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jAVA SCRIPT Lua For Indicator

The document contains JavaScript code for a CS:GO cheat script that displays arrows and text overlays to indicate which direction fake angles are set. It gets the screen size and checks which hotkeys are active to determine which directional overlay to display. Color pickers are added for the arrows, text, and selected arrow. The drawString() function renders the overlays, and onCreateMove() sets the yaw offset and hides real angles depending on the active hotkey.

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Theo Matache
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0% found this document useful (0 votes)
92 views

jAVA SCRIPT Lua For Indicator

The document contains JavaScript code for a CS:GO cheat script that displays arrows and text overlays to indicate which direction fake angles are set. It gets the screen size and checks which hotkeys are active to determine which directional overlay to display. Color pickers are added for the arrows, text, and selected arrow. The drawString() function renders the overlays, and onCreateMove() sets the yaw offset and hides real angles depending on the active hotkey.

Uploaded by

Theo Matache
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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var screen_size = Global.

GetScreenSize();
var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left
Hotkey" );
UI.AddColorPicker("Arrows color");
UI.AddColorPicker("Selected arrow color");
UI.AddColorPicker("Text color");
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right
Hotkey" );
var isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"Backwards Hotkey" );
var isHideRealActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"HideReal Hotkey" );
var isInverted;
var drawLeft = 1; drawHideReal = 1;
var drawRight = 0, drawBack = 0;

function drawString()
{
arrowscp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Arrows color");
textcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Text color");
selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow
color");
arrows_red = arrowscp[0];
arrows_green = arrowscp[1];
arrows_blue = arrowscp[2];
arrows_alpha = arrowscp[3];
text_red = textcp[0];
text_green = textcp[1];
text_blue = textcp[2];
text_alpha = textcp[3];
selected_red = selectedcp[0];
selected_green = selectedcp[1];
selected_blue = selectedcp[2];
selected_alpha = selectedcp[3];
isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
isSafepoint = UI.IsHotkeyActive("Rage", "General", "Safe point override");
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +50, 0, "DESYNC",
[ text_red, text_green, text_blue, text_alpha ], 3 );

if(drawLeft)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -30, 1, "<",
[ selected_red, selected_green, selected_blue, selected_alpha ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -30, 1, ">",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +58, 0,
isInverted ? "LEFT" : "RIGHT", [ text_red, text_green, text_blue, text_alpha ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isHideshots
? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +82, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
}
else if(drawRight)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -30, 1, "<",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -30, 1, ">",
[ selected_red, selected_green, selected_blue, selected_alpha ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +58, 0,
isInverted ? "LEFT" : "RIGHT", [ text_red, text_green, text_blue, text_alpha ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isHideshots
? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +82, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
}
else if(drawBack)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -30, 1, "<",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -30, 1, ">",
[ arrows_red, arrows_green, arrows_blue, arrows_alpha ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v",
[ selected_red, selected_green, selected_blue, selected_alpha ], 4 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +58, 0,
isInverted ? "LEFT" : "RIGHT", [ text_red, text_green, text_blue, text_alpha ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isHideshots
? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +82, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );

}
else if(drawHideReal)
{
Render.String(screen_size[0] /2 -50, screen_size[1] /2 -20, 1, "<", [ 255,
255, 255, 255 ], 4 );
Render.String(screen_size[0] /2 +50, screen_size[1] /2 -20, 1, ">", [ 255,
255, 255, 255 ], 4 );
Render.String(screen_size[0] /2, screen_size[1] /2 +25, 1, "v", [ 255,
255, 255, 255 ], 4 );
Render.String(screen_size[0] /2 + 14 , screen_size[1] /2 +58, 0,
isHideshots ? "HIDE" : "HIDE", isHideshots ? [ 124, 195, 13, 255 ] : [ 255, 0, 0,
255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +66, 0, isDoubletap
? "DT" : "DT", isDoubletap ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
Render.String(screen_size[0] /2 + 14, screen_size[1] /2 +74, 0, isSafepoint
? "SP" : "SP", isSafepoint ? [ 124, 195, 13, 255 ] : [ 255, 0, 0, 255 ],3 );
}
}

function onCreateMove()
{
isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left
Hotkey" );
isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right
Hotkey" );
isBackwardsActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"Backwards Hotkey" );
isHideRealActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items",
"HideReal Hotkey" );

if(isLeftActive)
{
drawLeft = 1;
drawBack = 0;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
}
else if(isRightActive)
{
drawLeft = 0;
drawBack = 0;
drawRight = 1;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);

}
else if(isBackwardsActive)
{
drawLeft = 0;
drawBack = 1;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
}
else if(isHideRealActive)
{
drawLeft = 0;
drawBack = 0;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
UI.SetValue("Anti-Aim", "Fake Angles", "Hide real angle", true);
}
}

function Main()
{
UI.AddHotkey( "Left Hotkey" );
UI.AddHotkey( "Right Hotkey" );
UI.AddHotkey( "Backwards Hotkey" );
UI.AddHotkey( "HideReal Hotkey" );

// callbacks
Global.RegisterCallback("Draw", "drawString")
Global.RegisterCallback("CreateMove", "onCreateMove")
}
Main();

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