The Rotate command in a New Plots view works in a similar manner as it
does in CAD mode. For more information on this command, refer to
"Rotating objects".
Fillet
The Fillet command in a New Plots view works in a similar manner as it
does in CAD mode. For more information on this command, refer to
"Fillet".
Objects that are brought into New Plots from CAD mode
There are general properties for each fixture or hang structure that is
brought into a New Plots view from CAD mode. You can modify these
general properties as required.
General tab
Options on the General tab affect the selected object’s color and line
weight properties.
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The value Default means that the document's line weight setting from
the Document Options > Object Settings window is applied to the object
or layer. For more information, refer to "Layer properties".
Fixture Symbol Fill: Options for fixture symbols to be filled with a
choice of colors and fill percentage.
Use Document Defaults: Select this checkbox to display fixtures with
default fill settings that were set in the Document Options window.
Clear this checkbox to activate Enable and the options for Percentage
and Custom Color.
Enable: Select this checkbox to enable Fixture Symbol Fill.
to fill using the same hue of the Fixture Symbol, and set the
percentage from the drop-down list for the hue intensity.
Custom Color: Select Custom Color from the drop-down list and
Pipe symbols with default fill settings that were set in the Document
Options window. Clear this checkbox to activate Enable and the
options for Percentage and Custom Color.
Enable: Select this checkbox to display Truss and Pipe symbols with
Symbol Fill: Click the drop-down list to select the fill option None or
display using the same hue of the Pipe or Truss symbols, and set
the percentage from the drop-down list for the hue intensity.
Custom Color: Select Custom Color from the drop-down list and click
4 In the New Text Label window, you can click Insert Item Data to display
in your drawing, the information that you retrieved from the selected
fixture or truss.
Note: You can also add other text and smart variables, and specify
text properties in the New Text Label window.
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Object-specific properties
Similar to objects in CAD mode, objects that are drawn in a New Plots
view have properties that are specific to that object.
Text label: For a description of text label properties, refer to the
"Text label tab".
Symbol: For a description of symbol properties, refer to "Symbol
properties".
Line: Options on the Line tab affect how the line is drawn.
Line Pattern
Line Pattern: Choose a pattern for the selected line. Refer to
line.
Location: Where the arrow will appear on the line.
Double Line
Double Line: Select this checkbox to display the line as a double
line.
Distance: How far apart the double lines will be from each other.
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Circle: The properties are the same as when the object was originally
drawn. For more information, refer to "Drawing circles".
Arc: The radius and angle properties are the same as when the object
was originally drawn. The only property that is different is the addition of
arrows to either side of the selected arc.
line.
Location: Where the arrow will appear on the line.
For more information on inserting a New Plot, see "To insert New Plot
items onto the layout".
If you have a large plot you can “tile print” the plot across multiple
smaller sheets of paper. To set up how you want the plot arranged on the
sheets of paper, refer to the "Tile Printing tab".
You can print your complete plot or specific pages of your plot based on
the settings that you choose.
Note: Objects outside the border are not printed, even if they are within
the margins of the page. To adjust margins, refer to "Modifying the
properties of a plot".
2 From the Name drop-down list, choose the printer (or plotter) that
you want to use. WYSIWYG records the name that you choose for
future reference and displays it as the default printer for plots.
3 To print all pages of a plot, select All.
4 To print select pages of a plot, select Pages, and then enter the range
in the from and to boxes.
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5 To print multiple copies of pages, select the value from the Number of
copies list box.
6 Click OK.
Layouts
Introduction
The Layouts tab opens the layout design and storage area. Layouts are
created by arranging various CAD, report, image, and other items on a
defined paper size.
There are two default layouts included in the layouts shortcuts. The Micro
Layouts, which is designed to print on an 8.5” x 11” piece of paper, and
the Big Layouts, which is designed to be plotted on a 36” x 48” sheet of
paper. You can use either of these layouts as is, modify them to suit your
needs, or create new layouts from scratch.
To save time, you can use the Layout Templates feature to select
multiple objects in your layouts and group them for insertion into other
drawings. For details, see "Layout templates".
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Presentation tab
Options on the Presentation tab affect the appearance and printout of the
layout.
Name: The name of the layout.
Background Color: Sets the background color of the layout view. This
does not affect your printed copy.
Grid On: Select this checkbox if you want gridlines to appear on the
layout. Gridlines are for reference only; they assist with the design of
items on the page. Gridlines do not appear in the printed output.
Color: Sets the color of the gridlines.
Show placeholders only: Select this checkbox to display only the
placeholders for the various items in the layout. If unchecked, both
If you do not find the size you want, choose Custom, and then
specify the width and height as desired.
Landscape: Select this checkbox if you want the page to be set up in
landscape format.
Tile Printing
Show page guides: Select this checkbox if you want the printable
outline to be displayed on each sheet of paper that comprises the
layout. The solid outline is the chosen printer’s paper size and
orientation.
Show page number: Select this checkbox if you want the page
numbers of the layout to be displayed in the center of each page.
The page numbers are for reference only and do not appear in the
printed output.
Tile options: Select one of the following option buttons:
Top-Left: Places the top-left corner of the layout in the top-left
corner of the first page, and then arranges the remaining
pages accordingly.
Center: Places the center of the layout at the center of a page,
and then arranges the remaining pages accordingly.
Split Center: Places the center of the layout at the corner of
four pages, and then arranges the remaining pages
accordingly.
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Note: You can only see the rounded corners of the rectangle if you zoom
in on the drawing.
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3 Click and drag the corners of the rectangle inward to the desired
amount of roundness.
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3 Select the image that you want to add to the layout, and then click
Select.
Result: The image appears within the placeholder as drawn.
3 Select the report item that you want to add to the layout, and then
click OK.
Result: The selected report (referenced from Pres mode) appears
within the placeholder as drawn.
Note: If the Group By option has been set for a report, the report cannot
be added to a layout. Setting the Group By option creates page breaks
within the report and layouts do not support reports with page breaks.
For more information on this option, refer to "Report tab".
3 Select the worksheet that you want to add to the layout, and then
click OK.
Result: The selected worksheet (referenced from Pres mode)
appears within the placeholder as drawn.
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3 Select the New Plot item that you want to add to the layout, and then
click OK.
Result: The selected New Plot item (referenced from Pres mode)
appears within the placeholder as drawn. To adjust the contents that
are displayed within the placeholder, refer to "Adjusting the
contents" for further details.
Layout templates
The Layout Templates feature can be used to improve your workflow and
save time. Layout Templates allow you to select multiple objects in your
layouts and group them together. These groups can then be inserted into
any layout in any WYSIWYG file.
Create Layout
Template
Delete
Layout Template
Insert Layout
Template
Once you have created a Layout Template, you can insert it into other
drawings as follows:
1 In your Layout, right-click and select Insert Layout Template.
Tip: Alternately, you may click the Insert menu and choose Layout
Template > Insert.
2 In the window that appears, select the name of the Layout Template
that you want to insert, and then click OK.
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Once you have created a Layout Template, you can delete it from the
database.
1 On the Layouts tab, on the Layout Insert toolbar, click the Delete Layout
Template icon.
Tip: Alternately, you may click the Insert menu and choose Layout
Template > Delete.
2 In the window that appears, select the name of the Layout Template
that you want to delete, and then click the Delete checkbox.
3 Click OK to delete the Layout Template.
Content Properties
Content Properties affect the content of the presentation item. When you
open these properties, you open a similar or identical dialog box to the
View Options dialog box that appears when you are working on the original
item in CAD, Data, or Pres mode. In this dialog box, you can modify the
information to be displayed and control how it is displayed.
Item Properties
Item Properties affect the placeholders and the scaling of the contents.
Options here include the outline’s weight and color, and various printing
options for the contents, such as scale.
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Note: The first tab of the properties dialog box is identical regardless of
the type of presentation item. Options here affect the outline and fill
color of the placeholder.
CAD items
You can modify or edit CAD items to meet printing requirements. Their
content properties are detailed below.
Note: Options which do not appear in the CAD item’s Content Properties
follow the settings specified in Document Options.
General tab
Options on the General tab affect the scene that is displayed in the CAD
item. Only fixtures and objects on the active layers are displayed in the
layout.
Follow Current Scene: Select this checkbox to use the scene that is
displayed in the drop-down list on the Scene toolbar. Clear the
checkbox, and then select the desired scene from the Scene drop-
down list. For more information on scenes, refer to "Scenes".
Angle: Type an angle value in degrees if you want the drawing in the
CAD item to be printed on an angle. This feature is helpful for
printing booms.
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Fit: If you select this option, the entire CAD drawing is scaled to fit
inside the placeholder.
Fixed: If you select this option, the CAD item is printed at the
specified scale. To determine which portion of the CAD item is
displayed inside the placeholder, choose Open Contents. Inside this
view, you can move around a white rectangle that represents the
placeholder. See "Adjusting the contents" for details on the
functionality available with Open Contents.
Variable: If you select this option, when you “open contents” you will
be able to change the size of the white rectangle without affecting
the original placeholder. The portion of the drawing contained within
the white rectangle is scaled to fit in the placeholder. See "Adjusting
the contents" for details on the functionality available with Open
Contents.
On paper: The scale ratio that you want to use on a paper copy of the
layout.
Real World: The “real” measurement for the scale ratio that you
specify in the On paper box. For example, you may want to use a
scaling of one inch in a paper copy of your layout. This one-inch
measurement translates to a “realistic” measurement (for example,
3 feet).
View Type: The view types available are those discussed in "Plot
types".
WorkPlane: The workplanes available are those discussed in "Plot
types".
Scrollbars: Select this checkbox to display the scrollbars on the
bottom and left side edges of the layout. Clear this checkbox to turn
the scrollbars off.
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Fixture Attributes: Select the attributes that you want displayed around
the fixture symbols in the CAD item. To modify how the attributes are
laid out, refer to Fixture Notation and Information Layout in "Fixture
notation".
Plot: Select the corresponding checkboxes in this column to display
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Note: Any options that you modify here are also updated in the New
Plots view that you inserted.
Image items
Special considerations should be given to printing images on layouts. To
maintain the integrity of the image, WYSIWYG can maintain the aspect
ratio of the image so as not to distort it.
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4 From the Worksheet drop-down list box, select the item that you want
to modify. The options vary based on the type of item that you have
selected.
5 Click to select the Gridlines option to print gridlines.
6 In the Scale box, type a percentage value to increase or decrease the
size of the contents.
7 Click Use Auto-fit to automatically fit the item in the bounding box,
and then choose an auto-fit option:
Attempt to fill: WYSIWYG will attempt to fill the bounding box,
ignoring the scale specified in the Scale box.
Limit: WYSIWYG will still attempt to fill the bounding box; the
scale specified in the Scale field will be considered.
8 Click to select Fit Whole Sheet to specify that Auto-fit should apply to
the entire contents of the worksheet/spreadsheet/report
9 Click to toggle Fit all rows and Fit all columns to specify that Auto-fit
should apply to all rows or all columns of the worksheet/
spreadsheet/report. Alternately, you can specify to which rows and
columns it should apply.
10 Click OK.
Legends
You may want to add a legend to your layout to provide a definition of
the symbols used in the layout. To add a legend to a layout, you must
first use the Legend Wizard to create the legend. The legend that you
create can consist of the symbol name, wattage, count, and any other
special notes. You can create multiple legends per layout.
The Legend shortcuts in Layouts can be set to follow the Scenes available
in the Scene Database.
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a. Legend layout
Options found here affect the layout of your legend.
Title: The Title field displays the name of the legend. Type a title in
the Title box if you want a title other than the default name to be
displayed.
Scene: The Scene field is not editable and only displays the name of
the scene where the legend symbols listed in the Legend Editor
table are displayed. A scene is set by right-clicking on the Legend
shortcut >Properties. In the Scene Database window, you can choose
the Scenes that you have created or (Current Layer Only) or (All
Layers).
Automatic updates: By default, this option is on and will
automatically update the legend when there are updates in your
CAD drawing
Display Columns: The Display Columns button is used to edit what
columns are displayed in the legend. Clicking the button will bring
up the Legend Options window. From here choose the columns that
you want displayed by selecting the appropriate columns from the
list. The Symbol and Name columns are displayed by default. Order
the display of columns by clicking the Up and Down buttons.
up in the table.
Move Down: Select a row and use this button to move the fixture
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that you would like to display on your Legend, click in the cell and
enter a number of Spares.
Wattage: By default, the table displays the wattage for the Lamp in
volts. If you wish to edit this value, click on the cell and enter a
new Wattage value.
Lamp: displays the lamp of the fixture.
fixture. To edit this cell, click on it and add or remove any of the
text.
Notes: Type in any additional notes that should be displayed for
color that you want to apply to the symbol, and then click OK.
Symbol Fill: By default, the Symbol Fill is set to Plot Color, which will
the fixture.
Note: The Legends table will display information in blue text after a
cell has been edited.
Editing a legend
To make changes to the information that is displayed in the legend, click
on the Legend Shortcut, and it will open the Legend Symbol Editor, and
then make any necessary modifications.
Note: In the Legends Wizard, the Legends table will display information in
blue text after a cell has been edited.
Once a legend has been defined, it does not change until you make
modifications to its settings, but the data associated to the fixtures may
update if you selected the Automatic updates checkbox. If any new fixtures
with different symbol types are added to the file or any removed, these
additions/deletions will be automatically.
To rename, delete, or clone the shortcut, follow the steps defined in
"Working with shortcuts".
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2 Click and drag a window (placeholder) on the page where you want
the item to appear.
Result: The Select Legend to be referenced dialog box appears.
3 Select the legend that you want to add to the page, and then click
OK.
Result: The legend is added to the page at the position where you
inserted the placeholder.
The General tab is similar for all items. For more information on this
tab, see "To modify item properties".
Legend tab
Options on the Legend tab affect the scaling and content of the
placeholder.
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Legends in scenes
The Legends shortcut in Layouts can be set to follow Scenes.
Scene: Click the drop-down list and select the scene where the
Legend will be displayed.
3 Click OK.
Result: Only the Legend symbols in the selected Scene will be
displayed in the Layout.
Keys
You may want to add a key to your layout to provide a definition for the
fixture notation used in the layout. To add a key to a layout, you must
first use the Key Wizard to create the key. The key you create consists of
the symbol of one given fixture and identifiers for the various attributes
notated around the symbol. You can create multiple keys per layout.
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Options in Step 1 allow you to choose the symbol that will represent
the fixture or accessory in the key.
List of symbols: Select the symbols you want to use. You can choose
up to one fixture symbol and one accessories symbol. The symbols
available in this list are the default WYSIWYG symbols for each
fixture or accessory type. When you select a symbol, it appears in
the preview window to the right.
Change Symbol: Enables you to choose a different symbol from the
more extensive symbols library which includes the USITT standards,
among others. Follow the steps in “Changing Symbols” to perform
the modifications.
Delete Symbol: Click this button to remove the selected symbol from
the preview window.
Changing symbols
a. From the list of items in the window to the right of the preview
window, select the symbol. To change the symbol, click the
Change Symbol button. The following dialog box appears:
b. From the list on the left side, choose the new symbol. When you
are finished making your choice, click Select.
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For each attribute there are two entries. One is for the attribute
itself, the other is to label the attribute. The label is distinguishable
by the qualifier “Key” (for example, the attribute Focus and the label
Key - Focus). An extension line is drawn between the label and the
attribute. For each attribute and its label you must decide whether
you want to display it in the key by having its checkbox selected in
the Visible column.
If an attribute is included, you can further specify how it will be
displayed using the various formatting options (including text size
and color, shape size and color, and justification).
You can also edit all the text, choose to give examples of attribute
values, and provide custom definitions for the labels.
symbol displayed in the key. Type a title in the Display Title box if
you want a title other than the default name to be displayed.
Key Title: The title that will appear for the key.
Font Type: The selected font type for the key title.
Font Size: The size of the font for the key title.
Note: The key title is not visible in the preview window and can not
be seen until the key is inserted into the layout.
Zoom: Manages the magnification of the key in the preview
window.
Rotation: Manages the orientation of the key in the preview
window.
Grid Snap: When enabled the placement of objects will be aligned to
Color: Select this to set a specific color for the attribute or label.
Text: Type the text that you want displayed for the attribute or
label.
Symbol Fill: Select this checkbox to add fill to the symbol, then click
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Line Weight: The thickness of the line that makes the shape.
Editing a key
To make changes to the information that is displayed in the key, open the
Key Wizard by double-clicking on the key shortcut, and then make any
necessary modifications. Once a key has been defined, it does not
change until you make modifications to its settings.
To rename, delete, or clone the shortcut, follow the steps defined in
"Working with shortcuts".
2 Click and drag a window (placeholder) on the “page” where you want
the item to appear.
Result: The Select Key to be referenced dialog box appears.
3 Select the key that you want to add to the layout, and then click OK.
Result: Your key appears within the placeholder as drawn. By
default key items are set to a scale of 1/16” = 1’.
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The General tab is similar for all items. For more information on this
tab, see "To modify item properties".
Key tab
Options on the Key tab affect the scaling and content of the placeholder.
Key: Select the key that you want to be displayed on the layout. A list
of all the keys that you have created is displayed in the drop-down
list.
Scaling Type: How you want the key to scale. Can fit to the page or be
fix ratio.
Scaling: The scale ratio in inches and feet at which the key should be
printed. If the scale that you want to use for printing is not displayed,
select Custom.
On paper: The scale ratio that you want to use on a paper copy of the
layout.
Real World: The “real” measurement for the scale ratio that you
specify in the On paper box. For example, you might want to use a
scaling of one inch in a paper copy of your layout. However, this one-
inch measurement translates to a “realistic” measurement (for
example, 3 feet).
Sharing keys
Keys that have been previously created can be shared between
WYSIWYG files on the same computer. The key first needs to be
designated for sharing and saved to WYSIWYG itself. Then any other
WYSIWYG file can insert the key or remove it from being shared.
To share a key
Note: A key must first be previously created in the current WYSIWYG file
before it can be shared.
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1 In PRES mode, from the Insert menu, choose Share Keys, Share Keys
with Other Files.
Result: The Share Key with Other Files window appears.
2 In the Share Key with Other Files window select the desired key from the
drop down menu.
3 Click OK.
4 Enter a new name for the key that is being shared. This is how other
WYSIWYG files will identify the key.
5 Click OK.
Result: The key is now shared with other WYSIWYG files on the
same computer.
3 In the Insert Shared Key window, enter a name for the imported key in
the Enter Key Name field. This name will be how the imported key will
appear in the current file.
4 Select the desired key to import from the Selected Shared Key drop
down menu.
5 Click OK.
Result: The selected key will be imported into the current WYSIWYG
file.
3 In the Removed Shared Key window, for each key you want to remove,
select the checkbox next to the key in the Delete column.
Note: You can select all keys using the Select All button, or clear all
keys using the Select None button.
4 Click OK.
Result: The selected keys will be removed from sharing between
WYSIWYG files. If a key was previously imported into a WYSIWYG
file, it will remain in the file as it was imported.
Layout tools
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Placeholders
You can move and resize placeholders at any time.
To resize a placeholder
1 Click to select the presentation item.
2 Click and drag the marker points of the placeholder to resize it.
To move a placeholder
1 Click to select the presentation item.
2 When a small grey rectangle appears on your cursor, click and hold
the left mouse button and drag the placeholder to the desired
location.
3 Release the mouse button.
Tip: Use the gridlines of the presentation view to line up
placeholders.
3 Click and hold the left mouse button and drag the copied item to the
desired location.
4 Release the mouse button.
Ordering
To facilitate overlaying and underlaying placeholders, use the Bring to
Front and Send to Back tools. Think of placeholders as being piled on top of
each other. Bring to Front moves the selected placeholder and its contents
to the top of the pile. Send to Back moves the selected placeholder and its
contents behind all of the others.
To overlay a placeholder
1 Click to select the presentation item.
2 From the Modify menu, choose Bring to Front.
Tip: You can also use the Bring to Front tool on the Layout Edit toolbar
To underlay a placeholder
1 Click to select the presentation item.
2 From the Modify menu, choose Send to Back.
Tip: You can also use the Send to Back tool on the Layout Edit toolbar.
Printing layouts
If you have a large layout you can “tile print” the layout across multiple
smaller sheets of paper. To set up how you want the layout arranged on
the sheets of paper, see "Working with layouts".
You can print a complete layout or specific pages of a layout based on the
settings that you choose when printing.
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To print a layout
1 From the File menu, choose Print.
Result: The Print dialog box appears.
2 From the Name drop-down list, choose the printer (or plotter) that
you want to use. WYSIWYG records the name that you choose for
future reference and thereafter displays it as the default printer for
layouts.
3 To print all pages of a layout, select All.
4 To print select pages of a layout, click Pages, and then enter the
range in the from and to boxes.
5 If you want to print multiple copies of the pages, select the value
from the Number of copies list box.
6 Click OK.
Batch printing
You can print multiple shortcuts at once on the Reports, Layouts, or
Worksheets tabs in PRES mode, choosing to save them as PDF files in the
folder of your choice.
1 On the Reports, Layouts, or Worksheets tab, click File > Batch
Printing.
Result: The Batch Printing dialog box appears.
2 Select the shortcuts that you want to print. To print all, click the
checkbox on the row on top of the list to select all the check boxes
below.
To print to PDF, select the Print to PDF checkbox, and then specify
the output folder.
To auto-select the paper size for print, select the Use layout Paper
Size checkbox.
The Landscape column indicates if the document prints in the
landscape orientation (Yes) or portrait orientation (No).
To add a prefix to the printed file name, select the Prefix checkbox
and type the prefix text in the Prefix box.
3 To change the output location for the printed file, enter the location
in the Output Folder box or click Browse to select the new location.
4 Click OK.
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Images
Introduction
Images such as renderings and logos are stored in the Images tab of
Presentation mode. Renderings are automatically saved here when you
select “internal” in the Output Properties/Step 2 of the Render Wizard. Any
other image files (bitmap or jpeg format) may be imported.
Worksheets
Introduction
The Worksheet tab contains a spreadsheet much like many other
spreadsheet programs. You can enter data and create mathematical
functions here, as well as import and export data to other spreadsheet
programs. This functionality is useful when you are creating
spreadsheets for crew requirements, schedules, budgets, or any other
show-specific data.
To import data
1 Select File > Import.
2 Select the file.
3 Click Open.
To export data
1 Select File > Export > Worksheet.
2 Enter the file name for your worksheet.
3 Click Save.
For large shows, you may want to save the formatting of your worksheet
as follows:
1 Select File > Export > Worksheet Template.
2 Enter the file name for your worksheet.
3 Click Save.
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To insert pictures
1 In your worksheet, select a cell.
2 From the menu, select Worksheet > Insert Picture.
3 Select a photo in one of the supported formats (*.BMP, *.JPG, *.GIF,
*.TIFF, *.PNG, *.TGA).
4 Click OK.
To sort data
1 Select a cell block that needs to be sorted.
2 From the menu, select Worksheet > Sort > Ascending/Descending.
To add a row
1 Select the cell above which you want to add a row.
2 From the menu, select Worksheet > Add > Row.
To remove a row
1 Select a cell in the row that you want to remove.
2 From the menu, select Worksheet > Delete > Rows.
To add a column
1 Select a cell to the left of which you want to add a column.
2 From the menu, select Worksheet > Add > Column.
To remove a column
1 Select a cell in the column that you want to remove.
2 From the menu, select Worksheet > Delete > Column.
Merging/Unmerging Cells
To merge cells
1 Select the block of cells that you would like to merge.
2 From the menu, select Worksheet > Merge Cells.
To unmerge cells
1 Select the block of cells that you would like to unmerge.
2 From the menu, select Worksheet > Unmerge Cells.
Zebra Striping
Note: Currently there is only one set of alternating colors that you can
choose.
Hiding Headers
Freezing Panes
Freezing panes will lock a series of cells to the top of the working area no
matter how much you scroll.
To freeze panes
1 Select the row below the section you want to freeze.
2 From the menu, select Worksheet > Freeze Panes.
Note: You can unfreeze panes by clicking Worksheet > Unfreeze Panes.
Formatting Cells
Each cell has a configurable Type, Border, Alignment, Font, and
Background. To access these options, select a cell (or block of cells), and
then select Worksheet > Format Cells.
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3 Enter the name for the new worksheet which the data will be
exported.
4 Click OK.
Result: The data will be exported to PRES mode into a new
worksheet.
Pipe tapes
Introduction
WYSIWYG enables you to make “Pipe Tapes,” which are attached to a
pipe at the beginning of a hang. The pipe tape indicates to the
electricians where to hang the fixtures and displays pertinent information
about the fixtures, such as circuit number, dimmer number, gel color, and
so on, as specified by the user. This tool significantly increases the
accuracy between the WYSIWYG plot and the real installation.
For more information on the settings for the Pipe Tape printer, see
"Additional Interfaces tab".
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4 In the Fixture details group box, select the data fields that you want
printed on the pipe tape for each fixture.
5 To print show information such as venue, lighting designer, and show
name, select the Show Info checkbox. Show information is added via
the Production Team Info Wizard. See "Production Team Info Wizard" in
the following section for details.
6 To display a graphic in the header and/or footer, type a file name in
the Bitmap File box or use the file browser to locate the file. To display
correctly, the graphics selected must be monochrome bitmaps.
7 To print a total count of the fixtures on the selected pipe, select the
Fixture Count checkbox. The total count is broken down by fixture
type.
8 To print a total count of the circuits used by the fixtures, select the
Circuit Count checkbox.
9 To display text in the footer and/or header of the pipe tape, type a
text file name in the Text File box.
10 To print a total count of the number of lenses mounted in the
fixtures, select the Lens Count checkbox. The total count is broken
down by fixture type.
11 To print the weight of the fixtures on the pipe, select the Weight
checkbox.
12 To display tick marks on the pipe tape, select the Show Tick Marks
checkbox. Tick marks are placed every foot or half meter, based on
the unit of measurement (imperial or metric). The tick marks are for
reference purposes only.
13 When you have finished making your selections, click Print to send
the print job to the pipe tape printer.
14 Click Save and Exit if you want to save the settings but do not want to
print the pipe tape at this time.
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Introduction
The Production Team Info Wizard helps you gather and enter all of the
information associated with your production team in one easy to access
place.
2 Type the name and date of your show in the boxes provided.
3 Use the checkboxes in the “Does your production meet any of these
requirements?” section to specify whether you want to see extra
information for entering team members:
This production will tour: This option gives the user information on a
touring production’s needs, such as Crew Chief, Lighting Director,
and so on.
This production is filmed or broadcast: This option gives the user extra
fields for a typical film or television production crew.
This production has more than 2 lighting suppliers: When your
production is sourcing equipment from more than two lighting
suppliers, this option gives you up to five contact field groups for
your extra suppliers’ information.
I have information for Grips, Lighting Technicians, Production Electricians,
and Shooters: Check this box if you need to save contact
information on the above types of production personnel.
4 Click Next.
5 Complete all the required information on each window of the Wizard,
clicking Next to proceed to the next window.
6 When you reach the last screen, click Finish to save your information.
Result: You can access your information at any time through the
Wizard itself (File > Production Team Info Wizard) or by choosing
Options > Document Options > Production Team Info.
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January 2019 Presentation mode
Smart Cells
Introduction
Smart cells allow you to reference WYSIWYG variables in reports and
worksheets to ensure that the same type of information is displayed in
each report and worksheet. These variables are found in the report
headings and in various title blocks in PRES mode.
All variables shown in the Production Team Information Wizard and Production
Team Info tab of the Options > Document Options window are available as
smart cells. For more information on changing these variables, see
"Production Team Info Wizard".
The following variables are accessible from a Smart Cell drop-down list
(or by typing them in Text items in Layouts):
Available In
Available In
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January 2019 Presentation mode
Available In
Show information
You can enter all of your show information at once using the Production
Team Information Wizard. For details, see "Production Team Info Wizard".
Alternately, you can enter your information manually using the edit fields
in the Production Team Info tab. These fields appear in the headings of all
reports and in the WYSIWYG default title block (for plots). They also
appear in Smart Cells, if you have chosen to use them.
After information has been entered about your show, you can search and
sort for the information entered using the search field in the Production
Team Info tab. Information can also be favored. Doing so will add a Star
icon next to the entry in the Fav column.
3 Click the Filter drop-down list and choose which information to display
in the table:
Show All displays all the rows.
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January 2019 Presentation mode
Show Favorites Only displays only the rows marked in the Fav
column.
Show Populated Rows Only displays all rows with user data.
Organize by Production Team Info Wizard Pages displays the rows that
were set in the Production Team Info Wizard menu.
4 In the Value column, type all the pertinent information in the boxes
provided.
5 Click OK.
Result: All reports are updated.
Tip: Click the Reset to Default button to sort the list back to its default
order.
3 At the top of each column there is a search field. Enter what you are
looking for in either the Name Search or Value Search field.
Result: The Production Team Info tab will show only information
matching your search criteria.
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January 2019 Presentation mode
882
Chapter 13
Live mode
In this chapter
Layout tabs 885
Connecting to consoles 886
Working with consoles 893
Image Console 899
AutoPatch 904
Visualization 906
Autofocus 908
Rendering 912
DMX Camera 913
Patching Camera Paths 916
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January 2019 Live mode
Layout tabs
Introduction
Beneath the work area in each mode is a series of Layout tabs. These
tabs provide various configurations of the views that you are working
with. To change layouts, click the appropriate tab.
Notes:
The wireframe views in Live mode are used for fixture selection only.
To make any drawing modifications, you must return to CAD mode.
You can change the properties of the fixtures in LIVE mode by
double-clicking on the fixture, which opens its Properties window.
Connecting to consoles
Introduction
To use Live mode, you need to insert and connect to a control console or
compatible offline editor. If you use a DMX console, you require a DMX
interface device to connect to WYSIWYG.
You must ensure that the patch you have created in WYSIWYG and the
patch in your console are exactly the same for simulation to work
properly.
Connecting to a console
To connect to a console
1 Connect the console to the computer with the appropriate hardware.
2 From the Managers menu, choose Device Manager.
Result: The Device Manager dialog box appears.
3 Click New.
Result: The console library is displayed.
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January 2019 Live mode
4 Navigate through the console library until you find the console or
device that you are connecting to. Click the console name to
highlight it.
Note: If you are connecting to a console with a Wyg-it or Wyg-it2,
you can select either the console or the Wyg-it device. The Address
box discussed below must contain the name of the Wyg-it.
5 Click Insert.
Result: The console appears in the Device Manager.
6 With the console name still selected, click Properties.
Result: The Properties dialog box appears.
7 From the Protocol drop-down list, select the protocol used by the
console. For example, DMX, SandNet.
Result: The console model is displayed in the Model box. The name
of the console is displayed in the Name box.
8 In the Address box, type the designated address of the console, if
applicable.
9 A list of the output ports from the console appears in the Ports list.
You must assign these outputs to WYSIWYG patch universes. Click
the appropriate port to highlight it.
Notes:
Motion control systems have a single port named “Motion.”
If you are working with a motion control system, then you can
assign only to motion universes; if you are working with a DMX
console then you can assign only to DMX universes.
10 Select the desired Patch Universe, and then click OK.
11 Repeat the above steps to bind all ports to their appropriate patch
universes.
Note: You cannot control a channel count exceeding that of the
WYSIWYG Perform package that you purchased.
12 Click Close to close the Properties box.
13 Click Connect.
Result: The status of the console changes to “connected.”
14 Click OK to exit the Device Manager.
Notes:
Once the console is running and connected to the WYSIWYG drawing,
operate the console as you would in the live venue. Run up channels
and record cues using the console. Remember that WYSIWYG does
not store or save cues—this is done in your console’s memory. Once
the console information is set up, you can set WYSIWYG to
automatically connect to the console every time the file is opened.
You can also perform the above procedure through the Device Manager
Toolbar. For details, see "Device Manager toolbar".
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January 2019 Live mode
a. To have all universes available for patching, even ones that were
previously assigned, select the checkbox by Show Assigned
universes (Indicated by *). Otherwise, only unassigned universe will
be available to patch.
6 In the Quick Patch Assignment window, from the Available Universes drop-
down menu, select the universe that will be assigned to the first
selected port.
Result: A summary of the assignments will be displayed in the
window. The dialog box displays a summary if there is a conflict with
either a universe being unassigned or reassigned.
7 Click OK.
Result: The ports will be patched to universes. The first port
selected will be assigned to the first universe selected. The next
sequential port will be patched to the next sequential universe. This
continues until all the selected ports are assigned, or there are no
more available universes to assign.
8 Click Close to close the Properties box.
9 Click Connect.
Result: The status of the console changes to “connected.”
10 Click OK to exit the Device Manager.
2 Click New.
Result: The console library is displayed.
3 Double-click Consoles > Manufacturer > CAST Software, and then
highlight Image Console.
4 Click Insert.
Result: The console appears in the Device Manager.
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January 2019 Live mode
12 Click Connect.
Result: The status of the console changes to “connected.”
13 Click OK to exit the Device Manager. You can now control the patched
LED grid with the connected Image Console. For details, see "To
control a patched grid of LEDs with the Image Console".
The “All Devices” option in the drop-down list enables you to easily
connect/disconnect all devices with one click without opening the Device
Manager.
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January 2019 Live mode
Introduction
This section contains instructions for editing the console settings, as well
as using consoles to control various types of elements, such as video and
motion axes.
Note: For information about the mapping of images onto patched light-
emitting surfaces, see "Image Console".
After you have patched the control of a video source in Data mode, you
can use the applicable console device to control the progress of the video
in Live mode.
In WYSIWYG, you patch the control of a video source, not the actual
video. This means that you can use the console device to control the
progress of a live video stream or a video file by making the video play,
pause, or rewind; you cannot use WYSIWYG to change different aspects
of the video itself.
To control the video source, the DMX patch is allocated three channels
with the following controls:
First channel (Intensity): The video is off if the value is set
between 1—128 (below 50%), it is on if the value is between 128—
255 (above 50%).
Second channel (Control): The video is controlled by the position
that you set on the third channel if the value is set between 1—84
(between 1% and 33%), it is paused if the value is set between 85—
169 (between 33% and 66%), and it plays if the value is set between
170—255 (between 66% and 100%).
Third channel (Position): If you have set a value within the
bottom third level of the second channel (between 1% and 33%),
then you can use the third channel like a slider, advancing the video
either backward or forward to the exact position that you want to
see. If the value on the second channel is set to any level above 84
(between 33% and 100%), then the third channel is disabled.
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January 2019 Live mode
To control the object, the DMX patch is allocated two channels with the
following controls:
First channel (Move): The first channel is for coarse movement
and can be used to advance the object quickly to any position along
the entire path, from start to finish.
Second channel (Move Fine): The second channel is used for
further refining the object’s position that you set with the first
channel. Adjust the slider on the second channel to move the object
very slightly either forward or back from its current position. The
movement achieved with this channel is so fine, that it is best viewed
on linear axes that are quite long. Note that for rotation axes, the
movement is so slight, that you may not be able to see it.
Based on the type of system that you are using, you can control the
object in different ways. The following procedure outlines how to control
the object(s) with WYSIWYG’s Motion Control Console.
2 Ensure that the Motion Control Console (or the motion control system if
you are using one) is connected to the patched motion axis. You
connect the Motion Control Console (and motion control systems) in
much the same way as you connect consoles. For details, see "To
connect to a console".
3 To change the settings of a patched motion axis, highlight the axis in
the left pane, and then choose from the following settings:
ID box: To change the ID of the motion axis, type the new motion
control ID.
Travel box: Type the distance (in meters for linear axes, in
degrees for rotational axes) that you want the object to travel
along or around the axis. This can be the full length/angle of the
axis, or only a portion of it if you do not want the object to travel
along/around the full path. For linear axes, if you type a value
that is longer than the actual axis, the object stops at the end of
the physical axis.
Type: If you change the axis type so that it does not match the
axis that you have drawn (for example, if the actual axis is linear,
but you choose rotational here), the cell in patch view turns to
red.
In the Mode area, select the type of movement for the object:
Manual: Select this option if you want to specify the precise
location of a static object on the motion axis. You can then
use the position slider at the bottom of the window to adjust
the position and control the movement of the object manually.
Bounce: Select this option if you want the object to move
forward and backward in a continuous loop along the motion
axis.
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January 2019 Live mode
Note: If you make any changes to the axis settings and save the
changes, you can revert to the previous settings by clicking Load.
You can connect the WYG-it 2 to your computer by inserting the WYG-it 2
USB cable into an available USB port. Once connected to your computer,
the WYG-it 2 does not need an external power supply.
Mini Console
WYSIWYG contains an application that simulates a small console, called
the Mini Console. You can use this application in lieu of a real console. To
use the Mini Console, run the Mini Console application, found in the
WYSIWYG section of the Windows Start menu. Connect as if you are
using an external console.
The Mini Console gives you control of a single DMX universe but does not
record or playback cues.
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January 2019 Live mode
Image Console
Introduction
The Image Console is a control device much like the existing Mini
Console, only specifically for controlling LED elements.
This console enables you to control and test color, intensity, and image
mapping independently or simultaneously in Live mode.
Note: It is recommended that you configure the Image Console first and
then use the LED Wizard to create the LED grid that will display the
image.
If you are going to choose multi-patch for color, single patch for intensity
and you are going to use the Image Console to display an image on the
LED grid, then it is recommended that you note the last patch address
for intensity that is displayed in the configured Image Console and type
this same address for the Dynamic Intensity Control Patch in the LED
Wizard.
For optimum image viewing, the patch settings that you have defined for
both intensity and color in the Image Console must match those that you
define for the LED grid. For example, if you choose multi patch for both
intensity and color in the Image Console, then you must also choose
multi patch for both properties in the LED Wizard.
1 From the Start menu, choose WYSIWYG > Image Console.
Result: The Image Console appears.
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January 2019 Live mode
Preserving Aspect Ratio to stretch the image over the grid and
keep its original aspect ratio. Note that this option is only
suitable when the grid shape and image shape are the same.
For example, if the image is rectangular, but the grid is
square, some of the surfaces in the grid will remain blank
because the image will not stretch to cover them.
6 Click the Multi-Patch Numbering tab and complete the following fields:
Start From: For multi-patch, choose where you want to start the
numbering of the surfaces in your grid.
Number Along: Select the direction of the numbering, either along
the rows or columns of the grid.
Alternate direction for each row/column: Select this checkbox to have
the numbering progress in a serpentine pattern throughout the
grid.
Note: Click Apply to see a preview of your numbering choice.
7 Click the Advanced tab and complete the following fields:
Device Address: Type the address of the Image Console. This name
must match the Image Console address configured in the
Properties window of the Device Manager. For details on using the
Device Manager to connect the Image Console, see "To connect
the Image Console".
DMX Channels per Port: Type the number of DMX channels required
per port. Leave the default value of 512 for DMX universes. If you
are using a universe with a greater number of ports (for example,
EDMX), type the number of channels in this box. If you are using
a protocol that supports more than 512 channels per port, type
the value here.
8 Click Apply.
Result: A preview of the grid appears in the left pane. To change the
look of the grid, adjust any of the values, and then click Apply again.
9 To save your settings so you can open the Image Console and use
the same properties at any time, click the Save icon, and then type a
name for the console.
What’s next?
If you are going to choose multi-patch for color, single patch for intensity
and you are going to use the Image Console to display an image on the
LED grid, then it is recommended that you note the last patch address
for intensity that is displayed in the configured Image Console and type
this same address for the dynamic Intensity Control Patch in the LED
Wizard.
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January 2019 Live mode
AutoPatch
Introduction
AutoPatch is a protocol by which WYSIWYG can transfer the patch
hookup to a compatible console. AutoPatch is only available in WYSIWYG
Perform.
To perform an AutoPatch
1 Connect to the console as described in "To connect to a console".
2 From the Live menu, choose AutoPatch.
Result: The AutoPatch dialog box appears.
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January 2019 Live mode
Visualization
Introduction
There is a limitation on the number of DMX channels that can be
simulated in Live mode. 102,400 channels (200 universes) of simulation
are available in WYSIWYG.
In Live mode, WYSIWYG will not simulate the DMX values being received
on channels that exceed the channel count of your system. The unused
channels display on the Status bar tracks the remaining channels for
simulation.
Note: Fixtures on layers that are not visible or not included in the
current scene are not counted.
Simulation options
The Simulation options affect how fixtures respond in Live mode and how
the beams are displayed in shaded views. Turning options off will yield
faster simulation performance while compromising aesthetics. For
optimal results, increase the processing power of your computer.
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January 2019 Live mode
Autofocus
Introduction
Autofocus is the protocol that WYSIWYG uses to “talk back” to a
compatible console. Using the mouse in a Wireframe view or using the
concept shortcuts and design tools at any time, you can direct the
console to select fixtures, set focus, and control intensity, iris, and color.
Autofocus is connected through MIDI, Serial, or Ethernet.
Note: Unless you assign a Spot Number, you cannot control the fixture
using AutoFocus.
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January 2019 Live mode
3 Click Connect.
4 Click OK to close the Device Manager.
To select fixtures
The procedure for selecting fixtures in Live mode is the same as selecting
fixtures in Design mode using the design tools and Concepts shortcuts.
For more information, refer to "Using the design tools".
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January 2019 Live mode
Rendering
Introduction
At any time in Live mode you can generate a rendering of a lighting cue
or static look. The Render Wizard calculates the rendering based on the
DMX values being received at the moment when you click Finish.
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January 2019 Live mode
DMX Camera
Introduction
With the DMX Camera utility, the camera's orientation (position and
target), zooming, and roll features can all be manipulated and recorded
to create a realistic rendering of a professional, fully edited film clip.
8 Click OK.
Result: You should now have direct control over the DMX camera. It
may be helpful to record the camera patch as a pop-up frame in data
to view the attributes that you are modifying.
The camera's initial position will be dictated by the document origin (not
to be confused with the user origin, which can be altered at any time).
Notes:
The "coarse" parameter is defined as 100 metres/256 steps, or 0.39
metres per step.
The "fine" parameter is defined as 100 metres/65536 steps, or
0.0015 metres per step.
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January 2019 Live mode
Introduction
Once you draw a Camera Path in CAD mode, you can patch it to a DMX
universe to control the camera’s movement along the path in Live mode.
The Camera Path requires seven DMX channels, as shown in the DMX
map below:
Channel 1:Stop/Pause/Play… Stop: 0; Pause: 1-127; Play: 128-255.
Channel 2:Looping… Enable: 0-127; Disable: 128-255.
Channel 3:Direction… Forward: 0-127; Reverse: 128-255.
Channel 4:Speed… x1: 0-127; x1/4: 128-159; x1/2: 160-191; x2:
192-223; x4: 224-255.
Channel 5:Position (Scrubbing): controls the playback start position
along the camera path. This is similar to dragging the marker in the
timeline but relative to camera path's total spatial length; please
note that it is not possible to ‘scrub via DMX’ when a Flying Camera is
playing, only when it is paused (i.e., Channel 1 is receiving a DMX
value of 1 through 127).
Channel 6:Reserved.
Channel 7:Reserved.
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January 2019 Live mode
Note: The flying camera will only move when scrubbed once the Position
channel’s level becomes higher than the position along the Camera Path
where playback was paused. This means that if playback was paused
around the (physical) middle of the camera path, Channel 5’s level will
have to reach above 127 (or so) before the Shaded View starts to
update. Once the correct level is reached though, decreasing this
channel’s level will scrub the flying camera back towards the start point
of its camera path.
Much like when scrubbing along the timeline by clicking and dragging the
marker with the mouse, Direction is ignored. In other words, regardless
of whether Channel 3 tells the flying camera to move forward or
backward, increasing Channel 5’s level will always move the flying
camera towards the physical “end” point of its camera path, while
decreasing this channel’s level will always move the flying camera
towards the physical “start” point of its camera path.
918
Chapter 14
In this chapter
Using virtual reality 921
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January 2019 Virtual Reality mode
Introduction
In WYSIWYG’s Shaded view, you can immerse in the virtual reality
feature to view and experience your show design in virtual reality mode.
The camera controllers are used to interact with objects in the Shaded
view, and access system controls.
Menu Button: Use to toggle the control labels. This is helpful when
familiarizing with the controls.
Trackpad on the Right Controller: Use the Trackpad for moving around.
Move Forward: Press to move forward.
left side.
Rotate Right: Use to pivot around your current position towards the
right side.
Teleport More: Press to increase the distance of the dashed teleport
arc, and then press the Trigger button to apply. The teleport arc
shows you where you would be teleported to in the space.
Teleport Less: Press to decrease the distance of the dashed teleport
arc, and then press the Trigger button to apply. The teleport arc
shows you where you would be teleported to in the space.
On the VIVE VR, when the button labels are displayed, the Controllers’
will display the following information in the virtual space.
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January 2019 Virtual Reality mode
The camera controls are used to interact with objects in the Shaded view,
and access system controls.
Menu Button: Click to toggle the control labels. This is helpful when
familiarizing with the controls.
Joystick on the Right Controller: Use the Joystick for moving around.
Move Forward: Push forward to move forward.
teleport arc, and then press the Trigger button to apply. The
teleport arc shows you where you would be teleported to in the
space.
Teleport Less: Push backward to decrease the distance of the
dashed teleport arc, and then press the Trigger button to apply. The
teleport arc shows you where you would be teleported to in the
space.
On the OCULUS RIFT, when the button labels are displayed, the
Controllers’ will display the following information in the virtual space.
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January 2019 Virtual Reality mode
b. Use the Left and Right controls on the Left Controller to select.
c. Use the Trigger button to actuate the Look.
Result: WYSIWYG will update the current view to the Camera
selected.
Camera Paths: A carousel of Camera Paths created and available in the
file will be displayed for selection.
a. Select the Camera Paths menu to display a carousel of Camera
Paths that were created and available in the file.
b. Use the Left and Right controls on the Left Controller to select.
c. Use the Trigger button to actuate the Camera Path.
Result: WYSIWYG will update and apply the Camera Path to
the current view.
Scenes: A carousel of Scenes saved in the file will be displayed for
selection.
a. Select the Scene menu to display a carousel of Scenes that were
saved in the file.
b. Use the Left and Right controls on the Left Controller to select.
c. Use the Trigger button to actuate the Look.
Result: WYSIWYG will update the current Scene in your virtual
Shaded view.
View Options: Shaded view properties will be displayed and available
for changes.
a. In the View Options page, use the Trigger button to enter.
b. Use Up and Down to select the option you wish to adjust. The
option will be highlighted.
c. Use Left and Right to change the property value of the selected
option.
d. Use the Trigger button to actuate/save the property changes.
Menu Settings: Settings that affect how the menu page and virtual
graphic user interface are displayed and used in the virtual space can
be changed in the Menu Settings page.
In Menu Settings, you can change the following settings:
Smooth Teleport: Choose to display smooth teleport or instant
teleport.
Smooth Rotation: Choose to display smooth rotation or instant
rotation.
Haptics Enabled: Tactile sensation with VR space interaction and
controls.
Draw Model: Display of the controller model object in VR space.
Draw Beam: Display of the beam and distances from the controller
in VR space.
Background Color: Adjust Red, Green, Blue and Alpha levels.
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January 2019 Virtual Reality mode
Menu Angle: Adjust how the Menu page is angled in the VR space.
Move Speed: Adjust the interactive Menu response speed in the VR
space.
Menu Scale: Adjust the size of the Menu page in the VR space.
a. In the Menu Settings page, use the Trigger to enter.
b. Use Up and Down to select the option you wish to adjust. The
option will be highlighted.
c. Use Left and Right to change the property value of the selected
option.
d. Use the Trigger button to actuate/save the property changes.
928
Appendix A
In this appendix
Keyboard shortcuts and hotkeys 931
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January 2019 Keyboard shortcuts and hotkeys
Keyboard shortcuts
There are many keyboard shortcuts that can save you time when using
WYSIWYG.
Help F1
Displays context- SHIFT + F1
sensitive help
Repeat last command F4 or SPACEBAR
Refresh current view F5
Relative or absolute F6
coordinate toggle
Ortho toggle F8
Snap toggle F9
Crosshairs toggle F7
Interactive object F11
creation toggle in
Wireframe view and
Focus is inactive
Full screen toggle in F11
Shaded view and in Focus
Save current document F12
as...
Repeat last command Space
Select all Ctrl+A
Select current layer CTRL + SHIFT + A
Create new layer CTRL + SHIFT + L
Copy CTRL + C
Find CTRL + F
Group CTRL + G
Replace CTRL + H
Invert selection of CTRL + I
objects in CAD
Invert selection of CTRL + SHIFT + I
fixtures in CAD, Design
and Live
New Fixture Group CTRL + J
Move CTRL + M
New document CTRL + N
Open document CTRL + O
Print current view CTRL + P
Rotate CTRL + R
Save current document CTRL + S
Ungroup CTRL + U
Paste CTRL + V
Cut CTRL + X
Redo CTRL + Y
Undo CTRL + Z
Add to or remove from CTRL + Click
selection list
Copy selected objects CTRL + Drag
Rotate selected objects ALT + Drag
Mirror selected object CTRL + W
Nudges selected objects ALT + ARROW KEYS
by ten times the grid
spacing
Nudges selected objects ALT + SHIFT + ARROW
by one grid space KEYS
Displays properties of ALT + ENTER
selected object
Move target ARROW KEYS
Rotates the isometric CTRL + ARROW KEYS
angle of the drawing in
isometric view
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January 2019 Keyboard shortcuts and hotkeys
Note: If fixtures and more than one other object is selected, CTRL+G will
create a normal “Objects Group” from the selected objects (the same if
there were no fixtures in the selection set), while CTRL+J will create a
Fixture Group (the same as if CTRL+G was used with only fixtures
selected).
Hotkeys
Hotkeys are keyboard shortcuts that act as commands entered from
menus or toolbars. They are categorized according to the view and
timing of usage. For example, certain hotkeys are only operational in plot
views and only in the midst of performing an operation.
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January 2019 Keyboard shortcuts and hotkeys
Start Operations
Description Hotkey
Insert line L
Insert riser R
Insert cylinder C
Insert pipe P
Insert truss T
Insert text label B
Insert fixture F
Insert point .
Insert circle O
Insert arc U
Insert surface S
Focus position X
Insert screen N
LED Wizard W
Snap to grid G
Snap to midpoints M
Snap to endpoints E
Snap to intersection K
Zoom fit Z
Modify view V
ToolTips on/off Y
Insert dimension D
Insert rigging point ‘
Mid Operations
Description Hotkey
Abort mode A
Finish mode F
Close line C
Description Hotkey
Quick increase I
Quick decrease D
Snap to grid G
Snap to midpoints M
Snap to endpoints E
Snap to intersection K
Rotate truss counter- Z
clockwise
Rotate truss clockwise X
Truss rotate from one S
end to the other end
ToolTips on/off Y
Boolean subtract CTRL + B
Boolean unite CTRL + SHIFT + B
Distribute center CTRL+D
Distribute between two CTRL + SHIFT +D
points
Focus selected fixtures CTRL + F
Consolidate mesh CTRL + Q
Trim line CTRL + T
Extend line CTRL + SHIFT + T
Extrude CTRL + E
Extrude Objects CTRL + SHIFT + E
Quick Tools Q (fixtures are not
selected)
Quick Focus Q (fixtures are selected)
Switch to first hang 1
position of fixture.
Switch to second hang 2
position of fixture.
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January 2019 Keyboard shortcuts and hotkeys
Start Operations
Description Hotkey
Mid Operations
Description Hotkey
Abort mode A
Finish mode F
ToolTips on/off Y
Export image E
Save view as New C
Camera
Camera lock X
Start Operations
Description Hotkey
Insert line L
Insert rectangle N
Insert round rectangle U
Insert ellipse E
Insert polygon G
Insert text T
Insert bitmap B
Insert plot view P
Insert data view D
Insert report view R
Insert spreadsheet X
Open bound view O
Bound view properties S
Move to front J
Move to back K
Placeholders only H
Print preview W
Zoom fit Z
Modify view V
Mid Operations
Description Hotkey
Abort mode A
Finish mode F
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January 2019 Keyboard shortcuts and hotkeys
Start Operations
Description Hotkey
Snap to end-point E
Snap to mid-point M
Snap to grid G
Snap to intersection K
Insert solid line L
Insect circle O
Insect Arc U
Insert text label B
Insert symbol S
Mid Operations
Description Hotkey
Zoom fit Z
Start Operations
Description Hotkey
Console modify C
Unpatch U
Modify view V
ToolTips on/off Y
Mid Operations
Description Hotkey
Abort mode A
ToolTips on/off Y
Description Hotkey
940
Appendix B
In this appendix
Camera Control 943
942
January 2019 Shaded View Camera Control
Camera Control
Introduction
The Shaded View Camera Control feature in the General tab of the Application
Options window enables you to choose either Traditional WYSIWYG or Other
3D Applications.
When you select Traditional WYSIWYG, the commands used to control the
camera(s) in Shaded view are standard WYSIWYG commands used in all
versions of WYSIWYG.
Mouse Actions
Move camera along plane Ctrl+Left Mouse drag/ Middle Mouse drag*
defined by initial camera Right-click held during Left
position and camera axis Mouse drag*
as normal; target follows
translation of camera
Camera pitch and yaw; Alt+Left Mouse drag* Alt+Right Mouse drag*
camera axis rotates;
camera target moves but
maintains distance
Keyboard Actions
Pan camera and target Ctrl+Page Up/Page Down Ctrl+Page Up/Page Down
along camera axis
944
Appendix C
In this appendix
Connecting to an Art-Net Device 947
946
January 2019 Connecting to an Art-Net Device
Introduction
WYSIWYG contains drivers that enable you to “listen” to incoming DMX
data when connected to the updated Art-Net network device in LIVE
mode.
948
Appendix D
In this appendix
Connecting to an sACN Device 951
950
January 2019 Connecting to an sACN Device
Introduction
WYSIWYG contains drivers that enable you to “listen” to incoming sACN
data when connected to the updated sACN network device in LIVE mode.
Note: WYSIWYG supports sACN priority. This means that if there are two
consoles outputting sACN, and if one console has a higher priority, then
the higher priority console will have it’s output prioritized over the other
console.
952
Appendix E
In this appendix
Connecting to a PSN 2.0 Device 955
954
January 2019 Connecting to a PSN 2.0 Device
Introduction
WYSIWYG contains drivers that enable you to “listen” to incoming PSN
2.0 protocol data when connected to the updated PosiStageNet network
device in LIVE mode.
956
Appendix F
In this appendix
Connecting to an RTTrPM Device 959
958
January 2019 Connecting to an RTTrPM Device
Introduction
WYSIWYG contains drivers that enable you to “listen” to incoming
RTTrPM data when connected to the updated RTTrPM network device in
LIVE mode.
19 In the Device Manager window, with RTTrPM selected in the device list,
click Connect.
20 Close the Device Manager window.
Result: You are now connected and WYSIWYG will begin reacting to
incoming RTTrPM data.
960
Appendix G
In this appendix
Using the 3D Connexion Mouse 963
962
January 2019 Using the 3D Connexion Mouse with WYSIWYG
Introduction
This new interface enables you to use a 3D Connexion mouse device,
making camera movement and design in all six Degrees of Freedom
(DoF) simpler and more intuitive. The device combines mouse interaction
with many common buttons, all at your fingertips. Use the 3D Connexion
mouse to control camera movement in Shaded Views and adjust the
focus (pan/tilt) of a fixture.
3D Connexion Menu
You can display the 3D Connexion menu at any time by pressing the
Menu button while in the Shaded view.
Speed: You may modify the speed and sensitivity of the input from
the 3D connexion mouse to any one of Low, Medium, and High.
Motion Control – Pan/Zoom Only: Select this option to limit the input
to control only Pan and Zoom while in Shaded views.
Motion Control – Rotate Only: Select this option to limit the input to
control only rotation while in Shaded views.
Motion Control – Dominant Motion: Select this option to tell WYSIWYG
to only consider the dominant motion while using the mouse. This is
useful if you want smoother control over the Camera.
Navigation Mode – Move Camera: Select this option to allow you to
move the camera in Shaded views.
Navigation Mode – Modify Fixture Pan/Tilt: Select this option to let you
focus selected fixtures without having to hold down the ALT key.
Navigation Mode – Encircle Target on Pan: Select this option to change
the way in which you Pan In.
964
January 2019 Using the 3D Connexion Mouse with WYSIWYG
966
Appendix H
In this appendix
CAST Software Cleaner Tool 969
968
January 2019 CAST Software Cleaner Tool
The CAST Software Cleaner Tool will search out all files related to the
corrupted program on the affected computer, and then remove them.
This should enable you to then perform a clean install of the CAST
program without problems.
Note: Please consult with CAST Technical Support for access to the CAST
Software Cleaner Tool. “Troubleshooting” for more information.
Reference Guide
Index R42
971
January 2019 Index
G
F Gels, 726
Fading between lighting looks, 741 Inserting, 610
FAL Template Manager, 604 Inserting multiple, 691
fastFan General object properties, 386
Using in CAD mode, 566 Gobo data field, 685
Field angle, 581 Gobo wheels
File menu, 147 Custom, 612
Fillet, 477 Gobos
Filter Bar, 692 Custom, 614
Fixture Details tab, 799 Design tool, 726
Fixture layout, 596 Inserting, 610
Fixture notation, 596 Graphics, 865
Fixture properties Grid array, 484
Photometrics, 581 Grid options, 181
Fixture Settings tab, 185 Group tab, 378
Fixture snap, 220 Grouping, 377
Fixtures, 546
Distribute and array feature, 551, 552
Distributing along pipes/truss, 550
Distributing between two points on
H
pipes/truss, 551 Hang structure, 509, 556
Distributing from the center of pipes/ Hang Structure Settings tab, 187
truss, 552 Hanging, 546
Distributing in a direction on pipes/ Hanging fixtures, 546
truss, 551 Hanging multiple fixtures, 548
Hanging multiple, 548 Hanging truss, 520
Inserting in CAD mode, 546 Hatch style, 609
Selecting, 549 Hatching, 388
Using Array feature to hang, 548 Hidden line, 289
Flight Case, 618 Hide Floorplan, 268
Floor mount, 509, 520 Hookup data field, 685
Floorplans Hot keys, 931, 934
adding, 260 Patch views, 940
Hiding after importing, 268 Presentation views, 938, 939
Flow control, 172 Simulation, 937
Focus
Design tool, 728
Focus data field, 685 I
focus lines
assigning fixtures to, 563 Image Console
Focus position, 609 configuring, 900
Focus tool, 728 controlling LES grids with, 903
Reference Guide
Index R42
973
January 2019 Index
Reference Guide
Index R42
975
January 2019 Index
Reference Guide
January 2019 Index
W
Walls, 318
Wattage data field, 685
Weight data field, 685
Welcome window, 57
Wheels, 614, 726
Window Position Management, 88
Window toolbar, 86
Wireframe views, 94
Workplane, 217
WYSIWYG
Design, 11
Perform, 13, 17, 20
Report, 5, 9
starting for the first time, 36
WYSIWYG Learn, 17, 27
WYSIWYG Network, 19
WYSIWYG Perform - Console Edition, 5, 15
WYSIWYG Viewer, 197
Y
Yokes
mountable, 617
Z
Zebra Striping, 790
Zoom, 106, 722
Reference Guide