SGA Report Digital PDF
SGA Report Digital PDF
INTRO 02
INDUSTRY IN NUMBERS 05
STUDIOS 11
GUEST ARTICLES 57
EVENTS 65
GAMING MEDIA 73
INVESTMENT OPPORTUNITIES 75
MEMBERS LIST 77
INTRO
Two years ago, when we set out to establish the Serbian Games Association (SGA), we were cautiously optimis-
tic. We immediately recognized the value a trade organization such as the SGA can bring to the growth and
development of the industry. However, we were uncertain as to how big the ecosystem is and how it would
react to our initiative. Today, I am proud to say that the response was incredibly positive, and we were
blown away with the size of the ecosystem and its diversity.
SGA now has over 60 members, ranging from indie teams, esports businesses, VFX studios, to globally
recognized game developers. We also have our Partners whose services are helping our members to
develop and inspire future generations. Thanks to the activities of SGA, our members, and our partners,
the community is thriving. Together, our members have created one of the fastest-growing parts of our
INDUSTRY IN
economy, employing over 1.500 people in highly skilled and highly productive jobs. Thanks to them - our
incredibly talented people and their work, Serbia is now positioned as one of the hottest new countries for
game development.
I consider myself incredibly privileged to be at the epicenter of the Serbian games industry.
Every day, I am amazed by the creativity, hard work and persistence demonstrated by our members. From
NUMB3RS
groundbreaking technology to create digital humans, audio-based video games for visually impaired
people to massively popular mobile games, our members are pushing the boundaries of the global
video games industry.
In this inaugural report about the state of Serbian Games Industry, we have
set out to capture key data about the ecosystem, showcase our members
and to highlight an opportunity. An opportunity to join us and become
involved in one of the most dynamic and fast-growing industries, in the
world and here in Serbia.
Nikola Čavić
President, SGA
5 SERBIAN GAMING INDUSTRY REPORT 2018 S E RB I AN G A M I N G I N D U ST RY R EP O RT 2 0 1 8 6
7 SERBIAN GAMING INDUSTRY REPORT 2018 S E RB I AN G A M I N G I N D U ST RY R EP O RT 2 0 1 8 8
STUDIOS
10 Belgrade
Nikola Mitić
[email protected]
Mihajlo Jovanović-Džaril
[email protected]
Sanja Žugić
[email protected]
47 Niš
Marko Petkovic
[email protected]
25 Belgrade
Marija Ilic
[email protected]
Luka Paunović
[email protected]
PROJECTS
PROJECTS
PROJECTS
AWARDS
Indie Prize finalists at Casual Connect Demon Hunter series, Queen’s Quest series
PROJECTS
AAA game trailers: Doom Eternal, Rage 2, The Evil Within 2, Angry Birds, H1Z1 PROJECTS
Make Every Moment Count, Dawn of Titans, Plants vs Zombies, Summoners War, Guess It!, Two, Rainbow Loop,
MX vs ATV, Tai Chi Panda. Regional game trailers: Heroic Magic Duel (Nordeus, Going Home
RS), Pagan Online (MadHead Games, RS), Phageborn (Games Revolted, CRO)
PROJECTS
PROJECTS
PROJECTS
PROJECTS MotoGP (2013, 2014, 2015) MXGP, MX vs ATV, MX
vs ATV All Out, Ride, MX vs ATV Supercross Encore,
The Curse Of The Immortal Dota 2 Short 2019, A Sound Effect
Sound Design Contest 2019, Sounds From Outer Space Audioki- WRC, WRC 4, Spellforce (two expansions),
netic Wwise Blog and Heroic - Magic Duel Wreckfest, Aquanox: Deep Descent, InMomentum
PROJECTS PROJECTS
PROJECTS
PROJECTS
Primal Heroes
Scroller, Puzzle Game for Kids: Cartoon
characters, FlyOut!, Crowd Counter
PROJECTS
PROJECTS
Clash of Chefs VR
Going Medieval
TAGLINE PROJECTS
PROJECTS
PROJECTS
COLUMNAE: A Past Under Construction
Karate Do
Munzesky Games Studio is an indie studio founded by two Oraharo Entertainment is a small Belgrade studio, current-
lifelong friends. Both with a degree in fine arts and a love for ly with only one team member. After a local mobile game
storytelling and science fiction. The studio is currently work- “GDE.JE” based on geolocations, “Euler the Elephant” is
ing on a cyberpunk point&click adventure game “Sol Invic- the first iOS/Android game from the studio made for the
tus”. The game features dynamic game-play, a large number global market. “GDE.JE” is a mobile version of a treasure
of unique locations and vivid characters, stylized in a soft hunt, where the player solves puzzles, reaches destinations
retro look with a constant side view perspective, giving hom- in Belgrade and competes for the main prize. This HTML5
age to the golden age of video games. All characters in the game runs from the browser and doesn’t require an in-
game are real “actors” integrated into a hybrid combination stallation. “Euler the Elephant” stars a little elephant, who
of hand-drawn environments and 3D animation. The studio solves puzzles by roaming accross floating islands and the
has also made a spinoff to the game, an interactive comic bridges connecting them.
book “The Heist” in collaboration with their friends from
Croatia, “Gamechuck”.
TAGLINE PROJECTS
TAGLINE
PROJECTS
Stargazer studio is a hobby project, started by Filip Ras- Superverse Industries is a game development and publishing
tović and Jan Sulja. They met at University while studying company based in Belgrade / Europe, founded by Nemanja
computer science and automation and found that they Bondžulić in 2002. From its beginning, the company has been
have many things in common. Love for science, tech- known under the name of Industry Entertainment. In May
nology, music, and visual arts. Combining all those, they 2018 the company name has been changed to Superverse
wanted to make something original. The studio published Industries. With origins in the computer demo scene, Super-
their MVP as a non-exclusive license with Armorgames verse Industries is now working with the same passion on
and Newgrounds; after that around 40 gaming websites creating impressive interactive audio-visual experiences. The
company is currently developing SUPERVERSE, a fast-paced
fetched their game and published it, without permission,
arcade space shooter game in which the player explores an
which was their intention. The two are preparing a Steam
ancient network of unique “pocket” universes interconnected
release for PC and macOS. The game is also available for by wormhole super-highways in a search of a way to return to
Android devices. the past and prevent the destruction of his homeworld.
PROJECTS
PROJECTS
Keno, Fast Coin, Lucky Greek MONSTA, Jack BBQ (Jack or 100 ways to barbeque),
Master Kick, Table Football XL, Superverse
PROJECTS PROJECTS
Tummy Slide, Idle Crypto Tycoon, Destiny 2, Destiny 2 Warmind, Witcher Wild Hunt,
Helix Dunk, Volley Beans Warhammer 40K Battlefleet Gothic Armada 2
THOUGHTS FROM A F EW
all crew.
INDUSTRY LEADERS
PROJECTS
Hellion
55
EVENTS SANJA ŽUGIĆ How are things at the moment? ation local companies have spent more than a year
OPERATIONS MANAGER, MAD HEAD GAMES organizing meetups, workshops, panels, game jams,
As someone whose initiative jump-started the com- and more. These events and all other forms of collab-
munity, and as someone who was among the first oration help bridge the gap between the local com-
people who started organizing gaming events in Ser- munity and international professionals and compa-
Gaming industry has been around for more than 40 years, in Serbia almost two
bia I would like to mention some of the most regular nies.
decades. Aside from the development side, which is obviously crucial for the
events.
game, marketing plays a very important role. And included in this is an often What do we need to do next?
overlooked part - and that is the organization of gaming-related events. First, the LevelUp Serbia initiative, comprised of pro-
fessionals and enthusiasts who were the first ones to It’s crucial that the events we are already working on
Why are these specialised events so important? unite and organize different meetups and gatherings. keep growing with every edition. We need to bring as
On a more subjective note, I have to mention Game- many quality, international educators to learn from as
On the one hand, it Up - the first gaming event in Serbia that has, for the possible. From the perspective of someone working
“HERE IS WHERE PEOPLE would be easy to dis- past five years in a row, gathered local and regional in a gaming company, I think that business-2-busi-
CONNECT, LEARN, TEST miss them as something companies, professionals, artists, indie developers, ness (B2B) oriented events are something we miss
we do automatically, and game lovers. From humble beginnings to several the most. B2B events are the place where you make
THEIR GAMES AND MOST thousands of visitors in a single day, I truly believe that crucial contacts and create relationships that allow a
and that presumably
IMPORTANTLY, PRESENT THE GameUp helped our community grow stronger. I also smaller game to grow into a global phenomenon. A
gathers a relatively
believe that its best days are yet to come. conference where Serbian developers and
FINAL PRODUCT THAT HAS small amount of both
indie teams can connect with other de-
visitors and industry Besides GameUp, there is Games.con, a festival dedi- velopers, publishers, and experts in
BEEN IN THE MAKING FOR
professionals. On the cated to the gaming and pop culture - gathering com- different fields of the gaming industry
MONTHS, OR EVEN YEARS.” other hand, practice has panies, gamers, cosplayers and gaming tournaments is an exceptional opportuni-
shown that these events are extremely for the past three years. In terms of the number of vis- ty for the entire Serbi-
important and in many ways paramount for the development of a healthy and itors, it is the biggest event in the country. an game dev industry.
growing industry. Why? Because depending on the type of the event, here is
where people connect, learn, test their games and most importantly, present At the same time, the Serbian Games Association
the final product that has been in the making for months, or even years. (SGA) united all local companies into a community
with immense potential. With the help of the Associ-
57 58
GAME ART VLADIMIR KUZEVSKI What are our strengths introduced a few years back, and a few programs that offer
game art education partially via game art courses. These ef-
CHARACTER ARTIST, 3LATERAL The number of people who are working in game develop- forts are a great way to enrich game art communities with
ment in Serbia is rising each day. Having education in spe- fresh talent and ideas. These will hopefully intensify in the
“Stop playing video games, you are wasting your time!” These words are always echoing in my coming years.
head every time I see some kid or an esports team win some mayor competition, or a studio an- The next step is to build an ecosystem of competitive game
development studios to allow students or self-taught artists Companies and Open days
nounces the success of their game. That’s also what I thought when 3Lateral, once a small studio
creating digital humans for the gaming industry joined one of the biggest game to demonstrate their potential. Companies should be open to promote their work in or-
development companies in the world - Epic Games. Being part of a generation der to bring it closer to students, universities, and children
that basically grew up playing video games, the notion that playing them is a Working in game development can sometimes feel like you directly. A good example of this are “Open days” events,
waste of time is making less sense with each passing day. are part of a small, exclusive community, which leads to a where companies open their doors and share a glimpse into
great cooperation between the studios. One of the good their work. Companies can offer a lot to attendees, showing
A little bit about game art examples of this is a cooperation between Nordeus, Bun-
kerVFX studio and 3Lateral, in creating the cinematic trailer projects, organizing workshops - with a general goal to mo-
Creating game art isn’t just about creating pretty environments or jaw-dropping for “Heroic: Magic Duel”. This is as far as I know one of the tivate kids with positive examples, showing that they do not
have to go abroad in order to be successful artists or to be
be in a health bar, what color, what shape, etc... Game art involves a wide spec-
involved in world-changing projects.
ter of sub-disciplines that are combined in a pipeline in order to create games. Individual talents
Recognizing game developement
Current Game Art scene in Serbia
Worldwide, the video game development in- community are the artists, and they do Reading this report, I think a lot of people in the gaming industry
̏ HE NEXT STEP IS TO BUILD AN
T dustry is growing rapidly. It’s becoming clear - feel the same. Recognising game development as an official pro-
that the industry has a bright future. In Serbia, bia, while they can still be engaged in a wide range of proj- fession by the government is becoming more and more crucial
ECOSYSTEM OF COMPETITIVE
there are a few companies that are industry ects for the game industry. The work that they do is astonish- for further growth of the industry. And by further systematization
GAME DEVELOPMENT STUDIOS ing, and one of the main values is their willingness to share of game development professions we can guideline and increase
3Lateral are putting Serbia forward to become knowledge with the rest of the community through presen- the specific expertise of each individual.
TO ALLOW STUDENTS OR SELF- recognized as the country that is expanding the frontiers tations at conferences, online courses, social media groups.
of the gaming industry. Therefore, Game Development is The game development industry is one of the most creative and
TAUGHT ARTISTS TO DEMON- becoming recognized as the most lucrative branch of the Education fun industries someone can work in, but also one that requires a
country’s future development. One important consequence
lot of commitment and passion for the work. Some would argue
STRATE THEIR POTENTIAL. is the recent arrival of Epic Games, as well as Ubisoft, which While the game art scene in Serbia is in a good state, there
present game development industry leaders globally. I am that creating video games is like playing one of the most fulfilling
are still a lot of obstacles to be overcome. In higher educa-
sure more will follow! games you can play. So are video games really a waste of time? :)
tion, few programs that focus on game art have only been
59 60
USER
Regarding the funding part, in the last 2 years there has been a growing number of opportunities for funding and
sub-funding by the Republic of Serbia, but also from donations and funds from the EU, and private companies, which
ACQUISITION
I see as some progress with room to improve even more. The question is: how to improve the present state?
MARIJANA NIKOLIĆ
UA/ASO SPECIALIST, PEAKSEL
The funding problem could be solved
in two ways. One is to secure better ac-
If you take a look at the Serbian mobile gaming scene from the ONLY THE BIGGEST COMPANIES ARE DOING UA cess to investors through local events
paid user acquisition (UA) perspective, you can see that a very and shared business connections. The
ON A LARGER SCALE AND WITH 10+ AD NETWORKS, other is educating the banking sector
small percentage of gaming studios are doing paid UA. Some
companies which adopted the self-publishing strategy are SIMPLY BECAUSE STARTING WITH EACH AD on how to evaluate projects in gaming
doing UA on their own and some are working with publishers so they can open up project-based fi-
NETWORK REQUIRES SIGNIFICANT BUSINESS nancing options to this industry, not just
from abroad. The rest rely on organic installs or make games as
a service for clients. DEVELOPMENT EFFORTS AND MORE EXPENSIVE real estate.
TOOLS (ANALYTICS AND FRAUD PROTECTION).
The reason for this situation is that the majority of gaming stu- When it comes to education, it is up
dios lack knowledge or funds - or both. At some level, many stu- to those who have gained knowledge
dios are slowly picking up on self-serving platforms like Facebook from online resources or the aforemen-
and Google Ads, but only the biggest companies are doing UA on a larger scale tioned Google events to share it with the community. This is a direct benefit for everyone since there
and with 10+ ad networks, simply because starting with each ad network re- are not many direct competitors in both Serbian and ex-Yugoslavian gaming landscapes. A signifi-
quires significant business development efforts and more expensive tools (ana- cant improvement in general knowledge sharing has been seen since the formation of the Serbian
lytics and fraud protection). Games Association and regular gaming community meetups, but UA still needs
to get its momentum.
In terms of education, apart from online learning resources, there are not enough
events where developers can hear more about UA. Still, in the last 2 years, Goo- Looking into the future, I expect paid user acquisition to grow and can
gle started paying more attention to our region and experts from Google have confidently say that there will be an increased number of successful
held multiple educational events on the subject. titles from Serbia.
61 62
DEVELOPMENT SRĐA ŠTETIĆ-KOZIĆ Watching the development of the game making scene during that time was nothing short of amazing. From maybe
SOFTWARE DEVELOPMENT ENGINEER, NORDEUS 3 companies making games, very quickly it became dozens. In my opinion, our practical, technical education for pro-
grammers is great, and is the primary reason why the game making scene managed to take off so quickly. To kickstart
the game making scene from nothing, you need talented programmers.
Looking back at the (ancient) past when I was starting University, my classmates and
I were a group of young, starry-eyed students that wanted to become software One important distinction between game making and most traditional branches of software development is in the
engineers so we could make cool things. Everybody had a different idea of what sheer number of different skills you need to make a good game. Suddenly, you’re no longer only working with other
cool things they wanted to make, but for me it was games. programmers, but with designers, artists, translators, marketeers, and many others from vastly different backgrounds.
Collaboration such as this, is something that needs to be more present in our education, as it’s quickly becoming a
reality for programmers everywhere, and not only in games.
“TO KICKSTART THE GAME MAKING Compared to the rest of the world, the games industry in Serbia is still very young, we only have
SCENE FROM NOTHING, YOU NEED around 10 years under our belts. The rest of the world has almost 40. Organizing game jams and
supporting the indie scene with initiatives such as SGA are great first steps, and knowledge
TALENTED PROGRAMMERS.” exchange and collaboration are the next things we should seriously tackle. We are contribut-
ing to this by starting Norderus Hub, the more we share, the better we will all do and be
closer to other cities that have developed into gaming powerhouses. We are off to
Back then, it looked like a career in game making was simply unrealistic in Serbia. a great start, but we still have a long road ahead, so think about this - where are
Luckily, near the end of our studies, a few companies found success and it became we in the next 10 years?
possible. That was 7 years ago.
63 64
EVENTS GAMEJAMS
The gaming industry is an interesting amalgam of professionals, enthusiasts, and creatives of all backgrounds and The ultimate game-making challenges, GameJams are a fa-
skillsets and is notorious for its refusal to play by the book. This resulted in networking and expo events unlike in any mous training ground for young and experienced teams alike.
other industry. The same goes for Serbia. Teams of usually 3-5 people have 24 (rarely 48) hours to make
a game from scratch. This type of event is very popular in the
The game dev community emerged entirely on its own and grew considerably since the humble beginnings. Events community, and we noticed an interesting trend - the appli-
played a crucial role in this rapid development. Local communities organized independent meetups to share experience, trials cants keep getting younger! It feels there’s an army of talent-
and errors, post partums and post mortems. Slowly, these events, following the changes within the industry, started evolving into ed young people eager to join the industry. So far, the SGA
a solid network of local, state and international events. organized two GameJams. We partnered up with Facebook
for the first one, and Unity for the second. Besides competing
for solid awards, these events present an opportunity to be
mentored by leading experts in the global game dev industry,
which is something we plan to put an accent on in the future.
MEETUPS
Meetups are locally organized community gatherings
where industry professionals share hard-earned knowl-
GAMES.CON
edge or talk about their latest projects. These have mostly In terms of consumer-oriented expos, Games.con is definitely
been organized independently by various groups (LevelUp the biggest game and pop-culture event in the region. Held
Serbia, Indiestellar) or as part of initiatives and yearly pro- annually at the Belgrade Fair, it’s the first and (so far) the only
grams in many IT hubs all over the country (StartIt Center, convention of this size, housing the entire modern entertain-
Impact Hub, ICT Hub, StartIt Center Nis, etc). SGA meetups ment industry under one roof. A crowd of almost 50.000
are now a monthly tradition, and we’re happy to say that visitors walked through the gates in 2018, and the event is
the game dev community is tangibly more engaged since only expected to grow with each edition. In terms of our
our efforts have begun - almost 25 meetups ago. involvement, the SGA hosts the Indie Showcase booth, where
we give an opportunity to our indie teams to gather feedback
and show their creations often for the first time.
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65 66
GAMEUP
Our founding member Mad Head Games stands behind one
of the biggest annual gaming events in Serbia - GameUp.
After five installments so far, it’s safe to assume that it will
continue to grow and influence not only the local but the
regional scene as well. It’s an event dedicated to connecting
industry professionals, indie developers, and fans by pro-
moting the growing video games industry in the SEE region.
Its mission is to strengthen and promote the local game dev
community, its games, and achievements, through various
program sections. So far - it’s been a one-day event,
EDUCATION AND
welcoming more than 2.500 guests.
GAMING
E-SPORTS
Thanks to our founding member Fortuna Esports, the world-
class esports and competitive gaming is flourishing in
Serbia. Belgrade is at the heart of regional e-sport events,
where teams specializing mainly in LoL, Dota and
CS:GO compete for their place under the Sun, but
also valuable rewards, and ultimately, qualifications
for European competitions. There are also various
other events, viewing parties, tournaments and
leagues, the most notable being the EBL (Esports
Balkan League). Live finals usually gather
enthusiastic crowds of around 2.000 people.
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EDUCATION *This is a list of some programs that include anything from one to
several individual game-related subjects. If there are more to be
There are currently 30.000 university stu- covered, let us know, we would be more than happy to update the
dents in Mathematics, IT and Computing, and list in our next report.
10.000 more high-schoolers learning about Me- WHERE DO MOST PROGRAMMERS
chanics and Electronics across Serbia. In addition, there’s BELGRADE COME FROM?
a number of initiatives dedicated to improving educational
opportunities for the IT sector and creative industries. • Faculty of Contemporary Arts, Graphic Design department Based on the annual research of the development
- Animation, Illustration and Game Art scene in Serbia conducted by StartIt, top five univer-
Thanks to the Petlja foundation, Serbia is one of the very sities attended by graduate developers are:
few countries in the world where computer science and pro- • College of Vocational Studies – Belgrade Polytechnic
gramming is taught in primary school, starting in fifth grade. - Concept Art and Character Design
With plans to introduce programming as early as the first 1. University of Novi Sad, Faculty of Technical Sciences
grade in the near future, Serbia is ensuring it will remain • Metropolitan University, Faculty of Information Technology 2. University of Belgrade, School of Electrical Engineering
ranked highly on the global map of talent. - Game development
3. University of Belgrade, Faculty of Organizational Sciences
Another great leap was made this year by DSI (Digital Ser- • Faculty of Dramatic Arts in Belgrade 4. University of Belgrade, Faculty of Mathematics
bia Initiative). In collaboration with several state Universities - Dramaturgy; Sound Recording and Design 5. University of Niš, Faculty of Electronic Engineering
and over 75 companies, they developed four Master 4.0
programs that combine learning about advanced technolo- NOVI SAD
gies with business skills needed to create competitive digi-
tal products and services. • University of Novi Sad, Academy of Arts,
Undergraduate academic studies - Video game design
In order to help continue these positive trends, SGA and
our partners plan to work closely with Government officials, MASTER 4.0 PROGRAM
all relevant Ministries, and university decision-makers to
find the best and fastest way to advance the process. In the • Intelligent data analysis (University of Niš)
following years, we will focus on helping acquire accredi-
tations for new programs, creating up-to-date curriculums • Advanced IT in digital transformation
and finding the right educators and certified mentors to (ETF, FON - University of Belgrade)
share industry knowledge and experience.
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70
NORDEUS HUB
Already this year, various programs and commu-
nity events have occurred, including the inaugural
Booster Program. With over 40 active participants, the
September 2019 saw the launch of Nordeus Hub - a completely free co-working space in New Belgrade. Specifically 6-month program consists of mentorship support from
created to boost the gaming ecosystem in Serbia, Nordeus Hub is the first of its kind in the country to be solely dedicat- experts within Nordeus, tailored workshops based on their
ed to supporting the gaming industry in the development of indie teams and the empowerment of talent. needs, plus the space to work, collaborate and grow as teams.
While there has also been an effort to boost the collective knowl-
A space for gaming professionals and students, the aim is to bring them together and support them to make a vibrant commu- edge of gaming in our community, through the first series of In-
nity and prosperous industry. Through offering tailored programs, Nordeus Hub is becoming a center of game making, where tro 2 Gaming events. The knowledge shared during them is also
people can collaborate and find teammates while they learn and develop their skills through the experience of making games. accessible on the Nordeus Hub Youtube channel as an online
resource.
Nordeus Hub will look to complement all the ongoing work hap-
pening through SGA, further fueling the industry by encouraging
new gaming companies, supporting their growth, and offering
education for all communities within the ecosystem. Ultimately
to support putting Serbia on the global map of gaming.
nordeus.com/nordeus-hub
YouTube
71 72
GAMING MEDIA
In the past several years, news about the latest releases, openings of new studios and success stories in game dev have become
a regular occurrence. We’d like to highlight several channels that are doing an amazing job in keeping gamers and wider audi-
ences informed about the latest gaming developments, both in Serbia, and the global scene.
INVESTMENT
the most-read print magazines cov- new releases, covers world gaming
ering IT news, reviewing hardware news and keeps true to the tradition
OPPORTUNITIES
and games alike, with sharp op-eds of printing game posters.
and almost a cult following among
developers and hard-core gamers.
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That scene is set to change as the government introduced
tax incentives in 2019, where tech startups, including gaming
ones, can pay almost no corporate income tax thanks to the
1 WHY YOU SHOULD generous programs and incentives. As a result of these incen-
INVEST IN SERBIA
tives, there is a surge of interest among domestic and interna-
tional investors in Serbian gaming studios. In the first half of
3 TALENT
14
2019, we already had two major acquisitions. Epic Games ac-
CRVENKA
quiring 3Lateral, a Novi Sad based studio with 100+ employ-
1 1 INVESTMENT ees, and Playrix acquiring Eipix, also a Novi Sad based studio There are an estimated 1.500 people employed in the
NOVI SAD 2
OPPORTUNITIES with 180 employees. These giants from the video games in- video games sector in Serbia. The workforce is diverse and is
75 S E RB I AN G A M I N G I N D U ST RY R EP O RT 2 0 1 8
76
SGA MEMBERS COMPLETE LIST OUR PARTNERS
3lateral Euclidean Studios Sobakaisti
4 Save Soft Flat Hill Games Software Wolf Studio
Adreamation Fortuna E-Sports SoZap
Alset Studio Foxy Voxel Spring Onion
AM PM Games Game Biz Consulting Stargazer Studio
BabyBottle Gorostas Game Studio Stick and Rope
Blacksmith Studios Hora Games Studio Don Kihot
Brave Giant Illusio Pictures Stygian Software
Bunker VFX Kerber Games Superverse Industries
Byte Kinematics KUKURU3 SupremeNexus
Clock Drive Games Mad Head Games Thorium Studios
COFA Games MarbleIT Three Swords Studio
Comparative Miracle Dojo Thunder Strike
Parents of Gamers Indiestellar
Crater VFX Training Center Mogul Digital Tummy Games
Demagog Studio Moonburnt Studio Two Desperados
Devotion Studios Munzesky Studio Ubisoft
Digital Arrow Nordeus Waveform Studio
Eipix Oraharo Webelinx We’re partnering up with different institutions, IT hubs, and indie initiatives to
ElBet Peaksel Whyttest further boost the Serbian gaming industry. Together, we’re creating events,
Enyph Games Pixquake Yboga programs, and regulations that will shape the future of game dev.
Esoter Studio PWNRS Zero Gravity
Esoteric Forge Raigon