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Log Filf

This document appears to be log output from the initialization of a game engine on an Android device. It provides technical details like the manufacturer and model of the device, screen size, graphics drivers and settings, extensions supported, and benchmarks of texture loading. It also logs the initialization steps, loading of files, and preparation of the interface which took a total of 11.769 seconds.

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Rifal Rinaldi
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0% found this document useful (0 votes)
111 views4 pages

Log Filf

This document appears to be log output from the initialization of a game engine on an Android device. It provides technical details like the manufacturer and model of the device, screen size, graphics drivers and settings, extensions supported, and benchmarks of texture loading. It also logs the initialization steps, loading of files, and preparation of the interface which took a total of 11.769 seconds.

Uploaded by

Rifal Rinaldi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

Mon Dec 16 23:26:36 2019

Unknown platform.
Ren'Py 7.0.0.196

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer Xiaomi model Redmi Note 5
Screen diagonal is 6.09864914589 inches.
Early init took 0.08s
Early init took 0.08s
Loader init took 0.05s
Loader init took 0.05s
Loading error handling took 0.68s
Loading error handling took 0.68s
Loading script took 2.96s
Loading script took 2.96s
Saving to /storage/emulated/0/Android/data/com.pornoapk.filf/files/saves
Loading save slot metadata. took 0.30s
Loading save slot metadata. took 0.30s
Loading persistent took 0.02s
Loading persistent took 0.02s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (6, 99, 14, 1)
Running init code took 1.28s
Running init code took 1.28s
Loading analysis data took 1.13s
Loading analysis data took 1.13s
Analyze and compile ATL took 0.05s
Analyze and compile ATL took 0.05s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.33s
Initial gc. took 0.33s
DPI scale factor: 1.000000
Creating interface object took 0.18s
Creating interface object took 0.18s
Cleaning stores took 0.01s
Cleaning stores took 0.01s
Init translation took 0.13s
Init translation took 0.13s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.74s
Load screen analysis took 0.74s
Analyze screens took 0.02s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 2.14s
Prepare screens took 2.14s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.74s
Save bytecode. took 0.74s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.52s
Interface start took 0.52s

swap interval: 1 frames


Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(2009, 1080) drawable=(2009, 1080)
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 509'
Version: 'OpenGL ES 3.2 [email protected] (GIT@cf57c9c, I1cb5c4d1cc) (Date:09/23/18)'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 60, 'bitsize': 16, 'wm':
True, 'losses': (3, 2, 3, 8), 'hw': False, 'masks': (63488L, 2016L, 31L, 0L),
'current_h': 1080, 'current_w': 2009, 'shifts': (11, 5, 0, 0), 'blit_sw_A': False,
'blit_hw': False, 'blit_sw': False, 'bytesize': 2, 'blit_hw_CC': False,
'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:

GL_AMD_compressed_ATC_texture
GL_ANDROID_extension_pack_es31a
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_EXT_EGL_image_array
GL_EXT_EGL_image_external_wrap_modes
GL_EXT_EGL_image_storage
GL_EXT_YUV_target
GL_EXT_blend_func_extended
GL_EXT_blit_framebuffer_params
GL_EXT_buffer_storage
GL_EXT_clip_control
GL_EXT_clip_cull_distance
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_copy_image
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers_indexed
GL_EXT_external_buffer
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_primitive_bounding_box
GL_EXT_protected_textures
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_format_sRGB_override
GL_EXT_texture_norm16
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_type_2_10_10_10_REV
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_NV_shader_noperspective_interpolation
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_element_index_uint
GL_OES_framebuffer_object
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_texture_3D
GL_OES_texture_compression_astc
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_QCOM_alpha_test
GL_QCOM_shader_framebuffer_fetch_noncoherent
GL_QCOM_texture_foveated
GL_QCOM_tiled_rendering
Number of texture units: 16
Using shader environment.
Using FBO RTT.
FBO Maximum Texture Size: 16384
Root FBO is: 0
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
FBO Maximum Texture Size: 16384
Root FBO is: 0
controller: '6770696f2d6b65797300000000000000' None 0L
controller: '68616c6c2d7377697463682d696e7075' None 0L
controller: '71706e705f706f6e0000000000000000' None 0L
controller: '616e745f636865636b2d696e70757400' None 0L
controller: '73796e6170746963735f647378000000' None 0L
controller: '73646d3636302d736e642d6361726420' None 0L
controller: '75696e7075742d676f6f646978000000' None 0L
controller: '5669727475616c000000000000000000' None 0L
controller: '416e64726f696420416363656c65726f' None 0L
Total time until interface ready: 11.769641161s
Total time until interface ready: 11.769641161s
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Entered background.

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