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Generative Design

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252 views

Generative Design

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Uploaded by

Dyego
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Generative design

Generative design is an iterative design process that involves a program that


will generate a certain number of outputs that meet certain constraints, and a
designer that will fine tune the feasible region by changing minimal and
maximal values of an interval in which a variable of the program meets the set of
constraints, in order to reduce or augment the number of outputs to choose from.
The program doesn't need to be run on a machine like a digital computer, it can
be run by a human for example with pen and paper. The designer doesn't need to
be a human, it can be a test program in a testing environment or an artificial
intelligence, for example a generative adversarial network. The designer learns
to refine the program (usually involving algorithms) with each iteration as his
design goals become better defined over time.[1]

The output could be images, sounds, architectural models, animation, and much
more. It is therefore a fast method of exploring design possibilities that is used in
various design fields such as art, architecture, communication design, and Schema of generative design as an
product design.[2] iterative process

The process combined with the power of digital computers that can explore a
very large number of possible permutations of a solution enables designers to
generate and test brand new options, beyond what a human alone could
accomplish, to arrive at a most effective and optimized design. It mimics
nature’s evolutionary approach to design through genetic variation and selection.

Generative design is becoming more important, largely due to new programming


environments or scripting capabilities that have made it relatively easy, even for
designers with little programming experience, to implement their ideas.[3]
Additionally, this process can create solutions to substantially complex problems Samba, a furniture created by Guto
Requena with generative design.
that would otherwise be resource-exhaustive with an alternative approach
making it a more attractive option for problems with a large or unknown solution
set.[4] It is also facilitated with tools in commercially available CAD packages. Not only are implementation tools becoming
more accessible but also tools leveraging generative design as a foundation.[5]

See also
Computer art
Computer-automated design
Feedback
Generative art
Genetic algorithms
Procedural modeling
Random number generation
System dynamics
Topology optimization
References
1. Meintjes, Keith. " "Generative Design" – What's That? - CIMdata" (https://www.cimdata.com/en/news/item/8402-g
enerative-design-what-s-that). Retrieved 2018-06-15.
2. ENGINEERING.com. "Generative Design: The Road to Production" (https://www.engineering.com/DesignSoftwar
e/DesignSoftwareArticles/ArticleID/16973/Generative-Design-The-Road-to-Production.aspx).
www.engineering.com. Retrieved 2018-06-15.
3. Schwab, Katharine (16 April 2019). "This is the first commercial chair made using generative design" (https://ww
w.fastcompany.com/90334218/this-is-the-first-commercial-product-made-using-generative-design). Fast
Company. Retrieved 13 August 2019.
4. Prasanta, Rajamoney, Shankar A. Rosenbloom, Paul S.; Wagner, Chris Bose (2014-09-04). Compositional
model-based design: A generative approach to the conceptual design of physical systems. University of Southern
California. OCLC 1003551283 (https://www.worldcat.org/oclc/1003551283).
5. Anderson, Fraser; Grossman, Tovi; Fitzmaurice, George (2017-10-20). Trigger-Action-Circuits: Leveraging
Generative Design to Enable Novices to Design and Build Circuitry. ACM. pp. 331–342.
doi:10.1145/3126594.3126637 (https://doi.org/10.1145%2F3126594.3126637). ISBN 9781450349819.

Further reading
Gary William Flake: The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex
Systems, and Adaptation. MIT Press 1998, ISBN 978-0-262-56127-3
John Maeda: Design by Numbers, MIT Press 2001, ISBN 978-0-262-63244-7
Krish, Sivam (2011). "A practical generative design method". Computer-Aided Design. 43: 88–100.
doi:10.1016/j.cad.2010.09.009 (https://doi.org/10.1016%2Fj.cad.2010.09.009).
Celestino Soddu: papers on Generative Design (1991-2011) at http://www.generativedesign.com/papers.html

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