Pathfinder Basic Staff Training Course
Pathfinder Basic Staff Training Course
Pathfinder Basic Staff Training Course
Preface....................................................................................................................... 4-6
Flow Chart — Pathfinder Leadership Training Courses ......................................... 7
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Preface
URING THE PAST DECADE the Pathfinder organization has more than
D tripled its membership, and has reached a high standard of efficiency with
widespread interest and enthusiasm. Maintaining this dramatic growth, however,
places more and more pressure on the leader-ship resources of the church.
Because of this continuing growth it is imperative that more opportunities be
provided for Pathfinder staff members to broaden their knowledge of particular
skills in Pathfindering.
Many Pathfinder Club staff members have been in office for years and may
have children of Pathfinder age. These should complete the Basic Staff
Training Course as a familiarization exercise, which provides adequate
awareness and beginning skills for volunteer leaders. The granting of a
certificate is recognition of the completion of this course and the revalidating
of this certificate continues to make this 10-hour Basic Staff Training a strong
foundation for the study of the Pathfinder Leadership Award.
As Senior Youth they find nurture and growth with other Senior Youth, but
work with the Pathfinders.
The Master Guide Course is designed to create an awareness of leader-ship and
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to provide an enjoyment in discovering one's own leadership potential. It also
becomes the basis of skill development and activities of the Master Guide Club.
Many countries in the world are already demanding specific qualifications for
those involved in youth leadership. Therefore it seems wise that Pathfindering,
as a church organized activity should have qualified and well trained leaders
and staff who would satisfy the requirements of youth leadership that any
prospective legislation may demand.
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We also believe that this brief outline will stimulate and inspire participants
to experience some of the most rewarding and challenging aspects of
modern Pathfindering.
We are confident that these new courses can be the catalyst for dynamic
Pathfinder Club leadership throughout the world divisions.
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Pathfinder Leadership
Training Courses
Flow Chart
MASTER BASIC STAFF PATHFINDER ADVANCED
GUIDE TRAINING LEADERSHIP LEADERSHIP
Fundamentals Fundamentals
of of
In-Service In-Service
Pathfinder Pathfindering
Training Training
Counseling
In-Service
New Skills New Skills
'Training
Development Development
New Skills
Development Personal
Growth
Personal
and
Spiritual Be at Least 18 Years
Growth
Be at Least 18
Years
Primarily for
16 - 19 Years Open to All
but
Open to All
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The Pathfinder Basic
Staff Training Course
Requirements
Attend Ten Hours of Seminar Training on the Fundamentals
of the Pathfinder Club
2. Understanding Pathfinders
3. Club Leadership
4. Club Organization
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Basic Staff Training
Curriculum Details and
Explanation
Introduction
Additional Resources
Pathfinder Administrative Manual
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Requirements
Attend Ten Hours of Seminar Training on the Fundamentals of the
Pathfinder Club
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Section One
Objective
To develop awareness of the purpose and uniqueness of Pathfinder
ministry and an overview of the history of Pathfindering.
Explanation
1. Pathfinder Philosophy and Purpose ...............................(20 min)
Church centered spiritual and recreational program for ages 10-15.
Ideals and objectives of the Seventh-day Adventist Church
must be made relevant and attractive to its youth.
2. History of Pathfindering .................................................(10 min)
Development of Junior Ministry in the Seventh-day Adventist
Church. History of Pathfindering in your division.
Section Two
Understanding Pathfinders.................(60 min.)
Objective
To develop an understanding of the developmental needs of Pathfinder- age
young people and how to relate to them effectively.
Explanation
Participants are required to understand and discuss the following topics.
1. Developmental Characteristics of Pathfinders ............................. (30 min.)
a. Particular attention should be given to the different needs that
emerge in the following periods of individual growth:
1) Pre-adolescence ...................................................... (9-12 years)
2) Early adolescence .................................................(13-15 years)
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3) Middle adolescence ..............................................(16-17 years)
b. Ways of relating appropriately to individual needs and problems
common in Pathfinder Ministry.
2. Basic Principles of Effective Club Discipline...... (30 min.)
a. Principles
b. Balanced discipline
c. Proper and improper administration of discipline
d. Discipline procedures
Section Three
Explanation
Participants will discuss the various facets of Christian leadership, especially
those that relate to Pathfinder ministry. In addition, particular attention will be
given to the following areas:
1. Attitudes and qualities of Christian leaders involved with Pathfindering (20
min.)
a. Live a Christ-centered life
b. Love boys and girls
c. Be optimistic and enthusiastic
d. Be a master of his or her emotions
e. Enjoy the out of doors
f. Understand the characteristics of junior youth
g. Master diversified skills
h. Know how to organize
i. Maintain pleasant relations with fellow workers
j. Have a commanding personality
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k. Have a sense of humor
l. Be resourceful and creative
m. Enlist cooperation
n. Be able to delegate responsibility and authority
2. The five styles of leadership and when they are appropriate to Pathfinder
ministry................................................................................................ (20 min.)
a. Styles of leadership behavior
1) Authoritative
2) Political
3) Evaluative
4) Participative
5) Laissez-faire
b. Person-centered — group-centered leadership
3. The various roles and functions of leadership and their application to
Pathfinder situations ................................................................. (20 min.)
a. Functions of the leader
a. Building function
b. Task function
Section Four
Objective
To introduce the basic procedures and policies relevant to the establishment
and maintenance of the Pathfinder Club.
Explanation
Participants will give study to two main areas:
1. Committees and Staff (35 min.)
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2) Pathfinder Executive Committee
3) Pathfinder Staff Committee
Section Five
Club Programming
and Planning ................................. (75 min.)
Objectives
To develop familiarity with the activities and features that together form the
Pathfinder program. To provide a background for leaders that will enable
them to plan and coordinate a successful ministry within the local Pathfinder
club.
Explanation
1. Yearly Program ....................................................................... (15 min.)
a. Based on a 10-month calendar
b. Regular meetings, bi-monthly events, campouts, conference
activities
c. Pathfinder Classes — outline of program development
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a. Purpose of Record Cards and Passports
b. How to obtain Record Cards and Passports
c. How to use Record Cards and Passports
Objective
To discover the importance and value of creative approaches to teaching
and to learn ways of developing one's own creative style of teaching.
To provide information on ways to teach the Pathfinder curriculum in a
creative manner.
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Explanation
Course participants will give study to two main areas in this segment.
1. Understanding Creativity.................................................. (45 min.)
a. Purposes and values in use of creative activities
b. Steps in creative process
c. Some creativity "tools"
2. Teaching the Pathfinder Curriculum Creatively .............. (75 min.)
Section Seven
Objective
To develop an awareness of basic camping and outdoor skills necessary for
outdoor leadership.
Explanation
Participants are required to give study to the following:
1. Philosophy of Camping.....................................................(20 min.)
a. Recreation in the open air
b. Benefits to the individual
c. Benefits of camping activities
d. Spiritual values in camping
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a. Club planning
b. Unit and individual planning
c. Handling of a good camp
d. Environmental concerns
Section Eight
Objectives
1. To develop a theoretical and practical understanding of the
benefits that a Pathfinder and Pathfinder Club can obtain
through a program of drill and ceremonies.
2. To become confident in the ceremonial procedure connected with the
Pathfinder Club.
Explanation
In this section participants will.
1. Discuss the philosophy for drill and ceremonies within
Pathfindering........................................................................... (10 min.)
2. Become familiar with the club opening and closing ceremonies
......................................................................................................(25 min.)
3. Become familiar with basic drill commands ....................... (25 min.)
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NOTE: Upon completion of Section 8 (Drill & Ceremonies) the
participant has completed the pre-requisites for the Pathfinder
Leadership Awards. Seminar instructors should enthusiastically en-courage
the recipients of the Basic Staff Training certificate to continue their study
of Pathfindering by continuing with the Master Guide.
Teaching Resources
Section One
History, Philosophy, and Purpose of the
Pathfinder Club.....................................(30 min.)
Objective
To develop awareness of the purpose and uniqueness of Pathfinder ministry
and an overview of the history of Pathfindering.
Teaching Resources
1. Pathfinder Philosophy and Purpose ...............................(20 min.)
The Pathfinder Club is a church-centered spiritual and recreational
program for young people, ages 10-15.
Ideals and objectives of the Seventh-day Adventist Church must be made
relevant and attractive to its youth. To do so, the following goals must be
achieved:
a. Help the youth to understand that God loves them, cares for them
and appreciates them.
b. Encourage Pathfinders to discover their own God-given potential.
c. Inspire young people to give personal expression of their love for
God.
d. Make the personal salvation of each Pathfinder the priority of the
Pathfinder Club.
e. Build into a Pathfinder's life a healthy appreciation and love for
God's Creation.
f. Teach Pathfinders specific skills and hobbies that will make their lives
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more satisfying and will occupy their time with profitable
accomplishments.
g. Encourage the Pathfinder to keep physically fit.
h. Give opportunity for the development of leadership.
i. Seek to foster the harmonious development of the physical, social,
intellectual, and spiritual life of the Pathfinder.
Section Two
Explanation
Participants are required to understand and discuss the following topics:
1. Developmental Characteristics of Pathfinders......................... (30 min.)
2. Basic Principles of Effective Club Discipline ......................... (30 min.)
Teaching Resource
1. Developmental Characteristics of
Pathfinders ...........................................................(30 min.)
Particular attention should be given to the different need issues that
emerge in the following periods of individual growth.
1. Pre-adolescence....................................................... (9-12 years)
2. Early adolescence .................................................. (13-15 years)
3. Middle adolescence ............................................... (16-17 years)
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1. Pre-Adolescence .......................................... (9-12 years)
The junior age is full of noise and ceaseless activity, slow growth and
boundless health. Girls tend to be more developed than boys physically,
mentally, and even emotionally. By the age of 12 this advance has reached
two years, but after this the boys begin to catch up, drawing even at about
18-19 years old. There is a growing tendency for independence and self-
assertion. In school the children are quick to learn, and have an amazing
power to recall that which they have heard or studied. They now have a
great admiration for people who are able to do things, and they thrive on
hero stories. It is during this period that children have a lively interest in
religion. They find it natural to turn to Christ and commit themselves to
Him and His way of life.
Mental Characteristics
1. Pre-adolescence is the golden age of memory. The mind is like wax
for receptiveness and like bronze for retentiveness. The pre-
adolescent learns rapidly and can memorize easily.
2. The juniors are alert and very eager to investigate and learn.
They like to take things apart and see how they are made. They
like to build models.
3. Juniors love stories and good books, and usually like to read.
4. This age group has a real interest in collecting. Some educators
estimate that 90% of children this age collect one thing or
another. They may be gathering four or five different collections
simultaneously. This is an excellent time for studying Pathfinder
Honors.
5. This is not the age for specialization, but the Pathfinder club
should open up many avenues of interest to the club members.
Since new interests are vital to this age, a three-month program on
one craft or Honor study is sufficient.
Physical Characteristics
1. This is the healthiest period of life.
2. The body and mind are well balanced for coordination. Games,
marching and other skills are readily learned.
3. This is a restless period when a child can't "sit still and be good."
At this age, Pathfinders have an innate desire to exercise his lungs,
which makes the conventionalities and confines of a room too
narrow for their boundless and boisterous activities.
4. Someone has said, "There never seems to be any nice, relaxed, middle
ground in a child's behavior. He is either running at a wild clip or
stopped dead — and both strike fear in the breast of a parent."
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Social Characteristics
1. A Pathfinder of the pre-adolescent age like secret codes and adventure.
2. They are learning teamwork, but retain an independent spirit.
3. Wanderlust is a natural impulse of this age, not a moral delinquency. It is
an age of exploration, and imagination will produce wild animal imitations
and even wildwest scenes.
4. This is an age of great hero worship and great credulity.
5. Interest in the opposite sex is minimal. Boys prefer to be by themselves,
and girls choose their own group.
Spiritual Characteristics
1. This is an age of keen interest in spiritual things and in the work of the
church.
2. This is the peak age of baptism (12).
3. The Pathfinder at this age likes witnessing activities and delights in award
badges, ribbons, etc.
4. The quality of credulity makes this an easy age group to instruct in
religion.
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Physical Characteristics:
1. The health is excellent, second only to the pre-adolescent period.
2. Physical growth is very rapid, with tremendous appetite
accompanying this growth.
3. Muscle development or co-ordination fails to keep pace with bone
structure growth, causing a tendency toward awkwardness or
clumsiness.
4. Sex organs develop, making rapid changes biologically. New
hormones that develop sexual instincts influence behavior.
Rousseau said, "We are born twice, the first time into existence
and the second time into life, the first time a member of a race
and the second time a member of the sex."
5. Girls average taller than boys at 12 and 13, slightly taller at 14, less
at 15 and 2 inches shorter at 16.
Social Characteristics
1. This is an age of loyalty to peers, with a fear of being different from
the group. They seek the approval of the group for all activities.
2. At this age, youth seek more individual freedom with a new
discernment of the inward qualities of individuals. Weigle remarks:
"His vision penetrates the outward act and catches the spirit within a
man. He begins to discern inward qualities and to feel the intrinsic
worth of truth, faith and self-sacrifice. He is full of ambitions and
makes plans for the future."
3. Money-making often grips teenagers at this age, resulting in a desire
to drop out of school.
4. Frequent change of mood is a characteristic in most youth at this
age. One time activity is manifested, while another time apathy is
evident. In the morning the early adolescent may be generous in his
impulses, while in the afternoon he or she may seem greedy. One
hour the youth are astonishingly self-centered, and another quite
timid.
5. These eccentricities manifest themselves in many ways including the
following:
a. Strong likes and dislikes in foods; certain favorite foods are used
in excess.
b. Great love for athletics, with a tendency to overdo.
c. A crude sense of humor, girls tend to giggle.
6. Those of this age group have an attraction for the opposite sex. This is a
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dangerous age for sexual and social temptations, as the teenager is not
prepared for individual courtship. Group activities should be sponsored
and careful chaperonage must be provided on Pathfinder field trips,
campouts, camporees, etc.
Spiritual Characteristics
1. The interest in spiritual things wanes slightly at this age, but the
teenager is influenced by the attitudes of the group.
2. Thirteen is the age when the second largest number of youth are
baptized into our church.
3. Choice of one's lifework is often determined at this age. The
importance of holding before these teenagers their destiny in
finishing the work of the gospel is thus apparent.
4. There is less tendency for this age group to demonstrate their
feelings on spiritual matters or convictions.
5. Members of this age group often experience conflicts with
conscience.
Physical Characteristics
Social Characteristics
1. These youth like cliques and want to be surrounded by special friends.
2. Critical, often brutally frank in expressing opinion of others.
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3. Very sensitive, and often guided by public opinion and what his or her
social group thinks is the proper thing to do.
Spiritual Characteristics
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seem wide apart. The girl's love development is centered largely in
relationships with other girls and on adults.
3. Becoming an effective family member and developing a
growing security outside the family
Late childhood is the time a girl begins to move away from the
authority of adults toward friendships with other girls. This is the
setting in which she will enlarge her social horizon, develop new
contacts, interests, and fill a deep-seated need for companionship. It
is the setting where her values will be modified, where leading and
responding to leadership will be developed, and where she will learn
to face the consequences of her own actions. Parents should not only
encourage but should participate in making this group life possible.
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A girl can't help being aware of her physical condition, for friends
and relatives who haven't seen her for a while greet her with,
"How you've grown!" "How fat you are!" or "When are you going
to start growing?" Many questions about her body enter her mind,
and she needs contact with adults whom she trusts and who can
answer these questions. These are the days she can be objective
about the major body changes soon to occur. Understanding
gained now will provide a basis for more questions in early
adolescence.
Late childhood is probably the key time for skill training, and
parents should encourage her in music, painting, or any form of
art in which she takes an interest. She needs opportunities for
creative experience, whether in dramatics, drawing, painting,
cooking, weaving, printing, decorating, plaster casting, or
nature crafts. These skills become one of the chief means of
enjoyment for herself and of contributing to those about her.
Late childhood is the big period of skill training, and the girl needs
to have the courage to try new things, whether it is sliding down a
hill, diving off the board, or going away from home to camp.
Family outings are great fun and give the girl a chance to see
members of the family in a new light. Her skill should be
improving in all kinds of games.
10. Increasing her interest in fair play and justice
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adults. Now that she is playing with other girls and boys (mostly
girls) and wants them for her friends, she begins to take some
values from the group with whom she is associating. Though she
wishes to conform to the wishes of the adults and the group, it is
inevitable that they will be in conflict part of the time. This is a
normal part of her finding her way toward ethical standards.
Goodness that she values is something she must develop.
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The girl in early adolescence must stand more and more on her
own feet if she is to continue moving toward independence and
self-management. She may rush back for protection at times, but
increasingly she must be making her own decisions and taking the
consequences of her actions.
She may be very irritable in the home, but understanding parents
will recognize this as the confusion of becoming responsible.
Becoming an adult can be quite difficult. She doesn't resent rules so
much as she does being treated like a child. The happier families
live in cooperative homes where everyone shares in the planning.
Adults need not approve all of her behavior, but must always
approve of her as a person.
4. Winning and holding membership in an intimate group
of her own age and sex
This small intimate group will tend to dominate her life. It will
control, to a large extent, her thinking and her behavior. She seeks
the protection of conformity. It becomes the base upon which she
will move forward in her living and learning.
5. Understanding her body and developing positive
attitudes toward sex life
Early adolescence does not arrive with one's birthday. It arrives when
the body is ready. It is the time of life when the body is in the
process of becoming sexually mature. Primary and secondary
changes take place, and the girl of 14 usually has developed all the
feminine characteristics.
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understand. Sometimes these feelings frighten her and arouse a sense
of guilt.
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9. Finding joy in the active use of her mind and body
It is well to remember that the girl in early adolescence (as at all other
times) in her very nature is oriented toward love and cooperation.
Behavior in this trying period often seems to fall outside this pattern.
This only indicates how easily the girl can feel blocked from her real
self. If these signals are not noticed, the girl develops attitudes
toward others based on these deprivations. No girl can assign
positive values to herself or to others as long as she feels she must
struggle to defend herself.
In early adolescence the opinion and values of friends her own age
begin to exert a strong place in her life. The pressure they exert upon
each other brings this group standard into being. In many respects
this is the first standard she has created, for many of her earlier
standards were acquired from adults so long ago she hardly
remembers the reason for their being. She is having the thrilling
experience of developing a code in which she and others find
meaning. She should not have to develop it without knowing mankind's
experiences.
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those of his own age feel about him. If he finds a warm response as he
moves toward others, this will be reflected in his acceptance of himself.
He needs to feel that he has worth, has abilities, and is of value to others
in order to accept himself.
The boy in late childhood wants to please both his parents and his
group. He feels the tug of the group, but he also needs the feeling
that he has the support of his parents. This is where father and
mother should support him in the group but also continue to keep
him a good member of the family. He likes to be included in the
family plans as often as possible. He needs the privilege of being a
little untidy in his own home. He wants a home with room for noise.
He is ready for creative participation in a family council, or some
other conference plan. An appeal to his reason will get good
response when it is not being used to force him to accept some
decision previously made by others. Every boy should carry some
part of the necessary routine in the home.
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the girls to play by themselves. He should picture himself as
becoming a man.
The boy in late childhood should learn what part sex will play in his
life. He has serious thoughts about sex and himself. He wants to
relieve himself of guilt feelings about sex play or sex practices that
most children of this age have experienced. He needs information on
sexual development. He should have opportunities for books,
lectures, pictures, talks with his parents, contact with qualified
experts and discussions in his group where his code is being formed.
The boy in late childhood needs assurance that there is a place for
him. He longs for responsibility. He wants to be useful or
important. He wants to be like an adult, yet he finds himself
scurrying back to the protection of adults. He wants to share in
planning and carrying out his own program. He needs to be of value
to other people, to share responsibility measured to his size. These
are days for laying a firm basis for responsible citizenship. He is
ready for his first tasks in the spirit of service.
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9. Daring to express his spirit of adventure
The boy in late childhood needs to step outside the limits of family
or school and feel contact with something bigger. He craves activity,
more things to do, more things to learn. He wants opportunities to
build things, to trail, to collect, to hike. He needs contacts close to
nature, to feel the relatedness of things. A camp provides an ideal
place for creative guidance and understanding supervision.
10. Increasing his interest in rules of fair play and justice
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companionship and the pleasure of making a girl happy. This is
when he begins to feel worthy of love.
Group life and group activities provide an easy, natural approach
to dating. He will need equipment, resources, and opportunities to
participate in many different kinds of activities, such as tennis,
singing, hiking, and the like. Participating in group situations is
best, for social skills are developed in association with others. If
boys in early adolescence are not teased about their interest in
girls, they will meet them more naturally.
3. Becoming increasingly eager and able to direct his own
life within reasonable family tension
Parents will want to encourage the boy's efforts to direct his own
life. This is the time to increase his personal privacy and to cease
prying into his life. Home should be a welcome place for his
friends.
Adults can help him succeed by keeping responsibilities within his
ability. He should be encouraged to work his way out of mistakes,
but should feel that counsel is available if he wants it.
4. Winning and holding membership in an intimate group
of his own age and sex
The boy in early adolescence needs the companionship and
approval of his associates and wants to be sure that he really
belongs, that he can count on them as his friends. His happiness is
associated with their achievement and their recognition of him as a
valuable person. He will be unhappy and uncomfortable outside a
group.
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The boy in early adolescence needs to understand what is happening
to his body. He must have the facts about his growing up. Normal
changes occurring within his body should not cause concern or
alarm. There should be opportunities where he can deal with all
kinds of ideas and ask all kinds of questions. He should know of
resources outside his home and his group. His understandings carry
beyond the physical facts into a growing realization of the power and
dignity of his body. He needs an understanding of how sexuality
contributes to life and to his personal fulfillment.
He needs to envision himself as becoming a man and to feel that
others look upon him as a masculine person. A sport fitted to his
body structure and skill will help him gain competence and
confidence.
6. Feeling confident that he is normal
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needs to have opportunities to learn how other boys feel. He will
profit from association with high minded adults. He needs
acquaintance or experience with situations of social injustice. He
needs a chance to contribute to programs which he under-stands.
Characteristics of Adolescence
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Mastery — This desire could lead to self-assertiveness and
personal combat. It is the counselor's privilege to
guide the Pathfinder through the mastery of more
appropriate skills that lead to the enjoyment of a
sense of power through achievement. Recognition
for goals attained provides the greatest stimulus to
further conquests.
New A deeply rooted emotional urge for novelty,
Experience — variety, adventure, and excitement marks this age.
Alert counselors will avoid the monotonous and
constantly evaluate the activities of the Club from
the standpoint of new experiences. Caution must be
used to avoid artificial enervating excitement, which
is injurious and requires ever-increasing doses to
obtain equal results.
Security — No healthy personality development takes place
where there is fear. Every effort should be made
to take away all cause for fear and replace it with
confidence and security.
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Club staff will need to check the following:
1. Spiritual Objectives
Pathfinder staff will need to ensure that the Club operates from a
spiritual basis. Keep scriptural principles clearly in focus, and take all
opportunities to present the message of Jesus Christ in an effective
manner to the Pathfinders.
Make full use of the Club chaplain, church pastor, or youth minister.
Provide sufficient time for Club worship and do all you can to make this
time exciting and meaningful.
2. Attendance
Constantly aim for 100% attendance. If the attendance consistently shows 50%
or less, your Club is in trouble. Club counselors and leaders should find out why
Pathfinders are absent. A member who cannot be present for a Club meeting
should notify his or her counselor in advance. An appropriately timed visit to a
member who has been absent can change the situation and help him or her to
return with enthusiasm. Furthermore, Club meetings should be well announced
so that every member will know the time and place.
3. Home Contact
It is a good practice to send a Club program to the homes of the Pathfinders so
that parents and Pathfinders are well aware of the appointments for Club
meetings.
4. Round-table Discussion
Take a little time in a Pathfinder Club meeting to open a round-table discussion
on the question, “What do you think we can do to make our Club better?”
Encourage the members to express themselves in regard to activities they
would like to see built into the program. As you have opportunity to talk with
individual members, draw them out in regard to what they would like to do at
the Club. Perhaps these comments will help you see why Pathfinders have been
dropping out.
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warmth of fellowship offered by both members and the staff.
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e) Bulletin Board: A bulletin board should be provided where
the Pathfinder Club may keep the church informed of past,
present, and/or future Pathfinder activities, crafts, or Honor
displays.
12. Equipment
Adequate supplies and tools should be made available for the
number of Pathfinders participating. It is difficult to keep order
when a Pathfinder is waiting for tools that are in use by other club
members.
13. Camping Equipment
a) Tents: Adequate shelter should be provided for every camper
at night. Tents should be maintained in good order.
b) Cooking: Gas stoves, or wood cooking fires can be used.
Adequate stoves or fires should be provided so as not to
pressure the camp schedule.
c) Water: The Club should provide an adequate water supply to
adequately care for drinking requirements.
d) Utensils: Sufficient utensils must be provided for the camp
cooks to use in preparing meals.
14. Teaching Materials
Library books should be cataloged and in convenient shelves or
book cases. All reference books and manuals should be available for
Pathfinder staff members.
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activity. The best kind of discipline is present but not seen. It teaches the
child to do the right thing at the right time in the right way and for the
right reason. Good discipline prevents trouble.
A well-planned program will avoid many problems and mistakes. Order
and system inspire confidence. Children will learn by the example of their
leaders that God is a God of order. In a well-disciplined Club, the
program starts on time, the whole staff is there on time, and the program
runs smoothly to its conclusion.
The WRONG way is to crush or break the spirit by using strict force. The
crushed spirit will develop distrust, evasiveness and hatred for authority.
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4. Cultivate a sense of humor.
5. Avoid use sarcasm or ridicule.
6. Don't be a fault-finder.
7. Be fair and impartial — don't have favorites.
8. Show self-control and be patient, even under pressure.
9. Watch the use of your voice — speak clearly and with
authority—but don't shout!
10. Maintain eye contact with people as you talk to them.
11. Give clear, precise instructions and commands.
12. Eliminate mannerisms that could lead to ridicule.
Avoid using slang and colloquialisms.
Methods Of Discipline
Do:
1. Give personal counsel: In this counseling be master of the
situation. Point out exactly what the child was doing that was
wrong and ask him for an explanation of his behavior. He may
even suggest a solution. Conduct these councils on a friendly
basis and have the Pathfinder leave with this air, but with the
understanding that you still mean business.
2. Use group judgment: Make an effort to build up the ideals of
behavior to the point where any violation is unacceptable to the
standard of the group.
3. Take care of individual differences: In planning discipline,
remember that Pathfinders are all different. Take into
consideration their background, their physical and mental
makeup, and the seriousness of the offense. Insist that the
Pathfinder suggest a solution
4. Expel if necessary: When a Pathfinder continues to misbehave,
insist that he or she is either going to have to meet the standard
of behavior or leave the group.
Don't:
1. Punish in anger.
2. Use threats and warnings that can't or won't be carried out.
3. Force apologies in public. Few children ever consider
themselves entirely to blame, and probably they are not.
4. Detain after club meeting: This is rather poor policy
because it:
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a. Causes the Pathfinder to dislike the Club.
b. Is an unnecessary demand on the counselor's time.
c. May upset the parents' schedule and create
unnecessary alarm.
5. Assign extra tasks: It may be that the cause of the trouble is that the
Pathfinder already cannot keep up with the tasks already assigned.
6. Apply "Dunce-Cap" Discipline. This is a relic of the past. This type of
punishment only causes rebellion or a thing to laugh at. Some
Pathfinders even appear to enjoy the recognition or attention it gives.
7. Use corporal punishment. Because of the many difficulties that arise
from its use, it would be best to leave this method to the parents.
Punishable Offenses
1. Cases of clear and unjustifiable insubordination.
2. Cases where tendencies and activities are considered serious offenses,
or behavior problems, such as:
a. Indecency
b. Impudence to counselor
c. Offensive language
d. Injuring others
e. Damaging property
f. Cheating and stealing
Discipline Procedures
1. If a Pathfinder is not obedient and cooperative, the counselor should:
a. Speak tactfully to the Pathfinder.
b. Explain what is expected of the Pathfinder as a
member of the Club.
c. Have a private visit and pray with the Pathfinder.
2. If the Pathfinder continues to be disobedient and uncooperative, the
counselor should solicit the help of the deputy director in charge of
club discipline and work together to:
a. Privately counsel together with the Pathfinder.
b. Earnestly solicit his or her cooperation.
c. Pray with the Pathfinder.
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3. If it becomes necessary to approach the Pathfinder on a third occasion,
the counselor, deputy director, and director should meet with the
Pathfinder privately to:
a. Counsel with the Pathfinder and explain how important it is to
have unity, cooperation, and an understanding spirit among Club
members.
b. Attempt to convey to the Pathfinder the seriousness of the matter
in the light of his not doing his or her “honest part.”
c. Pray together.
d. Make an appointment to visit the home and counsel with the
parents and the Pathfinder together.
4. If after this round of counsel and a visit to the home, the Path-finder
proceeds to be disobedient and uncooperative, the counselor should
have a private visit and prayer with the Pathfinder.
5. If misbehavior continues, the counselor, deputy director, director,
and Pathfinder should have another meeting together outlining the
following steps of action which will take place immediately.
a. Refer the case to the disciplinary committee for further study. The
disciplinary committee consists of director, deputy directors, the
counselor of the Pathfinder, the Pathfinder boy and girl chosen
from the Club.
b. The Pathfinder's parents will be notified of this meeting. This
committee may determine it appropriate that the Pathfinder be
given a one-month vacation from the Club.
c. The counselor will visit the Pathfinder in his or her home during this
‘one-month vacation time.’
Section 3
Club Leadership ....................................(60 min.)
Objective
To create an awareness of those concepts and strategies that will facilitate an
understanding of successful Pathfinder leadership and enable course
participants to develop new leadership skills.
Explanation
Participants will discuss the various facets of Christian leadership especially
those that relate to Pathfinder ministry. If the training happen during
Sabbath Day, this material can be used for congregation service. In addition,
particular attention will be given to the following areas:
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1. Attitudes and qualities of Christian leaders involved with
Pathfindering.
2. Five styles of leadership and when they are appropriate to Path-
finder ministry.
3. Various roles and functions of leadership and their application to
Pathfinder situations.
Teaching Resource
1. Attitudes and Qualities of Christian Leaders Involved
With Pathfindering ............................................... 20 min.
Adventist boys and girls deserve leadership. "He who cooperates with the
divine purpose in imparting to the youth a knowledge of God, and
molding the character into harmony with His, does a high and noble work.
He awakens a desire to reach God's ideal, he presents an education that is
as high as heaven and as broad as the universe" (Education, p. 19).
With such a challenge set before us we earnestly need to consider
some basic leadership qualities. A leader needs to:
a. Live a Christ-centered life
It takes Christian leaders to produce Christian men and women.
Therefore, Pathfinder leaders should be men and women whose lives
are marked by Christ-centered living. They must demonstrate what
they expect boys and girls to become. This experience will manifest
itself in the cheerful performance of all known duty and a spirit of
confidence and optimism in regard to the building up of the kingdom
of God on the earth.
b. Really love boys and girls
The only satisfactory motive for serving in the Pathfinder club is love
for growing boys and girls. This love will not be so much expressed in
word as in deed. It is easily conveyed to the heart of the Pathfinder
when adults gladly share time, energy and companionship with the
formative youth. Such love is easily understood by the boys and girls in
the program planned for them and experience the patient
understanding revealed when they face problems. This love will be
expressed in perseverance even when the junior youth are
unappreciative and seemingly neglectful of the counsel given.
c. Be optimistic and enthusiastic
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d. Be master of his or her emotions
Any leader who achieves must know how to organize. The organizer
sets a goal, then evaluates all factors that may call upon to reach this
goal. Next, he lays out certain definite steps that are to be taken in
the accomplishment of his task. He then delegates responsibility to
those who are capable, using as many persons and favorable factors
as he has been able to mobilize. He then coordinates these allies and
encourages progress step by step until he has reached the objectives.
This is organization.
i. Maintain pleasant relations with fellow workers
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This question of personal relations is exceedingly important. The
secret is brotherly love, preferring the other person above yourself.
The counselor must learn to have pleasant relations with those
who are his equals and who are serving on the same level. He must
be capable of rejoicing in the success, promotion, or honor
bestowed upon his fellow counselors. Whatever success or honor
is bestowed upon him should be accepted with modesty and self-
restraint.
The leader must foster pleasant relations with his or her superiors. No
matter where we are today there are those who are superior to us in
responsibility. We must do all we can to be loyal to them, to work in
harmony and cooperation with them. If we have ideas that differ, we
should discuss the matter with the superior personally instead of talking
with our fellow counselors or the Pathfinders. A leader in a position of
supervision should have pleasant relations with subordinates. He or she
should not exhibit jealousy or express any partiality. Efforts should be
directed to strengthening each leader under his or her supervision. Wise
leaders know that the success of each subordinate is also his or her
success. Therefore they gladly accept the responsibility for the training
of those who will one day take their place.
j. Have a commanding personality
Every leader dealing with boys and girls must have a keen sense of
humor. There are many incidents that tend to irritate or upset a leader.
Boys and girls are apt to jest about some adult mannerisms. A leader
with a sense of humor will take such things in stride. It is important to
laugh with the children, not at them.
l. Be resourceful and creative
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m. Enlist cooperation
As the leader of a group, your success is going to depend not only upon
yourself, but on the cooperation of every person working with you. If
they do not cooperate, you will not accomplish anything, no matter how
brilliant you may prove to be. Your problem, then, is to learn how to
enlist their cooperation. Just how can that be done?
a. Be friendly
b. Be generous with praise
c. Ask people's advice
d. Make people feel important
e. Never embarrass anyone
f. Lead instead of drive
g. Learn to remember names
h. Keep your promises
i. Be happy and optimistic
j. Do not brag
k. Do not make a decision when emotionally upset
l. Heal all hurts at once
m. Choose capable helpers
n. Be a person of action
o. Be willing to cooperate with others
Ask any group of leaders what they mean by leadership and you will get a
wide variety of answers, most of them imprecise. We use the word in a
rather general way as with ‘character,’ assuming there is general agreement
on its meaning.
Many ideas of leadership stem from military situations. Famous soldiers
have written on the subject, giving as their secrets for success qualities such
as courage, wisdom, and a sense of justice, clearly important ideals — as
necessary for running a Pathfinder meeting as for winning a war! But how
do you develop such qualities? Can they be learned as a result of training?
Or do we only recruit the born leader with a list of heavenly virtues,
rejecting all who fall short of the archangel ideal.
In Pathfindering we are clearly concerned with such qualities —
what a person is being very important. In the end it comes down
to attempting to encourage character development. These are
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the ultimate objectives of leader-ship in Pathfindering — How
are they achieved?
Leadership Styles
Looking at the diagram above, we can see that Pathfindering begins when a
boy or girl is just about at the half-way mark. The different Pathfinder age
ranges demand different leadership styles. The adult must gradually move
into the background as the boys and girls make more decisions themselves,
until a completely non-directive style is achieved.
A leader must, therefore, be able to use the range of styles appropriate to
the age levels of the Pathfinders with whom he or she is working. If for
example, a leader who works best with children 10-12 years old takes on a
Pathfinder Club, he or she is unlikely to be able to help the older
Pathfinders who require a style of leadership nearer to the Guide level.
However, within each age range, no one style suits all situations. The
diagram merely indicates a general trend, and is an indicator of the
proportion of decisions made by the leader and the members if each young
person is to gain maximum benefit and develop as an individual.
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The Leader's Role
Part of the leader's role in encouraging the development of the members is
dependent on the leader's example — what he/she is as a person. The
leader creates the "atmosphere" or "ethos" of the unit or group for which he
or she is responsible. Beyond that, what the leader does determines the
effectiveness of his or her leadership. A great deal of research about
developing leadership has been carried out by the military and in industry.
The general approach has been to analyze what leaders do, to make them
aware of this, and then to help them improve their performance.
First though, what do we mean by “leader”? Usually we refer to a specific
appointment, a Pathfinder director or counselor. We then expect that
person to do certain things and behave in a particular way. However, many
situations arise that demand "leadership" from the most appropriate person
present, who may or may not be called "leader." Thus it is helpful to adopt a
broader picture of leadership, applied to whoever is called upon to lead at a
particular time.
Consider a typical situation. Five members of a Pathfinder unit have
decided to go climbing in a month's time. June is the one most experienced
in climbing and is accepted by the others as leader for this activity. How
does she go about it?
She probably gets the group together to discuss the weekend. What do
they want to do? Which area, which climb? Having made a decision on the
task, they must then plan how to achieve it. This will involve the whole
group. June will ensure that they are working together as a team and that
each individual is fully involved and wants to make the weekend a success.
Any activity can be considered in this way. The leader's job is to ensure
that these three areas listed below are dealt with properly.
a. The needs of the task
b. The needs of the group
c. The needs of each individual.
It will be helpful to consider each of these in more detail.
The Task
What exactly is the group trying to do? Then, how can it be achieved?
What are the alternative methods? Shall we go by minibus, or train, or in
several cars? What equipment will be required? What will the weather be
like? What are the rules, and so on.
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that needs to be taken as a result?
The Group
They have come together through their common interest — in this case
— climbing. If they are to play a full part in ensuring the success of the
activity they must feel it is “their” expedition or activity. This is, perhaps,
one of the most important tasks of the leader. June does this, for
example, by insuring that they do the planning — she just makes sure it is
done. An encouraging word here and there, a casual question, is often
all that is required. In other words, she shares the leadership with them
and the decisions are not hers alone.
In planning this weekend, June must know the capabilities of each
member, the total resources of the group. She must make sure that
full use is made of these. During the weekend itself, she will see that
everyone plays his or her intended part, she will coordinate the group
as required. At the planning stages there may be some aspects that
need to be discussed with the rest of the unit. June will probably do
this at the Unit Council, where she will need to be able to represent
the group's views and intentions so that decisions can be taken based
on the facts.
In these various ways, the leader makes sure that the group works
together as a team.
The Individual
How about individuals in the group? They must know exactly what they are
going to do, and preferably why. The leader must communicate this
without misunderstanding. They have feelings and require encouragement
—June must treat them as persons, not taking them for granted, but being
aware of their feelings, characteristics and needs.
They may lack certain skills (for example in camping), so the leader must
help them to develop the necessary skills or be sure that someone else
works with them. They may have problems that only the leader can help
them solve. She will do this by talking with them and getting them to think
things through for themselves (that is, by counseling them).
Each individual will be affected by the leader's personality. The leader's
example must, therefore, be the right one. For instance, if there is a minor
accident during the weekend, how she responds will often determine the
reactions of the other members of the group. If she panics, they probably
will do so, too. Taken together, then, in these various ways, the leader
makes sure that each individual is playing his or her full part, and is able to
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do so, with encouragement.
Apply to Activity
All we have done so far is to indicate how the leader's response to the
needs of the task, the group, and each individual determines the successful
outcome of the activity. Try applying these ideas to any activity for which
you have been responsible recently.
• Was the task clear, planned properly, and evaluated afterwards?
• Was the group concerned fully involved and motivated?
Did they work together as a team?
• Did each individual know what he or she was supposed to do?
Was he or she encouraged to play a full part?
These three aspects of the leader's role are obviously closely linked. They
have only been highlighted in this way to help us identify more clearly what
the leader actually does, or should be doing. We can then see where we fall
short and how we can improve. Particular skills (counseling, for example)
can be developed if necessary.
These skills are very relevant to Pathfindering, and they can be improved.
If we want to develop leadership, then we must try to understand it, not
taking life too seriously, but not leaving it to chance either.
After all, Pathfindering is about people and helping them
“grow.”
How we encourage this growth depends on our ability to work with
people using the leadership skills suggested. Otherwise it will be said of
us, too:
"Let them alone, they be blind leaders of the blind. And if
the blind lead the blind, both shall fall into the ditch" (Matt.
15:14).
Leadership Checklist:
Ask yourself the following questions about any activity for which you were
responsible recently.
In achieving the task ...
• Did I plan for it carefully with the group?
• Did I continuously evaluate how it was going, and again at
the end did I take appropriate action?
In integrating and motivating the group .. .
• Did I share the leadership with them? That is, were they fully
involved in making the decisions?
• Did I discover and fully use the resources of the group?
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• Did I coordinate them so that they worked together effectively as a
team?
• Did I ensure the group's interests were properly represented
when discussing the activity with others outside the group?
In encouraging and supporting each individual .. .
• Did I communicate effectively with each one, both facts (for
example, what to do) and values (for example, enthusiasm)?
• Was I fully sensitive to each member as a person, to his or her
characteristics and needs?
• Did I help each one to acquire any skills required, that is, help him
or her to learn?
• Did I encourage individuals to make decisions and overcome any
personal difficulties themselves (that is, counsel them)?
• Did I set the right example for them to follow?
How did you fare? What are your weaknesses? What can you do
about them?
Leadership
The traditional or “Qualities Approach” to leadership suggests that the
person who emerges as a leader in a group does so because he or she
possesses certain traits. This view has been rejected by academics. They
emphasize the lack of agreement among researchers on what constitutes
these distinctive leadership qualities. Such a notion of leadership also
seems to run counter to their assumptions about democracy.
Some researchers concede that leaders do have to possess the qualities
expected or required in their working groups — the coxswain of the
lifeboat, for example, clearly needs to exemplify the qualities and skills
required to save drowning persons. But are there more general or universal
qualities of leadership? Most people accept that leadership implies
“personality.” Enthusiasm and warmth are often deemed to be especially
important qualities. There is also an impressive testimony in history that
“character,” incorporating moral courage and integrity, matters
enormously.
An understanding of leadership in terms of the qualities of personality and
character that one person has to a greater degree than others is still
relevant, but it is far from being the whole story.
Effective Leadership
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Efforts to identify and classify traits of personality or character prove
futile.
All kinds of people make effective leaders.
All kinds of people fail at times when one observes what happens in
groups.
Therefore, the effective leader will CAUSE or HELP certain things to
happen in the life of a group. This ability may be referred to as the
FUNCTIONS of leadership.
To carry out these functions a leader will want to develop SKILLS in
working with groups.
Newer concepts of leadership focus more on what the leader DOES
(leadership functions) that what leadership is.
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Leadership Functions:
The effective leader will CAUSE or HELP certain things to happen.
These may be described as Leadership Functions.
1. Help the group to get organized
a. Understand why people join the group
b. Understand the forces at work within the group
c. Help the group set goals for its activities
d. Help the group achieve its goals
2. Help establish cooperation, involvement, and interaction
a. Understand how to communicate
b. Develop openness between members
c. Encourage feedback
d. Clarify expectations and conflicts
e. Develop a climate for acceptance, support, and growth
f. Be a resource person
3. Understand yourself and grow as a person
a. Understand the process of change
b. Examine your role and evaluate your performance
Checklist:
Circle the number where you would place yourself on the following
continuum:
Very introverted Very Extroverted
5 4 3 2 1 2 3 4 5
(Leaders tend to be slightly more extroverted than introverted. They
tend to be mixtures of both.)
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Answer Yes or No.
Have you shown yourself to be a responsible person?
Do you like the responsibility, as well as the rewards, of leadership? _
The experienced leader uses many complex and subtle means to exercise
influence and stimulate those he or she leads to creative and productive efforts.
From the complex range of Leader behavior, we have selected five of the most
typical patterns, ranging from highly leader-centered to highly group-centered.
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consideration has been given to organizational goals and the interests of group
members. Then state how a member will benefit from carrying out the decision.
Testing: The leader identifies a problem and proposes a tentative solution.
Before finalizing it, however, he or she gets the reactions from those who will
implement it, saying in effect, " I would like your frank reactions to this
proposal and I will then make the final decision."
Consulting: The leader gives the group members a chance to influence the
decision from the beginning. He or she presents a problem and relevant
background information, and then asks the members for their ideas on how
to solve it. In effect, the group is invited to increase the number of
alternative actions to be considered. The leader then selects the solution he
or she regards as most promising.
Joining: The leader here participates in the discussion as ‘just another
member’ — and agrees in advance to carry out whatever decision the
group makes. The only limits placed on the group are those given to the
leader by his or her superiors. (Many research and development teams
make decisions this way.)
Laissez-Faire (permissive)
1. Lets people go their own way
2. Doesn't prepare, lets things drift
3. Doesn't seem to care
4. Prevents the group from accomplishing much
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5. Encourages fragmentation through poor discipline and unreliability
6. Makes no attempt to appraise or regulate the course of events
7. Lacks courage in making decisive plans
8. Gives little guidance
9. Does not participate with group
10. Gives group freedom to do as they like
Building Functions
Encourager: Friendly, warm, responsive. Accepts others and their
contribution. Gives others opportunity or
recognition.
Feeling Sends and expresses feeling of group.
Expresser: Calls attention to reaction of group to ideas and
suggestions. Shares feelings and how they affect
members.
Harmonizer: Attempts to reconcile disagreements and to reduce
tensions. Gets people to explore their differences.
Compromiser: Yielding and admits to error. Maintains cohesion in
group.
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Gate-Keeper: Keeps channels of communication open.
Facilitates participation of others. Encourages
sharing.
Standard-setter: States standards for group to achieve and applies
standards for evaluation and production.
Consensus- Asks for opinions to see if group is
tester: ready to make a decision.
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Section 4
Club Organization.................................. (75 min.)
Objective
To introduce basic procedures and policies relevant to the establishment
and maintenance of a Pathfinder Club.
Explanation
Participants will give study to two main areas:
1. Committees and Staff ................................................................. (35 min.)
a. How to Organize a Pathfinder Club ................................ (20 min.)
b. Pathfinder Committees (15 min.)
2. Operating Policies ....................................................................... (40 min.)
a. Uniforms ................................................................................ (8 min.)
b. Finance ................................................................................... (8 min.)
c. Reporting ................................................................................ (8 min.)
d. Membership ........................................................................... (8 min.)
e. Insurance ................................................................................ (8 min.)
Teaching Resources
1. Committees and Staff ..................................................... (35 min.)
A. How to Organize a Pathfinder Club
1) Counsel with the conference Youth Ministries personnel.
2) Meet with the Pastor and conference Youth Ministries personnel.
3) Present your plans to the Church Board.
Church Board authorizes the organization of the Pathfinder Club.
Familiarize Board members with the Pathfinder philosophy, aims,
and objectives.
4) Second meeting of the Church Board (or Nominating Committee)
with conference Youth Ministries personnel or Pathfinder area
coordinator present, to elect Pathfinder director and deputies.
5) Inform congregation during Divine Service about Pathfinder Club,
its objectives and program.
6) Pathfinder officers elect remaining Executive Committee members.
7) First meeting of Pathfinder Executive Committee to elect
remaining Pathfinder staff as needed.
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8) Pathfinder officers and staff attend conference Pathfinder Basic
Staff Training Course.
9) Call Pathfinder Executive Committee meeting to plan yearly
program.
10) Present all plans at a Pathfinder Staff Meeting.
11) Advertise the program at least six weeks before opening night.
12) Write letters or personally contact the potential Pathfinder families.
13) Enrollment night — completion of Pathfinder Passport applications.
14) Home visitation by Pathfinder counselors.
15) Induction Ceremony — Pathfinder Passports given out.
16) Establishing church and community interest.
17) Evaluation.
The request should come from the church to the conference youth
director who should then spend time with the church pastor
explaining the ministry of the Pathfinder Club and its operation,
detailing what assistance the conference is able to give the church.
Should the conference youth ministries leader be unable, through
circumstances, to arrange such a meeting, and then he may
delegate the responsibility to the Pathfinder area coordinator.
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At this time the church board should be given questionnaires and
information sheets with relevant details to be completed and
submitted to the conference youth ministries leader, who will assist
in the detailed planning and organization of the club. Such infor-
mation will include names and addresses of all juniors and teens
within the church, both active and inactive; names of junior and teen
Sabbath School members; names of qualified adults and Master
Guides; names of persons able to assist as instructors. Following
authorization of the church board at this meeting, the intention to
form a Pathfinder Club should be announced to the church.
This special meeting should bring together those who will be involved
in the organization of a Pathfinder Club. Invite all Master Guides, all
parents of junior age children, all school teachers (either public or
church school), all teachers in the primary or junior Sabbath School
division, all adults who have hobbies and skills that would be of
interest to the boys and girls, and others interested in junior youth.
During this special meeting more details in regard to the Pathfinder
organization could be explained. A few Pathfinders visiting from some
neighboring club might demonstrate some of their accomplishments
and display the uniform. An appeal should be made for volunteers to
prepare for leadership in the Pathfinder Club, and a questionnaire
should be circulated.
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possible.
Now that the officers and staff have been trained and are familiar with
procedures and have decided which model they will follow, the
Pathfinder executive committee should begin to plan its yearly
program. A timetable of events, including class work, meeting times,
special days, conference events, bi-monthly programs, Pathfinder fairs,
and Camporees should be established.
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4 weeks before enrollment night — start church bulletin
announcements
3 weeks before enrollment night — attractive bulletin board
2 weeks before enrollment night — junior and earliteen Sabbath School
program
2 weeks before enrollment night — church missionary period
2 weeks before enrollment night — director's letter to parent of
potential Pathfinder
1 week before enrollment night — church service, emphasizing
program
SUGGESTED PROGRAM
Welcome and Introduction to Pathfinder Club
1. Uniform needs and requirements explained
2. Dues explained—what they are used for
3. Program highlights shared
4. Staff organization explained and staff members introduced
5. Pathfinder membership applications filled out, signed and handed
in
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6. Pathfinder Passport application form filled in and
photograph taken
Pathfinder Organization
1. All Pathfinders are placed in units
2. The unit counselor introduces the year's plans and program
3. Unit members choose captain, scribe, and unit name
4. May begin the year's curriculum. e.g. Week 1 from the teaching
plan at the beginning of each class, introduces Book Club
selections, Pledge and Law, etc.
5. Deputy director may take charge of Pathfinders for a games
period
Parents’ Meeting (with Director, while Pathfinder organization takes
place)
1. Give parents rules-and-regulations sheet and explain
2. Discuss responsibilities
3. Serve refreshments if desired
Closing
1. All Pathfinders and parents reassemble for director's minute
2. Induction ceremony, if desired (See item 16 below.)
3. Benediction
15. Home Visitation Program — Counselors Should Visit Unit
Members Immediately
At the first opportunity and just as soon as the club membership cards
have been returned from the conference office, an induction ceremony
should be organized with all parents and church members in
attendance. This is a very special ceremony, and the Pathfinders
should understand its significance. Pathfinders are presented with their
membership cards and passports, allocated to units, and are introduced
to their classes, counselors and instructors.
17. Guest Night
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Guest night takes place during a regularly scheduled club meeting
approximately two or three weeks before enrollment night. Each
Pathfinder may invite one of his special community friends to this
"guest night" club meeting. The director should get acquainted with
each visiting young person. During the conversation, the director
should ask, "Would you like to join our Pathfinder Club?" If the
answer is "Yes," the director or other officer should visit the home the
very next week and explain the complete program, showing a
willingness to work with the family about their Sunday or Sabbath
feelings.
18. Community and Church Interest
B. Pathfinder Committees
1) Coordinating Committee
(Where there is a Junior and Teen Club operating separately under
the guidance of an Administrative Director.)
Administrative Director (Chairman)
Club Directors (Junior and Teen)
Deputy Directors (Junior and Teen)
The Coordinating Committee consists of the Administrative
Director, Deputy Directors, Pastor, Secretary, Treasurer, and
Chaplain. The committee, chaired by the Administrative Director, is
responsible for all joint Pathfinder activities.
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Treasurer
Chaplain
Pastor (ex officio)
Youth Sponsor/Elder (ex officio) Administrative Director
(ex officio)
The Executive Committee consists of the Club Director,
Deputy Directors, Pastor, Secretary, Treasurer, and Chaplain.
The committee, chaired by the Club Director, is responsible
for all Pathfinder activities.
The success and morale of any club will depend largely upon the
leadership of the club director. That person must be an example of
spirituality, neatness, promptness, good sportsmanship, amiability, and
self-control, and should set an example by wearing a neat and complete
uniform regularly.
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The club director must be vitally interested in young people and
sympathetically understand the problems of juniors and teens. His or
her life should demonstrate what God can do in the lives of youth.
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d. Classwork/honors/creative skills
e. Arrangement of units/counselors and teachers, and their
duties
Deputy Directors
Deputy Directors shall accept the assignments of the director and share in
the leadership responsibilities of the club. Two or more deputy directors
should be selected, according to the local club needs.
The deputy directors should possess the same high qualities of leadership
as outlined for the director. The highest respect and regard should be
shown to the director and all should work in close harmony with one
another.
1. Pathfinder classes
2. Secretary
3. Treasurer
4. Games
5. Camping activities
6. Honors and creative skills
7. Music
8. Pathfinder equipment
9. Nature
10. Chaplain/worships
11. Transportation
12. Special events/bimonthly events/field trips, etc.
13. Outreach activities
14. Public relations
Club Secretary
The Pathfinder Club secretary is generally a deputy director, but may also
be selected from other staff members. The secretary will be responsible
for keeping all club records other than those kept by the treasurer. In
small clubs the work of the secretary and treasurer may be cared for by
one individual.
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The duties of the secretary are:
1. Check the unit records taken by the scribes and transfer them to
the Pathfinders’ individual record sheets.
2. Record all points and demerits on the permanent record sheet.
3. Post the list of accumulated points by units on the bulletin board
at least once a month.
4. Fill out the conference report and mail it to the office by the
tenth of each month.
5. Keep the director informed of the achievement of the club in
the conference scoring plan.
6. Notify the director if a Pathfinder is habitually absent (especially
without excuse), or negligent in wearing uniform.
7. Be responsible for keeping up an attractive bulletin board
display, which should be changed often.
8. Order supplies and all club record forms from the conference
office as needed.
9. Be responsible for caring for all correspondence and type letters
for the director as necessary.
10. Be responsible for the club library and keep a record of all books
or magazines taken or returned by staff members and
Pathfinders.
Club Treasurer
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2. Transfer funds to the church treasurer to be kept in reserve for
Pathfinder Club use.
3. Keep an accurate income-and-expense journal sheet, listing all
income and expense funds, describing each briefly and recording
the dates.
4. Keep all receipts, bills, and invoices associated with expense and
carefully file them by months in envelopes or folders.
5. Have the record books and all receipts, bills, and invoices ready
for inspection and presentation to the director, church treasurer,
Pathfinder executive committee, and church board upon request.
6. Work with the church treasurer to disburse funds as directed by
the Pathfinder executive committee through the director or
whoever may be assigned to give authorization, and be sure that
all accounts are promptly cared for.
7. Withdraw funds for petty cash from the Pathfinder reserve fund
kept by the church treasurer. Keep records and receipts for use
of all petty cash funds.
8. Be on hand to collect funds at fund-raising projects and keep an
accurate record of all such funds.
9. Keep a record of fund-raising items checked out and of items or
funds returned. (This applies to items Pathfinders may sell as
part of a fund-raising project.)
10. Collect funds for uniforms and equipment and apply them to the
appropriate account.
11. Collect fees for campouts, field trips, etc.
12. Be sure that all who ask for reimbursement of funds have an
invoice or paid statement that can be filed and kept on record.
Club Chaplain
The chaplain plays a very important role within the club by leading out
and providing opportunities for the spiritual development and
cooperation and caring among Pathfinders and staff. The chaplain must
be a baptized member of the Seventh-day Adventist Church in good and
regular standing with the church where the club is organized. He or she
may be a deputy director or other staff member, or the church or youth
pastor or elder and should have the ability to organize as well as lead out
effectively in spiritual activities of the club.
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bands.
3. Organize and lead out in missionary outreach in cooperation with
director.
4. Select individuals to offer prayer at meetings and club activities.
5. Arrange for devotions, Sabbath School activities, Sabbath
worship service, and afternoon programs for campouts and
other outings.
6. Work closely with director and pastor in making and
implementing plans for the annual Pathfinder Day and
Investiture worship service.
7. Act as a special spiritual counselor working closely with unit
counselors.
8. Know each Pathfinder and staff member personally, and
encourage them in their relationship with the Lord.
9. Show a balanced Christian experience by participating in the club's
secular activities.
10. Set an example in club participation by wearing a complete
uniform.
Unit Counselor
The counselor is the leader of a unit of six to eight boys or girls. Men
should lead boys and women should lead girls. Counselors hold a key
position in the Pathfinder Club, for they have the closest contact with
the Pathfinders.
Counselors are to become well acquainted with their unit members and
should enter into all the various activities with them and thus win their
confidence. They should become acquainted with the parents and home
conditions. It is well for counselors to plan an occasional unit activity
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outside of the club period, but they should secure the approval of the club
director before making plans.
Counselors should exemplify and defend the standards and principles of the
club at all times. They should also work in complete harmony with other
club officers, and be willing to serve whenever called upon to perform
duties. The duties of a counselor are:
1. Take charge and lead/teach a unit or class of Pathfinders, working
and staying with them during all programs.
2. Encourage, teach, and test necessary classwork for successful
investiture of members.
3. Set a good example in neatness, attendance, punctuality, uniform,
etcetera.
4. March and drill with units.
5. Develop understanding and friendship within the unit.
6. Help members with any problems that may arise and keep leaders
informed (respect confidentiality).
7. Encourage all members to participate in all activities.
8. Participate in campouts, arranging all details with deputy director and
members.
9. Attend staff committee meetings.
10. Notify the director in advance if unable to attend a meeting.
Junior Counselor
Instructor
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Instructors are persons who teach specific skills or subjects such as Bible,
personal growth, outdoor skills, Honors, or crafts.
Instructors may be drawn from the regular Pathfinder Club staff. On the
other hand, specialists may be selected from the church or community to
teach specific subjects. Such instructors may or may not be members of
the church and should be considered as temporary staff.
Unit Captain
The unit captain is the club member chosen by the unit to encourage his or
her group toward achievement and success by setting an example and using
personal influence to inspire each member to do his or her best.
The term of service varies from a three-month rotation to one year,
depending on the time approved by the staff. During all club activities the
captain wears a badge indicating his or her office.
The position of captain is an important one, and a captain should not only
reveal the ability to lead and direct, but should also set forth a true
Christian spirit of understanding and respect.
Unit Scribe
The unit scribe is the member chosen by the other unit members to fulfill a
variety of special duties. The term of service varies from a three-month
rotation to one year, depending on the policy approved by the staff
committee. During all club activities the scribe wears a badge indicating
his or her office.
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The duties of the unit scribe are:
1. Fulfill the captain's duties in his or her absence.
2. Check to see that all unit equipment is returned following a
campout (work with unit captain/counselor/deputy director).
Needed repairs should be noted.
3. Serve as messenger between the unit and director as requested by
the unit counselor.
4. Give an excuse blank to any Pathfinder in the unit who has been
absent, check with the absentee at the next meeting to be sure
that the excuse has been received, and correct the records as
instructed.
5. Keep all unit records and, by invitation of the club secretary,
help fill out the monthly report to the conference.
Administrative Director
(Only where desired for churches with both junior and teen clubs)
1. The administrative director is the liaison between the teen and
junior club directors.
2. The administrative director will be the member of the church
board representing the clubs.
3. When the teen and junior Pathfinder Clubs meet together, the
administrative director may direct the joint activities. At this
time the directors will act as deputies.
4. The administrative director's counsel and guidance should be
sought by the teen and junior club directors. They and their
clubs will benefit from his or her willing and ready assistance.
5. The administrative director is the executive officer and advisor
for the teen and junior Pathfinder Clubs, and should be
recognized and given due respect by the director of each club.
6. The administrative director should not feel that with the position
comes the right to take the program out of the hands of the teen
and junior directors. He or she will stand ready to help with any
need or event and in case of emergencies.
7. It will be the administrative director’s responsibility to help recruit
new and additional staff members for the teen and junior clubs in
counsel with the directors.
8. The administrative director should attend as many meetings of
both clubs as possible. Such interest and presence will
strengthen the club.
9. Conference policies and recommendations may be channeled
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through the administrative director to the teen and junior
directors, who in turn will pass information on to their staffs. It is
important that the administrative director pass on all information
promptly.
10. The administrative director is to conduct a regular Pathfinder
coordinating commit-tee meeting with all directors (directors and
deputy directors of the junior and teen clubs) to:
a. Give study to each club’s program of activities
b. Consider improvements and adjust accordingly
c. Coordinate programs so as not to overlap major programs of
either club
d. Build a positive relationship between the two clubs
e. Plan a training program for the staff of each club (The
administrative director will work and plan in cooperation with
each director for the self-improvement of their staff by
carrying on a regular training program for all staff members. A
staff training program is available from the youth department
of the conference.)
f. Coordinate all events that include both clubs, such as
Investiture, Pathfinder Day, camporees, fairs, etc.
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re-elected.
2. Each local club nominating committee should be made up of the
local club staff with the club director acting as the club's
committee chairperson and representative. Each club's
nomination will be presented by the club's director to the
conference/mission youth department at least 30 days before the
election.
3. Election committees made up of area club directors, the
conference/mission youth ministries director, his or her associate
or appointee as chairman, will meet and elect the Pathfinder
area/district coordinator for the election committee's area.
4. The elected Pathfinder area/district coordinator's name will be
submitted to the conference/mission committee for approval.
5. The newly elected Pathfinder area/district coordinator will
assume responsibilities immediately following the approval of the
conference/mission committee.
Duties of the Pathfinder Area/District Coordinator
1. Basic required duties:
The conference/mission committee authorizes the Pathfinder
coordinator to serve in the following functions:
a. Be available to give assistance to the local pastor and/or
club leadership in promoting and supporting local, Union,
and General Conference Pathfinder policies and programs.
b. Visit each club in his or her area often enough to
become familiar with its program.
c. Attend Pathfinder coordinators' area/district meetings to
assist in the planning of conference functions, as well as the
overall Pathfinder program. These meetings will be held at
least quarterly.
d. Assist the conference/mission youth ministries leader at
camporees, fairs, training courses, and other
conference/mission Pathfinder functions.
2. Other functions as requested by local clubs and/or pastors:
a. Assist local clubs with such activities as Pathfinder Day
programs, investitures, inductions, and inspections.
b. Encourage churches without Pathfinder Clubs and help them
get clubs started.
c. Promote and direct area activities such as camping trips,
athletic events, leaders’ training courses, and leaders’
meetings.
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3. Optional suggestions:
a. Promote participation in community activities such as parades
and fairs.
b. Promote and direct area-wide mission projects.
c. Publish an area bulletin.
d. Participate in any other activities desired by the directors of the
local clubs in area.
1. Uniforms
a. Purpose of the uniform
b. When it should be worn
c. When it should not be worn
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1. UNIFORMS
The Pathfinder uniform helps make the Pathfinder program real and
visible. It is emblematic and representative of the worldwide club's
ideals and standards. Each individual member becomes a very vital
representative of the organization, and wearing the uniform will help
to provide a consciousness of belonging to a club that rightly
represents the Adventist youth of today. If the uniform is worn as so
much clothing it will have failed in its purpose.
Ordering Uniforms
Pathfinder uniforms are ordered from your division distribution
center. The club secretary may be responsible for ordering both the
recognition and identification insignia.
The Uniform
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Each division describes current policy, specifications or procedures for
the basic uniform. Military combat/fatigue/camouflage styles are not
permitted. See Pathfinder Administration Manual for further details.
The Insignia
While the uniform of the Pathfinder Club varies in regions or even
countries around the world, the insignia and where they are placed are
almost universally the same. Designing and setting the position of the
insignia and/or making any changes or additions is the responsibility of
the World Pathfinder Director and the General Conference in
consultation with the divisions. Clubs, conferences, unions and divisions
may make no exceptions or variations without specific permission from
the World Pathfinder Headquarters.
1. Identification insignia (ID) are the group of emblems that signify the
organization to which the person belongs.
2. Recognition/award insignia (Rec) are emblems indicating class
achievement, position, or special achievements in conduct or
service.
The following is a description and position of official Pathfinder Club
insignia:
Pathfinder Club Name (ID) — These are worn on the right sleeve of
the shirt or blouse and dress uniform jacket 1/2-inch (1.2-cm) below
the shoulder seam. It is worn above the staff name strip and
Pathfinder triangle on the right- hand sleeve.
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Pathfinder World Emblem (ID) — This oval symbol, containing the
Pathfinder triangle, represents the worldwide organization of
Pathfinder Clubs of the Seventh- day Adventist Church. This symbol is
worn on the left-hand sleeve of shirt or blouse, and dress uniform
jacket. It is positioned 1/2-inch (1.2-cm) below the shoulder seam.
Pathfinder Class Pins (Rec) — Upon investiture for each class, the
Pathfinder obtains a pin of recognition to be worn on the uniform.
These are to be worn centered across the top of the left pocket. The
order from the wearer's left is: Guide, Voyager, Ranger, Explorer,
Companion, Friend. The Master Guide pin would be placed in the
center at the top of the left pocket with pins of other classes in which
the Master Guide has been in-vested centered in a row below, or the
Master Guide may choose to wear only the Master Guide pin. In this
case it should be worn on the right-hand side of the pocket. When
completed, the wearing of the advanced class bars may substitute the
class pins which may be transferred to the sash.
Class Pocket Strip (Rec) — Centered just above the left pocket of the
shirt or blouse is the Pathfinder class pocket strip for the highest
Pathfinder class in which the individual has been invested. It should be
level with the top of the uniform shirt-pocket. It is positioned the same
on the dress uniform jacket.
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shirt or blouse.
Pathfinder Honor Sash (ID) —The honor sash is worn over the right
shoulder (under neckerchief) and under the left arm, with the lower
point of the sash resting against the left side of the body.
Pathfinder Staff Service Stars(Rec) —Service starts are obtained from the
conference/mission director. Embroidered fabric stars may be worn on
the right sleeve centered 1/4-inch (.08-cm) below the point of the 3-inch
(7.5-cm) Pathfinder triangle emblem. The metal star may be worn on the
left side of the left pocket. Only one star with the numeral indicating the
accumulated years of verifiable service should be worn. Service stars are
awarded annually by the conference/mission that keeps a record of the
years of service.
2. FINANCES
a. Need of Finances
b. Sources of Income
c. Pathfinder Club
d. Financial Budgets
a. Need of Finances
If Pathfindering is to provide the right kind of training for the youth of the
church, it must have equipment, supplies, and club facilities that will make the
program attractive.
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Clubs should elect a treasurer, usually a deputy director. The treasurer
should deposit any money the club receives with the church treasurer.
The club will receive a receipt and the church books will be audited,
which will provide a protection to the officers of the club.
The club treasurer should ask the church treasurer for an amount of
spending money in the form of petty cash. This money should be ac-
counted for with supporting receipts.
In areas where several churches form a single Pathfinder Club, they elect a
treasurer to serve the large club. This elected treasurer holds all club funds.
The treasurers of the contributing churches forward all Pathfinder funds to
the club treasurer. The club books are then audited once a year, and thus
protection is offered to the club officers.
b. Club Sources of Income
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mind:
a. All fund-raising projects should have the approval both of the
Pathfinder executive committee and of the church board, and
the local government when necessary.
b. Clubs should be encouraged to sell products that are in
accordance with the health principles of the Seventh-day
Adventist Church.
c. When engaged in a public campaign in the community,
opportunities arise for the Pathfinders to witness. Literature left
with each contact leaves a lasting influence.
d. It is good to provide some incentive for the Pathfinders in the
form of small prizes, ribbons, awards, etc.
e. Set goals and work toward them. It is better to set attainable
goals so the Pathfinders will have the satisfaction of reaching
or going beyond their goal, rather than being disappointed.
FUND-RAISING POLICY
Here are some general guidelines to aid in determining whether or not the
proposed project meets the standards outlined for fund-raising programs:
1. Has the fund-raising program been approved by the local church
board and the conference YOUTH MINISTRIES
DEPARTMENT.
2. Is the plan in harmony with ordinances the local community may have in
effect?
3. Does it refrain from appearing to have any resemblance to gambling?
4. Will the product to be sold, if this is the case, be sold on its own merit
and without reference to the needs of the Pathfinder or the club?
5. Will those purchasing get their money's worth?
6. Are any other Pathfinder Clubs covering the same territory during
the same time as your fund-raising program?
7. Are you reasonably assured of the fact that no one who needs work
will lose it because of the fund-raising program?
8. Will the fund-raising program protect the character of Pathfindering
and the Seventh-day Adventist Church and leave the conference free
from any agreement or financial responsibility?
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Pathfinder Income and Expense Journal
85
SAMPLE OF PATHFINDER CLUB BUDGET*
Objectives
1. Teach salvation through Pathfinder activities
2. Minister to our church and community
Club Income
Dues 600.00 ($10.00 per member per year)
Sponsors 500.00
Pathfinder Offerings 750.00
Club Projects 1,000.00
Church Subsidy 1,000.00 (Based on $1.45 per month per
club member)
$3,850.00
Club Expenses
600.00
Crafts
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3. REPORTING
a. Purpose — Scoring
b. Report Blanks
The scoring plan presented here outlines the particular areas in the club
program that need to be cared for on a regular basis, and allocates point for
the fulfillment of each of the listed requirements.
Special reporting forms are to be used for recording the club's activities.
They are divided into three areas — monthly, bimonthly, and annually.
These forms are available from the local conference Youth Ministries
Department. The club secretary will need to complete the form for each
month the club operates. These forms are used to calculate the total points
scored during the year, and each Pathfinder Club will receive a special
award in accordance with its attainment.
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SAMPLE
SCORING PLAN
Points will be issued to clubs monthly, bi-monthly, and annually based on
the criteria noted below.
NOTE: Pathfinder Administrative Manual has several other suggested
point systems.
Monthly
During the year five special bi-monthly events must be held, no more than
two of which may be conference events, such as a rally, expedition, or
camporee, but excluding the fair.
Annually
1. At least one two-night club campout (THIS GIVES 10 POINTS
ONCE EACH YEAR.)
2. At least one Investiture in the Pathfinder year, with at least 50% of
membership invested (THIS GIVES 20 POINTS EACH YEAR.)
3. Participation in Pathfinder fair (THIS GIVES 10 POINTS EACH
YEAR.) Total points for the year could be:
• 9 months at 6 points 54
• 5 bimonthly at 4 points 20
• Campout 10
• Investiture 20
• Pathfinder Fair 10
• TOTAL: 114
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PATHFINDERS MONTHLY REPORT BLANK
NOTE: Fill in all blanks. Mail one copy to conference Department of Church
Ministries by 10th of each month. Keep a copy on file.
Bimonthly
Did your club engage in a special bimonthly activity this month? (Describe
briefly, using back of page if necessary.)
Outreach activity Conference Rally Day
Recreational only Conference camporee
Field trip Conference expedition
Camping trip Other
Pathfinder Sabbath (local church)
Annually
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GENERAL
1. Did you hold an executive committee/staff meeting this month?
Yes __ _ No ___
2. What Honors and creative skills are being taught? List number of members
doing Honors.
a.___ ____ ____ ________
b._____ ____ ____ ________
c.___ ____ ____ ________
d._____ ____ ____ ________
3. Number of Pathfinders involved in outreach:
a. Junior Voice of Youth _ _______ ____ __
b. Other (specify) _____ _______ ____ ___
4. Number of Pathfinders baptized this month __ _______ ____ ____
Address:
________ ____ ___ _______ ____ ___ _______ ____ ___ ___
________ ____ ___ _______ ____ ___ _______ ____ ___ ___
Signature: ____ ____ _______ ____ ___
Date: ____ ____ __ _
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4. MEMBERSHIP
a. Requirements for Membership
b. Pathfinder Club Application Forms
c. Approval by Parents/Guardians
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Pathfinder Club Application (To Be Filled Out By Applicant)
NAME Phone
ADDRESS
SCHOOL Grade
Church
Age Birthdate
I would like to join the Pathfinder Club.
I will attend meetings, hikes, camping and field trips, outreach activities, and other
activities as required. I agree to be guided by the rules of the club and the Pledge
and Law.
Pathfinder's signature:
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Approval by Parents/Guardians
We have read the requirements for membership in the Pathfinder Club and
hereby clarify that (child's
name) has reached the age of 10 years or over. We are willing and desirous that
he/she becomes a Pathfinder.
In consideration of the benefits derived from membership, we hereby
voluntarily waive any claim against the club or the
Conference of Seventh-day Adventists for
any accidents that may arise in connection with the activities of the Pathfinder
Club.
As parents/guardians, we understand that the Pathfinder Club program is an active
one for the applicant. It includes many opportunities for service, adventure, and fun.
We will cooperate by:
1. Learning how we can assist the applicant and club leaders.
2. Encouraging the applicant to take an active part in all activities.
3. Attending events to which parents are invited.
4. Assisting club leaders and by serving as leaders if called upon.
5. By purchasing Pathfinder uniforms and insurance through the club
treasurer.
(Signature of parent/guardian)
(Occupation)
I am a Master Guide. Father: Yes No
Mother: Yes No
I have worked with Pathfinders in the following activities:
I am willing to assist the Pathfinder Club by teaching or helping in the following ways:
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PRE-ENROLLMENT LETTER Club Director to Pathfinder
(Use church letterhead)
(Date)
Dear
(Name of potential Pathfinder)
Your name has been considered for membership in our
(name of club).
We will enroll new club members at
(time, date, place).
As you consider the enclosed information concerning our club program, I think you
will be happy to be one of our club members. Here are a few things you need to know:
1. Club membership is open for new members only once every three months.
2. To apply for membership you will need to appear in person with your Pathfinder
application and your parent(s) or guardian on enrollment night.
3. You are encouraged to invite your friends to become members of
our Club (name of club).
I am happy to tell you we have Pathfinder Club counselors who like to have a
good time with youth like yourself. If I can be of help to you in answering any
questions, please feel free to call me. Phone number
We hope to see you on enrollment night.
Your friend and director, Club
Director
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PRE-ENROLLMENT LETTER
Church Pastor to Parent of Pathfinder
(Use church letterhead)
______________ (Date)
(Name)
(Address)
________ ____ __ _________ (City, State, Code)
Dear
It is a privilege to pastor a church that feels a responsibility to help you prepare
your son/daughter for a home with our heavenly Father. Our Pathfinder Club's
director and associates have one purpose in working with our children. They
desire to help lead them into a deeper experience with Jesus Christ. By involving
the youth in a fourfold program of spiritual, mental, recreational, and social
activities, these leaders will help guide our children in their character growth.
They need your prayers and loving cooperation as parents to achieve this goal.
Enrollment night will be next
(day) evening, (date) at (time)
in/at the (place).
You will plan to enroll (child's
name) then, won't you? I will be looking for both of you.
Let us remember God's promise, "Train up a child in the way he should go: and
when he is old, he will not depart from it" (Proverbs 22:6).
Pastor
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5. INSURANCE
a. Safety—Accident and loss prevention
b. Check safety of premises
c. Adequacy and safety of equipment
d. Adequate qualified supervision
e. Types of activity
f. Insurance covered by conference
g. What to do in case of accident
h. Incident Report Forms
While the spiritual welfare of our youth is the prime motivation of all who
engage in youth leadership, the physical welfare of our boys and girls is also
very important. Leaders or counselors at whatever level of organization
must accept the moral obligation of protecting from physical injury those
who are under their care. This moral duty of care is reinforced by a legal
liability and, while a moral obligation may be shrugged off, leaders cannot
escape legal liability for injuries resulting from their actions or omissions.
What standard of care is required of leaders and counselors? There is no easy
answer, for the duty of care to a junior will vary in degree from that which is
due to a youth of more mature years. The aim must always be to operate an
injury-free program and consideration needs to be given to the following:
1. Premises. Are the premises, camping places, halls, etc. free of physical
hazards? If not, existing hazards should be immediately removed.
2. Equipment. Is all equipment in good repair? Is it safe? Is safety
equipment always suited to the activity provided?
3. Supervision. The required degree of supervision will vary according to
the ages of those being supervised. Naturally a 10-year-old will re- quire
closer supervision than a youth of 20 years, who must accept a greater
degree of responsibility for his or her own actions, but super- vision
must always be provided.
4. Types of activities. High risk activities such as the use of trampolines
should be avoided. Consideration should be given to:
a. suitability of the activity to the age group involved
b. the personal ability and experience of supervisors (For example, the
gymnastic program should be operated only if there is a skilled,
qualified, gymnast available to supervise.)
c. the provision of appropriate safety equipment, such as life jackets
for boating, hard caps for horseback riding, etc.
The division should arrange full legal liability insurance that is extended to
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cover leaders and counselors, whether they are paid employees or volunteers.
But this provision of insurance must never result in relaxation of the care
owed to our children and youth. No level of insurance can satisfactorily
compensate for death or injury.
Accidents will happen; injuries will be sustained. But don't let them hap-pen
through your negligence in allowing the use of dangerous premises, faulty
equipment, or lack of skilled and adequate supervision. You have accepted the
role of leader or counselor because you are interested in the spiritual welfare of
the children of our church. Their physical well-being is also very important.
All are subject to "A Duty of Care," but none more so than those who are
engaged in youth leadership. This duty has two aspects for those who work with
children: MORAL and LEGAL.
The moral duty is paramount and should be the basic motivating force in youth
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programs. Unfortunately there have been occasions when leaders have not
appreciated the moral duty they have to care for the physical well-being of the
children under their control. Consideration therefore needs to be given to the
legal "Duty of Care."
Lord Atkin, in delivering judgment in the case of Grant v. Australian Mills
(1936) stated the principle this way:
"The rule that you are to love your neighbor becomes in law, you just not
injure your neighbor; and the lawyer's question, Who is my neighbor?
receives a restricted reply. You must take reasonable care to avoid acts or
omissions which you can reasonably foresee would be likely to injure your
neighbor. Who then in law is my neighbor? The answer seems to be —
persons who are so closely and directly affected by my act that I ought
reasonably to have them in contemplation as being so affected when I am
directing my mind to the acts or omissions which are called in question."
Failure to fulfill the "Duty of Care" will be classified as negligence and
can result in legal action for damages, should resulting injury be
attributed to such failure.
Negligence
To determine whether negligence exists there are three questions that
are usually asked:
1. Was there a duty or obligation owed to the injured person?
2. If a duty existed was there a breach of that duty? To
determine if there was a breach, it is usual to ask:
a. Was due care exercised?
b. Was the injury foreseeable?
3. Was the action or omission of the person accused of negligence
the proximate cause of the injury or would the injury have
occurred regardless of the actions of the accused?
Dangerous Activities
Some activities, because of their nature, have a greater potential for in-jury
than others, and consequently the "Duty of Care" becomes more
significant. Examples are:
• Water skiing
• Horseback riding
• Gymnastics
• Trampolining
Safety Equipment
Allowing participation in any activity that is obviously dangerous without
providing suitable safety equipment and ensuring that it is always used, is
definitely inviting a charge of negligence should injury result. To detail
safety standards for all youth activities would take considerable time and
space. All that can be done here is to refer to some basic equipment that
should be mandatory.
• Water Skiing
Life jackets to be worn at all times
Buoys to indicate skiing areas closed to swimmers
Drivers should be experienced and licensed by the appropriate
authority
Observer should be of the required age and ability
Boat should have current registration and carry comprehensive
insurance
• Horse Riding
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Docile horses
Protective headwear
• Gymnastics
Well-maintained equipment
Adequate guy mats
Suitable footwear
• Trampolines
Padded frames
Padded floor mats
Note: Most countries have already discontinued the use of
trampolines because of the high cost of insurance as well as safety
factors.
Supervision
Adequacy of supervision is the factor upon which the majority of actions for
negligence will be determined. It must be:
ADEQUATE Younger age groups will call for closer supervision.
CONTINUING Activity groups must be kept together and
under constant supervision.
SKILLED Water skiing supervisors should be skilled
and experienced water skiers who also are
trained in life-saving techniques.
SKILLED Swimming supervisors should be strong swimmers
skilled in life-saving techniques.
Horseback riding should be supervised by persons skilled in the handling of
horses.
Gymnastics should be taught and supervised by skilled gymnasts.
Trampolines should not be a part of denominational activity. If used they
should be rigidly controlled and the utmost safeguards must be applied.
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Owners of faulty equipment or
premises
In short, anyone who may have contributed in some way to the incident
involving injury, whether by direct act or by the omission of some act or
control that should have been exercised, is liable.
Insurance Protection
In most world divisions the Seventh-day Adventist church is protected by legal
liability insurance. This insurance has been extended to include employees and
volunteers while they are engaged in the denominational program and thus all
those who can be sued for injury occurring during denominational activity are
covered.
This insurance covers "legal liability". It is not accident insurance. It does not
automatically pay if injury occurs. It protects the denomination and its
servants — not the injured person. It will only respond where a claim is made
by the injured party and then only if there is proof of legal responsibility.
Please check with your conference office.
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What Not to Do in Case of Injury
1. DO NOT ADMIT LIABILITY FOR THE INJURY.
This is of the utmost importance. If you admit liability the insurers
may consider that a breach of the policy conditions and refuse to be
involved. If this happens each of the individuals named in the claim
will be personally liable for any damages that are awarded.
2. DO NOT EXPRESS OPINIONS IN THE INCIDENT REPORT.
Deal with the facts only and encourage eye witnesses to do the same
in their statements.
3. MAKE NO OFFERS OR PROMISES TO THE INJURED PARTY.
To do so could cancel the insurer's responsibility.
Section Five
Objectives
To develop familiarity with activities and features that form the Pathfinder
program.
To provide a background for leaders that will enable them to plan and
coordinate a successful ministry within the local Pathfinder club.
Explanation
1. Yearly Program ................................................................................. (15 min.)
2. Weekly Club Meetings ...................................................................... (15 min.)
3. Record Cards and Passports ............................................................ (15 min.)
4. Conference Events: Fairs, Camporees............................................ (20 min.)
5. Investitures .......................................................................................... (5 min.)
6. Church Rallies ..................................................................................... (5 min.)
Teaching Resources
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YEARLY PROGRAM
The Pathfinder director and staff need a clear understanding of the objectives
to be reached during the Pathfinder year. The general aim is to help meet the
growing needs of junior youth. Leading the Pathfinders through a course of
study toward final recognition in an Investiture service is the means to reach
many of the objectives (see pp. 2-3). It is in a well-planned yearly program in
which all facets are included that the objectives may be reached. The normal
Pathfinder year is based on a ten-month calendar. (See sample that follows.)
Record of Classwork
There are two places where record is made of completed classwork.
1. The Pathfinder Class record card, which lists the requirements and provides
room for the authorized signature of verification. The card is preferably kept by
the secretary in the club file by unit or alphabetically. Cards are distributed to the
counselor or unit scribe when classwork is being signed off. In the event that
the passport is not being used, two cards may be used for each Pathfinder —
one for the club records and the other for the club member.
2. The Pathfinder Passport* has two pages designated for each class. Either a
system of stamps or listed requirements like those on the record card will be
the Pathfinder's personal permanent Pathfinder Club history.
*To be instituted by division.
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A detailed teaching plan for each model is outlined at the beginning of each class
section in the Teacher's Resource Manuals. If these teaching plans are followed,
every requirement will be completed in the ten-month period, including campouts
and bi-monthly events.
MEETINGS
The Pathfinder can achieve the aim of the program only if regular meetings are
conducted. These meetings can be conducted according to the needs of the
local club.
There are two models suggested, from which the local church can choose. It is
possible for a church to change from model to model each year, and also during
the year. For example, model B leaves little time in the evenings when sunset is
late or daylight saving time is in effect. The church can use model A the first
weekend of each month, and model B the third weekend of the month. All these
choices, and more, are yours.
Minutes Activity
Following is a sample program, showing the basic structure. You may vary this without
limit to suit your situation and add variety to your program.
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Segment 1—1 hour Segment 2—2 hours
The following planning guide shows the Pathfinder staff how to use available
resources in planning the details for the club program.
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PLANNING GUIDE
Devotionals Elect a club chaplain or vote People who can take devotionals
on a worship-duty list, making are: staff, members, church pastors,
a staff member responsible for school teachers, conference
this segment. leaders, visiting pastors,
missionaries, Pathfinders, etc.
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3. Record Cards And Passports .......................................(5 min.)
1. Purpose of Record Cards and Passports
2. How to obtain them
3. How to use Record Cards and Passports
(Further Resource Material: Pathfinder
Administrative Manual)
1. Pathfinder Fairs
a. Format — events
b. Preparation
2. Pathfinder Camporee
a. Purpose — frequency
b. Participation — who may attend
c. Club organizational requirements
Club members are invited to come in uniform, bring hobbies and exhibits,
prepare various demonstrations, be prepared to march in a parade, and
participate in various skill events. (See Pathfinder Camporee and Fair Manual
for details on events.) Members exchange ideas and get a sense of the
strength of the Pathfinder movement within the area. Another great
advantage of this special occasion is the opportunity for the adult leadership
to become acquainted and deepen fellowship in service for our junior
youth. The Pathfinder Fair, like the camporee, furnishes the opportunity and
motivation for the Pathfinders to do their best and be well prepared for the
different activities.
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SUGGESTIONS FOR PATHFINDER FAIRS
1. Theme. The Pathfinder Fair should have a theme. All the activities
including booths, parade, floats, events, et cetera, should be built
around the theme.
2. Registration. Clubs should arrive at 8:00 A.M. and report to the
Fair directors for registration and allocation of sites.
3. New clubs. Many new clubs are discouraged at times because
they do not have all the equipment and uniforms. By just being
at a fair they will gain a great deal of inspiration and a host of
new ideas to take back and start implementing in their clubs.
4. Uniforms. All Pathfinders and staff members are required to
wear full uniforms for the opening and closing ceremony. Casual
clothing or field uniforms may be worn during events.
5. Awards. All clubs present should receive their annual awards. As
mentioned in the camporee events, participants should strive
toward a personal standard and not be competing against one
another.
6. Flags and guidons. Clubs should bring their club flag and unit
guidons. The club flag should be carried in the parade and
posted in the flag stand during events.
7. Food booths. Space will be provided for clubs' food booths.
Clubs will furnish food and all necessary equipment such as hot
plates, extension cords, et cetera. Food should be available at
reasonable prices, and each club should notify the conference
youth ministries director in advance of the food they choose to
sell.
8. Parade. The parade is usually the first item of the program and is
followed by events and activities. Participating Pathfinder Clubs
should have specific instructions as to all the formality and
commands to be given at the fair, including the march.
9. Club booths. Each club may wish to have a club booth in which
to display the finest examples of their skills. The judges will take
into consideration several things as they judge the booths:
a. Appearance of the booth. Overall appearance as to its
appropriateness, attractiveness, the motif, whether it
emphasizes the general theme of the fair. Adult leaders may
assist the Pathfinders in arranging and preparing the booth,
but should not do the whole thing.
b. Pathfinder display in the booth. This relates to the
collections, hobbies, handicrafts, honors, or other exhibits
made by the Pathfinders that emphasize the theme of the
booth. These collections are to be the work of the
Pathfinders.
c. Demonstrations. This refers to the actual working
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demonstrations by the Pathfinders in the booth. They should
be related to the theme of the booth, and adults should not
be obvious in participating in the demonstrations.
d. Ideas for booths
• Arts and crafts — leathercraft, screen printing, textile
painting, etc.
• Household arts—display of pressure-cooked or baked
foods, dressmaking, needlecraft
• Mechanics — radio, model trains
• Health and Science — home nursing, first aid
• Nature —butterfly and insect displays, shell collections
• Outdoor industries — display of different kinds of
honey, with glass display case of live bees
• Recreational pursuits — a camping display with someone
setting up a camp kitchen
These are only a few of the many things that could be done.
10. Judging. This is a very important aspect of a fair. The fair director
should select judges, present them with a complete sheet of
instructions, and meet with them to decide how to handle the different
activities.
11. Suggested schedule of events for a Pathfinder Fair
6:00 - 8:00 Setting up of club booths
8:00 Booth and float registration
9:15 Registration of clubs
9:30 Grand parade
10:00 - 12:00 Fair Events
Meeting of Club Directors
Judging of Booths
12:00 Lunch
1:30 Fair events
3:30 Special event
4:00 Assembly
Presentation of awards
PATHFINDER CAMPOREE
The Pathfinder Camporee is an occasion when clubs from an entire
conference or a given district come together for a period of two or more
days, for fellowship, inspiration, for the exchange of ideas and experiences in
developing camping skills and other activities of junior youth ministry. Each
club should have complete equipment to take care of themselves over the
designated period—tent, sleeping gear, cooking utensils, other equipment and
food that they need. This is the culmination of training that progresses to the
point where a club becomes able to take care of itself independently.
The area for a camporee should be clear ground with access to water and the
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possibility of sanitary facilities and garbage disposal that can be set up quickly
by the campers. The club should bring everything they will need. Each club
will be assigned a space of ground upon which to place their camp equipment.
Demonstrations of fire building, cooking, signaling, first aid, knot tying,
marching and drill may be enjoyed. Good campfire fellowship will be a
highlight, and religious services will bind the group together spiritually. This
is probably the high point of the Pathfinder activities. Every unit of every
club should be prepared to participate in a Pathfinder Camporee. Any honors
being taught must be taught in their entirety if a patch is to be presented.
Every camporee should have a theme, and all activities should be built
around this theme so that each Pathfinder will remember the spiritual lessons
from the Bible, from nature, history of the church, et cetera.
A Pathfinder Club ought to build its program, keeping in mind the events
and skills needed to participate in a Pathfinder Camporee.
One of the highlights of the camporee is the events. Each Pathfinder wants
to do his or her best for the club. Competition should be against a personal
standard and not between clubs or club members. To instill a sense of
participation where each one will strive toward a standard instead of against a
fellow Pathfinder or another club, the youth ministries director will establish
personal standards that will avoid situations where only one club or one
person can take first place. This makes it possible for several persons or
clubs to achieve whatever award is given by the conference.
• A time for camping, cooking, and sleeping out in the great out-of-doors
• A time for fun, adventure and exploration
• A time for hikes and nature walks into the realms of God's natural
world
• A time to learn skills and thrills of working, playing, and
fellowshipping together
• A time to draw near to God, the Great Creator of all that
surrounds us
Camporee Requirements
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Sending out camporee attendance requirements well in advance by a special
Pathfinder Camporee bulletin eliminates most organizational problems. The
following is a typical set of detailed instructions and requirements. They may be
adapted to fit each camporee environment.
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16. Clubs may not bring pets or animals, motor bikes, motorcycles,
buggies, et cetera, to the camporee.
REQUIREMENTS FOR EACH UNIT
1. Bring your unit guidon.
2. Bring one shovel.
3. Bring ax and hatchets if appropriate.
4. Provide adequate shelter for each Pathfinder—may be pup tents,
tepee-type tents, trail tents, et cetera.
5. Properly prepare a fire area for unit cooking.
a. Types of wood fire
b. Propane
c. Coleman
6. Bring a Fire Extinguisher.
7. Bring a First aid kit and know safety rules. Have medical personnel
designated and know who they are.
8. Have a table lashed together and made by the Pathfinders. This
could be prepared prior to the camporee. (optional)
9. Provide an adequate supply of food for the entire unit. Food should
be planned and prepared to supply well-balanced meals. No flesh
foods will be allowed in camporees. Meals should be cooked by unit
groups or club. The unit counselor should plan early with unit
members on what they will eat and how they will prepare food and
do the cooking. Pathfinders should be given definite responsibilities
and kept within the time schedule for meals and camp duties.
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climate, such as rain-coat, rain hat, rubbers, boots, et cetera.
12. Bring mess gear such as knife, fork, spoon, cup, plate, et cetera.
13. Include a plastic ground cover for sleeping bag.
Nature Conservation
1. Pathfinders should leave the camp with no trace of having been there.
2. The following is recommended for waste disposal:
a. Select a suitable spot at least 50 feet from any open water.
b. Dig a hole 8-10 inches (25cm) in diameter and no more than 6-8
inches (20 cm) deep, to stay within the biological disposal layer of
soil. Save the sod or dirt.
c. After use fill the hole with loose soil and tramp the sod back in
place. Nature will do the rest in a few days.
3. Pathfinder directors should give consideration as to how campfire
wood is obtained and should instruct Pathfinders not to destroy trees
and camping area.
4. All Pathfinders should be instructed in environmental conservation and
ecology. AY Honors in these areas are recommended as a means of
instruction.
Sabbathkeeping
1. Leaders should know that the young people will look to them and will
try to copy every word and action. They should not lead the youth to
break the Sabbath by actions, words, or example.
2. Care should be given to guarding the edges of the Sabbath, which are very
important to Sabbathkeeping as the Lord has directed. Before the sun goes
down on Friday all tents ought to be set up and everything ready for Sabbath.
3. During the Sabbath hours the youth should refrain from rock throwing,
knife throwing, secular songs, certain improper games, et cetera.
4. Activities should be planned to include Friday evening campfire,
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Sabbath School, church service, afternoon program, Sabbath evening
campfire, et cetera. The program may be varied to include nature events
and activities.
5. The club and units should plan for spare time—Friday and Sabbath sunset
worships, Sabbath afternoon club activity such as a nature hike, story time,
or some other interesting Sabbath activity. A special effort should be made to
use creative worship ideas to make the Sabbath the highlight of the
camporee.
6. All Pathfinders and staff members should be encouraged to participate in
all meetings and activities.
7. Counselors must be with their units at all times, including all meetings
and activities.
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5. Investitures ......................................................................... (5 min.)
Before the investiture all the requirements must have been completed and
the permanent (with signatures confirming completion) Pathfinder/AJY
Class record card, where applicable, should be presented to the investing
official when requested. To maintain a high standard of achievement, spot
testing of candidates is useful, especially in the case of Master Guides.
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e. Arrange with the church pastor or school principal for a place,
date, and time of the Investiture program.
f. Order and receive all materials required for the Investiture service
by completing the Investiture requisition order blank supplied by
the local conference/ mission Youth Ministries Department and
sending it to the appropriate person at the conference office.
2. Pathfinder/AJY Club Director
a. Promote Pathfinder/AJY Classwork: Friend, Companion,
Explorer, Ranger, Voyager, Guide, and also the Advanced
Pathfinder Classes.
b. Involve the Pathfinder staff and club membership in the
Investiture program.
c. Promote the Investiture program among the parents of the
Pathfinders and the sponsoring church members.
d. Cooperate with the schoolteachers in the completion of any
specific Pathfinder/AJY Class requirement, helping to keep a
record on the Pathfinder/AJY Class record card.
e. Have school teachers assist with investiture..
f. Order all necessary Investiture materials needed for the
Pathfinders. Use the Investiture requisition order blank.
3. Schoolteacher Responsibilities:
In some places the Pathfinder Classwork is integrated into the school
curriculum. Teachers prepare their students for receiving their insignia at
an Investiture.
a. Work with the Investiture sponsor and Pathfinder Club where
applicable in scheduling the Investiture program.
b. Prepare those being invested—students, schoolteachers, and
Pathfinder members—when appropriate, by obtaining Pathfinder
Class record cards, et cetera, according to the following recommended
class schedule.
Adventurer Classes
• Eager Beaver — (Kindergarten to age 5)
• Busy Bee — (age 6 or grade 1)
• Sunbeam— (age 7 or grade 2)
• Builder — (age 8 or grade 3)
• Helping Hand— (age 9 or grade 4)
Pathfinder Classes
• Friend — (age 10 or grade 5)
• Companion— (age 11 or grade 6)
• Explorer — (age 12 or grade 7)
• Ranger— (age 13 or grade 8)
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• Voyager — (age 14 or grade 9)
• Guide — (age 15 or grade 10)
• Master Guide— (age 16 and beyond)
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inspirational content works best. For instance, include skits showing
community service and witnessing, recitation of memory work, and
demonstration of skills related to class requirements.
Since the Pledge and Law are central to the training involved in the
club, stress them whenever possible.
Standard program features should include satisfactory evidence of
understanding and completed work by the candidates; a challenge to
loyalty to the church, to the class group and to the worldwide circle of
Pathfinders; a charge for responsibility to be loyal; and a word and
handclasp of welcome by Master Guides who may be present. Be
original, creative, spiritual, and impressive.
Program Format Suggestion
Prelude
Song Service
Special Music
Scripture
Welcome
Prayer
Pathfinder/AJY Pledge: Given by all candidates
(Have one child give his or her interpretation.)
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The Charge and Presentation
of Insignia: Conference youth director
Consecration and Prayer
of Dedication: Pastor
Announcements: Summer camp, camp meeting, et cetera
Benediction: Pathfinder/AJY director
NOTE: These are only suggestions to help in planning a short program (20-
30 minutes) in which all those being invested can have a part. (A song, for
example, can include everyone!)
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march into the hall and take up their positions in the assigned areas. The
club flag bearer should be seated near an aisle so as to be ready for the flag
ceremony.
3. The opening ceremony. The official party should be on stage as the
clubs enter. The National and conference flags should be in position.
The Area Pathfinder Coordinator (Parade Marshall) joins the
platform party and hands over the clubs to the conference youth
ministries director.
At the command of the director, club flag bearers march to the front of
the rostrum then about-face (facing the audience). At this time Pathfinders
sing the Pathfinder Song, and repeat the Pledge and Law, and prayer is
offered. Flag bearers then turn about and place flags in holders at either
side of the stage — at floor level.
4. Singing and music. After the official welcome all join in a sing time.
Pathfinder musicians can be encouraged to provide a youth orchestra as
backing. The use of an overhead projector or power point aids the song
leader in providing words for songs.
5. Meet the directors. This segment provides an opportunity to get to know
club directors from around the district. Each director is called to the stage
and announces the number of Pathfinders from his or her club in
attendance. Other interesting information can be shared, e.g. newest
director, oldest, the most interesting club they have directed, the most unique
Pathfinder they have known, et cetera.
6. Secret sound and quiz. Pathfinders enjoy quizzes, which are good
teaching tools. Have each club present a girl and a boy to come to the
front and participate in this fun, learning activity.
7. Interviews and items. Now we come to a very special time, an
opportunity for the youth ministries director to interview Pathfinders
(youngest, those baptized in previous year, junior counselors, et cetera)
about the spiritual value of Pathfindering to them. This can also be a time
when Pathfinders can make decisions to commit their lives to Jesus
Christ. These short interviews can be interspersed with sacred items from
individuals or small groups of Pathfinders.
8. Story. The afternoon program climaxes with a story in which some of
the ideals of Pathfindering can be upheld. This can also coincide with
closing Sabbath.
9. Fellowship potluck supper. On some occasions the rally continues on
into the evening. If so, clubs should be encouraged to bring food for a
potluck supper and eat together as clubs or as a total group. This meal
should be conducted in an orderly manner.
10. Club reports. Perhaps the real highlight of a rally program is the club
reports. Each club should come prepared to give a ten-to-fifteen-minute
report of the club activities. These reports should be given in a creative
way including music, as well as slides, movies, videos, audiovisuals, or
skits. The club director introduces his or her report.
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11. Conference promotion. At the conclusion of the club reports, the
conference youth director and district director can share either a report
of some outstanding event in the area, such as camporee or fair slides, or
promote coming events.
12. Closing ceremony. The rally concludes with the closing ceremony. Club
flag bearers move to the front, take up their flags, and present them for the
closing prayer. Clubs are then dismissed.
CONFERENCE PATHFINDER RALLIES
Suggested Program
3:00 P.M. Assemble in clubs in front of meeting place
Section Six
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Explanation
Course participants will give study to two main areas in this segment.
1. Understanding Creativity................................................... (45 min.)
2. Teaching the Pathfinder Curriculum Creatively ................(75 min.)
Teaching Resource
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Seek parallels: What is there like this from which I might get an idea?
Is there something similar I could partially copy?
Modify: What if this were changed? How can this be altered for
the better?
Magnify: What about making it bigger? What strength can we add?
Could this be multiplied?
Subtract and divide: What if this were smaller? What could I omit?
How about dividing?
Substitution: What else instead? Who else? Where else?
Rearrange: Change the pattern. What about sequence? Another layout?
Cause and effect (transpose). Timing?
Vice-versa: What about the opposite? Can we “topsy-turvy”?
Surprises: How about doing the unexpected?
Combine: What if this and that were put together?
(b) Some errors
• Serviceable errors
• Blind errors
• Errors of incompetence
2) Frustration — adapted by
(a) Repression—forget it
(b) Regression—retreat (flight from “reality”)
(c) Compensation—let's substitute!
(d) Emotional excess (anger vs. resignation)
"Once profitable orientation toward creative work is lost and
frustration begins to mount, there is no sure technique of recovery
but change and rest, difficult as it may be to give one's self up to
these things. Sleep, travel, quiet relaxation, leisurely walking or not
too strenuous muscular exercise, shutting one's self in silence in a
room, lively social participation, any non- habitual or non-routine
response — all may be alternation of interest in one form or
another" How to Think Creatively by Hutchinson, p. 83.
3) Achievement
(a) Intimation—"It's coming!"
(b) Occasion — "It's here!"
4) Verification
(a) Developing a critical attitude
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(b) Developing an attitude toward the work
5) Evaluation
Repeat the process
The Pathfinder Curriculum will be taught to the Pathfinders when they meet
together as a whole club, or as they work together as a unit or in classes.
There will also be times when Pathfinders will need to study material by
themselves.
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Pathfinders will be more ready to show interest in information and learn
values from the instructor if they feel accepted and understood.
Acceptance stems from recognition of the Pathfinders' worth and value, and
the knowledge that their behavior is their best attempt to deal with their
current thoughts, feelings, and situation. This may not mean that their
behavior is acceptable, but that they are accepted as people.
Nothing can take away the value of each person to God, and all people
will respond best when they are accepted as important and worthwhile.
Likewise, it is important to understand each Pathfinder. Become familiar
with why the youth does behave in a certain way, and while you may not
approve of his or her lifestyle, you can at least attempt to understand. It
is important to convey to all Pathfinders a genuine acceptance and
understanding.
c. It's a time for recognition and creativity
Pathfinders will be encouraged in their learning when instructors take the
time to give genuine praise and affirmation. Pathfinders need recognition
for their best efforts, and instructors can do much to lead them on in
their search for knowledge by sincere and honest rewards.
d. It's a time for imagination and creativity
Instructors need to give urgent study to this aspect of teaching. So many
good classes fail because of lack of imagination and variety. Creativity is
really essential in teaching Pathfinders. In an age where much
information is transferred through the medium of TV, any straight talk
may well appear slow, boring, and unattractive. Successful instructors
will put time and energy into discovering a whole range of ways of
doing some task differently. They may choose film and discussion, role
play, drama, puppetry, collage, anything other than what is expected!
Pathfinders enjoy surprises; they enjoy change; they enjoy variety. Call on all
the resources you have at hand. Then have another look, and find some
more. Go all out to make every class the most interesting one you have
attempted.
e. It's a time for effective communication
Learning will also take place best if the Pathfinders recognize that they are
being listened to. They will learn to appreciate their worth as they discover
that their instructor considers their answers worthwhile — that the
instructor shows approval of their attempts at understanding the material.
The Pathfinders will feel more accepted where there's no sarcasm or put-
down, and where there is a sense of honesty and trust.
f. It's a time for fairness and justice
Pathfinders are quick to notice partiality, unfairness, or favoritism.
Instructors will need to be conscious of the need to be equal in praise and
discipline.
g. It's a time for involvement
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Instructors should seek to involve the class as much as possible. View the
class as the teachers: allow them to lead out in different segments — get
them doing something! Seek dialogue with the class to see how they are
enjoying working on a particular requirement, and review with them what
they have learned.
h. It's time for constant assessment
Constantly evaluate the work you are doing and check to see if you are
reaching and achieving the goals you set for yourself and the class. There
are many factors that will affect the success of your class, including simple
details such as the physical setting for the place of learning. Are there too
many distractions? Is the seating arrangement too restrictive? Is the room
too hot or too cold? Is there not enough light, or too much noise? Have
they just come in from loud, fast-moving games, and haven't yet settled
down? Keep an eye on all these things — they are worth checking.
i. It's a time for cooperation
Teaching a particular class will best happen when done in association with
the overall plans of the club. A coordinated program will be needed for each
Pathfinder event, and instructors, staff members, and the director will work
well together when all are aware of what the program times are.
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the requirement is asking for. Make sure you understand the stated
objective for the requirement, and then familiarize yourself with the
resource material.
2. Assess the number and needs of your class
Get to know details about the members of your Pathfinder class. Who are
they, what are their learning abilities, and what are their attitudes to the
particular subjects? Are there any Pathfinders in your group who require
extra help in learning information? Could there be problems in the
particular methods you choose to teach the class?
3. Work out your teaching plan
Instructors will need to develop a suitable teaching plan based on
the following:
a. The total number of 30-minute periods required to teach the class
b. The number of 30-minute periods required to teach each section of
the Classwork (Bible search, camping etc.)
c. The alternative teaching methods available for teaching each
requirement
d. The particular time and place when you will be teaching the
requirement
e. The availability of additional resources and background material
f. The method of evaluation to be used when the requirement is
completed
Pathfinder Classwork
"The children are to be trained to become missionaries; they must be
helped to understand distinctly what they must do to be saved" Counsels to
Parents, Teachers, and Students, p. 168. And the best preparation is the
"harmonious development of the physical, the mental, and the spiritual
powers. It prepares the student for the joy of service in this world, and for
the higher joy of wider service in the world to come" (Education, p. 13).
"Since both men and women have a part in homemaking, boys as well as
girls should gain a knowledge of household duties. To make a bed and put
a room in order, to wash dishes, to prepare a meal, to wash and repair his
own clothing, is a training that need not make any boy less manly; it will
make him happier and more useful. And if girls, in turn, could learn . . . to
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use the saw and the hammer, as well as the rake and the hoe, they would be
better fitted to meet the emergencies of life" (Education, pp. 216-217).
It was from the study of this and other similar messages that the Pathfinder
Classes were developed, and all the requirements for these classes are based
on this instruction. They include, therefore, Bible and nature study, the
learning of useful and helpful things to do about the home, out-of-door
activities, first aid, personal and home hygiene, physical fitness, and service
to others.
All of this helps the youth to find true happiness in witnessing and to become
a member of a great army of Adventist youth whose talents and energies are
committed to Christ. They will be those whose hands are ready to grasp any
emergency and turn it to the glory of the great Master Guide. The Pathfinder
Classes include Friend, Companion, Explorer, Ranger, Voyager, and Guide.
One of the main objectives of the Pathfinder Club is to prepare the youth
for life with its emergencies and help the youth to become useful to both
God and man. The Pathfinder class program has been established with this
in mind. It therefore seems important to guide the Pathfinder into this
program of self-improvement.
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able to meet emergencies are good reasons why these skills should be taught
by every club.
AY Honors
"As a rule, the exercise most beneficial to the youth will be found in useful
employment. The little child finds both diversion and development in play;
and his sports should be such as to promote not only physical, but mental
and spiritual growth. As he gains strength and intelligence, the best
recreation will be found in some line of effort that is useful. That which
trains the hand to helpfulness, and teaches the young to bear their share of
life's burdens, is most effective in promoting the growth of mind and
character ..... it is essential for every youth to have a thorough acquaintance
with everyday duties" (Education, pp. 215-216).
During the Pathfinder years youth love to work on AY Honors and to display
them after they have been earned.
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requirement.
b. All Honors must be signed for by the instructor, conference youth
director, Master Guide, Pathfinder Club director, or church-school
teacher on the special form provided by the conference.
5. Encourage each Pathfinder to aim at Master Awards. Pathfinder
Honors are categorized into the following groups:
• Arts and Crafts
• Health and Science
• Household Arts
• Nature
• Outdoor Industries
• Outreach
• Recreation
• Vocation
A Pathfinder may earn a MASTER AWARD by completing seven
Honors in a given category. After completion of the seven Honors in one
category, the Pathfinder should inform the Pathfinder director, who will
contact the conference youth ministries director to secure the Master
Award patch. Like the Pathfinder Honors, the Master Award is presented
preferably at a club meeting, campout, school, church, or Investiture. For
additional information and a complete list of Honors see the Pathfinder
Honor Handbook.
6. Investiture Services.
It is the responsibility of the Pathfinder Club director to ask the
conference to conduct the Investiture service. Where there is no club, the
church-school teacher places the request. All who are to be invested must
be able to present their Pathfinder Class card to be signed by the
conference youth ministries director prior to the Investiture service.
Records are kept both by the Pathfinder Club secretary and the
conference office of all who receive certificates, Honors, and pins.
Section Seven
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To develop an awareness of basic camping and outdoor skills necessary for
outdoor leadership.
Explanation
Participants are required to give study to the following:
1. Philosophy of camping........................................ (20 min.)
2. Basic camp planning ............................................ (30 min.)
3. Types of camping................................................. (20 min.)
4. Basic components of good camping .................. (30 min.)
5. Nature study ........................................................................................ (20 min.)
Teaching Resource
1. Philosophy of Camping ................................ (20 min)
In this section we emphasize the importance of camping and outdoor
education in the Pathfinder program. It must be emphasized that we are only
discussing basic aspects in this session—the real learning takes place in the
outdoors.
Outdoor living holds a tremendous potential in spiritual values and
character-building elements. Campcraft offers great opportunity for
practicing democratic group procedures; for building self-reliance,
resourcefulness, self-discipline, and respect for other people; for practical
application of nature lore and for its greatest appreciation; and best of all
— Pathfinders like it. It is therefore recommended that, outdoor living
with its multi-skilled requirements compose a large segment of the year's
Pathfinder program.
This is especially true when one considers that familiarity with the
wilderness may be a great asset in the days to come. The experience that
is gained through fellowship in camping and the skills developed in
outdoor survival will be very helpful to God's people in the time of
trouble.
a. Recreation in the Open Air
In this age of artificial amusements and synthetic excitement, we
should turn to outdoor recreation. God counsels in Messages to Young
People, pages 380, 381 "There are modes of recreation which are
highly beneficial to both body and mind. An enlightened,
discriminating mind will find abundant means for entertainment and
diversion, from sources not only innocent, but instructive. Recreation
in the open air, the contemplation of the works of God in nature,
will be of the highest benefit."
Camping provides many opportunities for individual and group
development. Let us discuss these under two headings: Benefits to the
Individual and The Camper's Lifestyle.
b. Benefits to the Individual
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1. An intimate knowledge of nature with a love for all her facets which
will never leave and will constantly bring back nostalgic memories and
a longing to be outdoors again.
2. A perception of nature's blueprint for keeping all things in balance
and interdependent upon each other, and one's place in the scheme
of things.
3. A meaningful spiritual awakening that reveals God's presence and
touch in everything as the camper views the majesty of a high
mountain, the peace of a quiet valley, the glory of a colorful sunset,
the glint of sun-light on the lake, or dewdrops glistening on an
intricate spider web.
4. An understanding of the true meaning of conserving natural
resources and the reasons that immediate action is necessary if we
are to save any of the little that remains after so many years of
neglect and destruction by our affluent society, which has
assumed that the supply of natural resources is inexhaustible.
5. A new self-respect and self-confidence as one learns to manage for
oneself and do things others may previously have done for him or her.
Others are too busy with their own jobs to pamper or pick up after
another camper.
6. A pride in one's ability to improvise and make do with what is available.
At camp the Pathfinder cannot run to the store to replace something
damaged or satisfy the whim of the moment.
7. A feeling of at-homeness in the out-of-doors as one learns to use
natural materials, selecting and preparing those best suited to his or her
needs with such simple tools as an axe, knife, or saw.
8. A respect for the dignity of work and the satisfaction that comes from
sweating and struggling to cook over a smoky fire, construct a lean-to
shelter, or build a bridge across a stream.
9. Pride in good health and physical fitness that vigorous outdoor life
brings as it stimulates the camper's lungs and heart, exercises muscles,
and produces an appetite for the simple, nutritious meals cooked out-
doors or planned and served indoors.
10. A new and more realistic sense of values as one notes how unimportant
such things as money, material possessions, IQ, and fine clothes are in
assessing the true worth of an individual. In camp one finds that the
happiest, best liked, and most respected counselors and campers have
spurned outward appearances and material possessions.
11. A feeling of community, pride, and the satisfaction that comes from
serving others, as one maintains the campsite for the benefit of present
and future campers.
c. Benefits of Camping Activities
1. Developing lifetime hobbies and sometimes a vocation. Experience in a
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wide variety of activities discloses the camper's interests as well as
aptitudes and broadens his or her perspectives, building understanding
and appreciation for the interests of others. Camping aims to develop all-
around abilities rather than specialization in a few, as is so often done in
school sports and other activities in which only a few are chosen to
participate while the majority remain on the sidelines to cheer.
2. Encourages one to try to improve one's own performance. Although
there is enough competition to give those with superior ability a
chance to shine, most of the emphasis is on self-improvement. This
is preferable to the situation in a highly competitive program where
a few nearly always do well and may become smug and conceited,
while others are usually well down the scale, become dejected, and
have a "don't care" attitude.
3. Having just plain fun as well as the excitement and new experiences
every normal child craves but doing it in a wholly safe and sane way.
Youngsters who can find their thrills this way will never "need" to
resort to stealing, fighting, or killing just for "kicks."
4. Developing a wholesome curiosity and desire to investigate and
learn. The whole camp approach is "Let's go and find out."
5. Learning how to properly balance work, play, rest, and alternate
periods of vigorous activity with those less active; observing regular
hours for rest and sleep.
6. Education on the wise use of leisure time, choosing activities that
recreate rather than kill time. This fulfills one of society's greatest
needs as leisure time increases and working hours decrease. Many of
the out-of-doors camp activities (canoeing, swimming, hiking,
boating, fishing, camping out, nature study, horseback riding)
provide the interests and skills necessary to take advantage of our
rapidly expanding parks and other recreational facilities. Although
football and basketball may be fine school sports, few will continue
in them after school days are over.
7. Learning to enjoy simple pastimes that don't cost a lot of money as
well as learning to entertain oneself instead of relying on others or
on canned entertainment.
8. Developing appreciation for serious and thoughtful programs by
participating in vespers, observing Sabbath, and enjoying campfire
programs based on thought-provoking themes and rituals.
"Those who sacrifice simplicity to fashion, and shut them-selves away from
the beauties of nature, cannot be spiritually minded. They cannot
understand the skill and power of God as revealed in His created works;
therefore their hearts do not quicken and throb with new love and interest,
and they are not filled with awe and reverence as they see God
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in nature" (Testimonies, vol. 2, p. 584).
"As the works of God are studied, the Holy Spirit flashes conviction
into the mind. It is not the conviction that logical reasoning produces;
but unless the mind has become too dark to know God, the eye too dim
to see Him, the ear too dull to hear His voice, a deeper meaning is
grasped, and the sublime, spiritual truths of the written word are
impressed on the heart" (Christ's Object Lessons, p. 24).
"Christ sharply reproved the men of His time because they had not learned
from nature the spiritual lessons which they might have learned. All things,
animate and inanimate, express to man the knowledge of God"
(Testimonies, vol. 4, p. 580).
"The more quiet and simple the life of the child, — the more free from
artificial excitement and the more in harmony with nature, — the more
favorable it is to physical and mental vigor and to spiritual strength"
(Education, p. 107).
"So far as possible, let the child from his earliest years be placed where
this wonderful lesson-book [the book of nature] shall be open before
him .... In no other way can the foundation of a true education be so
firmly and surely laid" (Education, p. 100-101).
" Every child may gain knowledge as Jesus did" (Desire of Ages, p. 70).
d. Spiritual Values in Camping
Never in the history of the world has so much depended on the spiritual
orientation of youth. And no group of people—preachers, teachers, or
parents — has a greater opportunity to direct that orientation than the
people who live with children and adolescents through camping experiences
of the summer months. Lives have been changed in summer camps. No one
goes through a camping experience without its leaving some mark upon his
or her spirit. Whether you know it, whether you desire it, you are going to
affect, for good or ill, the spiritual lives of the young people with whom you
deal.
In speaking of spiritual values in camping we are not dealing with the
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teachings of any religious group — their doctrine or any form of worship
—but rather with that which will lead us to an experience of orienting
our souls toward God and toward our fellow men.
Test the spiritual values of your camp life.
1. Closeness to nature
In camp you build your own shelter of native materials, and cook
your own food over an open fire. As you do these things, you are
close to nature and you come to know her as a friend. You climb
hills, discover the treasures of the forest or meadow, make friends
with trees, birds, animals, and even insects. Having this experience
will call out a sense of wonder—the purest approach to the reality of
God.
2. The Experience of harmony and order
The tragedy of today's living is that we have lived so long in the
presence of the distorted and the abnormal that we actually mistake
abnormality for normality and distortion for real. Think of the world to
which these campers of ours belong —a world of blaring radios,
television, gangster comics, torrid movies, wild music, and art without
meaning. Then think of the world to which we are privileged to
introduce them — a world of balanced harmony in light and shade,
color variety, trees, and mountains. And all have beauty just in being
themselves.
If we are to cure the sickness of a maddened world, we must return to
nature for the greatest lessons that God would have us learn. In our
camping experience we come into the presence of God's design.
3. God's great creativeness
As we finger clay, dabble with paint, or learn to weave, we do not set
out just to imitate nature. There is within the human spirit that urge that
makes us akin to God — the urge to create out of the deepest
yearnings of our spirit.
4. Adaptability
Nature is inexorable. Rain falls in spite of our fond desires. But
when we learn to live with nature, to adapt ourselves to her moods,
we find that in every aspect she is beautiful. To a real camper the
circumstances of life become a challenge, and in nature's every
aspect appears the hand of God.
5. Cooperative fellowship
It is here that the camper will discover community. We are members of
one another, and our world is going to disintegrate completely unless
we recognize it. There is also discovered a democracy, the sharing of
responsibility. Democracy also means a leveling process in which at
times the camper may even be able to teach the counselor, and all
artificial distinctions drop away.
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CASE STUDIES
How would you solve these problems?
Below are four situations typical of those that could develop in your camp
or during other type of outdoor activities. After studying the case
description, decide which of the statements following it would be the best
solution, and place a check mark before it.
Case One
A counselor and his Pathfinders make plans for a short hike and
cookout. They plan the menu and divide the responsibilities. At the
campsite, Jerry and Ben go to get firewood while the other boys cook
the meal and tend to their duties. In the space of a few minutes there is
a scream and Ben yells for help. The counselor hurriedly makes his way
to Ben and finds that Jerry has badly cut his leg with the axe. He
administers first aid, and the unit makes its way home with the
wounded boy, their fun spoiled by an accident. What would have been
the best method of preventing this misfortune?
1. The boys should not have been permitted to use the axe.
___ 2. The counselor should have accompanied the boys who
were getting the wood.
3. A project that would have been safer should have been
planned.
4. The boys should have been given better training in the
use of the axe.
Case Two
The Pathfinder unit decides to go horseback riding with their
counselor, Anne. All of them have ridden horses before. Anne asks
each of them to walk the horse whenever footing is unsure. All goes
well until they start back to the stables. A short distance from the
stables, on a rocky, downhill trail, Susie, who is riding at the head of
the group, lets her horse break into a trot. The other Pathfinders follow
Susie's example, but Anne who is the last rider, holds her horse to a
walk and brings up the rear. When Anne arrives at the stables, she
reprimands Susie and tells her she cannot ride with the group again. What
would you have done?
1. Ignored the incident, since no one was injured.
2. Ridden at the head of the group.
3. Made the same decision that Anne made.
4. Reprimanded all the Pathfinders and deprived
them of future riding.
____5. Discussed the situation, explaining the reason for the
safety precaution and warn that the infraction should not
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occur again.
Case Three
A Pathfinder Club is having an overnight camp out by the lake. When the
campfire is over, a movement starts among the group to go for a
moonlight swim.
What should the counselor do?
___ 1. Tell them moonlight swimming is against the rules.
___ 2. Lecture the group on the dangers, then let them decide.
___ 3. Tell them you wish it were possible, but the hazards
outweigh the pleasure.
4. Say nothing, allow the group to swim, and do your best to
ensure safety.
Comments on case: In case three, a situation is presented in which on the
impulse of the moment, Pathfinders suggest an activity having some
grave safety problems. It should be assumed here that the leadership
has decided that the dangers outweigh the advantages. It is a question
of the Club director and staff being able to present convincing and
sound reasons for refusing the request. It would also be wise to
substitute some other safe activity in place of the moonlight swim. It is
a case in which the staff should carefully canvas the possibilities and
anticipate such a turn of events, getting the group to agree to a program that
did not include a moonlight swim.
Case Four
John is the counselor of a unit that has asked for an overnight hike, which will
mean the preparation of two meals out-of-doors. Although most of the
members have been on similar trips before, John does not feel that he is
qualified to lead his group on the proposed trip.
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own backyard and cook a meal or two, and then go with the group and learn
as he goes.
1. Planning a campout
2. Program planning
3. Guidelines for a good campout
4. Basic hiking List
5. Country Code
Planning a Camp
In Pathfinder Clubs, camping and outdoor activities are a necessity and are
highly beneficial to both body and mind.
It is our aim to give you a sample of what is required of each leader in
planning a campout. These suggestions will prove beneficial to all who
plan and those who participate, making your camp not only successful
but enjoyable.
PATHFINDER COMMITTEE
Notify Church Notify Parents
Club Plan Unit Plan Program Site Plan Permission to Use Site
a. Club Planning
1. Go for a reason
2. Transportation
3. Tents
4. General gear
5. First-aid kit
6. Camp personnel
7. Food
8. Plan meetings around a theme
9. Campsite inspected prior to campout
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10. Secure permission from owner of land
11. Hygiene
12. Safety
13. Notification of parents and Pathfinders
b. Unit and Individual Planning
1. Menu
2. Correct wearing apparel
3. Sleeping bag and ground cover
4. Personal First-aid kit
5. Backpack packed properly
6. Cooking utensils
7. Arrange items for campfire
8. Chaplain's duties
Program Planning
Here is a suggestion for a weekend campout.
Friday
3:30 p.m. Arrive at church
4:00 p.m. Leave for campsite
5:00 p.m. Set up camp (Campfire)
6:30 p.m. Open Sabbath (Deputy Director)
7:30 p.m. Campfire (Devotional and Sing-a-long)
9:30 p.m. Bedtime
10:00 p.m. Lights out
Sabbath
6:00 a.m. Rise, wash, dress
6:15 a.m. Morning worship (units)
6:30 a.m. Morning walk
7:30 a.m. Breakfast
8:30 a.m. Prepare camp for inspection
9:00 a.m. Sabbath School and Church Service
12:15 p.m. Lunch
1:00 p.m. Unit Activity
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2:00 p.m. Sabbath afternoon program
4:00 p.m. Nature Honor
5:00 p.m. Evening meal
6:30 p.m. Close Sabbath (Deputy Director)
7:00 p.m. Prepare for campfire
7:30 p.m. Campfire program
10:00 p.m. Bedtime and lights out
Sunday
6:00 a.m. Rise, wash, dress
6:15 a.m. Morning worship (as a camp or by units
- study SS Lesson)
6:30 a.m. Breakfast
7:30 a.m. Prepare campsite for inspection
8:00 a.m. Campcraft, knots, lashings, physical
requirements, games, and swimming
12:00 p.m. Lunch
1:00 p.m. Break camp
2:00 p.m. Leave campsite
5:00 p.m. Arrive at church
As leaders, you may think the above suggestions are too organized, but
remember that young people like to be active; if they are not active they
will get into mischief. Also remember that Satan finds something for idle
hands to do.
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the campout will show our loyalty to God. We will all join in thoughtful
worship, morning and evening. The natural surroundings will be cared
for as His contribution to our pleasure.
2. What to bring
a. Hiking clothes, including boots and rain gear, suitable to enjoy
water, mud, sun, rain, without worry of ruining them
b. Change of clothing for night wear or emergency; including an extra
warm sweater
c. Food as listed, eating and cooking gear, cleaning up needs
d. Sleeping bag, ground cover, compass, flashlight (able to throw a
good beam for several hours)
e. Bible, pamphlet, notebook, ball point pen, personal First-aid kit
f. Personal cleanliness needs, including toilet paper
g. Humor, patience, helpfulness, determination to make it a good
trip for all
3. Cooking arrangements
a. Most easily done on a portable stove that may be used in a tent or
under wet conditions.
b. Cook in pairs, sharing some utensils but campers should pack own
food supplies
4. On the go
a. Time your hiking to arrive at suitable campsites (water, shelter, level
ground) by Haismith's Rule.
Easy going 4.8 km/hr (3 mph/hr)
Easy scrambling 3 km/hr (2 mph/hr)
Rough country, deep sand,
soft snow, thick bush 1.6 km/hr (1 mph/hr)
For every hour over five hours allow one hour for fatigue. For
very fit and experienced walkers reduce time by one-third.
b. Train yourself mentally and physically to enjoy all types of weather and
terrain. Practice coping safely with night walking, river crossing,
exposure conditions, vertical climbs, and sleeping on the ground. Learn
all you can from experienced hikers.
c. Keep a clear personal log, making your own map and compass
readings to be responsible for your own safety. Do your own
mapping where necessary. If conditions limit accuracy, state
approximately how accurate your information is.
d. Fill in log books in huts you pass to facilitate any Search and
Rescue operation, should such be necessary.
e. Notice the thrill of overcoming the unreasonable dislike of
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discomfort, wet clothes, muddy skins, darkness, solitude. You're
tougher than you think.
f. Get used to the weight of boots, the feel of wool next to the skin,
the full pack on your back, and the sense of responsibility that
goes with such freedom.
g. Develop the attitude that you are an invited visitor into God's world.
He made it for you. Enjoy it!
5. When you come back
a. Sort out your pack into:
(1) What you actually used
(2) What you could use from your observations
(3) What you now know you'll never use (discard it)
b. Next time look after the ounces (grams) and the pounds
(kilos) will look after themselves.
c. Be thankful.
d. The benefits of such an experience will be felt long after the scars
have healed!
Suggested Basic Hiking List
This is a supply for one hiker for one day.
FOOD
120g ........................................ Cereal, dry weight
120g ........................................Raisins, dates, mixed fruit, nuts
3/4 cup...................................... Powdered whole milk
1 ................................................. Egg, fresh or powdered
6-8 sl .......................................... Wholemeal bread
60g ............................................. Margarine or butter
90g ..........................................Dried large fruits - apricots, apples
130g ........................................White rice and lentil mixture, with
some crushed nuts, 1/2 - 3/4 cup
Vegetarian soup powder, sufficient for 1 cup
Salt
1 cup ....................................... Self-rising wholemeal flour
Fresh fruit
Home cooking, high calorie, high density, as a special Glucose barley
sugar for emergency use only. Emergency supply of 130g rice-lentil mix.
If you want to bring some extras, do so, but be sure they can be shared
around the group. You may want to bring a lunch to be eaten while
traveling, or on arrival.
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If you don't like something on the list, substitute a suitable quantity of
something you do like, of equal food value and type to keep the diet
balanced.
CLOTHING
One set of walking clothes suitable to the climate
Emergency set of clothing, including trousers or slacks, warm
sweater, socks
An extra wool cardigan, if you think you will be cold
Windproof parka or jacket
Comfortable boots for walking, strong, good tread, worn with two pairs
of thick woolen socks. Plan to wash and wear rather than carry extra
underwear, etc.
Sleeping bag in weatherproof bag, groundsheet (waterproof, plastic)
Backpack
PERSONAL
Bible and Sabbath School quarterly
Hand towel, small soap, washer, comb, 2 yds toilet paper rolled small
Knife, fork, spoon, cup, bowl, frying pan, canteen, soaped steel
wool
Water bottle, 1 liter, not glass, filled with clean water Maps and
compass
Logbook (small notebook), hard cover, in plastic hag, waterproof
Ball-point pen that works
Money for emergencies
Your share of expenses
Flashlight with batteries to give at least 4 hours light, more on long trips
First-aid kit, small, band aids, triangular roll bandages, pain killer,
antiseptic
Nylon cord, 4 yds.
Matches in water-proof container, half candle
Whistle
Hat
ABOVE ALL
A generous supply of kindly humor, friendly patience, willing help, and a
determination to make it a good trip for everyone.
REMEMBER AND RECITE OFTEN
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The benefits of such an experience are felt long after the scars are
healed.
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3. Types of Camping ...................................................20 (min.)
Let's look now at two basic types of camping.
a. Site camps — "Static"
b. Traveling camps
It is said, "Variety is the spice of life." While this is not always true, it is
fairly true of camping. To do the same thing over and over becomes
monotonous and boring. Pathfinders, while they enjoy camping and will
stick with the program, like adventure, challenge, and development of new
skills. This is especially applicable to the older age group. The harder the
challenge the more enjoyment they seem to get, especially when the
challenge can be accomplished. It is damaging to set before a young person
a goal that you know cannot be achieved. Always set realistic goals.
The goals you set are determined by the type of camp you have. If you plan
to teach your group abseiling or rappeling, then don't wear them out by
having hiking, biking, canoeing, or other types of physically exhausting
camps. Plan to concentrate your efforts in both theory and practice on
achieving the goal. A site camp would be preferable for this goal, with
transport readily available in an emergency. Try to achieve ONE major goal
in a campout with subsidiary goals that point to the major goal.
Remember that your site must be checked out beforehand so that the goal you
hope to achieve will be realized. Goals determine the site.
Don't always find a nice site then work your campouts around that site.
Good sites are hard to come by and it is easy to plan a camp once you have
a site, but invariably you will find that the type of camp you offer will
become stereotyped. This is all right for a new Club or for new Pathfinders,
but it is not satisfactory for older members or for you as a leader to
continue to do this. Both your older Pathfinders and your own initiative will
soon be in a rut and the excitement of new horizons will become lost. Have
you ever wondered, "Why do kids enjoy camping so much when it seems
such a lot of hard work and inconvenience?" It just might be that you are
already experiencing this syndrome. Plan to do something exciting,
something different, and your enthusiasm will challenge the older Path-
finders.
Let us list some of the types of camps that you could organize.
a. Site Camp
It is good to have at least one each year. A site camp is simply a camp to
which you drive your vehicles, erect your tents, camp at the same place,
then drive home at the conclusion of the camp. All activities focus
around the site.
These campouts are really good in that they help you to achieve a
whole variety of things such as:
Pathfinder classwork Camperaft Honors
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Swimming Honors Bible camps
Rock Climbing Axemanship
Hiking Track and trail
Fire building Lashings/knots
Nature Honors Fire Building
(trees, ferns, flowers, etc.)
Signaling Orienteering
Make sure that there is a purpose to each campout you have, and that
people are there with sufficient knowledge in particular areas to help you
realize that purpose. Don't make your goal "to have a good time." This
must be a by-product of your camp, rather than an end in itself.
Meeting new challenges, seeing new horizons, and developing new skills
(which is education) provides adventure that will ensure that everybody has
a good time. The balance between what is done in 1) the theoretical way,
and 2) a practical way, will largely determine the "great time" that was had.
Don't overburden with theory, but make sure that sufficient has been
learned to avoid pitfalls. They say "a fool learns by his own mistakes
but a wise man learns from the mistakes of fools."
b. Traveling Camps
These camps move from one location to another and are designed to
bring out initiative, resourcefulness, courage, strength, and ability while
putting into practice the things a Pathfinder has learned. Site camps can
do this, too, but there is a challenge and a sense of achievement and
adventure that can be gained on a traveling campout that cannot be
achieved on a site campout. A Pathfinder has to learn to depend on his
or her physical well being, knowledge and equipment to a far greater
capacity, and in all these things sees the hand of God more clearly
revealed. When you are halfway between point A and B, and are
exhausted and feel that one more step will be your last, it is then that a
person realizes his or her extremity and reaches out for help. At the
conclusion of the campout that person has achieved the seemingly
impossible but is determined to be more physically fit, have better
equipment, and know more of what is to be done the next time.
It is important to encourage the ones who drift to the rear and slow
those who race to the front. The first hour or two will usually indicate
what the general pattern will be, and it is important to check it before it
gets out of control. It is wise to make an announcement that "someone"
(who knows the way) will lead and "someone" will bring up the rear. All
Pathfinders must then be contained between these two leaders. This
must be strictly enforced for the first day or two, depending on how long
the group is going to travel. Nothing is more psychologically devastating
to a traveling camper than to be always at the end of the line, and who
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knows what trouble they could be in if left to struggle while everyone
else tears ahead. Sometimes these campers need to be put to the front.
It is amazing how much faster they travel when they take the lead. It is
not wise to scold, for that will cause even more discouragement. It is
better to play psychological games with everyone, thus encouraging all
to be more helpful.
The person who consistently barges ahead in the lead must be held back. He
or she can get into all sorts of difficulty, and may be involved in an
accident or get lost by such foolhardiness. That person also needs
encouragement in being helpful to the group. Maybe he or she could carry a
bit of extra weight from the slower ones or help the slower ones by walking
with them and thus encouraging them or ministering to their needs.
Whatever happens, it is essential that the group be contained and move
forward as a group.
It is important that all equipment taken on a travel campout be of good
quality. Repairs along the way often make the poor quality article worse.
Sometimes something can be rendered irreparable on the first day and
you are then stuck without a necessary piece of equipment for the rest
of the camp. Although the chances of having to do so are minimal, it is
usually much easier to repair something of good quality.
The following are a few of the travel campouts that could be enjoyed by
Pathfinders.
a. Hiking Camps e. Mini-Bus Safari
b. Canoe Camps f. Car Safari
c. Bicycle Camps g. Bus Tour
d. Ski Camps
The last three are almost relegated to site camps as the vehicle almost
becomes the site. Pathfinders usually can only enjoy these as
entertainment rather than as actual participants.
The first three travel campouts are within the scope of most Clubs.
The fourth is great fun in proper climates.
Before undertaking any travel campout make sure that a
reconnaissance trip has been made. Make sure that the leader of the
trip knows exactly where to go, where water is available, and the
sights to point out to the Pathfinders. A mixed group of fifteen or
more will usually take twice the time that a leader will take. For
example, if you can briskly walk, canoe, or cycle a distance in 2 hours,
it will usually take the larger group 4 hours.
This can be reduced somewhat for a smaller group of people.
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This type of campout is especially needed by the older Pathfinders.
Even the younger ones enjoy the challenge.
In this section we will discuss seven of these factors (see the following
headings) and complete a true-false test on camping.
a. Selecting a Site
You cannot be too careful about your water supply. Don't take
anything for granted. Investigate its source thoroughly before using
it. Generally speaking, a spring is safest at its source. Even if you are
fortunate enough to have such a spring, look it over very carefully
and give it a thorough cleaning before use. A tiny bit of seepage, or
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surface water running in from above, may pollute even a mountain
spring. There is on record, evidence that more than forty cases of
typhoid fever, occurring in a certain camp, were traceable to a spring
that SEEMED absolutely clean and safe.
Avoid wells unless they are on a farm property where they are in
constant use. Abandoned or only occasionally used wells are
dangerous.
"We have got rid of the idea that running water purifies itself.
"It is standing water which purifies itself, if anything does, for in
stagnation there is much more chance for the disease germs to die
out. Better than either a pond or a stream, unless you can carry out
a rather careful exploration of their surroundings, is ground water
from a well or spring, though that again is not necessarily safe. If
good water cannot be secured in any of these ways, it must in some
way be purified. Boiling water will destroy disease germs."
There are numerous water filter/purifiers on the market today that
are very good. Also very small amounts of bleach will purify water –
always let it stand several minutes before drinking.
c. Firewood
Fuel supply also, is an important matter to consider in locating your
camp. It is surprising how much wood it takes to supply a camp,
even with reasonable economy. Before a permanent or even a long-
term camp is finally located, the matter of quantity, quality, and
accessibility of fuel should be looked into carefully. In this
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connection, it is well to know what sorts of wood, native to your
area, are most satisfactory for cooking and night fires. Generally
speaking, the various sorts of hard wood burn more slowly and give
a more satisfactory bed of hot coals for cooking. For a quick, hot
fire, the soft woods will be better.
d. Sanitation
Your latrine should be far enough away that it cannot make your
camping spot unpleasant, and yet close enough to be handy. Put lime on
it every day, and use fresh earth generously. If it can be in a patch of
trees or tall bushes, so much the better. Put the ashes from your kitchen
stove or campfire into the pit daily as a disinfectant and deodorizer.
Avoid placing the latrine so that the camp will be in line with it relative
to the prevailing wind. Whenever possible, have the camp on the
opposite side of a natural ridge. In any event, satisfy yourself that your
water supply is absolutely protected.
e. Camps and Shelters
The best way to survive is to plan to do so, so the best shelter will
probably be the one you take with you. If you know you are
venturing into the forest, take a little care in planning your shelter. It
might mean the difference between death and survival. Determine
whether you need shelter from rain, cold, heat, sunshine or insects,
or a combination of several of them, and plan accordingly.
Before you erect your tent, select your campsite carefully. Don't pitch
your tent on a windswept ridge, a drafty gully, or on riverbanks and
lakeshores likely to be subject to fog or mist. Don't pitch it under or near
a dead tree as a limb may fall on it. Don't pitch it at the base of a steep
slope or cliff where there may be a landslide. Avoid dry stream beds
which might be flooded in a sudden storm. Don't pitch it near bee, wasp,
or ant nests. Choose a site that is safe, well sheltered, and near fuel. An
ideal place might be near a natural windbreak, such as a stand of trees
with branches close to the ground, and on a slope which will provide
natural drainage.
After you have selected the site, level it carefully. An uneven site can
impose unnecessary strains on your tents, or cause it to sag. It can
also be uncomfortable if you have to sleep on the ground. Clear the
earth under and around the tent of loose sticks and stones. Chop
away branches and roots which might prove a hazard when you are
gathering firewood or walking from your fire to your tent. Sweep
away dry leaves and debris that might harbor insects.
f. Fire Building
Fire has five main uses in survival.
• It keeps you warm.
• It cooks your food.
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• It can help purify your water.
• It can dry you, your clothes, equipment, and food.
• It can be a signal for help.
Fire may also improve your morale and even protect you from wild
animals. Knowing where and how to light fires, knowing the kinds
to make and the hazards associated with making them are among
the most important survival skills.
1) Fireplaces
The best place to light a fire is on bare ground. Within a radius
of one meter of your fireplace clear the earth of bushes, leaves,
twigs, grass, moss, and pine cones, otherwise you may be
building not only a fire but a fire hazard. Indeed, bare earth itself
may be a hazard if it is peaty earth because the peat may catch
fire and smolder for long periods, even when the fire seems to
be out.
Other potentially hazardous places in which to light fires are under
a tree or against a tree stump. The fire may dry out the tree and
ignite the branches which in turn may start a "top-fire," one of the
most dreaded types of forest fire. A fire made under a snow-capped
tree may melt the snow and the melting snow will put the fire out.
Good places to light fires are against rocks and boulders, on
sand, and near the water's edge. In snow, marshlands, water or
wet ground, build your fire on a platform of rocks or green logs.
A layer of mud on the logs is sometimes useful.
If the materials are available, fence the fire with stones or green
logs. This is especially important with cooking fires as the stones
or logs provide a platform for your cooking pot. To increase the
usable heat from your fire use a reflector: either build your fire
against rocks or make a log reflector on the windward side of your
fire.
Remember that the best fires are not necessarily the biggest
ones. The bigger they are the harder they are to tend. Big fires
use more fuel, are more difficult to extinguish, and are a greater
potential hazard than a small fire. The best cooking fire is a small
fire, fueled with small pieces of wood to provide quick heat. It
need be no larger in diameter than the bottom of a frying pan or
a camp oven. The most likely results of a big cooking fire are
burnt food and fingers.
2) Firewood and Kindling
The best firewood is dry standing dead wood and dead branches
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which have remained on trees. Wood found on the ground may be
wet and difficult to light, although the inside of fallen tree trunks
and branches may be dry even if the outside is wet.
Wood gathered from ridges and high ground is generally better
than that in gullies and swampy hollows.
In treeless areas you will have to look for other natural fuels
such as dry grass (which you can twist into bunches), bushes and
animal dung.
To light most fuels you will need kindling, that is material which can
easily be ignited. Fine light sticks of standing dead wood make good
kindling, particularly if it is softwood. You may also split larger
branches into finer pieces, using the dry inside parts if the wood is
wet.
3) Lighting a Fire
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The four steps in lighting a fire are: start a flame or spark, apply it
to tinder, use the tinder to ignite kindling, and the kindling to set
fire to heavier fuel.
If you intend to use a cigarette lighter, get one with a hood and
make sure you take an adequate supply of fuel and flints. You
might also take matches to be doubly sure.
To light your fire apply the flame of the match, lighter, or candle
to tinder. Tinder is a highly flammable material used to catch a
spark or flame. Newspaper is the most commonly used tinder in
the home but plenty of other — and in many cases better —
tinders may be found in nature. These include dry powdered
wood, finely shredded bark, dry grass, birds' feathers or nests,
fuzz scraped from bushes or trees, the fluffy pith of a dead palm
frond or a handful of fine, dead twigs which are about the same
thickness as a match.
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To light a bundle of twigs you hold them in one hand and apply the
flame to the ends furthest from your hand. Turn the bundle so that
the wind blows the flame to the center. If you can't find dry twigs,
take five sticks, each about 1 inch (25mm) thick, cut away the wet
bark and wood on the outside, and make a fire- starter of them by
shaving down curls of the dry inner wood.
Leave the shavings attached to the sticks. Light these fuzz sticks
with match, lighter, or candle.
Magnifying Lens
You can concentrate rays of sunlight on fibrous dry tinder
through any convex lens 50mm or more in diameter. Lenses
from cameras, telescopes or binoculars may be used.
Friction
This is the most difficult method of starting a fire. It involves
rubbing wood together to produce a spark which ignites punk. In
this context punk may be defined as a wood powder produced by the
friction of wood against wood which will produce a spark.
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functions is to hold the drill steady, it should be large enough to be
held comfortably in one hand. As the top end of the drill must
revolve in its hole, the hole of the headpiece should be lubricated.
Animal fat, wax, grease, oil, or graphite from a pencil will serve as a
lubricant.
The sparks that fall on to the tinder then have to be nursed into flames by
fanning and blowing. They are normally so small that they cannot be seen
in daylight so the punk must be blown and fanned gently. Then the tinder
may be wrapped around the little coal that results. Blow gently into the
tinder ball to keep the coal glowing, stand, then whirl the ball at arm's
length to set it alight. Place the ball in the fireplace and start the
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fire.
Some wood produces punk which lights easily. The best test for
useful wood is the feel of the punk. If it feels fine like talcum
powder or only slightly gritty, it will light. If it is course or
fibrous, it probably won't.
5) Types of Fires
Some general points about types of fires have already been made.
For boiling water and most types of cooking, a small fire will
suffice. A stone or green log fireguard makes a safer and more
effective fire. If you have to heat several cooking utensils you can
build a long small fire between two green logs or in a trench, or
you can build two or three small fires. Cooking rates of different
foods may be regulated by hanging the utensils at different heights
over the fire.
For boiling water in a bucket-type container, use a forked
stick supported by a log and held down by a stone. The
container is hung over the fire from the fork.
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Keep it small for cooking.
Build it on a platform in wet conditions.
Use standing dead wood for fuel.
Use softwood to start it and hardwood to fuel it. Gather
adequate supplies of fuel.
Keep some fuel under shelter.
Start it with a spark or flame applied to tinder.
Build it with kindling.
Fuel it with heavier hardwood.
Carry matches in waterproof containers.
Have some candle ends in your equipment.
Carry tinder with you.
Use a magnifying lens, flint and steel, or a firebow if you have
no matches or lighter.
Extinguish your fire with water and earth.
Don't:
Light a fire on grass, moss, peat, or pine cones.
Light a fire under a tree or against a tree stump
Use wood picked up from the ground.
Build big fires or waste fuel.
Run out of firewood.
Smother your fire by adding logs before it is ablaze.
Waste matches.
Leave your equipment too close to the fire. Leave
a fire without putting it out—completely!
g. Outpost Cooking
The success of a campout depends largely on good food. If the
Pathfinders enjoy the food, they will forget the other hardships and
look back on the pack trip as being a successful and happy
occasion.
Baking, Boiling, and Frying
Baking:
There are many different ways of baking food with camping
equipment; in fact, you can bake almost anything on a campfire
that you can bake at home in an oven. There are commercial
camping ovens that are excellent, but bulky to carry. There are
also commercial reflector ovens that fold up and are very light,
fitting easily into a pack. These are used with a reflector fire that
reflects the heat into the oven for baking.
Another method of baking is with a Dutch oven. To make a
Dutch oven, place one of the larger camp pots on four stones
over hot ashes and coals, and cover it with a frying pan for a lid.
Then heap hot ashes and coals on top of the frying pan. This
makes a good substitute for a Dutch oven. These ovens may also
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be purchased commercially. The more things that Pathfinders can
substitute or make themselves, rather than furnishing them with
commercially made items, the more interesting and affordable the
campout will be.
One rule about fires in baking is that very hot coals are
needed. Coals give a much more even temperature than flame.
Boiling:
Little need be said about boiling, for this is one of the simple
methods of cooking over a campfire. Any container that will hold
liquid and will not burn may be used for boiling. The best fire is
one that produces a hot flame. Remember that at high altitudes
water boils at a much lower temperature, so cooking requires more
time.
Frying:
Frying is another simple method of cooking over a campfire.
Of all commercial utensils that campers usually carry, the most
used is the frying pan. As one generally has to hold a frying pan to use
it over an open fire, it is best to have a fire of hot coals rather than
flames that will leap up and burn one's hand.
Bark Container:
To boil water a bark container can be made. Place the water in the
container and heat stones in the fire. When the stones get hot, drop them
into the container of water. As the stones cool off, remove them and
drop in other hot ones. By continuing to do this, the hot rocks will cause
the water to boil. A precaution: stand back when the rocks are dropped
in. Some rocks will shatter when they hit the cold water. Avoid rocks such
as granite that will explode.
Frying:
By using a flat rock over a hot fire one may fry different foods on the
flat surface of the rock.
Green-leaf Method:
Many vegetables can be cooked by wrapping them in moist green leaves
and placing them on hot coals.
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Mud or Clay Method:
Mud or clay may be used to wrap some vegetables to be baked on hot
coals. Eggs may be wrapped in this way and baked.
Camp Bread :
Camp bread can be made by cutting biscuit or bread dough into
strips, wrapping it around a stick, and baking it over hot coals.
Steaming:
Place the food on a double thickness of heavy foil. Fold the
edges together firmly across the top and crimp foil and edges so
that you have a tightly sealed package. If the food does not have
much moisture in itself, sprinkle a little water into the foil before
folding the edges. Place on hot coals.
Baking:
Lay the items on heavy foil, bringing the two sides up and
folding firmly, leaving plenty of top room inside. Fold and seal
the ends. Place near the coals. To brown, open end nearest the
fire.
Frying:
Make a frying pan from heavy foil by turning up all the edges
and pinching the corners to keep juices in. Place on a flat rock to
keep it level. Cook over hot coals.
Roasting:
Place food on five layers of heavy foil. Bring all edges together to
the top and twist, paper bag fashion. Bury with hot coals and cook
slowly for several hours.
A Reflector Oven:
A reflector oven can be made in a jiffy with aluminum foil,
making it possible for biscuits, pies, or cakes to be baked in a
short period of time.
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It would be well to have a model of a reflector oven to show the
Pathfinders, or have the Pathfinders make one.
Damper:
Damper has been the camper's bread for a long time. It is made
of flour, salt, sugar, and water. Use one teaspoon of salt and one
teaspoon of sugar to each four cups of flour. Mix the dry
ingredients and add just enough water to make a stiff dough.
Roll out the dough to about one-quarter inch thickness and cut it
into sections. Bake in a greased pan until the damper is bone dry.
Camp Bread:
Camp bread is a form of biscuit- or scone-dough bread and is
made by taking a handful of flour for each scone. Add a two-
finger pinch of salt, a three-finger pinch of baking powder and a
one-finger pinch of butter or margarine. Mix in enough water or
milk to make a stiff dough, stirring with your fingers. Flour your
hands and shape the dough into twist or scone form. For the
twist the dough is wound around a stick in a spiral, leaving ample
space between for the heat to reach all parts of the dough and
for the dough to rise. To bake evenly on all sides, turn the stick
occasionally. If the dough is made into scones, it can be baked in
a reflector oven.
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9. Pour on a lot of water quickly to put out a cooking fire. FALSE
10. To be safe when whittling, place thumb on back edge of knife blade.
FALSE
11. To tighten loose head on hatchet temporarily, soak in water. TRUE
12. Water has to be boiled only five minutes for purification. FALSE
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f. Pointers on Leading a Nature Field Trip
g. Notes on Running a Nature Walk
h. Making Nature Hikes Interesting to Pathfinders
"For the invisible things of Him . . . are clearly seen, being understood by
the things that are made . . ." (Rom. 1:20).
How should all have the opportunity to spend a portion of the Sabbath?
"In order to keep the Sabbath holy, it is not necessary that we enclose
ourselves in walls, shut away from the beautiful scenes of nature and
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from the free, invigorating air of heaven......... During a portion of the
day, all should have an opportunity to be out of doors" (Ibid., p. 583).
How does Sabbath nature study concern the children?
"How can children receive a more correct knowledge of God, and their
minds be better impressed, than in spending a portion of their time [on
the Sabbath] out of doors, not in play, but in company with their
parents? Let their young minds be associated with God in the
beautiful scenery of nature, let their attention be called to the tokens of
His love to man in His created works ...... " (Ibid., pp. 583, 584).
"The Sabbath, ever pointing to Him who made them all, bids men
open the great book of nature and trace therein the wisdom, the
power, and the love of the Creator" (Patriarchs & Prophets, p. 48).
"All these [the beauties and wonders of nature] proclaim the love and
skill of the heavenly Artist, and show forth the glory of God"
(Testimonies, vol. 2, p. 584).
How may the book of nature be used in the work of soul saving?
"Jesus plucked the beautiful lily, and placed it in the hands of children
and youth, and as they looked at His own youthful face, fresh with the
sunlight of His Father's countenance, He gave the lesson, `Consider the
lilies of the field, how they grow, they toil not, neither do they spin, and
yet I say unto you, that even Solomon in all his glory was not arrayed
like one of these. Wherefore, if God so clothe the grass of the field,
which today is, and tomorrow is cast into the oven, shall He not much
more clothe you, O , ye of little faith?' " (Christ's Object Lessons, p. 19).
"In the sermon on the mount, these words were spoken to others
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besides children and youth. They were spoken to the multitude, among
whom were men and women full of worries and perplexities and sore
with disappointment and sorrow. Jesus continued. `Therefore, take no
thought, saying, What shall we eat? or, What shall we drink or,
Wherewithal shall we be clothed? for your heavenly Father knoweth that
ye have need of all these things.' Then spreading out His hand to the
surrounding multitude, He said, `But seek ye first the kingdom of God,
and His righteousness, and all these things shall be added unto you'
(Matt 6:28-33)" (Christ's Object Lessons, p. 19).
"So through the creation we are to become acquainted with the Creator.
The book of nature is a great lesson book, which in connection with the
Scriptures we are to use in teaching others of His character, and guiding
lost sheep back to the fold of God. As the works of God are studied,
the Holy Spirit flashes conviction into the mind...... unless the mind has
become too dark to know God, the eye too dim to see Him, the ear too
dull to hear His voice, a deeper meaning is grasped, and the sublime,
spiritual truths of the written word are impressed on the heart" (Christ's
Object Lessons, p. 24).
c. Objectives of Nature Study
1) To interest the Pathfinders in the things of nature rather than to
teach them, to arouse their curiosity so that they can make their own
discoveries; this is something that God intends that each one of us
will continue to do through all eternity.
2) To help the Pathfinders to develop inquiring minds, powers of
accurate observation, and soundness of inference; to help them to
discover the meaning of what they see, and to derive pleasure not
only from the search, but from the resulting discoveries.
3) To give the Pathfinders the benefit of an education from
"God's other book." "While the Bible should hold the first
place in the education of children and youth, the book of
nature is next in importance" (Counsels to Teachers, p. 185).
4) To help the Pathfinders to develop the "Seeing Eye, the
Hearing Ear and the Understanding Heart."
5) To help the Pathfinders to become acquainted with the Creator
through the creation. "Through the creation we are to become
acquainted with the Creator ..... All need the teaching to be derived
from this source" (Christ's Object Lessons, p. 24).
6) To develop character. "They need to be brought into close
contact with nature ..... Thus the mental powers will be
strengthened, the character developed, the whole life ennobled"
(Christ's Object Lessons, p. 25).
7) To help the Pathfinders to have a correct evaluation of the things
of nature, not be like the man of whom the poet Wordsworth
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wrote:
"A primrose by a river's brim A yellow primrose was to
him, And it was nothing more" (From "Peter Bell").
8) To help the Pathfinders to cultivate a sense of preservation and
conservation rather than destruction. God carefully preserved all
the animals in the ark.
9) To help the Pathfinder gain true wisdom such as Solomon had.
"[H]e spake of trees . . . he spake also of beasts, and of fowl, and
of creeping things, and of fishes" (1 Kings 4:34).
10) To help Pathfinders to have a real understanding of Sabbath
observance (a time to remember God’s creative power). "The
Sabbath bids us behold in His created works the glory of the
Creator" (Christ's Object Lessons, p. 25).
11) To help the Pathfinders to appreciate God’s kindness and
thoughtfulness in providing all the wonders of nature around us. (God
spent six days carefully designing all natural objects, planning that we
would enjoy them.)
12) To help Pathfinders to understand what it means to "Fear God
and give glory to Him; and worship Him that made heaven, and
earth, and the sea, and the fountains of waters" (Rev 14:7) in
the midst of a generation that denies God's existence.
d. Nature Games Suitable for Sabbath
Sabbath Song Nature Hike
1) Divide the group into 2 to 4 sections depending on number
participating.
2) Have each section appoint a leader and a scribe.
3) Designate the length of hiking time.
4) Upon a signal each group then takes a leisurely stroll leading out
in various directions from the starting point.
5) On this hike all the members of the section are to look about
them for nature items that remind them of a hymn or chorus. The
scribe jots it down. (Nature item and hymn or chorus). No song
books may be used.
6) Upon returning to starting point at agreed time, see which
group listed the most hymns and choruses properly supported
by a nature item.
7) Now have a good "song fest" using the songs listed. Each section
is to have an opportunity in rotation to name the song to be sung.
Variation
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Have a song leader and a naturalist go over the route of the hike
some time in advance of the group, picking out songs suggested
by nature items observed. On the hike itself the naturalist and the
song leader point out the nature items and sing the song suggested
by it. A relaxed atmosphere of a Sabbath afternoon stroll will
really put this over.
Sabbath Bible Nature Hike
Same idea as the Sabbath Song Nature Hike — only at the
conclusion of the hike, compare listing of Bible texts and objects in
nature that brought the text to mind. Before starting this hike be
certain the sections have agreed on whether Bibles are to be used.
Creation Week
It is played by dividing into 6 groups, each group representing one of
the days of Creation. At a given signal the groups go out and collect
specimens that were created on the day of Creation they are
representing. At a given time all groups return and, beginning with
the group representing the first day of creation, each group and
shows specimens collected, telling as much as possible about them
and how they fit into the week of Creation. For such days as the
fourth, where one can-not bring the sun, moon, and stars, the group
will have to bring in some of the things that are affected by the sun,
etc. For instance, the sun is responsible for green grass. So that
everyone has a part in the game, it is better if everyone in the group
has a chance to speak and not just one person.
Nature Matching Game
To play this game the leader must first go out into the game area and
collect specimens such as leaves, branches, flowers, seeds, etc. With
these specimens hidden from the view of the player (a paper bag is
good for the purpose) the game is ready to begin. To play the game
take one of the specimens and show it to the group, then ask them
to match it to the plant, tree, shrub, etc. from which it came. The
first one to match it should be given one point. Repeat this by
showing the second specimen and having them match that. This is
continued until all the specimens have been used. The player with
the most points wins.
Nature Identification
This is not really a game but a time when the group of players can go
out and gather materials of nature to be brought back to an assembly
area for an expert to identify and discuss.
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1) All nature study should be an adventure — and always there
should be in it the element of the thrill of discovery. For this
reason, leaders should endeavor to arouse the curiosity of the
Pathfinders so that they will want to go out and make their own
discoveries.
2) Nothing should ever pass as nature study that does not involve
practical observation, investigation, or experimentation by the
Pathfinders. Talks about nature should never be taken as a
substitute for the study of nature, though they may stimulate
interest.
3) The best place to study nature is in the out-of-doors.
4) The main function of the instructor is to guide and direct the
activities of the Pathfinders, and to organize, encourage, and assist
them in the pursuit of nature lore. If the Pathfinders fail to
maintain interest in nature study, the fault lies with the instructor.
It is not necessary for that person to be a Ph.D or a professor of
science, but the instructor must have a love of, and a close contact
with nature.
5) The collecting instinct is strong in Pathfinders, and collections of
actual specimens should be a feature of most nature study courses.
Each Pathfinder should be encouraged to make his or her own
collection. It is a good idea to have a Club Museum to which
everyone contributes.
6) Charts and graphs help keep track of nature study. Make charts
of the flowering periods of plants; weather charts; plot the
movements of the moon and planets, etc.
7) Keep lists. For example, make a list of the birds that you see and
hear, and tell when. Keep a life list as well as a yearly and daily list.
8) Competitions and Games may be based on the recognition of tree
leaves, flowers, shells, twigs of deciduous trees, fruits etc.
9) Nature hikes and field trips always appeal to Pathfinders..
Always have a specific objective and keep a record of whatever is
seen on these trips; observe natural objects in their natural
settings.
10) Make use of individual and group projects. Set up a series of cases
illustrating with specimens the various requirements of the AY
Honors in nature. If you have a club room, these glass cases could
be hung on the wall.
11) Collecting and filing pictures and articles is a good way to learn
about wild life. These can be arranged in books to illustrate the AY
Honors. Make up a complete check-list of birds using colored
illustrations. Wherever you travel you will have opportunities to see
birds, and any new ones you see can be recorded on your check list.
12) Make use of books and nature films. Subscribe to magazines such
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as Audubon, International Wildlife, National Geographic, and National
Geographic World.
f. Pointers on Leading a Nature Field Trip
1) Why Have a Field Trip?
• To promote love of God through nature
• To enjoy the thrill that comes from experiencing the sights
and sounds of nature
• To develop a deeper respect for living things and acquire
outdoor manners
• To develop lifelong interest for outdoors, and discover a
wholesome use of leisure time.
2) Before the Trip
• Know the area and route thoroughly.
3) Conducting the Trip
• Begin on time.
• Start off briskly.
• Stop where there is something to see.
• Make sure everyone sees what you are looking at.
• Encourage participation.
• Help improve powers of observation.
• Be alert.
• Be enthusiastic.
• Keep the group together.
• Treat stops like episodes in a serial story.
• Make use of quiet periods.
4) After the Trip
• Show photos or videos taken on the trip.
• Use videos on topics suggested by the trip.
• Get reports from various individuals on points of interest
seen on the trip.
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4) While on the walk concentrate on area of study but be prepared for
sidelights —nature study often brings up the unexpected.
5) Be sure you, as leader, have done your homework. Be prepared for
questions, know where the answers can be found, give enough to
maintain interest but let the Juniors find out what they can.
6) Be sure Juniors know the objective of the walk. Provide a
means for them to fully participate in achieving objectives, for
example, use a game, quiz sheet, etc.
7) Set a pace of the walk so that accurate observations can be made.
8) When an item is being discussed, make sure the whole group can
see and appreciate what you are talking about.
9) Encourage accurate observation, sketching, note taking, and
photographs. Do not allow reckless collecting of specimens.
10) Follow up a field trip with a talk, film, or display to summarize
findings.
h. Making Nature Hikes Interesting to Pathfinders
The one golden rule for making nature hikes interesting is to have an
objective. This will change an aimless walk into an adventure. It will
change an otherwise idle trip into a treasure hunt. If you go out to
find daisies, the most common little daisy will become a great prize, if
you are looking for insects, the most ordinary beetle will assume great
value to the collector.
A group of Pathfinders who are bent on fulfilling the requirements
for one of the AY honors in nature are always keen to find
specimens and make observations that will help them to achieve their
objective. However, not all Pathfinders are interested in actually
earning an honor. Even so, there are ways to interest them in nature.
1) Have a hunting party — (Cameras instead of guns).
Photograph natural objects and have an exhibition later,
with possibly a prize for the best photo, the most unusual
one, or the one that required the most effort and patience.
2) Seek pitfalls for the unwary. Look for spider's webs, etc.
3) Look for accidents or untimely ends. This may suggest a search
for a rock split by a tree root, a leaf partly eaten by insects (still
on the leaf), some plant crushed by careless feet, or a tree blown
over.
4) Search for remnants or discards. This is just another way to say
the search this time is for such things as a lost feather, cast-off
skin of an insect or snake, forsaken nest of bird or wasp, fallen
leaf, etc.
5) Seek hitch-hikers and parasites, ticks on a dog, burrs on
your cloths, barnacles on a shell, leaf parasites, etc.
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6) Seek out scents — collect anything with a distinctive odor,
and test blindfolded Pathfinders.
7) Feel it —guess what it is by its feel.
8) Visit nature's restaurants—bees or other insects getting nectar
from flowers, ants milking aphids, birds eating wild fruits.
9) Locate woodland apartments —bird nests, wasp nests, ant-hills,
rabbit dens.
10) Collect woodland babies —pupa or chrysalis of moths and
butterflies, birds eggs, ant larvae, fern prothallus, seeds of all
kinds.
Section Eight
Drill And Ceremonies....................(60 min.)
Objectives
1. To develop a theoretical and practical understanding of the benefits that a
Pathfinder and Pathfinder Club can obtain through a program of drill and
ceremonies.
2. To help Pathfinder leaders become confident in the ceremonial
procedure connected with the Pathfinder Club.
Explanation
In this section participants will:
1. Discuss the philosophy for including drill and other ceremonies
within Pathfindering ......................................................... (10 min.)
2. Become familiar with club opening and closing
ceremonies ....................................................................... (25 min.)
3. Become familiar with basic drill commands ...................... (25 min.)
Teaching Resource
Physically
• Recognized as an excellent fitness exercise
• Helps develop coordination of body movement
Mentally
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• Develops confidence in leadership skills
• Stimulates the mind in the giving and receiving of commands
Psychologically
• Encourages a sense of teamwork
• Develops the inner quality of self-control and discipline
• Promotes automatic performance of duties under all
circumstances
• Produces instinctive response to the control and
stimulus of leaders
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