Research Format
Research Format
By
CUSTODIO, EDRIAN M.
Submitted to
Approval Sheet
1. Custodio, Edrian M.
Acknowledgments
First and foremost I thank our Almighty God for giving strength, wisdom
and perseverance to face the challenges in making this research study possible.
The I am deeply grateful to Mr. John Manuel B. Padre for guidance and
loved ones, thank you for your unconditional love, your encouragement and
support.
I would like to extend a heartfelt thank you. Thank you for all the blessings
and prayers.
- The Researcher
Dedication
Abstract
This descriptive study focuses on how online games affects the academic
the respondents of the study since it only focuses to the students who are
inclined in online gaming, a total of twenty nine (29) Grade 12 GAS students are
gathered necessary data for this study. Frequency, percentage, weighted mean
and Pearson correlational coefficient were used to analyze and interpret the data
gathered. Result shows that males ages 17 are fond of playing online games.
Most of them identified themselves as casual gamer and the online games they
commonly played are Clash of Clans, Defense of the Ancient and Mobile
performance still it is very low and it cannot be supported. The researcher found
Table of Contents
Page/s
Title Page
Approval Sheet
Acknowledgments
Dedication
Abstract
Table of Contents
d. Hypothesis
f. Theoretical Framework
g. Conceptual Framework
h. Research Paradigm
j. Definition of Terms
e. Overall Synthesis
CHAPTER 3: METHODOLOGY
a. Research Design
b. Sampling Technique
c. Research Locale
f. Research Instrument
a. Construction
b. Validation
g. Statistical Treatment
DATA
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RECOMMENDATION
a. Summary of Findings
b. Conclusion
c. Recommendation
REFERENCES
APPENDICES
9
(all photos/ images/ and content of appendices listed here, with page
numbers)
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CHAPTER 1
known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000
Today, mobile games are usually downloaded from app stores as well as
from mobile operator's portals, but in some cases are also preloaded in the
handheld devices by the OEM or by the mobile operator when purchased, via
infrared connection, Bluetooth, memory card or side loaded onto the handset
with a cable.
When you hear about the effect of mobile games you tend to think about
the negative effects first. Like the fact they are causing addiction, in behavior and
in their health. We are surrounded by people that who prefer to spend time alone
with their mobile phones instead of starting conversation with a random stranger
or having a quality time to their friends and families. And mobile games consume
more and more of our time each day. But think of it, playing mobile games have a
effects in mobile games (mobile legends) to the behavior and health of SHS
students.
to pursue this study (not for the sake of good grades in Research 2), how
In this study, the researchers aim to know the Effects of Mobile Games (Mobile
Legends) to the Behavior and Health of SHS students. Specifically, this study
a)Name
b)Gender
c)Strand
2)How long(time) the respondents use to play mobile games (mobile legends)?
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3)What are the possible effects of playing mobile games (mobile legends) to the
a)Behavior
b)Health
The study primarily aims to determine the effects of Mobile Legends to the
__________(variable 1)___?
__________(variable 2)___?
the study?
Hypothesis
This study aims to know the effects of Mobile Legends to the academic
only to the players of Mobile Legends in Grade 12 TVL. The respondents will be
(the limits of your study, who you respondents will be, the scope of your
Theoretical Framework
Conceptual Framework
(blueprint of your study: General directions on what you will do with the
problem of the study and the variables (input), the research instrument
textual format)
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Research Paradigm
A paradigm below was prepared to show the variables and processes that
were used in study. The paradigm shows the materials used in the study.
research study and this is where the significant contribution of the result was
Mobile Legends Players. The result of this study will help the ML players to
know that there is a effects of playing mobile games (mobile legends) in their
Students. The result of this study can give them an ideas and information about
the effects of Mobile games (Mobile legends) to the behavior and health aside
Future Researchers. The result of the study will be serving as a guide of other
Students
Community
School
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Future Researchers
Definition of Terms
Mobile Games- Mobile games are games designed for mobile devices, such as
(Lexical and operational definitions of deep terms, write citation where you
definition. ALPHABETICAL)
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CHAPTER 2
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DISSERTATIONS)
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24
Overall Synthesis
CHAPTER 3
METHODOLOGY
the study. Specifically, this chapter briefly discusses the research design,
sources of data, instrumentation and data collection, and tools for data analysis.
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Research Design
The study used the descriptive research design because the study
involves the factors that may affect the academic performance of students.
research design helped the researchers to collect and analyze the responses of
the respondents to the checklist designed by the researchers and to obtain their
of what was described. Thus, description was often involved with measurement,
(Quantitative)
Sampling Technique
Random
Snowball
Purposive
Clustered
Convenience
Research Locale
The researchers will conduct the study at 8:00 am to 9:00 am of 16th day of
experimentation transpired)
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F % Age Range
Male 6 33 15 – 22
Female 12 66 13 – 22
Total 18
The most essential part of a conducted study was known by the perceived effects
respondents and ask them about the Positive Effects of Mobile Games (Mobile
(What you did before, during, and after the experiment/ survey
questionnaire administration)
Research Instrument
Construction
Validation
Statistical Treatment
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(State WHY you used Pearson r/ T – test independent/ ANOVA/ Chi square/
CHAPTER 4
This was the crucial part because you needed to validate the results
properly without certain alteration or biased. It was where the analysis of all
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results)__________________________________________________________
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results)__________________________________________________________
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2)
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results)__________________________________________________________
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results)__________________________________________________________
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3)
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results)__________________________________________________________
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results)__________________________________________________________
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4)
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results)__________________________________________________________
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results)__________________________________________________________
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CHAPTER 5
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Summary of Findings
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Conclusion
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Recommendation
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results of the study only, do not give recommendations that are not related to the
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REFERENCES
(APA format)
APPENDICES
picture
41
or SPSS
Questionnaire Administration