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IT-402 Humain Computer Interaction

This document outlines the course objectives, structure, and content for a 3 credit hour course on Human Computer Interaction (HCI). The course aims to provide an introduction to fundamental HCI concepts, teach design and evaluation of user interfaces, and develop interactive systems for diverse users. Over 15 weeks, topics will include interaction styles, usability evaluation techniques, prototyping, graphical interaction, pointing techniques, and emerging areas like multimodal and ubiquitous computing. Student learning will be assessed through quizzes, assignments, a midterm exam, and final project presentation. A minimum of 70% class attendance is required to sit for the final exam.

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Ghulam Abbas
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0% found this document useful (0 votes)
87 views5 pages

IT-402 Humain Computer Interaction

This document outlines the course objectives, structure, and content for a 3 credit hour course on Human Computer Interaction (HCI). The course aims to provide an introduction to fundamental HCI concepts, teach design and evaluation of user interfaces, and develop interactive systems for diverse users. Over 15 weeks, topics will include interaction styles, usability evaluation techniques, prototyping, graphical interaction, pointing techniques, and emerging areas like multimodal and ubiquitous computing. Student learning will be assessed through quizzes, assignments, a midterm exam, and final project presentation. A minimum of 70% class attendance is required to sit for the final exam.

Uploaded by

Ghulam Abbas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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University of Gujrat

Faculty of Computing and Information Technology

Title Human Computer Interaction


Code IT-402
Credit Hours 3
Prerequisite Software Engineering
Introduction to Psychology
Category Information Technology – Core
Aims and Objectives  To provide an introduction to the fundamental concepts in human-computer interaction.
 To learn how to design and evaluate user interfaces for computer-based systems and devices.
 To develop usable and interactive computing systems for a wide range of end-users having diverse
backgrounds and capabilities
Learning Outcomes  To grasp the fundamental concepts of human computer interaction.
 To design interactions rather than just interfaces.
 To evaluate software user interfaces using heuristics and usability testing techniques
 To design and developinteractive user-centered interfaces
Reference Material  Human Computer Interaction 3rd Ed. By Dix, Finlay, Abowd, Beale
 Interaction Design: Beyond Human-Computer Interaction. By Preece, Jenny, Helen Sharp, and
Yvonne Rogers2002 EditionJohn Wiley & Sons,
 Michel Beaudouin-Lafon. 2000. Instrumental interaction: an interaction model for designing post-
WIMP user interfaces. In Proceedings of the SIGCHI conference on Human Factors in Computing
Systems (CHI '00). ACM, New York, NY, USA, 446-453.
 Lecture Slides Provided by Instructor
Marks in Letter Grade Numeric Value of Grade Description
Percentage
85 and above A+ 4.00 Exceptional
80-84 A 3.70 Outstanding
75-79 B+ 3.40 Excellent
Grading System 70-74 B 3.00 Very Good
65-69 B- 2.50 Good
60-64 C+ 2.00 Average
55-59 C 1.50 Satisfactory
50-54 D 1.00 Pass
49 and below F 0.0 Fail
W Withdrawal
I Incomplete

ClassAttendance A minimum of 70% attendance is required for a student to be eligible to sit in the finalexamination

Text Book A- Human Computer Interaction 3rd Ed. By Dix, Finlay, Abowd, Beale
B- Interaction Design: Beyond Human-Computer Interaction. By Preece, Jenny, Helen Sharp, and Yvonne
Rogers 2002 Edition John Wiley & Sons,
C- Michel Beaudouin-Lafon. 2000. Instrumental interaction: an interaction model for designing post-WIMP
Reference Books
user interfaces. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI
'00). ACM, New York, NY, USA, 446-453.
D- Lecture Slides Provided by Instructor
Course Coordinators Bilal Tariq Butt

Note: Attendance will not carry any marks; rather it will be a prerequisite to sit in paper
Week Lectures Topics Recommendations for Learning Activities
Source(Book-
Chapter No) (Mention Assignments, Test, Quizzes, Practical, Case Study, Projects,
Lab Work or Reading Assignments)
1 1 Introduction to Human Computer Interaction CH-1 – Book A
(HCI)– I
 What is HCI?
 Why we need HCI?
 What is going to be taught in this course?
 Why it is necessary?
2 Introduction to Human Computer Interaction – II CH-1 – Book A
 Interactive vs Algorithmic
 Conceptions of human-computer systems
 Conceptual model
2 3 History of HCI - From start till date CH-2 – Book A Reading Assignment
4 Interaction Styles CH-2 – Book A
 Command Line Interface
 Navigational Interface Reading Assignment
 Direct Manipulation
 WIMP Interface
 Gesture Based Interaction
 Multimodal Interaction
 Virtual Reality
 Mixed and Augmented Reality
3 5 Psychological Aspects CH-1 – Book A
 Sight Quiz 1
 Memory and Learning
 Motor System
6 Metaphors, Affordance, Design Guidelines CH-3– Book A
4 7 Conceptual Model, Norman’s Design Principles CH-6 – Book A

8 Universal Design Principles CH-10-– Book A Assignment 1


5 9 Need finding:Ethnographic techniques in HCI Ch-7 – Book A
 Participant Observation
10 Need finding:Ethnographic techniques in HCI CH-7– Book A
 Interviewing
 Contextual Inquiry
6 11 Prototyping – I CH-5 – Book A
Word document Task
12 Prototyping – II CH-5– Book A
Spread sheet Task
7 13 Design Evaluation: Goals of evaluation, CH-9– Book A
Evaluation through expert analysis Power Point Task
 Cognitive Walkthrough
 Heuristic Evaluation
14 Evaluation through user participation CH-9– Book A Quiz 2
8 15 Discussion
Critical Discussion and Review of Content Studied Assignment 2
16 Midterm Exam
9 17 Behavioral Task Analysis: Task decomposition, CH-15– Book A
Hierarchical Task Analysis
18 Cognitive Task Analysis: GOMS-KLM CH-12 – Book A
Interaction Tables
10 19 Graphical Interaction – I CH-5 – Book A
 Input tasks
 Selection tasks
 Trigger tasks
 Navigation tasks
20 Graphical Interaction – II CH-5 – Book A
 Property setting tasks Reading Assignment
 Transformation tasks
 Modes
11 21 Pointing and Navigation CH-5 – Book A
 Pointing
 Fitts’ law
 Improving Pointing Performance
22 Pointing Facilitation Techniques CH-5 – Book A
 Drag n Pop Reading Assignment
 Auto-expansion
 Pointing on the edge
 Object Pointing
 Zoom able Interface
 Crossy
12 23 Groupware systems CH-19 – Book A Quiz 3
 Introduction
 Taxonomy
 Computer mediated communication
24 GOMS and KLM CH-9 – Book A Assignment 3
13 25 Introduction to multimodal interaction CH-21 – Book A
26 Group ware and Ubiquotous computing CH-19 – Book A
14 27 Virtual and Augmented Reality CH-20 – Book A Reading Assignment

28 Interactive information visualization: Introduction CH-20 – Book A

15 29 Interactive information visualization: Help and CH-11 – Book A


Support Quiz 4
30 Low Intention and Sensor based interaction CH-18 – Book A
Assignment 4
16 31 Instrumental Interaction CH-18 – Book A Final Presentation
32 Discussion Discussion
Critical Discussion and Review of Content Studied

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