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Computer Graphics

The document outlines a 17-week course on computer graphics that covers fundamental concepts like ray casting and rasterization in the first two weeks. Later topics include polygonal representation, projections, rendering equations, texture mapping, spatial data structures, and geometric modeling techniques like intersections, curves, and surfaces. Assignments, quizzes, and a mid-term exam are scheduled throughout the course.

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0% found this document useful (0 votes)
58 views1 page

Computer Graphics

The document outlines a 17-week course on computer graphics that covers fundamental concepts like ray casting and rasterization in the first two weeks. Later topics include polygonal representation, projections, rendering equations, texture mapping, spatial data structures, and geometric modeling techniques like intersections, curves, and surfaces. Assignments, quizzes, and a mid-term exam are scheduled throughout the course.

Uploaded by

somi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Computer Graphics

Week # Topics Lecture Dates

 Fundamental Concepts: forward and backward rendering (i.e.,


1
ray-casting and rasterization)
 applications of computer graphics: including game engines,
2  cad, visualization, virtual reality
 Quiz 1
 polygonal representation, basic radiometry, similar triangles,
3
and projection model
 use of standard graphics APIs (see HCI GUI construction)
4  Assignment 1

 basic rendering: rendering in nature, i.e., the emission and


5
scattering of light and its relation to numerical integration
 affine and coordinate system transformations and ray tracing
6
 Quiz 2
 visibility and occlusion, including solutions to this problem
7 such as depth buffering, painter’s algorithm, and ray tracing,
the forward and backward rendering equation
8
 simple triangle rasterization, rendering with a shader-based API

9  Mid-Term
 texture mapping, including minification and magnification
10
(e.g., trilinear MIP-mapping)
 application of spatial data structures to rendering, sampling and
11
anti-aliasing,
12  Scene graphs and the graphics pipeline
 Geometric modeling: basic geometric operations such as
13 intersection calculation
 Quiz 3
14  Proximity tests, polynomial curves and surfaces
 Approximation techniques such as polynomial curves, bezier
15 curves
 Assignment 2
 Spline curves and surfaces, animation as a sequence of still
16
images
17  Revision

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