Imperium A Mobile Parental Control Application To Detect and Monitor Smartphone Activities Among Junior High School Students
Imperium A Mobile Parental Control Application To Detect and Monitor Smartphone Activities Among Junior High School Students
Imperium A Mobile Parental Control Application To Detect and Monitor Smartphone Activities Among Junior High School Students
October 2018
Information Technology Education Program
APPROVAL SHEET
ACCEPTED and APPROVED in partial fulfillment of the requirements for the degree of
Bachelor of Science in Information Technology.
ABSTRACT
Technology has developed rapidly over the last decades. The advancement of technology
has dramatically impacted the lives of individuals across the globe. Through this progress,
it created numerous devices that were impossible to have way back before. One of which
is the smartphone, it gave us the ability to perform tasks more efficiently, play games
virtually, communicate quickly and so much more, but along with these benefits, the
complications that these smartphones may bring is a significant problem especially to
children that have access to these devices. The issues range from different facets such as
emotional uncertainty, physical ailments, and mental disorder. With the problems
identified, the researchers created Imperium, an android mobile parental control
application. Its main feature is to detect and monitor applications that a child is using on
his/her through a parent device. It can also block the usage of the device by creating a layer
on top of the child device to prevent it to be used. Aside from that, the application also has
some Geo-fencing capabilities to detect whether a child is leaving his/her assigned location.
Application Testing procedures have also been carried out to ensure that the application is
fully functional based on the objectives determined. Results from the trials show that
Imperium can easily restrict the usage of the child device with a delay of around 10-25
seconds, results have also demonstrated that Imperium can also easily assign tasks to a
child device for the child to perform, and Imperium can monitor the child device’s location
then alerts the parent when a child has left the area. Hence, the researchers can conclude
that the objectives were mostly met and the application itself can still be modified
especially on the sense of the blocking of specific applications.
ACKNOWLEDGMENT
The researchers would like to extend their deepest gratitude to each and everyone
who have offered their knowledge and expertise, as well as their continual support, without
First and foremost, the researchers would like to thank the Almighty God, for giving
them the gift of Wisdom and Knowledge and for guiding and inspiring them to pursue this
Capstone Project.
The researchers would also like to express their heartfelt gratitude to their adviser,
Mr. Eric John G. Emberda, and their Capstone 1 and Capstone 2 Professors, Engr. Maria
Nanette Casquejo, Engr. Harrold U. Beltran, and Engr. Arneda Jean Gonzales, for all the
efforts they have extended towards the group, and with the advice and life-changing lessons,
Aside from their Advisor and Professors, the researchers would also like to thank
their panelists, Mr. Ceasar Ian Benablo, Mr. Kenneth Atillo, and Mr. Jenno Fred Villarino
Lastly, the researchers also would like to express their sincere gratitude towards
their parents for their kind cooperation, constant support and genuine love they have shown
TABLE OF CONTENTS
Page
TITLE
ABSTRACT i
ACKNOWLEDGMENT ii
LIST OF TABLES v
LIST OF FIGURES vi
1 INTRODUCTION
Conceptual Framework 7
Research Methods 10
Design Procedure 10
Team Composition 20
Work Plan 21
Performance Expectancy 32
Effort Expectancy 33
iv
Social Influence 34
Facilitating Conditions 35
Behavioral Intention 36
CONCLUSION 40
RECOMMENDATIONS 40
REFERENCES 41
APPENDICES
B. Survey Questionnaire 45
C. Grammarly Result 47
LIST OF TABLES
Table Page
9 Team Composition 20
LIST OF FIGURES
Figure Page
INTRODUCTION
Technology has developed rapidly over the last decades. The advancement of technology
has dramatically impacted the lives of people and business’ alike in which they have
included technology as a critical component in their overall strategy [1]. What once was
futuristic and was difficult to imagine is now part of the day to day life. For example, ten
years ago, there were flip phones that have only the ability to send text messages as a mode
for communication, but as time gone by, newer technologies like Social Media Platforms,
Facebook and Twitter, for example, has provided a more efficient way of communicating
with one another [2]. Technology itself is still constantly changing. The goal of improving
the lives of people has been fueling the development of new technologies ever since. As
more people recognize its value, technology found a way to make it reach to everyone [3].
With the swift improvements of technology over the years, it led to the creation of
new devices which gives the ability to lessen the workload of people who use them [4].
The most notable contributions of modern technology are in terms of mobility and
communications like the invention of Wireless Fidelity (Wi-Fi) and mobile devices, more
smartphones provided stable access to the Internet and a wide range of software
applications and mixed media [5], and it dramatically makes people’s lives convenient thus
justifying its rise to popularity [6]. Sixty-seven percent (67%) of children from Bahrain,
Japan, and the Philippines use a mobile phone, Fifty-two percent (52%) uses tablet PCs,
and the Philippines has the highest proportion at Seventy-two percent (72%) [7]. This
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setting can be perceived as a give and take situation, although it provided us with a mode
for communication, an avenue for learning and a means for entertainment, it then hinders
The concern towards the numerous problems involving the use of smartphones has long
been present. Specific studies were conducted because people feared that computers like
smartphones would draw away children from traditional and actual activities and can
negatively affect children’s academic performance, social life, and language skills [9].
With social media users in the Philippines having the highest daily use at 3.7 hours, this
suggests social media use has become a significant leisure activity for many, allowing
individuals to connect with one another online irrespective of time and space limitations
[10]. In the Philippines, parents are strictly controlling their children in terms of the
duration used on the internet (29%) [11]. According to a study by Nielsen Philippines,
Filipino Smartphone Users, spend an average of 174 minutes each day on their smartphone
or online. At the same time, the international media and consumer research firm revealed
that three (3) out of four (4) Filipinos who own smartphones now use them as their primary
access point to the Internet [12]. The difficulty of performing household chores could be a
sign of smartphone addiction since children prefer spending more time with their
smartphones rather than fulfilling their roles and responsibilities at home [13] [14] [15].
As smartphones increasingly integrate into our lives, especially to the newer generations,
the pervasiveness of sleep deprivation has risen. Light from the blue spectrum like the ones
decreased drowsiness and the difficulty of initiating sleep. Lack of sleep has been known
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to be a risk factor for different disorders or illnesses like obesity, diabetes, cardiovascular
diseases, depression and overall mortality [16]. The obsessive use of smartphones revealed
to be the cause of headaches, stomachaches and eye problems. It also has some health-
related social consequences like poor interpersonal skills that involve communication and
listening skills, attitude and deportment, poorer family interactions and reduced quality of
life. Smartphone addiction can also be considered the cause of mental health problems
Parents perform a significant role in controlling and guiding children when they are
factor to consider when conceptualizing ways to decrease children’s obsessive screen time
[18]. While parents believed that the use of smartphones is beneficial, there were also
concerns that have aroused. According to a survey conducted by the asianParent and
Samsung Kids Time, Ninety-two percent (92%) thought that it affects their children’s
health, Ninety percent (90%) believed that it leads their children to smartphone addiction,
and Eighty-eight percent (88%) was concerned that their children accessed inappropriate
content through their smartphones. South-East Asian Parents believed in exercising limits
and boundaries in children’s screen time. Seventy-seven percent (77%) of the parents
personally monitor what their child does on their respective devices, and only Eleven
percent (11%) allow other family members to track their child. With the concerns
percent (93%) specifically for Filipino Parents wished that their devices include parental
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Over the past years, several researchers and developments were conducted to
identify ways to detect and monitor smartphone activities among children. A method was
developed signifying the steps of a Cell Phone Parental Controls, and it involves a Parent
Device to push rules, a Message Server that verifies the regulations pushed by parents, and
a child device that implements the standards [20]. Another approach identified was the
Simple Parental Control or SPC comprising of a parent device, a server to store data and
lastly a child device. Parents easily generate security rules for their children’s smartphone
device by pushing rules to the server [21]. Android and iOS also have their own built-in
parental control mechanisms. For Android, there are three (3) ways they can implement
parental control, First is by creating a controlled account, second is by ensuring that the
child device can’t download paid-for applications and lastly, by disabling a third-party
application to make sure only authorized applications can be used by the child device [22].
For iOS devices, it provided a functionality called “Restrictions” which provided parents a
way to block access to specific applications or features on a child device as well as blocking
explicit content based on the region on where the device is situated [23], and lastly a
monitoring feature which logs the applications used by the child device [24]. Parental
Control Applications have also been long present in the PlayStore/AppStore, an excellent
example of it is the Mobile Guardian, a mobile application that provides parental control
mechanisms like controlling the device on when it can be used, receive browsing reports,
and view or block device contacts [25]. Another application for both Android and iOS
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devices is OurPact which shares the same functionality with Mobile Guardian however it
has a unique function called the “Family Locator” which can track the location of the
device, each of it shares its shortcomings, the present parental control approaches either
lack functionalities that can help in monitoring the child’s location and his/her use of
smartphone device as well as inculcating to them the sense of community and responsibility
[27]. The Cell Phone Parental Control utilizes the messaging feature of the phone and
chances are that in some places there might be charges when sending short messages
another thing is that the Android Parental Control is only limited to what has been
mentioned above, it lacks the ability to monitor the activities done by a child which is a
critical feature in a Parental Control, as well as for the iOS devices, it does not monitor e-
mails, text messages and also it does not control the usage time of children on the device
[24].
researchers proposed a mobile parental control application that can perform critical
functionalities in mobile parental controls like blocking the usage of the device and specific
applications indefinitely or for a certain period and monitor the device usage. Another
feature that the researchers proposed is a functionality of the application in which a parent
can issue a compelling task like a household chore to a child and in return provides extra
screen time. Performing household chores helped children in developing their sense of
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community and responsibility [27], it also helps children build up their self-esteem, teaches
them the value of completing an assigned task, and teaches them the importance of
cleanliness [28]. Another feature that will be found on the application is its geo-fencing
capabilities; it is a feature of the application that triggers a response when a child’s device
enters or leaves an area set by the parent. Tracking the location of children is essential
because parents believe that they need to monitor if the child is following his/her schedule
and is on the place they are supposed to be [29]. This proposed application has a massive
advantage with the identified similar applications since it implements all of the features
mentioned and added task issuing to children and geo-fencing capabilities to provide a
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Conceptual Framework
Figure 1 shows the conceptual framework starting with the Input process; the
experiencing Mobile Phone Addiction. Next, the researchers identified what relevant tasks
could help children in building up their sense of responsibility to the family and lastly, the
researchers also determined the suggested mobile phone usage duration among children.
In the Process part, the development of a user-friendly User Interface and User Experience
is needed so parents can easily use and manipulate the application, the use of a minimalistic
design was observed and have used themes or colors that are pleasing to the eyes so that
the Parents, who are the primary users of the said application would not have a hard time
in using the application, the development of the back-end application, to provide the
proposed functionalities of the system, was taken in to so much consideration so that the
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application would be easy to follow and understand, and lastly a System Testing and User
Evaluation was conducted every iteration and after the development to test and take note
of the identified problems or bugs of the application that needs fixing in order to achieve
the desired output, Imperium, A mobile parental control application to counter smartphone
This study aims to develop a mobile parental control application that is intended to
block a specific device indefinitely or based on a given period, to provide compelling tasks
generating usage reports daily, weekly or monthly, and to trace the location of the child by
using the geofencing capabilities of the application. The application will only be limited
for Android Operating System Version 4.0 up to Android Operating System Version 7.0.
This study is intended for parents with children in the Junior High School level, age ranging
General Objective
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Specific Objectives
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Research Methods
The researchers had utilized an Iterative Process to develop a Mobile Parental Control
Application; the researchers will work in several phases of developing the said application.
Iterative Process helped the researchers to make changes in their system by going into
repetitive cycles in a small period which allowed the researchers to develop the system
Design Procedure
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The researchers had used the Iterative Process Model to develop the proposed mobile
application. The process starts with a simple implementation of a subset of the software
requirements and iteratively improves the application until the full working application is
implemented. At each iteration, design modifications are made, and additional functional
capabilities are added to the mobile application. This process is then repeated, having a
Initial Planning
In this phase, the researchers have shared their ideas with one another and
identified essential problems. The researchers have also discussed their target
In the initial phase, the researchers have gathered all necessary data through
researching and conducting a survey using the Mobile Phone Addiction Criteria
which are needed to strengthen and support the researchers’ claim specifically
different studies or literature that supports the researcher’s claim, and also the result
of the survey conducted among Junior High School Students to determine if a child
develop first the Device Restriction, User Management, and User Authentication
modules. On the other hand, on the second Iteration, the researchers opted to create
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In the initial phase, the researchers have analyzed what kind of approach is
the most convenient for the development of the study. The researchers, knowing
that the primary users of the mobile application are parents, have planned for a user-
friendly User Interface and User Experience using Photoshop to create assets such
as the logo, background images and the like. The researchers also utilized and
manipulated the built-in XML Designer of Android Studio to use the constructed
assets. The researchers have also designed a database using Firebase which is based
child device, Device Restriction, which disables the device so that the child cannot
use his/her device definitely, Activity Monitoring, gives the parents the ability to
monitor the applications that the child has installed and has been using, Location
Management, issues tasks to a child device for a child to comply before unlocking
his/her device, User Management, manages user accounts on both parent and child
applications, and User Authentication, which adds another layer of security for the
parent device. In the first Iteration, the researchers have analyzed on how to
and User Authentication modules. They have also designed the Database structure
based on the need for the features required. For the second Iteration, the researchers
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and have also updated the database base on the requirements of each remaining
features.
In the initial phase, the researchers started to implement the results of the
planning, analysis, and designing to form the proposed mobile application. The
development of the mobile application made use of different platforms like Android
Studio, which has been used to organize the Front-end design for the User Interface
(UI) and User Experience (UX) and to develop the back-end application for the
designing of the assets needed for the UI and UX of the mobile application, and
application. Data was stored as JSON and was synchronized in real-time to every
connected client. In the first Iteration, the researchers have developed the User
who would setup their account, the researchers have also developed a Change
Password and Change Pin functionalities for the users. Another feature is the User
functionalities to authenticate the users who would log in to the system, and finally,
for the Device Restriction, the researchers made use of an overlay to lock the device
and make it not usable. On the second Iteration, the researchers first developed the
Location Monitoring module by creating a map activity that retrieves the Current
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pushed on the top of the screen which will lock the device and display the current
task assigned to the child. The researchers then developed the Activity Monitoring
module by retrieving current running applications on the Child Device. On the other
hand, one specific function of the system was not achieved; namely, the Blocking
reason is that if your application does have the same Process ID of the application
application’s development up to this point. Selected Parents and Junior High School
students had tested the functionalities of the mobile application to test whether or
not it functions correctly. This phase had determined if the mobile application is
specifically a functionality test where the researchers had purposively chosen ten
(10) parents with children aged 12-17 years old to test the mobile application. This
test serves as a method for software testing which analyzes functionalities without
letting the tester see the actual back-end code of the application. The testers for the
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the objective of the study must be addressed [21]. In purposive sampling, the
researchers can decide on how many respondents there would be as long as they
The testing has been conducted on several locations like in the respective
expected outcomes and if not, the researchers would take note of it and make
modifications later. After the black box testing, the researchers noted the errors and
recorded the functionalities not met by the system based on the testers’ review.
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The following tables below show the different test cases that the testers have used to test
the system. The test cases were derived from the functional requirements of the system.
Table 1.
Table 2.
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Table 3.
Select a child to check activities done The usage activity of the child
via the monitoring module. specified will be displayed in
detail.
Lock the device indefinitely. The device is not accessible by the
child indefinitely.
Table 4.
Table 5.
Set child’s location to: University of the The mobile application will set
Immaculate Conception, Bajada, Davao City. the location of the child to the
With Internet Connection. University of the Immaculate
Conception, Bajada, Davao City.
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Set child’s location to University of the The parent will not be notified
Immaculate Conception, Bajada, Davao City. that the child moved out of the
Without Internet Connection. location.
Move device location outside University of the
Immaculate Conception, Bajada, Davao City.
Set child’s location to University of the The mobile application will set
Immaculate Conception, Bajada, Davao City. the location of the child to
With Internet Connection. University of the Immaculate
Conception, Bajada, Davao City.
Table 6.
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Open Update Pin Code module. The system will change the pin
Update Pin Code code of the current user after
verifying the identity by requiring
the old pin code.
Request for reset password. The reset password link will be sent
Enter a registered e-mail address to the specified e-mail address.
Request for reset password. The system will prompt the user
Enter an unregistered e-mail address. that an unregistered e-mail was
inputted.
Table 7.
Enter a registered e-mail and password. The system will verify the inputted
credentials and direct the user to the
pin inputting module.
Enter an unregistered e-mail and password. The system will record the
specified pin code for the logged in
account.
Enter Correct Pin code. The system will verify the pin code
and direct the user to the main
menu.
Enter Incorrect Pin code. The system will prompt the user
that an incorrect pin code is
inputted.
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Table 8.
Team Composition
Table 9.
Team Composition
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Work Plan
Table 10
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Android Mobile Devices Versions 4.0 to 7.0. As per tabulated in Table 11, the
Device Restriction Test Cases was found to be working with a little problem due to
a delay in blocking the devices. The User Management Test Cases was found to be
functional with slight bugs and errors. As for the User Authentication Test Cases,
it was also found to be useful with only minor bugs and glitches.
Table 11.
Device Restriction
User Management
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User Authentication
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On the second Iteration, the researchers tested the mobile application on Android Mobile
Devices Versions 4.0 to 7.0. As shown in Table 12, the Application Restriction Test Cases
was found to be not functional by the testers. The Activity Test Cases was found to be
functional with slight bugs and errors. The Task Management Test Case was also found to
be functional with minimal mistakes. As for the Location Monitoring Test Cases, it was
Table 12.
Application Restriction
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Task Management
Set the child’s location to: The user will be prompted 4.9 OK
University of the Immaculate that the location will not
Conception, Bajada, Davao be recorded and is notified
City. that there is no internet
Without Internet Connection connection.
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Set the child’s location to: The parent device will be 4.9 OK
University of the Immaculate prompted that the child is
Conception, Bajada, Davao outside the location.
City.
With Internet Connection. Move
device location outside
University
of the Immaculate Conception,
Bajada, Davao City.
Set the child’s location to: The parent will not be 4.9 OK
University of the Immaculate notified that the child
Conception, Bajada, Davao moved out of the location.
City.
without Internet Connection
Move
device location outside
University
of the Immaculate Conception,
Bajada, Davao City.
On the Final Evaluation of the mobile application, the researchers tested the mobile
application on Android Mobile Devices Versions 4.0 to 7.0. As per tabulated in Table 13,
the Application Restriction Test Cases was found to be still not functional by the testers.
The Device Restriction Test Cases was found to be fully functional. The Activity
Monitoring Test Cases was also found to be functional with minimal errors. As for the
Task Management Test Cases, it was also found to be functional with only slight bugs and
mistakes. For the Location Monitoring, it was found out that it was fully functional. Finally,
the User Management and User Authentication Test Cases were also found to be functional
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Table 13.
Application Restriction
Device Restriction
Activity Monitoring
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Task Management
Location Monitoring
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Set the child’s location to: The parent will not be 4.9 OK
University of the Immaculate notified that the child
Conception, Bajada, Davao City. moved out of the
without Internet Connection location.
Move
device location outside
University
of the Immaculate Conception,
Bajada, Davao City.
User Management
Open Update Pin code module. The system will change 4.9 OK
Update Pin Code. the pin code of the
current user after
verifying the identity by
requiring the old pin
code.
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User Authentication
The researchers made use of the Survey Methodology. The survey has been
constructed based on the questions of UTAUT. This survey is intended for parents with
children in the Junior High School level age ranging from 12 to 17 years old which are
The survey instrument has been sent by a shareable link to be sent to Parents with
a Junior High School children with 222 participants as the required sample size for the
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study. The researchers conducted an online survey with the use of Google Forms. The
survey will demonstrate how efficient, useful, informative the created system is, and
The acceptability of the mobile application was tested using the extended
Expectancy (PE), Effort Expectancy (EE), Social Influence (SI), Facilitating Conditions
Performance Expectancy
parent’s perceptions with respects to Performance Expectancy. Notice the table below; the
proponents tend to believe that Imperium is a useful tool for monitoring their children
Table 14.
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Effort Expectancy
Effort Expectancy. It appears that the parents tend to strongly agree that Imperium is clear
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Table 15.
Social Influence
Social Influence. It appears that the parents tend to strongly agree that Imperium may
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Table 16.
Facilitating Conditions
Facilitating Conditions that they have the necessary resources, and knowledge to use
Imperium.
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Table 17.
Behavioral Intention
tend to agree that they intend and predict to use this application in the months to come. To
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Table 18.
Table 19 represents the reliability analysis of the pre-survey that was conducted
using Cronbach’s Alpha. Cronbach’s Alpha is used to measure the relationship between
items as a group. The scales showing the UTAUT presents to have a reasonable degree.
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Table 19.
Table 20 represents the reliability analysis of the post-survey that was conducted
using Cronbach’s Alpha. Cronbach’s Alpha is used to measure the relationship between
items as a group. The scales showing the UTAUT presents to have a reasonable degree.
Table 20.
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Implications
Based on the results gathered by the researchers after the testing, the application
works mostly on Android Devices Versions 7 and lower, on Android Version 8(Oreo)
however, the push notifications sometimes do not work correctly, because the way Android
Version 8 manages its pushes notification has been changed. Aside from that, there were
no notable problems with the conflicting versions of Android the respondents have.
Implementing the Firebase database into the system was a challenge because of the
constant changes and updates the Google Developers develops towards its real-time
databases platforms. But since the community of Firebase is continuously adapting to its
changes and sharing their information to the public, this made the researchers’
During the testing, the dependency to the internet connection was the most significant
factor to be considered since the application retrieves data from its Firebase Realtime
Database that is why sometimes the application crashes because it can’t recover the needed
The functionality of blocking specific applications was not achieved because based
on the data that the researchers found out, ending processes on Android devices is not
possible unless the Android System permits the application or the application that stops
running processes or applications must have the same UID of the application being killed.
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Conclusion
Based from the results gathered using the UTAUT Constructs and Usability
Testing, the researchers can therefore conclude that they have successfully reached most
of their goals specifically, the application can block access to the child’s device as it can
push an overlay at the top of the screen of the device to make it inaccessible, it can also
monitor the child’s location via its geofencing capabilities as it compares the child’s current
location and assigned location then alerts the parents if the child is deviating from the fence,
it can also monitor the applications used by the child by retrieving the running applications,
and lastly assigning compelling tasks to children for them to do by also creating an overlay
to be pushed on the top of the screen. However, one function of the system namely, the
Recommendations
After the development of Imperium, even though the researchers reached most of
the expected functionalities, some functionalities were not achieved, it was the application
blocking, and blocking of the device for a period. The researchers then recommend, if ever
another group of researchers would like to pursue this path of research, it is that the
application can perform the functionalities missed by the current researchers. Another point
that the researchers would like to recommend to the future researchers is that that they can
develop a way in which the parent can control the child’s device event without the use of
internet connection and a cloud database. The researchers also recommend that the
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APPENDIX A
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APPENDIX B
Survey Questionnaire
Dear Respondents,
The survey questionnaire is structured to research the users’ viewpoint with regards to the acceptability and
use of the developed Mobile Application entitled “Imperium: Mobile Parental Control Application to
Counter Smartphone Addiction Among Junior High School Students.” The purpose of this study is to
provide parents with a way to monitor and possibly moderate their child’s screen time on smartphones. We
would be very grateful if you could complete the questionnaire, it should only take several minutes of your
time. Rest assured that all information provided will be treated with utmost confidentiality.
Name: _____________________________________________________
Age: ____
Email Address: _____________________________________________
PART II: Please put a check mark on the box that corresponds to your answer.
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Description 5 4 3 2 1
PE 2 Using the Mobile Application helps me to limit the applications my child can
user or access.
PE 3 Using the Mobile Application makes me know the exact location of my child.
PE 4 Using the Mobile Application aid me in issuing compelling tasks for my children
for them to perform.
SI 3 I would use the Mobile Application if my friends and colleagues used them.
SI 4 Overall, the people important to me supports the use of the Mobile Application.
FC 3 The Mobile Application is compatible with other technologies such as iOS and
Android.
FC 4 I can get help from the manual when I have difficulties using the Mobile
Application.
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APPENDIX C
Grammarly Result
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APPENDIX D
Ethics Compliance Certificate
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APPENDIX E
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IMPERIUM: A Mobile Parental Control Application to Detect and Monitor Smartphone Activities Among Junior High
School Students.