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Owners and Service Manual: Innovative Concepts in Entertainment Inc

Mmsm

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Leonardo Rondon
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0% found this document useful (0 votes)
100 views

Owners and Service Manual: Innovative Concepts in Entertainment Inc

Mmsm

Uploaded by

Leonardo Rondon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 34

OWNERS AND SERVICE MANUAL

INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.


10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: [email protected]
WEBSITE: www.icegame.com
1
TABLE OF CONTENTS
TABLE OF CONTENTS
INTRODUCTION………………………………………...PAGE 3 1
INTRODUCTION
• GAME FEATURES
• GAME PLAY

SET-UP / TESTING / MAINTENANCE………………..PAGE 4 –9


SET UP/ TESTING/ 2-5
• SAFETY PRECAUTIONS
MAINTENANCE
• GAME SET-UP
• TESTING
• CLEANING
PROGRAMMING 6-9
QUICK TROUBLESHOOTING…………………………PAGE 10
• PROBLEMS AND SOLUTIONS

QUICK
GAME TROUBLESHOOTING 10-11
REPAIR…………………………………………..PAGE 11 –12
• MECHANICAL REPAIR
• ELECTRICAL / ELECTRONIC REPAIR

GAME REPAIR 12-14


PARTS LISTINGS……………………………………….PAGE 13

SCHEMATICS / WIRING DIAGRAMS………………...PAGE 14 –32


PARTS LISTINGS 15
WARRANTY INFORMATION…………………………..PAGE 33 –34

SCHEMATICS 16-32

WARRANTY INFORMATION 33

ICEDOC CC9001
REVISION A 07-07-03
2
INTRODUCTION
GAME FEATURES GAME PLAY
This game has many outstanding features making it The game begins when the player has inserted
the perfect game for just about any location. enough money to create 1 “credit”.

The game was designed with the location in mind, The game has a ring of light bulbs encircling the
featuring unparalleled flexibility in regards to custom playfield. A lit bulb encircles the field every second
game set-up and programming. Virtually all game and a half. The object of the game is to stop the
play, and ticket dispensing options are operator light between two neon arches located in the middle
adjustable, practically letting the operator “build his of the play zone.
own game.”
Each light bulb zone has a “ticket” value associated
CYCLONE™ has many unique features for the with it. As you get closer to the two neon arches in
“Ticket Spitter” part of the game. Its Centerpiece the center of your zone, the ticket value increases.
design sets it apart from all other games in its Between the two neon arches described above is
category. Its Game Play, which is ALL SKILL, the game JACKPOT. This is where a large number
having no bounces, rolls, flips, or other chancy of tickets can be won.
situations, also showcases its creative design.
These and other features, give the players Once the game begins you have one chance to stop
something that keeps them playing time and time the lights (for each credit inserted). Wherever the
again. light stops is how many tickets the game pays out.
Each time the jackpot is NOT hit, the jackpot value
Reliability is the key word in the design of this game. increases by one or more tickets, (if the
The electronics in the game have been extensively incrementing jackpot option is selected). When the
tested to ensure years of trouble free service. The jackpot is hit, a jackpot routine including special
light ring light bulbs are powered using special lights and sounds is displayed.
circuitry and voltages to greatly enhance their life.
The neon bulbs used should last over the life of the Additional games can be played while tickets are
game. dispensing.

The cabinet has been designed using only the finest The game also has a unique “Tickets Owed” display.
materials available. The durable scratch resistant This display has many uses. When tickets are won,
painted surfaces will last for years. The dome is the amount won are displayed, and then counted
made from LEXAN™, an almost indestructible down as the tickets are dispensed. This is a handy
material. feature in the event that the game runs out of tickets
while dispensing, or if the game is out of tickets. If
Game set-up is a snap. Just plug in, set a few the game cannot dispense the tickets it should, it will
programmable options, and you are ready to go. keep adding the number it should dispense to the
Even the programming options are easy to tickets owed display, and thus allow the player to
understand and adjust. continue playing the game until an attendant can be
contacted. This feature is also very helpful if the “do
A “Tickets Owed Display” is used for each station to not dispense tickets on jackpot” option is chosen. It
show tickets owed to the player. More on this may be desirable to NOT dispense tickets if the
feature is given in the game play section. jackpot is set to a very high number of tickets. This
will be valuable, as the number of jackpot tickets
won would then be added to the display, then the
ticket dispenser will lock until an attendant is
located, and he resets the dispenser.

3
GAME SET-UP / TESTING
SAFETY POWER RANGE VOLTAGE SETTING
90 – 110 V.A.C. 110
PRECAUTIONS 110 – 130 V.A.C. 120

IMPORTANT: FAILURE TO FOLLOW THESE 200 – 220 V.A.C. 220


DIRECTIONS CLOSELY COULD CAUSE SERIOUS 220 – 240 V.A.C. 240
DAMAGE TO YOUR GAME.
The game uses a POWER MODULE to handle all of
WARNING: WHEN INSTALLING THIS GAME, A the power distribution chores on the game. It
3-PRONG GROUNDED RECEPTACLE MUST BE incorporates an ON-OFF switch, primary A.C. game
USED. FAILURE TO DO SO COULD RESULT IN fusing, and power switching capabilities, for using
SERIOUS INJURY TO YOURSELF OR OTHERS. the game with a wide variety of A.C. voltages by
FAILURE TO USE A GROUNDED RECEPTACLE re-strapping the main transformer.
COULD ALSO CAUSE IMPROPER GAME
OPERATION, OR DAMAGE TO THE
ELECTRONICS.
A.C. LINE VOLTAGE
ADJUSTMENT
DO NOT DEFEAT OR REMOVE THE GROUNDING
To adjust the game for a different A.C. voltage:
PRONG ON THE POWER CORD FOR THE SAME
REASONS AS GIVEN ABOVE. USING AN 1. Unplug the game from the outlet
IMPROPERLY GROUNDED GAME COULD VOID 2. Disconnect the power cord from the power
YOUR WARRANTY.
module.
PAY SPECIAL ATTENTION TO THE SET UP 3. Using a small flat blade screwdriver, pry the fuse
SECTION BELOW, REGARDING THE VOLTAGE holder from the power module.
SETTINGS. 4. Notice a small window on the fuse holder with an
arrow that points to the voltage the game is
presently set alt.
GAME SET-UP 5. Using the small flat blade screwdriver, lift the
BEFORE PLUGGING THE GAME IN, OR TURNING retaining tab that holds the voltage selector in
IT ON, BE SURE THE GAME HAS BEEN SET TO the fuse holder.
THE PROPER VOLTAGE. YOUR GAME SHOULD 6. Rotate the voltage selector until the voltage you
COME PRE-SET FROM THE FACTORY TO THE
want is displayed in the voltage select window.
CORRECT VOLTAGE, HOWEVER IT IS A GOOD
IDEA TO CHECK THE A.C. WALL RECEPTACLE 7. Push the voltage selector back into the fuse
VOLTAGE BEFORE PLUGGING THE GAME IN. holder until it snaps into place. NOTE: Do not
force the selector into the fuse holder. If it does
The Game comes with 4 available voltage settings
not go in easily, it is not being installed correctly.
as described below. These settings should be used
to provide power in the correct range to the game 8. Snap the fuse holder assembly back into the
without over or under powering it. power module.
9. Plug the power cord back into the receptacle in
the power module, and into the wall outlet.

NOTE: WHEN CHANGING FROM 110-120 TO 220-


240, LOWER THE MAIN FUSE VALUE BY ½.
WHEN CHANGING FROM 220-240 TO 110-120,
DOUBLE THE MAIN FUSE VALUE.

4
GAME SET-UP / TESTING
PROGRAMMING SELECT BUTTON
YOUR GAME (SW2)
This section will give you a detailed explanation of This button is used to advance through all of the
the functions and operating characteristics of each various programming option modes. Each push of
of the programming buttons. Please read this this button, will move you to the next programmable
section carefully to avoid problems with your game. option. The option number is displayed on the large
“JACKPOT” display.
NOTE: THE PROGRAMMING BUTTONS SHOWN
BELOW MAY BE LOCATED EITHER ON THE STEP BUTTON
MAIN P.C. BOARD AS ILLUSTRATED, OR ON A
CONTROLL BRACKET ATTACHED TO THE BLUE (SW3)
ACCESS DOOR.
Each push of this button will advance you to the next
available “value” for a particular programmable
option. The value for that option is shown on the
smaller “TICKETS OWED” display located on the
control panel.
SW1
PROGRAMMING
SELF TEST MODE
BUTTON (SW4)
SW2 When this button is pressed, the game goes into
SELECT BUTTON “Self Test” mode. In this mode, the game will
advance the lights slowly, so it is easier to se if any
SW3 light bulbs have burned out. Also, each push on any
STEP BUTTON of the control panel push buttons will activate a
sound, to test each game sound as well as each
push button.
SW4
SELF TEST
BUTTON QUICK START
(SW5)
SW5
When this button is pushed, a game will play,
however NONE OF THE TICKET DISPENSERS,
OR ANY COUNTERS WILL WORK. This allows
game testing with out affecting accountability. If
ticket dispensers must be tested, then a normal
game must be played.
PROGRAMMING BUTTON
(SW1)
This button is used to enter the “Programming”
mode. It is located on the Main P.C. Board in the
lower left hand corner, or on the blue access door of
the game. Press this button once to enter the
programming mode.
Once in this mode you can push SW2 or SW3 to
make adjustments to the game.
To exit the programming mode and return to game
play, push this button once again.

5
GAME SET-UP / TESTING
OPTION MODES Below is a table that indicates the 26 zones for each
player station, and the associated “mode” number
Please read the setting information carefully for each. Zone 1 is the furthest zone from the
BEFORE making any adjustments. Failure to set Jackpot to the left, while zone 26 is the furthest zone
options properly can yield unexpected results. from the jackpot to the right. Also in this table, are
the default values for each zone.
PLEASE NOTE: THE VALUES PRE-SET AT THE
FACTORY HAVE BEEN FOUND TO WORK BEST
FOR MOST LOCATIONS. LIGHT RING ZONE VALUES
MODE 1 MODE ZONE DEFAULT
(COINS PER CREDIT) 4 1 1

The number set in this option, is the number of coins 5 2 2


necessary to earn 1 credit and play 1 game. Setting 6 3 2
a “0” in this mode will set the game in “Free Play”
mode. The default for this mode is “1”. 7 4 3
8 5 3
MODE 2 9 6 4
(VOLUME) 10 7 4
The number set in this mode controls the relative 11 8 5
volume of sound. “0” equals the minimum, “9”
equals the maximum. As this button is pushed, a 12 9 5
sound is played to make it easier to determine 13 10 6
where the volume should be set. The default for this
14 11 7
mode is “5”.
15 12 8
NOTE: THE SOUND IN THIS GAME CANNOT BE
16 13 10
COMPLETELY TURNED OFF.
17 14 10
MODE 3 18 15 8
(ATTRACT MODE) 19 16 7
The attract mode in this game consists of the theme 20 17 6
song being played whenever called to do so by the
21 18 5
game program. The numbers in this mode
represent minutes between attract modes. Setting a 22 19 5
“0” in this mode turns the attract mode off. The
23 20 4
default value in this mode is 3.
24 21 4
MODE 4-29 25 22 3
(ZONE VALUES) 26 23 3
The playfield is broken up into 3 “sections”, 1 for 27 24 2
each player station. Within each section, lies the 28 25 2
center “Jackpot” zone, with a series of 26 lights, 13
to either side of it. Each light has a point value 29 26 1
associated with it. Each light can be independently
set for a point value different from that set at the Each zone can be set from 0 to 20. If values are
factory. Each of these lights is a separate “zone”. changed from the factory default settings, it will be
necessary to change the numbers indicated on the
game by using the supplied decal overlay sheets.

6
GAME SET-UP / TESTING
MODE 30 MODE 34
(INITIAL JACKPOT VALUE) (JACKPOT DIFFICULTY)
The value shown is the value of the Jackpot (zone To make the game easier or harder to win, this
between the 2 center arches) when the game is first option should be adjusted. The value displayed is
powered up, or just after a Jackpot is won. The equal to how may milliseconds the “WINDOW” to
default value for this mode is “100”. win the Jackpot is open. (A millisecond is 1/1000 of
a second.) A setting of “1” is the hardest and a
MODE 31 setting of “20” is the easiest. The default value for
this mode is “3”.
(JACKPOT INCREMENT)
The number shown here, is the amount of tickets the MODE 35
Jackpot value will increase by each time the game is (JACKPOT WINABILITY)
played, and the Jackpot IS NOT WON. Setting a “0”
for this mode will turn the incrementing feature off. This mode adds a valuable feature to those
Default for this mode is “1”. locations that have large variations in age groups.
Under the normal circumstances, the operator sets
MODE 32 up MODE 34 for the best payout for his location.
However this may be difficult for some age groups.
(JACKPOT CAP) There are also circumstances where the operator
The number shown in this mode is the maximum may want the jackpot to be won on an average of
amount of tickets the game can dispense when XXX amount of games. This option will allow for
hitting the Jackpot. Setting a “0” turns the cap off. that. When this option is selected, no matter what
The default value for this mode is “0”. window value is chosen in MODE 34, the game will
open the window up to 20 milliseconds (easiest)
every XXX games. Every XXX games, is the
MODE 33 number you choose on this setting. A setting of “0”
(JACKPOT LOCK-UP) turns this option off. The default setting for this
option is “0”.
This option allows the operator the choice of
whether or not to dispense tickets when the jackpot
is hit. MODE 36
If the operator normally sets the jackpot to a very
(CREDIT DISCOUNTING)
high value, he may not wish to dispense the tickets When this mode is enabled, the game will give you 1
when the jackpot is hit. If the game has a lower free credit for every XXX coins inserted into the
Jackpot set, it is a good idea to let the game game AT ONCE. A setting of “0” turns this mode of.
dispense tickets by itself.
Example: If “2” is chosen, for every 2 coins
It is usually better to let the game dispense tickets, inserted, 1 free game will be given. If “4” is chosen,
as part of the fun of the game is watching all those for every 4 coins inserted, 1 free game will be given.
tickets come out when the jackpot is hit.
The default value for this option is “0”.
Setting a “1” dispenses tickets. Setting a “0” does
not allow ticket dispensing when the Jackpot is hit. MODE 37
NOTE: WHEN THE GAME IS SET TO NOT (JACKPOT MEMORY)
DISPENSE TICKETS, THE TICKET DISPENSER
RESET BUTTON MUST BE PRESSED AGAIN FOR This option allows the game to revert to the initial
THE GAME TO RESUME DISPENSING ANY Jackpot value, (see mode 17) or keep the last value
TICKETS AT THAT STATION. EACH PLAYER shown on the display when the game is shut off.
STATION HAS A RESET BUTTON LOCATED ON Setting a “0” resets the value, setting a “1” retains
THE COIN MECH HOLDER. the value. The default value is “1”.

7
GAME SET-UP / TESTING
MODE 38 TESTING
(RESET ALL) After the initial programming adjustments have been
When this mode is selected, the game will revert to made, it’s time to test your game for proper
all factory default settings. operation.

SET “1” THEN EXIT PROGRAMMING MODE TO 1. Locate the game to its permanent location.
RESET ALL VALUES TO FACTORY DEFAULT.
2. Be sure the game has been properly plugged
The default value for this mode is “0”. into a 3 prong grounded outlet, and that the
receptacle is in good working order.

3. If using an extension cord, be sure it is a 3-prong


grounded type of at least 16 Ga. materials.

4. Adjust the leg levers and lock into position.

5. Verify that the game is set up for proper voltage,


and the power to the game is on.

6. Insert coins at least ten times into each coin


mechanism to assure proper operation. An
audible sound should be heard each time a coin
is dropped.

7. Check the coin counter (located inside the blue


coin door) and check for proper operation.

8. Run tickets through each ticket dispenser by


playing games at each station. Check that
tickets do not get stuck behind ticket louver.

9. Check each ticket counter for proper operation.

10. Check to see that the proper amount of tickets


are dispensed based on the numbers shown on
the playfield.

11. Check that all door locks work smoothly.

12. Check game volume during busy time at location


to set it at the proper level.

IF YOU HAVE ANY QUESTIONS OR COMMENTS


REGARDING INSTALLATION OR PROPER
FUNCTION OF THE GAME, PLEASE CALL OUR
SERVICE DEPARTMENT AT 1-716-759-0360

8
MAINTENANCE
GENERAL CLEANING
MAINTENANCE
This game has been designed for an absolute Regular cleaning of the game will keep it looking
minimum amount of maintenance. new, and greatly enhance its appeal.

The light ring light bulbs have been designed into Clean the dome with a spray type furniture polish.
the game in such a fashion as to greatly extent their Pledge™ is a very good cleaner. It will fill in minor
life. However, eventually they will reach the end of scratches, and give the plastic surface a deeper,
their life span. When this time comes, you will clearer look. Avoid using glass cleaners, as they dry
notice that 2 or 3 bulbs have burned out within a out the plastic and give it a hazy look.
couple of weeks time from each other. At this point,
it is advisable to change all of the bulbs. The bulbs Clean the cabinetry with a good cleaner such as
are a very simple push in type, very easy to change, Fantastik™ or 409™ and a soft rag. A mild soapy
and very inexpensive. Changing all of the bulbs at solution can also be used.
once, will save you work in the long run, and keep
the game looking good. NOTE: DO NOT USE ALCOHOL, THINNERS OF
ANY KIND, OR PINBALL PLAYFIELD CLEANERS
ON ANY OF THE CABINET SURFACES,
ESPECIALLY THE DECALS.

9
QUICK TROUBLESHOOTING
PROBLEM PROBABLE CAUSE SOLUTION
NO GAME POWER ON-OFF SWITCH ON THE GAME IS TURNED OFF TURN POWER ON
BLOWN A.C. POWER FUSE REPLACE WITH PROPER FUSE
GAME NOT PLUGGED OR CORD DAMAGED CHECK POWER CORD
BAD TRANSFORMER CHECK FOR PROPER VOLTAGES
TRANSFORMER HARNESS NOT CONNECTED CHECK HARNESS
BAD POWER MODULE REPLACE POWER MODULE

GAME WILL NOT TAKE MONEY BAD COIN SWITCH CHECK W/METER AND REPLACE
OR GIVE CREDITS CORRECTLY COIN DISCOUNTING SET WRONG CHECK PROGRAMMABLE SETTING
COINS PER CREDIT SETTING INCORRECT CHECK PROGRAMMABLE SETTING
BAD COIN MECHANISM ADJUST OR REPLACE
LOOSE OR DAMAGED HARNESSING CHECK W/METER—REPAIR
BAD MAIN P.C. BOARD REPAIR OR REPLACE MAIN BOARD
BAD 5 VOLT POWER SUPPLY FUSE CHECK AND REPLACE FUSE

TICKETS DO NOT DISPENSE ZONE VALUES SET UP INCORRECTLY CHECK PROGRAMMABLE SETTING
OR DISPENSE INCORRECTLY TICKET RESET BUTTON NOT PUSHED PRESS RESET BUTTON
TICKET DISPENSER OPTICAL DIRTY CLEAN OPTICAL SENSOR
TICKET DISPENSER HARNESSING BAD CHECK W/METER AND REPAIR
TICKET DISPENSER BAD REPLACE DISPENSOR
BAD MAIN P.C. BOARD REPLACE MAIN P.C. BOARD
BAD 5 VOLT POWER SUPPLY FUSE CHECK AND REPLACE FUSE

NEON BULBS DO NOT LIGHT BAD NEON BULB TEST BULB AND REPLACE
BAD NEON P.C. BOARD REPLACE NEON P.C. BOARD
BAD MAIN P.C. BOARD REPLACE MAIN P.C. BOARD
BAD NEON POWER SUPPLY FUSE CHECK AND REPLACE FUSE
BAD NEON HARNESSING CHECK W/ METER AND REPAIR
BAD 5 VOLT POWER SUPPLY FUSE CHECK AND REPLACE FUSE

RING LIGHT BULBS DO NOT BAD LIGHT BULB REPLACE LIGHT BULB
LIGHT BAD LIGHT RING P.C. BOARD REPLACE LIGHT RING P.C. BOARD
BAD INTERCONNECT HARNESSING CHECK W/METER AND REPAIR
BAD MAIN P.C. BOARD REPAIR OR REPLACE P.C. BOARD
LIGHT RING POWER SUPPLY FUSE BAD CHECK AND REPLACE FUSE
BAD 5 VOLT POWER SUPPLY FUSE CHECK AND REPLACE FUSE

SCORE DISPLAYS DO NOT BAD 12 VOLT STATION FUSE CHECK AND REPLACE FUSE
WORK BAD 5 VOLT POWER SUPPLY FUSE CHECK AND REPLACE FUSE
BAD SCORE DISPLAY P.C. BOARD REPAIR OR REPLACE P.C. BOARD
BAD MAIN P.C. BOARD REPAIR OR REPLACE P.C. BOARD
BAD SCORE DISPLAY HARNESSING CHECK W/METER AND REPAIR

JACKPOT LIGHT DOES NOT BAD 12 VOLT STATION FUSE CHECK AND REPLACE FUSE
LIGHT BAD 5 VOLT POWER SUPPLY FUSE CHECK AND REPLACE FUSE
BAD SCORE DISPLAY P.C. BOARD REPAIR OR REPLACE P.C. BOARD
BAD MAIN P.C. BOARD REPAIR OR REPLACE P.C. BOARD
BAD SCORE DISPLAY HARNESSING CHECK W/METER AND REPAIR

LOW / NO TICKET INDICATOR BAD INDICATOR L.E.D. REPLACE L.E.D.


DOES NOT WORK L.E.D. INSTALLED BACKWARDS REVERSE L.E.D.
STATION HARNESSING BAD CHECK W/METER AND REPAIR
TICKET MICRO SWITCH BAD REPLACE MICRO SWITCH
MAIN P.C. BOARD BAD REPAIR OR REPLACE P.C. BOARD

STORM STOPPER BUTTON BAD BUTTON SWITCH REPLACE SWITCH


DOES NOT STOP LIGHT BAD HARNESSING CHECK W/METER AND REPAIR
BAD MAIN P.C. BOARD REPAIR OR REPLACE P.C. BOARD

10
GAME REPAIR
WARNING: ALWAYS REMOVE POWER TO THE Use extreme caution when using probes or volt
GAME BEFORE ATTEMPTING ANY SERVICE, meters if the game is powered up. If doing
UNLESS NEEDED FOR SPECIFIC TESTING. continuity checks, it is important to disconnect the
FAILURE TO OBSERVE THIS PRECAUTION harnessing at both ends, as attached they may yield
COULD RESULT IN SERIOUS INJURY TO erroneous results.
YOURSELF OR OTHERS.
If P.C. Boards are suspected as causing problems,
check to see that all I.C. chips are firmly seated on
OPERATIONAL the boards.
BACKGROUND If light bulbs are suspected, swap them with one that
The CYCLONE™ coin operated amusement game is known to work to narrow the problem down to bulb
has been designed for an absolute minimum of or P.C. Board.
service. Special circuitry prolongs the life of the
incandescent light bulbs. In addition, the neon bulbs MAIN P.C. BOARD
have a life span measured in years.
REPLACEMENT
The Main P.C. board has been designed with 7
1. Remove all A.C. power from the game.
separate P.C. mounted power supplies, to segregate
different areas of the electronics. In other words, if 1 2. Carefully remove all of the connectors from the
station goes down, the other 2 stations will continue P.C. Board.
to work. If the sound goes down, the rest of the 3. Remove the 4 long hexagon nuts that secure the
game will continue to play, etc. Additionally the
board to the mounting bracket.
power supplies are all fan forced cooled.
4. Gently pull the P.C. board from the mounting
The Light Ring P.C. Boards were designed to add
bracket.
reliability to the game, by eliminating the massive
amount of wiring that would be needed for the 84 5. Re-install in the reverse order.
light ring bulbs used. The light sockets on the board
were chosen to allow for the least expensive bulbs LIGHT RING P.C. BOARD
possible to be used. The boards were designed to
change quickly and easily in the unlikely event that REPLACEMENT
something goes wrong with one of them.
NOTE: BE EXTREMLY CAREFUL NOT TO HIT A
NEON BULB SOCKET FROM THE BOTTOM, AS
TROUBLESHOOTING THEY ARE RELATIVELY FRAGILE.
PHILOSOPHY 1. Remove all A.C. power to the game.
To find problems with this game, always first check 2. Remove the harnesses to the suspected bad
what should be obvious. See that the game is P.C. Board.
plugged in, and all of the fuses on the game are 3. Remove the light bulbs from the bad board.
good. This includes the fuse that is located INSIDE
4. Remove the 4 screws that hold the P.C. board to
the power module.
the bottom of the play field.
Next, check to see that all of the connectors are
5. Re-assemble in reverse order.
firmly seated, and that none of the wires have pulled
out of them.
When trying to find out if specific components are
bad or not, try swapping them with components from
another player station to see if the problem moves
with the component, or stays where it was. This will
help you to know if you have a problem with a
specific component, or maybe a problem with either
the wiring or the Main P.C. Board.

11
GAME REPAIR
NEON BULB 3. Remove the 3, six pin mate-lock connectors.
4. Remove the 6 single pin mate-lock connectors.
REPLACEMENT
5. Remove the 4 corner screws that hold the neon
WARNING: NEON TRANSFORMERS EMIT HIGH board to the bottom of the playfield. NOTE: THE
VOLTAGE.
4 SCREWS IN THE CENTER OF EACH SIDE
BE CAREFUL WHEN SERVICING NEON TUBES OF THE BOARD DO NOT COME OUT.
AS THEY ARE MADE OF GLASS AND ARE
6. Re-assemble in reverse order. NOTE: BE
THEREFORE VERY FRAGILE.
SURE THE BULBS LIGHT IN THE PROPER
1. Remove all A.C. power to the game.
SEQUENCE, AS DESCRIBED BELOW.
2. Remove the 2 single pin mate-lock connectors
that connect the bad bulb to the neon BULB SEQUENCE
transformer P.C. board.
1. The neon arches in the center of each Jackpot
3a. For “U” shaped bulbs, remove the 2 nuts that
should alternately flash on and off.
secure the sockets to the playfield.
2. The neon arches between the 3 player stations
3b. For pie shaped neon tubes, unsnap the neon
should remain lit.
from the standoffs.
3. When the Jackpot is hit, the neon bulbs should
4. Remove the old neon and pull the wires up
pulse from the far side of the game, to the
through the mounting or access holes.
Jackpot area.
5. When re-assembling the “U” shaped neon tubes,
4. The pie shaped neon should light only when the
be sure to use the foam washer. NOTE: ring light is lit in its zone.
INSTALL THE MOUNTING NUTS LOOSELY.
THE NEON SHOULD ROCK BACK AND
CONTROL PANEL P.C.
FORTH SLIGHTLY WHEN INSTALLED
PROPERLY.
BOARD REPLACEMENT
6. When re-assembling the pie shaped neon tubes, 1. Remove all A.C. power to the game.
snap the neon into the standoffs evenly, the 2 2. Remove the two mate-lock connectors to the
closest to the outside first, then the 2 closest to P.C. board.
the center. 3. Remove the 4 long hexagon nuts that hold the
7. Re-connect the wires to the neon transformer board to the bottom of the control panel.
P.C. board and test for proper operation. 4. Carefully slide the board from the mounting
studs.
NEON TRANSFORMER P.C. 5. Re-assemble in reverse order.
BOARD REPLACEMENT
JACKPOT DISPLAY P.C.
NOTE: BE CAREFUL WHEN SERVICING THE
NEON TRANSFORMER P.C. BOARD, AS THE BOARD REPLACEMENT
BOARD CONTAINS SMALL DIAMETER WIRES 1. Remove all A.C. power to the game.
THAT COULD BECOME BROKEN WITH ROUGH
HANDLING. 2. Remove the Dome.
3. Remove the four screws that hold the printed
BEFORE REMOVING ANY CONNECTORS, NOTE
filter on the Jackpot display housing.
EXACTLY WHERE THEY WERE REMOVED
FROM, SO THE LIGHTS WILL LIGHT IN THE 4. Remove the 4 hexagon screws that hold the
PROPER SEQUENCE WHEN RE-INSTALLED. Board to the housing, and remove the board.
1. Remove all A.C. power from the game. 5. Remove the mate-lock connectors.
2. Remove the Harnessing from the Main P.C. 6. Re-assemble in reverse order
Board with the mate-lock connectors.
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PARTS LISTINGS
MECHANICAL PARTS ELECTRICAL / ELECTRONIC PARTS
CC1001 CABINET SPEAKER PANEL CON’TD.
CC1007 MAIN P.C. BOARD MOUNTING BRACKET
CC1008 CASH BOX ENCLOSURE 2110 TRANSISTOR, TIP 120
CC1009 POWER MODULE MOUNTING PLATE 2117 IC 74HC14
CC1011 TOP PANEL OVERLAY (BLUE, L/R) 2124 IC LM358
CC1014 TOP PANEL OVERLAY (PINK, L/R) 2237 IC 74HC4066 BILATERAL SWITCH
CC1017 TOP PANEL OVERLAY (GREEN, L/R) 2250 IC 74HC138
CC1019 SCOREBOARD MOUNTING BRACKET 2253 IC 74HC374
CC1021 COIN FUNNEL MOUNTING BRACKET 2254 IC AUDIO AMPLIFIER TDA2003H
CC1022 CABINET DOOR FRAME (BLUE) 2262 IC 74HC174
CC1023 CABINET DOOR FRAME (PINK) 2266 IC 74HC237 LATCHING OUTPUT DECODER
CC1024 CABINET DOOR FRAME (GREEN) 2297 IC 74HC00
CC1025 CASH DOOR FRAME (BLUE) 2299 IC 74HC373
CC1026 CASH DOOR FRAME (PINK) 2301 IC 74HC165
CC1027 CASH DOOR FRAME (GREEN) 2305 IC 74HC273
CC1028 CABINET COIN DOOR (BLUE) 2320 GAME PROGRAM E-PROM
CC1029 CABINET COIN DOOR (PINK) 2364 HEAT SINK FAN
CC1030 CABINET COIN DOOR (GREEN) 2368 IC MC68HC11A1P MICROPROCESSOR
CC1032 CASH BOX DOOR (BLUE) 2411 IC LM78L05ACZ 5% V
CC1033 CASH BOX DOOR (PINK) 2417 IC 74HC164
CC1034 CASH BOX DOOR (GREEN) 2444 BRIDGE RECTIFIER 35 AMP (WIRE LEADS)
CC1035 SCOREBOARD HOUSING (BLUE) 2519 6800uf CAPACITOR 25V RADIAL
CC1036 SCOREBOARD HOUSING (PINK) 2520 6800uf CAPACITOR 35V RADIAL
CC1037 SCOREBOARD HOUSING (GREEN) 2521 15000uf CAPACITOR 35V RADIAL
CC3001X DOME 208004 IC ULN2003A DRIVER
CC3002 CONTROL PANEL (YELLOW) 208009 IC LM338K VOLTAGE REGULATOR
CC3003 PLAYFIELD 276 DISPLAY DUR14A2.5”
CC3004 MIRROR 2518 DISPLAY SNGL LED DUR46A 1.8”
CC3005 MIRROR BACK (MELAMINE) 2523 IC CA3193E HARRIS
CC3007 POWER MODULE ENCLOSURE PC20224 COUNTER 12 VOLT
CC3010 CABINET BOTTOM PLATE (MELAMINE) PC20407 BATTERY - 3.2 VOLT (BR2032)
CC3011 CABINET TOP PLATE (MELAMINE) PC20435 IC LM340T-5 (7805) VOLTAGE REGULATOR
CC3012 PLASTIC CASH BOX
CC3013 COIN FUNNEL CC2005X JACKPOT P.C. BOARD
CC3014 CABINET VERTICAL MEMBER CC2020X NEON TRANSFORMER P.C. BOARD
CC3015 TOP PLATE SUPPORT CC2032X TICKETS OWED (CONTROL PANEL) P.C. BOARD
CC2033X JACKPOT DISPLAY P.C. BOARD
CC2034X MAIN P.C. BOARD
ELECTRICAL / ELECTRONIC
PARTS HARDWARE & MISCELLANEOUS
CC2001 TRANSFORMER, NEON 5014 COIN DOOR LOCK
CC2002 TRANSFORMER, GAME PC60615A #2 SQUARE DRIVE BIT
CC2005 BUTTON LARGE ROUND YELLOW FP1004 LEG LEVELER MOUNTING BRACKET
CC2006 JACKPOT LIGHT (HOUSING & AMBER COVER) FP1019 LEVELER FEET
CC2007 INDUCTOR 3.6 uH 1.5 AMP NEON CHOKE FP2007 SPEAKER
CC2008 MAIN P.C. BOARD HEAT SINK CC2027 POWER CORD
CC2016 NEON ARCH SOCKET NUT (PLASTIC)
CC2017 NEON ARCH SOCKET
CC2018 NEON ARCH (PINK) GRAPHICS
CC2019 NEON ARCH (GREEN)
CC2020 NEON ARCH (BLUE) CC7001 CYCLONE - CABINET DETAIL
CC2021 NEON TRIANGLE (PINK) CC7002 BY I.C.E. DECAL
CC2022 NEON TRIANGLE (GREEN) CC7004 CONTROL PANEL OVERLAY
CC2023 NEON TRIANGLE (BLUE) CC7005 STORM STOPPER - BUTTON DECAL
CC2335 RING BOARD BULB SOCKET CC7006 SCOREBOARD OVERLAY
2005 LIGHT RING BULB (PLAYFIELD) #906 CC7007 PROGRAMMING DECAL
2061 JACKPOT LIGHT BULB #81 CC7008 COIN DOOR WINNER DECAL
CC7009 FUSE RATING / POWER DISCONNECT WARNING
CC7011 PLAYFIELD ZONE DECAL - RIGHT
CC7012 PLAYFIELD ZONE DECAL - LEFT
CC7013 PLAYFIELD JACKPOT DECAL
CC7014 ALTERNATE ZONE NUMBER DECAL SHEET
CC9001 SERVICE MANUAL

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Warranty
I.C.E warrants all components in the CYCLONE™ game to be free of defects in materials
and workmanship for a period of ninety days from the date of purchase.

This warranty does not cover items damaged due to normal wear and tear,
subjected to abuse, improperly assembled by the end user, modified, repaired, or
operated in a fashion other than that described in the service manual.

If your CYCLONE™ game fails to conform to the above-mentioned warranty,


I.C.E.'s sole responsibility shall be at its option to repair or replace any defective compo-
nent with a new or remanufactured component of equal to or greater O.E.M. specification.

I.C.E. will assume no liability whatsoever, for costs associated with labor to replace defec-
tive parts, or travel time associated therein.

I.C.E.'s obligation will be to ship free of charge, replacement parts by U.P.S. Ground, U.S.
mail, or other comparable shipping means. Any express mail or
overnight shipping expense is at the cost of the purchaser.

Products will be covered under warranty only when:

· The serial number of the game with the defective parts is given.

· The serial number of the defective part, if applicable, is given.

· Defective parts are returned to I.C.E., shipping pre-paid, in a timely fashion, if


requested by I.C.E.

· A copy of the sales receipt is available as proof of purchase upon request of


I.C.E.

I.C.E. distributors are independent, privately owned and operated. In their


judgment, they may sell parts or accessories other than those manufactured by I.C.E. We
cannot be responsible for the quality, suitability, or safety of any non-I.C.E. part, or any
modification, including labor, which is performed by such a distributor.

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WARRANTY

ICE Inc warrants that all of its products will be free from defects in material and workmanship.

When placing a warranty request, please be prepared to provide the following information:

• Serial Number of Game or Bill of Sale


• Machine Type
• A Detailed Description of the Equipment Fault Symptoms

ICE product, including Cromptons, Sam’s Billiards, Uniana and Bell Fruit is warranted as follows:

• 180 days on the Main PCB and Computers


• 90 days on all other components (i.e. DBV’s, Ticket Dispensers, etc)
• 30 days on repaired items
• 3 years on all Crane Harnessing
• 9 Months on Printers

ICE Inc shall not be obligated to furnish a warranty request under the following conditions:

• Equipment has been subjected to unwarranted stress through abuse or neglect


• Equipment has been damaged as a result of arbitrary repair/modification attempts
• Equipment that has failed through normal wear and tear

ICE Inc will assume no liability whatsoever for costs associated with labor to replace defective parts or travel time
associated therein.

All defective warranty covered components will be replaced with new or factory refurbished components equal to
OEM specifications. ICE Inc will cover all UPS ground, or comparable shipping means, freight costs during the war-
ranty period. Expedited shipments are available for an additional charge.

Defective parts are returned to ICE Inc, at the customer’s expense, in a timely fashion.

ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts
and/or accessories other than those manufactured by ICE Inc. We cannot be responsible for the quality, suitability or
safety of any non-ICE part, modification (including labor) that is performed by such a
distributor.

I.C.E. Parts/Service Dept.


Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884

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