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This document is a research paper that investigates the effects of playing the mobile game Mobile Legends on the academic performance of Grade 12 TVL students at ACLC Guadalupe Campus. It includes an introduction outlining the background and objectives of the study, as well as the research questions. The methodology and data analysis plan are also briefly outlined. The paper follows standard research paper formatting and includes sections on literature review, methodology, results, conclusion, and references.

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0% found this document useful (0 votes)
498 views41 pages

Research Format

This document is a research paper that investigates the effects of playing the mobile game Mobile Legends on the academic performance of Grade 12 TVL students at ACLC Guadalupe Campus. It includes an introduction outlining the background and objectives of the study, as well as the research questions. The methodology and data analysis plan are also briefly outlined. The paper follows standard research paper formatting and includes sections on literature review, methodology, results, conclusion, and references.

Uploaded by

JohnLesterLaurel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1

AMA Computer Learning Center, Guadalupe Campus


2/F Guadalupe Commercial Complex, EDSA, Makati City
Senior High School Department
S. Y. 2019 – 2020

EFFECTS OF MOBILE LEGENDS TO THE ACADEMIC PERFORMANCE OF


GRADE 12 TLV OF ACLC GUADALUPE CAMPUS

A Research Paper Submitted to the Faculty of ACLC Guadalupe Campus

In Partial Fulfillment of the Requirements in Inquiries, Investigations, and


Immersion
(GRADE 12 TVL)

By

CUSTODIO, EDRIAN M.

Submitted to

MR. JOHN MANUEL B. PADRE

December 18, 2019


2

Approval Sheet

This research paper entitled:

Effects of mobile legends to the academic performance of Grade 12 TVL


of ACLC Guadalupe, prepared and submitted by:

1. Custodio, Edrian M.

in partial fulfillment of the requirements for the subject Inquiries, Investigations,


and Immersion (Practical Research 3), has been examined and is
recommended for acceptance and approval for Final Oral Examination.

MR. JOHN MANUEL B. PADRE


Research Adviser

Approved by the Research Panelists with a grade of Passed on


(Date of Final Defense)

(NAME OF RESEARCH PANELIST 1)


Research Panelist

(NAME OF RESEARCH PANELIST 2)


Research Panelist

(NAME OF RESEARCH PANELIST 1)


Research Panelist

Approved in partial fulfillment of the requirements for the subject


PRACTICAL RESEARCH 2 (QUANTITATIVE RESEARCH)

MS. AGNES B. SUMANDE


School Director
3

Acknowledgments

First and foremost I thank our Almighty God for giving strength, wisdom

and perseverance to face the challenges in making this research study possible.

The I am deeply grateful to Mr. John Manuel B. Padre for guidance and

encouragements in making this research a success. I always appreciate your

constructive comments and your personal support to his academic endeavors.

To my wonderful parents, sisters and brothers, also to our relatives and

loved ones, thank you for your unconditional love, your encouragement and

support.

I would like to extend a heartfelt thank you. Thank you for all the blessings

and prayers.

- The Researcher

(words of thanks to people who have helped you)


4

Dedication

I dedicate this manuscript to my family, friends, and mentors. I am truly

grateful to your support. Your guidance, understanding, and encouragement

have been a true inspiration to me.

(to whom do you want to dedicate your research paper?)


5

Abstract

This descriptive study focuses on how online games affects the academic

performance of Grade 12 General Academic Strand students conducted at the

Marinduque Midwest College. Purposive Sampling Technique was used to select

the respondents of the study since it only focuses to the students who are

inclined in online gaming, a total of twenty nine (29) Grade 12 GAS students are

the respondents of the said study. A questionnaire was used as an instrument to

gathered necessary data for this study. Frequency, percentage, weighted mean

and Pearson correlational coefficient were used to analyze and interpret the data

gathered. Result shows that males ages 17 are fond of playing online games.

Among boys, gaming is part of the male socio-cultural communication context.

Most of them identified themselves as casual gamer and the online games they

commonly played are Clash of Clans, Defense of the Ancient and Mobile

Legends. Although there is a relationship between online gaming and academic

performance still it is very low and it cannot be supported. The researcher found

that there is no significant relationship between playing online games to the

academic performance of students.

(assumption for the last)

(first paragraph: introduction

Second paragraph: methodology and results

Third paragraph: conclusion and recommendation)


6

Table of Contents

Page/s

Title Page

Approval Sheet

Acknowledgments

Dedication

Abstract

Table of Contents

List of Tables, Figures, and Appendices

CHAPTER 1: THE PROBLEM AND ITS BACKGROUND

a. Background of the Study

b. Objectives of the Study

c. Statement of the Problem

d. Hypothesis

e. Scope and Delimitation

f. Theoretical Framework

g. Conceptual Framework

h. Research Paradigm

i. Significance of the Study


7

j. Definition of Terms

CHAPTER 2: REVIEW OF RELATED LITERATURE AND STUDIES

a. Review of Related Literature

b. Synthesis of Related Literature

c. Review of Related Studies

d. Synthesis of Related Studies

e. Overall Synthesis

CHAPTER 3: METHODOLOGY

a. Research Design

b. Sampling Technique

c. Research Locale

d. Respondents of the Study

e. Data Gathering Procedures

f. Research Instrument

a. Construction

b. Validation

g. Statistical Treatment

CHAPTER 4: PRESENTATION, ANALYSIS, AND INTERPRETATION OF

DATA
8

CHAPTER 5: SUMMARY OF FINDINGS, CONCLUSION, AND

RECOMMENDATION

a. Summary of Findings

b. Conclusion

c. Recommendation

REFERENCES

APPENDICES
9

List of Tables, Figures, and Appendices

(all tables listed here, including their page numbers)

(all photos/ images/ and content of appendices listed here, with page

numbers)
10

CHAPTER 1

THE PROBLEM AND ITS BACKGROUND

Background of the Study

A Mobile Game is a game played on a feature phone, smartphone/tablet,

smartwatch, PDA, portable media player or graphing calculator. The earliest

known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000

device from 1994.

Today, mobile games are usually downloaded from app stores as well as

from mobile operator's portals, but in some cases are also preloaded in the

handheld devices by the OEM or by the mobile operator when purchased, via

infrared connection, Bluetooth, memory card or side loaded onto the handset

with a cable.

When you hear about the effect of mobile games you tend to think about

the negative effects first. Like the fact they are causing addiction, in behavior and

in their health. We are surrounded by people that who prefer to spend time alone

with their mobile phones instead of starting conversation with a random stranger

or having a quality time to their friends and families. And mobile games consume

more and more of our time each day. But think of it, playing mobile games have a

positive effects to the players of it especially in mobile legends players.


11

So the researchers came up to this study to show that there is also a

effects in mobile games (mobile legends) to the behavior and health of SHS

students.

(History of problem, 1 or 2 articles related to study, purpose why you want

to pursue this study (not for the sake of good grades in Research 2), how

this study can impact the community or society)


12

Objectives of the Study

(at least 3 objectives that your study wants to accomplish)

Statement of the Problem

In this study, the researchers aim to know the Effects of Mobile Games (Mobile

Legends) to the Behavior and Health of SHS students. Specifically, this study

seeks to answer the following sub- questions:

1)What is the profile of the respondents in terms of:

a)Name

b)Gender

c)Strand

2)How long(time) the respondents use to play mobile games (mobile legends)?
13

3)What are the possible effects of playing mobile games (mobile legends) to the

SHS students in terms of:

a)Behavior

b)Health

The study primarily aims to determine the effects of Mobile Legends to the

academic performance of Grade 12 TVL of ACLC Guadalupe specifically; it aims

to answer the following research questions:

1. What is the average perception rating of the respondents regarding

__________(variable 1)___?

2. What is the average perception rating of the respondents regarding

__________(variable 2)___?

3. Is there a significant difference OR relationship between

______variable 1_____ and _____variable 2_____?

4. What program or output can be proposed based from the results of

the study?

Hypothesis

𝐻0 : There is no significant difference OR relationship (choose one only)

Between (var 1) and (var 2).


14

Scope and Delimitation

This study aims to know the effects of Mobile Legends to the academic

performance of Grade 12 TVL students of ACLC Guadalupe. This study is limited

only to the players of Mobile Legends in Grade 12 TVL. The respondents will be

the selected students from ACLC Guadalupe Campus students.

(the limits of your study, who you respondents will be, the scope of your

entire research, do not dwell on too-broad topics)


15

Theoretical Framework

(theory related to the main problem of your study)

Conceptual Framework

(blueprint of your study: General directions on what you will do with the

problem of the study and the variables (input), the research instrument

used (process), and the proposed program/ output (output) written in

textual format)
16

Research Paradigm

A paradigm below was prepared to show the variables and processes that

were used in study. The paradigm shows the materials used in the study.

The output is Effects of Mobile Legends to the Academic Performance of Grade

12 TVL Students of ACLC Guadalupe for the descriptive output.

INPUT PROCESS OUTPUT


Interviews The researchers EFFECTS OF
conduct an MOBILE GAMES
Questionnaires
interview (MOBILE
LEGENDS) TO
The researchers
THE BEHAVIOR
sort and gathered
AND HEALTH OF
data by means of
A SHS STUDENT
questionnaire

Figure1 Paradigm of the Study

(Input – Process – Output, boxed, flowchart, with explanation on the

meaning of the arrows and their direction)


17

Significance of the Study

In this section, the researchers expressed the value or importance of the

research study and this is where the significant contribution of the result was

enumerated. This research study will beneficial to the following:

Mobile Legends Players. The result of this study will help the ML players to

know that there is a effects of playing mobile games (mobile legends) in their

health and behavior

Students. The result of this study can give them an ideas and information about

the effects of Mobile games (Mobile legends) to the behavior and health aside

from negative effects

Future Researchers. The result of the study will be serving as a guide of other

researchers who would embark conduct of study of similar nature.

(Importance of the study to

 Students

 Community

 School
18

 Future Researchers

Definition of Terms

Mobile Games- Mobile games are games designed for mobile devices, such as

smartphones, feature phones, pocket PCs, personal digital assistants (PDA),

tablet PCs and portable media players

(Lexical and operational definitions of deep terms, write citation where you

gathered the copied meaning, no need for citation if using operational

definition. ALPHABETICAL)
19

CHAPTER 2

REVIEW OF RELATED LITERATURE AND STUDIES

___________________________________________________________

___________(1-sentence intro about the content of your group’s Chapter 2)

________________________________________________________________

______________________________________________

Review of Related Literature

(2 FOREIGN AND 2 LOCAL RELATED ARTICLES)


20
21

Synthesis of Related Literature

(Summary of 2 foreign and 2 local articles (NOT COPY PASTED))


22

Review of Related Studies

(2 FOREIGN AND 2 LOCAL RELATED THESES/ RESEARCH PAPERS/

DISSERTATIONS)
23
24

Synthesis of Related Studies

(Summary of 2 foreign and 2 local STUDIES (NOT COPY PASTED))


25

Overall Synthesis

(Overall SUMMARY of 2 foreign and 2 local literatures, and 2 foreign and 2

local studies, one paragraph only)


26

CHAPTER 3

METHODOLOGY

This chapter provides a description of the methodology that was used in

the study. Specifically, this chapter briefly discusses the research design,

sources of data, instrumentation and data collection, and tools for data analysis.

___________________________________________________________

___________(1-sentence intro about the content of your group’s Chapter 3)

________________________________________________________________

______________________________________________
27

Research Design

The study used the descriptive research design because the study

involves the factors that may affect the academic performance of students.

Descriptive research design is a scientific method which involves observing and

describing the behavior of a subject without influencing it in any way. This

research design helped the researchers to collect and analyze the responses of

the respondents to the checklist designed by the researchers and to obtain their

views, opinions, and perceptions to the subject.

The process of descriptive research went beyond collection and tabulation

of data. It involved the elements or interpretation of the meaning or significance

of what was described. Thus, description was often involved with measurement,

classification, interpretation and evaluation.

(Quantitative)

(Experimental/ Descriptive/ Comparative/ Correlational)

(Explained why you used those mentioned above research types)


28

Sampling Technique

(method of choosing a sample:

 Random

 Snowball

 Purposive

 Clustered

 Convenience

*choose one, state reason why you chose it)

Research Locale

The researchers will conduct the study at 8:00 am to 9:00 am of 16th day of

December 2019 in 2/F Guadalupe Commercial Complex, EDSA, Makati City.

(time and place where survey questionnaire administration/

experimentation transpired)
29

Respondents of the Study

Table 1: (Title of Table 1)

F % Age Range

Male 6 33 15 – 22

Female 12 66 13 – 22

Total 18

Legend: (if necessary)

(explanation of table above)

Data Gathering Procedures

The most essential part of a conducted study was known by the perceived effects

to every individual. In order to gather information, The researchers went to their


30

respondents and ask them about the Positive Effects of Mobile Games (Mobile

Legends) to their behavior and health based on their experienced.

(What you did before, during, and after the experiment/ survey

questionnaire administration)

Research Instrument

(Survey questionnaire (Non STEM strands

Observation Sheet (STEM strand))

(Paste copy of SQ)

(State reason why you chose SQ)

Construction

(How did you choose the statements in your SQ)


31

Validation

(mean validation score of SQ from 3 experts/ teachers)

Statistical Treatment
32

(State WHY you used Pearson r/ T – test independent/ ANOVA/ Chi square/

Linear regression, etc.)

CHAPTER 4

PRESENTATION, ANALYSIS, AND INTERPRETATION OF DATA

This was the crucial part because you needed to validate the results

properly without certain alteration or biased. It was where the analysis of all

respondents summed up together and combined in a proper manner of their

Positive Effects of using Mobile Legends to their Academic Performance.


33

___________________________________________________________

___________(1-sentence intro about the content of your group’s Chapter 4)

________________________________________________________________

______________________________________________

SOP 1: (State the question of SOP 1)

_____________________________________________________________

Table 2: (Title of Table 2)

(Sample table for SOP

1)

Legend: (If necessary)

___________________________________________________________

______________(Analysis of SOP 1: Connect Chapter related

results)__________________________________________________________

________________________________________________________________

___________________

___________________________________________________________

______________(Interpretation of SOP 1: Connect Chapter related

results)__________________________________________________________
34

________________________________________________________________

___________________

SOP 2: (State the question of SOP 2)

_____________________________________________________________

Table 3: (Title of Table 3)

(Sample table for SOP

2)

Legend: (If necessary)

___________________________________________________________

______________(Analysis of SOP 2: Connect Chapter related

results)__________________________________________________________

________________________________________________________________

___________________

___________________________________________________________

______________(Interpretation of SOP 2: Connect Chapter related

results)__________________________________________________________

________________________________________________________________

___________________
35

SOP 3: (State the question of SOP 3)

_____________________________________________________________

Table 4: (Title of Table 4)

(Sample table for SOP

3)

Legend: (If necessary)

___________________________________________________________

______________(Analysis of SOP 3: Connect Chapter related

results)__________________________________________________________

________________________________________________________________

_(Interpretation of SOP 3: Connect Chapter related

results)__________________________________________________________

________________________________________________________________

___________________

SOP 4: (State the question of SOP 4)

_____________________________________________________________

Table 5: (Title of Table 5)


36

(Sample table for SOP

4)

Legend: (If necessary)

___________________________________________________________

______________(Analysis of SOP 4: Connect Chapter related

results)__________________________________________________________

________________________________________________________________

_(Interpretation of SOP 4: Connect Chapter related

results)__________________________________________________________

________________________________________________________________

___________________

CHAPTER 5

SUMMARY OF FINDINGS, CONCLUSION, AND RECOMMENDATION


37

___________________________________________________________

___________(1-sentence intro about the content of your group’s Chapter 5)

________________________________________________________________

______________________________________________

Summary of Findings

SOP 1: (State the question of SOP 1)

___________(state paraphrased results of SOP 1 from Chapter 4) ________

________________________________________________________________

________________________________________________________________

SOP 2: (State the question of SOP 2)

___________(state paraphrased results of SOP 2 from Chapter 4) ________

________________________________________________________________

________________________________________________________________

SOP 3: (State the question of SOP 3)

___________(state paraphrased results of SOP 3 from Chapter 4) ________

________________________________________________________________

________________________________________________________________

SOP 4: (State the question of SOP 4)


38

___________(state paraphrased results of SOP 4 from Chapter 4) ________

________________________________________________________________

________________________________________________________________

Conclusion

SOP 1: (State the question of SOP 1)

___________(state paraphrased interpretation of SOP 1 from Chapter 4) ___

________________________________________________________________

________________________________________________________________

SOP 2: (State the question of SOP 2)

___________(state paraphrased interpretation of SOP 2 from Chapter 4) ___

________________________________________________________________

________________________________________________________________

SOP 3: (State the question of SOP 3)

___________(state paraphrased interpretation of SOP 3 from Chapter 4) ___

________________________________________________________________

________________________________________________________________

SOP 4: (State the question of SOP 4)


39

___________(state paraphrased interpretation of SOP 4 from Chapter 4) ___

________________________________________________________________

________________________________________________________________

Recommendation

___________________________________________________________

____________________(Proposed Program or Output that will solve the

discovered problem in the study) ______________________________________

________________________________________________________________

________________________________

___________________________________________________________

________________(Recommendation for future researchers based from the

results of the study only, do not give recommendations that are not related to the

results of your study) _______________________________________________

_____________________________________________

REFERENCES

(APA format)

(Alphabetical based on last name of author)


40

Last name of author, Initials of first name. (Year of Publication). Title of

article/ book/ thesis/ research paper/ review paper/ abstract in italics.

Retrieved from: (Paste URL Link here). Date Retrieved: _______

Last name of author, Initials of first name. (Year of Publication). Title of

article/ book/ thesis/ research paper/ review paper/ abstract in italics.

Retrieved from: (Paste URL Link here). Date Retrieved: _______

APPENDICES

a. Sample Survey Questionnaire

b. Curriculum Vitae (Resume) of Group Members with 2-by-2

picture
41

c. Statistical Findings Using Manual Computation, or MS Excel,

or SPSS

d. Pictures (Documentation) of Experiment or Survey

Questionnaire Administration

e. Validation Sheet for Survey Questionnaire

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